Changelog (Full Version Only)
Changelog (Full Version Only)
5 FURRY
KNOWN ISSUES:
- Some jank missing facial expressions during new H scene. Also, this H scene also
gets an epilogue that is not in there yet. This will be fixed in the actual
release.
- Some EXP display issues after leveling up, the XP bar may not show actual XP
until a new battle is started
- Minor bust alighment issues
- Some additional love needs to go to the Buff system
Lewd Changes:
- Added a major H scene involving Priscilla x Werewolf. This scene is accessible by
finding all lorestones in L9 (Colonia) This is the reason why its called 0.5.5
Furry
- Defeating Orcosaurus now rewards the player with a full lewd animation. In the
future, all superbosses will get a lewd animation.
- Expanded the Grove Zone Lorestone animation sequence. Another full animation has
become part of the scene and some of the dialogue has been updated. An alternate of
this animation was added to Zone 9, where Dog rescues Luccia.
- Combat just got hotter, as now non-boss enemies have a change of dropping a Mimic
instead of a Treasure. The mimic will ensnare Luccia, delaying her attacks. If she
stays ensnared too long, she will stagger. There are 4 mimic animation in total.
- There is now a plant trap in the Bridge Zone. It can trap Luccia in place.
- Finished Felix's questline in the Cave zone. The ending includes a lewd pixel
scene.
Major Changes:
- Luccia's character portrait now has over 14 poses, and uses them freqeuntly
throughout the game. She is much more animated, goofy and relatable to the player
with her nonverbal communications.
- Luccia now gains levels with experience. This should make the game much easier.
Max level is 5, and adds small incrememnts to HP, Poise, Min/MaxAtk, Min/MaxMag
Atk. HP also restores when leveling up in the middle of combat. Player also only
has 2 Orbs at Level 1.
- Luccia can now attack-cancel, allowing for easier blocking.
- Save Logic now allows for save-slot selection. Sorry this took so long!
- Visual Key Feedback are now visible on the Combat menu.
- Buffs are reconfigured. Player can obtain an ATB Charge rate buff (max 30%), a A
poise Charge rate (max 30%), and a Starting Charged orb buff based on certain
criteria. Old buffs are gone.
Minor Changes:
- Fixed issue where returning to the world map froze the game from certain levels
- Enemies no longer finish their attack animation before dying.
- Fixed font display issues when in languages other than english.
- Added a tiny hint at what actually happened to Priscilla if you visit the Aether
after rescuing Luccia. (its very tiny)
- Fixed issue that caused softlocking when saying "no" to the marker challenge in
Zone 5.
- Visual upgrade to Shade enemies in the Marker Challenge.
- Fixed an issue where HP Hit numbers continually appeared over Luccia's head when
she had an HP buff in certain situations.
- Main Menu now has key queues to help players see what buttons are pressable.
- Fixed an issue where Dog would spawn instead of Luccia after L7 Lorestone
- Fixed an issue where Arcane Golem boss music did not play
- Fixed a transition problem when trying to go directly to the world map from the
grove
- Fixed an issue with Research Logs text in the cave
- Added transparency to the Journal log when closed
- Fixed problem when attempting to go up the mountain with Luccia rescued
- Added attack detection to one of the Glithe's that couldnt be attacked
- All enemies (but especially some of the Orcs) had their attack patterns and HP
modified to be less challenging.
- Changed behavior of Magic attacks to be affected by player Min/Max Mag Attack
- Fixed softlocking problem in the Wolf platforming minigame.
- Added additional text to guide players in ambiguous sections
- Added missing Quest Started notifications
- Superbosses now drop Rarity 5 items.
- Tiny changes to Rhed's healing animation.
- Replaced the Interlude images for skipping minigames with hand drawn images (not
lewd, but story focused)
- Reduced the size of the Orc Threshing area by 1/3 and the Cave zone also by 1/3.
Overly large map sizes are a drag.
- Changed Treasure Chest RNG:
Rarity1: 90% Chest1 // 10% Chest2
Rarity2: 20% Chest1 // 70% Chest2 // 10% Chest3
Rarity3: 15% Chest1 // 35% Chest2 // 40% Chest3 // 10% Chest4
Rarity4: 5% Chest1 // 15% Chest2 // 50% Chest3 // 30% Chest4
Rarity5: No RNG, will give the player 1 controlled item.
