Yashwantrao Chavhan Maharashtra Open University, Nashik School of Continuing Education Syllabus
Yashwantrao Chavhan Maharashtra Open University, Nashik School of Continuing Education Syllabus
University, Nashik
School of Continuing Education
Syllabus
of
B Sc Media Graphics & Animation
8.0 Introduction
8.1 Unit Objectives
8.2 Introduction To The Internet
8.2.1 Interoperable
8.2.2 Packet Switching
8.2.3 Data Network
8.2.4 Connecting To The Internet
8.2.5 Internet Services: E-Mail, Telnet And Www
8.3 World Wide Web (Www)
8.3.1 Universal Resource Locator (Url)
8.3.2 Gopher: Its Origin
8.3.3 Stagnation Of Gopher
8.3.4 Availability Of Gopher Today
8.3.6 Gopher Clients
8.3.7 Gopher To Http Gateways
8.3.8 Gopher Characteristics
8.3.9 Technical Details And Protocol
Url Links And Related Technology
8.3.10 Gopher Server Software
8.4 History Of The Internet
8.4.1 Ip Addresses
8.4.2 Domain Name
8.4.3 Need To Register Your Domain Name
8.4.4. Repeater
8.4.5 Bridge
8.4.6 Router
8.4.7 Brouter
8.4.8 Firewall
8.4.9 Ethernet: Packet-Filtering Firewalls
8.4.10 Search Engine
8.5 Summary
8.6 Key Terms
8.7 End Questions
8.8 References
UNIT 2 : TYPOGRAPHY
2.0 Introduction
2.1 Unit objectives
2.2 Typography Through The Ages
2.3 Concepts In Typography
2.4 Typographic Building Blocks
2.5 Elements of Font
2.6 Key Typographic Terms
2.7 For Choosing Typefaces
2.8 Summary
2.9 Key Terms
2.10 End Questions
2.0 Introduction
2.1 Unit Objectives
2.2 Set Up A New Document
2.2.1 Open A New Document
2.2.2 Create A New Document
2.2.3 Open Existing File
2.2.4 Create An Artboard
2.3 Customize Preferences
2.4 Set Default File And Clipboard Setting
2.5 Navigate Your Page
2.6 Summary
2.6 Key Terms
2.6 End Questions
2.9 Further Reading
8.0 Introduction
8.1 Unit Objectives
8.2 Import Art
8.3 Importing Adobe Pdf Files
8.4 Artwork
8.5 Choose Between Importing And Linking
8.6 Trace Imported Bitmaps
8.7 Organize Bitmaps With The Links Pallete
8.8 Summary
8.9 Key Terms
8.10 End Questions
8.11 Further Reading
9.0 Introduction
9.1 Unit Objective
9.2 Applying Effects
9.3 Two Types Of Effects
9.4 Appearance Panel Overview
9.5 Applying Filters
9.6 Applying A Gradient
9.7 Mashes
9.8 Summary
9.9 Key Terms
9.9 End Questions
Course: BMG 107 : TECHNICAL AND CREATIVE WRITING
UNIT 1 : ESSENTIAL GRAMMAR
1.0 Introduction
1.1 Units Objectives
1.2 Basic Sentence Patterns
1.2.1 Constructing Sentence with Subject and Verb
1.2.2 Constructing Sentences with Subject, Linking Verb and Subject Complement
1.2.3 Constructing Sentences with Subject, Verb and Direct Object
1.2.4 Constructing Sentences with Subject, Verb, Indirect Object and Direct Object
1.2.5 Constructing Sentences with Subject, Verb, Direct Object and Object Complement
1.2.6 Constructing Sentences using a Passive Voice/Pattern
