Message
Message
local pass
local function getPass()
if pass then
return pass
end
pass = item
break
end
return pass
end
-- Execute this on the main menu of the game, find the keybinds using CTRL+F then
searching K == "
-- Probably will destroy the game ngl, you might get banned but that's kinda rare
lol
-- idk what else to put here
task.wait(3)
game.Players.LocalPlayer.Chatted:Connect(function(message)
local args = {
[1] = {
[1] = pass,
[2] = "Chatted",
[3] = '[ Caped Warrior ]\n' .. message,
[4] = Color3.new(1,0,0)
}
}
game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
end)
function chat(message)
local args = {
[1] = {
[1] = pass,
[2] = "Chatted",
[3] = '[ Caped Warrior ]\n' .. message,
[4] = Color3.new(1,0,0)
}
}
game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
end
_G.hidechat = true
local mt = getrawmetatable(game)
local backup = mt.__namecall
if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end
mt.__namecall = newcclosure(function(...)
local method = getnamecallmethod()
local args = {...}
local Goals = {
Rotation = -5
} -- properties
function talk(msg)
local A_1 = {
[1] = pass,
[2] = "Chatted",
[3] = msg,
[4] = Color3.fromRGB(255,0,0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
end
local A_1 =
{
[1] = pass,
[2] = "Chatted",
[3] = "New dimension found.",
[4] = Color3.new(1,0,0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(5)
local A_1 =
{
[1] = pass,
[2] = "Chatted",
[3] = "Overwriting files...",
[4] = Color3.new(1,0,0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(2)
Notification("Server","Loading cape")
-- Makes a cape
local args = {
[1] = {
[1] = pass,
[2] = "EquipArmor",
[3] = "TemmieArmor"
}
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
game.Players.LocalPlayer.Character.TemmieArmor.LeftArmWeld:Destroy()
game.Players.LocalPlayer.Character.TemmieArmor.RightArmWeld:Destroy()
game.Players.LocalPlayer.Character.TemmieArmor.LeftLegWeld:Destroy()
game.Players.LocalPlayer.Character.TemmieArmor.RightLegWeld:Destroy()
wait(0.1)
-- Destroys Tem Logo On Cape
for i,v in
pairs(game.Players.LocalPlayer.Character.TemmieArmor.TorsoWeld.Piece:GetChildren())
do
v:Destroy()
end
wait()
Notification("Server","Loading damage")
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
game.Players.LocalPlayer.Character.RelKnife.Weapon:Destroy()
v = buffs
for i = 1,v do
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "Stick"
}
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
wait(0.1)
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "RelKnife"
}
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
wait(0.1)
end
-- Infinite Attack End
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "RelKnife"
}
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
game.Players.LocalPlayer.Character.DarkHead:Destroy()
Notification("Server","Fully loaded!\n Have fun!")
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
wait(0.1)
local args = {
[1] = {
[1] = pass,
[2] = "GunShot",
[3] = "Heavy",
[4] = CFrame.new(9999.9999, 9999.9999, -9999.9999) *
CFrame.Angles(0, 0, 0)
}
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
wait(0.1)
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "RelKnife"
}
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
end
end)
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
wait(0.1)
local args = {
[1] = {
[1] = pass,
[2] = "BalletShoes",
[3] = "TwirlKick"
}
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
wait(0.1)
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "RelKnife"
}
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
end
end)
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
end
end)
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
for i = 1,15 do
local args = {
[1] = {
[1] = pass,
[2] = "GunShot",
[3] = "Light",
[4] = CFrame.new(1055.8271484375, 325.50897216796875,
-275.490966796875) * CFrame.Angles(1.5905938148498535, 0.12674349546432495, -
1.587715744972229)
}
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
end
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "RelKnifes"
}
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
end
end)
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
end
end)
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(unpack(args))
end
end)
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.S
ize = Vector3.new(999, 999, 999)
end
end)
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Inv:
Destroy()
end
end)
pcall(function()
local funcs = {}
table.insert(funcs, v)
end
end
end
end
end
end)
uis.InputBegan:Connect(function(inputs, event)
if event == true then return end
if inputs.KeyCode == Enum.KeyCode.R then
if player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value ==
nil then
local cfr = player:GetMouse().Hit
player.Character:SetPrimaryPartCFrame(cfr * CFrame.new(0, 2, 0))
else
local Tcf =
player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame
()
player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 3))
end
end
end)