100% found this document useful (1 vote)
208 views

SR5 TOOL Character Qualities+Description, Compiled List

This document lists and describes positive character qualities in Shadowrun. Qualities provide bonuses and abilities, with higher karma costs for more powerful effects. Qualities cover a wide range including combat advantages, social skills, magical aptitudes, and backgrounds. Most provide bonuses to tests, increased limits, or special abilities related to their theme.

Uploaded by

vwp09705
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
208 views

SR5 TOOL Character Qualities+Description, Compiled List

This document lists and describes positive character qualities in Shadowrun. Qualities provide bonuses and abilities, with higher karma costs for more powerful effects. Qualities cover a wide range including combat advantages, social skills, magical aptitudes, and backgrounds. Most provide bonuses to tests, increased limits, or special abilities related to their theme.

Uploaded by

vwp09705
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 11

Character Qualities - 1

Compiled Character Qualities


Compiled by PiXeL01

Legend:
Quality and Karma – *: Special requirements apply, see description
References:
AP: Assassin`s Primer HT: Hard Targets
BB: Bullets & Bandage R5: Rigger 5
CA: Cutting Aces RF: Run Faster
CF: Chrome Flesh RG: Run & Gun
CRB: Core Rulebook SG: Street Grimoire
CT: The Complete Trog SGa: The Seattle Gambit
DT: Data Trails SiFS: SiF Sioux Nation
KC: Kill Code SL: Street Lethal
FA: Forbidden Arcana
Character Qualities - 2

Positive Quality Karma Effect Reference


Acrobatic Defender 4 Use Gymnastics instead of Willpower on Full Defense RG p. 127
Adept Healer* 10 Improves the Empathic Healing adept power FA p. 31
Adrenaline Surge 12 Act first in first initiative pass RF p. 145
Agile Defender 3 Use Agility instead of Willpower on Full Defense RG p. 127
Alchemical Armorer* 15 Allows use of the spell Alter Ballistics FA p. 31
Alchemical Bomb Maker* 10 Can increase DV or Radius on preparations for higher drain FA p. 31
Alibi 4 +2 Con tests with plausible evidence CA p. 150
Ambidextrous 4 No offhand penalty CRB p. 71
Analytical Mind 5 +2 to Logic tests involving patterns, clues or puzzles etc CRB p. 72
Animal Empathy 3 +2 to influence or control all animals RF p. 145
Animal Familiar* 5 Gain non-Awakened familiar FA p. 31
Apt Pupil* 5 Magical training time reduced by 25% FA p. 32
Aptitude 14 Max skill rating increased to 13. May start with 7. CRB p. 72
Arcane Bodyguard* 20 Double targets and dice for Spell Defense FA p. 32
Arcane Improviser [Chaos]* 5 Cast unlearned spell once a week FA p. 32
Archivist* 10 Magical Academic knowledge skills increase threshold for Physical Drain FA p. 32
Astral Bouncer* 10 Improves Assensing skill FA p. 32
Astral Chameleon* 10 -2 to Assensing character’s aura signature CRB p. 72
Astral Infiltrator* 15 Reduce Force of penetrated barriers FA p. 32
Barehanded Adept [Buddhism]* 10 Adept gains touch range spells FA p. 33
Barren Rat 5 Concealability of hidden items increased by 1 HT p. 191
Battle Hardened 2, 4, or 6 +1 Composure in hostile situations SL p. 181
Better on the Net* 9 +2 Matrix Attribute KC p. 96
Better to be Feared than Loved 5 + Street Cred to Loyalty of blackmailed contacts CF p. 54
Biocompatibility 5 Essence cost improve by 0.1 on either Bioware or Cyberware CF p. 54
Bilingual 5 Starts with two languages as native CRB p. 72
Black Forest Native 22 Several Home Ground advantages (see description) CT p. 188
Black Market Pipeline 10 10% discount and +2 to availability tests on a single gear category RF p. 145
Blandness 8 +1 threshold to recall character. -2 to locating character in a crowd CRB p. 72
Blood Necromancer* 15 Resurrect dead character or creature FA p. 33
Born Rich 5 May trade up to 40 karma for cash at CC RF p. 145
Brand Loyalty 3 +1 all tests with one item of specific manufacture RG p. 127
Brilliant Heuristics 5 Time halved for Data Processing actions KC p. 96
Catlike 7 +2 Sneak tests CRB p. 72
City Slicker 7 +1 Outdoor when urban. -1 to Perception& Survival when rural RF p. 145
Chain Breaker [Shaman]* 10 (5*) Summon two additional types of Spirits but lose Binding ability FA p. 33
Chakra Interrupter* 10 Nerve Strikes reduce Magic rating of target FA p. 34
Charlatan* 10 More difficult to perceive spellcasting FA p. 34
Chaser 4 +2 to Chase Actions R5 p. 33
Chosen Follower* 10 Gain new magic every three months FA p. 35
Character Qualities - 3

