Unit
Unit
Design Thinking is a human-centered approach to innovation that draws from the designer's
toolkit to integrate the needs of people, the possibilities of technology, and the requirements
for business success.
“Design thinking taps into capacities we all have but get overlooked by more conventional
problem-solving practices.” – Tim Brown
🔶 Key Focus
Aspect Traditional Design Design Thinking
Focus Product or technical solution Human/user needs
Approach Linear and structured Iterative and flexible
Who drives it? Designers/engineers Multidisciplinary teams
Problem Definition Clearly defined early Often redefined during process
Feedback Use Post-design testing Ongoing, throughout the process
🔶 Stages Involved
Traditional Design:
1. Requirement gathering
2. Design specification
3. Prototype
4. Build and deliver
Design Thinking:
1. Empathize
2. Define
3. Ideate
4. Prototype
5. Test (Repeat)
🔶 Key Assumptions
Traditional Design: The designer knows what is best.
Design Thinking: The user knows what is best for their experience.
🔷 2. End Goal
Traditional Design: A finished product that meets technical specs.
Design Thinking: A solution that users love, even if the specs evolve.
🔷 3. Role of Users
Traditional Design Design Thinking
Users are consulted at the beginning or end Users are involved throughout
Limited user testing Continuous feedback loops
Focus on delivery Focus on discovery and iteration
🔷 5. Innovation Potential
Traditional Design: Works best for routine, well-known problems.
Design Thinking: Excels in solving complex, ambiguous challenges.
Example:
Designing a better hospital waiting room:
Traditional design might rearrange furniture or redesign layout.
Design thinking would interview patients and staff, observe pain points, and possibly
introduce digital check-ins or relaxing zones.
🔷 Conclusion
Feature Traditional Design Design Thinking
Process Style Linear Iterative
Primary Goal Efficiency Innovation
User Involvement Minimal Deep & ongoing
Adaptability Low High
Suitability Fixed, clear problems Complex, human-centered problems
Interviews
Observations
Shadowing
2. Define
3. Ideate
Ideation is the third stage of the design thinking process. It refers to the generation of ideas
and creative solutions through brainstorming and other techniques. The aim is to explore a
wide range of possibilities before narrowing down to the best ideas.
In design thinking, ideation acts as a bridge between understanding users (Empathize and
Define stages) and creating prototypes (Prototype and Test stages).
🔶 Purpose of Ideation
“Ideation is about quantity over quality—at first. More ideas mean more chances to find
breakthrough solutions.” — Tim Brown, Change by Design
1. Promotes innovation
o Ideation removes mental blocks and opens up creative thinking, allowing for
novel solutions.
2. Ensures inclusivity
o Every team member contributes ideas, which leads to a rich and diverse set of
potential solutions.
3. Pushes boundaries
o By going beyond the obvious, ideation helps explore uncharted territories and
breakthrough ideas.
4. Supports empathy
o Ideation is grounded in user needs identified in the earlier empathy stage,
ensuring solutions are human-centered.
5. Accelerates prototyping
o A well-done ideation phase provides a solid base for rapid prototyping and
testing of multiple solutions.
🔷 From Ideas to Prototypes
After ideation, teams select promising ideas to be turned into prototypes. These can be
sketches, models, role-plays, or digital simulations that allow users and designers to interact
with the concept.
Example:
If the design challenge is improving college library experience, ideation might generate ideas
like:
4. Prototype
Paper sketches
Clickable wireframes
Physical mock-ups (for product design)
5. Test
Evaluate ideas:
Ethnographic Studies
User Journey Mapping
Diary Studies
The Design Thinking process involves a series of iterative and human-centered steps
aimed at solving complex problems creatively and effectively. Here are the five key steps:
Innovative Design – Breaking of Patterns
🔹 What is Innovative Design?
Innovative design refers to creating new and original solutions that go beyond conventional
thinking. It’s not just about aesthetic changes—it’s about solving problems in new, effective
ways.
🔹 Breaking of Patterns
Conventional Pattern: Following the same methods just because they worked
before.
Innovative Break: Asking “Why?” and exploring alternate possibilities.
🔹 Example
Problem Statement: “We need faster elevators.”
Reframed Problem: “People feel bored while waiting for elevators.”
Design Innovation: Add mirrors or news displays to distract users → No need to replace the
elevator.
🔹 Benefits of Reframing
🔹 2. Risk-Taking
🔹 4. Openness to Feedback
Creative design is iterative.
Feedback from users and peers improves the design.
🔹 5. Persistence
Mind Maps
SCAMPER Technique
Role Plays
Storyboards
Empathy in design means understanding and sharing the feelings, experiences, and needs
of users. It is the first and foundational step in design thinking.
1. Functional Needs
o What the product should do (e.g., a water bottle should hold water)
2. Emotional Needs
o How users feel when using the product (e.g., stylish, secure)
3. Latent Needs
o Needs the user might not even know they have until it's fulfilled
🔹 Techniques to Discover Needs
Interviews
Surveys
User Journals
Observation
Empathy means imagining the user’s journey, especially their struggles and desires.
