Smashing Ebooks 70 A Field Guide To User Research
Smashing Ebooks 70 A Field Guide To User Research
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© 2015 Smashing Magazine GmbH, Freiburg, Germany
ISBN (PDF): 978-3-945749-20-3
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eBook Strategy and Editing: Vitaly Friedman
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Planning and Quality Control: Vitaly Friedman, Iris Lješnjanin
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Idea & Concept: Smashing Magazine GmbH
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About This Book
User research is an effective strategy to gain a deeper un-
derstanding of your target audience — a crucial step in
order to choose efficient design solutions and build smart
products. But what has to be considered when conducting
user research? What methods have proven themselves in
practice? And how do you finally integrate your findings
into the design process? With this eBook, you will learn
to take the guesswork out of your design decisions and
base them on real-life experiences and user needs instead.
To get you started, we’ll consider various research
methods and techniques, but we will also tackle the more
practical aspects (and difficulties) which face-to-face re-
search brings along. Learning to identify potential re-
search partners and finding the right questions to ask
during an interview thus is part of this eBook — as well as
presenting your findings und using them to iterate on
your products’ designs. If you feel that you and your team
make a lot of decisions based on assumptions, then this
eBook is your jump start into a more user-centered de-
sign process. Find the techniques that fit into your work-
flow and start to discover the actual problems — and un-
met needs — of potential users firsthand.
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IMPRINT
TABLE OF CONTENTS
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A Five Step Process For
Conducting User Research
BY DAVID SHERWIN ❧
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A FIVE STEP PROCESS FOR CONDUCTING USER RESEARCH
The research learning spiral is a five-step process for conducting user re-
search, originated by Erin Sanders at Frog.
1. http://www.frogdesign.com/
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when trying to understand what direction to take when
creating or moving a design forward.”
The first three steps of the spiral are about formulat-
ing and answering questions, so that you know what you
need to learn during your research:
1. Objectives
These are the questions we are trying to answer. What do
we need to know at this point in the design process?
What are the knowledge gaps we need to fill?
2. Hypotheses
These are what we believe we already know. What are
our team’s assumptions? What do we think we under-
stand about our users, in terms of both their behaviors
and our potential solutions to their needs?
3. Methods
These address how we plan to fill the gaps in our knowl-
edge. Based on the time and people available, what meth-
ods should we select?
4. Conduct
Gather data through the methods we’ve selected.
2. http://www.smashingmagazine.com/2012/01/26/ux-research-plan-stakeholders-
love/
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A FIVE STEP PROCESS FOR CONDUCTING USER RESEARCH
5. Synthesize
Answer our research questions, and prove or disprove our
hypotheses. Make sense of the data we’ve gathered to dis-
cover what opportunities and implications exist for our
design efforts.
8
I like to write my research-framing questions on sticky notes, so that I can
better prioritize and cluster them. The most important questions are
translated into my research objective and captured in my research plan.
9
A FIVE STEP PROCESS FOR CONDUCTING USER RESEARCH
10
• “Why?” questions help you to explain the underlying
emotional and rational drivers of what a person is doing,
and the root reasons for that behavior.
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A FIVE STEP PROCESS FOR CONDUCTING USER RESEARCH
12
2. Hypotheses: What We Believe We
Already Know
You’ve established the objectives of your research, and
your head is already swimming with potential design so-
lutions, which your team has discussed. Can’t you just go
execute those ideas and ship them?
If you feel this way, you’re not alone. All designers
have early ideas and assumptions about their product.
Some clients may have initial hypotheses that they would
like “tested” as well.
“Your hypotheses often constitute how you think and
feel about the problem you’ve been asked to solve, and
they fuel the early stages of work,” says Jon Freach, a de-
sign research director at Frog. Don’t be afraid to address
these hypotheses and, when appropriate, integrate them
into your research process to help you prove or disprove
their merit. Here’s why:
13
A FIVE STEP PROCESS FOR CONDUCTING USER RESEARCH
• Attitude-related hypothesis
“TV watchers who use social networks like to hear about
their friends’ favorite TV shows.”
• Behavior-related hypothesis
“TV watchers only want to share clips from shows they
watch most frequently.”
• Feature-related hypothesis
“TV watchers are more likely to share a highlight from a
show if it’s popular with other viewers as well.”
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subject. See the end of this article for further reading on
user research methods and processes.)
Methods such as contextual inquiry, whereby you spend time with people
where they live and work, help you build a strong foundational under-
standing of how they live and of potentially unmet needs.
BUILDING A FOUNDATION
Methods in this area could include surveys, observational
or contextual interviews, and market and trend explora-
tions. Use these methods when you don’t have a good un-
derstanding of the people you are designing for, whether
they’re a niche community or a user segment whose be-
haviors shift rapidly. If you have unanswered questions
about your user base — where they go, what they do and
why — then you’ll probably have to draw upon methods
from this area first.
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A FIVE STEP PROCESS FOR CONDUCTING USER RESEARCH
Methods such as card sorting can help you understand how people orga-
nize and prioritize different types of information that’s important to them
— as well as help you generate new ideas and concepts that could prove
critical in your interactive designs.
16
understand how our audience views the world and what
solutions we can create to fit that view (i.e. “mental mod-
els”). This helps to answer our “What,” “Where,” “When”
and “How” framing questions. Feedback at this point is
not meant to refine any tight design concepts or code pro-
totypes. Instead, it opens up new possibilities.
Methods such as usability testing can help us refine and improve existing
design ideas and website or application designs, as well as uncover gaps in
knowledge that we may not have considered. While what’s shown above is
a formal usability testing lab set-up, there are many ways to conduct simi-
lar tests3 with a wide range of tools, both on site and remotely.
3. http://www.smashingmagazine.com/2011/10/20/comprehensive-review-
usability-user-experience-testing-tools/
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A FIVE STEP PROCESS FOR CONDUCTING USER RESEARCH
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might be relevant to users. This point of this activity is
not to create an absolute scale or arrangement of hy-
potheses that you’ve created so far. The point is for your
team to cluster the hypotheses, finding important themes
or affinities that will help you to select particular meth-
ods. Serota says:
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A FIVE STEP PROCESS FOR CONDUCTING USER RESEARCH
You can conduct multiple methods when meeting with users. My prefer-
ence is to conduct at least two different methods, moving from hearing
people share stories about their lives to encouraging them to be creative in
participatory activities.
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notes, photos, videos and other materials that you collect
as you go.
Serota also recommends thinking on your feet: “It’s all
right to change course or switch something up in the
field. You wouldn’t be learning if you didn’t have to shift
at least a little bit.” Ask yourself, “Am I discovering what I
need to learn in order to reach my objective? Or am I
gathering information that I already know?” If you’re not
gaining new knowledge, then one of the following is
probably the reason why:
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A FIVE STEP PROCESS FOR CONDUCTING USER RESEARCH
Our research teams prefer to externalize all of the data we’ve collected
throughout the research process. This helps us to find fresh connections
and patterns, which often lead to more powerful research findings.
