RPC Authority Jumpchain v1.3
RPC Authority Jumpchain v1.3
Operating on a Global Scale, just behind the shadows away from the public's view.
The RPC Authority or simply known as the “Authority”, a clandestine organization
that bases itself on the collection and containment of anomalous objects and
phenomena that behave either against or outside natural scientific laws.
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Origins
You must choose a background. Fortunately, you have the option of deciding what
your identity or job is. Any of the choices below can count as a Drop-In, you can
also freely choose your Age and Gender as well. Regardless of background, you
may under any of the three divisions: Research, Protection, or Containment.
CSD-Class:
Confined Subject (Disposable) personnel, typically drawn from prisons, are first
people sent in to research an anomalous object up close. The word “Disposable” in
quotations as every CSD is expected to be treated with modern ethical standards, as
to prevent abuse from either researchers or other personnel. Depending on your
background, the jumpsuit given may be L-1 Yellow for minor crimes like stealing,
L-2 Orange for Significant crimes like assault, and L-3 Red for Serious crimes like
Murder.
Researcher:
Researchers are very important to the Authority, as a whole,
considering that they're the ones doing the majority of the work studying RPCs and
trying to find a logical explanation to what makes them operate. They're drawn
from every field possible, from botany and chemistry, to the
more esoteric and specialized fields too obscure for mundane science institutions..
Security:
Either a security guard at one of the factities or MST, drawn from a wide array of
military, law enforcement, and prison personnel, their focus is on keeping RPC
objects secure and facilities safe from most threats. Trained in the usage of every
type of weapon known to man including some experimental weapons, and each
security guard is expected to be prepared for most situations.
Anomaly:
Oh boy, an anomalous object. There is a large chance that you're going get caught
and be put into a cell, while Researchers poke and prod at you, trying
to figure out how you work, all while Security glares at you all day, hoping that
you don't try to breach containment. Whatever the circumstances may be, you’re
anomalous now with all baggage that carries along.
Locations:
Regardless of your origin, You can start in any of the following locations below.
You can either roll 1d7 for your location or pay 100CP to choose instead.
1. Site-035-OL "Crossroads"
Formerly a technical institute located in Kálfborgarárvatn, Iceland. Site-035 is the
foremost facility dedicated to the research of alternate realities, the facility has
grown larger than the original institute due to interference from the other realities.
4. Site-279 "Boomerang"
Established in the early 1970’s, Site-279 is one of the older facilities, specializing
in the containment of anomalous fauna. The facility uses the open space of the
Australian Outback to aid their study.
7. Free Choice
You get your pick of anything from the choices above or take any location in the
link below.
https://www.google.com/maps/d/u/0/viewer?hl=en&ll=4.409753552491401%2C0
&z=2&mid=1yDxmOGmR6-pyoARD58V2lCi7g3uaGiY8
Perks:
100CP perks are free for their origins and other perks are discounted for the
associated origins.
CSD Perks:
Vagabond (400CP):
Being confined in a sedentary enclosed cell might be something that not everyone
finds appealing, especially those who would prefer to be on the move. Fortunately
for a nomad like yourself, you can worry no longer about being tied to one place,
you have inherited an ability to freely travel and teleport to anywhere you think of.
Although you start to be able to travel only in your local region, but with growing
skill and experience you are able to travel to places usually inaccessible to most,
perhaps you may be able to travel to other worlds.
Force of Mind (600CP):
The mind is a powerful thing, your mind especially so, you possess the power of
Telekinesis and are able to crush metal, lift objects and throw them like baseballs,
as well as push away threats with force. This ability will most likely get attention
from the Authority and others, so Mandatory, you must take the “Hunted”
drawback for no additional points.
Items:
Items are discounted for their associated origins. Anomalies get two discounts and
a free 100 CP item.
Xenophobia (+100CP):
You have a strong aversion to either humanoid anomalies or people of other
nationalities or both, this will be a bit of a problem especially if you’re a
researcher.
Hunted (+400CP):
Whether from an anomaly or organization, you are on the run from your relentless
pursuers, as there is something about you that they are after. You may confront
your pursuers and deal with them swiftly, however know that for each group of
pursuers you beat, every six months a new group will just show up. Being caught
and killed by your pursuers counts as a chain failure. If you are an anomaly, the
pursuers will be the RPC Authority.
Go Home
You had enough mysteries and you now wish to return home. Keep everything you
collected.
Stay Here
You like mysteries and want to remain here? Very well, you keep all of the things
you have collected along your chain.
Next Adventure
You wish to continue on your chain and move on.
Notes:
RPC Authority is a community writing website focused on the anomalous. The
community makes stories centered around the unnatural, and builds itself on a
collaborative world. Everything written on the RPC main website is in the same
canon, all existing in its own self-contained universe.
http://rpcauthority.wikidot.com/
Research Division
● Office of Analysis and Science
● Anomaly Experimentation Team
● Bureau of Acquisition
Protection Division
● The Protectorate
● Authority Extraterrestrial Defense Force
● Authority Central Intelligence
● Mobile Specialized Teams
Containment Division
● Triform Axle
● Authority Security Force
● Maintenance Union
● Communications Department
ChangeLog:
Version 1.0
● Jump Created
Version 1.1
● Changed Anomaly capstone from Reality-Breaker to Force of Mind
● Grammar Fixes
● Spelling Fixes In Drawbacks
Version 1.2
● More Grammar Fixes
● External Links Added
● Document Resized
Version 1.3
● New Item Added: SEEK II
● Spelling Fixed