S Play Facilitators Handbook PDF
S Play Facilitators Handbook PDF
Facilitators’ Handbook
Work Package: No. 3
Deliverable Facilitators’ Handbook – Result 7
Authors: Sean McCusker, Lynn Newton
University of Durham (UDUR), United Kingdom
3 | Page
Workshop 1- Identifying Training Needs........................................................................................ 24
Workshop 2 – Designing Training Provision ................................................................................... 27
Workshop 3 – Developing a Marketing Strategy ............................................................................ 29
Workshop 4 – Nurturing Innovation .............................................................................................. 32
Generic Workshop Guidelines ........................................................................................................... 34
Evaluation Framework ...................................................................................................................... 34
Workshop reporting.......................................................................................................................... 41
References........................................................................................................................................ 42
4 | Page
Introduction
LEGO® SERIOUS PLAY® (LSP) is a facilitated workshop where participants respond to tasks by building
symbolic and metaphorical models with LEGO bricks and present them to the other participants.
LSP was invented at the end of the 1990s upon request of the LEGO Company itself, which wanted to
find new ways of developing its own strategy. Thanks to the contributions of Johann Roos, Bart Victor
and later, Robert Rasmussen, LSP was officially launched in 2002. Initially LSP consisted of two
standard applications: Real Time Identity and Real Time Strategy.
In 2010 the basic principles and philosophy of LSP were made open source, and new applications
were created, such as URL – User Requirements with LEGO.
The LSP concept is founded on some key theories: the importance of play as a way to learn through
exploration and storytelling; constructionism; the hand-mind connection as a new path for creative
and expressive thinking; and the role of the different kinds of imagination.
History of LSP
The history of LSP starts in the mid-1990s, when the LEGO Company was facing the great challenge of
new toys entering the market, such as videogames. Kjeld Kirk Kristiansen, owner and CEO of the
LEGO Company at that time, was dissatisfied with the results of the strategy-development sessions
with his staff: the business of LEGO was about imagination, but the results of these sessions were all
but imaginative (Rasmussen, 2006; Kristiansen, Hansen & Nielsen, 2009).
Around the same time, Johann Roos and Bart Victor, two professors at the International Institute for
Management Development (IMD) in Lausanne (Switzerland), were investigating new techniques for
strategy development: “when Kristiansen, Roos, and Victor connected, they noted their similar
dilemmas, as well as the values they shared – which saw people as the key to company success, and
strategy as something you live rather than something stored away in a document” (Rasmussen, 2006,
p. 57).
LEGO decided to fund research on this problem, and created a separate subsidiary: Executive
Discovery. In 1999, Robert Rasmussen, who was director of research and development for the
educational division of LEGO company, joined Executive Discovery, moving the work of the team into
the development phase: “over the course of several years and after more than 20 iterations, our
team made LEGO Serious Play the reproducible and robust methodology it is today” (Rasmussen,
2006, p. 57).
5 | Page
Executive Discovery brought the methodology to market, and in 2002, the LSP process was officially
launched. In the following years many companies, nonprofit / NGO groups, and governmental bodies
used it as a consulting method.
In 2004, LEGO decided to merge Executive Discovery into LEGO. In 2010, LEGO launched a
community-based business model for LSP.
Theoretical Basis
The LSP concept is founded on some key theories:
1) Play
2) Constructionism
3) Hand-mind connection
4) Imagination
In organizations, play can be seen as an intentional gathering of participants who want to use their
imagination, agree that they are not directly producing a product or service, and agree to follow a
special set of rules.
Adult play is often undertaken with an explicit purpose in mind. Four purposes of adult play have
been recognized as relevant for LSP: social bonding, emotional expression, cognitive development,
and constructive competition.
