0% found this document useful (0 votes)
35 views

ECL Player Reference 1st Edition

Uploaded by

bill
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
35 views

ECL Player Reference 1st Edition

Uploaded by

bill
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Endless Coast LARP Player Reference

Pause Visual Signifiers


When game play needs to stop for a brief amount of time, Signifier Description
there will be a shout of “PAUSE.” When the game is paused, One Arm over Chest Spirit State
all players and Crew must immediately stop all actions, close Two arms over
their eyes, and lower their head. When the Pause has been Divine Protection
Chest
resolved, game play will resume when a Marshal states, One/both hands in
“Game on.” Spell Casting
front of chest
Spinning Weapon
Combat Calls Burrowing
(low)
OFFENSIVE COMBAT CALLS Spinning Weapon
Flying
(high)
Combat Weapon on Head CC Only; Out of game
Part Description
Call
White Headband Out of game
Target must call 2 defenses
Prefix Marked Fluorescent Head-
to negate an effect Non-Combatant
band
Target receives beneficial
Call Red Ribbon
Prefix effect with Voice delivery Masterworked Item
<Target> (weapon)
method
Yellow Ribbon
Plot Only; Marshal may use Unique Composition
Prefix Area (weapon)
Voice delivery method
Green Weapons Claws
Melee or packet delivered
Delivery
Damage attack; can be blocked with
Type
weapon or shield
States of Being
Melee or packet delivered State Description
Delivery Alive Character has greater than 0 HP
Poison attack; can be blocked with
Type Character has 0 HP and is unconscious;
weapon or shield Dying
Melee or packet delivered lasts for 1 min or until receiving Healing
Delivery Character has 0 HP; lasts 5 mins or until re-
Magic attack; cannot be blocked Dead
Type ceiving Life Spell
with weapon or shield
Any magical or crafted al- Character’s dead body has dissipated, and
<composi- Spirit
Suffix teration to the physical ma- spirit is on the way to resurrect
tion>
terial of a weapon
Used by melee or ranged Conditions (last until Short Rest or cured)
weapons; cannot be Condition Description
Suffix Strike
blocked by shield or Character will attack closest, visible
Berserk
weapon target with intent to kill
<condi- Condition applied to the Character suffers 2 points of damage
Effect Corrupted
tion> target each time Stamina or Mana is used
Amount of damage dealt to Character is immune to First Aid and
Number <number> Cursed
the target Healing
Engage Character is fixated on one opponent
DEFENSIVE COMBAT CALLS Fatigue Character cannot use in-game skills
Fear Character must avoid combat
Combat Call Description
Hobble Character cannot run
Negate a specific Condition or Delivery
Resist Character is immune to all game ef-
Type Invulnerable
fects
Reduce Decrease the damage of an attack
Maim Character’s arm is rendered useless
Shield Magical defense that negates an attack
Paralyze Character is frozen in place
Return the effect of a Magic delivered
Reflect Character’s feet are pinned to the
attack to the originator Root
ground
Parry/Parry Negate an attack with Damage/Magic
Magic as the Delivery Type Silence Character cannot speak or use Mana
Sleep Character is asleep
Take no damage or other effect from an
Immune Vulnerable Character takes double damage
attack or skill
Negate any melee or packet delivered Character has no strength and cannot
Dodge Weakness
attack, negates a Marked attack use Stamina

Endless Coast LARP Player Reference


1st Edition
1
Spells
FA’ALE SPELL LIST
Spell Category Combat Call Description
Barkskin Buff Magic Barkskin Grants target 5 Armor Points
Target crosses large gaps and jumps high
Burst of Wind RP Magic Burst of Wind
walls
Charred Arm Offense Magic Maim <Right / Left Arm> Apply Maim Condition to Specified Arm
Force a Mindless Elemental creature to pro-
Control Elemental Offense Magic Control Elemental
tect and follow commands.
Dampening Breeze Offense Magic Silence Apply Silence Condition to target
Dispel Magic Offense/RP Magic Dispel Magic Removes certain magical effects
Elemental Blade Buff Magic <Element> Blade Briefly enchant a weapon with an element
Elemental Bolt Offense Magic <Element> 2 Deliver 2 points of elemental damage
Grasping Roots Offense Magic Root Apply Root Condition to target
Nature’s Voice RP Magic Speak with Nature May speak with Plants & Animals
Quicksand Offense Magic Hobble Apply Hobble Condition to target
Shatter Offense/RP Magic Shatter <Item> Destroys in-game items
Shield Buff Magic Shield Grant the Shield Defense
Tidal Wave Offense Magic Repel Force the target to take 2 steps back

VA’O SPELL LIST


Spell Category Combat Call Brief Description
Calm Animal RP Magic Calm Animal Makes animals calm
Commune with
RP Magic Commune with Spirits May speak with Spirits
Spirits
Force a Mindless Undead creature to protect
Control Undead Offense Magic Control Undead
and follow commands.
Death’s Toll Offense Magic Vulnerable Apply Vulnerable Condition to target
Drain Offense Magic Weakness Apply Weakness Condition to target
Hallowed Blade Buff Magic Holy/Unholy Blade Add Holy/Unholy to a weapon’s combat call
Heal Undead Support Magic Heal Undead 2 Heal 2 Health Points to undead target
Healer’s Essence Buff Magic Healer’s Essence Grant 3 temporary Health Points
Healing Touch Support Magic Healing 2 Heal 2 Health Points to a target
Restore a character in the Dead state to the
Life Support Magic Life & Heal 3
Alive state
Light & Shadow Offense/RP Magic Light/Shadow Create or extinguish a light source
Primal Fear Offense Magic Fear Apply Fear Condition to target
Primal Rage Offense Magic Berserk Apply Berserk Condition to target
Purge <Condition> Support Magic Purge <Condition> Remove a Condition from target

Skills
GENERAL SKILLS
Name Description Name Description
Adventurer’s Spirit Can resurrect Combat Training Can use weapons & shields
Armor Training Can wear armor First Aid Can diagnose & treat wounds
Lock Picking Can pick locks Read & Write Can read & write
Knowledge <X> Drinks & knows things Scroll Making Can craft scrolls
Apothecary Can craft potions Alchemy Can craft poisons & elixirs
Craftsman Can make items Ritual Magic Can perform rituals
Increase Mana Increase Mana by 4 Increase Stamina Increase Stamina by 3
Increase Health Increase Health Points by 1 Price of Magic Increase Spell Slots
Learn Martial Style Learn fighting styles Learn Spells Learn spells from appropriate schools
Tracking Track characters & creatures

Endless Coast LARP Player Reference


1st Edition
2
MARTIAL PROTECTION MAGIC PROTECTION
Stamina Mana
Skill Description Skill Description
Cost Cost
Negate 1 attack with Dam- Reduce damage from Magic
Parry 1 Force Armor -
age Delivery Type delivered attack to 1
Redirect damage from tar- Shield
Protect - - Cast with shield in hand
get to self Caster
Force target to focus on Echo Replace expended defense
Fixate 1 1
self Defense with copy of same defense
Gain temp HP after 10 sec- Recover 2 Armor Points on
Fortitude - Spectral
onds of stretching - armor that has been reduced
Armor
Remain at 1 HP instead en- to 0 Armor Points
Endurance 2 Mirror Reflect attack with Magic De-
tering Dying State 2
Shake it Off - Purge 1 Condition from self Shield livery Type
Continue fighting while in Focused Damage no longer interrupts
Last Stand 4 -
Dying State Casting casting
Center of Immune to Silence & Maim
4
Power while feet are planted
MARTIAL DAMAGE
Stamina
Skill
Cost
Description MAGIC DAMAGE
Deliver Marked Damage Mana
Twin Fang 1 Skill Description
2 via weapon Cost
Deliver Damage 2 when Magical
Backstab - - Deliver damage to target
behind a target Conduit
Deliver Damage Vulnera- Blade
Weak Spot 1 - Cast with weapon in hand
ble via weapon Caster
Use skill on additional tar- Empower Increase damage of Magic de-
Cleave - 1
get Spell livered attack by 3
Deliver Damage Strike 5 Recast a Magic delivered at-
Strike 2 Redirect -
via weapon tack at new target
Piercing Add Marked to weapon at- Piercing Add Marked to Magic deliv-
- 2
Strike tack Spell ered attack
Deliver Marked Damage Over- Reduce Mana cost of Magic
-
Sunder 4 Strike Shatter <item> channel delivered attack to 0
via weapon Spell Strike 4 Deliver spell effect via weapon

MARTIAL SUPPORT MAGIC SUPPORT


Stamina Mana
Skill Description Skill Description
Cost Cost
Deliver Damage Sleep via Healing Cast Healing with 3 seconds
Waylay 1 -
weapon Conduit of concentration
Transfer Condition from Split Cast - Cast 1 spell on 2 targets
Guard - Increase spell duration from
target to self Extend Spell 1
Target can deliver Dam- Short Rest to Long Rest
Break the Shared
1 age Strike Repel via - Cast 1 spell on target and self
Line Power
weapon
Reduce First Aid require- Imbue 2 Increase target Mana by 2
Triage - Reduce Mana cost of Sup-
ment to 30 seconds Overheal -
Increase target Stamina port or Buff type spell to 0
Recover 2 Apply Invulnerable, Root,
by 2 Divine
Well Rested - Reduce Stamina cost to 0 4 Fatigue, and Paralyze to tar-
Protection
Increase resource pool by 3 get
Battle Plan 4
with 10 mins of role-play

Endless Coast LARP Player Reference


1st Edition
3

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy