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Vectors - Formula Sheet - 12th Hacker - CBSE 2025

This document provides a comprehensive formula sheet for vectors in mathematics, detailing vector addition, scalar multiplication, position vectors, direction cosines, and various vector products including scalar and vector products. It also covers concepts such as the section formula, components of vectors, and the scalar triple product, along with geometric interpretations and properties. The content is structured to aid students preparing for the CBSE 2025 examination in mathematics.

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0% found this document useful (0 votes)
97 views4 pages

Vectors - Formula Sheet - 12th Hacker - CBSE 2025

This document provides a comprehensive formula sheet for vectors in mathematics, detailing vector addition, scalar multiplication, position vectors, direction cosines, and various vector products including scalar and vector products. It also covers concepts such as the section formula, components of vectors, and the scalar triple product, along with geometric interpretations and properties. The content is structured to aid students preparing for the CBSE 2025 examination in mathematics.

Uploaded by

ishaananand07
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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12th Hacker - CBSE 2025

MATHS VECTORS FORMULA SHEET

• Addition of vectors
! B
In the side wise figure the sum of the vectors a
! !!!" !!!" !!!" " " ! !
and b is defined as OB = OA + AB = a + b . a+b
Obviously, we can choose any point as origin.
!
Hence, the sum of two vectors is independent of b
the choice of initial point (or origin). Since, OAB O A
is a triangle, this is also called the triangle law of !
addition. a
A
!!!" ! !
Moreover, the magnitude of OB is not equal to the sum of the magnitude of vectors a and b . If
!!!" " " " ! ! !!!" !!!"
OB = a + b = 0 , i,e. O and B coincide, then b = - a or AB is negative of OA .
! ! ! !
n Vector addition is commutative i,e. a + b = b + a .
! ! ! ! ! !
n ( ) (
Vector addition is associative i,e. a + b + c = a + b + c .)
! ! ! !
n The process of addition may be extended to several vectors. Thus , to add n vectors a1,a2 ,a3 ,...,an ,
we choose O as the origin and draw
!!!!!" " !!!!!!" " !!!!!!!" " !!!!!!!!!" "
OA1 = a1, A1A 2 = a2 , A 2 A 3 = a3 ,..., A n -1A n = an
" " " !!!!!!!" !!!!!!!!" !!!!!"
so that a1 + a2 + ... + an == OA n-1 + A n-1A n = OA n
!!!!!"
Hence the sum is represented by OA n . This is called the polygon law of addition.
! ! !
n If three vectors a1,a2 ,a3 are represented by three sides of a triangle, taken in order,
! ! ! ! ! ! !
then a1 + a2 + a3 = 0 . If vector a1,a2 ,...,an , taken in order, are represented by then sides of a
! ! ! !
polygon, then a1 + a2 + ... + an = 0 .
Scalar multiplication of vectors
! ! !
n (mn ) a = m (na ) = n (ma ) (m, n scalars).
! ! !
n (m + n ) a = ma + na
! ! ! !
n ( )
m a + b = ma + mb
" "
a b ! !
n We have, a! = and b! = . If a and b are like vectors, then â = bˆ , so that
a b
! !
a b ! a ! ! b !
= Þ a = b or, b = a .
a b b a
Hence, one vector can be expressed as a scalar multiple of the other.
Position vectors in rectangular Cartesian system:

Vectors xi, ˆ zkˆ are called the components of vector !r in the


ˆ yj, z
directions of the co–ordinate axes. (x, y, z) is sometimes called the C
! P(x,y,z)
position vector of P(x, y, z) and we denote it as P(r ) Then k̂
!!!" "
(OP)2 = OP = x 2 + y 2 + z2 = r .
B
O ĵ

A y
P1
x
!!!"
• if A(x1, y1, z1) and B(x2, y2, z2) be any two points in space. Then vector AB can be written as (using (1)),
!!!" !!!" !!!"
AB = OB - OA = a1ˆi + a2 ˆj + a3kˆ where a1 = x2 – x1, a2 = y2 – y1, a3 = z2 – z1.
! ! !
n The points A, B, C whose position vectors are a, b, c , are collinear if AB + BC = AC
!!!" !!!" !!!"
or if AB + BC = AC A B C
! ! ! ! ! !
i.e. if b - a + c - b = c - a .

Director Cosines of a Vector:


" !!!"
• Let a, b, g be the angles which the vector r ( = OP ) makes with the positive directions of the
x-axis, the y-axis and z-axis respectively. The cosine of these angles i.e. cosa, cosb and cosg are called
!
the direction cosines of the vector r . The direction cosines are usually denoted by
x
l, m, n respectively. From the right angled triangles OAP, OBP and OCP, we find that cosa = ! ,
r
y z
cosb = ! , cosg = !
r r
x 2 + y 2 + z2
Þ cos2a + cos2b + cos2g = !2 = 1.
r
!
Þ The direction cosines (l, m, n) in this order, thus constitute a unit vector along the vector r . For any
!
non-zero constant k, kl, km, kn are called the direction ratios of r .
Dividing a line segment in a given ratio (Section formula)
! ! B
µa + lb µ
In the side wise figure the position vector of P is !
µ+l b P

l
O ! A
a
! !
a+b
n If P is the mid–point of AB, then l = µ, and hence the position vector of P is .
2
! !
lb - µa
n The position vector of the point P which divides AB (externally) in the ratio l : µ is .
l-µ
Product of two vectors:
• The product of two numbers is a number. But the product of two vectors is defined in two ways, namely,
scalar product where the result is a scalar and vector product where the result is a vector quantity.
Scalar product of two vectors (dot product):
! !
• The scalar product of two vectors a and b is given by |a| |b| cosq, where q (0 £ q £ p) is the angle
! ! !! !! ! ! ! !
( )
between the vectors a and b . It is denoted by a.b = b.a , and for q = 0, a × b =| a | | b | .
!! !
n a.a = a2 =| a |2 , as q = 0.
! ! ! !
n Two vectors a and b make an acute angle if a × b > 0 ,
!!
an obtuse angle if a.b < 0 and are at right angle if !
!! b cos q
a.b = 0.

!
a
! ! ! !! !!
n (
a. b + c ) = a.b + a.c .
! ! 2 ! ! ! ! !!
n (a+b ) = (a + b) × (a + b) = a 2
+ b2 + 2a.b ,
! ! ! !
n (a+b . ) ( a - b ) = a2 - b2 .
n If i, j and k are three unit vectors along three mutually perpendicular lines, then
ˆi.iˆ = ˆj.jˆ = k.k
ˆ ˆ = 1 and ˆi.jˆ = ˆj.kˆ = k.i
ˆ ˆ = 0.
! ! !!
n If a = a1ˆi + a2 ˆj + a3 kˆ and b=b1ˆi + b2 ˆj + b3 kˆ , then a.b = a1b1 + a2 b2 + a3 b3 ,
! ! !
! a1b1 + a2 b2 + a3 b3 a×b
a = a12 + a22 + a32 and b = b12 + b22 + b32 , cos q = = ! ! .
a12 + a22 + a32 b12 + b22 + b32 |a||b|
! ! ! ! ! ! ! ! ! !
n If a × b = a × c , then it does not always imply that b = c . Since a × b = a × c
! ! ! ! ! !
Þ a × (b - c) = 0 , it is possible that a is perpendicular to vector b - c .
! ! ! ! ! !
n For a scalar l, (la) × b = l(a × b) = a × (lb)
Components of a vector along the coordinate axes:
!
• If a = a1ˆi + a2 ˆj + a3 kˆ is a vector which makes angles a, b, g with the coordinate axes, then
! !
a × ˆi a1 a × ˆj a2
cos a = ! = , cos b = ! =
|a| a12 + a22 + a32 |a| a12 + a22 + a32
!
a × kˆ a3
and cos g = ! = are the corresponding direction cosines of the vector.
|a| a12 + a22 + a32
Vector product of two vectors (cross product):
! ! ! ! ! !
a ´ b = -b ´ a , a ´ a = 0 ,
! ! ! ! ! ! !
n ( )
a ´ b + c = a ´ b + a ´ c.

