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Young Red Dragon (Chromatic)

This document provides statistics and abilities for a young red dragon including armor class, hit points, speeds, ability scores, skills, damage immunities, senses, languages, and actions. It has high strength, constitution, and charisma. Its actions include a multiattack with bite and claws, a fiery bite, slashing claws, and a recharging fire breath weapon.

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0% found this document useful (0 votes)
25 views1 page

Young Red Dragon (Chromatic)

This document provides statistics and abilities for a young red dragon including armor class, hit points, speeds, ability scores, skills, damage immunities, senses, languages, and actions. It has high strength, constitution, and charisma. Its actions include a multiattack with bite and claws, a fiery bite, slashing claws, and a recharging fire breath weapon.

Uploaded by

li ji
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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# Young Red Dragon (Chromatic)

Large dragon, chaotic evil

**Armor Class** 18 (natural armor)

**Hit Points** 178 (17d10+85)

**Speed** 40 ft., climb 40 ft., fly 80 ft.

| STR | DEX | CON | INT | WIS | CHA |


|---------|---------|---------|---------|---------|---------|
| 23 (+6) | 10 (+0) | 21 (+5) | 14 (+2) | 11 (+0) | 19 (+4) |

**Saving Throws** Dex +4, Con +9, Wis +4, Cha +8

**Skills** Perception +8, Stealth +4

**Damage Immunities** fire

**Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 18

**Languages** Common, Draconic

**Challenge** 10 (5,900 XP)

###### Actions

***Multiattack***. The dragon makes three attacks: one with its bite and two with
its claws.

***Bite***. *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 17
(2d10+6) piercing damage plus 3 (1d6) fire damage.

***Claw***. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13
(2d6+6) slashing damage.

***Fire Breath (Recharge 5-6)***. The dragon exhales fire in a 30-foot cone. Each
creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6)
fire damage on a failed save, or half as much damage on a successful one.

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