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Dimensions of Manipulative Hehe

Manipulative and interactive media can be both traditional and digital. They allow users to explore and investigate topics through tactile interaction, making learning more effective especially for tactile learners. Interactive media engages users through interactivity, whether through websites, video games, or other applications. It involves two-way communication between the user and software or other users. Popular platforms of interactive media include mobile apps, video games, virtual reality, social media, and interactive websites.

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0% found this document useful (0 votes)
51 views6 pages

Dimensions of Manipulative Hehe

Manipulative and interactive media can be both traditional and digital. They allow users to explore and investigate topics through tactile interaction, making learning more effective especially for tactile learners. Interactive media engages users through interactivity, whether through websites, video games, or other applications. It involves two-way communication between the user and software or other users. Popular platforms of interactive media include mobile apps, video games, virtual reality, social media, and interactive websites.

Uploaded by

Anonymous r6dAr3
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Dimensions of Manipulative 

Information
and Media

Month
20XX
Manipulatives and Interactive media
• classified as both traditional and digital
• use manipulative media in the classroom, it becomes substantial since you as learner  gain
concrete experience.
• can explore and investigate.
• learning becomes effective
• Tactile learners learn best when using manipulative media

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Interactive media
• communication method
• The user can decide on the outcome of the input.
• Interactive media engage the user and react to what the user
chooses to do to it.
• Two types of interactive media
• Website
• Video games

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Interactivity
• communication process
• happens between humans and the software.
• commonly found in games
• need a nonstop interaction with the gamer
• seen in database applications
• other financial, engineering and business trades. 

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Types of Interactivity 
• Click on images
a command wherein the small image can be enlarged by clicking on it or can direct you to a website for more information about the image. 
• Hotspot
special trigger which directs you to a another webpage. The hotspot could appear in any shape. 
• Rollover   
Mouse pointer passes over an image or portion of an image, the image changes in appearance. 
• ​Tabs
displays content relevant to the topic along with an appropriate graphic   when clicked. 
• Timeline​
a menu slide that spreads out to show different dates and events. 
• Numbers/processes
Data points are monitored by a system . It counts the number of clicks and the time spent in an interactive function. 
• ​Slideshow
non-linear interactive slideshow where the user decides on the path of the show 
• ​Frequently Asked Questions (FAQs)
​these are questions with answers which are most likely to be a common problem for users.  
     
• Flip cards
a card that flips to displays a description and other information

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Platforms of Interactive Media 
• Mobile apps • Massively Multiplayer Online Role Playing Game
(MMORPG)
software applications made specifically for small and wireless
devices such as tablets and smartphones.   a story-driven online video game in which a player interacts
with a number of other players online. The player can take any
• 3D TV character available.  

a TV display technology which enables a 3D effect This 3D • Interactive websites


effect lets the viewer   perceive that image has depth as well as ​(pools, surveys, exams, exercises)  
height and width, as if they exist in the real world   • Virtual reality and immersive environments
• Video games (multi-player) a computer-generated simulation of a #D image or
environment which can b interacted seemingly
a gameplay with electronically manipulating images produced   by physically using a specially-made equipment, such as a
a computer program on a screen. Multiplayer games allow two or
more players to play with or against each other.   • Virtual Reality (VR)
• Role-playing games(RPG) Box or gloves equipped with sensors.  
a game in which a player assumes a fictional character to follow a • Social media
story flow. Players act the characters through acting literally or These are online applications in which a user interact with
structured decision-making  and character development.   others either nationally or internationally. The users are the
creators and consumers of information. It is  also where social
interactions (commenting, liking, posting, talking) happen.
Examples are  Facebook, Instagram, Twitter, etc.    

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