Positive Quality Karma Effect Reference


Close Combat Mage* 5 per lvl Improves Spell Shaping metamagic FA p. 35
Closer 4 +2 to Negotiation tests in life or death situations CA p. 150
Codeslinger* 10 +2 to a single Matrix Action CRB p. 72
College Education 4 Academic Know skills doubled. Karma costs reduced by 1 RF p. 145
Common Sense 3 GM can veto one action per session RF p. 145
Community Connection* 5 Free Squatter Lifestyle or Low Lifestyle at 50% CT p. 188
Corporate Loyalist 7 +1 Social and Composure with own corp. +2 resist acts against corp SL p.126
Cyber Singularity Seeker 12 +1 Willpower per pair of full Cyberlimbs CF p. 54
Cynic 6 -1 all Social tests versus character CA p. 150
Daredevil 6 Regain two Edge for exceptionally daring actions RF p. 146
Dark Ally (Specific Spirit)* 10 Use Calling ritual to Bind specific spirit (not type) FA p. 35
Data Anomaly 3 +2 resisting Matrix Perception when running silent DT p. 44
Dealer Connection 3 ea. (Max 4) 10% discount on vehicles R5 p. 33
Death Dealer* 15 each Increase DV of Combat Spells and the Critical Strike adept FA p. 35
Deck Builder 4 Can install 1 additional deck module in deck KC p. 76
Dedicated Conjurer* 10 (5*) Lose Spellcasting but greatly improves Summoning and Conjuring Group FA p. 36
Dedicated Spellslinger* 10(5*) Lose Summoning and Binding to improve Spellcasting and Sorcery Group FA p. 36
Delicate Fingers* 5 No penalties for using human-sized equipment CT p. 188
Deus Vult! 4 Willpower test to ignore Wound penalties. Religious tenets AP p. 16
Digital Doppelganger 7 +2 threshold Matrix Searches about character RF p. 146
Disgraced 2 +2 Intimidate Criminals. Prejudiced by Law-abiding folk RF p. 146
Double-Jointed 6 +2 to Escape Artist CRB p. 72
Drug Tolerant 6 +2 addiction tests CF p. 54
Dual-Natured Defender* 5 Can temporarily turn off Dual-Natured status FA p. 36
Durable Preparations* 5 Preparations lose potency slower FA p. 36
Elemental Focus 10 +2 (Element) casting tests. Drain damage has elemental effect HT p. 191
Elemental Master [Wuxing]* 20 Reduce damage from chosen element, can ignore secondary effect FA p. 36
Empathic Listener 10 Use Intuition on Etiquette tests CA p. 150
Erased 8 Public Awareness no higher than 1. Fake SIN and lifestyle penalties RF p. 146
Exceptional Attribute 14 +1 max attribute rating. May start with 7 (+ race) CRB p. 72
Fade to Black 7 Free Hide action on successful Erase Mark actions DT p. 44
Fame, Layered 4 to 16 Social modifiers varies with degree RF p. 146
First Impression 11 +2 Social tests on First encounter CRB p. 74
Flesh Sculptor* 10 ea. (max 3) Transform volunteers into animals FA p. 37
Focused Concentration* 4 ea. (Max 6) No Sustaining penalty for one spell or form up to rating CRB p. 74
Fractal Punch 5 Free action to -4 to Data Spike and Resonance Spike, but DV +2 KC p. 96
Friends in High Places 8 Extra Charisma X4 karma to buy Big Shot contacts RF p. 147
Gearhead 11 Boost vehicle speed by 20% and +2 driving tests for d6 minutes CRB p. 74
Gifted Healer 2 +1 to single Care Under Fire test BB p. 11
Groveler* 10 Crush datachips to reduce Fade DV KC p. 96
Character Qualities - 4

