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CST 42207 (Lecture 2)

This document provides an overview of a lecture on zero-sum games in game theory. The key points covered include: 1) The objectives of understanding zero-sum, two-player games and analyzing pure strategy games using the dominance principle and solving mixed strategy games. 2) Examples are provided of finding the value of a game using the payoff matrix and saddle point, and analyzing games with and without a saddle point. 3) The concepts of movement diagrams, pure strategies, and using the saddle point method to identify the maximin and best strategy are explained through examples.

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0% found this document useful (0 votes)
48 views27 pages

CST 42207 (Lecture 2)

This document provides an overview of a lecture on zero-sum games in game theory. The key points covered include: 1) The objectives of understanding zero-sum, two-player games and analyzing pure strategy games using the dominance principle and solving mixed strategy games. 2) Examples are provided of finding the value of a game using the payoff matrix and saddle point, and analyzing games with and without a saddle point. 3) The concepts of movement diagrams, pure strategies, and using the saddle point method to identify the maximin and best strategy are explained through examples.

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Htet Htet Oo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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G

G
A
A
M
M
Game Theory & Strategy
EE

TT
H
H
Lecture 2
E
O
R
R By
YY
& Dr. Win Win Myo
&

SS
Professor (Head)
TT
R
A
TT
EE
G
G
Y wwm(phd) Faculty of Computing 1
Y
G
A
M
Lecture 2
E

T
H
E
ZERO-SUM GAMES
O
R
Y
➢ Two-Person
& ✓ Value of game
✓ Movement Diagram
S ✓ Saddle Point
T
✓ Pure Strategy
R
A
✓ Dominance Strategy
T
E
G
Y 2 Faculty of computing
G
A
M Game Theory
E

T
H
Objectives:
E • Understand the principles of zero-sum,
O
two-player game
R
Y • Analyzing pure strategy game, dominance
& principle.
S • Solve mixed strategy games.
T
R
A
T
E
G
Y
G
A
M
E Lesson Objectives
T
H
E By the end of this lesson, the students will be able
O to find the value of game
R
Y
to find saddle point in pure strategy
& to design the movement diagram
S
T
R
A
T
E
G
Y 4
G
A
M
E Zero-sum game
T
H
E
O
R
Y
& (+1)+(-1)=0
S
T
R
A
T
E
G
Y 5
G
A
M
Two person Zero Sum Games
E

T
H Two-person means there are two competing players in the game.
E
O
R
Zero-sum means the gain (or loss) for one player is equal to the
Y
& corresponding loss (or gain) for the other player.

S The gain and loss balance out so that there is a zero-sum for the game.
T
R
A What one player wins, the other player loses.
T
E
G
Y 6
G
A
The Payoff Matrix:
M
E
Row Player,
Row Player,
T she has two
she has two
H
strategies, Top ? Left
strategies,
E
and Bottom
Danny and Right
O
R
Y
Left Right
&
Lily Top 4,7 5, 8
S
T
Bottom 2, 1 3, 6
R
A
T
E
G
Y
G
A
The Payoff Matrix:
M
E
If Lily chooses
If Lily chooses
T “Top”: Lily earns
“Top”: Lily earns
H
4 if Danny ?
5 if Danny
E
chooses “Left”
Danny chooses “Right”
O
R
Y
Left Right
&
Lily Top 4,7 5, 8
S
T
Bottom 2, 1 3, 6
R
A If Lily chooses If Lily chooses
T “Bottom”: Lily “Bottom”: Lily
E ?
earns ?
earns
G 2 if Danny 3 if Danny
Y chooses “Left” chooses “Right”
G
A
M
E Example:
T
H
E
O
R
Y
&

S
T
R
A
T
E
G
Y 9
G
A
M Value of Game
E

T
H
E
O
R
Y
&

S
T
R
A
T
E
G
Y 10
G
A
M
E
In a matrix game, an outcome is a saddle point if the
TSaddle
Point
outcome is a minimum in its row and maximum in its
H
column.
E
O
R Finding
Y Some matrix games the row maximin and the column
the
& saddle
minimax are same numbers, and in those games there
point is saddle point.
S
T
R Pure A game in which the best strategy for each player is to
AStrategy play one strategy throughout the game.
T
E
G
Y 11 Faculty of computing
G
A Pure Strategy
M
E

T
Whenever an optimal pure strategy exists:
H
E
O
the maximum of the row minimums equals the minimum of the
R
Y column maximums (Player A’s maximin equals Player B’s minimax)
&
the game is said to have a saddle point (the intersection of the
S
T optimal strategies)
R
A
the value of the saddle point is the value of the game
T
E
G
Y
G
A Movement Diagram (With Saddle Point)
M
E
Example 1
T Saddle Point
H
E
O
R Colin Colin
Y
&
H T H T
Max Min
H (0,0) (1,-1) H (0,0) (1,-1)
S Rose Rose
T T (-1,1) (2,-2) T (-1,1) (2,-2)
R
A
T
E Min Max
G
Y 13 Faculty of computing
G
A Movement Diagram (With No Saddle Point)
M
E
Example 1
T No Saddle Point
H
E
O
R Colin Colin
Y
&
H T H T
Max Min
H 2 0 H 2 0
S Rose Rose
T T -5 3 T -5 3
R
A
T
E Min Max
G
Y 14 Faculty of computing
G
A No Saddle point.
M
E What should player do?
T
H
E
O
R
Y
&

