Changelog
Changelog
#Changelog:
#Version 91.0
#Version 90.0
#Version 89.0
#Version 88.0
#Version 87.0
#Version 86.0
#Version 85.0
-Deleted Concentrate Light option.(is adjusted with the light concentration slider
now).
-Fixed lighting on textures.
-Added Slider for adjusts Blocklight Concentration.
-I lowered a bit the concentration of the default block lighting.
-Added a menu to adjust the lighting color (luminance/saturation) of the blocks for
Colored Handlight.
-For some capricious material:
-Fixed compilation error in gbuffers_textured.
-Fixed compilation error in composite1.
-Increase a bit Underwater Light Shaft Strength.
-Fixed Light Shaft don't appears when it rain.
#Version 84.0
#Version 83.0
#Version 82.0
#Version 81.0
#Version 80.2
#Version 80.1
#Version 80.0
-Compatible 1.20.1.
-Unclamp color for Custom Block Selector.
-Added Old Aurora Noise option like BSLex.(Enable by default)
-Improved Clouds Color and Scattering.(Day/Night).
-Reverse of Upper and Lower in the color configuration for the Northern Lights.
-Increase ShiningStars Brightness in the sky.
-Re-added World Curvature.
#Version 79.0
-Compatible 1.20.
-Added 2, 10, 14 chunks for shadows distance.
-Reduced hand movements by half when underwater.
-Added suspicious sand ID for disable puddles on it.
-Fixed Handlight bug with Sculk Sensor.
#Version 78.3
#Version 78.2
#Version 78.1
#Version 78.0
#Version 77.1
#Version 77.0
-Fixed compilation error when you enable Vanilla Sky option in Sky Color Menu.
-Fixed LightShaft color when Night vision is enabled.
-Improved a bit Aurora.
-Improved Underwater LighShaft.
-Now Planet and Majora's Mask have a separate option, if you enable both
options only Majora's Mask will appear. (To avoid MACRO WARNs in the .log)
-Improved Sea Lantern emissivity.
-Changed dirt texture by BSL dirt texture.
-Fixed gliches on Smoke particles.
-Disabling Caustics During New Moon.
-Campfire Smoke is now transparent.
-Increase Sun and Moon reflection.
-Fixed torchflower crop waving.
-Now Light Flickering as 2 options, Block Flickering and Hands Flickering.
-Improved Snow fog the night and caves.(Thx FENVEN)
-Disabled Underwater Sky Opacity the night.
-Disabled Water Refraction for RTX and Vanilla Tinted water style when you are
under the surface.
-Added slider for Underwater Caustics visibility.
-Modifying Tinted Vanilla Water to Vanilla.
-Fixed Typo in Water Reverb description.
-Absoption is now in Water Color Menu.
-Increase Underwater visibility when Light Shaft is enabled.
-Improved Lightshaft dithering.
-Improved smoothness of Motion Blur.
-Vanilla Water Mode as proper Absorption color system and can be disabled.
-Fixed water/terrain fading for the Distant Fade option. (Thx Capt!).
-Water Caustics is more smooth.
-Others small adjustments.
#Version 76.0
#Version 75.0
-Little Trick to "fix" Specular on Hands on LabPBR Format. Option in the Secret
Menu.
-Modify Dithering on Shadows, SSS, Reflection.
-Added various FasthMath.
-Fixed Glint Visibility the Day.
-Added Option for disabled Motion Blur on Players. (Only work for MC 1.16.5+).
-Various adjustement with lightmap coord.
-Now Per Biome Weather Colors is in Weather Menu with Per Biome Weather option.
-Added ability to activate or deactivate the weather coloring of the different
biomes.
-Removed loop not needed for Motion Blur code.
-Increase a bit reflection for Water Reverb Option.
-Added ability to disable clouds.
-Merging Aurora and Aurora End code and modification of noise.
-Fixed color when birds crossing.
-Improve Magical Glint Colors.
-Added Glint Direction slider (in degres).
-Added Possibility to adjust Glint speed animation.
-Fixed Water reflection on old version of MC. (Thanks Emin).
-Fixed Color of particles for older version of MC.
-Fixed Bloom Strenght for older version of MC.
-Improve Coloration in shaders Menu.
#Version 74.0
#Version 73.0
#Version 71.1
#Version 71.0
-Improved TAA.
-Fixed various typos in language files.
-Adjusts Dynamic hand light color on hands when you modify max light settings.
