Clear the Dungeon Complete 1.0.1
Clear the Dungeon Complete 1.0.1
Classic
Added together, the first two cards must be equal to or
more than the monster’s power level. Suit does not matter.
The third card is used to finish the attack, and it must match
the monster’s suit. Rank does not matter.
Invented by Mark S. Ball
A monster is immediately defeated once the third card is
GAME OBJECTIVE played. Remove the defeated monster with the attack
Destroy all of the dungeon monsters to win the game cards and place them in your clear pile.
PLAYERS
1 Player For example, if you are attacking a jack of hearts, your first
MATERIALS two attack cards must add up to 11 or more. In order to
54 card deck (Ace - King, two Jokers) defeat the monster, your third attack card must be a heart
RANKING of any rank. Once the heart card is played, the monster is
(low) Ace - King (high), Jokers are wild defeated.
INTRODUCTION JOKERS
In Clear the Dungeon, you are a monster exterminator hired Jokers are worth a power of 10, and they may be any suit
by the King to rid his castle of pesky beasts. As you tread needed.
through the dark and dingy dungeon cells, monsters will
appear. Beat them down with a powerful attack and wipe DAMAGE PILE
them out using their weakness against them. Exterminate Any cards that cannot be played (or that you choose not to
the monsters before running out of power and victory will play) must be discarded prior to drawing your next three
be yours. card hand. These discards form your damage pile. If your
damage pile contains seven cards, you lose. The game
ends immediately.
MATERIALS
Clear the Dungeon requires a fifty-four card deck: aces up RESERVE CARD (Optional Rule)
through kings in four suits as well as two jokers. Choose how you discard wisely. The top card on the
discard pile is your reserve card. It can be played as if it is
part of your hand. Once it is played, the next top card of
SETUP
the pile becomes your new reserve card.
Separate all of the face cards (J’s, Q’s, & K’s) from the deck.
These twelve cards are used to form the dungeon monster
Note: Playing with the reserve card makes it much more likely
deck. The rest of the cards (A-10, jokers) make up your
that you will defeat all of the monsters. If you play with this
power deck.
rule, focus on having as many cards remaining in the power
deck as possible.
Shuffle the dungeon monster deck and deal out four
columns face down with three cards in each column. Flip
the top most card of each column over to reveal the first WIN
set of monsters. If you defeat all of the monsters before running out of
cards in the power deck, you win the game.
Shuffle the power deck and place it face down in front of
you. SCORE
The number of cards remaining in your power deck is your
score. Cards remaining in your hand do not count toward
PLAY your score.
Each turn has three phases: draw, attack, & discard.
Increase the difficulty level by removing the jokers and/or
DRAW playing without the reserve card.
Draw three cards from the power deck. These three cards
make up your hand. Each card will have to be played or
discarded before drawing again. Clear the Dungeon v1.1.0
Last Updated 10/23/2024
Originally Published 7/30/2022
ATTACK
Each monster type has a different power level: jacks 11,
queens 12, and kings 13. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
International License.
Advanced
the monsters you wish to attack.
The third card is used to finish the attack, and it must match
GAME OBJECTIVE
the monster’s suit. Rank does not matter.
Destroy all of the dungeon monsters to win the game
PLAYERS
A monster is immediately defeated once the third card is
1 Player
played. Remove the defeated monster with the attack
MATERIALS
cards and place them in your clear pile. Once a facedown
54 card deck (Ace - King, two Jokers)
monster card is completely uncovered, it may be revealed.
RANKING
Be sure to reveal uncovered cards immediately.
(low) Ace - King (high), Jokers are wild
For example, if you are attacking a jack of hearts, your first
INTRODUCTION two attack cards must add up to 11 or more. In order to
Clear the Dungeon Advanced introduces a dungeon layout defeat the monster, your third attack card must be a heart of
that mixes the monster cards and jokers together. Move any rank. Once the heart card is played, the monster is
from room to room defeating monsters, discovering defeated.
weapons, and collecting special abilities.
HIT ROW
If you have played all three cards from your hand,
MATERIALS
immediately draw three more cards and continue. If you
Clear the Dungeon requires a fifty-four card deck: aces up
have one or more cards left in your hand that cannot be
through kings in four suits as well as two jokers.
played (or that you do not want to play), they must be
discarded and counted as hit damage against your life.
SETUP Place these cards in a row to the right of your power deck.
Separate all of the face cards (J’s, Q’s, & K’s) and jokers from The game ends immediately after you take your fifth hit.
the deck. These fourteen cards are used to form the
dungeon monster deck. The rest of the cards (A-10) make ITEM CARDS
up your power deck. As you progress through the dungeon, item cards will be
revealed.
Create the following layout to form the dungeon. Each [X]
represents a card that is face down. Each row of cards Jokers are worth a power of 10, and they may be any suit
should partially overlap the row above it. needed. Add the joker to your hand as soon as it is
revealed.
[X]
[X] [X] Each king becomes an item once you have defeated it.
[X] [X] [X] Place these defeated cards in your inventory row located
[X] [X] under your power deck. The K♥ allows you to place one
[X] card from your hand at the bottom of your power deck.
[X] [X] The K♦ allows you to look at the bottom card of your power
[X] [X] [X] deck and move it to the top if you wish. The K♠ allows you
to double the value of an attack card. The K♣ allows you to
Shuffle the power deck and place it to the right of the immediately draw a card from the power deck.
dungeon. Before beginning the game, reveal the bottom
three monster cards. These are the first monsters you Once a king item card has been used, it is immediately
must defeat. discarded with the rest of the destroyed monsters.
PLAY WIN
Each turn has three phases: draw, attack, & discard. If you defeat all of the monsters before getting hit five
times, you win the game.
DRAW
Draw three cards from the power deck. These three cards
make up your hand. Each card will have to be played or Clear the Dungeon Advanced v1.2.0
Last Updated 10/23/2024
discarded before drawing again. Originally Published 7/30/2022
ATTACK
Each monster type has a different power level: jacks 11, This work is licensed under a Creative Commons
queens 12, and kings 13. Attribution-NonCommercial-NoDerivatives 4.0 International License.
IMPORTANT LINKS
VIDEOS
Watch a tutorial for Clear the Dungeon Classic here
Tutorial for Clear the Dungeon Advanced here
Clear the Dungeon Classic Playthrough video
Royal Card Clash app playthrough
Playthrough by Sir Thecos on YouTube
Playthrough by Como que Joga on YouTube (Portuguese)