1.2.7 Simple Sentences
1.2.8 Compound Sentences
1.2.9 Complex Sentences
1.2.10 Compound Complex Sentences
1.3 Basic Parts of a Sentence
1.3.l Subject
1.3.2 Verb Phrase
1.3.3 Predicate
1.3.4 Subject Complement
1.3.5 Direct Object
1.3.6 Indirect Object
1.3.7 Object Complement
1.4 Parts of Speech
1.4.1 Noun
1.4.2 Pronoun
1.4.3 Verb
1.4.4 Adjective
1.4.5 Adverb
1.4.6 Conjunction
1.5 Phrases and Clauses
1.5.1 Phrase
l.5.2 Clause
l.5.3 Coordinated Elements
1.6 Summary
1.7 Key Terms
1.8 Questions and Exercises
1.9 Further Reading
6.0 Introduction
6.1 Unit objectives
6.2 Background of design methods
6.3 Formalization of design methods
6.4 Design management
6.5 Proliferation of information technology
6.6 Significance of proliferation of information technology
6.7 Design planning
6.8 Summary
6.9 Key terms
6.10 Exercises and questions
6.11 Further reading
Course: BMG 111: Print Media–I: CorelDraw
UNIT 1 : OBJECT OVERVIEW
1.0 Introduction
1.1 Unit Objectives
1.2 Working With Coreldraw
1.2.1 Opening CorelDRAW
1.2.2 Main Window of CorelDRAW
1.2.3 Creating New Drawing File
1.2.3 Creating New Drawing File
1.2.4 Menu:
1.2.5 Dockers Overview
1.2.6 Toolbars
1.2.6.1 Pick tool overview
1.2.7 Saving a Drawing File
1.2.8 Opening an Existing Drawing File
1.2.9 Closing the File
1.2.10 Quitting/Closing CorelDRAW
1.3 Creating Different Objects
1.3.1 Creating Basic Drawings
1.3.2 Creating Lines and Curves
1.4 Zooming And Panning:
1.5 Setting View Modes
1.6 Working With Wireframe View
1.7 Working With Page Layout
1.8 Printing Drawings
1.8.1 Printer Setting
1.8.2 Print Preview
1.8.3 Print
1.9 Hints For Learning Coreldraw
1.10 Summery 1.11 Key Terms
1.12 End Question
1.13 Project
UNIT 2 : TOOLS
2.0 Introduction
2.1 Unit Objectives
2.2 Selecting objects
2.3 Cut, Copy or Duplicate an object
2.4 Copy Object Properties
2.5 Moving Objects
2.6 Align the object
2.7 Distribute objects
2.8 Group and Ungroup Objects
2.9 Changing Object Order
2.10 Undo Redo Revert Commands
2.11 Transforming Objects
2.12 Working with shapes
2.13 Summary
2.14 Key terms
3.0 Introduction
3.1 Unit Objectives
3.2 Selecting Colours
3.3 Working With Colour Palette
3.4 Fill Types
3.5 Uniform Fills
3.6 The Fountain Fill
3.7 Using Fills To Areas
3.8 Working With Fills
3.9 Summary
3.10 Key Terms 1
3.11 Questions And Exercises
4.0 Introduction
4.1 Unit Objectives
4.2 Using Pattern Fills
4.3 Using Two-Colour Pattern Fills
4.4 Using Full-Colour Pattern Fills
4.5 Using Bitmap Pattern Fills
4.6 Using Texture Fills
4.7 Using Postscript Fills
4.8 Using Mesh Fills
4.9 Summary
4.10 Key Terms
4.11 End Questions
4.12 Project
5.0 Introduction
5.1 Unit Objectives
5.2 Creating Text
5.3 Selecting Text
5.4 Converting Text
5.5 Changing The Appearance Of Text
5.5.1 Changing Font
5.6 Aligning Text