Positive Quality Karma Effect Reference


Go Big or Go Home 6 Only -6 penalty when placing three marks simultaneously DT p. 44
Golden Screwdriver 8 Hits on repair Matrix damage reduces both boxes and time DT p. 44
Good Looking and Knows It 10 Ignore -2 Social Tests, but +1 Notoriety, +2 to remember character CA p. 150
Grease Monkey 8 + 1 to Engineering skill group tests R5 p. 33
Groupthink 5 Assistants get +1 dice and limit on Social teamwork tests. Leader can reduce glitch of team CA p. 150
Guts 10 +2 to resist Fear and intimidation CRB p. 74
Hawk Eye 3 Range penalties on Ranged Attacks & Perception reduced by 1 level RF p. 147
Healer* 10 Health spells only penalized by 50% Essence and improved healing time FA p. 37
High Pain Tolerance 7 ea. (max 3) Ignore wound penalties up to (rating) boxes CRB p. 74
Hold the Door 7 +2 to next attack if target is destroyed cumulatively KC p 96
Home Ground 10 Varies CRB p. 74
Honest Face 5 +2 resisting Judge Intentions CA p. 151
Human Lifespan* 10 Mature and age as a human CT p. 188
Human-Looking* 6 Pass for a human CRB p. 75
ICU 6 +2 Matrix Perception to spot hidden icons DT p. 44
Illusionist* 10 ea. (max 3) Sustain Illusion spell without penalty FA p. 37
Impenetrable Logic 3 Use Logic instead of Willpower for Matrix Full Defense KC p. 76
Indomitable 8 ea. (max 3) Increases Inherent limit CRB p. 75
Innocuous 5 +2 Sneaking in crowds CA p. 151
Inspired 4 Street Cred +2 among artists. +1 all Artisan or Performance tests RF p. 147
Items of Power* 25 Magic increased by 3 to calculated Foci addiction FA p. 38
Jack of All Trades, Master of None 2 -1 Karma skill costs up to rating 5. +2 afterwards RF p. 147
Juryrigger 10 +2 to B/R tests with juryrigging. Effects vary CRB p. 75
Lightning Reflexes 20 +1 ini and +1 initiative dice. RF p. 148
Linguist 4 Faster learning time, reduce karma cost on languages RF p. 148
Lone Wolf 5 +2 to Matrix initiative when not companied by other hackers KC p. 96
Location Attunement 5.7, or 9 +2 to Perception within defined area SL p. 126
Lucky 12 +1 max Edge rating CRB p. 76
Made Man 5 Criminal group as L3 contact. 10% discount and +1 availability tests RF p. 148
Mage Hunter* 15 ea. Increase Drain to reduce target’s Counterspelling dice FA p. 38
Magical Resistance* 6 ea. (max 4) Increases spell resistance. Voluntary spells always fail CRB p. 76
Master Debater 10 Use Logic for Diplomacy tests CA p. 151
Memory Palace 6 +1 Memory tests and to resist Interrogation CA p. 151
Mentor Spirit* 5 Varies with Mentor Spirit CRB p. 76
Method Actor 7 +1 dice and limit on Impersonation tests per day of study up to Willpower CA p. 151
Mnemonic Vault* 8 +2 to resist mundane and magical Interrogation CA p. 151
My Country, Right or Wrong 4 Willpower test to ignore Wound penalties. Patriotism AP p. 17
Mystic Deflector* 10 Redirect caught object FA p. 38
Mystic Foreman* 10 Improve Shape [Material] spell FA p. 38
Mystic Pitcher* 10 Improves Fling spell FA p. 38
Character Qualities - 5