-Added Dithering option style for LightShaft. (Textured or Interleaved).
Interleaved by default now.
-Added Sliders for adjust Flash Entities in OverWorld/Nether/Ender.
-When Light Shafts in Ender is disable, the color of fog is now Black.
-Fixed Fog behind tinted glass when you are underwater.
-Fixed Underwater shadow on water surface.
-Enabled Normals on Plants by default.
-Ability to set Ender fog to 0.
-Fixed Fov problem with Light Shafts in Ender.
-Added Kuwahara Effect.
-Various small code adjustments.
#Version 70.0
#Version 69.1
#Version 69.0
#Version 68.1
-Reduced intensity of caustics when it rains.
-Set Skybox Brignhtess value to 0.25.
-Increase a bit Light Shaft strenght in Ender.
-Remove unused uniforms.
-Code formatting.
#Version 68.0
#Version 67.0
-Fixed crash on M1 due to fastmath outside of void main. (Big Thanks Tatsu for help
me with that).
-Fixed lighting glitches on Intel Mesa and M1.
-Rework DoF code with TechDev Rejection (Thanks to him).
-Dof/Chromatic Aberration/Distance Blur is on one page now.
-Removed Rain Blur Vignette.
-Disable Sun Rays and Birds on all profiles except Lex Profile.
-Disable 16/9 Bands and Enable DoF for Lex Profile.
-Decrease a bit Motion Blur Strength for Ultra/Lex/Borderland Profiles.
-Fixed invisible damaged block animation.
-Fix the array index out of bounds in the deferred1 program why cause compilation
error on certain hardware.
-Fixed lighting on Intel Mesa.
-Rework SSS Menu with New Options:
-SSS on Entities (mobs) with slider to adjust.
-SSS Day Strength.
-SSS Night Strength.
-SSS Foliage Strength.
-SSS Leaves Strength.
-Improve SSS shading.
-Add SSS for Cactus.
-Re Added SSS on Translucent.
-Adjusts Puddles Reflection.
-Adjust Metal Reflection (More Metallic).
-Adjust LightShaft when it rain.
-Shooting Stars are thinner and speed is reduced.
#Version 66.0
#Version 65.0
[This version needs some clean configuration due to a few option name changes]
#Version 64.0
#Version 63.0
#Version 62.1
#Version 62.0
#Version 61.0
-Adds option (in Round Sun/Moon Menu) for Adds 33% diameter to the sun compared to
the diameter of the moon.(Enable by default)
-Intensity of Sun/Moon is reduced by 75%.
-Slight increase Sun/Moon diameter.
-Now Sunglare and Moonglare is split into 2 parts for a better fade at sunrise and
sunset.
-Added option for enable Hyper Speed only if you sprinting.(Don't work for Iris,
wait custom uniform support by Iris Dev)
#Version 60.1
-Fixed game crashing on certain drivers when entering in Ender Dimension with
LightShaft enabled.
#Version 60.0
#Version 59.1
-Delete Emissive Recolor Option.
-Improved reflection on metal/rough.
-Delete Albedo Metal Option.
-Minor optimizations and code cleanup.
#Version 59.0
#Version 58.0
#Version 57.0
#Version 56.2
#Version 56.1
-Fixed compilation errors with the new OpenGL version with older MC versions.
(Thanks Emin)
-Delete Shadows Close dithering cause problem with Mesa driver.
-Now SSS quality option is disable and is set to High.
-Others little adjustments
#Version 56.0
#Version 55.1
#Version 55.0
#Version 54.0
-Increase Sunglare Underwater value.
-Add option to adjusts the delay of the reflection of the rain on the ground.
-Add option to adjusts the reflection spawn delay when it rains.
-Now Reflection Rain Menu is on Weather Menu.
-Increase a bit the delay of the rain reflection.
-Decrease a bit Water Speed.
-Fix Compilation error when Weather Perbiome option is enabled in the Nether.
#Version 53.2
-Fix Compilation error when you enable Aurora Perbiome Weather option.
-Fix Compilation error when you disable Weather Perbiome option.
#Version 53.1
#version 53.0
#Version 52.3
#Version 52.2
#Version 52.1
#Version 52.0
-Increase settings values for Minimum Light. Now you can go up to 5.0 instead of
1.0.
-Delete hidden options.
-Fix double options in settings.
-Cleanup languages files.