5.7 Changing The Text Spacing
5.8 Shifting And Rotating The Text
5.9 Finding And Replacing The Text
5.10 Applying Effects To Text
5.11 Fitting Text To An Object’s Path
5.12 Wrapping Paragraph Text Around Objects
5.13 Summary
5.14 Key Terms
5.15 End Questions
5.16 Project
6.0 Introduction
6.1 Unit Objectives
6.2 Converting Vector Images To Bitmaps
6.3 Cropping, Resampling, And Resizing Bitmaps
6.4 Applying Special Effects To Bitmaps
6.5 Working With Colour And Tone Of Bitmaps
6.6 Working With Bitmap Colour Modes
6.7 Tracing Bitmaps And Editing Traced Results
6.8 Summary
6.9 Key Terms
6.10 Project
7.0 Introduction
7.1 Unit Objectives
7.2 Importing A File
7.3 Edit Bitmap Import
7.4 Edit Imported Vector Image
7.5 Exporting A File
7.6 Summary
7.7 Key Terms
7.8 Questions And Exercises
7.9 Project
Course: BMG 112: Print Media Part-II: QuarkXPress
UNIT 1 : INTRODUCTION TO QUARKXPRESS
1.0 Introduction
1.1 Unit Objectives
1.2 Basics Of Quarkxpress
1.3 Working With Items
1.4 Summary
1.5 Key Terms
1.6 End Questions
2.0 Introduction
2.1 Unit Objectives
2.2 Display Preferences
2.3 Input Setting Preferences
2.4 Font Fallback Preferences
2.5 Undo Preferences
2.6 Open And Save Preferences
2.7 Extensions Manager Preferences
2.8 Sharing Preferences
2.9 Font Preferences
2.10 File List Preferences
2.11 Default Path Preferences
2.12 Eps Preferences
2.13 Full Res Preview Preferences
2.14 Browser Preferences
2.15 Index Preferences
2.16 Job Jackets Preferences
2.17 Pdf Preferences
2.18 Psd Import Preferences
2.19 Placeholder Preferences
2.20 Spell Check Preferences
2.21 Fraction/Price Preferences
2.22 Picture Effect Preferences
2.24 Key Terms
2.26 Further Reading
3.0 Introduction
3.1 Unit Objectives
3.2 Project Preference
3.4 Tools
3.5 Palettes
3.6 Summary
3.7 Key Terms
3.8 End Questions
3.9 Further Reading
UNIT 4 : IMAGES WITH EMBEDDED CLIPPING PATHS
4.0 Introduction
4.1 Unit Objectives
4.2 Bitmap Pictures
4.3 Working With Pictures
4.4 Working With Clipping Paths
4.5 Working With Alpha Mask And Psd Pictures
4.6 Summary
4.7 Key Terms
4.8 End Questions
4.9 Further Reading
5.0 Introduction
5.1 Unit Objectives
5.2 Master Pages, Page Numbers And Sections
5.3 Creating Automatic Page Numbers
5.4 Creating Libraries
5.5 Summary
5.6 Key Terms
5.7 End Questions
5.8 Further Reading
6.0 Introduction
6.1 Unit Objectives
6.2 Save Preferences
6.3 Repairing Quarkxpress Documents
6.5 Key Terms
6.6 End Questions
6.7 Further Reading
7.0 Introduction
7.1 Unit Objectives
7.2 Controlling Hyphenation And Justification
7.3 Inserting A Discretionary Hyphen
7.4 Adding Hyphenation Exceptions
7.5 Summary
7.6 Key Terms
7.7 End Questions
7.8 Further Reading
8.0 Introduction
8.1 Unit Objectives
8.2 Creating Stroked Texts
8.3 Summary
8.4 Key Terms
8.5 End Questions
