Hostage Chess Book
Hostage Chess Book
be played with a standard chess set. Mating attacks are the norm.
Anyone can hope to discover new principles and opening lines.
Grandmaster Larry Kaufman
2008 World Senior Chess Champion
— Probably the most remarkable chess variant of the last fifty years.
Captured men are hostages that can be exchanged. Play is rarely less
than exciting, sometimes with several reversals of fortune. Dramatic
mates are the rule, not the exception.
D.B.Pritchard
author of “The Encyclopedia of Chess Variants”
Website:
www.hostagechess.com
Hostage Chess
John Leslie
Contents
Chapter 1
Introducing “Hostage” 5
Chapter 2
Illustrative Games 59
Chapter 5
Introducing “Hostage”
Starting with all the normal rules of chess, the normal chessboard,
and the normal thirty-two chess pieces in their normal starting posi-
tions, Hostage Chess adds rules about hostages. That means all chess
pieces — usually just called “men” , so that even a queen is a “man” —
that have been captured during the game and haven’t yet been rescued.
Prisons for captured men are at the side of the board, each near
its owner’s right hand. They are simply areas, right next to the board,
where the players “imprison” all captured men, keeping them fully
visible — so prisons have no walls and roofs. Until captured men are
placed in them as “hostages” waiting to be exchanged, the prisons
are just empty areas on the dining table, coffee table or whatever else
is the thing on which the board rests.
There are airfields as well, each near its owner’s left hand. Once
5
again, they are simply areas right next to the board. (It’s a good idea
to put things like saucers, plates or beer mats in these areas, to help
you to remember that they are airfields and not prisons, but you don’t
have to.) Any men in the airfields were sent there when released from
prison, so they don’t need to be “paid for”. No longer hostages, they
have become paratroops ready for action.
The full rules of the game will be explained later. Here, though,
are the TWO MAIN NEW RULES which make Hostage Chess
so different from normal chess.
6
(Black’s prison, holding the (Black’s airfield, at present
captured white bishop) empty, shown by a double line)
cuuuuuuuuCuu
B{rdbdk4wd}
{dp0wdpdp}
{whqdp0wg}
{0wdpdwdw}
{Pdw)wdBd}
{dwdw)w)w}
{w)PHN)w)}
{$wdQIRdW}n
llvllllllllV
(White’s airfield, also (White’s prison, holding
empty) the captured black knight)
7
White’s turn has ended. The black knight has gone forward to Black’s
airfield, to “buy” the white bishop. The bishop had to parachute AT
ONCE, as Rule #1 said. It could parachute onto absolutely any empty
square, and it now threatens the queen. Should Black capture it?
There’s a far better move — a move using Rule #2. The airfield knight
is available for parachuting, and this looks the right moment for using
it to attack White’s king as in Diagram 2:
uuuuuuuuCuu
{rdbdk4wd}
{dp0wdpdp}
{whqdp0wg}
{0Bdpdwdw}
{Pdw)wdBd}
{dwdw)w)w}
{w)PHN)n)}
{$wdQIRdW}
llvllllllllV
Diagram 2
The knight has moved from Black’s airfield to the board. Black can
do nothing else in this turn, but wouldn’t want to anyway — for it’s
checkmate!
uuuuuuuuCuu cuuuuuuuuCuu
N{rdwiwdn4} N{rdwiwdn4}
{0p0bgp0p} {0p0bgp0p}
{wdndqdwd} {wdndQdwd}
{dwdQ)wGw} {dwdw)wGw}
{wdwdwdwd} {wdwdwdwd}
{dw)wdNdw} {dw)wdNdw}
{PdPdP)P)} {PdPdP)P)}q
{dwdRIBdR}pp {dwdRIBdR}pp
llvllllllllV llvllllllllV
3. To stop mate by the white queen, 4. White has captured Black’s queen, so it
Black has taken the queen from his has returned to being a hostage.
airfield and dropped it to defend his
threatened bishop. (The black queen
could have been left in the airfield, but
Black wanted to use it at once.)
9
cuuuuuuuuCuu cuuuuuuuuCuu
NQ{rdwiwdn4} NQ{rdwiwdn4}
{0p0bgw0p} {0p0bGw0p}
{wdndpdwd} {wdndpdwd}
{dwdw)wGw} {dwdw)wdw}
{wdwdwdwd} {wdwdwdwd}
{dw)wdNdw} {dw)wdNdw}
{PdPdP)P)}q {PdPdP)P)}qb
{dwdRIBdR}pp {dwdRIBdR}pp
llvllllllllV llvllllllllV
5. White’s queen has itself now been 6. White has captured and imprisoned a
captured and imprisoned. black bishop, and attacks the black king.
cuuuuuuuuCuu cuuuuuuuuCuu
NQ{rdwdwdn4} NQ{rdwdwdn4}
B{0p0biw0p} B{0p0Riw0p}
{wdndpdwd} {wdndpdwd}
{dwdw)wdw} {dwdw)wdw}
{wdwdwdwd} {wdwdwdwd}
{dw)wdNdw} {dw)wdNdw}b
{PdPdP)P)}qb {PdPdP)P)}qb
{dwdRIBdR}pp {dwdwIBdR}pp
llvllllllllV llvllllllllV
7.The king has captured the attacker — 8. White’s rook has captured Black’s bishop,
but shouldn’t the knight in the corner giving check.
have made the capture? Well, Black
feared an exchange of hostage bishop
for hostage knight, the rescued knight
then dropping to attack king and rook
simultaneously.
10
cuuuuuuuuCuu cuuuuuuuuCuu
NQ{rdwdwdn4} Q{rdwdwdn4}b
BR{0p0kdw0p} BR{0p0kdw0p}
{wdndpdwd} {wdndpdwd}
{dwdw)wdw} {dwHw)wdw}
{wdwdwdwd} {wdwdwdwd}
{dw)wdNdw}b {dw)wdNdw}
{PdPdP)P)}qb {PdPdP)P)}qb
{dwdwIBdR}pp {dwdwIBdR}pp
llvllllllllV llvllllllllV
9. The black king has captured the rook. 10. White has pushed an imprisoned bishop
The king is in great danger because a into Black’s airfield, rescuing a knight (of
queen-for-queen hostage exchange is equal value to the bishop) and dropping it
possible. so as to give check.
cuuuuuuuuCuu cuuuuuuuuCuu
Q{rdkdwdn4}b QR{rdkdwdn4}bb
BR{0p0wdw0p} {0p0Bdw0p}
{wdndpdwd} {wdndpdwd}
{dwHw)wdw} {dwHw)wdw}
{wdwdwdwd} {wdwdwdwd}
{dw)wdNdw} {dw)wdNdw}
{PdPdP)P)}qb {PdPdP)P)}q
{dwdwIBdR}pp {dwdwIBdR}pp
llvllllllllV llvllllllllV
11. The black king has fled, but the 12. Another exchange of hostages. White
square chosen for the flight is no safer pushed a bishop into Black’s airfield, rescu-
than any other. ing and dropping a bishop to attack Black’s
king once again. White now has two white-
square bishops, but that’s legal.
cuuuuuuuuCuu cuuuuuuuuCuu
QR{rdwiwdn4}bb R{rd iQdn4}bb
{0p0Bdw0p} {0p0Bdw0p}q
{wdndpdwd} {wdndpdwd}
{dwHw)wdw} {dwHw)wdw}
{wdwdwdwd} {wdwdwdwd}
{dw)wdNdw} {dw)wdNdw}
{PdPdP)P)}q {PdPdP)P)}
{dwdwIBdR}pp {dwdwIBdR}pp
llvllllllllV llvllllllllV
13. The king has run away once more. 14. Then came the queen-for-queen hos-
Unfortunately, nowhere was safe. tage exchange. Pushing the black queen into
his opponent’s airfield, White rescued and
dropped his own queen, with checkmate.
11
The fascination of Hostage Chess
The two games play very similarly. For instance, both often end
in long sequences of checks. Also both can lead into forests so thick
that nobody can see far through them. A beginner at Hostage Chess
can hope to ambush even the most expert players of today.
That’s where much of the fascination of Hostage lies. Added to the
usual difficulties of western chess, there’s the need to imagine what
could happen if hostages were exchanged and parachuted. Mightn’t
you think, then, that weaker players would stand much less chance
12
than usual? In fact quite the opposite is true. Expertise in the ortho-
dox western game — orthochess for short — does carry over strongly
into Hostage. Here, however, daring and luck often triumph over
talent, experience and careful calculation. At orthodox western chess,
in your typical small-town club of ten to twenty members, the best
player could probably beat the worst player fifty times in a row. Not
much fun to be had from that! In Hostage, in contrast, a player of
very ordinary skill will have entertaining fights against the world’s
strongest, with real chances of winning from time to time.
After I’d dreamed up the central idea of the game — exchanging
prisoners and then parachuting them — the rules more or less wrote
themselves. Anything much different would have led to something
obviously inferior. Then I tested the game with my friend Roger
Smook whose passion in life is chess. He is about as strong as you
can get without becoming a professional and spending years studying
the openings.
It isn’t just the difficulty of predicting what will happen that makes
Hostage so intriguing. There is also the fact that having the initiative,
having an attack so strong that your opponent cannot disregard it,
can be much more important than being ahead in material. There’s
the fact, too, that after an attack has failed its intended victim will
typically have built up “airfield” forces for a dangerous counterattack.
Battles frequently include many checks in swift succession. Multiple
13
sacrifices are often made. It may be impossible to calculate whether
they will work. This game can be just too difficult for calculations!
Sacrifice you must, or you will surely lose. But if the checks and the
sacrifices don’t end in victory it will be your turn to try living through
a storm.
Hostage is above all a friendly game. When defeated you can very
often blame it on bad luck. Only demons could have calculated all the
15
variations in detail. This is one of the few games that remain intriguing
when you play “left hand against right”: controlling both armies, you
know each side’s plans, but there’s often no knowing whether they will
work. In Hostage you can lose (yes, even to a much weaker player)
without feeling bruised. You can genuinely admire the surprising
fashion in which you got mated. If, though, you find yourself beaten
with depressing regularity by some very strong opponent then don’t
hesitate to accept a handicap. Before starting the next battle remove
a hostile knight, bishop or rook from the enemy ranks and place it
in your prison.
Games usually end after fewer moves than in orthochess, but a time
limit of fifteen or twenty minutes for each player can still produce an
extremely tense struggle since it is so easy to blunder, so hard to see
beyond the next three or four moves. For a satisfying contest without
clocks, allow at least fifty minutes.
Many thanks to all the players whose enthusiasm, comments and game
annotations helped the book to move forward, and above all to Brad
Arnold, Josh Biedak, Hal Bond, Peter Coast, Paul Connors, Lawrence
Day, Fergus Duniho, Robert Hamilton, Larry and Ray Kaufman, Tom
Leslie, Adam Lisiewicz, David Plaxton, David Pritchard, Roger Smook,
Kevin Spraggett, Jed Stone, Alex Thompson and Paul Yearout.
17
Chapter 2
(1) Each player owns two areas at the side of the board: a prison for
“hostages” — captured enemy men — near the player’s right hand,
and an airfield near the player’s left hand.
Pawn jumps from the second rank, and acts of castling, may
involve men that reached their squares by being parachuted onto
them, no matter where they were positioned before they became
hostages.
(4) A pawn can promote only by changing places with a queen, rook,
bishop or knight in the enemy prison. The player, not the owner of
the prison, chooses the piece for this changing of places if more than
one piece is available. Unless the prison contains such a “promotion
piece”, a pawn one step away from promoting is totally frozen. Unable
to move forward, it cannot even give check. Similarly, it cannot attack a
square so as to prevent castling.
— To put men you capture into your prison, just place them beside
the board near your right hand. For the airfields, use beer mats, sau-
cers, plates or other flat objects: books, perhaps. This is not a rule but
19
it can be of great help. (Without my beer mats, I can’t keep track of
what’s happening.)
20
a bishop was a black-square bishop or a white-square bishop before
being captured. A bishop can always be dropped onto any vacant
square. How that square is colored makes no difference.
— Since all the rules of western chess apply except when otherwise
stated, a pawn that could be taken en passant must have reached its
present square by jumping two steps forward. If dropped onto that
square, it is safe against en passant capture.
— The only slightly tricky rule is the one about pawn promotion.
Promotion is always by moving to the very far end of the board and
then immediately changing places with a piece in the enemy prison.
As well as ensuring that no man ever falls out of the game entirely,
this means there is never any need to borrow additional units (new
queens or other pieces) from a second boxful of chessmen. It also means
that a pawn one step away from promoting can be less strong than
it seems. Any such pawn may find itself unable to move forward or
even to give check because there is no imprisoned piece with which
it could change places. And even when it can move forward, it may
be able to promote only to something fairly useless. Consequently,
dropping pawns in the hope of promoting them isn’t a tactic powerful
enough to dominate and unbalance the game.
21
theory” and this is what allows it to give check.
22
enemy prison.
For people new to the algebraic system, here are more details.
Squares are given by rank and by file. Ranks range from 1, nearest
to White, to 8 which is nearest to Black. Files start with a, which is
to White’s left, and end with h, to White’s right. R d5 means that a
rook moves to square d5. If two rooks can travel to this square, you
must specify the file or the rank from which the journey starts, as in
R(h)d5 or R(3)d5. Capturing is shown by “x” followed by the square
on which the capture is made, as in R xb3, and any doubts about
which piece does the capturing are once again removed by specifying
file or rank, as in R(f)xb3 or N (6)xh7. A pawn move to square d3
might be recorded as P d3 but it is usual to write d3 only, leaving out
the symbol “P”, while exd3 means that a pawn on the e-file captures
on d3. An e-file pawn’s en passant capture of a pawn which jumped
over square d3 is shown as “exd3 e.p.”. Castling is O-O if kingside,
O-O-O if queenside. Check is + or else ch., or perhaps dis.ch. or
dbl.ch. for discovered check and double check. Moves are given in
numbered pairs. When mentioning just one move you insert dots,
as in 7...N c6, if it is a move by Black.
23
cuuuuuuuuCuu cuuuuuuuuCuu
{rhb1kgn4} {rhb1kgw4}
{0p0w0p0p} {0p0w0p0p}
{wdwdwdwd} {wdwdwhwd}
{dwdpdwdw} {dwdPdwdw}
{wdwdPdwd} {wdwdwdwd}
{dwdwdwdw} {dwdwdwdw}
{P)P)w)P)} {P)P)w)P)}
{$NGQIBHR} {$NGQIBHR}p
llvllllllllV llvllllllllV
1 e4 d5 White’s pawn goes to e4 and 2 exd5 Nf6 The e-file pawn captures on d5,
Black’s then goes to d5. and Black’s knight goes to f6.
cuuuuuuuuCuu cuuuuuuuuCuu
{rhb1kgw4} {rhb1kgw4}
{0p0w0p0p} {0pdw0p0p}
{wdwdwhwd} {wdpdwhwd}
{dwdPdwdw} {dwdPdwdw}
{wdPdwdwd} {wdPdwdwd}
{dwdwdwdw} {dwdwdwdw}
{P)w)w)P)} {P)w)w)P)}
{$NGQIBHR}p {$NGQIBHR}p
llvllllllllV llvllllllllV
3 c4 A white pawn advances. 3...c6 So does a black one.
cuuuuuuuuCuu cuuuuuuuuCuu
{rhb1kgw4} P{rdb1kgw4}
{0pdw0p0p} {0pdw0p0p}
{wdPdwhwd} {wdndwhwd}
{dwdwdwdw} {dwdwdwdw}
{wdPdwdwd} {wdPdwdwd}
{dwdwdwdw} {dwdwdwdw}
{P)w)w)P)} {P)w)w)P)}
{$NGQIBHR}pp {$NGQIBHR}pp
llvllllllllV llvllllllllV
4 dxc6 The d-file pawn captures on c6. 4...Nxc6 A knight takes revenge.
