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Dark Fort Simplex Mod v1

In DARK FORT Simplex Mod, players take on the role of Kargunt, starting with a random weapon, 15 hit points, and 3d6 silver, while exploring a dungeon filled with monsters and items. Players must roll dice to attack monsters, earn points, and can only flee using a cloak of invisibility, with the goal of becoming a LEGEND after accumulating 25 monster points. The document includes details on weapon damage, room shapes, monster encounters, and items available for purchase or use during gameplay.
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0% found this document useful (0 votes)
19 views1 page

Dark Fort Simplex Mod v1

In DARK FORT Simplex Mod, players take on the role of Kargunt, starting with a random weapon, 15 hit points, and 3d6 silver, while exploring a dungeon filled with monsters and items. Players must roll dice to attack monsters, earn points, and can only flee using a cloak of invisibility, with the goal of becoming a LEGEND after accumulating 25 monster points. The document includes details on weapon damage, room shapes, monster encounters, and items available for purchase or use during gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DARK FORT Simplex Mod

You are Kargunt. You start with a random weapon, 15 hit points (hp) and 3d6 silver (s). You can carry unlimited items.
To hit a monster, roll a d6 and tie or surpass the monsters' points. If successful, it takes weapon damage.
A failure means you're hit (roll monster's attack damage). You earn every slain monster's points.
You can only flee a fight with a cloak of invisibility. If reach 0 hp or less, you die.
After accumulating 25 monster points, congratulations, you become a LEGEND!

Draw the entrance room (any shape) with 2 doors leading further in. Then use the table below to dungeon crawl.

WEAPONS ROOM MONSTERS ITEMS


DOORS ENCOUNTERS
dmg, atk / cost SHAPE monster pts / atk damage / hp / loot properties / cost
1 spiked club square - pit trap blood-drenched skeleton weapon
d6 / 3s roll [1-3] = 2d6 dmg 2p / d6-1 / 6hp / 1s roll d6 on WEAPONS
2 dagger rectangle 1 monster - catacomb cultist health potion
d6, +1 atk / 6s roll d6-1 on MONSTERS (0 = empty) 3p / d6 / 6hp / poison dagger (+1 dmg) +d6 hp, single use / 6s
3 warhammer rectangle 1 monster - undead hound rope with grappling hook
d6+1 / 9s roll d6-1 on MONSTERS (0 = empty) 3p / d6+1, ignores armor / 6hp / rope with gh add +2 to trap rolls / 9s
4 sword corridor 1 monster + necro-sorcerer scroll of rewind
d6+1, +1 atk / 12s roll d6+1 on MONSTERS (on 7 => 6) 4p / d6-1 & raise bd skeleton / 8hp / 2d6s reroll any die, single use / 12s
5 flail circle 2 oracle statue medusa chest plate armor
d6+3 / 15s roll [1-2] = d6 dmg / [3-6] = 10s 4p / d6 & 1/6 chance of petrify / 10hp / 3d6s absorbs 2 dmg / 15s
6 zweihänder uncommon 2 grim peddler ruin basilisk cloak of invisibility
2d6 / 18s sells/buys ITEMS* but drains 1hp 5p / d6+3 / 12hp / 4d6s & d6 health potions flee or sneak atk +2 dmg, d6 uses / 18s

* The grim peddler sells only one type of random weapon each encounter.

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