8.6 Further Reading
9.0 Introducion 5
9.1 Unit Objectives
9.2 Encapsulated Post Script
9.4 Summary
9.5 Key Terms
9.6 End Questions
9.7 Further Reading
10.0 Introduction
10.1 Unit Objectives
10.2 Creating A Web Layout
10.3 Defing A Default Web Browser
10.4 Previewing A Web Layout
10.5 Configuring Pictures And Text Boxes For The Web
10.6 Exporting A Web Layout
10.7 Hyperlinks, Menus And Image Maps
10.8 Html Forms
10.9 Summary
10.10 Key Terms
10.11 End Questions
10.12 Further Reading
Course: BMG – 201: Introduction to Web Development
UNIT 1 : WEB DEVELOPMENT PROCESS
1.0 Introduction
1.1 Unit Objective
1.2 Software to Create Your Website
1.2.1 Website Creation Program
1.2.2 Image Editing Program
1.3 What Makes a Good Website?
1.3.1 A Good Website is Compelling
1.3.2 A Good Website Clearly Meets Identified Goals
1.3.1 A Good Website is Easy to Navigate
1.3.2 A Good Website is Visually Attractive
1.4 How to Plan Your Website
1.4.1 Collection of Information
1.4.2 Define your target audiences
1.4.3 Create a list of Content
1.4.4 Diving this List into Webpages
1.4.5 Create a sitemap
1.4.6 Create a Navigation Scheme
1.5 Design and Layout
1.5.1 Create a Consistent Visual Theme
1.5.2 Align Various Elements on the Web Page
1.5.3 Create a Responsive Web Design
1.5.4 Use Color Contrast and Text Weight Effectively
1.5.5 Group similar Elements Together
1.5.6 Make intelligent use of Images
1.6 Create Your Web Page
1.7 How to Put Your Website on the Internet
1.7.1 Get a Host
1.7.2 Get a Domain Name
1.7.3 Your Username and Password
1.7.4 Software to Transfer Files to Your website
1.8 Summary
1.9 Key Terms
1.10 Questions
1.11 Bibliography
UNIT 3 : IMAGES
3.0 Introduction
3.1 Unit Objective
3.2 Use Images Purposefully
3.3 Avoid Animated Images
3.4 Provide Alt-text for all Relevant Images
3.5 Do Not Use Graphics Text
3.6 Provide a Full Text Description for Content Images
3.7 Provide Blank Alt-Text for Irrelevant or Redundant Images
3.8 Maintain a Catalogue of Image Content
3.9 Keep Image Dimension as Small as Possible
3.10 Use Thumbnails for Large Images
3.11 Summary
3.12 Key Terms
3.13 Questions and Exercises
3.14 Bibliography
UNIT 2 : OVERVIEW
1.0 Introduction
1.1 Unit Objectives
1.2 Choosing a Text Editor
1.3 Starting NotePad
1.4 Creating a basic starting document
1.4.1 Setting Document Properties
1.5 Color Codes
1.6 Document Defination
1.7 The Body Element
1.8 Text Color
1.9 Link
1.9.1 Vlink and Alink
1.10 Using Image Backgrounds
1.11 Previewing Your Work
1.12 Save and View Cycle
1.13 Summary
1.14 Key Terms
1.15 Questions and Exercises
1.16 Further Reading
UNIT 4 : IMAGES
4.0 Introduction
4.1 Unit objectives
4.2 Suported Image Formats
4.2.1 Limited Support Image Format
4.3 Non-Supported Image Format
4.4 Inserting Images