24
cuuuuuuuuCuu cuuuuuuuuCuu
{rdb1kgw4}p {rdb1kgw4}p
{0pdw0p0p} {0pdw0p0p}
{wdndwhwd} {wdwdwhwd}
{dwdPdwdw} {dwdPdwdw}
{wdPdwdwd} {wdPhwdwd}
{dwdwdwdw} {dwdwdwdw}
{P)w)w)P)} {P)w)w)P)}
{$NGQIBHR}p {$NGQIBHR}p
llvllllllllV llvllllllllV
5 (P)*d5 Exchange of hostage pawns, 5...Nd4
White’s rescued pawn dropping on d5.
cuuuuuuuuCuu cuuuuuuuuCuu
{rdb1kgw4}p {rdb1kgw4}
{0pdw0p0p} {0pdw0p0p}
{wdwdwhwd} {wdwdwhwd}
{dwdPdwdw} {dwdPdwdw}
{wdPhwdwd} {wdPhwdwd}
{dwdwdNdw} {dwdwdNdw}
{P)w)w)P)} {P)p)w)P)}
{$NGQIBdR}p {$NGQIBdR}p
llvllllllllV llvllllllllV
6 Nf3 6...*c2 The pawn from Black’s airfield
drops on c2. Wrongly thinking the
queen is lost, White resigns. (In real-
ity, the queen is in no immediate danger
since the black pawn cannot promote —
there is no imprisoned black queen,
rook, bishop or knight with which it
could change places — and therefore
cannot move forward.)
Here is all of the game whose final moves were shown in chapter
one: 1 d4 d5 2 Nc3 e5 3 dxe5 d4 4 Nf3 dxc3 5 Qxd8+
Kxd8 6 Bg5+ Be7 7 bxc3 Nc6 8 Rd1+ Bd7 (this was the
position in the first diagram given in chapter one) 9 (Q)Q*d5 Q*e6
10 Qxe6 fxe6 11 Bxe7+ Kxe7 12 Rxd7+ Kxd7 13 (B)N*c5+
Kc8 14 (B)B*d7+ Kd8 15 (Q)Q*e8 mate.
25
Finally, here is a game in which the pawn promotion rule features
very interestingly. It starts 1 e4 e5 2 Nf3 Nc6 3 Bc4 f5 4 d3
f4 5 d4 Nxd4 6 Nxd4 exd4 7 Qxd4, and then comes:
cuuuuuuuuCuu cuuuuuuuuCuu
PN{rdb1kgw4} N{rdb1kgw4}p
{0p0pdw0p} {0p0pdP0p}
{wdwdwhwd} {wdwdwhwd}
{dwdwdwdw} {dwdwdwdw}
{wdB!P0wd} {wdB!P0wd}
{dwdwdwdw} {dwdwdwdw}
{P)Pdw)P)} {P)Pdw)P)}
{$NGwIwdR}pn {$NGwIwdR}n
llvllllllllV llvllllllllV
7...Nf6 This is the position just before 8 (P)*f7+ White now pushes an impris-
the first hostage exchange. Black uses his oned pawn into the enemy airfield,
seventh move to advance his knight. buying a pawn which parachutes with
check. The check is a real check, not just
a pseudo-check, because the pawn is
in theory able to promote to knight by
changing places with the imprisoned
white knight. Th is allows it to move
forward.
cuuuuuuuuCuu cuuuuuuuuCuu
N{rdb1wgw4}p {rdb1wgw4}pn
{0p0piP0p} {0p0piP0p}
{wdwdwhwd} {wdwdwhwd}
{dwdwdwdw} {dwdwdNdw}
{wdB!P0wd} {wdB!P0wd}
{dwdwdwdw} {dwdwdwdw}
{P)Pdw)P)} {P)Pdw)P)}
{$NGwIwdR}n {$NGwIwdR}
llvllllllllV llvllllllllV
8...Ke7 The king moves out of check. 9 (N)N*f5+ Another exchange, this time
of hostage knights, and the king is in check
from a parachuted knight.
26
cuuuuuuuuCuu cuuuuuuuuCuu
{rdb1kgw4}pn {rdb1kgw4}pn
{0p0pdP0p} {0p0pdP0p}
{wdwdwhwd} {wdwdwhwd}
{dwdwdNdw} {dwdw!Ndw}
{wdB!P0wd} {wdBdP0wd}
{dwdwdwdw} {dwdwdwdw}
{P)Pdw)P)} {P)Pdw)P)}
{$NGwIwdR} {$NGwIwdR}
llvllllllllV llvllllllllV
9...Ke8 The king returns to the square on 10 Qe5+ The white queen gives check.
which it was in check earlier. Because
no longer able to promote to knight,
White’s pawn no longer attacks that
square. It’s pseudo-check only.
cuuuuuuuuCuu cuuuuuuuuCuu
{rdb1kdw4}pn {rdb1kdw4}pn
{0p0pgP0p} {0p0p!P0p}
{wdwdwhwd} {wdwdwhwd}
{dwdw!Ndw} {dwdwdNdw}
{wdBdP0wd} {wdBdP0wd}
{dwdwdwdw} {dwdwdwdw}
{P)Pdw)P)} {P)Pdw)P)}
{$NGwIwdR} {$NGwIwdR}b
llvllllllllV llvllllllllV
10...Be7 A black bishop blocks the check. 11 Qxe7+ Is it checkmate? It is. See the
next diagram.
cuuuuuuuuCuu
Q{rdbdkdw4}pn
{0p0p1P0p}
{wdwdwhwd}
{dwdwdNdw}
{wdBdP0wd}
{dwdwdwdw}
{P)Pdw)P)}
{$NGwIwdR}b
llvllllllllV
Black would like to play ...Qxe7, cap- .. Never forget: WHEN IN
turing the white queen and creating PSEUDO-CHECK FROM A PAWN,
this situation. But the move would be YOU CAN CAPTURE ONLY PAWNS
illegal, for it would simply replace one — unless, of course, you capture with your
check by another. That’s because the pseudo-checked king, which gets you out of
white pawn, suddenly able to promote the pseudo-check. (You can capture pawns
to queen, would be giving a real check because a pawn cannot “promote to pawn”
— not just the pseudo-check it was by changing places with a captured pawn.)
giving previously.
27
To end the chapter, here is a rules summary for sending to your
friends:
I. Each player owns two areas at the side of the board — a prison
for captured men, to the player’s right, and an airfield to the player’s
left. Imprisoned men have VALUES running from PAWN upwards
to KNIGHT-OR-BISHOP, then ROOK, then QUEEN.
or else (ii) rescue just one man from the enemy prison by transfer-
ring a man WHOSE VALUE IS EQUAL OR HIGHER from your
prison to the enemy airfield, then at once dropping the rescued man
onto an empty square,
or else (iii) drop a man from your airfield onto an empty square.
28
Chapter 3
Of course points given for material are only extremely rough guides
to who is ahead in the game. Far more clearly than in standard western
chess, who’s really winning depends on the details of the situation. In
Hostage the winner often puts a huge force into the enemy airfield
during a mating attack. All the same, you will be defeated if you
forget the typically great difference in power between airfielders and
30
mere men on the board.
Far the simplest way to find out who leads in material is as follows.
First, total the point values of each of the player’s PRISONERS, and
afterwards add a few extra points for each of the player’s AIRFIELDERS
on the scale given just a moment ago: Pawn 1; Knight 2; Bishop 1 1/2;
Rook 1 1/2; Queen 3. When you then compare the two player’s totals,
you get the right result for who is ahead, and by how many points.
(Much, much simpler than adding up the point values of all the men
on the board and then counting an airfield queen, for instance, as
“plus 12 points”.)
But shouldn’t your prisoners perhaps be counted a second time as well
since each of them, in addition to meaning that there’s one enemy man
fewer on the board, is also “cash” for ransoming a man imprisoned
by your opponent? The answer is a definite No. When all you can
do with a prisoner is exchange it for some man in the enemy prison,
“paying” equal or higher value—a rook to buy a rook, for instance,
or a rook to buy a pawn—then you cannot count the prisoner as pure
profit! Any enemies that you’ve imprisoned can in fact be constant
threats to you. Yes, you can picture them as money for purchasing
paratroops. But picture them also as bombs which could be purchased
by your opponent and dropped on you.
Still, taking another look at the prisoners can lead you to revise
your point totals in two ways:
Second, you should ask whether only one player has the chance
of forcing a hostage exchange. That’s often worth a point or two.
31
Suppose the enemy has imprisoned a knight and a pawn while your
prison contains just a rook. Your opponent cannot use the knight or
the pawn to buy the rook. You, on the other hand, can use the rook
to buy the knight or the pawn — which would usually be a poor
idea, yet there are many times when dropping a knight or dropping
a pawn can be crucial.
All the usual weaknesses of chess position are made worse when
paratroops can exploit them. Pieces become easier to fork or to skewer.
(A “fork” attacks two men simultaneously. A “skewer” attacks a man
which then can’t move without exposing another that lies behind
it.) Trappable men become more readily trapped. Unprotected men
become especially vulnerable, and it is more important than ever
to protect pieces with pawns rather than with other pieces. Being
mated on your back rank by rook or by queen can be harder to avoid
(although sometimes the reverse is true because men can be dropped
to prevent it). Threats of smothered mate become particularly severe.
A king tends to be in especially great trouble when enemy guns are
trained on neighboring squares, or when those squares are empty so
that paratroops can land on them. Castled positions that have been
weakened by pawn movements tend to collapse more frequently. And
as droppable forces grow larger, everything becomes more and more
tense. As soon as there are three or four “drops” you could make,
perhaps through exchanging hostages, look hard for a mating attack!
The Queen
33
All the same, having the enemy queen in your prison can often
be very useful: just about as useful, sometimes, as having an airfield
queen. This is because one of the most feared maneuvers in Hostage
Chess is the queen-for-queen hostage exchange. As soon as both
queens have left the board, being the player who made the first
queen capture can give you a winning advantage. You captured the
enemy queen; your opponent then captured yours; and now you can
exchange hostage queens and drop your queen first. Admittedly the
enemy queen (which has gone to the enemy airfield) is available for
dropping at once, but “at once” can be too late. An attack headed by
a parachuting queen is frequently so strong that not even another
parachuting queen can stem it.
Of course what’s crucial here isn’t actually who makes the first
queen capture. Instead it’s who gets to make the queen-for-queen
hostage exchange. A short game illustrates this: 1 e4 e5 2 Nf3
Nc6 3 Bc4 Nf6 4 Ng5 d5 5 exd5 Nxd5 6 Nxf7 (the “Fried
Liver Attack” of standard western chess) ...Kxf7 7 Qf3+ Ke6
8 (P)*f5+ Kf6 9 Qxd5 Qxd5 10 Bxd5 (now both queens
have been taken hostage) 10 ...Nd4. Black is threatening to mate
next move with ...(Q)Q*e2, but White gets there first, as follows:
11 (Q)Q*f7+ (the queen-for-queen hostage exchange, here made
by the second player to make a queen capture; this player goes on to
win almost at once) (Diagram 3)
cuuuuuuuuCuu
N{rdbdwgw4}qp
{0p0wdQ0p}
{wdwdwiwd}
{dwdB0Pdw}
{wdwhwdwd}
{dwdwdwdw}
{P)P)w)P)}
{$NGwIwdR}np
llvllllllllV
Diagram 3
34
11 ...Kg5 12 h4+ Kf4 13 g3+ Kg4 14 (N)N*e3 mate.
This was one of my earliest games of Hostage, and one of my son
Tom’s earliest wins.
35
use for ransoming anything, for who’d want to use a hostage queen
to ransom anything less than another queen? Yet planning to use a
hostage queen to ransom another queen is what a queen rampage is
all about, as he’ll shortly find out! (Diagram 5)
cuuuuuuuuCuu
PQ{rdw1kdn4}p
{dwdw)p0w}
{pdbdpdw0}
{dp0w)wdw}
{wdNdwdw)}
{dwdPdNdw}
{PGwdK)Pd}
B{$wdwdwdR}nb
llvllllllllV
Diagram 5
Black at once shoots down the nice path that has just been opened:
18 ...Qxd3+ (the queen sacrifice that starts the rampage) 19 Kxd3
bxc4+ 20 Ke3 (Q)Q*e4+ (return of the queen through a hostage
exchange) 21 Kd2 Qd3+ 22 Ke1 (N)N*c2 mate.
Imagine, for instance, that your prison holds an enemy rook and
nothing else. Your opponent’s prison contains a knight, a bishop and
a pawn. The airfields are empty. First thoughts suggest that you are
at quite a large disadvantage in material, which may well be true —
but in Hostage having the initiative can be vital, and here you have a
36
choice of three men to parachute while your opponent cannot parachute
anything. It might actually put you in the lead.
After your opponent has castled, you’ll often have a knight and a
bishop attacking the pawn that the enemy rook protects. If the king is
37
its only other protection, how about capturing that pawn? When the
little skirmish ended, an enemy pawn and rook would have entered
your prison while your knight and bishop had entered the enemy’s
prison. Who would have gained from the skirmish?
The Bishop
Like rooks, bishops tend to be less strong than in orthochess. The
board seldom empties enough to give them full freedom of movement.
Pawn drops can trap them, or at least block their lines of attack. They
are even none too strong as paratroops. If a dropped bishop attacks a
man, the defender can often get rid of the threat by dropping some-
thing to block the bishop’s line of fire — a solution unavailable when
the attacking piece is a knight instead. Admittedly bishops can be
especially useful because they can parachute onto any empty square
regardless of its color. In practice, though, this is often of little help.
For one thing, when you have bishops of the same square-color then
half the squares on the board cannot be reached by them. Sure enough,
38
they can protect each other — but so, too, can one of them obstruct
the other when it wants to retreat. As droppable pieces, therefore,
bishops tend to be less useful than knights.
This means it is often best to get your knights forward quickly and
then lose them in exchange for your opponent’s bishops. Always bear in
mind that when your opponent captures a knight while you capture a
bishop, you are the one getting the knight to parachute if hostage knight
and hostage bishop are exchanged.
Once again, though, all depends on the details of the situation.
A bishop drop will sometimes be much more useful than a knight
drop. In a far forward position and in company with a friendly pawn,
a dropped bishop can be very powerful, perhaps immobilizing the
enemy king.
A dropped bishop can also be used to pin the enemy queen. You can
sometimes set up a fatal pin in two stages. First you drop a bishop onto
a protected square, pinning the queen “absolutely”: it cannot legally
move out of the line of fire since the bishop would then be giving
check. Your opponent drops a knight, say, on the square between
the bishop and the queen. You capture the knight with the bishop.