“Design is not just what it looks like and feels like. Design is how it works.” – Steve Jobs
Method Description
Shadowing Follow users and observe them naturally
Immersive Research Use the product or service as they would
Role-Playing Act out the user’s journey
🔹 Example
🔹 Value of Insights
Drive innovation
Inspire new ideas
Create relevant, meaningful products
Observation is the silent tool of empathy. It reveals unspoken truths about user behavior.
🔹 Types of Observation
1. Direct Observation
o Watch users interact with the product in their environment.
2. Participant Observation
o Involve yourself in the activity along with users.
3. Fly-on-the-Wall Observation
o Observe without interfering to maintain natural behavior.
🔹 What to Observe?
Assumption Observation
“Users prefer big buttons.” Watch where they click or tap
“Everyone understands icons.” Observe how many get confused
🔹 Documentation Tips
🔹 Final Thought
Empathy + Creativity + Observation = Innovative Design Thinking
It’s not about building for people. It’s about building with people in mind.
1. Empathize
🧠 Goal: Gain deep insight into the user's world to build meaningful solutions.
🔹 2. Define
🔹 3. Ideate
🔹 4. Prototype
🔹 5. Test
Empathy in the context of Design Thinking, written in a way that’s easy for BCA students
to understand, with examples and references.
Empathy in design thinking is the ability to understand and share the feelings,
experiences, and needs of users. It is the foundation of human-centered design, where
solutions are crafted by stepping into the users’ shoes and truly grasping their perspectives,
challenges, and behaviors.
“Empathy is at the heart of design. Without the understanding of what others see, feel, and
experience, design is a pointless task.” – Tim Brown, Change by Design
1. Puts users first: Empathy ensures the end-user’s needs are the priority rather than
business goals or technical constraints.
2. Reveals hidden problems: Users may not always articulate their problems clearly.
Empathy helps uncover unspoken needs.
3. Prevents biased assumptions: Designers often think from their own perspective.
Empathy removes ego and introduces real-world insights.
4. Leads to innovative solutions: By truly understanding the user's life, designers can
create more meaningful, usable, and impactful solutions.
Here are some common methods used during the empathize phase:
User Interviews: One-on-one conversations to understand users’ feelings, challenges,
and habits.
Observation (Shadowing): Watching users interact with products or environments in
their natural settings.
Surveys and Questionnaires: Gathering large-scale feedback for trends and needs.
Empathy Mapping: A visual tool to capture what users Say, Think, Feel, and Do.
Persona Development: Creating fictional characters based on real user data to
represent different user types.
Area Examples
Product Design Phones, Kitchen appliances, Bottles
UI/UX Design Websites, Mobile apps, ATMs
Graphic Design Posters, Logos, Advertisements
Architectural Design Buildings, Malls, Interiors
Packaging Design Food wrappers, Cosmetic bottles
1. Line
o Defines shapes, creates patterns, or leads the viewer’s eye.
o Example: Lines in road signs or form layouts.
2. Shape and Form
o Shapes are flat, forms are 3D. These create recognition.
o Example: Round buttons vs. rectangular buttons in UI.
3. Color
o Affects mood, grabs attention, builds hierarchy.
o Example: Red for alerts, green for success.
4. Texture
o Gives a sense of feel (physical or visual).
o Example: Grainy textures in packaging to show organic products.
5. Space (White Space)
o The empty area that improves focus and clarity.
o Example: Clean layouts in Apple’s product pages.
🔹 Design Principles
1. Balance
o Symmetrical or asymmetrical distribution of elements.
2. Contrast
o Differences in color, shape, size to highlight important parts.
3. Alignment
o Organizes design in a neat, logical way.
4. Repetition
o Repeating elements like icons or styles to create consistency.
5. Proximity
o Grouping related items together to show relationships.
Designers use grids and layouts to organize content. These help in:
Maintaining consistency
Improving readability
Creating professional and scalable designs
Example: Most websites follow a 12-column grid layout to make content responsive.
🔹 Hierarchy in Design
Example: E-commerce sites show product images big, then price, then details.
🔹 Role of Typography
🔹 Design Systems
Benefits:
Faster development
Design consistency
Easier collaboration between designers and developers
Studying different layouts, color schemes, icons, and user flows trains the designer’s
eye.
This leads to better UI/UX decisions, making the product more appealing and usable.
Designers often deconstruct existing solutions to understand the logic and thought
process behind them.
This enhances problem-solving abilities and develops analytical thinking.
🔹 Example
A team designing a health tracking app studied existing fitness apps like Fitbit and
MyFitnessPal. They observed that users wanted simpler input methods and real-time
advice. This insight led to a new voice-controlled tracking app, which was more user-
friendly for older adults.
🔹 What is Iteration?
🔹 Importance of Iteration
🔁 1. Refines the Solution
🔁 4. Encourages Experimentation
Iteration gives room to try multiple ideas, compare alternatives, and learn from
mistakes.
It builds a culture of continuous learning and creativity.
