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MIL Lesson 17

Module in Media and Information Literacy

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0% found this document useful (0 votes)
10 views5 pages

MIL Lesson 17

Module in Media and Information Literacy

Uploaded by

Randy Garcia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Lesson 17

Pretest

Answer the questions briefly in your own words. Below is the sample infographics about top 10
most popular action of Facebook.
Source: http://images.marketinginteractive.com.s3.amazonaws.com/wpcontent/uploads/
2015/11/facebook.png

1. Which of the following actions are interactive?


___________________________________________________________________
___________________________________________________________________.

2. What content a user is providing to Facebook every time they do that action?
___________________________________________________________________
___________________________________________________________________.
Manipulative Information and Media
here are two types of Manipulatives media the traditional and digital. Traditional
Manipulative Media is actually being used in certain schools, wherein they use different
materials that the students can use to have a hands-on experience regarding the lesson. Digital
Manipulatives are computationally enhanced versions of physical objects, created in an effort to
expand the range of concepts that children can explore through direct manipulation. (Patten et al,
as cited in Zuckerman et al 2005) They contain embed computational and communication
hardware inside physical objects. (Resnick, et al cited in Britez 2009)
Interactive Media is a method of communication in which the program's outputs depend
on the user's inputs, and the user's inputs in turn affect the program's outputs. Interactive media
engage the user and interact with him or her in a way that non-interactive media do not. Websites
and video games are two common types of interactive media
Example:
1. Social media (Facebook) - sent friend request; responded to friend request; liked a
post; followed a site; commented on a friend's post; uploaded a file; chat with a friend; sent
private message. 2. Online booking - search for flights; booked a flight and paid through credit
card; web-check-in.
Platforms of Interactive Media
1. Mobile apps - a software application developed specifically for use on small, wireless
computing devices such as smartphones and tablets, rather than desktop or laptop computers.
2. 3D TV - a television display technology that enables a three-dimensional effect, so that
viewers perceive that an image has depth as well as height and width, similar to objects in the
real world.
3. Video games (multi-player) - a game played by electronically manipulating images
produced by a computer program on a television screen or other display screen. Multiplayer
games allow two or more players to play with one another or play together. 4. Role-playing
games (RPG) - a game in which players assume the roles of characters in a fictional setting.
Players take responsibility for acting out these roles within a narrative, either through literal
acting or through a process of structured decision-making or character development.

5. Massively Multiplayer Online Role Playing Game (MMORPG) - any story-driven


online video game in which a player, taking on the persona of a character in a virtual or fantasy
world, interacts with a large number of other players.

6. Interactive websites (pools, surveys, exams, exercises)


7. Virtual reality and immersive environments - the computer-generated simulation of a
three-dimensional image or environment that can be interacted with in a seemingly real or
physical way by a person using special electronic equipment, such as a helmet with a screen
inside or gloves fitted with sensors
8. Social media - websites or online services where users (actual people) are the creators
and consumers of the content, and where social interactions (commenting, liking, posting,
talking) are the main features of content. Examples are Facebook, Twitter, Instagram, Snapchat,
Vine, etc. Relate this topic to their output in the previous activity
Interactivity - the communication process that takes place between humans and
computer software. The most constant form of interactivity is typically found in games, which
need a continuous form of interactivity with the gamer. Database applications and other
financial, engineering and trading applications are also typically very interactive.
Interacting with Social Media
a. Online shopping - compare prices; compare features of similar items; add to cart;
choose payment type; track delivery; get advice from experts; search products; check local
availability; get product recommendations.
b. Online gaming - choose a game; play with computer; play with others; choose a level,
in-game customization, etc.
c. Online classes - interact with content; interact with instructors; interact with
classmates. d. Chat - group chat; search groups; search friends; translate language.
e. News and information - exchange information; give reaction; news on demand;
monitor views.
f. Videos - choose your own adventure; get multimedia content; experience game
elements.
Types of interactivity and their purposes:
a. Click on images
b. Hotspot - a special region to act as a trigger to another web page. The hotspot could be
a circle, triangle, rectangle or polygon.
c. Rollover - an image or portion of an image that changes in appearance when the mouse
cursor moves over it.
d. Tabs - clicking on them displays a relevant content with an appropriate graphic.
e. Timeline - a menu slide that branches to different events.
f. Numbers/processes - the number of clicks and the time spent in an interactive function
provide data points.
g. Slideshow - non-linear interactive slideshow where the pathway through the show is
determined by the user's interaction with it.
h. Frequently asked questions (FAQs)
i. Flip cards - a card that when clicked flips to display a description and other information

Emerging interactive media:


a. Interactive television - also known as ITV or iTVA form of media convergence,
adding data services to traditional television technology. Throughout its history, these have
included on-demand delivery of content, as well as new uses such as online shopping, banking,
and so forth. ITV enables the viewer to issue commands and give feedback information through
an electronic device called a setup box. The viewer can select which program or movie to watch,
at what time, and can place orders in response to commercials. New setup boxes also allow
access to email and e-commerce applications via internet.
b. Allow viewers to participate in games shows - viewers compete with onscreen
contestants
c. Select alternate endings to their favorite program.
d. Encourage children to interact with educational programs.
What I Have Learned Generalization
Complete the sentence stem below. Write your answers on a blank space provided.
1. Interactive media engage ____________________________________________
_________________________________________________________________
______________________________________________________________________.
2. Interactivity is the communication process that ____________________________
______________________________________________________________________.
______________________________________________________________________
Assessment Posttest
Direction: Write the correct Letter answer at the blank space provided.
________ 1. A software application developed specifically for use on small, wireless computing
devices such as smartphones and tablets, rather than desktop or laptop computers.
A. Mobile Apps C. Video Games
B. 3D TV D. Role playing Games
________ 2. A game played by electronically manipulating images produced by a
computer program on a television screen or other display screen.
A. Mobile Apps C. Video Games
B. 3D TV D. Role playing Games

. _________ 3. A any story-driven online video game in which a player, taking on the
persona of a character in a virtual or fantasy world, interacts with a large number of other
players.
A. Mobile Apps C. MMORPG
. B. 3D TV D. Role playing Games
________ 4. A television display technology that enables a three-dimensional effect, so
that viewers perceive that an image has depth as well as height and width, similar to objects in
the real world.
A. Mobile Apps C. MMORPG
. B. 3D TV D. Role playing Games
________ 5. A Websites or online services where users (actual people) are the creators
and consumers of the content, and where social interactions (commenting, liking, posting,
talking) are the main features of content
A. Social media C. MMORPG
B. 3D TV D. Role playing Games
________ 6. Interact with content; interact with instructors; interact with classmates.
A. Online Shopping C. Online classes
B. Online gaming D. chat
_______ 7. A card that when clicked flips to display a description and other information.
A. Online Shopping C. Online classes
B. Online gaming D. Flip cards
_________ 8. Compare prices; compare features of similar items; add to cart; choose payment
type; track delivery; get advice from experts; search products; check local
availability; get product recommendations
A. Online Shopping C. Online classes
B. Online gaming D. Flip cards
.________ 9. A menu slide that branches to different events.
A. Online Shopping C. Timeline
B. Online gaming D. Flip cards
________ 10. A special region to act as a trigger to another web page.
A. Online Shopping C. Timeline
B. Hotspot D. Flip cards
Answer Key
Assessment
1. A 6. C
2. C 7. D
3. C 8. A
4. B 9. C
5. A 10. B

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