Chest 1: Beast Bone / Fairy Wing / Azulcryst / Roc Feather / Flower + 5-8 Coins
Chest 2: Achalamity Leaf / Plummers Shroom / Drake Scales / Drake Egg / Eggplant +
10-16 Coins
Chest 3: Beast Meat / Futt Bruit / Black Pearl / Rubicite / Verdecite + 25-35 Coins
Chest 4: Divinity / Cobalt / Pumicite / Bloodcryst / Galecryst + 41 -60 Coins
Chest 5: Not farmable: Celestial Goo / Dragon Tooth / Demon Horn / Fenix Feather
0.5.2
TO GET THE NEW LEWD SCENES:
1) Find the Slime King in the Grove
2) Get all Lorestones in the Approach (L8)
3) Go back to Gossamer Luna after resuing Luccia in order to get some new
sidequests.
v0.5 Hotfix 03
N/A
[Major Updates]
-Brand New, fully animated Title Screen
-Completely Re-done lewd scene. You can find this new scene in the grove.
-Finished Scab, Acnea, and Orcosaurus sidequests. Completing it will get you a
pixel lewd scene!
-An existing pixel lewd scene has an additional position added to it. You can find
it while camping after the Orc Village.
-Updated UI for Buy / Sell / Inventory / etc
-Save system is completely revamped. You now have 5 slots to save in, and I have
removed the ability to save from the pause menu. You now have to interact with an
object in the world to save.
-Ability to go back to world map from any level.
-I used AI upscaling techniques and prompts to de-pixelate some backgrounds.
Battles are still pixel, but Bust-Conversation scenes now have high-res
backgrounds, so as not to contrast.
-There is now a better font for all text. It supports lots of languages, so expect
localization soon.
-Replaced the old wooden blimp airship with a real one, completely custom. The new
airship represents an advanced civilization, not yet encountered in HH. This
includes Rhed's minigame where you can see the massive new deck.
-Keymapping’s have been heavily cleaned up.
-You can now toggle keyprompts between controller and keyboard
-Changed Gossamer Luna (werewolf town) from a side view explorative to a top-down
explorative to match the rest of the game. You can now freely roam --Gossamer Luna
and talk to the wolves without having to leave and come back
[Minor Updates]
-Less annoying UI sounds.
-You can now view your time played and other stats when selecting a save slot.
-Refactored ALOT of tiles in the name of performance. I hated doing this btw.
-Removed mouse functionality. Everybody hated it anyway.
-Gallery got some improvements.
-A lewd scene in Lv4 got some new SFX.
-Pausing the game now disables layer motion instead of changing game speed.
-Lorestone text has been modified...again.
-There is a new way to display the controls. Controller support is now optimized,
and you can change the input prompts between Keyboard and Controller.
-Fixed a bug that softlocked the game if Dog fell down, off the screen.
-Fixed a bug that made replaying Level 8 softlocked and unplayable.
-Changed the ship's "Torches" To Obelisks, and the Obelisk to a large Azulite.
-Removed the Lewd UI from some of the old bonus scenes. This reduced resources and
increases performance for the entire game, believe it or not. The old bonus scenes
are still available just the same, but some features such as zoom is removed.
-Added an "examine" context prompt to all items that are interactable. Chests
excluded.
-Sped up the dialogue menus to display instantly.
-Removed lots of old, unused assets
-Various code cleaned up and refactored because I’m a little better at shit now.
-Made some text during H scenes more readable
-Fixed some issues where busts did not show during conversation.
-Refactored the way that pause/inventory menu pops up.
-Fixed an issue where Rhed would fly to a weird spot in battle scenes
-Added an audio queu when new new levels pop up on world map
-Removed unnecessary buttons from world map
-Tutorials now show correct prompts for new button layout
-Fixed a display priority problem in Orc Villa
-Removed lewd UI from old H scenes. They are now much more straightforward
-Lowered difficulty or OOTA fight.
-Fixed an issue where "End of Demo" text show before end of demo.
-Fixed a video studder issue during cave attack scene
-New Airship deck looks much better. Also, nice crystal effects.
-Changed the text color during some scenes so that it is more visible.
-Fixed some voice blips that were improperly placed
-Removed some context keys from World map . They were useless.
-Fixed some of the tutorial prompts. I will probably have to do this again soon,
since localization is going to be a thing.
-Changed some tile priories that caused Luccia to appear under the tiles
inappropriately.