A product that evolves through multiple user-tested iterations is often more intuitive
and satisfying to use.
🔹 Real-Life Example
When designing the Swiggy delivery app, early prototypes had too many options and were
confusing. Through iterative testing:
UNIT – 2
Conceptualization is the mental process where abstract thoughts evolve into a structured plan.
It allows designers to define the purpose, features, and functions of a product before any
actual development begins.
■ Visual Thinking:
Visual thinking uses drawings, diagrams, symbols, and mind maps to explore ideas, make
sense of complex data, and communicate design intentions. It is a core part of brainstorming,
wireframing, and prototyping.
Concept selection is a critical phase in the design process, where a range of design alternatives is
evaluated and narrowed down to a final design solution. The decisions made during concept
selection have a profound impact on the final product, affecting its functionality, cost,
manufacturability, marketability, and overall success. A well-executed concept selection process can
lead to a highly efficient and innovative product, while poor selection can result in design flaws,
increased costs, or failure to meet customer needs.
The concept selection process directly influences how well the final product addresses the needs and
expectations of the target customers. During concept evaluation, factors such as user preferences,
usability, performance, and aesthetic appeal are carefully considered. If these customer-centric
factors are overlooked, the final design may fail to meet market demands, leading to low customer
satisfaction and poor sales.
Example:
In the development of smartphones, concepts that prioritize user-friendly interfaces, long
battery life, and intuitive design are often selected over those that focus purely on technical
specifications. This selection process ensures that the product meets user expectations and
is not just technologically advanced but also user-friendly.
Concept selection involves evaluating the feasibility of each alternative in terms of cost, time, and
technical capability. It is essential to choose concepts that are not only innovative but also
achievable within the budget and timeline constraints. Poor concept selection can lead to
impractical designs that are either too expensive to manufacture or too complicated to produce
efficiently, increasing production costs and potentially leading to project delays.
Example:
Electric Vehicles (EVs) like Tesla need to balance performance, battery efficiency, and
production costs. The selection of the right concept for their battery technology plays a
pivotal role in determining the final cost of the vehicle and its market competitiveness.
Concepts that optimize battery efficiency without significantly increasing production costs
would be prioritized.
The concept selection phase is where innovative ideas can either be embraced or discarded.
Selecting the most innovative concept can significantly impact how a product stands out in the
marketplace. A highly innovative concept has the potential to differentiate the product from
competitors, offering unique features or improved performance that attract consumers. However,
too much emphasis on innovation without considering practical constraints can result in designs that
are unrealistic or difficult to implement.
Example:
The Dyson Airblade Hand Dryer revolutionized the hand-drying industry by selecting a
concept based on innovative air blade technology, offering a faster and more hygienic
solution compared to traditional hand dryers. This unique approach gave Dyson a significant
competitive edge.
One of the most critical impacts of concept selection is on the manufacturability of the final design.
It is essential to evaluate how easily the selected concept can be manufactured using existing
technology, materials, and production methods. A design that is difficult to manufacture or requires
the development of new production techniques can delay the product launch, increase costs, and
reduce profitability. Concept selection helps identify the most feasible solutions in terms of
manufacturability, ensuring smooth production processes.
Example:
In the case of automobile manufacturing, car manufacturers like Toyota choose concepts
that align with their established production lines, reducing the need for new tooling and
minimizing costs. Concepts that rely on existing materials and technologies are more likely to
be selected for mass production.
Today, sustainability is a key factor in product design, and concept selection plays a crucial role in
determining the environmental impact of a product. Concepts that minimize the use of non-
renewable resources, reduce waste, or enhance energy efficiency are increasingly favored. The final
design's environmental footprint depends on the concepts selected during the early design stages,
influencing the product’s long-term success in a market that is increasingly focused on sustainability.
Example:
IKEA, a leader in flat-pack furniture, selects concepts that prioritize sustainability by using
recycled materials and designing for easy disassembly, ensuring that products can be reused
or recycled. The concept selection process helps IKEA maintain its reputation for
environmentally responsible design.
Each concept in the selection process carries its own set of risks, including technical risks, market
risks, and operational risks. Concept selection involves assessing these risks and selecting
alternatives that present the least amount of risk while still delivering a functional and innovative
product. Poor concept selection can result in products that are overly risky, either in terms of their
performance, cost, or market acceptance.
Example:
The Samsung Galaxy Note 7 experienced major issues with battery overheating, a risk that
could have been identified during the concept selection phase. The failure to manage these
risks during the early design stages led to a product recall and a significant loss of market
reputation for Samsung.
In certain industries, regulatory compliance and safety standards are crucial for the success of a
product. During the concept selection process, designers must ensure that the chosen concept
adheres to safety regulations and industry standards. If a concept fails to meet regulatory
requirements, the final design may not be allowed in the market or could face costly modifications
to comply with regulations.
Example:
In the medical device industry, concepts must adhere to strict FDA regulations. Failure to
select concepts that meet these standards can result in a product being banned from the
market or subject to costly redesigns.