#Version 51.2
#Version 51.1
#Version 51.0
#Version 50.0
#Version 49.2
#Version 49.1
#Version 49.0
#Version 48.0
#Version 47.2
#Version 47.1
-Fix Compilation error when Damage effects is disable.
#Version 47.0
#Version 46.1
#Version 46.0
#Version 45.0
#Version 44.1
#Version 44.0
#Version 43.1
#Version 43.0
#Version 42.0
#Version 41.0
-More FastMath.
-Added Rough Noise slider.
-Disable Starter by default.
-Disable Dof by default.
-Fix Invalid value in shaders.properties.
-Fix New Rain movement.
-Added Jagged Peaks Biome.
-Adjust SSS on leaves and foliage.
-Added Weather Dynamic Hand Light with support of Colored Dynamic Hand Light.
(Enable by default).
-Increase and adjusts BlockLight intensity on Weather (Day and Night).
-Decrease a bit saturation of Light Color in Sunset and Sunrise. (Less orange and
more natural).
-Improved overall performance.
#Version 40.0
#Version 39.2
#Version 39.1
#Version 39.0
#Version 38.0
#Version 37.0
#Version 36.0
#Version 35.0
#Version 34.2
#Version 34.1
#Version 34.0
-Fixed void (black) sky not starting on 1.18's minimum height. (Thx Capt Tatsu)
-Fixed Specular Highlight in the Ender. (Thx Capt Tatsu)
-Added Glowing Ametysts (small/medium/large/cluster) with sliders for adjust in
Overworld/Nether/Ender.
-Fix Shadow Close Dithering.
-Fix compilation error in gbuffers_skytextured on MC below 1.17.
#Version 33.0
#Version 32.0
-Adding New Nether Portal with many possibility to adjust. (Thanks EminGT for the
base of code).
-Now you don't need Advanced Materials for New Nether portal.
-Adding Beacon Beam Emissive with possibility to adjust the emissivness.
-Adding possibility to delete second Beacon Beam's Layer.
-Beacon is now emissive.
-Disable Smoker Lightshaft by default in Overworld.
-Fixing underwater Lightshaft Leaks when Water Caustics is enable.
#Version 31.2
#Version 31.0
-Adding option for enable Smoker Light shafts at night. (enable by default)
-Increase a bit constellations lines opacity.
-Fixing syntax error on shaders.properties.
-Improve a bit Clouds.
-Adjust Light shafts menu.
-Adding Custom Color Menu for weather Rain/Snow.
-Improve Weather rain/snow Color at night.
#Version 30.0
#Version 29.6
#Version 29.5
-Fixed Moon phase when you choose a lower diameter of the moon.
-Improves the problem of losing FPS when you head underwater.
#Version 29.4
#Version 29.3
#Version 29.2
#Version 29.1
#Version 29.0
#Version 28.2
-Fixed Compilation error when DirtyLens is disable. (Thanks atikabubu for report)
-Fixed Compilation error when Bloom is disable.
#Version 28.0
#Version 27.1
#Version 27.0
#Version 25.1
-Fixed Rainbow. Now you see Rainbow out of water when you have the eyes in water.
-Set default Night Brightness to 0.30 instead 0.15.
-Fixed SSS on different profile when Water Caustics is enable.
-Fixed Lighshaft in water when your eyes is out of water.
-Various small adjustments and optimizations.
#Version 25.0
#Version 24.4
#Version 24.3
#Version 24.2
#Version 24.1
#Version 24.0
#Version 23.0
#Version 22.0
#Version 21.0
-Update to 1.17.X.
-Fixed Semi Transparent Block ID.
-Added Slider for candles Brightness.
-Added Waving for New Block ID.
-Various small adjustments.
#Version 20.0
#Version 19.1
-Added an option to make the sky color "water" for a better effect with the head
underwater.
-Fixed Broken End Sky
#Version 19.0
#Version 18.1
#Version 18.0
#Version 17.1
#Version 17.0
#Version 16.1
#Version 16.0
#Version 15.0
#Version 14.0
#Version 13.0
#Version 12.0
#Version 11.1
#Version 11.0
#Version 10.0
#Version 9.0
#Version 8.2
#Version 8.1
#Version 8.0
#Version 7.9.1
#Version 7.9
#Version 7.8.3
#Version 7.8.2
#Version 7.8.1
#Version 7.8
#Version 7.7.2
#Version 7.7.1
-Final Fixed for BlackOutline out of the water when your head is underwater
#Version 7.7
#Version 7.6.3
#Version 7.6.2
#Version 7.6.1
#Version 7.6
#Version 7.5
#Version 7.3.1
#Version 7.3
#Version 7.2.2
#Version 7.2.1
#Version 7.2
#Version 7.1.2
#Version 7.1.1
#Version 7.1
#Version 7.0
#Version 6.9
#Version 6.8.4
#Version 6.8.3
#Version 6.8.2
#Version 6.8.1
#Version 6.8
#Version 6.7
-Improves the quality of the lighshaft.