Positive Quality Karma Effect Reference


Nasty Trog* 5 +3 to Intimidation tests non-ork and troll groups CT p. 188
Natural Athlete 7 +2 to Running and Climbing tests CRB p. 76
Natural Hardening* 10 +1 resisting feedback CRB p. 76
Natural Hacker* 14 Replace attribute with Resonance for single Matrix Action KC p. 97
Natural Immunity 4 or 10 Immunity to natural or synthetic compound CRB p. 76
Natural Leader 5 +1 Leadership and Teamwork tests connected to Combat Maneuvers SL p. 127
Night Vision 2 Natural eyes count as Lowlight vision. Suffers from glare RF p. 148
Ninja Vanish 5 Spend Edge and Free action to erase all marks from single target DT p. 44
Observant 5 Observe in Detail as Free action SL p. 127
One Trick Pony 7 Gain MA maneuver without the need to buy style RG p. 127
One with the Matrix* 2, 8, or 10 Can join PAN/WAN or create PAN KC p. 97
Online Fame 4 Social modifiers depending on recognition DT p. 45
Otaku to Technomancer 10 +2 resisting Fade Tests DT p. 45
Out for Myself 4 +3 Surprise tests. Double Notoriety for selfishness or betrayals AP p. 17
Outdoorsman 3 +1 Outdoor when rural. -1 to Perception & Survival when urban RF p. 148
Overclocker* 5 +1 to a single ASDF attribute. Not locked RF p. 148
Pacifist Adept* 5 Magically empowered by Pacifist quality FA p. 39
Pain is Gain 5 +2 Matrix ini if suffering Matrix Damage DT p. 45
Perception Defender 4 Use Perception instead of Willpower on Full Defense RG p. 127
Perceptive 5 to 10 Additional dice to Perception tests RF p. 148
Perfect Time 5 Additional Free Action, +1 Performance. Always knows time RF p. 148
Photographic Memory 6 +2 to all Memory tests CRB p. 76
Poisoner 5 +1 Power of used toxins HT p. 191
Poor Link* 8 -2 Ritual tests vs character RF p. 148
Potion Maker* 15 No extra drain on basic liquid lynchpins FA p 39
Practice, Practice, Practice 2 +1 Limit to single non-combat skill HT p. 191
Practiced Alchemist [Islamic]* 5 Potency duration doubled and improved by initiation grade FA p. 39
Prime Datahaven Membership 7 Gain Datahaven as Group L3 C5 contact DT p. 45
Privileged Family Name 7 -2 Social tests vs character RF p. 149
Profiler 3 Social bonuses on prepared Social encounter DT p. 46
Prototype Transhuman 10 No Essence loss on 1 essence worth of Bioware at CC CF p. 54
Quick Config 5 Swap two pairs of deck stats as a single Free action DT p. 46
Quick Healer 3 +2 to healing tests including magical healing CRB p. 77
Radiation Sponge 5 Reduces Radiation effects, but eradiates others RG p. 169
Rad-Tolerant 3 Doubles time before becoming Blighted, less affected by Radiation RG p. 169
Rank 5 to 30 Gain rank within organization RF p. 86
Reckless Spell Master* 10 ea. (max 6) No additional drain on Recklessly Casted spells FA p. 39
Redliner 10 +1 Natural and Enhanced Str and Agi per pair of full Cyberlimbs CF p. 55
Renaissance Ritualist [Chaos]* 8 Allow mixed tradition ritual teams FA p. 40
Resistance - Pathogens/Toxins 4 or 8 +1 resisting toxins or/and pathogens CRB p. 77
Character Qualities - 6