8. Long-Term Product Lifecycle and Upgradability
Concept selection also impacts the long-term viability of the product. A well-chosen concept should
allow for future upgrades, adaptability to new technologies, and the ability to sustain the product’s
relevance over time. This is especially important in technology-driven industries, where rapid
innovation can make products obsolete quickly.
Example:
Smartphones, such as the Google Pixel and Apple iPhone, are often selected for their ability
to support software updates over several years, which enhances their long-term appeal and
value. This strategy ensures that consumers feel confident in their purchase, knowing the
product will remain functional and relevant.
Mind Mapping is a visual representation technique used to organize information, thoughts, and
ideas in a structured, yet flexible way. It begins with a central idea and then branches out into
various connected concepts, allowing for an organic exploration of the subject. Mind maps are
widely used in problem-solving, brainstorming, planning, and study to simplify complex ideas, aiding
in clearer understanding and retention.
Central Node (Central Idea): The central idea is placed at the center of the mind map,
serving as the foundation from which all related information radiates.
Branches (Major Themes): Main categories or themes extend from the central node. These
branches represent high-level concepts that relate directly to the central idea.
Sub-branches (Sub-themes/Details): Each branch can further break down into sub-branches
that represent more specific ideas, topics, or details related to the main category.
Keywords/Short Phrases: Words or short phrases are used to represent the ideas within
each branch. They should be concise and meaningful, helping to clarify concepts without
overwhelming the mind map.
Colors, Images, and Symbols: These can be incorporated to make the mind map more
engaging and to enhance memory retention. Visuals help in making abstract concepts
tangible and improve focus.
Enhanced Creativity: Mind maps help in visualizing relationships between ideas, which
stimulates creative thinking. By allowing ideas to branch off in various directions, it
encourages thinking beyond linear constraints.
Improved Memory and Retention: The visual and non-linear structure of mind mapping
makes it easier to remember and recall information by organizing it in a way that makes
sense to the brain.
Clearer Organization: A mind map offers a clear representation of how different parts of a
subject relate to one another. This organization allows for easier retrieval and
understanding.
Problem Solving and Critical Thinking: It helps identify gaps in knowledge, possible
solutions, or alternative ideas, making it an effective tool in the design thinking process.
Idea Generation: In the ideation phase of design thinking, mind mapping is an excellent tool
for expanding on a single idea and exploring multiple directions and possibilities.
User Experience (UX) Design: Mind maps help in mapping out the user journey, visualizing
the process and identifying pain points.
Project Management: Mind mapping is used in planning projects to ensure every aspect,
from goals to execution, is covered.
Example in Design Thinking: In the Empathy phase, mind mapping can help in organizing user
insights and identifying core pain points. For example, when designing a new product, a team might
start with the central idea of "user needs" and create branches for each identified user group, then
branch further to capture specific needs, behaviors, and challenges faced by each group.
1. Start with the Central Idea: Write or draw the core concept in the middle of the page.
2. Create Major Branches: These represent major themes or categories related to the central
idea.
3. Add Sub-branches: Break down each major branch into more specific ideas or details.
4. Use Keywords: Ensure that each branch and sub-branch uses concise, easy-to-remember
keywords.
5. Incorporate Images/Colors: Enhance the mind map with symbols, colors, and visuals to
make it more engaging.
6. Review and Refine: After completing the initial map, review and refine it, adding or
removing branches as necessary.
Sketching serves as a bridge between abstract ideas and concrete prototypes. It is an iterative
process that helps designers to:
■ Types of Sketching:
■ Best Practices:
New concept thinking means exploring ideas that haven't been tried before, or reshaping
existing ideas in novel ways to solve a user problem more effectively.
Analogy and Metaphor: Drawing parallels from nature or other domains to solve
problems (e.g., Velcro inspired by burrs).
Disruption of Norms: Challenging the status quo to find radically different solutions.
Empathy Mapping: Understanding user pain points to think from their perspective.
Lateral Thinking: Using indirect and creative approaches to solve problems.
An effective design team is essential for the successful development of innovative products,
services, or solutions. The design thinking process requires a multidisciplinary team that collaborates
seamlessly across different stages. The key stages involved in forming such a team are as follows:
The first step in forming an effective design team is to clearly define the team's purpose and
objectives. The team should understand the problem they are solving and the goals they aim to
achieve. Without a well-defined purpose, the team may lack focus and fail to align their efforts
toward the desired outcome.
Example:
If the goal is to design a new mobile app for managing personal finances, the team’s objectives could
include enhancing user experience, providing security features, and ensuring simplicity. Having clear
objectives ensures that all team members are on the same page and working toward the same
outcome.
An effective design team should consist of individuals with different skill sets, experiences, and
perspectives. A multidisciplinary team can include designers, engineers, product managers,
marketers, and subject matter experts. Each team member brings a unique set of knowledge and
expertise, enabling the team to address the problem from multiple angles.
Designers: Focus on visual aesthetics, user experience (UX), and interaction design.
Engineers/Developers: Bring technical knowledge and help implement ideas into functional
products.