.4.5 Additional Image Attributes
4.6 Summary
4.7 Key Terms
4.8 Questions and Exercises
4.9 Further Reading
UNIT 5 : LINKS
5.0 Introduction
5.1 Unit Objectives
5.2 Link Elements
5.3 Types of Link
5.4 Uniform Resource Locators
5.4.1 URL Encodeing
5.5 Hyper Text Transport Protocol
5.6 File Trasfer Protocol
5.7 News
5.7.1 News Groups
5.7.2 Gopher
5.7.3 E-Mail
5.8 Telnet: Remote Terminal Emulation
5.9 Internal Links
5.10 Image Maps
5.10.1 Server-Side Image Maps
5.10.2 Client-Side Image Maps
5.11 Summary
5.12 Key Terms
5.13 Questions and Exercises
5.14 Further Reading
UNIT 6 : TABLE
1.0 Introduction
1.1 Unit Objectives
1.2 Introduction to Tables
1.3 Table Attributes
1.3.1 Align Attribute
1.3.2Width Attribute
1.3.3 Border Attribute
1.3.4 Cell spacing Attribute
1.3.5 Cell padding Attribute
1.3.6 Putting all Table Attributes Together
1.4 Table Caption
1.4.1 Table Row Element
1.4.2 Table Cell Element
1.5 Table Header and Data
1.5.1 Table Header Attributes
1.6 Nesting Tables
1.7 Summary
1.8 Key Terms
1.9 Questions and Exercises
1.10 Further Reading
UNIT 7 : FRAMES
7.0 introduction
7.1 Unit Objectives
7.2 Frames
7.3 Frame Page Architecture
7.3.1 Creating Frame Page
7.4 Other key attributes of frameset element
7.4.1 Compound frameset divisions
7.5 Targets and Special Target
7.6 Summary
7.7 Key Terms
7.8 Questions and Exercises
7.9 Further Reading
UNIT 8 : FORMS
8.0 Introduction
8.1 Unite Objectives
8.2 Forms
8.3 Form Elements
8.5 Common Gateway Interface
8.5.1 CGI Programming
8.6 Intranet Application Development Architechtures
8.7 Summary
8.8 Key Terms
8.9 Questions and Exercises
8.10 Further Reading
UNIT 9 : JAVA
9.0 Introduction
9.1 Unit Objectives
9.2 Java
9.3 Java applet and application
9.3.1 Java Application
9.4 <param>
9.5 JavaScript
9.5.1 Checking the validation of credit card number in JavaScript
9.6.2 Built in functions
9.6 Summary
9.7 Key Terms
9.8 Questions and Exercises
9.9 Further Reading
UNIT 7 : MICROFORM
7.0 Introduction
7.1 Unit Objectives
7.2 History
7.3 Uses of Microfilm
7.4 Advantages and Disadvantages of Microfilm
7.5 Readers and Printers
7.6 Microfilms and Cards used in Media
7.7 Image creation
7.7.1 Film
7.7.2 Cameras
7.7.2.1 Microfiche camera
7.7.2.2 Roll film camera
7.7.2.3 Flow roll camera
7.7.2.4 Flat film
7.7.2.5 Computer output microfilm
7.8 Storage and preservation
7.9 Duplication
7.10 Digital conversion
7.11 Format conversion
7.12 Summary
7.13 Key Terms
7.14 End Questions
UNIT 4 : HYPERLINKS
4.0 Unit Objective
4.2 Introduction
4.3 Creating Hyperlinks
4.3.1 Eliminating Underlines from Links
4.3.2 Inserting URLs from the Assets Panel
4.4 Using a Named Anchor to Link within a Document
4.4.1 Addressing Types
4.4.2 Checking Links
4.5 Creating an E-mail Links
4.6 Refreshing the Page and Redirecting Users
4.6.1 Meta tag: Refresh