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• “What am I learning?”
So, what did your team discover from your research into
sharing TV clips? TV watchers do want to share clips
from their favorite programs, but they are also just as
likely to share clips from programs they don’t watch fre-
quently if they find the clips humorous. They do want to
share TV clips with friends in their social networks, but
they don’t want to continually spam everyone in their
Facebook or Twitter feed. They want to target family,
close friends or individuals with certain clips that they,
the user believes, would find particularly interesting.
Your team should assemble concise, actionable findin-
gs and revise its wireframes to reflect the necessary
changes, based on the answers you’ve gathered. Now
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A FIVE STEP PROCESS FOR CONDUCTING USER RESEARCH
4. http://www.amazon.com/Observing-User-Experience-Second-Edition/dp/
0123848695/
5. http://www.amazon.com/gp/product/1592537561
24
employed at various points in the user-research and de-
sign process.
6. http://www.amazon.com/gp/product/1118083466
7. http://library.ac4d.com/
25
A CLOSER LOOK AT PERSONAS: WHAT THEY ARE AND HOW THEY WORK
26
use will reconsider their position. Where the use of per-
sonas has generated uncertainty and even controversy, I
have leaned in with curiosity and a critical eye, question-
ing the tenants of my discipline to determine what works
for me — and I’m all the better for it. Perhaps what I’ve
learned will help others in their journey to hone their
work as well.
What Is A Persona?
8. http://www.slideshare.net/ebacon/death-to-personas-long-live-personas-
presentation
9. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/06/
01-devise-opt.jpg
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A CLOSER LOOK AT PERSONAS: WHAT THEY ARE AND HOW THEY WORK
28
The main elements presented here are the key goals and the “Day in the
Life,” which are common to all well-made persona documents. Other ele-
ments, such as the “Quick Take on Fred” are included because of team and/
or project requirements. Each project will dictate a certain approach to
producing persona documents. (Image: Interaction Design10)
(View large version11)
10. http://www.user.com
11. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/06/
02-cook-opt.jpg
12. http://creativecompanion.wordpress.com/2011/05/05/the-persona-core-poster/
29
A CLOSER LOOK AT PERSONAS: WHAT THEY ARE AND HOW THEY WORK
13. http://www.cooper.com/journal/2008/05/the_origin_of_personas
30
Personas are an essential part of goal-directed design. Each group of users
researched is represented by a persona, which in turn is represented by a
document. Several personas are not uncommon in a typical project.
(Image: Gemma MacNaught14) (View large version15)
14. http://www.slideshare.net/GemmaMacNaught/gemma-macnaught-
simplifying-personas-final-2
15. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/06/
03-persona-pile-opt.jpg
16. http://www.dubberly.com/articles/alan-cooper-and-the-goal-directed-design-
process.html
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A CLOSER LOOK AT PERSONAS: WHAT THEY ARE AND HOW THEY WORK
• End goal(s)
This is an objective that a persona wants or needs to ful-
fill by using software. The software would aid the per-
32
sona to accomplish their end goal(s) by enabling them to
accomplish their tasks via certain features.
• Scenario(s)
This is a narrative that describes how a persona would in-
teract with software in a particular context to achieve
their end goal(s). Scenarios are written from the persona’s
perspective, at a high level, and articulate use cases that
will likely happen in the future.
The three parts of goal-directed design are most effective when used to-
gether. For instance, in order for a sprinter to reach their potential, they
need a place to run and a finish line to cross. Without a scenario or end
goal, the sprinter would have nothing to do or strive for.
(View large version17)
17. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/06/
04-running-persona-opt.jpg
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A CLOSER LOOK AT PERSONAS: WHAT THEY ARE AND HOW THEY WORK
34
What Are Personas Used For?
Personas can and should be used throughout the creative
process, and they can be used by all members of the soft-
ware development and design team and even by the en-
tire company. Here are some of the uses they can be put
to:
• Build empathy
When a designer creates a persona, they are crafting the
lens through which they will see the world. With those
glasses on, it is possible to gain a perspective similar to
the user’s. From this vantage point, when a designer
makes a decision, they do so having internalized the per-
sona’s goals, needs and wants.
• Develop focus
Personas help us to define who the software is being cre-
ated for and who not to focus on. Having a clear target is
important. For projects with more than one user type, a
list of personas will help you to prioritize which users are
more important than others. Simply defining who your
users are makes it more apparent that you can’t design
for everyone, or at least not for everyone at once — or else
you risk designing for no one. This will help you to avoid
the “elastic user,” which is one body that morphs as the
designer’s perspective changes.
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A CLOSER LOOK AT PERSONAS: WHAT THEY ARE AND HOW THEY WORK
• Measure effectiveness
Personas can be stand-in proxies for users when the bud-
get or time does not allow for an iterative process. Vari-
ous implementations of a design can be “tested” by pair-
ing a persona with a scenario, similar to how we test de-
signs with real users. If someone who is play-acting a per-
sona cannot figure out how to use a feature or gets frus-
trated, then the users they represent will probably have a
difficult time as well.
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Are Personas Effective?
If you still aren’t convinced that personas are useful, you
are not alone. Many prominent and outspoken members
of the design community, including Steve Portigal and Ja-
son Fried, feel that personas are not to be used. They
make compelling arguments, but they all rule out the use
of personas entirely, which I feel is much too strong. (A
nuanced analysis of their anti-persona perspectives is be-
yond the scope of this article but is definitely worth fur-
ther reading. Links to writings about these perspectives
can be found in the “Additional Resources” section at the
end of this article.)
Like any other tool in the designer’s belt, personas are
extremely powerful in the right time and place, while oth-
er times are simply not warranted; the trick is knowing
when to use which tool and then using it effectively.
Any tool can be used for good or evil, and personas are
no different. If used improperly, as when personas are
not based on research (with the exception of provisional
personas, which are based on anecdotal, secondhand in-
formation or which are used as a precursor or supple-
ment to firsthand research), or if made up of fluffy infor-
mation that is not pertinent to the design problem at
hand, or if based solely on market research (as opposed to
ethnographic research), then personas will impart an in-
accurate understanding of users and provide a false sense
of security in the user-centered design process.
As far as I can tell, only two scientifically rigorous aca-
demic studies on the effectiveness of personas have been
conducted: the first by Christopher N. Chapman in 2008,
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A CLOSER LOOK AT PERSONAS: WHAT THEY ARE AND HOW THEY WORK
• Narrative practice
This is the ability to create, share and hear stories.
38
• Long-term memory
This is the ability to acquire and maintain memories of
the past (wisdom) from our own life experiences, which
can be brought to bear on problems that other people
face.
• Concrete thinking
This is the tendency for people to better relate to and re-
member tangible examples, rather than abstractions.
• Empathy
This is the ability to understand, relate to and even share
the feelings of other specific people.