Positive Quality Karma Effect Reference


Restricted Gear 10 ea. (max 3) Allowed to purchase single availability 24 at CC RF p. 149
Revel in Murder 8 Regain Edge on killing attack using edge CF p. 56
Revenant Adept* 5 Can use Regeneration Critter power up to four times a year FA p. 40
Reverberant* 5 +1 to all Matrix actions directed at Technomancers, Sprites, and Resonance entities KC p. 97
Rootkit 8 Free Action and -8 penalty to add Device Rating to Data Spike and Resonance Spike KC p. 76
School of Hard Knocks 4 Street Know skills doubled. Karma costs reduced by 1 RF p. 149
Sense of Direction 3 Always knows North. +1 Navigation tests RF p. 149
Sensei 5 Single contact is Mentor. No instruction fee. RF p. 149
Sharpshooter 4 Call Shot penalties reduced by 2, -1 to all other Ranged Attacks RG p. 127
Shock Mage* 15 Combat Spells reduce initiative on target FA p. 40
Silence is Golden 9 Reduce Noise by 2 for all within 10 meter radius KC p. 76
Skinwalker [Sioux]* 5 ea. (max 3) Assume the shape of bigger animals FA p. 40
Solid/Legendary Rep 2 to 4 Reputation increased with single huge organization RF p. 149
Spacer 3 +1 all tests in none-earth gravity RG p. 169
Spectral Warden [Hermetic]* 15 Can only summon Bound Spirits. These gain additional powers FA p. 40
Speed Demon 3 +1 Pilot tests if vehicle is directly controlled and travels at 3+ speed R5 p. 33
Speed Reading 2 Reads 800 words per 5 seconds. Logic+Intuition to recall specifics RF p. 149
Spell Jammer* 20 Impose penalties to Spellcasting via Counterspelling FA p. 40
Spike Resistance* 10 ea. (max 3) +1 resisting Feedback damage RF p. 150
Spirit Affinity* 7 +1 Service and Bindings tests to single spirit type CRB p. 77
Spirit Champion* 14 +1 Summoning test if spending drams. Binding cost reduced SG p. 199
Spirit Hunter* 20 ea. (max 3) Prevent spirits from using powers FA p. 40
Spirit Whisperer* 8 +1 to summoned Spirit Force. Spirits gains +1 summoning resistance RF p. 150
Spiritual Lodge* 5 Create magical lodge without materials FA p. 41
Spiritual Pilgrim [Buddhism]* 5 Quickly acclimate to background count FA p. 41
Sprawl Tamer* 10 Improves animal training of magical critters FA p. 41
Sprite Affinity* 7 +1 to Compiling and +1 task to single type of Sprite KC p. 97
Stalwart Ally* 15 Transfer Edge between Ally spirit and owner FA p. 42
Steely Eyed Wheelman 2 Terrain Modifiers reduced by 1 RF p. 150
Strive for Perfection 12 Call Shot penalties halved. Must make Call Shots AP p. 17
Stunt Driver 4 +2 to vehicle Stunt tests R5 p. 33
Sutble [Vehicle] Pilot 4 -2 Perception for tests made against piloted vehicle R5 p. 33
Taboo Transformer [Wicca]* 15 Can transform involuntary targets with Shapechange or Critter spells FA p. 42
Team Player 5 Allows Brute Force and Hack on the Fly to be team worked actions KC p. 97
Technical School Education 4 Technical Know skills doubled. Karma costs reduced by 1 RF p. 150
Too Pretty to Hit 3 Use Charisma instead of Willpower on Full Defense RG p. 127
Tough as Nails* 5 ea. (max 4) Gain addition Physical or Stun boxes RF p. 150
Toughness 9 +1 Body on damage resistance tests CRB p. 77
Trog Artisan 8 +2 Artisan tests on items for ork and troll only items CT p. 188
Trog Historian 4 +2 ork or troll history Knowledge tests CT p. 188
Character Qualities - 7

Positive Quality Karma Effect Reference


Trog Leader* 7 +2 Leaderships tests on ork and/or troll only groups CT p. 188
Trog Networker* 12 +2 Etiquette and +1 Navigation tests in ork and troll neighborhoods CT p. 189
Trust Data, not Lore 5 Use Logic instead of Intuition for certain Matrix actions KC p. 97
Trust Fund, Layered 5, 10, 15 or 20 SINner but free lifestyle and extra cash each month RF p. 151
Trust Lore, not Data 5 Use Intuition instead of Logic for certain Matrix actions KC p. 97
Trustworthy 15 +1 to Influence tests and +2 Social limit if test involves trust RF p. 151
Uncanny Healer 12 Add Essence to natural healing tests CF p. 56
Unique Avatar 5 +2 Social tests in the Matrix. Easilly recognized KC p. 98
Vehicle Empathy 7 +1 to Pilot tests, Handling increased by 1 RF p. 151
Vexcraft* 7 Gain Suppress Focus and Grounding Focus FA p. 42
Watch the Suit 3 No Social negative clothing modifier for Stun damage CA p. 151
Water Sprite 6 +2 Diving & Swimming tests. Hold Breath duration doubled RF p. 151
Will to Live 3 ea. (max 3) Increases Damage Overflow boxes CRB p. 77
Witness my Hate* 7 +2 DV and Drain for Direct Attack spells RF p. 151
Worship Leader* 5 Allow mundanes to participate in ritual magic FA p. 42
Character Qualities - 8