4.6.2 Window: setTimeOut Method
4.7 Summary
4.8 Key Terms
4.9 Questions and Exercises
UNIT 9 : BEHAVIOURS
9.0 Introduction
9.1 Unit Objective
9.2 Inserting a Behavior
9.1.1 Installing, Managing and Modifying Behaviors
9.2.2 Altering the Parameters of a Behavior
9.2.3 Using the Behaviors Panel
9.3 Show and Hide Layer Behavior
9.3.1 Appear /Fade
9.3.2 Blind
9.3.3 Grow/ Shrink
9.3.4 Highlight
9.3.5 Shake
9.3.6 Slide
9.3.7 Squish
9.4 Using JavaScript Code
9.4.1 Call JavaScript
9.4.2 Change Property
9.4.3 Check Plugin
9.4.4 Drag AP Element
9.4.5 Go to URL Action
9.4.6 Jump Menu and Jump Menu Go
9.4.7 Open Browser Window
9.4.8 Popup Message
9.5 Step By Step: Inserting Behaviors
9.5.1 Dreamweaver Technique—Modifying Behavior
9.5.2 Dreamweaver Technique—Incorporating Behaviors
9.5.3 Triggering Custom Functions
9.6 Summary
9.7 Key Terms
9.8 Questions and Exercises
9.9 Further Reading
UNIT 5 : FORMS
1.0 Introduction
1.1 Unit Objectives
1.2 Form Handling
1.3 Form Elements: Button, Text Area, Check Box, radio, and Select
1.3.1Accessing Form Elements
1.3.2Other Input Elements
1.4 Form Validation
1.4.1 Responding to User Actions
1.4.2 Client-Side Form Processing
1.4.3Working with CGI Scripts
1.4.4 Performing Local Form Processing
1.5 Summary
1.6 Key Terms
1.7 Questions and Exercises
1.8 Further Reading
1.0 Introduction
1.1 Unit Objectives
1.2 Video Camera Terminology
1.3 Planning
1.4 Camera Functions
1.5 Framing
1.6 Camera Moves
1.7 Video Camera Filters And Types Of Shots
1.8 Shooting Technique
1.9 Summary
1.10 Key Terms
1.11 End Questions
2.0 Introduction
2.1 Unit Objectives
2.2 Video Camera Focus
2.3 Video Camera Iris
2.4 Video Camera White Balance
2.5 Video Camera Viewfinder
2.6 Video Camera Shutter
2.7 Summary
2.8 Key Terms
2.9 End Questions
3.0 Introduction
3.1 Unit Objectives
3.2 Tripods
3.3 Choosing A Tripod
3.4 Setting Up A Camera Tripod
3.5 How To Use A Tripod
3.6 Monopods
3.7 Summary
3.8 Key Terms
3.9 End Questions
4.0 Introduction
4.1 Unit Objectives
4.2 Ccu (Camera Control Unit)
4.3 Vision Mixer
4.4 Making A Video Master Tape
4.5 How To Prepare A Tape For Editing
4.6 Slow Motion Replays
4.7 Shooting A Fireworks Video
4.8 Summary
4.9 Key Terms
4.10 End Questions
6.0 introduction
6.1 unit objectives
6.2 shooting interviews
6.3 interview shots
6.4 studio interview settings
6.5 mobile interviewing techniques
6.6 remote interviews
6.7 vox pops
6.8 recording sound for interviews
6.9 lighting for interviews
6.10 editing interviews
6.11 general tips for shooting interviews
6.12 shooting a wedding video
6.13 shooting a home video
6.14 summary
6.15 key terms
6.16 end questions
8.0 introduction
8.1 unit objectives
8.2 video editing
8.3 editing methods
8.4 video editing terminology
8.5 linear editing (tape to tape)
