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Snake Game Report

This project report describes the development of a Snake Game using Java and the Java Swing library. It discusses the game's features, hardware requirements, testing approach, and results. The report also covers conclusions, limitations, and potential future work.

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Diptanshu Biswas
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0% found this document useful (0 votes)
26 views19 pages

Snake Game Report

This project report describes the development of a Snake Game using Java and the Java Swing library. It discusses the game's features, hardware requirements, testing approach, and results. The report also covers conclusions, limitations, and potential future work.

Uploaded by

Diptanshu Biswas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 19

Bangabandhu Sheikh Mujibur Rahman

Science and Technology University, Gopalgonj-8100

Project Report
Project Title: Snake Game

Diptanshu Biswas
Student ID: 19CSE004

Supervised by:
Md Monowar Hossain
Assistant Professor
Department of Computer Science & Engineering

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Statement of Originality

It is hereby declared that the contents of this project is original and any
part of it has not been submitted elsewhere for the award of any degree.

_______________________ _____________________
Signature of the Supervisor Signature of the Candidate
Date: Date:

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ACKNOWLEDGEMENT

I would like to express my very great appreciation to my supervisor Md


Monowar Hossain, Assistant Professor, Dept. of CSE, BSMRSTU for his
valuable and constructive suggestions during the planning and
development of this project. His willingness to give her time so
generously has been very much appreciated. Advice given by other
academic lecturers has been a great help in completing this project.

Secondly, I would like to thank my friends who helped me to make my


work more organized and well-stacked till the end.

Last but clearly not the least, I would like to thank The Almighty for
giving me strength to complete my report on time.

Diptanshu Biswas
ID: 19CSE004

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ABSTRACT
The Snake Game is a timeless arcade-style video game where players
control a virtual snake on a grid. The objective is to navigate the snake to
eat apples, which causes it to grow longer. However, players must avoid
colliding with the game boundaries or the snake's own body. The game
combines simple mechanics with engaging gameplay, making it a popular
and enjoyable choice for players of all ages. The Snake Game project
presented here is implemented in Java, utilizing the Java Swing library for
graphical interface components and features high score tracking and
dynamic rendering of the game board.

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Contents
Chapter 1 ....................................................................................................................6
Introduction ................................................................................................................6
Chapter 2 ....................................................................................................................7
Related Work ..........................................................................................................7
2.1 Motivation and Aim ......................................................................................8
Chapter 3 ..................................................................................................................10
Project Methodology ................................................................................................10
3.1 Features of Proposed Project .......................................................................10
3.2 Hardware Configuration ..............................................................................11
Chapter 4 ..................................................................................................................12
Project Description and Result Analysis .................................................................12
4.1 Introduction .................................................................................................12
4.2 Importance of Testing .................................................................................12
4.3 Test Plan Strategies .....................................................................................12
4.4 Included Testing ..........................................................................................13
4.5 Results .........................................................................................................14
Chapter 5 ..................................................................................................................17
Conclusion ...............................................................................................................17
5.1 Limitations...................................................................................................17
5.2 Future Work.................................................................................................18
5.3 References ...................................................................................................18

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Chapter 1
Introduction

The Snake Game is a classic arcade-style video game that has captured the hearts of
players for decades. It is a simple yet engaging game where players control a virtual
snake, guiding it to eat apples and grow longer while avoiding collisions with the
game boundaries and its own body. The objective is to achieve the highest possible
score by eating as many apples as possible. The Snake Game has stood the test of
time due to its addictive gameplay, straightforward mechanics, and nostalgic charm.

This report presents the development and implementation of the Snake Game using
Java programming language and the Java Swing library for graphical user interface
components. We will explore the design and architecture of the game, discuss the
features and functionalities, delve into the challenges faced during development, and
highlight potential future improvements. Additionally, the report will showcase the
code snippets and algorithms used to create the game, offering insights into the
development process.

The Snake Game project is a testament to the timeless appeal of arcade-style games
and provides an excellent opportunity to understand game development
fundamentals, object-oriented programming, graphical rendering, and event
handling. By delving into the intricacies of the Snake Game, this report aims to offer
a comprehensive overview of the project, the learnings gained, and the excitement it
brings to players. Let's dive into the world of the Snake Game and explore the art of
creating a gaming classic.

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Chapter 2
Related Work

Before delving into the development of the Snake Game project, it is essential to
understand its context in the realm of game development and related works. The
Snake Game is a classic and widely recognized arcade-style game that has inspired
various adaptations and implementations across different platforms and
programming languages.