-Fixed an issue that caused Luccia's Orc Skin not to toggle when in a lewd scene
-Fixed some wall clip tile issues.
-Fixed an issue where Dog's lines at the beginning of his platforming level did not
display.
-Rhed now talks to a new character appropriately during his ship rescue level
-Removed the Slime character that traded stuff. Kyr is so much better anyway.
[Hotfix Updates]
1. Certain abilities were available before they were explained - specifically,
Magic, Heavy Swing, and Elements. Now, they will not be available until you reach
the appropriate part in the tutorial.
2. There was a weird resolution mismatch in the Orc patrol story. That has been
fixed.
3. Removed pause from the world map, and corrected an issue where you would get
softlocked after returning from a level early.
4. Fixed some text misalignment issues, and portal locations.
5. Fixed a trigger in L7 that caused you to skip entire stages.
6. Significantly reduced processor load on the Combat Tutorial. Slower computer
should notice faster gameplay.
7. If you choose Cheat Mode, you will get alot of coins with it.
8. Kyr now sells *everything*, even those pesky quest items.
9. Significantly reduced the amount of ingredients you need to bring Grumaz. This
means much less grinding for beast meat!
10. Changed Wolf movement speed, attack speed, and also gave him the ability to
dash by pressing C.
11. Increased Bird movement in his minigame.
12. changed switch logic for L8's key items, which should fix some of the problems
people have with certain triggers.
[Version 4.0:]
1. Level 8 & Chapter 1's conclusion. Going beyond the Colonian Approach platforming
level, Dog will now navigate the inner city and battlements of the former Human
capital. Inside, the player will find out more on what life was like before the
Glithe encounter. I am realy happy with this level, because it requires exploration
in order to advance. You will need to read, find clues, and find out what happened
in order to progress. The final conflict of Chapter 1 is also completed- meaning
there will be one last battle before the end.
3. A badass title screen that I think more perfectly fits the game's narriative.
4. New combat modes. One is called Counterstance, so you can now counter those
pesky unblockable heavy attacks. The other is a new, spoilerrific mode that is only
available during certain situations.
5. Some rewrites. There are some major story changes that accomodate the game in
the long haul - things that were inconsistent or did not fit the narriative has
been changed. You will see more of these changes in Level 5.
6. Rural Merchant Kyr. A young goblin will now buy/sell items from you, unlockable
after Level 3. Items will play a larger role in future builds.
7. New Bust for Dog! I did not like the previous bust for our canine companion, so
Cheka put together a much better design!
8. Doggo combat companion! You can now take Dog into combat with you. He helps with
physical attacks, and, if Luccia is Staggered, he will tank damage for her!
9. There will be new lewd scenes, but there will not be a traditional Major Lewd
Event in this update. This is mostly story/tech! Please do not expect another scene
similar to the Orc breeding in this build. I will say this: werewolves are coming
next!
Other Updates:
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Changelog:
1. Additional story and scenes. Most notably, cutscenes and dialogue between
missions and some amplification into the main characters back story. Existing
levels have also been updated.
2. Attack Elements. - I Have implemented a means where players can add Ice, Fire,
or Lightning elements to their physical attack. This also involves the
implementation of a "Combat Menu" (don't worry, it is not command based) to do so.
Each element change costs 1 orb, and adds that specified element to Luccia's
physical attack for about 10 seconds (time pending balance). Different enemies will
be able to have their weaknesses exploited. Further, you will be able to tell if
you hit the weakness based on visual and auditory feedback, which should be pretty
obvious.
3. Heavy attacks - Holding <- and Z will have Luccia wind up a Heavy physical swing
that uses 1 orb and heavily damages the enemy. The heavy attack also benefits from
whatever element is active.
5. Additional busts
6. And also, I have unlocked the next level, which will be a platformer. Lorestone
scenes will unlock, but will not yeild anything until I finish that part.
8. fixed an issue where the wolf sprite will duplicate when during Level 7
9. Fixed a bug where, After beating orcasuarus you can't talk with him any more.
This questline still is not finished, so you cannot advance in his story until
later.
10. Fixed an issue where it locks you in place when you choose no for the world map
or for giving bones to Grumez, and then it asks you again till you choose yes
11. Save loading crashes are less of a bug and more of an issue with old saves
being found in your users/appdata folder. Saves should be located inside of the
game folder now.
12. Removed a bug where if you Press ESC, select 'MAIN MENU', and press ESC again,
then the popup will stuck there.