Product Managers: Guide the project toward meeting business goals and user needs.
Marketers: Provide insights into market trends, customer behavior, and branding.
Subject Matter Experts (SMEs): Offer specialized knowledge related to the domain the
design addresses, such as healthcare, education, or finance.
Example:
In a project to design a smart home device, the team might include product designers (for the
device's look and feel), electrical engineers (for product functionality), and user experience
specialists (to ensure the device is easy to use).
Once the team is assembled, it is crucial to define each member’s role and responsibilities. Clear role
definitions prevent overlap and confusion and ensure that everyone knows what is expected of
them. It also helps maintain accountability within the team.
Example:
In the smart home device project, a product manager might be responsible for defining the product
vision and ensuring alignment with customer needs, while engineers focus on building the hardware
and software components of the device.
Example:
In a design thinking workshop, team members might use collaborative tools like Miro or Figma to
share designs and wireframes, allowing real-time feedback and contributions. Frequent meetings
and updates ensure that all team members are involved and informed.
Having a shared vision and strategy is essential for ensuring that all team members work towards the
same overarching goal. The team should agree on the design principles, values, and user needs that
guide the design process. This shared vision also helps in making collective decisions and solving
problems that arise during the design process.
Example:
If the team is designing a wearable fitness tracker, they might agree that the product must prioritize
user comfort, have a sleek aesthetic, and offer seamless integration with other devices. The shared
vision ensures that every design decision supports these objectives.
An effective design team embraces iteration and continuous learning. Design thinking involves
prototyping and testing solutions, which means that the team must be flexible enough to adapt their
approach based on feedback. Iteration fosters creativity, improvement, and refinement of ideas.
Example:
After developing an initial prototype for the wearable fitness tracker, the team might gather user
feedback and realize that the band is too stiff. They iterate on the design by testing alternative
materials and refining the product based on user input.
A collaborative and inclusive team culture helps foster creativity and innovation. By valuing each
member’s contributions and fostering a sense of belonging, the team can tap into the full potential
of its diverse skill set. Encouraging collaboration and mutual respect ensures that the team remains
motivated and productive throughout the project.
Example:
In a team brainstorming session, all ideas are encouraged, regardless of how unconventional they
may seem. This inclusive approach fosters a culture of creative freedom, leading to innovative
solutions.
Example:
During weekly design sprints, the team reviews their progress, discusses challenges, and revises
designs based on new findings. This process helps ensure continuous improvement.
Intellectual property (IP) refers to creations of the mind—such as inventions, literary and artistic
works, designs, symbols, names, and images—used in commerce. Patents are a specific form of IP
protection granted for inventions, giving inventors exclusive rights to their inventions for a limited
period. The protection of innovative ideas is crucial for encouraging innovation, fostering
competition, and ensuring that creators are rewarded for their work.
Importance of Patents:
1. Protection of Innovation: A patent provides inventors with legal protection for their novel
inventions. By securing exclusive rights to their ideas, inventors can prevent others from
making, using, or selling their invention without permission. This protection allows inventors
to capitalize on their ideas and profit from them, fostering a culture of innovation.
Example:
The iPhone was patented by Apple, which helped protect the company’s unique design and
features. This allowed Apple to maintain its competitive edge in the smartphone market by
preventing competitors from copying its designs.
2. Encouraging Research and Development (R&D): The ability to patent innovative ideas
incentivizes companies and individuals to invest in R&D. The promise of exclusive rights to
their inventions provides a return on investment, making it worthwhile for inventors and
organizations to dedicate resources to developing new technologies and solutions.
Example:
Pharmaceutical companies often invest millions of dollars into R&D to develop new drugs.
Patents protect their discoveries, allowing them to recoup the costs of research and
potentially generate significant profits.
4. Monetization and Licensing: Patents provide a way for inventors to monetize their ideas.
Patent owners can license their inventions to other companies, generating income without
having to produce the product themselves. Licensing allows companies to leverage their IP
for revenue, while others can gain access to cutting-edge technologies.
Example:
Qualcomm, a leading telecommunications company, licenses its mobile technology patents
to device manufacturers, generating substantial revenue through its patent portfolio.
5. Preventing Copying and Infringement: Without patent protection, ideas and inventions are
at risk of being copied or imitated by competitors. Patents help prevent others from unfairly
benefiting from someone else's work, ensuring that creators maintain control over their
inventions.
Example:
Pharmaceutical companies patent their drug formulations to prevent generic manufacturers
from copying their products and selling them at lower prices.
Example:
Companies in the biotechnology sector often collaborate with universities and research
institutions, combining patented technologies to develop new treatments or products.
7. Legal Rights and Enforcement: A patent provides legal recourse if an invention is used
without permission. If a competitor infringes on a patent, the patent holder has the right to
sue for damages and seek legal remedies, ensuring that their intellectual property is
respected.
Example:
Samsung and Apple have been involved in high-profile patent lawsuits over smartphone
features, demonstrating how patents can be used to protect intellectual property and
enforce rights.