Two key components in Serious Play are storytelling and metaphors. “In organizations, stories
contribute to the production, reproduction, transformation, and deconstruction of organizational
values and beliefs” (Rasmussen Consulting, 2012, p.3). According to Boje (1991), through stories
members have the power of challenging their organizations. In this perspective, metaphors are an
important means for storytelling, which can generate radically new ways of understanding things,
thus playing an active, constructive and creative role in human cognition (Schon, 1971).
Constructionism is not only about children’s learning, it is more widely about making formal and
abstract ideas more concrete and tangible, therefore easier to understand. Concrete thinking, i.e.,
thinking with and through objects, is a mode of thinking that is complementary to abstract and
formal thought. At the core of both constructionism and LSP is the idea that “when we ‘think with
6 | Page
objects’ or ‘think through our fingers’ we unleash creative energies, modes of thought, and ways of
seeing that most adults have forgotten they even possessed” (LEGO SERIOUS PLAY, 2002, p. 12).
The level of engagement that students often reach when they are in a ‘hands on’ process is what
Csikszentmihalyi calls ‘flow’, i.e., “a state of concentration or complete absorption with the activity at
hand and the situation. (…) The flow state is an optimal state of intrinsic motivation, where the
person is fully immersed in what he or she is doing” (Kristiansen, Hansen & Nielsen, 2009). In
addition, this concept of flow is central in LSP workshops.
Hand-mind connection
“The essence of LSP is building on the complex interplay between the hands and the brain”
(Kristiansen, Hansen & Nielsen, 2009, p.3). The idea behind LSP is that using the hands to build 3D-
models of pieces of knowledge, ideas and feelings “opens up a new path for free, creative and
expressive thinking” (Gauntlett, 2007, p. 130). More than 50 years ago, neuroscientists found that a
surprisingly large part of the human brain is dedicated to control the hands (Penfield & Rasmussen,
1950). This profound interconnection between the brain and the hands means “that the hands are
not simply a valuable place to get information ‘from’, or to manipulate objects ‘with’, but also that
thinking with the hands can have meaning in itself” (Gauntlett, 2007, p. 130).
Descriptive imagination is the kind of imagination we use to “evoke images that describe a complex
and confusing world “out there””; it also enables us to make sense of it and to see new possibilities
and opportunities (LEGO SERIOUS PLAY, 2002, p. 14).
While descriptive imagination allows us to see what is there in a new way, creative imagination is the
kind of imagination that allows us to see what is NOT there, i.e., to create something really new. It is
the essential feature of visioning, brainstorming, thinking “out of the box”.
While creative imagination adds new elements to what is already there, “challenging imagination
starts from scratch and assumes nothing”. Making often use of deconstruction and sarcasm, through
challenging imagination “we negate, contradict, and even destroy the sense of progress that comes
from descriptions and creativity” (LEGO SERIOUS PLAY, 2002, p. 16).
7 | Page
S-PLAY Lego Serious Play Learning for SMEs
The S-PLAY Project seeks to adapt an innovative learning process for the needs of SMEs. The
Project’s objectives are:
We have spoken to practitioners, trainers, business support organizations, and SMEs to determine
their training needs which might be addressed with Serious Play. Based on this research, we have
designed workshop content and instructor guidelines for SME-specific modules of Serious Play.
The following materials are for use by business facilitators and trainers in SME environments. They
provide outlines for the use of the material as well as exemplars. These materials should provide a
framework which allows facilitators to start running LSP workshops. As facilitators gain experience,
the key principles underlying workshop design are provided so that they can start to design their own
LSP workshops within the framework provided.
It should be stressed that the materials provided here represent only a small sample of the full range
of capabilities of the full LSP programme. These materials have been designed for use by experienced
business consultants, who have had little or no experience with the LSP method. The materials have
been designed specifically with SMEs in mind.
8 | Page
Identifying Training Needs in SMEs
This section provides resources to help identify areas of business function within SMEs that might be
supported by use of the LSP method. The first of these is the results of a stakeholder consultation
across 5 European countries. More specific needs might be addressed by the use of the Needs
Analysis questionnaire. Additionally, LSP approaches to identifying training needs and designing
training programmes, using the LLED methodology have been included to provide a basis for the use
of further LSP workshops.
