Risus Funky Dice
Risus Funky Dice
Archive Note: This option is from 1st Edition Risus, preserved mainly
as a historical artifact, with some new notes.
With the Funky Dice option, we move beyond the standard six-sided
cubical dice, and enter the world of the d8, d10, d12, d20 and
(heavens preserve us) d30. These dice allow Risus to represent, say,
superheroes or demigods, without resorting to large numbers of dice.
Under this system, characters are given points to create their
characters with, and each type of die costs points. Specifically:
When using this option, a character with Cliché (6) may still roll to
improve! If the roll is successful, he drops to (5) dice, but of the
NEXT HIGHER TYPE. So, your Astronaut (6) becomes an Astronaut
(5d8).
Those are the only rule-changes. Dice are still dice - if a Viking (3)
wins a combat round against a Swashbuckler (3d10), the
Swashbuckler loses a whole d10. Conversely, at the end of the game,
the Swashbuckler has the same odds of adding a d10 to his Clichés as
the Viking has of adding a d6 to his.
A sample superhero, built on 200 points (4 were left over, and lost):
Burning Rubber
Description: Disguised as Barry Parker, a mild-mannered NASCAR
driver, Burning Rubber can run really really fast, burst into flame, and
stretch his body into funky shapes.
Clichés: Speedster [2d10], On-Fire Guy [2d20], Stretching Guy
(4d10), Stock-Car Driver(3), Football Fan(3)