Negative Quality Karma Effect Reference


Accident Prone 4 -2 to pilot tests when in direct control R5 p. 33
Addiction 4 to 25 Addicted to compound. Penalties vary CRB p. 77
Aged 7, 14 or 21 Gain Knowledge Skills, but Physical maximum decreased BB p. 12
AIPS 10 Penalty to Perception equal to areas Noise rating CF p. 57
Albinism 4 or 8 Weak Glare penalties even inside RF p. 151
Allergy 5 to 25 Allergy to compound. Penalties vary CRB p. 78
Alpha Junkie 12 Charisma + Willpower (3) or attempt to take control CA p. 151
Amnesia 4 or 8 Severity varies RF p. 152
Antipathy 8 -2 opposed Social Tests CF p. 57
Asthma 8 Suffer faster fatigue damage RF p. 152
Astral Beacon* 10 -1 threshold on Assensing tests. Signature duration doubled CRB p. 78
AVRSE 9 -4 in VR if body not in secure location KC p. 76
Bad Credit 8 +10% Lifestyle costs, Availability on items +1 CT p. 189
Bad Luck 12 Edge effect is reversed on 1. Once per session CRB p. 79
Bad Rep 7 Starts with 3 Notoriety CRB p. 79
Basement Dweller 8 -2 to Social tests on first encounter KC p. 77
Bi-Polar 7 Has three mental states, penalties degrees on state RF p. 152
Big Baby 4 -1 Combat actions if dealt physical damage until that enemy is defeated KC p. 77
Big Regret 5 -3 Social Limit against targets knowing mistake RF p. 153
Blank Slate 15 No Willpower or personality unless slotting a persona chip CF p. 57
Blighted 5, 10 or 15 Pass Edge (3) or suffer long term penalties to actions RG p. 169
Blind 15 (5*) Automatic fail on Visual perception, -4 on general, -3 Surprise RF p. 153
Borrowed Time 20 Character dies on three alike on 3d6, GM rolls each session RF p. 153
Brittle [Attribute]* 5 -1 single Matrix attribute KC p. 99
Buddy System 9 -2 Matrix actions if alone, -1 if with Agent or Sprite KC p. 77
Busted Cyberware 4 ea. Reduce Essence by 0.5 per level. SGa p. 30
Carrier 10 Carries HMWVV, can pass on to others. -2 Social tests vs people aware RF p. 141
Code of Honor 15 Cannot kill members of specific group CRB p. 79
Code of Honor: Avenging Angel 8 Can only kill people who deserve it. HT p. 191
Code of Honor: Black Hat Cannot give information away for free KC p. 99
Code of Honor: Like a Boss* 15 Cannot make Damaging Matrix Actions DT p. 46
Code of Honor: Nationalist 15 Cannot kill or allow harm to come to Nationals SiFS p. 37
Codeblock* 10 -2 to single Matrix Action CRB p. 80
Combat Junkie 7 Pass Composure (4) or Intuition + Logic or resort to violence RG p. 127
Combat Paralysis 12 Ini half first round of combat. -3 Surprise tests CRB p. 80
Computer Illiterate 7 -4 all tests involving communication gear or Matrix RF p. 153
Consummate Professional 3 +2 Social tests vs employer. Street Cred cost doubled. AP p. 17
Corporate Pariah 7 or 10 -2 or -3 to Social tests with former co-workers SL p. 127
Creature of Comfort 10, 17 or 25 Must have required lifestyle or suffer social and healing penalties RF p. 153
Curiosity Killed the Cat* 7 +2 Crack tests. MUST attempt to Crack protected files DT p. 46
Character Qualities - 9