Consultation Process
Overview
This overview outlines the process involved in the selection of business areas for which to develop
LSP workshops for inclusion as exemplars in the S-Play LSP Facilitators Handbook and for pilot testing
with the 5 national workshops.
Process
There was some discussion as to the possible sources of data to identify the business needs of SMEs
in each of the partner countries. As might be expected the data available varied greatly from country
to country. Sources identified included: large scale national data from recent surveys; current data
from Chambers of Commerce and interview and survey data to be collected from SMEs and SME
advisory organisations. It was agreed that the variety of data sources across partners served to enrich
the data collection process rather than raise issues of homogeneity.
As such, each partner was tasked with collecting data from the most appropriate sources, to identify
the ten most pertinent business areas for development in SMEs. For example, partners such as IHK a
hub Vocational employment office called on their resources, records and expertise with VET
practitioners to identify the most important areas in the German context. UDUR in the UK carried out
discussions with SME managers and business advisory organisations to identify needs in the UK
context and USI and UITM were able to call on published research material within their own
countries to identify the relevant business areas in the Swiss and Polish contexts, respectively.
9 | Page
Fig 1 Shows a Word Cloud of the suggestions, after minor modifications for conformity of
terminology.
Figure 1 – Word Cloud of collated Areas for training and development across all partner countries
The suggestions from each country were collated and reviewed. General themes were identified and
broad categorisations of; Finance, Process, Product, Market and Personnel were generated. The
suggestions were then assigned to each of these categories. The most popular areas in each of these
categories were identified, thus producing a shortlist of business areas to be addressed in the
development of the pilot workshops. These were further filtered by their suitability to the LSP
method. Table 1 shows the emergent themes for consideration for the pilot workshops, following
the selection process outlined above.
Concept to Marketing
Quality / QA Manufacture Collateral Team Building
Branding / Project
Corporate Leadership /
Exit Strategy Identity Management
Self-regulation
10 | Page
Training Needs Analysis Tool
The following tool has been adapted from the benchmarking tool developed by IHK-
Projektgesellschaft mbH in Germany. It comprises a questionnaire along with a self evaluation
section to identify areas where training and development might be useful.
The checklist
Please answer the following questions critically and honestly. It should take around 10 minutes.
Customer and market
Do you know the market for your products or services?
1. Regional
2. National
3. Europe
4. Worldwide
Do you compare your products and services with the current requirements of the market?
1. No
2. I investigate online, at fairs and exhibitions.
3. I present myself on fairs and exhibitions.
4. I use all possibilities of product comparison.
Do you know the expectations of your customers?
11 | Page
Cooperation
How do you imagine cooperation for your enterprise?
1. As an exchange of experience
2. As cooperation in sections
3. As a work or tender community
4. Foundation of a common subsidiary for the execution of the cooperation
What significance does cooperation have for your enterprise?
Corporate management
Are there ideas of the development of the enterprise in the future?
12 | Page
Which instruments of audit do you mainly use?
1. None.
2. We use only spreadsheet analysis.
3. We have an accounting department.
4. As control and planning support.
How do you exchange information within the enterprise?
Employees
Are employees asked to think and told about the company future?
13 | Page
What do you think about the working atmosphere?
1. No
2. Only in the problematic cases.
3. We try, however, they take place irregularly.
4. Staff appraisals are held regularly.
Do you enable staff to work independently?
1. With us everybody knows what he has to do. We do not need regulations therefore.
2. We have clearly formulated work orders for the employees. Generally the tasks are
completed reliably.
3. We have clear aims and a clear distribution of responsibilities.
4. We have an enterprise model which is arranged around teamwork, centre or island concepts
which enables members of staff to work independently and outcome-oriented.
How do you assess the commitment and motivation of your employees?