• Experience-taking
This is the ability to have the “emotions, thoughts, beliefs
and internal responses” of a fictional character when
reading or watching a story.
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A CLOSER LOOK AT PERSONAS: WHAT THEY ARE AND HOW THEY WORK
40
those who are not like them. If they are designing for peo-
ple like them, then they could probably get away without
personas, although personas might help. Usually, though,
designers design for people unlike themselves, in which
case getting to know as much as possible about the users
by using personas is recommended.
Conclusion
As human beings, designers are all biased and can only
see the world through their own eyes — however, they
can keep that in mind when designing from now on. De-
signers must strive to the best of their ability to keep
their biases and, dare I say, egos in check.
Designers don’t always know what is best — but some-
times users do and that is what personas are for: to stand
up and represent real users, since real users can’t be there
when the design process takes place. In your next project,
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A CLOSER LOOK AT PERSONAS: WHAT THEY ARE AND HOW THEY WORK
Additional Resources
18. http://www.slideshare.net/TheConartist/what-are-personas-and-how-to-use-
them-a-presentation-by-shlomo-goltz
42
• “Presentation Deck: Provisional Persona Workshop19,”
Shlomo Goltz
Create provisional personas with stakeholders.
BOOKS
19. http://www.slideshare.net/TheConartist/provisional-persona-workshop-10
20. http://creativecompanion.wordpress.com/2011/05/05/the-persona-core-poster/
21. http://www.amazon.com/Inmates-Are-Running-Asylum-Products/dp/
0672326140/
22. http://www.amazon.com/About-Face-Essentials-Interaction-Design/dp/
0470084111/
23. http://www.amazon.com/Designing-Digital-Age-Human-Centered-Products/
dp/0470229101/
24. http://www.amazon.com/Essential-Persona-Lifecycle-Building-Personas/dp/
0123814189/
25. http://www.amazon.com/User-Always-Right-Practical-Creating/dp/0321434536/
43
A CLOSER LOOK AT PERSONAS: WHAT THEY ARE AND HOW THEY WORK
GOAL-DIRECTED DESIGN
DEFINING PERSONAS
26. http://www.uie.com/articles/goal_directed_design/
27. http://rtsnance.com/ui15/pdfs/day-one/goodwin-wksp.pdf
28. http://www.cooper.com/journal/2008/05/perfecting_your_personas
29. http://www.cooper.com/journal/2008/05/getting_from_research_to_perso
30. https://www.measuringusability.com/blog/personas-ux.php
31. http://asinthecity.com/2011/05/13/explaining-personas-used-in-ux-design-
%E2%80%93-part-1/
32. http://asinthecity.com/2011/05/13/explaining-personas-used-in-ux-design-
%E2%80%93-part-2/
33. http://www.greenbook.org/marketing-research/w5-on-personas-06410
44
• “The Power of Personas34,” Charles B. Kreitzberg and Am-
brose Little, MSDN Magazine
34. http://msdn.microsoft.com/en-us/magazine/dd569755.aspx
35. http://www.uxbooth.com/articles/personas-putting-the-focus-back-on-the-
user/
36. http://www.cooper.com/journal/2008/05/the_origin_of_personas
37. http://www.slideshare.net/ebacon/death-to-personas-long-live-personas-
presentation?type=powerpoint
38. http://www.interaction-design.org/encyclopedia/personas.html
39. http://www.academia.edu/217619/The_Narrative_Practice_Hypothesis_
Clarifications_and_Implications
40. http://www.jnd.org/dn.mss/adhoc_personas_em.html
41. http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-
yourself/
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A CLOSER LOOK AT PERSONAS: WHAT THEY ARE AND HOW THEY WORK
EFFECTIVENESS OF PERSONAS
42. http://research.microsoft.com/en-us/um/redmond/groups/coet/grudin/
personas/old versions/pruitt-grudinold.pdf
43. http://www.amazon.com/Persona-Lifecycle-Throughout-Interactive-
Technologies-ebook/dp/B006OM89KQ/
44. http://researchnews.osu.edu/archive/exptaking.htm
45. http://www.frontend.com/the-effectiveness-of-using-personas-in-product-
design.html
46. http://cnchapman.files.wordpress.com/2007/03/chapman-milham-personas-
hfes2006-0139-0330.pdf
47. http://www.cooper.com/journal/2009/06/measuring_the_effectiveness_of
46
• “Quantitative Evaluation of Personas as Information48”
(PDF), Christopher N. Chapman ❧
48. http://www.userphilosophy.com/wp-content/uploads/2009/02/reprint-
hfes08-chapman-love-milham-elrif-alford.pdf
47
A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
49. http://www.cooper.com/
48
demographics and psychographics to determine who to
observe and talk to and who not to.
There are many ways to filter out people and focus on those who are rele-
vant to a project. A combination of factors usually determines the criteria
of a screener. (Image: Steamfeed50) (View large version51)
50. http://www.steamfeed.com
51. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/08/
01-segmentation-opt.jpg
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A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
50
observed, and the time constraints. No matter what you
ask, though, keep the following in mind:
Ask roughly the same questions of all research participants. A script will
help with consistency. (Image: Sam Sweitz52)
52. http://www.samsweitz.com/research/
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A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
OVERVIEW
DOMAIN KNOWLEDGE
GOALS
52
• How do you measure progress or success?
PROCESSES
53
A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
ENVIRONMENT
PAIN POINTS
54
MENTAL MODELS
WRAPPING UP
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A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
53. http://copernicusconsulting.net/the-essence-of-qualitative-research-verstehen/
56
with help from people you know, then consider a recruit-
ing agency.
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A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
54. http://interactions.acm.org/blog/view/designers-toolkit-a-primer-on-capturing-
research
55. http://www.slideshare.net/TheConartist/provisional-persona-workshop-10
58
Empathy is important to understanding users holisti-
cally, and direct interaction is the only way to inform the
heart as well as the mind. I’m not one to get touchy-feely
for its own sake, but when you are able to empathize with
users firsthand, then you’re better able to tap into their
intuition and act on inklings that you otherwise would
not have. Firsthand exposure is paramount.
56. http://wiki.fluidproject.org/display/fluid/Persona+Creation
57. http://www.amazon.com/Designing-Digital-Age-Human-Centered-Products/
dp/0470229101
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A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
In this sample spectrum, low and negative attributes are on the left, and
high and positive attributes are on the right.
60
variables are difficult or impossible to represent on a
spectrum; in this case, don’t force it, and instead express
the variable as a multiple-choice question.
58. http://en.wikipedia.org/wiki/Likert_scale
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A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
59. http://en.wikipedia.org/wiki/Semantic_differential
60. http://en.wikipedia.org/wiki/Affinity_diagram
62
(View large version61)
61. images/09-spectra-patterns-opt.jpg
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A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
62. http://www.amazon.com/101-Design-Methods-Structured-Organization/dp/
1118083466/
64
This is where the difference between roles and personas
comes into play. Even though the researcher interviewed
many people who had the role of doctor, the participants
had distinct patterns of responses, which will result in
multiple personas with the role of doctor. Each unique
pattern of behaviors and attitudes among participants
should be represented by a unique persona.