8.6 assemble editing
8.7 insert editing
8.8 non-linear (digital) editing
8.9 editing software
8.10 video transitions
8.11 summary
8.12 key terms
8.13 end questions
9.0 Introduction
9.1 Unit Objectives
9.2 Code For Embedding A Video File
9.3 Streaming Video Files With Quicktime
9.4 Streaming Mpeg-4
9.5 Streaming Video Using Flash
9.6 Streaming Video Using Flash Media Server
9.7 Flash Video: Progressive Download
9.8 Streaming Video Using Windows Media
9.9 Summary
9.10 Key Terms
9.11 End Questions
10.0 Introduction
10.1 Unit Objectives
10.2 8mm Video Format
10.3 Beta / Betamax Format
10.4 Dv Format
10.5 Hdtv
10.6 Flash Video Format
10.7 Mpeg Format
10.8 Quicktime
10.9 Vhs Format
10.11 Summary
10.12 Key Terms
10.13 End Questions
Course: BMG 208 : Story Boarding
UNIT 1 : INTRODUCTION TO HTML
1.0 Introduction
1.1 Unit Objectives
1.2 What Is Storyboard
1.3 Origin of A Story Board
1.4 Benefits of Storyboards
1.5 Steps To Create A Storyboard
1.6 Summary
1.7 Key Terms
1.8 End Questions
UNIT 4 : AUDIO
4.0 Introduction
4.1 Unit Objectives
4.2 Synchronizing Sound and Video In Above Premiere
4.3 Audio Mixer Tour
4.4 Effects and Sends Options
4.5 The Pan and Balance Controls
4.6 Applyingeffects Using The Audio Mixer
4.7 Applying Fill Left, Fill Right and Swap Channels
4.8 Adobe Premiere Denoiser Effect
4.9 Adobe Premiere Dynamics Effect
4.10 Adobe Premiere Fill Left / Right Effect
4.11 Adobe Premiere Swap Channels Effect
4.12 Summary
4.13 Key Terms
4.14 End Questions
1.0 Introdeuction
1.1 Unit Objectives
1.2 Overview Of The Fcp Interface
1.2.1 Working Of Interface
1.2.2 Working With Tabs And Tabbed Windows
1.2.3 Using Different Window Layouts
1.3 Understanding A Project And Project Settings
1.3.1 Industry Pipeline Or Workflow
1.3.2 Post-Production Pipeline
1.3.3 Understanding Projects, Clips And Sequences
1.3.4 Creating And Saving Projects
1.4 Importing And Working With Clips In The Browser Window
1.5 Viewer Controls In Final Cut Pro
1.6 Timeline And Canvas Windows
1.7 Summary
1.8 Key Terms
1.9 End Questions
2.0 Introduction
2.1 Unit Objectives
2.2 Unit Of Markers
2.3 Understanding Clip And Sequence Markers
2.4 Using Bins To Manage Your Clips
2.5 Using Labels
2.7 Summary
2.8 Key Terms
2.9 End Questions
UNIT 3 : TIMELINE
3.0 Introduction
3.1 Unit Objectives
3.2 An Introduction To The Layer System
3.3 Working With The Timeline
3.4 Displaying In The Timeline
3.5 Navigating The Timeline
3.6 Understanding A Storyboard
3.7 Summary
3.8 Key Terms
3.9 End Questions
4.0 Introduction
4.1 Unit Objectives
4.2 Supported Input Types
4.3 Storage Requirements For Digital Video (Dv)
4.4 Log And Capture Window
4.5 Using Itunes To Convert Audio Sample Rate
4.6 Summary 3
4.7 Key Terms
4.8 End Questions
5.0 Introduction
5.1 Unit Objectives
5.2 The Three-Point Editing Process
5.3 Summary
5.4 Key Terms
5.5 End Questions
6.0 Introduction
6.1 Unit Objectives
6.2 Sound
6.3 Audio Meters
6.4 Audio Mixers
6.5 Adjusting The Audio Levels In The Viewer
6.6 Moving Clips Back Into Sync
6.7 Summary
6.8 Key Terms
6.9 End Questions
UNIT 7 : TRANSITIONS
7.0 Introduction
7.1 Unit Objectives
7.2 Types Of Transitions
7.3 Transition Editor
7.4 Summary
Course: BMG 301: ANIMATION PRINCIPLES
