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Aim Lock 4

This document configures an ASP.NET Core application to run on IIS. It defines an HTTP handler and configuration for ASP.NET Core that sets the process path, arguments, and logging. The document also includes a Lua function that aims to configure aim lock head values for weapons and gun skins in the game Free Fire. It accepts aim lock head, weapon, and gun skin parameters, validates the input, and configures the values, returning a success message. Examples show calling the function with valid and invalid parameters.

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50% found this document useful (2 votes)
9K views2 pages

Aim Lock 4

This document configures an ASP.NET Core application to run on IIS. It defines an HTTP handler and configuration for ASP.NET Core that sets the process path, arguments, and logging. The document also includes a Lua function that aims to configure aim lock head values for weapons and gun skins in the game Free Fire. It accepts aim lock head, weapon, and gun skin parameters, validates the input, and configures the values, returning a success message. Examples show calling the function with valid and invalid parameters.

Uploaded by

ikangfadli19
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" encoding="utf-8"?

>
<configuration>
<location path="." inheritInChildApplications="true">
<system.webServer>
<handlers>
<add name="aspNetCore" path="*" verb="*" modules="AspNetCoreModuleV2"
resourceType="Unspecified" />
</handlers>
<aspNetCore processPath="dotnet"
arguments=".\MyApp.freefire.dll"
stdoutLogEnabled="true"
stdoutLogFile=".\com.dts.freefireth\logs\stdout"
hostingModel="inprocess" />
</system.webServer>
</location>
</configuration>
-- This function aims to configure the aim lock head for all weapons and gun skins
in the game "Free Fire".
-- @param aimLockHead: The aim lock head value to be set.
-- @param weapon: The weapon for which the aim lock head should be configured.
-- @param gunSkins: The gun skins for which the aim lock head should be configured.
-- @return: Returns a string indicating the success of the configuration.
function configureAimLockHead(aimLockHead, weapon, gunSkins)
-- Check if the aim lock head value is valid
if aimLockHead < 0 or aimLockHead > 999 then
return "Invalid aim lock head value. Please provide a value between 0 and
999."
end

-- Check if the weapon is valid


if weapon == nil or weapon == "" then
return "Invalid weapon. Please provide a valid weapon name."
end

-- Check if the gun skins are valid


if gunSkins == nil or type(gunSkins) ~= "table" or #gunSkins == 0 then
return "Invalid gun skins. Please provide a valid table of gun skins."
end

-- Configure aim lock head for all weapons and gun skins
for i, gunSkin in ipairs(gunSkins) do
print("Configuring aim lock head for", weapon, "with gun skin", gunSkin)
-- Code to configure aim lock head for the given weapon and gun skin
end

return "Aim lock head configuration completed successfully."


end

-- Example usage of the configureAimLockHead function

-- Usage Example 1: Configure aim lock head for all weapons and gun skins
local aimLockHeadValue = 999
local weaponName = "all"
local gunSkins = {"skin1", "skin2", "skin3"}
local result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)

-- Usage Example 2: Invalid aim lock head value


aimLockHeadValue = 1000
result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)

-- Usage Example 3: Invalid weapon name


aimLockHeadValue = 999
weaponName = ""
result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)

-- Usage Example 4: Invalid gun skins


weaponName = "all"
gunSkins = {}
result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)

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