These personas are characterized by only a few key attributes derived from
interviews or observation. This deliverable conveys a clear and concise vi-
sion of the designer’s users. (Image: Bolt | Peters63) (View large version64)
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A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
• name,
• demographic,
• descriptive title,
• photograph,
• quote,
• a day-in-the-life narrative,
63. http://boltpeters.com/clients/dolby/
64. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/08/
11-sketch-opt.jpg
66
(Image: krizzeldibi65) (View large version66)
65. http://krizzeldibi.wordpress.com/2012/07/02/personas/
66. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/06/
02-cook-opt.jpg
67
A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
67. http://creativecompanion.wordpress.com/2011/05/05/the-persona-core-poster/
68
Though low in information-density, these engaging posters are a great re-
minder of who the personas are and what they are like.
(Image: MailChimp68)
68. http://blog.mailchimp.com/new-mailchimp-user-persona-research/
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A CLOSER LOOK AT PERSONAS: A GUIDE TO DEVELOPING THE RIGHT ONES
ADDITIONAL RESOURCES
69. http://www.slideshare.net/TheConartist/what-are-personas-and-how-to-use-
them-a-presentation-by-shlomo-goltz
70. http://www.slideshare.net/TheConartist/provisional-persona-workshop-10
71. http://creativecompanion.wordpress.com/2011/05/05/the-persona-core-poster/
70
All You Need To Know
About Customer Journey
Mapping
BY PAUL BOAG ❧
72. http://www.smashingmagazine.com/2010/01/29/better-user-experience-using-
storytelling-part-one/
71
ALL YOU NEED TO KNOW ABOUT CUSTOMER JOURNEY MAPPING
A customer journey map takes many forms but typically appears as an in-
fographic. (Image: Effective UI73) (View large version74)
72
It will come as no surprise that marketers often use cus-
tomer journey maps. But more and more digital profes-
sionals are adopting them, too.
73. http://www.uxmatters.com/mt/archives/2011/09/the-value-of-customer-
journey-maps-a-ux-designers-personal-journey.php
74. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/12/
1-broadband-provider-journey-large-opt.jpg
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ALL YOU NEED TO KNOW ABOUT CUSTOMER JOURNEY MAPPING
Even the process of creating a customer journey map will help people to fo-
cus on the needs of users. (Image: Adaptive Path75)
75. http://mappingexperiences.com
74
With so many benefits, a customer journey map makes a
lot of sense. But where do you start?
Analytical Research
You can turn to many sources for data about users. The
most obvious is website analytics, which provide a lot of
information on where users have come from and what
they are trying to achieve. It will also help you to identify
points in the process where they have given up.
But be careful. Analytics are easy to read wrong. For
example, don’t presume that a lot of clicks or long dwell
75
ALL YOU NEED TO KNOW ABOUT CUSTOMER JOURNEY MAPPING
Tools such as SocialMention help you gather data about how the brand is
perceived. (View large version77)
76. http://www.socialmention.com
77. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/12/
3-socialmention-example-large-opt.jpg
76
Anecdotal Research
Although data can build a compelling case, it does not tell
a story by itself. For that, you need anecdotes of user ex-
periences. You can get these by speaking to users in inter-
views or on social media.
You will also discover that users volunteer experiences
by posting them to social media. Be sure to collect these
mentions because they will be a useful reference point in
your final map.
Speaking to front-line staff who interact with cus-
tomers daily, such as those in support and sales, is anoth-
er useful way to understand customer needs.
The detail of the research will be constrained by your
time and budget. If your organization has many different
user groups, then creating detailed customer journeys for
each might be hard. Therefore, focus the research on pri-
mary audiences.
You can make educated guesses about the customer
journeys for secondary audiences. Do this by workshop-
ping solutions with front-line staff and other internal
stakeholders. Although this “quick and dirty” approach
will not be as accurate, it is still better than nothing.
Be careful to make clear what has research behind it
and what does not. Making many decisions based on as-
sumptions is dangerous. Once management sees the ben-
efits of research, they will be willing to spend more time
on it.
With your research complete, it is time to create the
map.
77
ALL YOU NEED TO KNOW ABOUT CUSTOMER JOURNEY MAPPING
A customer journey map has no set form. Use whatever form most clearly
communicates the story. (Image: Jonathan Lupo78) (View large version79)
78. http://visual.ly/mobile-commerce-strategy-tactics?utm_source=visually_embed
79. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/12/
4-mobile-commerce-strategy-large-opt.jpg
78
needs, questions and feelings throughout their interac-
tion with the organization.
Producing a clear map is a design job. Work with a designer to find the
right approach. (Image: Philips80)
80. http://www.design.philips.com/philips/sites/philipsdesign/about/design/
aboutus/Experience-Flows.page
79
ALL YOU NEED TO KNOW ABOUT CUSTOMER JOURNEY MAPPING
The map should be clear and simple, something you could pin to the office
wall.
80
Facing Your Fears:
Approaching People For
Research
BY CAROLYN CHANDLER ❧
81
FACING YOUR FEARS: APPROACHING PEOPLE FOR RESEARCH
82
aid in planning and writing questions, and taken to the
location (a college) to conduct the interviews.
When all of the usual obstacles were removed, what
was laid bare? A strong fear of approaching strangers,
made even stronger by the fact that so many interactions
nowadays are done online, rather than face to face. Ask
someone to create an online survey and they’re all over it
— ask that same person to pose those same questions to a
stranger face to face and they’ll freeze up.
One might assume that the problem afflicts only those
in high school, but such a deep-seated reaction is felt by
many working adults who are suddenly responsible for
requesting something from strangers — even when the
thing being requested is a relatively low commitment,
like 10 minutes for an interview.
Are you at the point in a project when you would bene-
fit from insights gained from face-to-face discussions
with potential users but find yourself blocked by a fear of
asking? Read on for techniques to help you approach peo-
ple for research, the first step to gaining the knowledge
you need.
83
FACING YOUR FEARS: APPROACHING PEOPLE FOR RESEARCH
84
People calculate that value in their heads when you ask for their time.
(Large version81)
Below are some of the factors that can swing the calcula-
tion in your favor.
• Between tasks
If you’re asking about a particular activity, go to areas
where people tend to be finishing up that activity, and
81. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/06/Value-
opt.jpg
85
FACING YOUR FEARS: APPROACHING PEOPLE FOR RESEARCH
• Bored
Waiting in line, waiting for a bus or waiting for an eleva-
tor — if someone seems to be idly swiping their phone or
staring off into space, they might actually welcome a dis-
traction.
• Procrastinating
Some activities take a long time. The human brain needs
a change of focus every now and then, and your research
could be just the thing. If your target audience is stu-
dents, visit a study area. When a student comes up for air,
ask for some time. They might need the mental break!
