0% found this document useful (0 votes)
69 views4 pages

Ultraman Risus Campaign Guide

The document outlines homebrew rules for an Ultraman Risus Ultima campaign. Players take on the roles of Ultraman Tiga, Dyna, or Gaia. Each Ultraman has different cliches or forms that provide bonuses and abilities in battle. Players use Inventory Points for special attacks and Cliche Points to access new forms or bend the rules. The cliches determine the number of dice rolled for actions and challenges. The document provides details on each Ultraman's cliches, abilities, and gameplay mechanics.

Uploaded by

desugogogo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
69 views4 pages

Ultraman Risus Campaign Guide

The document outlines homebrew rules for an Ultraman Risus Ultima campaign. Players take on the roles of Ultraman Tiga, Dyna, or Gaia. Each Ultraman has different cliches or forms that provide bonuses and abilities in battle. Players use Inventory Points for special attacks and Cliche Points to access new forms or bend the rules. The cliches determine the number of dice rolled for actions and challenges. The document provides details on each Ultraman's cliches, abilities, and gameplay mechanics.

Uploaded by

desugogogo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Ultraman Risus Ultima Campaign Homebrew Rules (Beta)

Disclaimer: This doc will not cover the basic essentials for Risus and Risus Ultima. Regarding

that, refer to the main document for Risus and in the pinned discord message at #risus-talk for

Risus Ultima.

A. Campaign Premise

The earth was in sudden danger as a huge number of past Kaijus emerged on various places,

bringing havoc of massive proportions. During the battle amidst such turmoil, Tiga, Dyna, and

Gaia got mysteriously teleported to an unknown distant planet and they couldn’t get themselves

out of it due to a mysterious force field surrounding the area. Upon exploring what seemed to

be the ruins of an unknown civilization, they came across the source of the force field as well

as a lurking danger within.

B. Cliches

Cliches are the number of dice/die you use to roll for an action (attack, defense, challenge rolls,

and other actions require you to roll the dice in relation to your Cliche’s Level).

Your cliches here isn’t gonna be named “Cliche”, it will be named after the current ultra-mode

you’re in.

For Tiga, your cliches are [Multi-Type], [Power-Type], and [Sky-Type].

For Dyna, your cliches are [Flash], [Miracle], and [Strong].

For Gaia your cliches are [V2 Mode] and [Supreme Mode]

Each will give different modifiers (explanation regarding each in the next section).

C. Inventory Point
Inventory Point (IP) is the amount of miracle ultraman magic stuff you can do (something

like shooting a projectile shot, freezing an opponent, creating illusions, burning an opponent,

etc). At the start of the campaign, you all get 2 IP. Some cliches may allow you to have more

IP (more on this later).

D. Cliche Point

Cliche Point allows you to create asspulls, bend certain rules, and change some details

regarding the predicament of your Ultra. You can also access special modes of some Ultras

with Cliche Point. At the start of the campaign, you all have 1 Cliche Point. You can get Cliche

Point mid-campaign by performing heroic Ultraman acts.

E. Your Ultramen’s Cliches, Abilities, and What They Meant

The cliches of your Ultramen here are represented as their “mode” or their “type” (as mentioned

above). Each and every mode will have their own modifiers. Here’s the explanation of the

Ultramen cliches and abilities.

1. Ultraman Tiga

You will have 3 cliches and the cliches for Tiga are as follows:

*) Multi-type (4d6)

This is Tiga's base form. You can access his [Zepperion Beam] in this form.

*) Sky-Type (3d6)

This is Tiga's most agile type, he moves, jumps, and flies faster in this form. You get (+2d6)

bonus when you are facing against opponents that are [Agile-Type] or currently [Flying].

*) Power-Type (3d6)
The name's self-explanatory. You get a bonus (+2d6) when you face [Durable-Type] opponents

in this form.

>[Zepperion Beam]<

Tiga's main beam, whenever you kill an opponent using this, you get 1 Cliche Point.

>[Glitter Tiga Form]<

When one of your cliche dice hits 0, you can use 1 Cliche Point to roll a 4d6. If the result is

higher than 10, Tiga turns into Glitter Tiga. Glitter Tiga has the dice level of 6 (6d6) and holds

on for three turns.

2. Ultraman Dyna

You have three cliches if you choose Dyna, the cliches you have are as follows:

*) Flash (4d6)

Dyna’s base form. You can access his [Solgent Beam] in this form.

*) Strong (4d6)

Dyna’s strongest form in term of raw physicality. While in this form, every successful attack

rolls will deal (-2d6) damage to the enemy. You can only hang in this mode for 2 turns.

*) Miracle (4d6)

The name’s pretty much sum up itself. When entering this form, Dyna can pull out many forms

of special attacks (projectiles, area scanning, illusions, etc). Accessing this form immidiately

gives you +2 IP. You can only hang in this form for 2 turns.

Dyna’s Limitation: Dyna can only change forms 2 times per fight. You can choose to use your

Cliche Points to change when you run out of those 2 slots.


[Solgent Beam]

Dyna’s finishing beam, gives you 1 Cliche Points for killing an opponent with it.

3. Ultraman Gaia

Gaia only have two forms:

*) V2 Mode (4d6)

Gaia’s starting form, during this he can access his [Photon Edge] or [Quantum Stream]

*) Supreme Mode (5d6)

Gaia’s final form, it lasted for a whole fight. To transform into this form, roll a 3d6, if the

number turns out to be higher than 15, Gaia can immidiately transforms into this form. If Gaia’s

cliche dice reaches 2d6, the player just has to roll above 10 to transform into this. The minimum

number to be surprassed can be decreased by using Cliche Points.

[Photon Edge] and [Quantum Stream] gives you 1 free Cliche Point for finishing an

opponent with them.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy