How To Create Purchase and Salvage Files For MCO
How To Create Purchase and Salvage Files For MCO
FOR NOW).**
**CHECK IT AND YOU WILL HAVE 99 PIECES OF EVERY COMPONENT FROM PURCHASE FILE**
FITini
[Components]
b AllComponents = False //always the same - DO NOT CHANGE - forgot to remove this
line.
[Mechs]
[Pilots]
st Pilot0 = "PMWlynx"
st Pilot1 = "PMWisis"
st Pilot2 = "PMWrebel"
st Pilot3 = "PMWhunter"
FITend
1)
Number of components can be set in purchase file:
For componentX just add line below: l CompCountX = Y.
Y is the number of components you want to have for purchase.
Can be ommited - if the game does not find CompCountX line it will auto-set
CompCountX to 1.
Game can read both new and old purchase files and combination (if CompCount is not
found CompCount=1)
2)
Mech variant can be set in purchase file.
For MechX just add line below: l MechVariantX = Y.
Y is variant number for selected mech you want to have for purchase. Make sure it
is existing variant, if not the game will give you an error message about non-
existing variant.
Can be ommited - if the game does not find MechVariantX line it will auto-set
VariantX to 0 (primary variant).
st Mech1 = "Jenner"
l MechVariant1 = 1 //*****Jenner variant 1
Game can read both new and old purchase files and combination (if MechVariant is
not found MechVariant=0)
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SALVAGE FILE EXAMPLE:
**SALVAGE FILE IS USED FOR COMPONENTS ONLY**
FITini
[General]
[Components]
FITend
The syntax is the same as for purchase file components section except there is no
- b AllComponents line. Instead there is:
- l ComponentCount = X, where X is number of different components in salvage crate.
It is not the same as CompCount, Comp count is used for single components to set
how many pieces of that component you want in salvage container.
Example above has 1 Large Pulse Laser and 2 Pulse Lasers placed in salvage
container.
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HOW TO SET SALVAGE CONTAINER IN EDITOR
If you want to add salvage to any primary or secondary objective then you just have
to add 2 actions for that objective:
1)
In combo box: "Type of action to add" select "Add New Component Salvage" and then
press "Add Action" button.
It will prompt for a file - select your previously prepared salvage file. It will
now show
Add New Component Salvage and full path and a file name of selected salvage file in
the list box below.
2)
(Optional) Add text message - salvage message.
In combo box: "Type of action to add" select "Display Text Message" and then press
"Add Action" button.
Type a message when prompted and its all set.
IF YOU WANT TO ADD SALVAGE THAT IS NOT IN ANY PRIMARY OR SECONDARY OBJECTIVE THEN
YOU MUST FIRST MAKE A NEW
SECONDARY - HIDDEN TRIGGER OBJECTIVE WITH ONE CONDITION:
Specific Enemy Structure is Captured - Building you want to be salvage container.
Then repeat the steps 1) and 2) from above and it is all set.
I use to name purchase files for every mission by using mission name and adding
_purchase and salvage files by using mission name and adding _salvageX. There can
be only one purchase file and many salvage files.
This way all mission files are listed together.