MIL Lesson 17
MIL Lesson 17
Pretest
Answer the questions briefly in your own words. Below is the sample infographics about top 10
most popular action of Facebook.
Source: http://images.marketinginteractive.com.s3.amazonaws.com/wpcontent/uploads/
2015/11/facebook.png
2. What content a user is providing to Facebook every time they do that action?
___________________________________________________________________
___________________________________________________________________.
Manipulative Information and Media
here are two types of Manipulatives media the traditional and digital. Traditional
Manipulative Media is actually being used in certain schools, wherein they use different
materials that the students can use to have a hands-on experience regarding the lesson. Digital
Manipulatives are computationally enhanced versions of physical objects, created in an effort to
expand the range of concepts that children can explore through direct manipulation. (Patten et al,
as cited in Zuckerman et al 2005) They contain embed computational and communication
hardware inside physical objects. (Resnick, et al cited in Britez 2009)
Interactive Media is a method of communication in which the program's outputs depend
on the user's inputs, and the user's inputs in turn affect the program's outputs. Interactive media
engage the user and interact with him or her in a way that non-interactive media do not. Websites
and video games are two common types of interactive media
Example:
1. Social media (Facebook) - sent friend request; responded to friend request; liked a
post; followed a site; commented on a friend's post; uploaded a file; chat with a friend; sent
private message. 2. Online booking - search for flights; booked a flight and paid through credit
card; web-check-in.
Platforms of Interactive Media
1. Mobile apps - a software application developed specifically for use on small, wireless
computing devices such as smartphones and tablets, rather than desktop or laptop computers.
2. 3D TV - a television display technology that enables a three-dimensional effect, so that
viewers perceive that an image has depth as well as height and width, similar to objects in the
real world.
3. Video games (multi-player) - a game played by electronically manipulating images
produced by a computer program on a television screen or other display screen. Multiplayer
games allow two or more players to play with one another or play together. 4. Role-playing
games (RPG) - a game in which players assume the roles of characters in a fictional setting.
Players take responsibility for acting out these roles within a narrative, either through literal
acting or through a process of structured decision-making or character development.
. _________ 3. A any story-driven online video game in which a player, taking on the
persona of a character in a virtual or fantasy world, interacts with a large number of other
players.
A. Mobile Apps C. MMORPG
. B. 3D TV D. Role playing Games
________ 4. A television display technology that enables a three-dimensional effect, so
that viewers perceive that an image has depth as well as height and width, similar to objects in
the real world.
A. Mobile Apps C. MMORPG
. B. 3D TV D. Role playing Games
________ 5. A Websites or online services where users (actual people) are the creators
and consumers of the content, and where social interactions (commenting, liking, posting,
talking) are the main features of content
A. Social media C. MMORPG
B. 3D TV D. Role playing Games
________ 6. Interact with content; interact with instructors; interact with classmates.
A. Online Shopping C. Online classes
B. Online gaming D. chat
_______ 7. A card that when clicked flips to display a description and other information.
A. Online Shopping C. Online classes
B. Online gaming D. Flip cards
_________ 8. Compare prices; compare features of similar items; add to cart; choose payment
type; track delivery; get advice from experts; search products; check local
availability; get product recommendations
A. Online Shopping C. Online classes
B. Online gaming D. Flip cards
.________ 9. A menu slide that branches to different events.
A. Online Shopping C. Timeline
B. Online gaming D. Flip cards
________ 10. A special region to act as a trigger to another web page.
A. Online Shopping C. Timeline
B. Hotspot D. Flip cards
Answer Key
Assessment
1. A 6. C
2. C 7. D
3. C 8. A
4. B 9. C
5. A 10. B