UNIT 1: AN ANIMATOR’S JOB
1.0 Introduction
1.1 Unit Objectives
1.2 Zeal and Fervor for Animation
1.3 Animation studio:
1.3.1 Setting up one’s own studio,
1.3.2 Projecting one’s talent commercially
1.4 What an Animator does
1.4.1 Job description
1.4.2 Organization sizes. Small and big contractors and studios
1.4.22.1 A small contractor
1.4.2.2 A mid-sized contractor
1.4.2.3 A full-fledged studio of national if not international standing.
1.5 Workflows at an Animation Studio
1.5.1 Making a pitch for the work
1.5.1.1 The rough work
1.5.1.2 Planning the Poses
1.5.1.3 Expressive pose
1.5.2 Forming a contract
1.5.3 Creating a storyboard for the work at hand
1.5.4 Forming the objects, scenes and characters
1.5.5 Conceive the relevant motions
1.5.6 Testing
1.5.7 Rendering
1.5.8 Raising your invoice for the work done
1.6 Coaching and education in Animation
1.7 Employment Avenues in Animation
1.8 Summary of This Section
1.9 Important Terms
1.10 End Questions
1.11 Further reading
UNIT 7 : DEFORMERS
7.0 Introduction
7.1 Unit Objectives
7.2 Non-linear Deformers
7.2.1 Applying and Using Non-Liners Deformers
7.2.2 Bend
7.2.3 Flare
7.2.4 Sine
7.2.5 Squash
7.2.6 Twist
7.2.7 Wave
7.2.8 Nodes, History and the Deformation Order
7.3 Specialized Deformers
7.3.1 Lattice Deformers
7.3.2 Cluster Deformer
7.3.3 Wire Deformer
7.3.4 Soft Modification Tool
7.3.5 Blend Shape Deforme
7.3.6 Wrap Deformer
7.4 Summary
7.5 Key Terms
7.6 End Questions
7.7 Further Reading
UNIT 4 : RENDERING
4.0 Introduction
4.1 Unit Objectives
4.2 Rendering in Maya
4.2.1 Types of Rendering in Maya
4.2.2 Available Renders in Maya
4.2.3 Interactive Photorealistic Rendering (IPR)
4.2.4 Render Output/File formats
4.2.5 Image Quality and Render speed
4.2.6 Object specific Render Attributes/Render stats
4.3 Understanding Mental Ray
4.3.1 Global Illumination
4.3.2 Final Gather
4.3.3 Image Based Lighting
4.3.4 Rendering an Interior with GI
4.3.5 Caustics
4.3.6 Displacement Mapping
4.3.7 High Dynamic Range Image (HDRI)
4.4 Summary
4.5 Key Terms
4.6 End Questions
4.7 Further Reading
UNIT 7 : RENDERING
7.0 Introduction
7.1 Unit Objectives
7.2 Rendering
7.2.1 Rendering Parameters
7.2.3 Tutorial: Using Network Rendering To Setup A Render Farm
7.2.4 Network Rendering With Monitor
7.3 Raytracer
7.3.1 Raytracer Parameters
7.4 Rendering Output To Frames
7.5 Cameras
7.5.1 Free Camera
7.5.2 Target Camera
7.5.3 Camera Viewport
7.6 Summary
7.7 Key Terms
7.8 End Questions
7.9 Further Reading
2.1 Introduction
2.2 Renewable And Non-Renewable Resources
2.2.1 Natural resources and associated problems
2.2.2 Non-renewable resources
2.2.3 Renewable resources
2.3 Role Of An Individual In Conservation Of Natural Resources
2.4 Equitable Use Of Resources For Sustainable Lifestyles
UNIT 3: ECOSYSTEMS
5.1 Definition
5.2 Causes, Effects And Control Measures Of:
5.2.1 Air Pollution
5.2.2 Water Pollution
5.2.3 Soil Pollution
5.2.4 Marine Pollution
5.2.5 Noise Pollution
5.2.6 Thermal Pollution
5.2.7 Nuclear Hazards
5.3 Solid Waste Management: Causes, Effects And Control Measures
Of Urban And Industrial Waste
5.4 Role Of Individuals In Pollution Prevention
5.5 Pollution Case Studies
5.6 Disaster Management: Floods, Earthquakes, Cyclones, Landslides