The queen, capturing your now unprotected bishop, is thereby drawn
forward. And you next use the captured knight as cash for ransom-
ing the bishop — which you drop onto the same protected square as
before. It is now right up against the drawn-forward queen.
The Knight
39
Dropped knights can fork devastatingly. When a knight is in the
enemy airfield, would you be likely to place your king and queen so
that the knight could attack them simultaneously. Not unless it was
your first game of Hostage! When the enemy airfield is empty, how-
ever, it is easy to become careless. A knight takes a bishop of yours,
perhaps. You capture the knight. Your opponent captures something
protected by your queen. And now you see, too late, that if the queen
recaptures then it will fall to a bishop-buys-knight hostage exchange
and a fork from the knight when it parachutes. The knight entered your
prison as a bomb ready to be bought and then dropped on your head.
40
intruder, Black’s answer is ...(B)N*f2 mate.
The power of knights dropped one after the other features dramati-
cally in the following game: 1 e4 e5 2 Nf3 Nc6 3 Nc3 Nf6
4 d3 d5 5 exd5 Nxd5 6 Nxd5 Qxd5 7 (P)*e4 Qe6 8 Bd2
Bc5 9 a3 *g4 10 Ng1 O-O 11 g3 Nd4 12 Be3 (N)N*f3+
13 Nxf3 Nxf3+ 14 Ke2 (N)N*g1+ 15 Rxg1 Nxg1+ 16 Kd2
Nf3+ 17 Kc1 Bxe3+ 18 fxe3 (B)B*d2+ 19 Kb1 Bxe3
20 b3 (R)N*c3+ 21 Kb2 Nxd1+ 22 Rxd1 a5 23 c3 Nd2
24 c4 Bd4+ 25 Kc2 Nxf1. (Black has missed a quick win, for
25 ...Qxc4+ would have made his queen a rampager. If captured by
26 bxc4, it could have parachuted back through a queen-for-queen
hostage exchange, ...(Q)Q*b2 mate.) 26 Rxf1 (B)N*e3+ 27 Kb1
Qxc4 (Diagram 7)
cuuuuuuuuCuu
QP{rdbdw4kd}
P{dp0wdp0p}
{wdwdwdwd}
{0wdw0wdw}
{wdqgPdpd}
R{)PdPhw)w}
BB{wdwdwdw)}
NN{dKdwdRdw}n
llvllllllllV
Diagram 7
41
nothing else about the situation, which player should you prefer to
be? It is hard to say. One player has two droppable knights — knights
simply needing to be purchased with the “cash” of the knight and the
bishop. Since dropped knights tend to be so strong, that looks very
attractive. However, the other player can drop knight or bishop, or
first the one and then the other. Well, having more choice of what
to drop can be quite an advantage.
The Pawn
42
Here Black sees a chance to parachute a pawn check which draws
the white king forward into a mating attack: 23 ...(P)*h3+ 24 Kxh3
Bf5+ 25 *g4 (Q)Q*h5+ 26 R*h4 Bxg4+ 27 Kg2 B*h3+
28 Kh1 Bf3+ 29 Nxf3 Qxf3+ 30 (P)*g2 Qxg2 mate.
In some cases a king will be forced to capture a pawn even if it is
not giving check, because if left un-captured it would protect the drop
of some more powerful man. And sometimes two pawns will drop
one after the other, the first drawing the king forward and the second
bringing it still further forward or kicking it sideways to somewhere
more dangerous for it.
43
“Drop where your opponent wants to!” is important advice. If you’ve
filled a square with a paratrooper, no enemy man can parachute there.
Pawns are the men most often used in this connection. When wishing
to deny landing places to enemy paratroops, why use valuable pieces
if lowly pawns can do the job? An example comes from Diagram 9:
cuuuuuuuuCuu
BP{wdwdkgn4}
{dp0wdw0p}
{wdw0p1wd}
{dNdPdwdw}
{wdwdPdwd}
{dwHwdndp}
{P)Pdw)w)}p
{$wGQdRdK}rb
llvllllllllV
Diagram 9
Next imagine that, playing Black, you have castled kingside. Pro-
tected by a bishop, a pawn from the enemy airfield parachutes onto h6
to attack the castle. You play ...g7xh6. The protecting bishop captures
on h6. You next play ...(P)*g7, driving the bishop back to its original
44
position and rebuilding the damaged castle. Things are exactly as
they used to be except that you have “gained a tempo” since it is now
your turn to move, not your opponent’s.
Draw all the profit you can from the details of the pawn promotion
rule. In one game a pawn forked my rooks on their home rank. In
reply, I got rid of the sole piece in my prison — got rid of it by pushing
it into the enemy airfield, that’s to say, since I used it for ransoming a
hostage. The pawn was no longer able to capture anything because now
there was nothing to which it could be promoted. (Remember always
that a pawn one step away from promoting can make a capture only if
able to promote, and that it can promote only by changing places with
an imprisoned piece.) This little trick left me feeling so smug that in
the very next game I overlooked something crucial. An enemy pawn
promoted to knight. At once I took the knight with my queen. As I
saw things, moving my queen to a less threatening position had been
the enemy’s sole purpose in promoting that pawn. But unfortunately
the pawn had ended up where the promotion rule had sent it. I now
held it hostage in my prison. My opponent had been longing for a
pawn he could ransom. He had one now, and his next move was a
dropped-pawn checkmate.
45
13 O-O-O a6 14 R(d)e1 b5 15 h4 Bg7 16 h5 *h6 17 hxg6
fxg6 18 d5 (B)N*b4 19 cxb4 Nxb4 20 Qb1 (P)*c3 21 bxc3
Bxc3 22 *b2 Bg7 23 (P)*c3 Nxd3 24 Qxd3 *g4 25 Nd4
(B)N*f4 26 Qf1 g5 27 g3 Nxd5 28 B*b7 Nb4 29 cxb4
Bxd4 30 Bxa8 Bxb2+ 31 Kxb2 Qf6+ 32 B*c3 (N)N*a4+
33 Kb1 Qxc3 34 N*f6+ Kh8 35 (B)*g7+ (Diagram 10)
cuuuuuuuuCuu
PP{Bdwdrdwi}b
B{dw0bdw)p}
{pdw0wHw0}
{dpdwdw0w}
{n)wdPdpd}
{dw1wdw)w}
{PdwHw)wd}
{dKdw$QdR}rn
llvllllllllV
Diagram 10
Black decides to end the check by leaving the g7 pawn with nothing
to which it could in theory be promoted. He releases the imprisoned
white bishop, playing ...(B)N*a3+, and right away the game is over.
Because it no longer has the bishop as “promotion piece”, the white
pawn has become frozen. It no longer attacks the black king — so
it’s White who is in check, and checkmated!
46
Standard Chess Openings Can Fail
uuuuuuuuCuu
BP{rdwdkgw4}
{0p0q0w0p}
{wdw0whnd}
{dwdPdwdw}
{wdwdPGwd}
{dwHwdwdw}
{P)PdwdP)}
{$wdQIwHR}bp
llvllllllllV
Diagram 11
47
a pseudo-check and attack the pawn, for this just leads to 11 B*e6
Qd8 12 Bxd6. The bishop now cannot legally be captured since
this would turn the pseudo-check back into a real one. It can next
move to c7; the knight can advance to b5; etcetera.
Finally, here are three ways in which White can get into hot water
when playing the Ruy Lopez:
Trapping
We have just seen a bishop being trapped: a pawn pestered it, and
after it moved it was attacked by a second pawn arriving by air. Next,
here is a parachuted bishop helping to trap a queen. 1 e4 e5 2 Nf3
Nc6 3 Bc4 Be7 4 O-O Nf6 5 Nc3 O-O 6 d4 d6 7 Bg5
Bg4 8 Bxf6 Bxf6 9 h3 Bxf3 10 Qxf3 Nxd4 11 Qg4
(B)B*e6 12 Bxe6 fxe6 13 B*c4 (B)N*f4 14 (B)N*h5 Nxh5
15 Qxh5 (N)N*f4 16 Qg4 (Diagram 12)
Black plays ...B*h5, attacking the white queen and adding to the
48
cuuuuuuuuCuu
P{rdw1w4kd}b
{0p0wdw0p}
{wdw0pgwd}
{dwdw0wdw}
{wdBhPhQd}
{dwHwdwdP}
{P)Pdw)Pd}
NB{$wdwdRIW}
llvllllllllV
Diagram 12
49
pawns and then following the rule “Drop where your opponent wants
to!” therefore cannot help you. You can, however, buy the pawn in
the enemy prison with your knight, leaving your opponent without
any “cash” for a pawn-purchase.
50
Black plays ...Qxa4. The sequel is 18 bxa4 B*b2+ 19 Kb1
(N)N*a3 mate.
51
cuuuuuuuuCuu
N{rdbdrdkd}
{0w0ndpGp}
{w0 gwdp)}
{dQdNdwdw}
{wdw)w)wd}
{dw)wdw)q}
{PdPdndw)}
{$wGwdRIw}pp
llvllllllllV
Diagram 14
Exchanging Downwards
52
N*e3 8 Qcl Nxc2+ 9 Kdl exf6 10 e4 (B)N*e3+ 11 Ke2
dxe4 12 fxe4 (P)*d3+ 13 Kf2 Qxd4 14 B*f4 Ng4+ 15 Kg3
Qf2+ 16 Kh3 Be6 17 *f5 Nxal 18 fxe6 h5 (Diagram 15)
cuuuuuuuuCuu
PP{rdwdkgw4}
R{0p0wdp0w}
{wdwdP0wd}
{dwdwdwdp}
{wdwdPGnd}
{dwHpdwdK}
{P)wdw1P)}
{hw!wdBHR}b
llvllllllllV
Diagram 15
53
then doing decisive damage. If this sort of thing occurred often enough,
you’d hardly ever dare capture anything. Luckily it doesn’t. The vast
majority of good orthochess captures would be good in Hostage
Chess as well. Taking a rook at the cost of a mere bishop, or a queen
at the cost of a mere rook, is almost always worthwhile. Still, forcing
the capture of something which then returns to the board in some
crushing fashion is a classic Hostage Chess stratagem. Correspond-
ingly, a classic Hostage Chess blunder is taking something which then
returns to mate you — or, less dramatically, noticing too late that the
something had better not be taken, “too late” perhaps meaning when
you want to avenge the capture of a man.
the capturer. White has just made his nineteenth move. Black replies
19 ...Nxe3 (the incautious capture of the bishop). We then get
20 (B)N*h6+ Kf8 21 (N)B*g7 mate.
54
Attacking and Defending
55
Generally, the details of a long attack cannot be worked out in
advance. Hostage simply isn’t that sort of game. Its complexities are
altogether too great. For the reasons just now given, however, the
attacker tends to have quite an advantage. Attack, therefore, even if
you cannot predict exactly what will happen. Attack unexpectedly after
exchanging two or three men on the board — for men exchanged on
the board become new hostages ready to be ransomed. Remember that
you can often force a succession of exchanges on your opponent because
whenever a man is captured any failure to avenge the capture means
falling behind in material. Suppose, then, that you have two men in
your airfield and see three possible on-the-board exchanges, each able
to add a new inhabitant to the enemy prison while at the same time
giving you a hostage to use in ransoming that new inhabitant. This
means you could well have five droppable men for an airborne assault.
Correspondingly, if the enemy airfield also contained two men then
your opponent could probably mobilize an equally great force for an
airborne assault on you, unless you attacked first. Now, would your
king survive being assailed by five successive paratroopers?
Attacking, you will probably need to keep exchanging hostages, and
you may sometimes have to “exchange downwards” as when you use
a rook to ransom a bishop. All this will tend to build up a powerful
army in the enemy airfield. Meanwhile your own store of droppable
men will be shrinking, possibly all the way to zero. Never mind, for
with any luck you’ll soon be checkmating. Admittedly an attack can
fail, and then woe to the attacker who now faces numerous airfielders
and has nothing to drop in self-defense! But if regularly unwilling to
risk attacking, you will lose just as regularly. Hostage Chess seldom
rewards the meek.
Here come two games in which one side triumphs very quickly
through launching a series of checks. Please don’t think that most
Hostage struggles are as brief as these. A typical contest between
56
experienced players lasts a good twenty-five moves, and quite often
forty or fifty. Still, a flurry of checks will occasionally decide matters
at a very early stage. In the first game White wins in sixteen moves
only: 1 e4 e5 2 Nf3 Nc6 3 d4 d6 4 Bb5 a6 5 Bxc6+
bxc6 6 dxe5 dxe5 7 Qxd8+ Kxd8 8 Bg5+ f6 9 Nxe5 Ke7
10 (Q)Q*f7+ Kd6 11 Nc4+ Kc5 12 b4+ Kxb4 13 a3+
Kb5 14 Nc3+ Kc5 15 (N)B*b4+ Kd4 16 Be3 mate.
Next, here is a case where a player’s attack has failed. Fearing the
counterattack that is brewing, he resorts to an unusual defensive mea-
sure. Diagram 17 shows the position after White’s twenty-sixth move:
cuuuuuuuuCuu
PP{rdw1w4kd}
R{0pdwdp0p}
{wdw0wdwd}
{hw0wdwdw}
{wdwdPdwd}
P{dw)w!wdw}
BB{Pdwdp)w)}
NN{dw$wdbIw}nb
llvllllllllV
Diagram 17
57
Despite having his bishop right next to the white king, Black judges
his assault has faltered, and he fears the large force in White’s airfield
plus the two pawns that White could ransom. He therefore plays
26 ...Qg5+ which deflects the white queen and leads to a draw as
follows: 27 Qxg5 (R)N*h3+ 28 Kh1 Nxf2+ 29 Kg1 Nh3+
30 Kh1 Nf2+ etc.
Pushing the enemy army back can cramp it, giving you “a space
advantage”. Yet there can be an accompanying disadvantage, often
fatal. Your position comes to contain more landing spots for enemy
paratroops. More important, almost always, than gaining space, is
controlling squares close to your opponent’s king — possibly from
a distance but often better from nearby so that no drops can get in
your way. Yes, Hostage Chess attacks can seem to materialize out of
thin air. It helps make this game exciting even when beginners play
experts. But when one or two enemies enter the air around a king, it
is already getting too thick for him to breathe.
58
Chapter 4
Illustrative Games
I played in some of these games. For their spirited play and for
suggested annotations, warm thanks to the other players — Hal
Bond, Peter Coast, Tom Leslie, Frank Parr, David Pritchard, Roger
Smook, Paul Yearout.
Game (i): Short and sweet. White faces an opponent skilled enough
to win a large majority of their games. This, though, is one of his
defeats, brought about by White’s aggressiveness. Whenever given
an opportunity the weaker player must attack. 1 d4 f5 2 Bf4 Nf6
3 Nc3 e6 4 Nf3 b6 5 e3 Bb7. A bishop fianchetto like this
tends to work poorly in Hostage: the bishop often gets traded away,
after which the square it used to occupy becomes a weakness begging
to be exploited by pawn drops or knight drops. 6 Bd3 Be7 7 Nb5
d6 8 Qd2 Nh5 9 Bg3 Nxg3 10 hxg3 Nd7 11 O-O-O Nf6
12 Ng5 (Diagram 18)
cuuuuuuuuCuu
B{rdw1kdw4}
{0b0wgw0p}
{w0w0phwd}
{dNdwdpHw}
{wdw)wdwd}
{dwdB)w)w}
{P)P!w)Pd}
{dwIRdwdR}n
llvllllll
Diagram 18 llV
59
Black has stumbled into a severe problem. Defending his threatened
pawn with ...Qd7 would be useless since White’s knight would cap-
ture it anyway; the recapture ...Qxe6 would be answered by N xc7+,
a knight fork which wins the queen. He tries 12...(B)N*f8 but soon
gets into a mess: 13 B*f7+ Kd7 14 Qc3 Nd5. The attack on the
white queen threatens to win the g5 knight, but White replies vigor-
ously: 15 Nxe6. White has concluded that his king is more secure
than Black’s so that capturing second in an exchange of queens, and
therefore giving his opponent the first opportunity to exchange queen
hostages, will not put him at a disadvantage. Well, Black now doesn’t
like playing ...Nxe6 instead of going ahead with the queen exchange,
for White’s B xe6+ would then draw the black king forward. So
play continues as follows: 15...Nxc3 16 Nxd8 Rxd8 (White was
threatening (Q)Q*e8+ Kc8 18 Nc6+ Q*d8 19 Nxe7+ Kb8 20 Qxd8+
and mate next move) 17 Bxf5+ (N)*e6 18 B(5)xe6+ (keeping up
the checks so as to restrict Black’s options, a typical Hostage Chess
procedure) 18...Nxe6 19 Bxe6+ Kxe6 (the king has now been
drawn forward dangerously, but playing ...Ke8 instead would have
been answered by (Q)Q*f7 mate). White now has so much he can
parachute — the airfield knight, plus a bishop and a queen which
can be rescued through exchanging hostages — that Black’s position
looks fairly hopeless. (Diagram 19)
cuuuuuuuuCuu
QB{wdw4wdw4}
B{0b0wgw0p}
{w0w0kdwd}
{dNdwdwdw}
{wdw)wdwd}
{dwhw)w)w}
{P)Pdw)Pd}pp
N{dwIRdwdR}nq
llvllllllllV
Diagram 19
60
Black is all the more clearly in trouble after 20 N*f4+. He could
try 20 ...Kf6 or ...Kf5 (both answered by (Q)Q *e6+, and mate
next move by the rook) or 20...Kd7 (answered by 21 (N)B*e6+ and
then either ...Kc6, with mate by N xa7, or else ...Ke8 with mate by
(Q)Q*f7 ). What actually happened was 20...Kf7 21 (N)B*e6+
Kf8 22 (Q)Q*f7 mate. White’s onslaught ended with six checks
in a row, Black never getting a chance to counterattack. Notice how
quickly the black king was caught after being drawn forward.
Nice! Black threatens not only to take the rook but also to promote
to queen if his queen is now captured. 12 Nf3 Qxd3 (with the
same threat) 13 Rg1 Qxd5 (probably stronger would be 13...Qxd1+
14 Kxd1 (Q)Q*f1+) 14 Rxg2 Qxd1+ 15 Kxd1 (Q)Q*f1+. (What
if White had played 14 Qxd5? It looks better. After 14...exd5 15 Rxg2
the black queen would not have been able to parachute where it did,
and nowhere else seems as good. Parachuting on e4, for instance, could
61
be answered by *e2.) 16 Ne1 (P)*f2 17 (B)B*b5+ (Diagram 21)
cuuuuuuuuCuu
P{rhwdkgw4}b
{0pdwdp0p}
{whwdpdwd}
{dB0w)wdw}
{wdwdwdwd}
{dwdwdw)w}
P{P)wdw0R)}
QP{$NGKHqdw}
llvllllllllV
Diagram 21
White felt forced to sacrifice the bishop in this way, to break Black’s
attack. 17...Qxb5 18 Rxf2 Nc6 19 Nc3 Rd8+ 20 *d6 Qc4
21 *f4 (as well as defending the e5 pawn, this restricts the movements
of Black’s queen) 21...Bxd6 (with this sacrifice Black’s attack starts
up anew) 22 exd6 Rxd6+ 23 (P)*d3 Rxd3+ (violence, establish-
ing once again that Black knows about Hostage) 24 Nxd3 Qxd3+
25 Rd2 Qf1+ (Diagram 22)
cuuuuuuuuCuu
PB{wdwdkdw4}bp
PP{0pdwdp0p}
N{whndpdwd}
{dw0wdwdw}
{wdwdw)wd}
{dwHwdw)w}
{P)w$wdw)}
Q{$wGKdqdw}br
llvllllllllV
Diagram 22
62
Game (iii): Played by post, and with a major reversal of fortunes at
the end. 1 d4 d5 2 Nf3 c5 3 dxc5 Qa5+ 4 Nc3 Nf6 5 Be3
e5 6 Nxe5 Bxc5 7 Bxc5 Qxc5. If White next played 8 (B)B*a3
to attack the queen, the reply ...(P)*b4 would fork his knight and
the attacking bishop, so instead we get: 8 Nd3 Qe7 9 (P)*e5
Ne4 10 Nxd5. Black had in fact seen this far, and even further: he
expected 10...*d2+ 11 Qxd2 N xd2 12 N xe7 (so both queens would
have been taken hostage) ...N e4. He now changes his mind, however,
deciding that after the continuation 13 (Q)Q*a4+ Kxe7 14 Qxe4 his
exposed king would be in too much trouble; he pictures such things
as a ransomed white bishop dropping on d6. Hence he saves his queen
with 10...Qd8. (Diagram 23)
cuuuuuuuuCuu
B{rhb1kdw4}p
{0pdwdp0p}
{wdwdwdwd}
{dwdN)wdw}
{wdwdndwd}
{dwdNdwdw}
{P)PdP)P)}b
{$wdQIBdR}pp
llvllllllllV
Diagram 23
Yet now comes 11 e3, making an escape square for the king, and
Black sees too late that the knight on d5 is invulnerable because its
death through ...Qxd5 would be followed immediately by its rebirth,
(B)N*c7+, a knight fork of king and queen. So play proceeds: 11
...*d2+ 12 Ke2 (B)B*c4 (threatening to capture the knight with
the bishop instead) 13 f3 (if you take my knight, I’ll take yours, giving
me the chance to capture that horrible pawn) ...Qxd5 14 fxe4 Qxe5
(...Qxe4 would have led to (N)N*d6+ and loss of the queen) 15 B*d4
63
Qh5+ (Black hopes that 16 Kxe2 Qxd1+ would be dangerous to
White, although 17 Rxd1 could be an adequate reply)
White thinks Black must now exchange queens; the black attack
will then have failed. But Black has a magnificent move up his sleeve:
25...Rxd3+. Black has concluded that all three possible ways in
which his opponent could capture the rook do not work, despite the
fact that once it has been captured he must keep going check, check,
check, to avoid being mated by (R)R*f8+. His numerous and varied
possibilities of parachuting will give him an irresistible attack. What
in point of fact followed was 26 Nxd3 (N)N*c4+ 27 Resigns. A
short finale would have been 27 Kc3 (B)B*d2+ 28 Kb3 *a4+ 29 Kxa4
(R)R*a5+ 30 Kb3 (P)*a4 mate. Or there might have been this superb
sequence: 27 Kc1 *d2+ 28 Kb1 (B)N*c3+ 29 bxc3 (R)R*c1+ 30 Nxc1
dxc1=R+ 31 Kxc1 (P)*b2+ 32 Kb1 bxa1=R+ 33 Kxa1 (R)R*c1+
64
34 R*b1 (N)*b2 mate.
cuuuuuuuuCuu
PN{rdwdkdwG}
P{0pdn1pdp}
{whw0pdwd}
{dwdwdwdw}
{wdw)wdwd}
{dwHwdwdw}
{P)Pdw)p)}r
B{$wdQIb$w}bp
llvllllllllV
Diagram 25
65
Now the question is whether Black’s growing attack can beat
White’s large material advantage (which includes, don’t forget, the
advantage of having that bishop in the airfield where it is likely to be
more powerful than on the board). 16 (B)N*c7+ forks king and rook.
The game continues: 16...Kd8 17 Nxa8 Nc4 (Black is threatening
...(P)*d2+, which wins White’s queen)
18 Rxg2 (so that the queen need not lay down her life in defense
of the king) 18...Bxg2 (which fails to worry White, for he expects
that the captured rook will soon return to the board) 19 (P)*c7+
(beginning the fourteen successive checks) ...Kc8 20 (R)R*d8+
Qxd8 21 cxd8=R+ Kxd8. As well as still having the airfield
bishop, White has a queen, a rook and a pawn in his prison, while
Black’s prison contains just a rook and two pawns. But with a rook,
a bishop and a pawn in his airfield, Black’s total dropping power (for
you have to include things available through exchanging hostages)
is two rooks, a bishop and two pawns. White therefore decides he
must keep checking:
66
(Had Black played ...Ke8, we’d then have seen 23 (R)R*d8+ Ke7
24 B*f8+ N xf8 25 (Q)B*f6 mate.)
After this, Black is checked again and again, all the way to check-
mate: 24 Bg7+ Kxg7
Game (v): Historic: the first game to feature two players very strong
at orthodox western chess, and also the first experience that these play-
ers had of Hostage — yet they managed to create a beauty. 1 d4 d5
2 c4 dxc4 3 Nc3 e5 4 d5 (If White played dxe5 instead, Black
could gain central control and development by harassing the knight
with 4...(P)*d4. Alternatively, might Black even exchange queens on
d1 ? This would give him the first opportunity to parachute a queen
after a hostage exchange. Is that important here? Probably not, for a
pawn grabbed after a forking check by the parachuted queen could
be poor compensation for putting a queen into the enemy airfield.)
4...c6 5 e4 b5 6 dxc6 (P)*d4 7 *d7 (Diagram 28)
cuuuuuuuuCuu
{rhb1kgnr}
{0wdPdp0p}
{wdPdwdwd}
{dpdw0wdw}
{wdp0Pdwd}
{dwHwdwdw}
{P)wdw)P)}
{$wGQIBHR}
llvllllllllV
Diagram 28
7...Nxc6. This last move exploits the fact that Black is only in
pseudo-check since the white pawn cannot promote — there is no
68
imprisoned piece with which it could in theory change places — and so
cannot move forward or give check. Taking advantage of that feature
of the pawn promotion rule tends, however, to be very dangerous.
8 Qxd4: an example of the sort of danger you run into. The queen
has become “a super-rampager”. Black cannot legally capture it. Send-
ing it to his prison would be giving check to himself because the d7
pawn, at present delivering pseudo-check only, would then be made
in theory promotable—promotable to queen—and so would deliver
a real check. 8...Bxd7 (capturing the pseudo-checking pawn, and
consequently making it legal to capture the queen) 9 Qd1 (hurried
retreat of Her Majesty, therefore) ...(P)*d4 10 Nd5 Bb4+ 11 Bd2
Bxd2+ 12 Qxd2 Be6 13 a4 (Black’s ingenious next moves
will show that the pawn should have gone to a3 instead) 13...Bxd5
14 exd5 (B)B*b4 15 *c3 dxc3 16 bxc3 Bxc3 (White’s queen,
pinned by the sacrificial bishop, will be drawn forward to its doom)
(Diagram 29)
cuuuuuuuuCuu
PN{rdw1kdn4}
PP{0wdwdp0p}
{wdndwdwd}
{dpdP0wdw}
{Pdpdwdwd}
{dwgwdwdw}
{wdw!w)P)}
B{$wdwIBHR}bp
llvllllllllV
Diagram 29
69
White’s queen. Looking just at the prisoners, we might judge him
well ahead in material. However, his advantage is reduced by the fact
that two white pieces are now airfielders and therefore stronger than
if they were on the board. Further, he could be unlikely to want to
exchange the imprisoned queen for a mere bishop or pawn. White, in
contrast, might usefully exchange bishop for pawn so as to have two
pawns dropping in swift succession, or could even give up both hos-
tage bishops to buy pawns; hence his total dropping power is knight,
bishop, pawn, pawn, pawn. He might still win, therefore, because
Hostage Chess is so full of tricks. 19 Rbl (P)*d2+ (Diagram 30)
cuuuuuuuuCuu
PP{rdw1kdn4}
Q{0wdwdp0p}
{wdwdwdwd}
{dpdP0wdw}
{Phpdwdwd}
{dwdwdwdw}
P{wdw0w)P)}
BN{dRdwIBHR}bb
llvllllllllV
Diagram 30
70
great enough to make Black extremely keen to keep checking again
and again.
71
that castling kingside could turn out badly. In this crisis Black tries
...Qd7 but that only leads to 17 (B)B*e6 (Diagram 31)
cuuuuuuuuCuu
PN{rdwdkdn4}b
{0p0qdw0p}
{wdw0B0wd}
{dwgN0Pdw}
{wdPdwdwd}
{dwdwdw!P}
{P)PGw)wd}
{$wdwdKdR}n
llvllllllllV
Diagram 31
The dropped bishop rips open the black position. The black queen
runs away, 17...Qa4 (if running to c6, the queen would be trapped by
(N)*b5; playing ...Qd8 instead would invite (N)N*f7, forking queen
and rook and forcing the queen to escape to the useless square b8; in
contrast, on a4 it at least threatens to grab the pawn on c4, delivering
check). But then comes 18 Nxc7+ Kf8
19 (N)N*d7+, and now Black judges he had better exchange his
queen for one of those menacing knights: 19...Qxd7
20 Bxd7. And next he feels he must also use up his airfield
bishop; he plays ...B*f7, guarding against 21 N e6+ Ke7 22 Qxg7+
B*f7 23 Qxf7+ Kxf7 24 (Q)Q*g7 mate. Has he earned himself time
to catch his breath? If so, he could still win. Since the knight in his
airfield is worth more through being there, not on the board, he may
be less than a rook’s-worth down in material; he is an alarmingly
strong player; and this is Hostage Chess, not orthodox western chess
where being even a pawn down can be fatal.
Thinking it best to attack while still able to, White makes a bold
sacrifice: 21 Qxg7+ (Diagram 32)
72
cuuuuuuuuCuu
PN{rdwdwin4}n
{0pHBdb!p}
{wdw0w0wd}
{dwgw0Pdw}
{wdPdwdwd}
{dwdwdwdP}
{P)PGw)wd}p
w {$wdwdKdR}pq
llvllllllllV
Diagram 32
The players are moving quickly so White has not worked everything
out, but experience tells him his sacrificial queen will probably soon
parachute back into the game. There follows 21...Kxg7 22 (P)*h6+
Nxh6 23 Bxh6+ Kxh6 24 (N)N*g4+ Resigns. Black’s alter-
natives to resignation were moving the king forward, into (Q)Q*h6
mate, or instead returning it to g7 and therefore into 25 (Q)Q*h6+
Kg8 26 Nxf6 mate.
Game (vii): Here the loser of that last game shows how he normally
treats its winner. His swift victory ends with a furious attack: eight
checks in an unbroken row, with superb sacrifices. 1 e4 e5 2 Nf3
Nc6 3 Nc3 Bc5 4 Bb5 Nd4 5 Nxe5 Qe7 6 Nxf7. Although
Hostage Chess can reward the bold, White’s play is altogether too
impertinent when he faces an opponent as powerful as this one. Still,
he gets the satisfaction of seeing the black king strangely placed after
the next few moves: 6...Kxf7 7 Bc4+ Kf8 8 d3 g6 9 Bxg8
Rxg8. Now, though, he judges that his kingside is under threat. Also
that provoking an exchange of knights on the board could usefully
reduce the imbalance in dropping power that his impertinence has
produced (for at present exchanging hostages would give him only
one man to drop, whereas Black could drop a knight and a pawn).
This leads him to play 10 Ne2, rather a passive move: Nd5 or Bh6+
could be better. Instead of playing ...N xe2 as White hoped, Black
73
attacks with ...(N)N*f3+. Then, following 11 gxf3 Nxf3+ 12 Kfl
Qh4, the white king is clearly in danger. Yet 13 (P)*g3 prevents the
threatened mate on f2, and after ...Qh5 14 N*f4 White fancies he has
broken the attack and started to harry the black queen. (Diagram 33)
cuuuuuuuuCuu
B{rdbdwird}p
{0p0pdwdp}
{wdwdwdpd}
{dwgwdwdq}
{wdwdPHwd}
{dwdPdn)w}
{P)PdN)w)}
{$wGQdKdR}pn
llvllllllllV
Diagram 33
But now comes the first of the eight checks: 14...Nxh2+. Next
we get 15 Kgl (B)N*f3+ 16 Kg2 *h3+ 17 Nxh3, and then
the splendid sacrifice ...Qxh3+. After taking the queen, 18 Kxh3,
White’s king is seriously exposed, yet how can Black possibly exploit
this? Answer: by a discovered check, 18...d5+. How does that help?
Blocking the bishop’s line of fire with 19 (P)*f5 strikes White as
perfectly adequate. (Diagram 34)
cuuuuuuuuCuu
N{rdbdwird}p
{0p0wdwdp}
{wdwdwdpd}
{dwgpdPdw}
{wdwdPdwd}
{dwdPdn)K}
{P)PdN)wh}
B{$wGQdwdR}pq
llvllllllllV
Diagram 34
74
Ah, but the bishop is now sacrificed (with yet another check) so that
it can later be ransomed and dropped! Black plays ...Bxf5+, and after
20 exf5 *g4+ 21 Kg2 the bishop returns with ...(N)B*h3 mate.
See what I meant by Black’s strength? White did have to hurry
in order to win game (vi) before this formidable adversary got his
breath back.
75
can fight back with 23 (R)R*f7+ Be7 24 Rxf4 (Diagram 35)
cuuuuuuuuCuu
B{wdwdwdw4}r
{0p0kgw0p}
{wdndwdwd}
{1wdw0wdw}
{wdw0N$Pd}
{dwdwdPdP}
{P)P)Q)wd}n
N{$wGwdwIw}pb
llvllllllllV
Diagram 35
Black might next take the rook, 24...exf4, but White could reply
25 (B)B*f5+. Blocking with ...B*e6 would then be bad for Black:
imagine 26 N c5+ Qxc5 27 Qxe6+ Ke8 28 Qd7+ Kf7 (since ...Kf8
loses the queen to N*e6+) 29 N*g5+ Kg8 (once again ...Kf8 loses
the queen, while ...Kf6 leads to (B)N*e4+ Ke5, and then Qe6 mate)
30 Qe6+, with mate next move. The black king would therefore need
to retreat. If the retreat were 25...Kd8 then 26 N*f7+ would fork king
and rook; yet why not 25...Ke8 instead? A continuation might be
26 Nf6+ gxf6 27 N*g7+ but it is hard to see any winning White attack
starting from there — particularly as any failure to keep checking
would give Black a chance of using the material advantage he’d have
been accumulating (the knight and rook in Black’s prison frowning
across at the mere knight and pawn in White’s, plus the rook and the
bishop in Black’s airfield, each worth more than if it had remained
on the board). Black’s next move, 24...d3, therefore seems an act of
uncalled-for desperation. One idea behind it is that cxd3 would be
answered by ...(B)N*c2, and if White now moved his threatened rook
then ...R*e1+ would win the queen.
77
30 Be6 with complicated ideas about a back rank mate, ideas not
worked out in enough detail. Black takes the queen as anticipated,
30...Rxd5,and White pushes on with his ideas, producing 31 Rf8+.
Yet now instead of kindly taking the rook, a move rather too clearly
asking for a checkmate in next week’s mail, Black plays 31...Nd8.
White then tries 32 Nd7+. Black replies ...Rxd7. White now takes
the rook, 33 Bxd7, but Black promptly makes an escape square for
his king with 33...a6, thereby preventing 34 Rxd8+ B xd8 35 (R)R*c8
mate. And here White can think of nothing better than the leisurely
34 Rxg8, adding another bishop to his prisoners. Sorry, but that
isn’t quite good enough, even though it leaves him with a marked
material advantage.
78
The longest alternative to resignation was 38 Kf1 R*g1+ 39 Kxe2
(Q)N*f4+ (possible since the d2 pawn never moved) 40 Ke3 Qd4
mate. Shorter was 38 Kg2 R*g1+ 39 Kh2 (Q-N)N*f1 mate. Or
again, there was 38 Kh2 (Q)N*f1+ 39 Kg2 (or Kh1) R*g1 mate.
Black has won a rook — but White has avoided using up his airfielder
79
in the sequence 12 Q*e1 Qxe1 13 Kxe1 or B xe1. The airfielder can
therefore now begin a mating attack in which the black king’s every
move is dictated: 13 Q*f8+ Kd7 14 (B)N*e5+ Ke6 15 Qxf7+
Kxe5 16 f4+ Kd4 17 (P)*c3 mate.
Game (x): Another demonstration of how swiftly storm clouds
can gather in Hostage Chess. 1 e4 e6 2 d4 d5 3 c4 dxe4
4 Nc3 Nf6 5 Bg5 Be7 6 f3 exf3 7 Nxf3 O-O 8 Bd3 Ng4
9 Bxe7 Qxe7 (better would have been ...(P)*f2+ before White
could prevent it) 10 (P)*f2 (to stop Black dropping pawn or bishop
here) ...*e3 11 (B)B*h4 exf2 (it’s only pseudo-check for there’s no
imprisoned black piece with which the pawn could in theory change
places if it moved forward — but remember, until the pseudo-check
is ended no black piece can legally be captured) 12 Ke2 (capturing
the pawn, B xf2, would have been safer) ...Qb4 13 Qc2 B*g6
14 h3 (fearing that B xg6 would lead to ...fxg6, bringing the rook
to bear on the weak white position, and next perhaps to ...(B)B*e1,
reinforcement for the irritating pawn) 14...Bxd3+ 15 Kxd3 e5
16 (B)B*c5: though this looks attractive, capturing the dangerous
knight, hxg4, is what was needed — for Black is about to disregard
the attack on his queen, reckoning that attacks on kings are what are
crucial. 16...Bf5+ 17 Ne4 Bxe4+ 18 Kxe4. The king is now
dangerously drawn forward. (Diagram 39)
cuuuuuuuuCuu
PP{rhwdw4kd}b
N {0p0wdp0p}
{wdwdwdwd}
{dwGw0wdw}
{w1P)KdnG}
{dwdwdNdP}
{P)Qdw0Pd}
{$wdwdwdR}b
llvllllllllV
Diagram 39
80
18...f5+ 19 Kd5 (reasoning that Kd3 would mean losing the
queen through ...B*e4 20 Ke2 B xc2, after which taking the enemy
queen in return, B xb4, just yields ...(Q)Q*d3 mate) 19...B*c6+
20 Ke6 Bd7+ 21 Ke7 (N)B*d8 mate, the alternative being
21 Kd5 (N)B*c6 mate.
Game (xi): Played quickly (maybe it took forty minutes) and with
victory going to the weaker player after an attack launched at the
right moment. 1 e4 e5 2 Bc4 Bc5 3 b4 Bxb4 4 c3 Bc5
5 Nf3 Nc6 6 O-O Nf6 7 d4 exd4 8 cxd4 Bb6 9 e5 Ne4
10 Re1 (P)*g4 11 Rxe4 gxf3 12 Bxf7+ Kxf7 13 (N)N*g5+
Kg8 14 Qxf3. White now has a very aggressive position thanks
to his sacrificial bishop, following up the pawn sacrifice he made on
his third move so as to gain an advantage in development. He actu-
ally threatens to mate next move. 14...N*h6 15 *c5 Bxc5 (Black
argues that having a bishop and two pawns to rescue and drop will
reduce White’s pressure on him) 16 dxc5 (P)*b2 (if the white bishop
captures this pawn, White’s knight will be taken) 17 Qb3+ (P)*e6
18 Qxb2. Black might seem to have pushed away the danger, but at
great cost. He has put two pawns into White’s airfield, and his former
advantage in material has been replaced by being a pawn down. 18...d6
19 exd6 cxd6 20 Nxe6 Bxe6 21 Bxh6 gxh6. Here, instead
of just capturing the bishop, White plays 22 (B)B*f6 (Diagram 40)
cuuuuuuuuCuu
NB{rdw1wdk4}b
P{0pdwdwdp}
{wdn0bGw0}
{dw)wdwdw}
{wdwdRdwd}
{dwdwdwdw}
{P!wdw)P)}np
PP{$NdwdwIw}pp
llvllllllllV
Diagram 40
81
With king exposed and rook about to be taken, Black looks in a
terrible state. He finds a superb answer, however. Disregarding the
attack on his queen, he plays 22...B*e5. Besides cutting the con-
nection between the white queen and bishop, this attacks the queen,
making White wish he had played 22 *g7. Judging that it would be
poor to take the black queen, losing his own and then no doubt the
rook as well, White replies 23 Bxe5. Next comes ...dxe5 24 Nc3
(P)*b4 25 Rd1 (B)B*d4 (blocking the attack on the queen and
pinning the white knight) 26 R(d)xd4 Nxd4 27 B*d6 (attack-
ing the e5 pawn, blocking the black queen’s fire and entering Black’s
camp very aggressively) ...bxc3 28 Qxb7 (B)N*e2+ (Diagram 41)
cuuuuuuuuCuu
NN{rdw1wdk4}
R{0Qdwdwdp}
{wdwGbdw0}
{dw)w0wdw}
{wdwhRdwd}
{dw0wdwdw}
BP{Pdwdn)P)}bp
PP{dwdwdwIw}pp
llvllllllllV
Diagram 41
82
loses the queen) ...(R)B*d1+ (this, the ninth check in an unbroken
series, had better lead to victory soon, for the force in White’s airfield
has become gigantic) 37 Kxc3 Qa5+ (so now White might mate
with N*f6 if given an opportunity) 38 B*b4. This looks adequate,
but is refuted by a fine sequence in which the black queen dies when
capturing a bishop which is then used to ransom a crucially important
pawn:
http://play.chessvariants.org/pbm/presets/hostage_chess.html
Filled with ingenious moves, the game has one king castled while
the other is stuck in the center. What’s more, that is the situation
after a heavily sacrificial capture of a queen. Everything is therefore
weirdly out of balance. 1 e4 e5 2 Nf3 Nc6 3 Bc4 d6 4 d3
Bg4 5 h3 Bxf3 6 Qxf3 Nf6 7 (B)N*g5 Nd4 8 Qd1 d5
9 exd5 Bb4+. This seems to be asking to lose material, yet Black
has worked everything out. (Diagram 42)
cuuuuuuuuCuu
{rdw1kdw4}b
{0p0wdp0p}
{wdwdwhwd}
{dwdP0wHw}
{wgBhwdwd}
{dwdPdwdP}
{P)Pdw)Pd}
{$NGQIwdR}p
llvllllllllV
Diagram 42
83
10 c3 Bxc3 11 Nxc3 (P)*c2 12 Qd2 B*f4 13 *e3 Bxg5
14 Nb5 (to get rid of that aggressively placed black knight) ...Ne4
(another startling move, but once again Black has worked out every-
thing) (Diagram 43)
cuuuuuuuuCuu
N{rdw1kdw4}
{0p0wdp0p}
{wdwdwdwd}
{dNdP0wgw}
{wdBhndwd}
{dwdP)wdP}
{P)p!w)Pd}
{$wGwIwdR}b
llvllllllllV
Diagram 43
84
cuuuuuuuuCuu
QN{rdwdw4 i}
P{dw0wdpdp}
{pdwdwdwd}
{dpdP0wdw}
{wdwdPdR1}
{Hwdw)wdP}pp
{P)BGK)wd}nn
{dwdwdwdR}bb
llvllllllllV
Diagram 44
Black is in trouble, for if he saves the queen then his king can be
attacked by (P)*g7+. If he next moves the king back to g8, he risks
getting mated by a knight dropped on h6 or on e7, or first on one
of those squares and next (after being captured and then ransomed)
on the other. The mate could be prevented by having the queen flee
to f6 or h6 so as to cover g7, but when the pawn dropped the queen
would have to capture it and die.
In fact White plays 27 Kd1 instead. None the less Black continues
to see hope: 27...Qxg4 28 hxg4 (N)*e2+
85
cuuuuuuuuCuu
R{rdwdw4wi}
{dw0wdpdp}
{pdwdwdwd}
{dpdP0wdw}
{wdwdPdPd}
{Hwdw)pdw}
P{P)BGp)wd}nn
QN{dwIwdqdR}bb
llvllllllllV
Diagram 45
If the rook now sent the queen to prison, the pawn would take the
rook and promote by changing places with her.
Unfortunately White just blocks the check with 30 Be1. The
rook protects the bishop by an “X-ray” through the black queen.
Black’s response is ...Qxh1, allowing a short ending: 31 *g7+ Kxg7
32 N*f5+ Kf6 33 Q*g7 mate. There were several alternative
responses but none would have done more than delay the defeat.
86
Chapter 5
88
cuuuuuuuuCuu
QP{rdbdwdri}pq
{0p0pdN0p}b
{wdwdwdwd}
{dw)wdpdw}
{wdBdndwd}
{dwdwGwdw}
{P)PHw)P)}
{$wdwdRIw}n
llvllllllllV
Diagram 48
89
Chapter 6
91
cuuuuuuuuCuu
P{r1wdkdw4}
{0p0wdpgp}
{b0ndpdwd}
{dQdPdndN}
{wdwdwdwd}
{dw)wdwdw}
{P)wdw)P)}
B{$NGwIwdR}p
llvllllllllV
Diagram 49
92
cuuuuuuuuCuu
PB{r1wdwiwd}
P{0p0wdp4p}
{w0ndwHwd}
{dwdpdnGw}
{wdwdpdwd}
{dw)wdwdw}
{P)wdQ)P)}
{$HdwIwdR}bb
llvllllllllV
Diagram 50
The knight can now fork queen and king, yet White instead chooses
to try for a mate: 26 (B)B*a3+ B*c5 27 Bxc5+ bxc5 (White’s
last two moves seem only to have helped Black)
29 Bxg7+ Kxg7 30 Nxe4 dxe4 (we can see one reason White
had for sacrificing the knight; it has become available for rescuing
and dropping) 31 (B)B*f6+ Kf8
93
cuuuuuuuuCuu
BP{rdwdqdwd}rb
{0p0w)pdp}bp
{wdwdwdwH}p
{dw0wdQGk}
{wdwdwdPd}
{dw)wdwdw}
{P)wdw)w)}
{$NdwIwdR}nn
llvllllllllV
Diagram 51
Black saw the end coming but played onwards to allow White to
complete the fine mating combination. A very interesting struggle,
with the players concentrating so much on attack and defense that
they seemed to pay scant attention to the value of material. Yet that
can sometimes be right in Hostage. Particularly in the orgy of para-
chuting that so often ends a game, queens, rooks, knights, bishops,
pawns, can seem all about equally strong. A check arriving by air is
a check, no matter which man delivers it.
20 B*b3 Qc8 (...B xe4 would just have walked into 21 B xf7+,
the reply...Kxf7 then being answered by 22 Ng5+ which forks king
and bishop)
95
cuuuuuuuuCuu
RB{rdkdwgw4}n
P{0wdwdNdp}
{wdqdwHp)}
{dwdp)wdw}
{wdwdwdPd}
{dw0w)wdw}p
{Pdw!PIwd}pp
P{dwdwdBdR}nb
llvllllllllV
Diagram 53
Now 30 (B)B*d7+ would win the black queen, and if Black imme-
diately countered by taking the other queen then White would get
the first chance to exchange hostage queens and attack. But White
thinks he can do better than that, for the game goes as follows:
30 *d7+ Kb7 31 (P)*a6+ Kxa6 32 (P)*b5+ Kxb5 33 a4+
Ka5 34 (B)B*c7+ (trying to tempt Black into playing...Qxc7 so
that he can reply Qxd5+ ) 34...Kxa4 35 Qa2+ Ba3 (Black could
drop something on a3 instead, but he wants to save up his drops for
counterattacking) 36 (P)*b3+ Kb5 37 Nd6+ (Diagram 54)
cuuuuuuuuCuu
RP{rdwdwdw4}nb
{0wGPdwdp}pp
{wdqHwHp)}p
{dkdp)wdw}
{wdwdwdPd}
{gP0w)wdw}
{QdwdPIwd}
{dwdwdBdR}n
llvllllllllV
Diagram 54
96
37...Qxd6. By offering his queen, Black hopes to gain the tempo
needed to start a powerful counterattack. White thinks it fairly safe
to accept the offer, so we get 38 exd6 and the black attack then gets
moving: 38...N*d1+ 39 Kf3 *e4+ 40 Kg2 Nxe3+ 41 Kf2
B*e1+ 42 Kg1 Bf2+ 43 Kxf2 (N)N*d1+ 44 Kg1 *h2+
45 Rxh2 Nc2 (an admission that White’s careful play has made
the attack fizzle) 46 Qxa3 (“rampaging”; if ...N xa3, then White
would play (Q)Q*a4+, and next either N*b7 mate or (P)*d4 mate)
46...(R)B*b6+ 47 Kh1 (Diagram 55)
cuuuuuuuuCuu
PP{rdwdwdw4}p
{0wGPdwdp}
{wgw)wHp)}
{dkdpdwdw}
{wdwdpdPd}
{!P0wdwdw}
{wdndPdw$}p
RN{dwdndBdK}qb
llvllllllllV
Diagram 55
97
see this pawn fork too late? When it was time to select his thirteenth
move, it had become urgent for him to castle before a pawn drop on
e7 caught his king in the center; hence he was forced to walk into
the fork.) 14...Qh5 15 gxf6 gxf6 16 Bxa6 bxa6 17 Nc6 Bc5
18 Ne7+ Kh8 19 Ne5 Qxd1+ 20 Rxd1 (Diagram 56)
cuuuuuuuuCuu
QB{rdbdw4wi}p
P{0wdwHpdp}
{pdw)p0wd}
{dwgpHwdw}
{wdwdwdwd}
{dwdwdwGw}
{P)Pdw)P)}q
{dwdRdKdR}nn
llvllllllllV
Diagram 56
98
26 Kf3 (B)N*g5+ 27 Kg4 Qe2+ 28 Kh4 (Diagram 57)
cuuuuuuuuCuu
P{rdbdw4wi}p
{0wdwHpdp}
{pdw)p0wd}
{dwdpHwhw}
{wgwdwdwI}
{dwdw)wGw}
{P)wdq)P)}
QB{dw$wdwdR}n
llvllllllllV
Diagram 57
And now Black, seeing no further check he can usefully give, plays
28...*g7 to defend his king. White has survived and can counterattack,
relying on the airfield forces built up during Black’s failed onslaught.
29 Nxf7+ Nxf7 (since, just as before, ...Rxf7 means getting mated
by a parachuted queen) 30 (N)N*g6+ hxg6 31 Nxg6+ Kg8
32 B*h7+ Kxh7 33 Nxf8+ Kg8 34 (P)*h7+ (Diagram 58)
cuuuuuuuuCuu
BN{rdbdwHkd}np
{0wdwdn0P}
{pdw)p0wd}
{dwdpdwdw}
{wgwdwdwI}
{dwdw)wGw}
{P)wdq)P)}
Q{dw$wdwdR}rp
llvllllllllV
Diagram 58
99
— at which point Black resigns, for if ...Kxf8 then 35 Q*e7
mate; or if Kh8 instead, then
cuuuuuuuuCuu
PP{r1wdkdn4}nb
{0pdwdp0p}
{wdpdpdbd}
{dwdwdwdw}
{wdwdwGwd}
{dw)pdN)w}
{P)wHw)Pd}
{$wdQIBdR}
llvllllllllV
Diagram 59
cuuuuuuuuCuu
P{wdwgwdn4}qr
{0wdPdp0p}n
{wdwdpdbd}
{dpGwdkGw}
{wdwdQdwd}
{dw)w0N)w}
{P)pHw)Pd}
{$wdwIwdR}
llvllllllllV
Diagram 60
Not at all bad, as Day’s first major game of Hostage Chess! But
he’d had plenty of highly relevant practice. He’d been influential
in giving popularity to “Bughouse” (otherwise known as “doubles”,
“tandem chess”, “Siamese”). That’s a game played by two teams. Men
you capture on one board become paratroops for your ally who is
fighting on another board.
101
Game (V.): White FM Robert Hamilton Black IM Lawrence Day
23...Nxg2+
102
26 B*e6+ Kf6. Then come
cuuuuuuuuCuu
PP{wdw4wgw4}p
{dp1wdw0w}
{pdwdBiwd}
{dwdp0Pdp}
{Ndwdn)wd}
{)wdw)pdw}
{w)P!wdnG}
N{$wdKdwdR}b
llvllllllllV
Diagram 62
Why on earth didn’t Black capture the queen? Well, both players
judged that capturing it would have involved him in disaster, starting
with exactly the same move as White now makes: 28 fxe5+. Black
replies ...Kg5 and the game then develops like this: 29 Qxg2+ fxg2
30 Bf4+ Kg4 31 (P)*f3+ Kxf3 32 N*h2+ Kf2 (Diagram 63)
cuuuuuuuuCuu
PQ{wdw4wgw4}pp
P{dp1wdw0w}
{pdwdBdwd}
{dwdp)Pdp}
{NdwdnGwd}
{)wdw)wdw}
{w)PdwipH}
{$wdKdwdR}nb
llvllllllllV
Diagram 63
103
Now comes 33 Ng4+, and Black has met with disaster anyway.
Black resigns. The choice was between, first, ...Kf3 34 (B)*e2+
Kxg4 35 (N)*f3 mate, and second, ...hxg4 34 (B)N*d3+ Kf3
35 (N)*e2 mate.
104
A tense situation. White has three pawns in his airfield rather
than on the board; well, does that compensate for being about to lose
a bishop? Or could this be one of those situations in which pawns
would actually be better on the board, where they can prevent acts of
parachuting, block lines of attack, and stand ready to capture things
immediately? Play proceeds 15...cxb5 16 *e4 fxe5 17 exd5
(B)N*c4 18 Qc2 (B)N*e3 19 Qe2 Qxd5 (possible because Black
put only bishops into White’s airfield on his previous two moves; if
he had put a knight into it, he’d now lose his queen to N*c7+) 20 b3
(P)*d2 (pseudo-check yet again) (Diagram 65)
cuuuuuuuuCuu
N{rdwdkgw4}
{0pdwdw0p}
{wdwdbdwd}
{dp0q0wdw}
{wdndwdwd}
B{dP)whNdw}
BP{Pdw0QdP)}
PP{$wdwIwdR}
llvllllllllV
Diagram 65
24 Kh3 O-O-O (rushing for safety since his king-chase has run
out of steam?)
105
cuuuuuuuuCuu
Q{wdk4wgw4}
{0pdwdw0p}
{wdwdbdwd}
{dp0BdnHw}
{wdwdw0wd}
N{dP)wdwdK}
BP{Pdw0wdP)}
PP{$wdwdwdR}qn
llvllllllllV
Diagram 66
106
6 Bb5+ Bd7 7 O-O Be7 8 d4 O-O (Larry thinks Black should
instead have traded bishops) 9 Bd3 Bc6 10 Re1 Bxf3 11 Qxf3
(Black has captured knight for bishop and that, as Larry points out, is
usually a poor idea because rescued knights tend to drop more pow-
erfully than rescued bishops) ...dxe5 12 dxe5 (N)B*c6. Can this
bishop drop have been wise? It has put a knight into White’s airfield
where it could form a long-lasting threat, and maybe it is pushing
the white queen to where she wants to go. However, the bishop is
frowning across at the castle in which White’s king has taken refuge.
13 Qh3 (P)*f5 14 *g4 (Black’s pawn-drop stopped an immediate
mate, but White is now winning in Larry’s judgment) (Diagram 67)
cuuuuuuuuCuu
{rhw1w4kd}
{0p0wgp0p}
{whbdpdwd}
{dwdw)pdw}
{wdwdwdPd}
{dwHBdwdQ}
{P)Pdw)P)}
N{$wGw$wIw}
llvllllllllV
Diagram 67
107
24 exf6+ Nxf6. Black had to decide whether the first of those two
pawn-captures would be made by the knight or the bishop. The result
of his choice is that a knight now stands on f6. A bishop standing there
instead could cover g7 and g5. Bear it in mind when you see what
happens next: 25 (P)*h6+ Kxh6 26 (P)*g5+ Kxg5 (Diagram 68)
cuuuuuuuuCuu
BQ{rdwdw4wd}pp
PP{0p0wdpdp}
{wdbdwhpd}
{dwhwdwiw}
{wdwdwdwd}
{dwHwdwdw}
{P)Pdw)P)}
N{$wdw$BIw}qb
llvllllllllV
Diagram 68
Why did the king move forward? Answer: retreat would have
meant being smashed by a bishop parachuting onto h6, then a queen
landing on g7.
27 (B)B*d2+ *f4
29 (Q)Q*e5+ Kg4
30 N*e3+ Kh4
31 g3 mate instead of searching for anything faster.
Let’s now ask what would have happened if Ray had played so as
to get his bishop to f6, rather than his knight: 23...N xf6 24 exf6+
B xf6 (Diagram 69)
108
cuuuuuuuuCuu
BQ{rdwdw4wd}
PP{0p0wdpip}
{wdbdwgpd}
{dwhwdwdw}
{wdwdwdwd}
{dwHwdwdw}
{P)Pdw)P)}pp
N{$wdw$BIw}qn
llvllllllllV
Diagram 69
Once again the white assault can start with 25 (P)*h6+. And despite
how the bishop is now there to guard g7 and g5, it turns out that Larry
can again get a fast victory. If Ray’s answer is ...Kg8, then there is
26 N*e7+ Kh8 27 (P)*g7+ B xg7 28 hxg7+ Kxg7 29 (B)B*f6+
(a Hostage trick worth remembering) ...Kxf6 30 (Q)Q*e5 mate. If
instead Ray chooses ...Kxh6, there is 26 N*g4+ Kg7 27 (Q)Q*h6+
Kh8 28 (N)B*g7+ B xg7 29 Qxg7+ Kxg7 (those last two white
moves, sacrificing first the bishop and then the queen, could deliver
quite a jolt) 30 (B)B*f6+ Kg8 31 Nh6 mate. However, it would
have been fairly easy to go wrong here. Ray might therefore have
won, using the force you so often build up while beating off an attack.
109
13...(P)*f6 best) 14 Ne3 (14 (P)*e4 Nh4 15 d5 also looked
promising) 14...cxd4 (could look good, but this somewhat slow
move got Black into great difficulties: Ray suggests instead ...N xe3
15 B xe3 (P)*f6 ) 15 Nxf5 Bxf5 16 Nxf7, starting the elegant
attack. (Diagram 70)
cuuuuuuuuCuu
NB{rdw1rdkd}
PP{dp0wgN0p}
{pdwdwdwd}
{dwdwdbdw}
{wdw0wdwd}
{dw)wdwdw}
{P)wdQ)P)}pp
{$wGw$wIw}nn
llvllllllllV
Diagram 70
110
the queen’s fatal advance.)
The game was certainly a fine win for White, but maybe Black
fled at a crucial stage from an imaginary danger. Look again at that
first diagram. Would 16...Kxf7 truly have meant disaster? After it
had been followed by 17 (N)B*e6+, what if the move Larry thought
necessary, 17...B xe6, had been replaced by 17...Kf8 ? This replacement
111
move would immediately have been punished by the loss of the black
queen: 18 (N)N*d7+ Qxd7
19 B xd7. Still, would losing the queen have been so very terrible?
Black could now play
19...B xd7. And then, while White would have imprisoned two
pawns plus a queen, Black’s prison would hold two pawns plus two
knights and a bishop: not at all bad, surely. When you consider the
other two knights, the two that had just entered Black’s airfield, each
worth maybe as much as a rook on the board, Black might well seem
to be winning.
Game (IX.) Ray wins what Larry rightly calls “a very beautiful
sacrificial game ... a real gem”.
10 Nc4 (Ray judges that 10 *f4 would have been best, to guard
against what’s coming next) 10...Bxh2+ (Diagram 72)
cuuuuuuuuCuu
P{rdw1kdw4}
{0p0ndp0p}
{wdwdpdwd}
{dwdndbdw}
{wdN)pdwd}
{dwdwdwdw}
{P)Pdw)Pg}
P{$NGQ$BIw}
llvllllllllV
Diagram 72
112
Naturally the Grandmaster had looked at the attack starting with
this violent bishop sacrifice, but his conclusion was that Black couldn’t
get enough material to make it work. However, it’s very hard to be
sure of this sort of thing. In Hostage an attacker tends to acquire new
material as quickly as the old is used up.