1. Copyright:
Copyright protects original works of authorship, such as literature, music, films, and
software. It prevents others from reproducing, distributing, or performing the work without
permission. Copyright is crucial for protecting creative content and ensuring creators receive
credit and compensation for their work.
2. Trademarks:
Trademarks protect logos, brand names, and other identifiers that distinguish goods or
services from competitors. Trademarks help build brand recognition and prevent others
from using confusingly similar marks.
3. Trade Secrets:
Trade secrets protect confidential business information, such as formulas, processes, or
strategies, that provide a competitive advantage. Unlike patents, trade secrets do not
require public disclosure, but they rely on maintaining confidentiality.
IP is a set of legal protections granted to the creators of original works and inventions, giving
them exclusive rights to use and commercialize their creations.
■ Types of IP:
Patents: Legal rights granted for new inventions. Protect functional aspects.
Trademarks: Symbols, names, or slogans that identify a brand.
Copyrights: Protect artistic and literary works.
Design Rights: Guard the visual design and aesthetic features of products.
■ Importance of IP in Design:
The goal of concept generation is to produce a variety of ideas before filtering them down to
the best ones.
■ Methods:
■ Best Practices:
✅ Concept Selection
■ What is Concept Selection?
A filtering process that involves choosing the most viable and innovative ideas among all the
generated concepts.
■ Evaluation Criteria:
■ Selection Tools:
Innovation often occurs when designers or companies break traditional patterns or challenge the
status quo. Breaking patterns in design thinking helps to foster creativity and opens the door for new
and improved solutions that have a more profound impact than conventional ideas.
Before the introduction of the iPhone in 2007, mobile phones were dominated by physical
keyboards and small, static screens. Most devices relied on physical keys for interaction, and the
user interfaces (UIs) were limited. The breakthrough came when Apple broke the traditional design
pattern of using physical buttons and instead introduced a touchscreen interface that was entirely
driven by gestures like tapping, swiping, and pinching.
Impact of Breaking the Pattern:
1. User Experience (UX): By eliminating physical buttons, the iPhone provided a more intuitive
and immersive experience. The large, capacitive touchscreen became the central interaction
model, offering a much more responsive and dynamic interface compared to the small
keyboards or button interfaces that existed before.
2. Design Simplicity: The removal of buttons resulted in a cleaner, more minimalistic design.
The user interface was simplified, allowing more focus on the content (like apps, media, etc.)
rather than the physical mechanics of the device.
3. Smartphone Ecosystem: The iPhone's design set the stage for the modern smartphone
industry, inspiring a generation of devices that emphasized user-friendly touch interfaces
and streamlined, minimalist designs.
4. App Ecosystem: The introduction of the App Store with the iPhone led to a surge in
innovation within mobile applications. Developers could create apps optimized for touch
interfaces, leading to an explosion of mobile services and solutions that changed the way
people interacted with technology daily.
Tesla’s Electric Car Design: Tesla's Model S broke the traditional pattern of gasoline-
powered cars. The focus was on performance, efficiency, and innovation with an all-electric,
high-performance vehicle.
Netflix Streaming Service: Netflix disrupted the traditional video rental model by offering
on-demand streaming, bypassing physical DVDs and changing how people consumed
content.
✅ Concept Testing
■ Purpose of Concept Testing:
It aims to reduce risk by getting user feedback early in the design process. It ensures that the
solution aligns with user needs and expectations.
■ Testing Methods:
User Interviews: Ask potential users about their reactions and preferences.
Surveys: Quantitative data collection.
Prototypes: Present clickable models or physical models.
Focus Groups: Group discussions to gauge reactions.
■ Feedback Collection:
User feedback plays a vital role in the iterative design thinking process. It ensures that the
end product truly resonates with the users' needs and expectations. In a user-centered design
approach, empathy and continuous feedback are key to success.
Design thinking involves multiple iterations of ideation, prototyping, testing, and refinement.
Here's how feedback fits into this cycle:
In conclusion, user feedback bridges the gap between imagination and reality. It transforms
good ideas into great products by ensuring they are desirable, feasible, and viable. The
iterative nature of design thinking thrives on user feedback, making it indispensable in the
pursuit of innovation.
In design thinking, concept generation plays a crucial role in developing a wide range of potential
solutions to a problem. By employing various methodologies, designers can ensure that they explore
many ideas before narrowing down their focus. Two popular concept generation methodologies
include:
1. Brainstorming:
Brainstorming is a widely used creative technique to generate a large number of ideas in a short
period. The process involves a group of people discussing the problem and suggesting as many
solutions or ideas as possible, with the goal of stimulating creative thought without fear of
judgment.
Steps in Brainstorming:
Define the Problem: Clear problem definitions help to steer the brainstorming session in the
right direction. For instance, if you’re designing a new product, the problem could be
improving customer experience or solving a specific pain point.
Generate Ideas: Allow each participant to suggest ideas, no matter how unconventional they
may seem. This phase encourages quantity over quality, as the goal is to gather as many
ideas as possible.