86
phone when bored or procrastinating — still, their facial
expression might tell you whether they’re open to being
interrupted for something more interesting.
Your own body language is important, too. Planting
yourself in the middle of a person’s path and facing them
squarely will come off as aggressive, likely triggering a
negative reaction. They might feel like they’d have a hard
time getting rid of you if they’re not comfortable with
your request.
Being aware of your own body language and the body langauge of others
is important.
Approach within clear view, but from the side. Also, try
angling your body slightly away from the person. You
want to seem engaged but also make them feel like they
87
FACING YOUR FEARS: APPROACHING PEOPLE FOR RESEARCH
FOSTERING INTEREST
The feeling one gets from participating in research can be
rewarding in itself. Interest is one positive feeling that
leads people to say yes to research, which you can empha-
size when approaching strangers.
Mention early on that you’re conducting research,
which makes clear that you’re not asking for money and
tends to generate interest.
Being approached to participate in research is fairly
unusual for most people. The fact that you’re conducting
a study might inspire a healthy curiosity. People will of-
ten be curious about what topic is being researched, what
kinds of questions might be asked, and what they might
find out about themselves in answering. The prevalence
of quizzes and personality tests online is a good indica-
tion of this interest; those researchers are gathering data
from the tests, but many of the respondents feel like they
are learning about themselves (and potentially others) by
considering the questions being asked.
88
People will often be curious about what topic is being researched, and
what they might find out about themselves in answering.
(Image: Personal DNA82) (View large version83)
82. http://personaldna.com/tests.php
83. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/06/
Personaldna-opt.jpg
84. http://en.wikipedia.org/wiki/ENFP
89
FACING YOUR FEARS: APPROACHING PEOPLE FOR RESEARCH
FOSTERING GOODWILL
Donating to a cause feels good, and volunteering time for
research is no different. If your efforts are for a worthy
result, like making texting easier for the elderly, share
that benefit.
Another magic phrase? “I’m a student.” If you are, say
so quickly to allay the person’s suspicion about your mo-
tive. Your effort on the path of learning will appeal to
their goodwill.
If you’re not a student and your topic doesn’t sound
particularly socially relevant, people might still be willing
to help out if they connect with you. If you’re friendly
and enthusiastic about the topic, then they’re more likely
to say yes.
To keep the goodwill flowing, express your gratitude
for their time and thoughts. Let them know before and af-
90
ter the interview that their time will have a great impact
on the success of the research.
OFFER INCENTIVES
This one might seem the most obvious: You can increase
the value of participation by offering an incentive. A $10
or $20 gift card from a popular vendor like Amazon or
Starbucks can incline someone to accept a 15 to 30 minute
interview. As the inconvenience to the participant in-
creases, so should the incentive — whether that inconve-
nience is the length of the interview, the location or the
time of day.
The incentive doesn’t have to be monetary. Be creative
in what you offer. It could be access to a service that most
people don’t have or a fun gadget that’s related to your
topic (like a pedometer if the topic is health).
Offering an incentive can be useful, but don’t let it
turn into a crutch. The point is to get comfortable with
approaching people; associating a cost with that adds
pressure that you don’t need. Learning to request partici-
pation without an incentive — and learning to increase
the perceived value of participation without one — will
take the cost out of the equation. Nevertheless, if you’re
conducting formal research with a specific audience for a
lengthy period of time, offering an incentive is definitely
a best practice.
91
FACING YOUR FEARS: APPROACHING PEOPLE FOR RESEARCH
85. http://www.leathersmilligan.com/2011/your-explanatory-style-explains-your-
success-the-choice-is-yours/
92
When you prepare to approach someone, consider in-
stead that, if they say no, they aren’t really rejecting you,
but rather rejecting your request. It’s not personal. Maybe
they’re in the middle of something, or maybe they’re just
not in the mood to talk. The rejection is fleeting, and the
next person might be perfectly happy to participate.
Even knowing this, your first attempt will be the most
difficult. Think of it like jumping into a pool: The initial
shock is certain, but you’ll quickly get used to the water
and will be swimming in no time!
93
FACING YOUR FEARS: APPROACHING PEOPLE FOR RESEARCH
94
there fall almost in the middle (called “ambiverts”). They
balance an extrovert’s drive to interact others with an in-
trovert’s skill in observation and reflection.
Daniel Pink explores this in his book To Sell is Human,
which summarizes a variety of studies that find no link
between high extroversion and major success in sales.
(Pink defines sales as “persuading, convincing and influ-
encing others to give up something they’ve got in ex-
change for what we’ve got” — a broad definition that
could include asking someone to give up their time to
participate in research.)
86. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/06/
SalesExtraversion-opt.jpg
95
FACING YOUR FEARS: APPROACHING PEOPLE FOR RESEARCH
Ambiverts are good sellers because they balance a drive to connect with an
ability to observe and inspect. (Large version87)
87. http://media.mediatemple.netdna-cdn.com/wp-content/uploads/2014/06/
WhoSells-opt.jpg
96
part of the process that leads to the payoff: generating im-
portant insights.
Let’s explore a few techniques to ease gently into the
ambiversion zone, exercising your interviewing muscles!
PRACTICE PLAYFULLY
Practice your requests with a friendly audience and in a
comfortable location to make the experience more playful
and less stressful. Learning and playing go together!
Set challenges for yourself that expand your skills but
that don’t have serious consequences. Instead of waiting
for an intense, highly visible project at work to make your
first attempt at approaching people, give yourself a short
interview challenge. Pick a friendly location and choose a
topic of research that would be of interest to most inter-
view candidates and whose results you would not formal-
ly present.
Can you think of a local restaurant or cafeteria? Try in-
terviewing its employees about their experience with the
lunchtime rush to identify ways to better manage lines
(of course, wait until after the rush to approach them).
Taking a taxi? Interview the cab driver about their use of
technology and how it has changed in the last three years.
Do this as though you were conducting research for a real
project (for example, ask to interview them, rather than
launching right into your questions).
Here are two introductions you can practice:
97
FACING YOUR FEARS: APPROACHING PEOPLE FOR RESEARCH
MAKE IT MEANINGFUL
Whether you’re interviewing for practice or for work, tap
into the aspects of the topic that make it deeply meaning-
ful and personal to you. Genuine enthusiasm for a topic
is hard to fake and will override fear to a large extent.
Remember the high-school students who were so
afraid of approaching people? The class ended up going
through the research process a second time with different
topics. Instead of being told to interview college students
about financial planning, students picked their own top-
ics, like helping other students complete their homework,
eating healthier meals and handling peer pressure.
The class picked students to interview, a mixture of
friends and strangers. Because they were passionate
about the topics (and had practiced once already), the sec-
ond round of requests was much easier.
Likewise, consider practicing with more than one
round of interviews:
• Round 1
Choose a topic that you know will be of interest to the
people you’re interviewing.