-Update labPBR.
-Tweaked promo outline.
-Reduced waving lantern intensity.
-Changed parallax depth measuring to cm.
-Increase Quality of BlackOutline.
-Modify a bit Auto Exposure.
-Set HDR to Disable by default.
-Added Supreme TAA + FXAA.
-Delete Sharpen Option.
#Version 6.6
#Version 6.5
#Version 6.4
#Version 6.3
#Version 6.2
#Version 6.1
-Little Optimisations
-Decrease a bit Fovscale for AO by default
-Added Option for AO_FovScale (Low/Medium/High/Ultra) in AO Menu
#Version 6.0
#Version 5.9
#Version 5.8
#Version 5.7
-Fixed compilation error when activating SKY_VANILLA and NETHER_VANILLA at the same
time.
#Version 5.5
-Added TAA + FXAA
-Modifiy a bit water Raytrace
-Optimize code
-Fixed gbuffer_spidereyes error when World curvature is disable
-Increase Bloom in water
-Change a bit tonemap (too light before)
-Nether Dimension Color Increased
-Skybox brightness slightly decreased
#Version 5.4
#Version 5.3
#Version 5.0
#Version 4.9
#Version 4.8
-Added Campfire on Dynamic Hand Light option
-Fixed Smooth Sun/Moon transition (Thanks Emin)
-Fixed Compilation error in Ender
#Version 4.7
#Version 4.6
#Version 4.5
#Version 4.4
-Added DYNAMIC_HAND_LIGHT
#Version 4.3
#Version 4.2
#Version 4.1
#Version 4.0
-Added SKY_GROUND. It helps hiding the sky below oceans while not underwater.
-Added Nether Vanilla Color.
-Fixed Bloom Overlay.
-Added HYPER_SPEED effect.
-Fixed alpha for Berserk Mode.
-Optimize FILM_GRAINS_2.
-AMBIANT improvements.
-Rename AMBIANT to LEX_AMBIANT.
-Rename GOUTTE_ECRAN by RAINDROP_ON_SCREEN for English users.
-Replace RAINDROP_ON_SCREEN and RAINDROP_ON_SCREEN_2 by RAINDROP_ON_SCREEN with 3
options (OFF/NORMAL/HEAVY).
-Rework a bit NEW_RAIN.
-Various optimizations for my options.
#Version 3.9
#Version 3.8
#Version 3.7
#Version 3.6
-Added AMBIANT option for OVERWORLD(Change the tint with the time).
-BOTW tonemap only for OVERWORLD.
-Added CRT_BORDER_STRENGTH for adjust.
-Added Berserk Mode with Sword in hand (MODE_RAGE).
-Fixed FLASH_VICTIM with armor_stand, minecarts, sign, item_frame..
-Set a default configuration (Apply different effect on Shader Options).
-Optimizations.
#Version 3.5
#Version 3.4
-Calibrate Clouds.
-Optimize Shadow.
-Set Default Settings for Color Grading.
-Set Default Color for lighting.
-Change a bit Lensflare for the Night.
-Added water refraction when eyes is in water.
-Added Ultra Vignette.
-Modify Offset for DOF/CHROMATIC_ABERRATION.
-Added option for Blur in water with slide for STRENGTH.
-Rework a bit Stars.
#Version 3.2
#Version 3.1
#Version 3.0
#Version 2.9
#Version 2.8
-Fixed Thunderbolt !
#Version 2.7
#Version 2.6
-Added Distance blur for all dimension with option to force in Nether.
-Delete WHITE_WORLD Option.
-Added Cel STRENGTH.
-Delete RETRO_FILTER.
#Version 2.5
#Version 2.4
#Version 2.3
#Version 2.2
#Version 2.1
#Version 2.0
#Version 1.9
#Version 1.8
#Version 1.7
#Version 1.6
#Version 1.5
#Version 1.4
#Version 1.3
-Added Viseur.
-Added BOTW Tonemap.
-Added HDR.
#Version 1.2
#Version 1.1
#Version 1.0