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Phantom Forces Aimbot (Legit Style) 4th March 2023

This Lua script defines a table called S that contains settings for a script. It gets references to the player, mouse, and workspace. It defines functions to check if a part is obstructed by a wall and to find the closest player to the mouse cursor. It connects functions to mouse buttons to track when shooting. On each step, it calls a function to smoothly move the mouse towards the closest player when shooting.
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0% found this document useful (0 votes)
218 views2 pages

Phantom Forces Aimbot (Legit Style) 4th March 2023

This Lua script defines a table called S that contains settings for a script. It gets references to the player, mouse, and workspace. It defines functions to check if a part is obstructed by a wall and to find the closest player to the mouse cursor. It connects functions to mouse buttons to track when shooting. On each step, it calls a function to smoothly move the mouse towards the closest player when shooting.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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getgenv().

S = {
Legit = true,
FOV = 250,
WallCheck = true,
Smooth = 0.1
}
for i,v in pairs(game:GetChildren()) do
getgenv()[v.ClassName] = v
end
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local Shoot = false

function NotObstructing(i, v)
if S.WallCheck then
c = Workspace.CurrentCamera.CFrame.Position
a = Ray.new(c, i - c)
f = Workspace:FindPartOnRayWithIgnoreList(a, v)
return f == nil
else
return true
end
end

local GetClosestPlayerToCurser = function()


local Target = nil
local MaxDistance = math.huge
for i,v in pairs(Workspace.Players:GetChildren()) do
if v.Name ~= Player.TeamColor.Name then
for i,v in pairs(v:GetChildren()) do
if v:IsA("Model") then
local OnPoint, OnScreen =
Workspace.CurrentCamera:WorldToViewportPoint(v:GetModelCFrame().Position)
if OnScreen and NotObstructing(v:GetModelCFrame().Position,
{Player.Character, v}) then
local Mag = (Vector2.new(Mouse.X, Mouse.Y) -
Vector2.new(OnPoint.X, OnPoint.Y)).Magnitude
if Mag < MaxDistance then
Target = v
MaxDistance = Mag
end
end
end
end
end
end
return Target
end

local Return = function(A)


return Workspace.CurrentCamera:WorldToScreenPoint(A)
end

UserInputService.InputBegan:Connect(
function(v)
if v.UserInputType == Enum.UserInputType.MouseButton2 then
Shoot = true
end
end
)

UserInputService.InputEnded:Connect(
function(v)
if v.UserInputType == Enum.UserInputType.MouseButton2 then
Shoot = false
end
end
)

RunService.Stepped:Connect(function()
pcall(function()
if not S.Legit or not Shoot then return end
local SexPosition =
Return(GetClosestPlayerToCurser():GetModelCFrame().Position)
local MousePosition = Return(Mouse.Hit.Position)
local OldX, OldY = (SexPosition.X - MousePosition.X), (SexPosition.Y -
MousePosition.Y)
mousemoverel(OldX * S.Smooth, OldY * S.Smooth)
end)
end)

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