14 | Page
Operational organisation
Do you have enough time to deal with the strategic development of your enterprise?
1. Telephone, fax.
2. Telephone, fax, e-mail.
3. Telephone, fax, e-mail, internet.
4. Telephone, fax, e-mail, internet, own website.
Sum
15 | Page
The evaluation
The answer options correlate with the following scores:
1) = 1 point 2) = 2 points 3) = 3 points 4) = 4 points
Fill in your points per question in the box on the right side of the question. Add up your
points per set of questions. Then use the following table to see what the traffic lights show
in the respective field.
Where do I stand?
Areas in which the traffic light is set on green basically run optimally. There should be no acute need for action.
Nevertheless you should watch out and react to changes early enough, better act then react.
16 | Page
Workshop Start-up
17 | Page
Workshop Preparation
Below is a Checklist to ensure you are well prepared to run your S-Play Workshop
18 | Page
Running a Workshop
The LSP methodology is based on the Core Process with a set of 3 Basic Values and 4 Essential Steps:
Core Process
LEGO SERIOUS PLAY “is a facilitated workshop, where participants are asked different questions in
relation to an ongoing project, task or strategy. The participants answer these questions by building
symbolic and metaphorical models of their insights in LEGO bricks and present these to each other”
(Kristiansen, Hansen & Nielsen, 2009).
LSP “offers a sophisticated means for a group to share ideas, assumptions and understandings; to
engage in rich dialogue and discussion; and to work out meaningful solutions to real problems”
(LEGO SERIOUS PLAY, 2010, p. 10).
2. Construction
Participants build their answer to the challenge using LEGO bricks. While building their models,
participants assign a meaning to them and develop a story covering the meaning. In doing so, they
construct new knowledge.
3. Sharing
Participants share their stories and the meanings assigned to their models with each other, and listen
to the stories of other participants.
19 | Page
4. Reflection
An LSP workshop typically takes from half a day to a couple of days. It always starts with a skills
building program, i.e., a set of exercises that aim at introducing participants to the method and
making them acquainted with it. Then, the ‘real’ workshop starts with the first exercise, which is
always an individual building exercise. After that, other exercises will follow: they may be individual
or collective.
20 | Page
Warm-up Bonding / Building tasks
The first task in these LSP workshops is always to allow participants to familiarise or re-familiarise
themselves with LEGO and playing with LEGO.
Build A Tower
Build a Tower (2 Minutes)
Make sure the task is exactly 2 minutes long, give warnings at 1 minute remaining, 30 seconds and
countdown the last 10 seconds.
On completion, look at each of the towers and congratulate the builders individually. Make a
judgement on which is the tallest.
Make the point that each of the towers is built in a different way and that each person uses LEGO in
a different way and each of these is equally valid.
If this is not the first time that participants have executed this exercise, you might add a ‘sting in the
tail’ by asking them to stand a mini-figure on the top of their model.
On completion, ask the participants to demolish the model. Explain that this is a very important part
of the process as it encourages them to recognise the attachment they have to the models they have
built.
Building Symbols
Ideal Boss
Build a model that represents your ideal boss (5mins)
Sharing
21 | Page
Summary and Guidelines
These tasks allow the participants to become familiar with building models which are slightly
abstracted. The models are more representational and less literal then many will be used to. This is a
development task which will lead participants towards building more metaphorical models later in
the process.
The facilitator might ask questions to clarify the meanings of different parts of the models. This may
be especially useful if there are aspects of the model which are unexplained. It is reasonable to
prompt for answers. ”What does that piece represent?” or ”Tell me more about the sticking out bit”.
Avoid leading questions, or value-laden questions e.g. ”Why is that bit so big?”; ”Do the wheels
represent mobility?”
A useful process is to encourage participants to assign meaning to models or aspects of models ‘ad
lib’. This might involve choosing a particular piece which may not have any initial particular
significance and asking “What if you had to give it some meaning? What could it possibly represent?”