Numerous Snake Game variations have been created over the years, each offering
unique features and design choices. Some notable related works include:

 Classic Snake Games: These are the original versions of the Snake Game that
were popularized in the late 1970s and 1980s on arcade machines and early
personal computers. These classic versions laid the foundation for the game's
core mechanics and simple, yet addictive, gameplay.
 Mobile Snake Games: With the advent of mobile devices, Snake Game
adaptations found a new platform for reaching a broader audience. Various
mobile applications offered enhanced graphics, intuitive touch controls, and
additional features to keep players engaged on-the-go.
 Modern Web-Based Snake Games: Web developers also embraced the Snake
Game as a fun project to showcase their skills. Web-based implementations
often featured interactive elements, real-time multiplayer functionality, and
integration with social media platforms.
 Snake Game AI: Researchers and programmers explored the use of artificial
intelligence (AI) algorithms to control the snake autonomously. Some studies

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focused on optimizing the snake's path to eat all the apples on the game board
efficiently.

2.1 Motivation and Aim

The motivation behind developing the Snake Game project lies in its simplicity and
timeless appeal. The Snake Game represents an excellent opportunity for game
development enthusiasts to hone their programming skills, understand graphical
rendering, and grasp the principles of event handling in a familiar and engaging
context.

The aim of this project is to create a fully functional and visually appealing version
of the Snake Game using Java programming and the Java Swing library. By
accomplishing this, we seek to provide an immersive gaming experience, complete
with dynamic rendering, high score tracking, and interactive gameplay.
Additionally, the project aims to showcase the power of Java Swing in building
graphical user interfaces and highlight the potential of Java for game development.

Throughout this report, we will explore the design decisions, coding practices, and
algorithms used to implement the Snake Game. We will analyze the challenges
encountered during development and the solutions devised to overcome them.
Moreover, we will discuss future improvements and potential extensions to enhance
the game further.

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By the end of this report, readers will gain insights into the development process of
a classic arcade-style game and acquire valuable knowledge applicable to broader
game development endeavors. The Snake Game project offers a delightful journey
through the world of gaming, programming, and creative problem-solving.

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Chapter 3

Project Methodology

3.1 Features of Proposed Project

The proposed Snake Game project aims to deliver an enjoyable and engaging
gaming experience while showcasing fundamental principles of game development.
The key features of the project include:

 Classic Gameplay: The Snake Game will follow the original arcade-style
gameplay, where players control a snake to eat apples and grow longer. The
objective is to achieve the highest score by collecting as many apples as
possible.
 Java Swing Graphics: The game's graphical user interface will be developed
using Java Swing, allowing for interactive and dynamic rendering of game
elements, such as the snake, apples, and the game board.
 High Score Tracking: The game will keep track of the player's high score,
offering a competitive element and encouraging players to improve their
performance over time.
 Dynamic Rendering: The game board and snake will be continuously updated
and redrawn as the game progresses, providing a smooth and visually
appealing gaming experience.
 Collision Detection: The project will implement collision detection
mechanisms to handle interactions between the snake and the game
boundaries or its own body, leading to game over conditions.

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 Restart and Pause Functionality: Players will have the ability to restart the
game after a game over and pause the game during active gameplay to take
breaks.
 Keyboard Input Handling: The game will respond to keyboard input for
controlling the snake's direction and managing other in-game actions.

3.2 Hardware Configuration

The Snake Game project is designed to be lightweight and run efficiently on standard
hardware configurations. The hardware requirements include:

 Processor: Any modern processor with at least a dual-core configuration.


 RAM: A minimum of 2GB RAM for smooth execution.
 Graphics: Basic integrated graphics should be sufficient for the game's
graphical rendering using Java Swing.
 Storage: Minimal storage space is required for the game's code and resources.

The project's modest hardware requirements make it accessible to a wide range of


computers and laptops, enabling players to enjoy the Snake Game without the need
for high-end hardware specifications.

The next section will delve into the technical aspects of the project, detailing the
implementation process, coding practices, and algorithms used to create the Snake
Game in Java.

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Chapter 4

Project Description and Result Analysis

4.1 Introduction

The Snake Game project aims to recreate the classic arcade-style video game using
Java and Java Swing. The game allows players to control a snake to eat apples, grow
longer, and avoid collisions with obstacles. This section provides an overview of the
project's development process and an analysis of the final results.

4.2 Importance of Testing

Testing is a crucial aspect of software development, ensuring that the game functions
as intended, meets requirements, and provides a smooth gaming experience.
Thorough testing helps identify and rectify issues, ensuring the game's stability and
user satisfaction.