Negative Quality Karma Effect Reference


Cyberpsychosis* 10 Turn violent and into NPC on Social test Glitch CF p. 57
Cyber-Snob 5 No implant unless BETA grade or higher CF p. 57
Data Hog 10 Overwatch Score needed for Convergence reduced to 30 KC p. 99
Data Liberator 12 Must share obtained Data with the world for free DT p. 46
Day Job 5 to 15 Monthly income but time consuming. Requires (fake) SIN RF p. 154
Dead Emotion 5 Unable to feel a specific natural emotion CF p. 57
Deaf 15 Automatic fail on Audio perception, -2 on general, -3 Surprise RF p. 154
Decaying Dissonance* 25 -1 Social tests. Chance of losing communicative abilities in combat DT p. 47
Dependent(s) 3, 6 or 9 Increases Lifestyle cost CRB p. 80
Designated Omega 5 -2 to all Leadership tests CA p. 152
Did You Just Call Me Dumb? 3 Social glitch becomes Critical glitch RF p. 154
Dimmer Bulb 5 ea. (max 3) -1 Logic or Intuition tests per level RF p. 154
Discombobulated 12 -2 when not acting in AR or VR KC p. 77
Disheveled 5 No Social bonuses or positive modifiers from clothing CA p. 152
Distinctive Style 5 -1 threshold to recall character. +2 tracing through legwork CRB p. 80
Down the Rabbit Hole 2 ea. (max 4) Reduce number needed for Matrix Search glitch by 1 KC p. 77
Driven 2 Will + Logic (4) or follow clue. +1 Will when working on obsession RF p. 154
Dry Addict 2 to 13 No addiction penalties but chance of relapse CF p. 57
Earther 3 -2 to Physical action taken away from Earth RG p. 169
Echo Chamber 10 Reduce number needed Matrix Search glitch by 1, but +2 to action KC p. 78
Electronic Witness 5 Must record 24/7 and cannot turn off wireless on recording gear DT p. 48
Elf Poser* 6 Have implants to pass as Elf. Social penalties with real elves CRB p. 81
Elevated Stress 8 -1 Addiction and Toxin Resistance rolls CT p. 189
Emotional Attachment 5 -1 all tests if losing treasured item for 6 months RF p. 154
Escaped Custody* 5 -2 Composure when dealing with certain AAA corp KC p. 99
Every Man for Himself 5 Composure (4) to help injured or downed team mate SL p. 181
Ex-Con 15 No R/F implants, Criminal SIN, only loyal Corp contacts, lame PO RF p. 155
Faceless 6 -2 Social tests unless masked or disguised HT p. 191
Family Curse 5 -2 Addiction tests CF p. 58
Faraday Himself 7 Cause +2 Noise to all within 10 meters DT p. 48
Favored 3 to 10 Social penalties versus specific group CA p. 152
Flashbacks 7 or 15 Composure (5) or become incapacitated RF p. 155
Force of Nature 4 Bonuses from tactics and group maneuvers halved CT p. 189
Frostbite 3 -2 to certain action when one type of IC is active KC p. 78
Gremlins 4 ea. (max 4) Electronic gear glitches more often CRB p. 81
Hobo with a Shotgun 10 -2 Mental tests if staying about Squatter lifestyle RF p. 155
Hung out to Dry 8 Cannot make use of contacts RF p. 155
Illiterate 5 -1 Social Limit, -2 communication gear tests, Know skills cost double RF p. 155
Illness 5, 10 or 15 Body + Body (3) or suffer penalties due to illness BB p. 12
Impassive 7 -1 Social Limit except for Intimidation HT p. 191
Character Qualities - 10

Negative Quality Karma Effect Reference


Implant-Induced Immune Deficiency* 5 -2 resisting disease, toxins, drugs, pathogens and other compounds CF p. 58
In Debt 1 to 15 Borrow 5,000¥ per point, but take damage if not paying RF p. 156
Incompetent 5 Cannot increase and Unaware in single skill group CRB p. 81
Incomplete Deprogramming 10 Composure (4) or change into alternate personality RF p. 156
Infirm 5 to 25 Lowers Physical attribute max by 1 per level RF p. 156
Information Auctioneer 4 Earn 1,000 extra for jobs, but easily recognized by former customers KC p. 78
Insomnia 10 or 15 Stun heal slower (or at all) unless passing Int+Will (4) test CRB p. 81
Know your Limit 4 -2 to resisting physical fade damage KC p. 99
Lack of Focus 6 Chance of forced breaks on Extended tests CF p. 58
Latest and Greatest 5 Must use 60% of all earnings on upgrading gear DT p. 48
Lazy Fingers 10 Suffer additional penalty for placing multiple marks (-6/-15) KC p. 79
Leeeeeeeroy Jenkins 20 Composure (3) or attack. +1 First attack if yelling name. DT p. 48
Liar 7 -1 Social tests, 1 on a d6 target thinks character is lying RF p. 156
Lightweight 6 +2 Addiction rating CF p. 58
Loss of Confidence 10 -2 on single skill test. No Edge allowed either CRB p. 82
Low Pain Tolerance 9 +1 Wound penalties CRB p. 82
Malware Infection 6 -2 Matrix Perception tests KC p. 79
Matrix Troll 7 Composure (3) not to pull Matrix prank or spread misinformation KC p. 79
Motion Sickness 4 Suffer from Nausea if vehicle travel at Accel 3+ or Speed 4+ R5 p. 33
Nerdrage 8 If failing Social tests, then -2 Social tests until avenged DT p. 48
Night Blindness 6 Increases Light/Glare penalties by 1 RF p. 156
No Man Left Behind 7 Composure (4) to leave team mate behind SL p. 181
Oblivious 6 or 10 -2 to Perception tests (and threshold increased by 1) RF p. 157
On the Wagon 5 -2 all Matrix actions when not sober KC p. 99
One Born Every Minute 5 -2 to resist Con tests CA p. 152
One of Them 7 Contacts think character has CFD CF p. 58
Ork Poser* 6 Have implants to pass as Ork. Social penalties with Orks CRB p. 82
Pacifist 10 or 15 Cannot resort to violence (and heavy remorse) RF p. 157
Paranoia 7 -2 Social tests towards untrusted people RF p. 157
Paraglegic 10 Cannot use legs, stuck in wheelchair. Lifestyle +10% RF p. 157
Phobia 5 to 15 Penalties depending on severity RF p. 157
Pie Iesu Domine Dona Eis Requiem 2 Flagellant, High Pain Tolerance 1, unhealed 1 physical RF p. 158
Poor Self Control 4 to 12 varies RF p. 158
Poor Self Control, more 5 or 8 varies CF p. 58
Prank Warrior 15 Attacked or inconvenienced by rival hacker once a session DT p. 49
Pregnant 9 Penalties depending on term BB p. 12
Prejudiced 3 to 10 Social penalties towards specific group CRB p. 82
Quasimodo 5 -3 Social tests, +2 intimidation CF p. 59
Records on File 1 ea. (max 10) +2 to identify or track character RF p. 158
Reduced (Sense) 2 to 29 -2 Perception with chosen sense RF p. 159
Character Qualities - 11

