District-Mechanics Sudoku
District-Mechanics Sudoku
(District Level)
SudoKu
SUDOKU is derived from the Japanese words “SUUJIWA DOKUSHI I KAGIRU” which means “the digits
must be single” or “the digits are limited to one occurrence.”
Mechanics:
Elementary Level
1. The contest is open for grades 3 to 6. The contestant should be a bona fide pupil enrolled in the
current school year of the participating school.
2. Each participating school shall have one student-contestant per grade level. Districts with less than
16 schools may opt to consider more than one participant per school.
3. The Top 5 declared winners per grade level in the district will then compete to the division level.
4. Among the TOP 5 district winners, if ever there are two or more coming from the private schools,
only one from them (whoever ranks higher) will advance to the division level. The next in rank from
public school/s will then complete the five qualifiers.
Secondary Level
1. The contest is open for grades 7 to 12. The contestant should be a bona fide pupil enrolled in the
current school year of the participating school.
2. There will be no district elimination round.
3. Each participating school shall have one student-contestant per grade level who will compete in
the division level.
There will be three elimination rounds in the competition:
Round 1 – EASY ROUND (15 minutes) Each contestant will solve one SuDoKu Easy Level. Only the top
7 contestants can proceed to Round 2. No tie breaker in case of tie.
Round 2 – AVERAGE ROUND (30 minutes) The top 7 will solve one SuDoKu Average Level. Only the top
5 contestants can proceed to Round 3. No tie breaker in case of tie.
Round 3 – DIFFICULT ROUND (40 minutes) The top 5 contestants will solve only one SuDoKu Difficult
Level. Each contestant will be ranked according to the time consumed in the puzzle. Only the Top 3 shall
be declared as winners.
1. The SuDoKu grid will be provided during the contest proper by the Division Math Olympics
Committee.
2. The contestants will only be allowed to bring a pencil or a ball pen in their assigned room.
3. The time starts immediately after the contest administrator announces the GO signal.
4. The contestants shall immediately submit their solved SuDoKu and the contest administrator will
record the time consumed for each contestant. Once recorded, submitted answered Sudoku will be
considered final and the contestant is not allowed to make any further changes.
5. The time keeper says “STOP” as the time allotted to solve the puzzle in each round expires.
Contestants who failed to solve the puzzle within the given time must submit their output to the
contest administrator right after the STOP signal has been announced.
6. The SuDoKu puzzle is said to be solved after filling all the sub grids, each with the numbers 1 to 9
in proper arrangements. Each row and column contains the numbers 1 to 9.
7. Puzzles with wrong solution but submitted ahead of the time limit and puzzles that remain unsolved
after the time limit expired will all be subject for point system. Point system shall be done by
checking number entry in each blank cell of the puzzle and counting the number of correct
answers. Each correct entry in the blank cell corresponds one point. Point system shall only be
applied to fill in vacant slots of qualifiers for the next round. Contestants with higher points will
complete the list of qualifiers.
8. Numbers written whether in pencil or ball pen and in whatever sizes shall be deemed final and
constitutes an answer of the puzzle grids. Each box must have only one number entry. Erasures
are allowed as long as the final answer is clear and will not confuse the checker.
9. Winners will be determined through the consumed time in solving the SuDoKu puzzle or/and by
point system. Any contestant who have consumed the least time in solving the puzzle in the final
round will be declared winner. In case when no top 3 finishers have been declared before the time
limit in the final round, point system will determine the winners. In case of tie in the final round, tie
breaker will be done through the following:
a. least sum of ranks in three rounds between contestants involved in the tie
b. cumulative time recorded after three rounds (non-time-beater contestant in a round will use
the time limit as his/her recorded time plus 5 seconds for every incorrect data entry)
c. tossing a coin
10. The decision of the contest administrator/s is official and final.