4.3 Test Plan Strategies

The test plan for the Snake Game project encompasses various strategies to validate
its functionality and performance. It includes:

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 Unit Testing: Individual units and components, such as movement mechanics
and collision detection, are tested in isolation to verify their correctness.
 Integration Testing: Testing the integration of different modules to ensure
they work together as expected.
 Functional Testing: Ensuring that all game features, including snake
movement, apple generation, scoring, and game over conditions, function
correctly.
 Boundary Testing: Validating the game's response to extreme inputs and
boundary conditions.
 User Experience Testing: Assessing the game from a player's perspective,
including controls, responsiveness, and visual appeal.

4.4 Included Testing

The testing process involved thorough verification of the Snake Game's components,
functionalities, and interactions. Specific focus was given to:

 Snake Movement: Testing the snake's movement in all directions and


handling boundary wraparound.
 Apple Generation: Verifying the correct placement of apples on the game
board.
 Collision Detection: Testing collision scenarios between the snake and the
game boundaries or its own body.
 Scoring: Ensuring the score updates accurately upon eating apples.
 High Score Tracking: Validating that the high score is stored and retrieved
correctly.

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4.5 Results

The Snake Game project successfully met its objectives, delivering an engaging and
nostalgic gaming experience. All essential functionalities, including snake
movement, apple generation, collision detection, and scoring, were thoroughly
tested and found to be working as expected.

The project demonstrated the effectiveness of Java and Java Swing in developing
graphical user interface-based games. The dynamic rendering of game elements and
real-time responsiveness added to the game's immersive feel. The simplicity of the
game mechanics and intuitive controls made it accessible to players of all ages.

The testing phase played a vital role in identifying and resolving potential issues,
resulting in a stable and enjoyable gaming experience. The game's performance on
standard hardware configurations was satisfactory, making it accessible to a wide
audience.

Overall, the Snake Game project achieved its goals, highlighting the joy of classic
arcade-style gaming while providing valuable insights into game development,
testing strategies, and Java programming.

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Some Screenshots:
This is the startup page:

Playing state:

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Game over page:

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Chapter 5

Conclusion

The Snake Game project successfully recreated the timeless classic arcade-style
game using Java and Java Swing. Throughout the development process, we explored
fundamental game development concepts, such as dynamic rendering, collision
detection, and user input handling. The project offered an engaging and nostalgic
gaming experience, emphasizing simplicity and addictive gameplay. By
implementing high score tracking, dynamic rendering, and user-friendly controls,
the Snake Game delivered a satisfying gaming experience for players of all ages.

5.1 Limitations

Despite its successes, the Snake Game project has some limitations:

1. Limited Complexity: The game's simplicity, while its charm, may be seen as a
limitation for players seeking more complex and challenging gameplay.

2. Graphics Complexity: Java Swing, while suitable for this project, may face
performance limitations for more graphically demanding games.

3. Lack of Sound: Sound effects and music were not incorporated into the project,
potentially impacting the game's immersion.

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5.2 Future Work

To enhance the Snake Game and address its limitations, future work could include:

1. Additional Gameplay Features: Adding power-ups, different snake skins, or


obstacles to increase gameplay variety.

2. Sound Integration: Incorporating sound effects and background music to enhance


the gaming experience.

3. Multiplayer Mode: Implementing real-time multiplayer functionality for


competitive or cooperative gameplay.

4. Advanced Graphics: Exploring alternative graphics libraries for more


sophisticated visual effects.

5. Mobile Porting: Adapting the game for mobile devices to reach a wider audience.

5.3 References

During the development of the Snake Game project, the following resources were
consulted for guidance and inspiration:

[1] Java Documentation: https://docs.oracle.com/en/java/

[2] Java Swing Tutorial: https://docs.oracle.com/javase/tutorial/uiswing/

[3] Classic Snake Game: https://en.wikipedia.org/wiki/Snake_(video_game_genre)

[4]SnakeGame Implementation in JavaScript: https://www.educative.io/blog/snake-


game-tutorial-javascript

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[5] Snake Game AI using A* Algorithm: https://towardsdatascience.com/snake-
game-ai-using-a-search-algorithm-8ee8953cce6b

These resources were invaluable in understanding Java Swing, game development


concepts, and different approaches to implementing the Snake Game. They provided
a solid foundation for the successful completion of the project.

In conclusion, the Snake Game project not only brought the classic arcade game to
life but also provided valuable insights into game development using Java. The
project's success, limitations, and potential for future improvements contribute to the
ever-evolving world of game development and the enjoyment of players worldwide.

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