113
Although his opponent is ahead in the value of his prisoners and has
an airfield bishop, Black here disregards the attack on his e4 knight
and even sacrifices his other knight! He wants to keep up his hunt
of the seriously exposed white king. When the pawn captures on e5
an important diagonal will be cleared for the black queen. And with
any luck the sacrificed knight will later be ransomed, then dropping
in some powerful fashion. 21 dxe5 (P)*c4+ (giving away a pawn so
as to force the king forward) 22 Kxc4 Qc5+ (exploiting the cleared
diagonal) 23 Kb3 (P)*c4+ (another pawn given away, this time for
a particularly ingenious reason: the bishop that captures it will fill one
of the escape-squares of the hunted king) 24 Bxc4 (N)N*a5+ (a
powerful fashion of dropping the knight that was sacrificed) 25 Ka4
Qxc4+ 26 *b4 (Diagram 74)
cuuuuuuuuCuu
B{rdwdkdw4}
{0p0wdp0p}
{wdwdwdwd}
{hwdw)pdw}
{K)qdndwd}
{dwdwdPdw}
P{P)PdwdPd}p
NB{$NdQ$wdw}bb
llvllllllllV
Diagram 74
Let’s look again at that last Diagram. If White had instead dropped
a bishop on b4 so as to guard square c3, mightn’t Black’s attack
have failed, White then perhaps winning with the help of all the
power he had accumulated? The Paul Connors computer program,
114
HostageMaster, finds an astounding answer. With sufficiently accurate
play the Black victory would have come almost as rapidly: 26 B*b4
Qc6+ 27 (B)B*b5 Qxb5+ (sacrificing spectacularly to draw the
king into danger) 28 Kxb5 B*c6+ 29 Kxa5 (B)B*b6, using up
the last of the available material but delivering checkmate. ( 27 Ka3
loses faster: ...N c4+ 28 Kb3 (B)B*a4 mate.)
14 axb5 Nxc2. 14...B xc2 might have been better through forc-
ing Ray to delay his attack. He now just leaves his rook to its fate and
plays 15 d7. Although this puts the king merely into pseudo-check,
the reaction 15...Nxd7 can seem wise. 16 Nxd7 Kxd7 17 (P)*c5
115
Qd8 18 bxc6+ bxc6 19 (N)N*e5+ (Diagram 75)
cuuuuuuuuCuu
PP{rdw1wgw4}np
P{0wdkdp0p}
{wdpdpdwd}
{dw)wHbdw}
{wdw)wGwd}
{dwHwdwdw}
{wdndB)P)}
{$wdQdRIw}p
llvllllllllV
Diagram 75
If the black king had moved elsewhere at move 19, the queen would
have been lost all the same: either by 19...Kc7 20 N xf7 discovered
check, or else by 19...Kc8 20 N xc6 Qd7 21 (P)*b7 Qxd7 (not
...Kxb7 which produces 22 Ba6+ Kxc6 23 (P)*b5 mate ) 22 Ba6,
skewering. ..However, what if at move 20 Black had taken advan-
tage of being in pseudo-check only? (Never forget: a pawn one step
away from promoting cannot even give check if there’s no “promotion
piece”— queen, rook, bishop or knight — in the enemy prison: see
Rule (4) at the start of Chapter Two.) Well, being pseudo-checked
can be just about as forcing as being checked genuinely. Losing the
queen to remove that dreadful pawn appears as good as anything.
Had the pseudo-check remained in force then White could next have
played Rxa7, exploiting the fact that the troops of a pseudo-checked
king cannot legally capture a queen, rook, bishop or knight: it would
make the check genuine.
116
the other hand, has a knight plus three pawns as prisoners, and the
knight plus two pawns in his airfield could be quite a bit stronger than
if they were on the board. Still, the white king is so exposed that a
rapid end seems likely. 22 d5 exd5 23 Nxd5 *d4 24 Nb6+. As
Larry notes, “rampaging queen” could have been neater: 24 Qxc2
B xc2 25 (N)N*e5+, and mate next move when the queen parachutes
back. Yet the mate was merely delayed momentarily: 24...axb6
25 Rxa8 Bxc5 26 Rxh8 N*c3 27 Bg4 Nxd1 28 (Q)Q*e8
mate. (Diagram 76)
cuuuuuuuuCuu
NN{wdwdQdwR}qp
PP{dwdkdp0p}
PP{w0pdwdwd}
P{dwgwdbdw}
{wdw0wGBd}
{dwdwdwdw}
{wdndw)P)}p
{dwdndRIw}rr
llvllllllllV
Diagram 76
117
Chapter 7
A Grandmaster Victory
119
However, as will become clear in due course, taking the white
bishop is no better. What Black instead needs is a pre-emptive strike,
17...Bxf2+. Replying 18 Kxf2 would be dangerous for White because
Black would have 18...(P)*e3+. Then capturing the dropped pawn,
Kxe3, would mean that the king was drawn far into the open, yet the
sole alternative would be to allow Black’s queen to drop with check,
...(Q)Q*f2+, capturing the bishop next move, ...Qxf6. So presumably
we’d instead get 18 Kh1, perhaps leading to ...(B)N*g3+ 19 hxg3
(R)R*h6+ 20 Bh4. It would at that point be unclear who had the
better position — a very typical situation in Hostage Chess. All we
could say for sure would be that capturing the white knight would
remain disastrous: 20...bxc3 21 (N)N*e7+ Kh8 22 N xf7+ Rxf7
23 R*g8 mate.
What was Black to do, then? Well, how about 18...Kxg7, remov-
ing the intruder right away? The trouble is that he’d then have been
faced with 19 (P)*h6+. This forces ...Kxh6, capturing the sacrificial
pawn, for if the king instead retreats the result is (Q)Q*g7 mate.
120
Next would have come 20 Ng4+ and now Black would just have
had a choice of how to lose. Suppose he replied ...Kg5. This leads to
21 (Q)Q*h6+ Kxg4 22 h3 mate. But his alternative, ...Kg7, is equally
poor since it, too, leads to 21 (Q)Q*h6+ which is now followed either
by ...Kh8 22 (P)*g7+ Kg8 23 N xf6 mate or else by ...Kg8 22 N xf6+
Kh8 23 (P)*g7 mate.
What Black actually played was 18...(B)N*h8, using the principle
of dropping where your opponent wants to. Yet even this was of no
help, for White’s reply was 19 gxh8=R+ (remember, the promoting
pawn changes places with the imprisoned rook). Now ...Kg7 would
have led to 20 (P)*h6+ followed, after the king captured the sacrifi-
cial pawn, by Ng4+ and the choice of how to lose that we saw just a
moment ago (the first line starting with ...Kg5, and the second with
...Kg7). Yet the move which Black selected instead, 19...Kxh8, simply
resulted in 20 (P)*g7+ Resigns.(Diagram 78
uuuuuuuuCuu
PB{bdwdw4wi}pp
RQ{dw0wdp)p}
{wdwdw0wd}
{dwgwHwdw}
{w0wdPdwd}
{dPHwdwdw}q
{w)wdw)P)}nn
B{dwdRdwIw}pr
llvllllllllV
Diagram 78
The pre-emptive strike with the bishop would have been so strong
121
that Black could even have forced a win by making it on his sixteenth
move instead of pushing his pawn to b4. At that stage a black knight
still stood on f6 — and this knight, we shall see, could have played a
crucial part in an attack. 16...B xf2+ would have yielded the following
position: (Diagram 79)
uuuuuuuuCuu
PP{bdwdw4kd}
PB{dw0wdp0p}
QR{wdwdwhwd}
{dpdwHwGw}
{wdwdPdwd}
{dPHwdwdw}qr
{w)wdwgP)}pn
{dwdRdwIw}pp
llvllllllllV
Diagram 79
122
is 19 Kd3 B xe4+ 20 N xe4 Qxd1+, and next either 21 Kc3 Qxb3+
22 Kd2 (R)R*d1 mate, or else 21 (R)R*d2 (R)B*e2+ 22 Kc3 N d5
mate; alternatively there is 19 Kd2 (R)R*c2+ 20 Kd3 B xe4+ 21 Nxe4
Qxd1+ 22 R*d2 (R)B*e2 mate; or again, there is (just look at this!)
19 Rxd4 Qe1+ 20 Kd3 (P)*c4+ 21 Rxc4 (to avoid ...(R)N*b4 mate)
...bxc4+ 22 Kxc4 (R)R*c5+ 23 Kb4 N d5+, with 24 Qa1+ coming
next, and then mate by two last paratroopers.
White’s sole remaining possibility would have been fl ight into the
corner, 17 Kh1, yet Black has a fine answer, ...(Q)Q*h5. This sets up
two threats, the first being 18...(B)N*g3 mate; the other is 18...Qxd1+
followed by 19...(R)R*g1 mate. White could counter both threats with
18 g4, but Black could next play 18...Qh3, this time threatening mate
with ...(B)N*g3 or else with ...(P)*g2. The reply 19 (R)R*g2 leads
to ...(B)N*g3+ 20 Rxg3 B xg3, and now White needs to defend his
second rank. 21 Q*d2 can do the job temporarily, yet then we get
...(P)*g2+ 22 Qxg2 Qxg2+ 23 Kxg2 (Q)Q*f2+ 24 Kh3 Qxh2 mate.
123
Chapter 8
How about weaker players, though? Well, you can always set the
computer to one of its lower strengths, giving it less time for its think-
ing. And anyway, you can expect to win at least occasionally even if
your skill is far below the computer’s. In Hostage Chess it’s usually
impossible to see far ahead, so good players take risks. Taking plenty
of them, HostageMaster quite often gets into difficulties. When it
does, show it no mercy!
Then again, you can win more games if you let yourself take back
moves. Left-arrow once, twice or several times, and play something
else instead. Even when you haven’t blundered, you could do this
to investigate alternatives. You might force the computer to try a
new opening line, for instance. Just left-arrow backwards through
any sequence that’s not in the line you want played, then move the
124
computer’s men for it.
You can also let the computer program play against itself. If you’re
new to Hostage this will teach you a lot about the game. And even
experienced players will find plenty to keep them interested. Watch-
ing HostageMaster-White struggle against HostageMaster-Black, at
ten seconds a move, can be wonderfully relaxing. If you think some
move a mistake, stop the game and replace it by something that looks
better. Then see whether your “better” move gets slaughtered by the
computer’s reply.
126
about anything. Far ahead in material, you suddenly find yourself
mated. Or with the computer’s king badly exposed, maybe actually
fleeing from square to square in your half of the board, you still can’t
quite deliver a decisive blow. Your king chase continues until you’ve
stumbled into a disaster.
127
cuuuuuuuuCuu
BP{rdw1w4kd}
{dp0wdp0p}
{pgndwdwd}
{dwdpdwdQ}
{wdwdpdwd}
{Hw)w)ndP}
{P)wGw)wd}
NP{dwdRdRdK}b
llvllllllllV
Diagram 80
Next we get the fine move 19...Nxd2. It wins a piece; for if White
now played Rxd2 to avenge the capture of the bishop, Black would
reply ...(B)B*f3+, a fork killing the white queen.
128
cuuuuuuuuCuu
RB{rdwdw4wi}bn
NP{dpdwdp)p}p
{p0wdwdn0}
{dwdNdwdQ}
{wdwdpdwd}
{dw)w)wdP}
{P)wdPdRd}
{dw1wdwGK}b
llvllllllllV
Diagram 81
White’s last move was very powerful, for ...Kxg7 would lead to
32 (B)B*f6+ Kg8 and then 33 N e7 which is mate since the black
knight is pinned. 31...Kg8 32 Qxh6 (with the threat of Nf6 mate)
...N*f2+ 33 Rxf2 (N)N*g3+ (Black had sacrificed the knight so
as to be able to ransom it and drop it here) 34 Kh2 Nf1+ 35 Kh1
Ng3+ 36 Kh2 Nf1+ 37 Kh1 (Diagram 82)
cuuuuuuuuCuu
RB{rdwdw4kd}bp
P{dpdwdp)p}
{p0wdwdn!}
{dwdNdwdw}
{wdwdpdwd}
{dw)w)wdP}
{P)wdP$wd}
N{dw1wdnGK}bp
llvllllllllV
Diagram 82
129
sacrifice of a bishop? We’ll find out soon enough.) 38 exf3 Ng3+
39 Kh2 Nf1+ 40 Rxf1 Qxb2+ (this check was made possible
by the bishop sacrifice, which took White’s pawn out of the way and
also provided something for the black pawn to capture in due course)
41 Rf2 (B)B*e5+. Black’s last move has prevented mate by Nf6,
but it’s fortunate that it was also a check for White still threatens to
play N*f6+, parachuting a knight onto a square protected by a fellow knight
with the idea of crashing in with N xf6 mate when the parachuted
knight is taken. 42 Kh1 (R)N*g3+ 43 Kg2 exf3+ 44 Kxf3
*e4+ 45 Kg4 f5+ 46 Rxf5 (P)*h5+ 47 Qxh5 (since Rxh5
would invite a disaster starting with ...Qe2+) ...Nxh5 48 gxf8=Q+
(the promoting pawn changes places with the imprisoned queen)
...Rxf8 49 N*e7+ Kg7 50 R*f7+ Kh8 (for if ...Rxf7 instead,
then 51 (R)R*g8+ Kh6 52 (P)*g5 mate) 51 Rxf8+ Kg7 52 R(5)f7+
Kh6 53 Ng8 mate.(Diagram 83)
cuuuuuuuuCuu
QP{wdwdw$Nd}
PP{dpdwdRdp}
{p0wdwdni}
{dwdNgwdn}
{wdwdpdKd}
{dw)w)wdP}pp
{P1wdwdwd}bp
BP{dwdwdwGw}rr
llvllllllllV
Diagram 83
131
doing well. 23 Bxh7+ Kh8 24 Qxc3 Bxh7 25 R*c1 (B)N*e2
26 Qd2 Nxc1 27 Qxc1 Re8
cuuuuuuuuCuu
RR{rdqdrdkd}bp
NP{0p0wdN0w}
{wdwdp0Pd}
{dw)pdwdw}
{wdwdwdwd}
{dwdw)wdw}
{Pdwdw)P)}b
B{dB!wdwdK}nn
llvllllllllV
Diagram 85
132
cuuuuuuuuCuu
RB{rdqiwdwd}rb
NP{0w)wdR0N}np
{wdpdp0Pd}
{dwdpdwdw}
{wdwdwdwd}
{dwdw)wdw}
{Pdwdw)P)}p
{dB!wdwdK}bn
llvllllllllV
Diagram 86
133
53...*d5. Here, through not being able to see the right combina-
tion when hugely many possibilities were available, HostageMaster
has missed a decisive attack. If it had gone on the offensive with
53...R*g1+ 54 Kxg1 N*h3+, it could have forced a win: 55 gxh3 (to
avoid immediate mate by dropped queen) ...(N)N*f3+ 56 Kg2 B*h1+
and next either 57 Kxh1 Q*g1 mate or else 57 Kg3 Q*h4 mate.
Moral: The troops in Black’s airfield were much too powerful for a
“slow” play like 53 B*f1 to be made safely. However, the move that
the computer has actually played soon leads to its defeat:
54 Qa3+ R*a5 55 (P)*b5+ Kxb5 56 Rxb6+ axb6 57 Qb4+
Kc6 58 Qxb6+ Kd7 59 Qc7+ Ke8 60 Qe7 mate. (Diagram
88)
cuuuuuuuuCuu
RR{rdwdkdwd}qn
NP{dwdw!w0N}bb
{wdw)p0Pd}pp
{4wGpdwdw}
{wdpdwdwd}
{dwdw)wdw}
{Pdwdw)P)}
{dwdwdBdK}np
llvllllllllV
Diagram 88
After the machine had missed its big opportunity, the Master
crushed it very expertly.