A useful strategy is to allow participants to interpret each other’s model within their own context. In
either of the tasks above, ask the participants to get up and have a look at each other’s models. At an
appropriate moment, ask them to sit down at the model in front of them, ensuring it is not their own
and then explain it to the other participants in the normal way.
Make the point that this is the main theme of LSP. Participants have dealt with the unexpected and
they have been able to assign meaning to models. All participants have accepted the meanings which
have been presented. The point is made that the models have the meaning which has been assigned
to them.
Building Metaphors
Issues at Work
Build a model of an issue you are having at work (5 minutes)
22 | Page
Summary and Guidelines
These last two tasks represent the highest level of abstraction. In these tasks participants are
encouraged to build models of concepts rather than physical models.
As in the previous exercise, you might like to encourage participants to describe each other’s models.
However, try to keep this switching to just one task in each warm up session.
The tasks above comprise the warm up activities. They are examples of activities which are important
in developing building and storytelling skills in the participants. In general, just one task from each
section will suffice. When you are familiar with these tasks, you might wish to create your own
versions which develop the same skills and familiarity.
The following material represents the substance of this training package. It follows a logical
progression which has at its centre, the LLED methodology adapted for use in SMEs.
The order in which these are presented are merely a suggestion and in practice it may be more useful
to use these workshops as required in a specific context.
Workshop 1:Training Needs - is for use with the target group of employees, to identify the attitudes
of current staff, their professional aspirations and the means by which they feel these can be
accomplished.
Workshop 2: Training Programme Design – is for use with senior managers and those within the SME
with responsibility for the provision of training within the organisation. This Workshop is modelled
on LLED developed by the team at USI. It allows managers to design a specific training programme to
meet the needs identified perhaps in Workshop 1, or in the Training Needs questionnaire or by other
means.
Workshops 3 and 4: Marketing and Innovation – are practical examples of LSP workshops which can
be implemented to meet training needs or strategic development in those areas. The design of these
workshops is based on the LSP Real Time Strategy framework. They provide a template by which
other workshops can be designed.
23 | Page
Workshop 1- Identifying Training Needs
Build a model which represents how you see yourself in your role.
24 | Page
Place this model on the opposite side to the first model
Place all the models of current roles to one side of the Landscape table. Arrange
them in a way which shows how they are related to each other
Place all the models of future roles to the other side of the Landscape table.
Arrange them in a way which shows how they are related to each other
Add one connection from the models of Current Roles to the shared model of
Training strategy.
Add one connection from the shared model of Training strategy to the shared
models of Future Role
25 | Page
Completeness check 15-20 min
11.
Joint narrative 15 min
12.
Create a joint narrative which tells the story of your landscape which includes all
the components and connections you have created.
26 | Page
Workshop 2 – Designing Training Provision
27 | Page
Add these models to the middle of the Modeling Table, between staff
models and the shared model.
5. Methods and organizational aspects 5 min +
Build a model which represents a teaching strategy or an important sharing time
organizational aspect to take into account while designing the training
programme. It could be in terms of time, space, tools, teachers, etc.
For example, a participant could build a model of…
The tables’ disposition within the classroom
External speakers and invited teachers for specific subjects
Online web conferences with international experts
6. Landscaping 30 minutes
Arrange the content/method models so that you have a coherent
representation of how they relate to each other which shows how staff
will grow within the programme
7. External Agents 15 min +
Build a model of an external agent which obstructs or facilitates your sharing time
training programme
For example, a participant could build a model of
A training organization
An EU founded programme
Lack of time
8. Connections 15-20 min +
Link the models showing the most important connections. sharing time
Add up to two connections between any two models which represent
the most important relationships
9. Refine roles / the landscape/connections. 15-20 min
Identify and build, or modify existing models which are necessary to
complete your landscape. Modify the landscape and connections if
required
10. Completeness check 15-20 min
11. Joint narrative 15 min
Create a joint narrative which tells the story of your landscape which
includes all the components and connections you have created
28 | Page
Workshop 3 – Developing a Marketing Strategy
Markets 10 min +
3.
sharing time
Build a model representing a new or additional market to reach
29 | Page
Tools / Affordance 1 10 min +
5.
sharing time
Build a model representing one thing (a tool or affordance) that your
marketing strategy needs to have.
