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Unit 1

The document discusses TCP header flags, the TCP three-way handshake process, and how TCP ensures reliable communication by handling lost acknowledgments and out-of-order segments through mechanisms like retransmissions and sequence numbers. It also covers the services provided by TCP and its stream delivery operation.

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Anslone Kritisch
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0% found this document useful (0 votes)
16 views8 pages

Unit 1

The document discusses TCP header flags, the TCP three-way handshake process, and how TCP ensures reliable communication by handling lost acknowledgments and out-of-order segments through mechanisms like retransmissions and sequence numbers. It also covers the services provided by TCP and its stream delivery operation.

Uploaded by

Anslone Kritisch
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The TCP (Transmission Control Protocol) header consists of various control flags that

provide essential functionality for reliable and ordered communication between


devices. Here's a discussion on the importance of the flags you've mentioned:

(i) Urgent Pointer:


The Urgent Pointer flag is used to indicate that the Urgent pointer field in the TCP
header is significant. The Urgent pointer allows a sender to notify the receiver that
certain data in the TCP stream is urgent and should be processed before other data.
This is crucial in situations where real-time or priority data needs to be handled
promptly.

Importance:

Real-time Communication: In applications such as VoIP (Voice over IP) or video


streaming, urgent data may represent critical information that needs immediate
attention.
Emergency Signaling: The Urgent Pointer can be used to signal emergency
situations or trigger special handling of specific data within the TCP stream.

(ii) Push:
The Push flag is used to instruct the receiving TCP implementation to pass the data to
the application as soon as possible without waiting for more data to arrive. This is
beneficial in scenarios where the sender wants to ensure timely delivery of the data
to the application layer without introducing additional delays.

Importance:

Interactive Applications: In interactive applications, such as messaging or


remote desktop protocols, the Push flag can be used to provide a more
responsive user experience by minimizing the delay between data arrival and
delivery to the application.
Reducing Latency: Push can be crucial for reducing latency in applications
where a low response time is essential.

(iii) Acknowledgment:
The Acknowledgment (ACK) flag is used to indicate that the Acknowledgment Number field
is significant. This field acknowledges receipt of data up to a specified sequence
number, acknowledging successful data reception.

Importance:

Reliable Communication: ACK is fundamental for ensuring reliable and ordered


communication. It allows the sender to know which packets have been
successfully received by the receiver.
Flow Control: The ACK mechanism is essential for flow control, preventing the
sender from overwhelming the receiver with data. The acknowledgment number
helps in maintaining the proper sequence of data transmission.

Note: In TCP, the ACK flag is almost always set (except for the initial SYN packet).
It plays a central role in acknowledging data receipt and ensuring reliable
communication.

In summary, these TCP header flags contribute to the flexibility, reliability, and
efficiency of communication over TCP. They enable the protocol to adapt to various
application requirements and ensure the timely and orderly delivery of data.

The 3-way handshake is a process used by TCP to establish a reliable and orderly
connection between two devices. It involves three steps: SYN, SYN-ACK, and ACK. Here's
a simple diagram to illustrate the 3-way handshake technique:

Client Server
| |
| SYN (Seq=100) |
|----------------------->| Step 1: Client initiates the connection by sending
a SYN packet with an initial sequence number (Seq=100).
| |
| |
| SYN-ACK (Seq=300, |
| Ack=101) |
|<-----------------------| Step 2: Server responds with a SYN-ACK packet,
acknowledging the client's request. The server also sends its own initial sequence
number.
| |
| |
| ACK (Seq=101, |
| Ack=301) |
|----------------------->| Step 3: Client acknowledges the server's response,
completing the 3-way handshake. The connection is now established.
| |

Explanation of the steps:

1. Step 1 (Client to Server): The client initiates the connection by sending a TCP
packet with the SYN (synchronize) flag set and an initial sequence number
(Seq=100). This indicates the client's desire to establish a connection and its
chosen starting sequence number.

2. Step 2 (Server to Client): The server receives the SYN packet, acknowledges the
client's request, and responds with a SYN-ACK packet. The server also chooses
its own initial sequence number (Seq=300) and acknowledges the client's
sequence number (Ack=101). This step indicates that the server is willing to
establish a connection.

3. Step 3 (Client to Server): The client receives the SYN-ACK packet, acknowledges
the server's sequence number (Ack=301), and completes the 3-way handshake by
sending an ACK packet. The acknowledgment indicates that the client is ready
for data transfer, and the connection is now established.

After the 3-way handshake, both the client and server are synchronized and have agreed
on initial sequence numbers. They can now exchange data in a reliable and orderly
manner.

TCP (Transmission Control Protocol) is designed to provide reliable, connection-


oriented communication between two devices. It employs various mechanisms to manage
issues such as lost acknowledgments and out-of-order segments. Let's discuss how TCP
handles these scenarios with the help of diagrams.

Managing Lost Acknowledgments:


Scenario: When an acknowledgment (ACK) from the receiver to the sender is lost in
transit, TCP ensures reliable communication by implementing a timeout and
retransmission mechanism.

1. Normal Acknowledgment:

Sender Receiver
| |
|--- Data Packet |
| |
| |
| |
| |
|<-- ACK Packet --|

2. Lost Acknowledgment:

Sender Receiver
| |
|--- Data Packet |
| |
| |
| |
| |
| | [ACK Packet lost in transit]
|<-- Timeout & ---|
| Retransmit |
|--- Data Packet |
| |
| |
|<-- ACK Packet --|

Explanation:

The sender sends a data packet, and the receiver acknowledges it with an ACK
packet.
In the case of a lost ACK, the sender doesn't receive the acknowledgment.
The sender waits for a timeout period. If no acknowledgment is received within
this time, it assumes the ACK was lost.
The sender retransmits the original data packet, and the receiver sends the
acknowledgment when the retransmitted packet is received.

Managing Out-of-Order Segments:


Scenario: When TCP segments arrive out of order due to network delays or routing
changes, TCP uses sequence numbers and acknowledgments to reorder the received
segments.

1. Normal Data Transmission:

Sender Receiver
| |
|--- Data Packet |
| Seq=100 |
| |
| |
| |
|<-- ACK Seq=200 --|

2. Out-of-Order Data Arrival:

Sender Receiver
| |
|--- Data Packet |
| Seq=200 |
| |
| |
| |
|<-- ACK Seq=100 --|

3. Corrected Order after Reordering:

Sender Receiver
| |
| |
|<-- ACK Seq=200 --|
|--- Data Packet |
| Seq=100 |
| |

Explanation:

The sender transmits data with a sequence number (Seq).


Due to network delays, the receiver might receive out-of-order packets.
The receiver acknowledges the highest sequence number received correctly.
The sender retransmits any missing packets based on the acknowledgment.
The receiver uses sequence numbers to reorder the received segments and deliver
them to the application layer in the correct order.

In summary, TCP's robust mechanisms, such as retransmission for lost acknowledgments


and sequence numbers for managing out-of-order segments, ensure reliable and ordered
communication even in the presence of network challenges.

Services Provided by TCP:


1. Connection-Oriented Service:

TCP establishes a connection before data transfer and ensures a


reliable, full-duplex communication channel.

2. Reliable Data Transfer:

TCP guarantees the reliable delivery of data by using acknowledgments


and retransmissions.

3. Flow Control:

TCP prevents the sender from overwhelming the receiver by implementing


flow control mechanisms, ensuring efficient data transfer.
4. Congestion Control:

TCP dynamically adjusts its transmission rate based on network


conditions to avoid congestion and ensure fair resource utilization.

5. Full-Duplex Communication:

TCP allows data to be sent in both directions simultaneously, enabling


full-duplex communication.

6. Error Detection and Correction:

TCP uses checksums to detect errors in transmitted data and requests


retransmission of corrupted segments.

7. Ordered Data Delivery:

TCP ensures that data is delivered in the order it was sent, preventing
out-of-order delivery to the application layer.

Operation of Stream Delivery Service:


TCP provides a stream delivery service, which means that data is treated as a
continuous stream of bytes with no explicit message boundaries. The application layer
interacts with TCP as if it were reading or writing a continuous stream.

Need for Sequence Numbers in a TCP Segment:


The sequence number in a TCP segment is crucial for several reasons:

1. Ordered Delivery:

Enables the receiver to reconstruct the correct order of received data.

2. Retransmission:

Facilitates the identification and retransmission of lost or corrupted


segments.

3. Flow Control:

Assists in implementing flow control mechanisms to manage the rate of


data transmission.

Handling Out-of-Order Segments:


Scenario: When segments arrive out of order at the receiver due to network delays or
changes, TCP uses sequence numbers to reorder them correctly.

1. Normal Data Transmission:

Sender Receiver
| |
|--- Data Packet |
| Seq=100 |
| |
| |
| |
|<-- ACK Seq=200 --|
2. Out-of-Order Data Arrival:

Sender Receiver
| |
|--- Data Packet |
| Seq=200 |
| |
| |
| |
|<-- ACK Seq=100 --|

3. Corrected Order after Reordering:

Sender Receiver
| |
| |
|<-- ACK Seq=200 --|
|--- Data Packet |
| Seq=100 |
| |

Explanation:

The sender transmits data with a sequence number (Seq).


Due to network delays, the receiver might receive out-of-order packets.
The receiver acknowledges the highest sequence number received correctly.
The sender retransmits any missing packets based on the acknowledgment.
The receiver uses sequence numbers to reorder the received segments and deliver
them to the application layer in the correct order.

In summary, the sequence numbers in TCP segments play a crucial role in ensuring the
ordered delivery of data and facilitate reliable communication by allowing the
detection and correction of out-of-order segments through acknowledgment and
retransmission mechanisms.

Components of IP Header:
The IP (Internet Protocol) header contains several fields that provide essential
information for the delivery of IP packets. The main components include:

1. Version: Specifies the version of IP being used (IPv4 or IPv6).

2. Header Length: Indicates the length of the IP header in 32-bit words.

3. Type of Service (ToS): Defines the quality of service for the packet, including
priority and handling instructions.

4. Total Length: Represents the total length of the IP packet, including both the
header and the data.

5. Identification: A unique identifier for the packet, used for fragment


reassembly.

6. Flags: Flags used for fragmentation control (e.g., Don't Fragment, More
Fragments).
7. Fragment Offset: Indicates the position of the fragment in the original
datagram. Crucial for reassembling fragmented packets.

8. Time-to-Live (TTL): Specifies the maximum number of hops a packet can traverse
before being discarded.

9. Protocol: Identifies the protocol of the next-layer protocol (e.g., TCP, UDP).

10. Header Checksum: Provides error-checking for the IP header.

11. Source and Destination IP Addresses: Specify the source and destination
addresses of the IP packet.

Significance of Fragment Offset in IP Header:


The Fragment Offset field is crucial for the reassembly of fragmented IP packets. When
a large IP packet needs to be transmitted over a network with a smaller maximum
transmission unit (MTU), it is fragmented into smaller packets. The Fragment Offset
field indicates the position of each fragment in the original, unfragmented datagram.
This information is used by the receiving host to properly reassemble the fragments
into the original message.

Layers in TCP/IP Model:


The TCP/IP model consists of four layers:

1. Link Layer (Network Interface Layer):

Responsible for the physical transmission of data on the network.

2. Internet Layer:

Uses the Internet Protocol (IP) for routing and forwarding packets
between networks.

3. Transport Layer:

Provides end-to-end communication between devices using either TCP


(Transmission Control Protocol) or UDP (User Datagram Protocol).

4. Application Layer:

Contains network applications and protocols for end-user services, such


as HTTP, FTP, SMTP, etc.

Layering in TCP/IP Stack:


Layering in the TCP/IP stack is done to achieve modularity, simplicity, and
interoperability. Each layer focuses on specific functions, making it easier to
design, implement, and maintain the protocol suite. This modular approach allows for
changes in one layer without affecting the others, promoting scalability and
flexibility.

Field in IP Header for Specifying Maximum Hops:


The "Time-to-Live (TTL)" field in the IP header is used to specify the maximum number
of hops (routers or network segments) that a datagram can traverse before being
discarded. This prevents packets from circulating endlessly in case of routing loops
or other network issues.

Comparison of TCP/IP and OSI Model:


Similarities:

Both models define a layered architecture for network protocols.


They provide a conceptual framework for designing and understanding network
communication.

Differences:

The TCP/IP model has four layers, while the OSI model has seven layers.
The layers in the TCP/IP model are Link, Internet, Transport, and Application,
which correspond roughly to the Data Link, Network, Transport, Session,
Presentation, and Application layers in the OSI model.
The TCP/IP model was developed based on real-world implementation experience,
while the OSI model was designed as a theoretical model.

Layer Diagrams:
TCP/IP Model:

+------------------------------------+
| Application Layer |
+------------------------------------+
| Transport Layer |
+------------------------------------+
| Internet Layer |
+------------------------------------+
| Link (Network Interface) |
+------------------------------------+

OSI Model:

+------------------------------------+
| Application Layer |
+------------------------------------+
| Presentation Layer |
+------------------------------------+
| Session Layer |
+------------------------------------+
| Transport Layer |
+------------------------------------+
| Network Layer |
+------------------------------------+
| Data Link Layer |
+------------------------------------+
| Physical Layer |
+------------------------------------+

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