98
• Round 2
Choose a topic that you’re passionate about. (Try to be ob-
jective, though!)
• Round 3
Take on a challenge for a product or project with support
from other team members. (See the section below, “Pair
Up Personalities,” for an example.)
PAIR UP PERSONALITIES
If you consider yourself an introvert, pair up with some-
one who considers themselves an extrovert, and play to
each other’s strengths for the first few interviews.
Using your observational skill, you could identify can-
didates to interview, and the extrovert could approach the
first three people.
After the first three or four approaches, take a break
and share your techniques with each other. You could
share your insight from observing the environment and
suggest tips on which people in which location might be
best to approach. The extrovert could share tips on con-
versation openers that seem to be working well. When
you’re both comfortable, switch roles to exercise the oth-
er’s skills.
This method situates you as mentors to each other,
bringing you both closer to the middle of the
introversion-extroversion scale.
99
FACING YOUR FEARS: APPROACHING PEOPLE FOR RESEARCH
Go Face To Face
Now that you’ve learned some techniques to get started,
don’t let another week go by without trying one of them
out! A good first step? Think of topics that you’re passion-
ate about, the ones that are intriguing enough to propel
you forward. You’ll find that the skills you develop will
give you confidence to pursue the answers you need,
leading you to better experiences for yourself and others.
RESOURCES
• AdventuresXD88
has sample challenges that you can work with. ❧
88. http://www.adventuresxd.com/adventure-blog/2014/4/13/the-toocooks-sample-
challenge
100
Considerations When
Conducting User Research
In Other Countries: A
Brazilian Case Study
BY CLAIRE CARLSON ❧
89. http://www.forbes.com/sites/ivancastano/2011/11/28/brazils-booming-economy-
is-creating-19-millionaires-every-day/
90. http://www.zapimoveis.com.br/
101
CONSIDERATIONS WHEN CONDUCTING USER RESEARCH IN OTHER
COUNTRIES: A BRAZILIAN CASE STUDY
102
This article presents my tips for foreigners planning
to conduct in-home user interviews in Brazil, including
parallels with research in India, China, and Spain.
91. http://www.lonelyplanet.com/brazil/visas
103
CONSIDERATIONS WHEN CONDUCTING USER RESEARCH IN OTHER
COUNTRIES: A BRAZILIAN CASE STUDY
92. http://www.insitum.com
104
sonal things such as your dream home. Our research part-
ners made participants feel at ease. They brought exper-
tise to the table that we simply wouldn’t have been able to
achieve by communicating with participants through a
translator without a native moderator. I am confident
that Insitum’s presence contributed to how open partici-
pants were with us, and helped us capture high-quality
data.
105
CONSIDERATIONS WHEN CONDUCTING USER RESEARCH IN OTHER
COUNTRIES: A BRAZILIAN CASE STUDY
106
tantly, it didn’t disrupt the conversation between the par-
ticipant and the moderator.
It was imperative for us to understand exactly what
was said. There were many colloquial phrases that did not
have direct translations into English. For example, one
participant used a common Brazilian phrase that goes
something like, “If a cat gets burned once he will never
get burned again.” The participant followed up by saying
“Good luck translating that one!” Our translator did a
great job helping us understand these colloquial phrases,
which in turn helped me better understand the partici-
pant’s reactions. Make sure you use a translator who
comes recommended – and remember that Brazilian Por-
tuguese is different from European Portuguese.
Real-time translation.
107
CONSIDERATIONS WHEN CONDUCTING USER RESEARCH IN OTHER
COUNTRIES: A BRAZILIAN CASE STUDY
108
time between sessions to account for participants who
are running late because of traffic. In 2013, CNN pub-
lished an article93 noting that São Paulo is the “seventh
most congested city in the world.” It didn’t take long for
us to understand just how bad it was. On one occasion
Google Maps informed us that it would normally take 22
minutes to get to our next interview, but in current traffic
it would take over an hour. Unexpectedly, this was one of
the most important takeaways from the trip because it
helped us understand why locals are so motivated to find
homes near the subway.
93. http://money.cnn.com/gallery/news/2013/11/06/global-traffic-congestion/7.html
109
CONSIDERATIONS WHEN CONDUCTING USER RESEARCH IN OTHER
COUNTRIES: A BRAZILIAN CASE STUDY
INCENTIVES
When recruiting, you will want to encourage candidates
to participate with some sort of compensation. Our re-
search partner explained in some cases this could be a
bottle of high-quality liquor. For our study we used $190
USD as the incentive. If you go the cash route, you will
want to make sure the amount reflects both the duration
and location of the interview. Our interviews were 90
minutes each, so a 60-minute interview might be $125
USD. Similarly, it would be appropriate to compensate
participants more for in-home research rather than lab re-
search because they are allowing you and your colleagues
to visit their homes.
CLASS STRUCTURE
Brazil is different from the U.S. in that they have a well-
defined and widely understood class structure based on
income level94. Levels range from A (the super rich) to E
(the very poor). Don’t be afraid to ask candidates what
class level they fall into when you’re recruiting. We were
looking for a mix in class levels, yet wanted to focus on
those who would likely search for homes online; thus we
recruited participants from A, B and C level classes. When
you’re in Brazil, the class structure will become clearer
when you see extremely low-income communities side-
94. http://thebrazilbusiness.com/article/social-classes-in-brazil
110
by-side with the super rich, especially in urban areas.
Note: it may be easier to recruit participants in A, B and C
classes since it is more likely that they have a phone
where you can reach them.
GEOGRAPHY
Participants were intentionally recruited from among dif-
ferent types of neighborhoods across the city of São
Paulo. Because the economy was improving rapidly
across the board, low-income families were moving into
the homes of middle-income families and middle-income
families were moving into the homes of high-income
families. A majority of Brazil was affected and, in turn, a
majority of Brazil’s population were target users of the
Zap website. We also sought a mix of single people, fami-
lies, and couples.
HOLIDAYS
Consider that Brazilians celebrate a lot of holidays where
offices and businesses are closed. Make sure you famil-
iarize yourself with these dates so you don’t risk trying to
recruit participants during the week of Carnival, for ex-
ample.
111
CONSIDERATIONS WHEN CONDUCTING USER RESEARCH IN OTHER
COUNTRIES: A BRAZILIAN CASE STUDY
112
ed in using maps at all; however, nearly all participants
explained that they liked to view a property on a map be-
fore they visit a home to get an understanding of the sur-
rounding area.
GREETINGS
As in many European countries, physical closeness is
more prominent than in countries like the U.S96. It is tra-
ditional for Brazilians to kiss each other on the cheek
once upon first meeting, even in professional settings.
You can expect to greet participants in this way especially
for in-home research. For Americans this may take a little
getting used to, but rest assured, Brazilians are extremely
friendly people and will make you feel at ease. Of the par-
ticipants and members of the research team that we in-
teracted with, every single one of them was very friendly
and open. Strangers talk like old friends. I witnessed this
first-hand during the interviews and it helped us gather
some extremely valuable findings.