• ˆi ´ ˆi = ˆj ´ ˆj = kˆ ´ kˆ = 0 and ˆi ´ ˆj=k,j
ˆ ˆ ´ k=i,k
ˆ ˆ ˆ ´ ˆi=jˆ .
! ! ! ! !
Two non - zero vectors a and b are collinear if and only if a ´ b = 0 .
! !
• If a=a1ˆi + a2 ˆj + a3 kˆ and b=b1ˆi + b2 ˆj + b3 k, ˆ then
ˆi ˆj kˆ
! !
a ´ b = a1 a2 a3 = ( a2 b3 - a3 b2 ) ˆi + ( a3 b1 - a1b3 ) ˆj + ( a1b2 - a2 b1 ) kˆ .
b1 b2 b3

! ! ! !
• Also, a ´ b = | a | | b | sin q nˆ
! ! ! ! æ1 ! ! ö
Þ a ´ b = | a | | b | sin q = 2 ç | a | | b | sin q ÷
è2 ø
= 2 (Area of triangle AOC) = Area of parallelogram OABC.
!!!" "
• The area of the parallelogram, whose adjacent sides are represented by vectors OA = a and
!!!" " " " 1 ! ! ! !
OB = b, is a ´ b , and the area of the triangle OAB is a ´ b . Here a ´ b is said to be the vector
2
area of the parallelogram with adjacent sides OA and OB.
! !

! ! a´b
The unit vector perpendicular to the plane of a and b is ! ! , and a vector of
( ) magnitude l
a´b
! !
! !
perpendicular to the plane of a and b is ±
l a´b ( )
! ! .
a´b
! ! ! !
! ! 2 !2 !2 !2 !2 !2 !2 ! ! ! ! ! ! 2 a ×a a ×b
• ( )
a ´ b = a b sin q = a b - a b cos q = ( a × a ) b × b - a × b = ! ! ! ! .
2 2
( ) (
a ×b b ×b
)
Scalar triple product:
! ! ! ! ! ! ! ! ! ! ! !
n (a ´ b)"c. = a.(b ´ c) = b.(c ´ a) = c.(a ´ b) i.e. [a b c]= [b c a] = [c a b] = -[b a c] = -[c b a].
! ! !
n If a = a1ˆi + a2 ˆj + a3 kˆ 2 ,b = b1ˆi + b2 ˆj + b3 kˆ and c=c1ˆi + c 2 ˆj + c 3 kˆ

a1 a2 a3
! ! ! ! ! !
( )
then a ´ b "c = éëa b c ùû = b1 b2 b3 .
c1 c 2 c 3
! ! !
n ( )
a ´ b × c represents (and is equal to) the volume of the parallelopiped whose adjacent sides are
! ! !
represented by the vectors a, b and c .
1æ ® ® ö ®
n The volume of the tetrahedron ABCD is equal to ç AB´ AC ÷ . AD .
6è ø
! ! !
n Three vectors a,b and c are coplanar if [a b c] = 0.
Moreover, [a + b, c, d] = [a c d] + [b c d].
!! !!
! ! ! ! a.c b.c
n ( )(
a´b . c ´d = ! ! )
a.d
!!,
b.d
!! !! !!
a.u b.u c.u
!! !! !!
n [a b c] [u v w] = a.v b.v c.v .
! ! ! ! ! !
a.w b.w c.w
! ! ! !
n Four points with position vectors a,b,c and d are coplanar if
[d b c] + [d c a] + [d a b] = [a b c].
! ! ! ! ! ! ! ! ! ! !
é ù é ù
n
ëa a b û = ëb a a û = b × (a ´ a) = b × 0 = 0.
Vector triple product:
! ! !
• The vector triple product of three vectors a, b and c is the vector:
! ! ! !! ! !! !
( ) ( )
a ´ b ´ c = ( a.c ) b - a.b c.

Note:
! ! ! ! ! ! ! ! ! ! ! ! ! ! !
n (a ´ b) . ( c ´ d) = a × éb ´
ë (c ´ d)ùû = a. [ ( b . d)c- ( b. c)d ]
! ! ! !
! ! ! ! ! ! ! ! a . c a . d
= (a . c) ( b . d) -(a.d) (b .c) = ! ! ! ! .
b . c b . d
This is called Lagrange’s identity.
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
n (a ´ b) ´ (c ´ d) = [(a ´ b) × d] c - [(a ´ b) × c] d = [a b d ]c - [a b c] d .

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