S
T
R Resort to randomness
A
T
to select strategies.
E
G
Y 15 Name of Faculty
G
A Pure Strategy (Saddle Point Method)
M
E

T
H
• At the right of each row, Write the row minimum and
E Under line the largest of them.
O
R • At the bottom of each column. Write the column maximum
Y and Under line the smallest of them.
&

S
• If these two elements are equal, the corresponding cell is
T the saddle point and the value is the value of the game.
R
A
T
E
G
Y 16 Faculty of computing
G
A Example 2
M
E

T
Colin
H
Row
E H T min
O Saddle Point = 0
R H 0 1 0 maximin
Y Rose
& T -1 2 -1

S Col max 0 2
T
Value of game = 0
minimax
R
A
T
E
G
Y 17 Faculty of computing
G
A Example 3 Real Example
M
E

T Competing for Car Sales


H
E
Suppose that there are only two car dealer-ships in a
O small city. Each dealership is considering
R three strategies that are designed to
Y
take sales of new car from
&
the other dealership over a
S four-month period. The
T
strategies, assumed to be the
R
A same for both dealerships.
T
E
G
Y
G
A
M
E
Strategy Choices
T
H
E
O
Strategy 1: Offer a cash rebate
R on a new vehicle.
Y
& Strategy 2: Offer free optional
S
equipment on a
T new vehicle.
R
A Strategy 3: Offer a 3.0% loan
T
E
on a new vehicle.
G
Y
G
A Payoff Table: Number of Car Sales
M
E
Gained Per Week by Dealership A
(or Lost Per Week by Dealership B)
T
H
E Dealership B Step 1: Identify the
O minimum payoff for each
R Cash Free 0%
Y Rebate Options Loan row (for Player A).
& Dealership A b1 b2 b3 Step 2: For Player A, select
the strategy that provides
S Cash Rebate a1 2 2 1
T the maximum of the
Free Options a2 -3 3 -1
R row minimums (called
A 0% Loan a3 3 -2 0
the maximin).
T
E
G
Y
G
A Identifying Maximin and Best Strategy
M
E

T Dealership B
H
Cash Free 0%
E
O Rebate Options Loan Row
R Dealership A b1 b2 b3 Minimum
Y
& Cash Rebate a1 2 2 1 1
Free Options a2 -3 3 -1 -3
S
T
0% Loan a3 3 -2 0 -2
R Maximin
A Payoff
Best Strategy
T
For Player A
E
G
Y
G
A
M
E

T
H Step 3: Identify the maximum payoff for each column
E
O
R
(for Player B).
Y
& Step 4: For Player B, select the strategy that provides

S the minimum of the column maximums


T
R (called the minimax).
A
T
E
G
Y
G
A
Identifying Minimax and Best Strategy
M
E

T Dealership B Best Strategy


H For Player B
Cash Free 0%
E
O
Rebate Options Loan
R Dealership A b1 b2 b3
Y
&
Cash Rebate a1 2 2 1
Free Options a2 -3 3 -1
S 0% Loan a3 3 -2 0 Minimax
T Payoff
R Column Maximum 3 3 1
A
T
E
G
Y
G
A Pure Strategy
M
E Whenever an optimal pure strategy exists:
T the maximum of the row minimums equals the
H minimum of the column maximums (Player A’s maximin
E equals Player B’s minimax)
O
R
the game is said to have a saddle point (the intersection
Y of the optimal strategies)
& the value of the saddle point is the value of the game
neither player can improve his/her outcome by changing
S
T
strategies even if he/she learns in advance the
R opponent’s strategy
A
T
E
G
Y
G
A Pure Strategy Example
M
E Saddle Point and Value of the Game Value of the
game is 1
T
Dealership B
H
E Cash Free 0%
O Rebate Options Loan Row
R
Dealership A b1 b2 b3 Minimum
Y
& Cash Rebate a1 2 2 1 1
S
Free Options a2 -3 3 -1 -3
T 0% Loan a3 3 -2 0 -2
R
A Column Maximum 3 3 1
T Saddle
E Point
G
Y
G
A
M
E

T Pure Strategy Summary


H
E Player A should choose Strategy a1 (offer a cash rebate).
O
Player A can expect a gain of at least 1 vehicle sale per
R
Y week.
&
Player B should choose Strategy b3 (offer a 3.0% loan).
S Player B can expect a loss of no more than 1 vehicle sale per
T week.
R
A
T
E
G
Y
G
A
M
E

T
H
E
O
R What is the most important thing you learn today.?
Y
&

S
T
R
A
T
E
G
Y wwm(phd) Faculty of Computing 27

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