95. http://www.globalsmes.org/news/index.php?func=detail&detailid=558&
catalog=28&lan=en
96. http://www.ldldproject.net/cultures/brazil/differences/nonverbal.html
113
CONSIDERATIONS WHEN CONDUCTING USER RESEARCH IN OTHER
COUNTRIES: A BRAZILIAN CASE STUDY
BUILDING TRUST
Building trust is important for in-home research in any
country. In Brazil, relationships and loyalty are incredibly
important to building trust. Make an effort to build rela-
tionships with your participants, research partners, and
clients in Brazil by not rushing them into making deci-
sions or by making recommendations without fully un-
derstanding the problem. Building trust will be different
in different countries. During an India-based study, my
colleague learned that building trust requires equality be-
tween the participant and the researcher — that means
equality in socioeconomic status and in dress. Similarly,
it was important that at least one female researcher was
present any time they interviewed a female participant.
Whatever country you’re visiting, be sure to find out
ahead of time how to build trust with the people you will
be interacting with.
PORTUGUESE
English is not spoken as widely in Brazil as you might
think and locals often appreciate it when you put the ef-
fort into learning a few common phrases. That goes for
people at restaurants and shops, and the participants you
interview. Each time we entered a participant’s home we
greeted them by saying “Obrigada por me receber em sua
casa,” which means “Thank you for having me in your
home.”
114
WORKING LATE
You may end up working late into the night on research
days. The workday in Brazil typically ends around 19:00,
so catching the after-work participants may mean you
don’t get to your hotel until 22:00 or later.
TECHNOLOGY
Social networking is a big deal in Brazil. The Wall Street
Journal reported97 that in September 2012, Brazilians
spent 208% more time on Facebook than they did one
year earlier. This “sharing culture” translates to in-person
interactions as well. You can expect to hear participants
explain that they rarely make decisions about what house
to buy or even what T-shirt to buy without consulting
with family, friends, and their contacts on social media.
Lastly, don’t expect to see a lot of new devices. Tariffs
on imported technology are extremely high (an iPhone
costs three or four times what it does in the U.S.), so
many Brazilians use mid-to-low end Windows and An-
droid devices. Similarly, don’t assume your participants
will use the same digital tools for tasks like email, shop-
ping, or information gathering. My colleague conducted
in-home research in multiple countries and discovered
that in Shanghai, China, where online help content was
minimal, participants relied on other sources such as
print articles; whereas in Barcelona, Spain, the help con-
tent was very robust and relied upon heavily.
97. http://www.wsj.com/articles/SB10001424127887323301104578257950857891898
115
CONSIDERATIONS WHEN CONDUCTING USER RESEARCH IN OTHER
COUNTRIES: A BRAZILIAN CASE STUDY
Conclusion
The findings from our research informed a redesign of
Zap’s web experience. As a UX consultancy, sometimes it
takes years to see the impact of our work out in the wild,
which is why, one year after we finished the project, it
was especially rewarding to hear our client say “the main
KPI for this project, which is leads per visits, has im-
proved 35% since we launched the new design.”
The site’s success would have been impossible if we
had simply been given research data collected by a third
party. We needed to be there to see how bad traffic was,
to see the look on someone’s face when he told us how
frustrating it was to find a new home, and to see the
client’s reaction to participants’ comments. There is
tremendous value in immersing yourself in research
abroad. I hope the lessons I learned will help you prepare
to take the leap.
In summary, if you’re new to in-home user research in
Brazil, keep the following in mind:
• Plan more time than you think you need between ses-
sions
116
• Keep an open mind during your research for unexpected
learnings
REFERENCES
98. http://www.globaluserresearch.com/
99. http://www.forbes.com/sites/ivancastano/2011/11/28/brazils-booming-economy-
is-creating-19-millionaires-every-day/
100. http://thebrazilbusiness.com/article/social-classes-in-brazil
101. http://www.globalsmes.org/news/index.php?func=detail&detailid=558&catalog
=28&lan=en
117
CONSIDERATIONS WHEN CONDUCTING USER RESEARCH IN OTHER
COUNTRIES: A BRAZILIAN CASE STUDY
102. http://www.ldldproject.net/cultures/brazil/differences/nonverbal.html
103. http://money.cnn.com/gallery/news/2013/11/06/global-traffic-congestion/7.html
104. http://www.wsj.com/articles/SB10001424127887323301104578257950857891898
105. http://conveyux.com/past_session/improving-ux-through-customer-
experience-mapping-claire-carlson/
118
How To Run User Tests At A
Conference
BY DANIEL SAUBLE ❧
• Formal
Your goal is to get qualitative feedback on a single design
iteration from multiple participants. By keeping the ses-
sions identical (or as similar to one another as possible),
119
HOW TO RUN USER TESTS AT A CONFERENCE
• Observational
Users don’t know what they need. Asking them what they
want is rarely a winning strategy. Instead, you’re better
off being a silent observer. Give them an interactive de-
sign and watch them perform real tasks with it.
• Experimental
At the core of any user study is a small set of three to five
design hypotheses. The goal of your study is to validate or
invalidate those hypotheses. The next iteration of the de-
sign will change accordingly.
• Ad-hoc
Don’t accept what a single person says at face value. Until
you get signal from several people that a design is flawed,
withhold judgment. Once five or six participants have
given consistent feedback, change the design.
• Interrogative
Interviews are useful for learning about users, their roles,
and their experiences. But keep it brief. Interviews tend
to put the focus on what people say they do, not what
they actually do.
• Quantitative
Because the sample size is small, you can’t make strong
statistical extrapolations based on numbers alone. If you
120
care about numbers, look into surveys, telemetry, and
self-guided usability tests instead.
You won’t get it right the first time. Test your design, iterate, and repeat.
(Image: raneko106)
106. https://www.flickr.com/photos/raneko/4204026836/
121
HOW TO RUN USER TESTS AT A CONFERENCE
122
Self-Evaluation
That’s what user testing is. Now, ask yourself the follow-
ing questions:
123
HOW TO RUN USER TESTS AT A CONFERENCE
1. Pick a conference
124
4. Analyze the results (in real time)
Conferences: the best place to conduct a lot of user tests in a very short
amount of time. (Image: LeWeb107)
107. https://www.flickr.com/photos/leweb3/6498827487/
125
HOW TO RUN USER TESTS AT A CONFERENCE
Mission Bay Conference Center at UCSF, the site of our 2012 user testing.
(Image: Greentech Media108)
126
Two of us prepared five studies and set up three user test-
ing stations in a high-traffic hallway. Each user testing
station consisted of a laptop, a stack of test scripts and
NDAs, and a volunteer to help facilitate the tests. We had
about 16 volunteers, and ran 50 user tests.
This was a great experience, but we didn’t get much
actionable research out of it. Our focus was on data gath-
ering. We didn’t bother to analyze that data until weeks
after the conference, which meant it had gathered dust.