Tool: A website
Tool: A structured planning method (like SWOT analysis)
Tool: A survey on Marketing needs
Tool: Graphics design software
Tool: Office Software
(the preceeding sharing of models will clarify the difference)
Add these models to the middle of the Landscape, alongside those from
the previous task
30 | Page
Connections 15-20 min +
8.
sharing time
Link the models showing the most important connections.
Add one connection between one aspect of the Target Market and
some tool/affordance models
31 | Page
Workshop 4 – Nurturing Innovation
32 | Page
Desired outcome 15-20 min +
3.
Build a model representing innovation or an outcome of innovation. sharing time
For example, a participant could build a model of …
Product Innovation: Improved goods, in terms of quality,
range, shape and size.
Product Innovation: Improved services, in terms of quality
and range.
Process Innovation: improved production flexibility.
Process Innovation: increased production capacity.
Outcome of Innovation: Increment in total sales.
Outcome of Innovation: Internationalization (increased
involvement of SME in international markets)
Outcome of Innovation: Market leadership
Outcome of Innovation: Enhanced working environment
Outcome of Innovation: Reduced cost of products / services
Place these models on the opposite end of the Landscape Table.
Desired outcome shared model 15-20 min
4.
Arrange and modify the individual models from Exercise 2 (Desired
outcome) to create a single model of an environment with innovation
capability.
Tools and affordances for innovation 1 15-20 min +
5.
Build a model which represents an agent of an innovation strategy, sharing time
this may be an essential tool or affordance of an environment with
innovation capability
For example, a participant could build a model of….
Tool: Innovative and inspiring workspace
Tool: Market research / assessment
Tool: Core technologies and competencies
Tool: Financial Analysis
Tool: Production / Setup Plan
Affordance: Industry foresight (Understanding emerging
trends)
Affordance: Idea / Concept generation
Affordance: Flexibility
Affordance: Creativity
Affordance: Organizational Readiness
Add these models to the middle of the Modeling Table, between the
organisation identities and the shared model.
6. Tools and affordances for innovation 2 15-20 min +
Repeat this process, this time building a tool if you previously built sharing time
and affordance and vice versa.
Landscaping 15 minutes
7.
Arrange the tools and affordance models so that you have a coherent
representation of how they relate to each other.
33 | Page
Connections 15-20 min +
8.
Link the models showing the most important connections. sharing time
Add one connection between one of the identity models and one of
the tool/affordance models.
For example, a participant could link….
The ”range of services” with the “Market research /
assessment”
Add one connection between one aspect of the Shared model of an
environment with innovation capability and one of the
tool/affordance models.
For example, a participant could link….
A “Product innovation…” with the “Industry foresight”
“The underlying values of LEGO® SERIOUS PLAY® include the belief in the potential of people, and
also the belief that everyone within an organization can contribute to the discussion, solutions, and
outcomes.”
http://www.seriousplay.com
The purpose of this evaluation form, addressed to workshop participants, is to measure the success
of the workshops by tracking three key areas: the quality of the workshop sessions, the quality of the
facilitators themselves, and, most importantly, the effectiveness of the LSP methodology through the
outcomes achieved as a result of these sessions.
Success Criteria
By the end of a Lego Serious Play session, participants should come away with skills to communicate
more effectively, to engage their imaginations more readily, and to approach their work with
increased confidence, commitment and insight. Therefore success criteria for the effectiveness of LSP
were identified. The following table maps the LSP success criteria to specific questions on the
evaluation form.