Game (iii): Moving quite quickly with the white pieces, a pro-
fessional chess-player loses to HostageMaster just when his victory
seemed inevitable. 1 Nf3 d5 2 d4 Bf5 3 Nc3 e6 4 a3 Bd6
5 Bg5 Nf6 6 e3 O-O 7 Bd3 Bxd3 8 cxd3 h6 9 Bh4 g5
10 Bg3 g4 11 Ne5 h5 12 h3 gxh3 13 Rxh3 c5 14 Rxh5
Nxh5 15 Qxh5 (Diagram 89)
134
cuuuuuuuuCuu
BR{rhw1w4kd}
P{0pdwdpdw}
{wdwgpdwd}
{dw0pHwdQ}
{wdw)wdwd}
{)wHP)wGw}
{w)wdw)Pd}pp
{$wdwIwdw}nb
llvllllllllV
Diagram 89
The computer’s king looks far too exposed, yet through its tactical
skill HostageMaster quite often survives such positional diseases.
15...(B)N*c2+ 16 Kf1 (P)*e2+ 17 Kxe2 Nxa1 18 *h7+ Kg7
19 B*h6+ Kh8 20 Bxf8. Now White threatens 21 (R)R*g8 mate
— and if HostageMaster were to try 20...Qxf8 in this emergency then
it would face just the same move, 21 (R)R*g8+, with the end only
slightly delayed (21...Qxg8 22 hxg8=R+ Kxg8 23 (Q)R*h8+ Kg7
24 Qh6 mate). It instead does just the right thing: it attacks. It plays
20...(R)R*c2+. Then comes 21 R*d2 Rxd2+ 22 Kxd2 Nb3+
23 Kd1 (R)R*c1+ 24 Ke2 Rc2+ (Diagram 90)
cuuuuuuuuCuu
R{rhw1wGwi}
{0pdwdpdP}
{wdwgpdwd}
{dw0pHwdQ}
{wdw)wdwd}
{)nHP)wGw}
{w)rdK)Pd}p
R{dwdwdwdw}bp
llvllllllllV
Diagram 90
135
White ducks onto his back rank but is soon defeated: 25 Ke1
Rc1+ 26 Nd1 Rxd1+ 27 Kxd1 (R)R*c1+ 28 Ke2 (N)B*d1+
29 Kf1 Bxh5+ 30 R*e1 Rxe1+ 31 Kxe1 (Q)R*d1 mate,
though the black king had been staring death in the face for the
previous eleven moves.
136
opening moves that gave it too cramped a position. Now it attacks, and
it seems as if White could be in trouble through being too uncramped,
his king too exposed. Maybe the attack is premature, though? Admit-
tedly Black’s queen drop could be followed by up to three pawn drops,
two from the airfield and one after an exchange of hostage pawns — but
is that enough? If it isn’t, mayn’t Black be the one in trouble, through
having put a queen into White’s airfield? 23 Kd3 Bf5+ 24 (P)*e4
*d4: aggressive as always, the computer has answered one attack with
another. 25 Bxd4 Nxf4+ 26 Ke3 Nxd5+ 27 Nxd5 (B)N*c2+
28 Kd3 Qxd4+ 29 Kxc2 (B)N*a3+. That’s the fifth check in a
row and, with the force in the white airfield now grown dangerously
large, Black may have to keep checking from here onwards in order
to survive. 30 Kc1 Qxa1+ 31 Kd2 Qxa2+ 32 Ke3 Qxb3+
33 (P)*d3 N(3)xc4+ 34 Kf4 hxg5+
137
check. 1 e4 Nf6 2 Nc3 e5 3 Nf3 Bd6 4 Bc4 O-O 5 O-O
Nc6 6 d4 exd4 7 Nxd4 Nxd4 8 Qxd4 Bxh2+ 9 Kxh2
(walking into the trap) ...(N)B*e5+ (Diagram 93)
cuuuuuuuuCuu
PP{rdb1w4kd}
{0p0pdp0p}
{wdwdwhwd}
{dwdwgwdw}
{wdB!Pdwd}
{dwHwdwdw}
{P)Pdw)PI}
N{$wGwdRdw}np
llvllllllllV
Diagram 93
The computer has now managed to force the capture of the white
queen: 10 Qxe5 Ng4+ 11 Kg1 Nxe5. Next, though, the elec-
tronic marvel lets greed triumph over caution:
12 Bb3 d6 13 Bf4 Bd7 14 N d5 N g6 15 Bg3 Re8
16 (P)*f5 Nf8 17 (N)*e7 N*e2+ 18 Kh1 Nxg3+ 19 fxg3
Rxe7
20 Nxe7+ Qxe7 21 (N)B*h4 Qe5 22 N*g5 Be8 23 Nxf7
Bxf7 24 (B)N*e7+ Kh8 25 Bxf7 Qxb2 26 (P)*g6 Qxc2
27 gxh7 *e2
138
cuuuuuuuuCuu
NQ{rdwdwhwi}p
P{0p0wHw0P}
{wdw0wdBd}
{dwdPdPdw}
{wdbdPdwG}
{dwdwdw)w}
{Pdq0phPd}
{$wdwdw$K}rb
llvllllllllV
Diagram 94
140
forward; what’s more, the c7 pawn is similarly paralyzed, so Black’s
rook is safe for the moment) 34 R*g8 (Diagram 96)
cuuuuuuuuCuu
{Ndb4kgR4}p
{0p)P0p0p}
{wdPdndwd}
{dw)wdwdw}
{wdwdwdwd}
{dwdwdNdw}
B{q0Pdn)P)}
BQ{dwdwdRdK}
llvllllllllV
Diagram 96
141
Black’s defeat was fairly predictable once White’s attack had begun.
It’s so hard to defend against a parachuting queen!
cuuuuuuuuCuu
Q{qdwdwgn4}bn
{0w0wip0p}
{wdwdwdwd}
{dwdpdw)w}
{wdwHwdPd}
{dwHw)Bdw}
{P)P)K)w0}
R{$wGrdwdw}p
llvllllllllV
Diagram 98
142
Why didn’t the black rook get captured? Well, the parachuted bishop
guards against a promotion on h1 (imagine 18 Kxd1 h1=R+) and in
addition White threatens to play N xd5+ followed by a “discovered
attack” by that same bishop on the queen when the knight moves
off the diagonal. 18...Kd7 (not saving the rook, because fearing the
discovered attack)
143
30...R*g1+
144
cuuuuuuuuCuu
R{wdwdwiwH}
{dKHwdQ0p}
{whBdwdwd}
{dwdwdw)w}
{w1Pd dPd}
{dwdw)wdw}ppp
{P) )w)wd}ppp
{$wGwdw4r}bbn
llvllllllllV
Diagram 101
145
cuuuuuuuuCuu
BN{QdwhwGkd}q
P{dwdwdw0p}
{w0wdw0wd}
{dw0wdwdw}
{wdwdwdwd}
{dPhw)wdb}pp
{PdPHw)P)}bp
{$wdwdRIw}rr
llvllllllllV
Diagram 102
With a black bishop attacking its castle, and a queen and another bishop
and two pawns able to arrive by air to join the attack (for remember, one
of the imprisoned white pieces could pay for the second pawn), and with
the threat, too, of being checked by the black knight, the computer’s king
is severely endangered. Capturing the bishop wouldn’t solve the problem,
for if 21 gxh3 then ...Ne2+, after which 22 Kg2 or Kh1 can be answered
by ...(B)B*c6+, a queen-killer. HostageMaster, though, seems unaware of
the danger and pushes on with its attack: 21 Qxd8. Black’s reply is crush-
ing, ...Ne2+. Next comes 22 Kh1 Bxg2+ 23 Kxg2, and now Black
has a choice of mating lines. One of them is 23 ...Q*g4+ 24 (P)*g3 *h3+
25 Kh1 (B)B*g2 mate. Actually played was 23...(B)N*h4+24 Kh3
(N)B*g2+ 25 Kg4 Q*g5 mate. (Diagram 103)
cuuuuuuuuCuu
PP{wdw!wGkd}
{dwdwdw0p}
{w0wdw0wd}
{dw0wdw1w}
{wdwdwdKh}
{dPdw)wdw}pp
{PdPHn)b)}bp
NB{$wdwdRdw}rr
llvllllllllV
Diagram 103
146
Game (ix): HostageMaster plays as both White and Black in a game
filled with ingenious moves. 1 b4 e5 2 Bb2 Bxb4 3 Bxe5 Nf6
4 (P)*g5. Up to this point the computer’s moves were all chosen for it,
for experimental purposes. It’s a way of exploring this vast new world
of Hostage Chess. 4...Nh5 5 a3 (if g4 instead, to attack the knight,
then ...Qxg5 can solve Black’s problem) ...Bc5 6 d4 Bb6 7 h4 d6
8 Bh2 Bg4 9 a4 Ba5+ 10 Nd2 O-O 11 Rb1 Qc8 12 g3
Nc6 13 Bg2 Bf5 14 Bf3 Bxd2+ 15 Qxd2 (Diagram 104)
cuuuuuuuuCuu
N{rdqdw4kd}p
{0p0wdp0p}
{wdn0wdwd}
{dwdwdb)n}
{Pdw)wdw)}
{dwdwdB)w}
{wdP!P)wG}
{dRdwIwHR}b
llvllllllllV
Diagram 104
147
23 (B)N*e7, then Black would have the happiness-smashing sequence
22...(Q)Q*c1+ 23 Q*d1 *e1+ 24 Kf1 Qxd1+ 25 Kg2 (R)B*f1 mate.
16 e4 Re8 17 Qd3 Bxe4 18 Bxe4 (N)B*g2 19 (B)*e5 Bxh1
20 Bxh1 dxe5 21 Bxc6 bxc6 22 dxe5 Rxe5+ 23 Ne2 Qh3
24 Bg1 Rxg5 (Diagram 105)
cuuuuuuuuCuu
RB{rdwdwdwi}bp
PP{0w0wdp0p}
P{wdpdwdwd}
{dwdwd 4n}
{Pdwdwdw)}
{dwdQdw)q}
{wdPdN)wd}p
N{dRdwIwGw}bn
llvllllllllV
Diagram 105
148
cuuuuuuuuCuu
R{rdwdwdkd}bp
PP{0w0wdw0p}
{wdpdpdwd}
{gwdwdwHn}
{Pdwdpdw)}
{dw)Qdw)q}
{wdPIN)nd}
B{dRdwdwGw}r
llvllllllllV
Diagram 106
to a wild fight.
Game (x): As White, the computer replays the opponent who beat
it in Game (viii). This time it wins swiftly, but very interestingly.
1 e4 e5 2 Nf3 Nc6 3 Bb5 f6 4 O-O a6 5 Be2 Bc5 6 c3
d5 7 d4 dxe4 8 dxc5 Qxd1 9 Rxd1 exf3 10 Bxf3 N(g)e7
11 (P)*d6 Nf5 ( ...*c2 could be better) 12 dxc7 *d4 (to block the
149
file, but castling was an alternative) 13 Bxc6+ bxc6 14 (N)N*d8
(threatening (Q)Q*f7 mate) ...N*f7 (“drop where your opponent
wants to”, yet (B)B*d5 was another possibility) 15 Nxf7 Kxf7
Game (xi): HostageMaster once more plays against itself, and once
again the game is filled with ingenuity. 1 e4 Nf6 2 e5 Nd5 3 d4
d6 4 c4 Nb6 5 Nf3 Nc6 6 Be2 dxe5 7 d5 Nd4 8 Nxe5
Nxe2 9 Qxe2 e6 10 (N)B*b5+ (Diagram 109)
cuuuuuuuuCuu
P{rdb1kgw4}n
{0p0wdp0p}
{whwdpdwd}
{dBdPHwdw}
{wdPdwdwd}
{dwdwdwdw}
{P)wdQ)P)}
{$NGwIwdR}p
llvllllllllV
Diagram 109
150
...Ke7 ( Why didn’t Black block with ...Bd7 ? Well, it leads
into 11 B xd7+ N xd7 12 N xd7 Qxd7 13 (B)B*b5 (for the second
time) ...c6 14 dxc6 bxc6 15 B xc6, and now the black queen cannot
capture the bishop without dying through yet another white play of
(B)B*b5. ) 11 dxe6 Bxe6
12 O-O f6 13 Nf3 c6 14 (P)*f5 *e5 15 fxe6 cxb5 16 Rd1
Qc8 17 (B)B*d8+ Kxe6 (not 17...Ke8 which invites 18 (P)*f7:
admittedly this would be only a pseudo-check, not a mate, since the
pawn is paralyzed—there’s nothing to which it could in theory be
promoted; yet it would clearly be very threatening) 18 Bxb6 axb6
(Diagram 110)
cuuuuuuuuCuu
PP{rdqdwgw4}nb
B{dpdwdw0p}
{w0wdk0wd}
{dpdw0wdw}
{wdPdwdwd}
{dwdwdNdw}
{P)wdQ)P)}
{$NGRdwIw}np
llvllllllllV
Diagram 110
151
Ba6 25 (P)*b5 (trapping the bishop, which can now do no better
than sell itself for a pawn, but White had to put two pawns into the
enemy airfield in order to do the trapping) 25...e4 26 Nd4 *c5
27 Nf5 *c2 (a sacrifice to deflect the queen)
152
cuuuuuuuuCuu
NN{rdwdwgw4}
PP{dwiwdw0p}
R{p0wgw0wd}
{dw0Pdwdw}
{wdwdpdwd}
{dPhpd Gw}
{PGQdw)P)}
{$wdwdwdK}qn
llvllllllllV
Diagram 112
153
useful. 19 Bd2 (again too slow) ...Bxg3 20 hxg3 Rxg3+ (Dia-
gram 113)
cuuuuuuuuCuu
PP{w1wdwdwd}nb
N{0wdwipdp}
{wdwdp0wd}
{hw0Pdwdw}
{wdwdwdwd}
{dwdw)N4p}
{P)wGB)wd}p
P{$wdQdRIw}br
llvllllllllV
Diagram 113
Black has played the last two moves very nicely, for if 21 fxg3 then
the queen takes the pawn with check, mating next move. 21 *g2
Rxg2+ 22 Kh1 Rxf2 (vacating g2 so that a pawn can drop there)
23 d6+ , a horrid surprise for Black! The pawn now blocking the
black queen’s line of fire seems safe. The queen cannot take it unless
willing to die through (B)N*c8+. If instead the king took it, then
(B)N*e4+ could be pleasant for White. Playing Rxf2 without first
blocking the line would have given White problems such as 23...(P)*g3
24 Rf1 g2+ 25 Kg1 B*h2+ 26 Kf2 Qg3 mate. 23...Kd7
154
else 29 Kf1 N*g3+ 30 Ke1 (N)B*f2 mate. Therefore we instead get
28 Kf1 (Diagram 114)
cuuuuuuuuCuu
RN{w1wdwdwd}n
PP{0wdkdpdp}
{wdw)p0wd}
{hw0wdwdw}
{wdwdwdwd}
{dwdw)Ndp}
{P)wGBgwd}bp
PP{$wdQdKdw}rr
llvllllllllV
Diagram 114
155