In addition, the things we tested weren’t on our product
roadmap, so the research wasn’t timely anyway.
108. https://www.flickr.com/photos/greentechmedia/5730027311/
127
HOW TO RUN USER TESTS AT A CONFERENCE
109. https://www.flickr.com/photos/bradfordcoy/4400862442/
128
Here are some of my observations from those experi-
ences.
129
HOW TO RUN USER TESTS AT A CONFERENCE
1. Greet
Every time someone came to our booth, we had a greeter
volunteer who said Hi and told them what we were do-
ing.
2. Recruit
Next, we asked if they wanted to join our Puppet Test Pi-
lot pool for testing opportunities throughout the year. If
so, we scanned their badge.
3. Test
If we had a test station available, we asked if they wanted
to take a 15–20 minute user test. If so, the greeter intro-
duced the participant to a facilitator at one of the stations.
4. Swag
At the end of the testing, we thanked each participant,
and gave them a limited edition T-shirt and a signed copy
of Pro Puppet.
• Screen
At the beginning of the testing process, the facilitator
130
asked the participant six questions, one for each user test.
If the answer was yes, we knew they’d be a good match
for the test.
• Analyze
At the end of the testing process, the facilitator filled out a
short form. Each user test was allocated a text field, with
the study hypotheses alongside. The facilitator entered
their notes, and marked the validity of each hypothesis.
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HOW TO RUN USER TESTS AT A CONFERENCE
132
CONFERENCES ARE A BLACK HOLE FOR DATA
In the first year, one of our three test laptops was myste-
riously wiped of data. The second year, two of our laptops
were stolen. We lost all of the test recordings on those
machines.
The silver lining was the post-test analysis we did in
2013. Because our facilitators took such rigorous notes,
and saved those notes to the cloud, we retained the data,
even though the actual recordings were lost.
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HOW TO RUN USER TESTS AT A CONFERENCE
PROS
• Lots of participants
Hundreds at a small conference, thousands at a medium
conference, tens of thousands at a large conference. Take
your pick.
• Easy recruiting
Build it and they will come. It helps if you point your lap-
tops into the room, and have the designs clearly displayed
on their screens.
134
CONS
• Travel required
Unless you’re lucky enough to have a relevant conference
in your city, you’ll probably need to fly somewhere. This
can be expensive.
• Difficult timing
Remember those roadmaps I mentioned earlier? If the de-
sign phase doesn’t line up with a conference, find a differ-
ent way to get the research you need.
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HOW TO RUN USER TESTS AT A CONFERENCE
136
• Practice running each test on each machine before
the conference
Murphy’s law. Need I say more?
Resources
When I first proposed conference-based user testing to
my team, I was an intern straight out of school. If I could
pull this off, so can you. If you’re still intimidated, start
small. You can grow your efforts, but you have to start
somewhere.
Here are some of the resources we used in testing:
TOOLS
110. http://www.docusign.com
111. http://www.silverbackapp.com
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HOW TO RUN USER TESTS AT A CONFERENCE
• Get Out of the Lab! Run Live User Testing for Omnichan-
nel. We Dare You.116
112. http://www.nngroup.com/topic/user-testing/
113. https://puppetlabs.com/community/puppet-test-pilots-program
114. https://www.gv.com/lib/user-testing-in-the-wild-research-at-conferences-and-
other-events
115. https://www.youeye.com/blog/user-testing-at-events/
116. http://joylab.co.uk/blog/run-live-user-testing-we-dare-you/
117. https://blogs.atlassian.com/2014/10/user-testing-atlassian-summit/
118. http://web.archive.org/web/20090321153629/http://www.dexodesign.com/2007/
07/29/usability-testing-at-conferences/
138
About The Authors
Carolyn Chandler
Carolyn Chandler is User Experience Director at Eight Bit
Studios119 and the co-founder and Chief Instructor of the
School for Digital Craftsmanship120. She’s the co-author
of A Project Guide to UX Design121 and Adventures in Experience
Design122, an activity-oriented introduction to the experi-
ence design process. Crain’s listed her as one of Chicago’s
Tech 50 due to her work with technology start-ups. Visit
her professional site at www.dhalo.com. Twitter:
@chanan123.
Claire Carlson
Claire Carlson is a Seattle-based UX designer who has
been a part of the Blink UX design team since 2011. She
enjoys finding clever and elegant ways to communicate
meaning through design and discovering good UX in her
everyday life. Twitter: @TheNextUX124.
Daniel Sauble
Daniel Sauble is a Senior UX developer at Sonatype,
where he leads design for Nexus, a software repository
119. http://eightbitstudios.com/
120. http://school.admci.org/
121. http://www.amazon.com/gp/product/0321815386/ref=as_li_tf_tl
122. http://www.amazon.com/gp/product/0321934040/ref=as_li_tf_tl
123. http://www.twitter.com/chanan
124. http://www.twitter.com/TheNextUX
139
ABOUT THE AUTHORS
David Sherwin
David Sherwin is Director of User Experience for
lynda.com126 at LinkedIn127, as well as a Fellow at frog128.
He is the author of Creative Workshop: 80 Challenges to
Sharpen Your Design Skills129 and Success by Design: The Essen-
tial Business Reference for Designers130, both available from
HOW Books.
Paul Boag
Paul Boag is the author of Digital Adaptation131 and a leader
in digital strategy with over 20 years experience. Through
consultancy132, speaking133, writing134, training135 and
mentoring136 he passionately promotes digital best prac-
tice. Twitter: @boagworld137.
125. http://www.twitter.com/djsauble
126. http://www.lynda.com/
127. http://www.linkedin.com/
128. http://www.frogdesign.com/
129. http://amzn.to/CWTheBook
130. http://www.amazon.com/Success-Design-Essential-Reference-Designers-
ebook/dp/B00AB3TB5Q/ref=tmm_kin_swatch_0?_encoding=UTF8&sr=1-1&
qid=1429673211
131. http://www.digital-adaptation.com/
132. https://boagworld.com/boagworks/consultancy/
133. https://boagworld.com/boagworks/speaking/
134. https://boagworld.com/boagworks/writing/
135. https://boagworld.com/boagworks/training/
136. https://boagworld.com/boagworks/mentorship/
140
Shlomo Goltz
Shlomo “Mo” Goltz is an Interaction Designer and User
Researcher at Hearsay Social. There he crafts experiences
that enables those in the financial sector to develop,
maintain, and enrich relationships with customers via so-
cial media. Shlomo combines qualitative and quantitative
research-based methodologies to inform his design
process, with a focus on creating enterprise software that
feels as delightful to use as consumer products. Twitter:
@MoGoltz138.
137. http://www.twitter.com/boagworld
138. http://www.twitter.com/MoGoltz
141
ABOUT THE AUTHORS
139. http://www.smashingmagazine.com
140. http://www.smashingmagazine.com/publishing-policy/
142