34 | Page
LSP Success Criteria Measure
Individual
LSP Team
35 | Page
Evaluation form
A. Overall Evaluation
Strongly Disagree Undecided Agree Strongly
Disagree Agree
36 | Page
B. The Facilitator
1. Was
knowledgeable
about the subject
matter.
2. Was well
prepared and
organized
3. Explained the LSP
methodology /
process clearly.
4. Stimulated
interest in the
subject matter
37 | Page
C . The LEGO Serious Play Method
1. My insight,
knowledge and
ideas were
brought fully to
the table.
2. I received insights
and
acknowledgement
s from team
members on own
strengths
3. I fully
comprehended
other participant’s
insight,
knowledge and
ideas (including
team roles,
relationships and
culture)
4. I experienced new
knowledge
5. I developed
clearer
perceptions and
greater awareness
of organizational
needs and the
variety of
possibilities
6. Create an
individual and
common
understanding of
goals
7. I felt a stronger
commitment to
take action in
accordance with
what was shared
38 | Page
Strongly Disagree Undecided Agree Strongly
Disagree Agree
8. I created a social
bond and
increased the
shared sense of
responsibility.
9. All participants
expressed
themselves
openly, honestly,
and directly.
10. My participation
contributed to the
outcomes
achieved with my
insights
knowledge and
ideas.
11. All participants
contributed to the
outcomes
achieved with
their insights
knowledge and
ideas
12. Overall, I’m
satisfied by the
outcomes of this
workshop
39 | Page
D. Discussion / Suggestions
40 | Page
Workshop reporting
After the workshop, the LSP facilitator might produce a report which summarises
the results. Including; context, goals, participants, models (keywords, descriptions, images),
Executive summary
Table of content
Context
Description of the company and of the project
Goals
Of the project
Of the session
Participants
Complete list with names and functions, if possible a group picture
Your role
Models: keyword, description, picture, author, general comments
Users
Models: keyword, description, picture, author, general comments
Landscape
Narrative, general comments
Connection landscape
Narrative, general comments
Conclusions
Main results
41 | Page
References
Boje, D. (1991). Organizations as Storytelling Networks: A Study of Story Performance in an Office-
supply Firm. Administrative Science Quarterly, 36, 106-126.
Gauntlett, D. (2007). Creative Explorations: New Approaches to Identities and Audiences. London –
New York: Routledge.
Kristiansen, P., Rasmussen, R. (2014). Building a better business using the Lego Serious Play Method.
Hoboken, NJ: Wiley.
Kristiansen, P., Hansen, P.H.K., & Nielsen, L.M. (2009). Articulation of tacit and complex knowledge.
In P. Schönsleben, M. Vodicka, R. Smeds, & J. Ove Riis (eds.), 13th International Workshop of the IFIP
WG 5.7 SIG. Eidgenössische Technische Hochschule Zürich, Laboratorium für Lebensmittel-
Verfahrenstechnik, 77-86. Retrieved online at:
https://wiki.aalto.fi/download/attachments/77110855/L2_Kristiansen_Hansen_Nielsen_2009.pdf
(last access: December 14, 2013).
LEGO SERIOUS PLAY (2010). Open Source Introduction to LEGO SERIOUS PLAY. Retrieved online at:
https://dl.dropboxusercontent.com/u/5032997/LEGO%20Serious%20Play%20OS/LEGO%C2%AE_SER
IOUS_PLAY_OpenSource.pdf (last access: February 27, 2015).
Rasmussen (2006). When you build in the world, you build in your mind. Design Management
Review, 17(3), 56-63.
Rasmussen Consulting (2012). The Science Behind the LEGO SERIOUS PLAY method. Retrieved online
at:
http://seriousplayground.squarespace.com/storage/The%20Science%20Behind%20the%20LEGO%20
SERIOUS%20PLAY%20Method.pdf (last access: February 27, 2015).
Schon, D. (1971). The Reflective Practitioner: How Professionals Think in Action. New York, NY: Basic
Books.
42 | Page