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0% found this document useful (0 votes)
11 views4 pages

TheMelvin91 111905258

example of character sheet
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Monk 3 TheMelvin91

CLASS & LEVEL PLAYER NAME


Amar
Half-Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 15 21 --
+0 +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+0 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+1 P
+2

+4
Animal Handling WIS
Arcana INT
Pan Flute

=== LANGUAGES ===


12 P +2 Athletics STR Common, Draconic, Dwarvish, Elvish,
ABILITY SAVE DC Minotaur
+0 Deception CHA
P +4 History INT
INTELLIGENCE
+2 Insight WIS
40 ft. (Walking)
+2 +0 Intimidation CHA
+2 Investigation INT
14 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
P +4 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
P +5 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+2 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+0 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
10 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 1d4+3 Bludgeoning

Unarmed Strike +5 1d4+3 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +5 1d4+3 Bludgeoning

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Deflect Missiles Attack +5 1d4+3

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 3 TheMelvin91
CLASS & LEVEL PLAYER NAME
Amar
Half-Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Patient Defense: 1 Bonus Action * Fey Ancestry • BR 39
* Hit Points • PHB 77 You have advantage on saving throws against being
| Step of the Wind: 1 Bonus Action charmed, and magic can’t put you to sleep.
* Proficiencies • PHB 77
* Unarmored Movement • PHB 78 * Skill Versatility • BR 39
* Unarmored Defense • PHB 78 Your speed increases by 10 feet while you are not You gain proficiency in two skills of your choice.
While not wearing armor and not using a shield, your wearing armor or wielding a shield.
AC equals 10 + DEX modifier + WIS modifier.
* Monastic Tradition • PHB 78
* Martial Arts • PHB 78
While you are unarmed or wielding only monk | Way of the Open Hand
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack * Deflect Missiles • PHB 78
and damage rolls, you can roll your Martial Arts You can use your reaction to deflect or catch the
damage die in place of the normal damage, and when missile when you are hit by a ranged weapon attack.
you use the Attack action on your turn, you can make When you do so, the damage you take from the attack
one unarmed strike as a bonus action. is reduced by 1d10 +6. If you reduce damage to 0 and
have a free hand, you can spend 1 ki point to make a
| Unarmed Strike: 1 Bonus Action ranged attack (as with a monk weapon) with range
20/60.
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | 1 Reaction
3 points per short rest and your Ki save DC is 12.
| Deflect Missiles Attack: 1 Reaction
<strong>Flurry of Blows</strong> - After you take the
Attack action on your turn, you can spend 1 ki point to * Open Hand Technique • PHB 79
make two unarmed strikes as a bonus action. Whenever you hit with one of your Flurry of Blows
attacks, you can impose one of the following effects on
<strong>Patient Defense</strong> - You can spend 1 that target: fall prone if it fails a DEX saving throw (DC
ki point to take the Dodge action as a bonus action on 12), get pushed up to 15 ft. if it fails a STR saving
your turn. throw (DC 12), or it can't take reaction until the end of
your next turn.
<strong>Step of the Wind</strong> - You can spend 1
ki point to take the Disengage or Dash action as a | Special
bonus action on your turn, and your jump distance is
doubled for the turn.
=== HALF-ELF RACIAL TRAITS ===
| Ki Points: 3 / Short Rest • Special
* Darkvision • BR 39
| Flurry of Blows: 1 Bonus Action You can see in darkness (shades of gray) up to 60 ft.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dart 10 2.5 lb.

Sling 1 --

SP 0 Ink (1 ounce bottle) 1 --

Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.

Small Knife 1 --
GP 10 Crowbar 1 5 lb.

Hammer 1 3 lb.
PP 0 Piton 10 2.5 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

67 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Amar Lawful Good Forgiveness
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I … speak … slowly … when talking … to idiots, … which … almost …


everyone … is … compared … to me.
I’m used to helping out those who aren’t as smart as I am, and I patiently
explain anything and everything to others.

PERSONALITY TRAITS

Knowledge. The path to power and


self-improvement is through
knowledge. (Neutral)
IDEALS

It is my duty to protect my
students.

BONDS

I can’t keep a secret to save my life, or anyone


else’s.
I can’t keep a secret to save my life, or anyone
else’s.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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