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Head Onlen Aimbot

The document appears to contain configuration code for an aimbot script for the game "Free Fire". It includes code to set delays, priorities, and coordinates for aiming at targets automatically. Strings of non-alphabetic characters suggest it may be obfuscated or encrypted code for cheating in the game.

Uploaded by

ikangfadli19
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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50% found this document useful (2 votes)
4K views2 pages

Head Onlen Aimbot

The document appears to contain configuration code for an aimbot script for the game "Free Fire". It includes code to set delays, priorities, and coordinates for aiming at targets automatically. Strings of non-alphabetic characters suggest it may be obfuscated or encrypted code for cheating in the game.

Uploaded by

ikangfadli19
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Configuration</com.dts.

freefireth~[head online aimbot]

coding.xml
config.xml
file.xml

<configuration>

//update "Free Fire" script head online aimbot

<configuration>

#Persistent
#KeyHistory, 0
#NoEnv
#HotKeyInterval 1
#MaxHotkeysPerInterval 127
#InstallKeybdHook
#UseHook
#SingleInstance, Force

SetKeyDelay,-1, 8
SetControlDelay, -1
SetMouseDelay, -1
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Pixel, Screen, RGB
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, High

⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑
EMCol f᳑᳑᳑᳑᳑᳑᳑ ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑ 0xb7394 ⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑f᳑᳑᳑᳑᳑᳑᳑
⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳑᳑᳑᳑᳑᳑᳑᳑᳑ ⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳹᳹᳹᳹᳹ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢc᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑ ⃚⃚⃚⃚⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢe᳑᳑᳑᳑᳑᳑᳑᳑:= "0xab0001, ⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑ ,f᳑᳑᳑᳑᳑᳑᳑0xb93742, ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑
0xbb3340 ⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑ ⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳑᳑᳑᳑᳑᳑᳑᳑᳑
ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑ ⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳑᳑᳑᳑᳑᳑᳑᳑᳑0xbf3f4
,᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑ ⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳹᳹᳹᳹᳹ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ ⃚⃚⃚⃚⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢ ⷢⷢⷢⷢⷢ , ⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳹᳹᳹᳹᳹ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ0xd0262
c᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑ ⃚⃚⃚⃚⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢe᳑᳑᳑᳑᳑᳑᳑᳑ ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑ ⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳑᳑᳑᳑᳑᳑᳑᳑᳑
, ⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑ ,᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑ ⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳹᳹᳹᳹᳹ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢf᳑᳑᳑᳑᳑᳑᳑0xd1262e
,⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚᳑᳑᳑᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹ⷢⷢ c᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑
⃚⃚⃚⃚⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢ
⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳑᳑᳑᳑᳑᳑᳑᳑᳑e᳑᳑᳑᳑᳑᳑᳑᳑
ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑ ⷢⷢⷢⷢⷢ
⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚⃚᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳹᳹᳹᳹᳹ⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢⷢ
c᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳹᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑᳑ ⃚⃚⃚⃚⃚⃚⃚⃚⃚ⷢⷢⷢⷢⷢⷢe᳑᳑᳑᳑᳑᳑᳑᳑ ⷢⷢⷢⷢⷢ
0xd22830, 0xb0535f, 0xd1272e "

ColVn := 20 //dont change


ZeroX := 960 //dont change
ZeroY := 540 //dont change
CFovX := 20 //dont change
CFovY := 20 //dont change

ScanL := ZeroX - 40 //fov


ScanR := ZeroX + 40 //fov
ScanT := ZeroY - 40 //fov
ScanB := ZeroY + 40 //fov

Loop, {
~XButton2::
Start := A_TickCount
while GetKeyState("XButton2") && A_TickCount - Start < 600000
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast
RGB
GoSub GetAimOffset
GoSub GetAimMoves
GoSub MouseMoves
}

GetAimOffset:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
AimY := AimPixelY+99 - ZeroY

If ( AimX > 0 ) {
DirX := 1
}
If ( AimX < 0 ) {
DirX := -1
}
If ( AimY > 0 ) {
DirY := 1
}
If ( AimY < 0 ) {
DirY := -1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY

Return

GetAimMoves:
RootX := Ceil(( AimOffsetX ** ( 1 / 1.3 )))
RootY := Ceil(( AimOffsetY ** ( 1 / 1.3 )))
MoveX := RootX * DirX
MoveY := RootY * DirY ;same here

Return
//you can change the speed up or down for more or less locky aimbot works best on
widowmaker and i need to add more colors so it works farther away
MouseMoves:

DllCall("mouse_event", uint, 1 , int, MoveX * 1.40 , int, MoveY * 1.40 , uint, 0,


int, 0)
DllCall("Sleep", UInt, 0.02) //^speed //^speed
return
}
retrun

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