Negative Quality Karma Effect Reference


Resonant Burnout* 15 Resonance lose due to implant Essence lose 20% worse KC p. 99
Scorched 10 Suffer ill effects with in VR or BTL. CRB p. 83
Sensitive System 12 Essence Costs doubled. Awakened Willpower (2) or suffer +2 drain CRB p. 83
Sensory Overload Syndrome 15 Will+Edge (4) to avoid seizure in high AR density areas RF p. 159
Signature 10 Must leave calling card. +(Street Cred) to be tracked RF p. 159
Simsense Vertigo 5 -2 when interactive with AR, VR or Simsense CRB p. 83
SINner (Layered) 5 to 25 Has Legal SIN, but must pay tax on all incoming CRB p. 84
Sloppy Code 3 -2 to Stealth tests when inside a host KC p. 79
So Jacked Up 10 Must regulate emotional state with drugs CF p. 59
Social Appearance Anxiety 3 ea. (max 3) -1 per level to Social tests when not clean and tidy CA p. 152
Social Stress 8 Easier to glitch on Leadership and Etiquette tests CRB p. 85
Spirit Bane* 7 -2 to summon and bind one type of spirit CRB p. 85
Spirit Pariah* 14 Must spend drams to Summon Spirits SG p. 199
Sprite Combustion* 13 -1 task to Compiled Sprites, -1 registering Sprites KC p. 100
Stay Out of My Way 9 Composure (3) not to betray others, -1 Social tests SL p. 127
Superhuman Psychosis 2 No remorse and +1 Melee tests. -2 Etiquette and Leadership CF p. 59
Taint of Dissonance* 5 -1 to Opposed test limits versus Resonance entities KC p. 100
The Goat 8 All are suspicious of character, -1 to Social tests CA p. 152
This is Your Last Chance 3 Will get fired if making a single mistake SL p. 127
Thousand-Yard Stare 3, 5, or 9 -3 Social tests with non-combat personnel SL p. 181
TLE-X 15 Suffers from epileptic seizures due to reaction enhancing implant CF p. 59
Too Much Data 3 -2 to Pilot tests if in control of more than four vehicles R5 p. 33
Tough and Targeted 10 Sort out by challengers. Challenged at least once a month CF p. 60
Trog Traitor* 5 Notoriety +5 in ork and troll neighborhoods CT p. 189
Ugly and Doesn’t Care 10 Reduce Charisma maximum and attribute by 1 CA p. 152
Uncouth 14 -2 Social tests. Improvement costs doubled CRB p. 85
Uneducated 8 Unaware in Technical, Academic, Professional Knowledge skills CRB p. 87
Unsteady Hands 7 -2 Agility tests with suffering from shakes CRB p. 87
Vendetta 7 Composure (3) or resort to violence with hated target RF p. 159
Wanted 10 Bounty on character’s head. RF p. 159
Wanted by GOD* 12 Overwatch Convergence lowered to 30. HRT response guaranteed DT p. 49
‘Ware Intolerance 15 Implant Essence cost increased by 20% (+0.2 mark up) KC p. 100
Weak Immune System 10 +2 Power of diseases CRB p. 87
Well Actually … 12 Must spend time of Matrix to check facts when in disagreement KC p. 79
Wired User* 5 -2 Matrix Actions when sober KC p. 100

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy