Not Another Tiny RPG - Print and Fold - A4
Not Another Tiny RPG - Print and Fold - A4
BY TINITHEMINI
Name: Name:
athletics
Class: Thief athletics
Class: Fighter
STR INT STR INT
awareness awareness
1. name your character, pick a 1. name your character, pick a
deception fitting weapon and starting item; deception fitting weapon and starting item;
DEX WIS decipher DEX WIS decipher
lore 2. divide ‘+0, +0, +1, +1, +2, +3’ lore 2. divide ‘+0, +0, +1, +1, +2, +3’
stealth among your basic stats; stealth among your basic stats;
CON CHA survival CON CHA survival
3. circle 1 basic skill; 3. circle 1 basic skill;
4. you start with: 4. you start with:
10 HP, 8 coin, +1 damage modifier 12 HP, 8 coin, +2 damage modifier
HP COIN DAMAGE HP COIN DAMAGE
MODIFIER 5. pick one special ability: MODIFIER 5. pick one special ability:
special special
Sneak attack: +2 damage if hidden Armored: -2 on all incoming damage
items Pick pocket: +1 on roll if stealing items Brawler: use any object as weapon
Pick locks: +1 to roll if picking locks Rage: +3 damage, 10 minutes, 1/day
Luck: reroll 1 roll once a day Weapon expert: +1 on attack rolls
Quick: you always react first Slayer: +1 melee damage
Tinker: knowledge of traps and bombs Tough: +4 HP
Name: Name:
Class: Wizard Class: Cleric
STR INT athletics STR INT athletics
awareness 1. name your character, pick a awareness 1. name your character, pick a
deception fitting weapon and starting item; deception fitting weapon and starting item;
DEX WIS decipher DEX WIS decipher
lore 2. divide ‘+0, +0, +1, +1, +2, +3’ lore 2. divide ‘+0, +0, +1, +1, +2, +3’
stealth among your basic stats; stealth among your basic stats;
CON CHA survival CON CHA survival
3.circle 1 basic skill; 3. circle 1 basic skill;
4. you start with: 4. you start with:
8 HP, 10 coin, +0 damage modifier 10 HP, 9 coin, +1 damage modifier
HP COIN DAMAGE HP COIN DAMAGE
MODIFIER 5. pick two spells: MODIFIER 5. pick one special ability:
(cast twice a day, change daily)
spell: special
Throw voice: Relocate your voice Turn undead: scare undead creatures
items Create water: Summon small amount items Heal: 1d6 hp, twice a day
Fire bolt: 2d6+3 damage Translate: understand any language
Stone skin: -4 damage, 10 minutes Bless: 1 reroll (any player), twice a day
Small illusion: create simple illusion Pray: fail becomes partial succes, 1/day
Charm: effects the simple of mind Convince: persuade the weak of mind
BY TINITHEMINI