Build on Others' Ideas: Participants are encouraged to build on and refine ideas suggested
by others. This helps in creating hybrid solutions.
Evaluate and Select: Once the idea generation phase is complete, ideas are reviewed and
evaluated for feasibility, creativity, and impact.
Benefits of Brainstorming:
2. SCAMPER Method:
The SCAMPER method is an acronym for a set of creative questions used to stimulate new ideas for
solving problems. SCAMPER stands for Substitute, Combine, Adapt, Modify, Put to another use,
Eliminate, and Reverse. This technique helps designers think about a product or process from
different angles to generate a broad range of innovative concepts.
Steps in SCAMPER:
Substitute: What elements of the product or service can be replaced or swapped out?
Combine: Can different components or ideas be combined to form something new?
Adapt: How can the product or service be adapted to fit different contexts?
Modify: What can be altered, enhanced, or exaggerated to make it better?
Put to Another Use: Can the product or its components be used in a new way?
Eliminate: What can be removed or simplified to improve the design?
Reverse: How can the product or service be turned upside down or altered to provide a
different result?
Benefits of SCAMPER:
Systematic Approach: SCAMPER provides a structured way to challenge existing ideas and
rethink solutions.
Versatility: It can be applied to almost any kind of product or process, making it a flexible
tool in the design thinking toolbox.
✅ Opportunity Identification
■ What is Opportunity Identification?
The process of discovering new areas where innovation can create value. It forms the basis of
idea generation.
■ Tools:
The interpersonal interactions within a design team impact creativity, collaboration, and
productivity.
■ Effective Collaboration:
■ Tools:
Intellectual Property (IP) refers to creations of the mind that can be protected through legal means.
These creations include inventions, designs, logos, artistic works, and brand names. Patents are a
type of intellectual property, but they specifically cover inventions. Understanding the difference
between patents and the broader concept of IP is crucial for inventors and businesses aiming to
protect their innovations.
Intellectual Property is a legal term referring to the ownership rights granted to individuals or
organizations over their creations. These creations can include inventions, designs, symbols, names,
and even artistic expressions. The purpose of IP laws is to encourage creativity and innovation by
providing creators with exclusive rights to their creations for a certain period.
Types of Intellectual Property:
What is a Patent?
A Patent is a legal right granted to the inventor of a new and useful invention, giving them exclusive
rights to produce, use, and sell the invention for a specific period (usually 20 years). Patents are
granted only for inventions that meet certain criteria: they must be novel, non-obvious, and useful.
Exclusive Rights: The inventor has the right to exclude others from making, using, or selling
the invention.
Limited Duration: Patents last for a limited time, typically 20 years.
Patentable Inventions: Only new, useful, and non-obvious inventions can be patented.
Patent Example: An inventor might patent a new technology for electric cars, giving them
the exclusive right to manufacture and sell that technology.
Trademark Example: A company might trademark its logo or name to protect its brand
identity in the marketplace.
✅ Real-World Examples
■ IDEO’s Shopping Cart:
■ Airbnb’s Storyboarding:
“Design is not just what it looks like and feels like. Design is how it works.” – Steve Jobs
Unit – 3
1. Introduction to Prototyping
Prototyping is an essential stage in the design thinking process that allows designers to
explore ideas, test functionality, and gather feedback. A prototype is a preliminary version of
a product used to demonstrate or test concepts. It helps identify problems early, refine the
design, and communicate ideas effectively.
2. Principles of Prototyping
1. Fail Fast, Learn Quickly: The goal of prototyping is not to create a perfect model
but to test assumptions and improve upon them quickly.
2. Iterative Process: Prototyping is done repeatedly, with each version improving on the
previous.
3. User-Centered Focus: Prototypes are created to test how users interact with the
product.
4. Low-Fidelity to High-Fidelity: Start with simple sketches or models and move
toward more refined and functional versions.
5. Quick and Cost-Effective: Early prototypes are inexpensive and easy to modify.
6. Encourages Collaboration: Multiple stakeholders can provide input based on
tangible artifacts.
3. Prototyping Technologies
Modern technologies have transformed how prototypes are created. Key prototyping
technologies include:
The key challenges faced in new concept thinking, and how can they be overcome.
New concept thinking refers to the generation of original and breakthrough ideas that deviate
from conventional norms. While it is central to innovation, it comes with several challenges:
7. Prototyping and Testing: Creating simple prototypes allows teams to visualize abstract
ideas and refine them through experimentation. 8. User-Centered Research: Understanding
real user needs through ethnographic studies, interviews, and observation can inspire relevant
and impactful concepts. 9. Idea Journaling and Mind Mapping: Keeping a journal of
random thoughts or using mind maps can help synthesize scattered ideas into coherent new
concepts. 10. Workshops and Hackathons: These provide intensive sessions focused on
rapid idea generation, often yielding surprising results due to time-boxed creativity. 11.
Mentoring and Feedback: Regular feedback from mentors or domain experts can help
refine raw ideas into viable solutions.
By integrating these approaches, new concept thinking becomes more achievable and
sustainable, fostering a culture of innovation and continuous improvement.
Early-stage prototypes are often created using everyday or easily accessible materials to
visualize concepts quickly.
These simple materials help bring ideas to life with minimal investment.
What is Biomimicry?
Biomimicry is the practice of learning from and emulating nature’s time-tested strategies to
solve human design challenges. It draws inspiration from the forms, processes, systems, and
ecosystems found in the natural world to create sustainable and efficient solutions. The term
comes from the Greek words “bios” (life) and “mimesis” (imitation), and it emphasizes
understanding how nature works and applying that knowledge to design innovative products,
systems, and technologies.
1. Nature as Model: Using natural forms and processes as inspiration for solving
problems.
2. Nature as Measure: Evaluating designs against nature’s standards for sustainability
and efficiency.
3. Nature as Mentor: Viewing nature as a source of wisdom rather than a resource to
exploit.
Benefits of Biomimicry:
Enhances sustainability
Reduces material and energy use
Promotes innovation by looking at unconventional solutions
Encourages systems thinking
Challenges in Biomimicry:
Benefits:
Applications:
Furniture design
Architectural mockups
Mechanical parts testing
Tools Required:
Introduction to Wooden Prototypes: Wooden prototypes are among the oldest and most tactile
forms of prototyping. Designers and engineers often use wood because it's inexpensive, easy to
shape, and suitable for physical interaction. Wooden models are especially useful in the early design
phase for evaluating form, size, and function.
Case Study Example: Wooden Prototype in Furniture Design – The Eames Lounge Chair
1. Context: One of the most iconic uses of wooden prototyping was by Charles and Ray Eames
during the development of the Eames Lounge Chair. Designed in the 1950s, this chair has become a
landmark in modern furniture design.
2. Design Process:
Concept Development: The initial concept was to create a modern chair that combined
comfort with elegance.
Wood Prototyping: Early prototypes were carved from wood to explore ergonomic contours
and joints. This helped the designers physically test the balance and comfort of the form.
Iteration: Several iterations of the wooden model were created, each time refining the
angles and proportions to enhance user comfort.
User Testing: Wooden mock-ups allowed test users to sit and provide feedback on lumbar
support, armrest angles, and head placement.
Tactile Feedback: Wood allowed the team to feel the curves and structure, something
difficult to do with sketches.
Ease of Modification: It was easier to sand, add, or cut sections to adjust design elements.
Sustainability: Wood is reusable and environmentally friendly when sourced responsibly.
Automotive Design: Wooden bucks (full-scale car models) are used to prototype vehicle
interiors and dashboards.
Architecture Models: Wooden scale models are used to visualize buildings and interior
layouts.
Conclusion: Wooden prototypes bridge the gap between conceptual sketches and digital models.
They are a practical tool in design thinking for evaluating form, space, and physical interaction.
Clay models are useful for sculpting organic or ergonomic shapes. Industrial designers often
use clay to visualize form and function.
Benefits:
Highly moldable
Good for curvy or human-centered designs
Quick modification possible
Applications:
Automotive design
Sculpture and art modeling
Product packaging design
Non-drying clay
Sculpting tools
Wireframes (for support)
Clay modeling is an essential part of the prototyping process, particularly in the early stages
of product development. It is a tactile, hands-on technique used to give form to conceptual
ideas. A well-known real-world application of clay modeling is in the automotive industry,
where manufacturers use clay models to visualize and refine the design of vehicles.
Example: Automotive Design – Ford Motor Company Ford and other automobile
companies use life-size clay models during the vehicle development process. Clay allows
designers to explore surface textures, proportions, and aesthetics before committing to
expensive manufacturing processes.
Process Overview:
Consumer Products: Designers use clay models for ergonomic testing of tools,
bottles, and kitchenware.
Footwear Design: Clay prototypes help evaluate form, comfort, and style of shoes.
Case Study: BMW i8 Concept Development BMW used clay modeling extensively while
designing the i8 hybrid sports car. The model allowed them to:
7. 3D Printing Prototypes
3D printing, also known as additive manufacturing, creates prototypes layer by layer from a
digital model.
Benefits:
Applications:
Engineering prototypes
Biomedical devices
Consumer product design
Workflow:
Introduction to 3D Printing in Design Thinking: 3D printing has revolutionized the way designers
build and test prototypes. However, despite its advantages, it presents several challenges, especially
during early-stage prototyping.
1. Material Limitations:
Many 3D printers are limited to specific types of plastic (PLA, ABS), which might not mimic
the real-world material properties needed for functional testing.
Some parts that need to withstand heat or stress can't be effectively prototyped with
common 3D printing materials.
While 3D printing automates fabrication, large or complex designs can take several hours to
print.
If errors occur during long prints, material and time are wasted.
Designers need to be familiar with 3D modeling software (e.g., Tinkercad, Fusion 360,
SolidWorks) to create printable files.
Common issues like warping, layer shifting, or bed adhesion failures require troubleshooting
skills.
6. Size Constraints:
The print volume of most machines is limited. Prototyping large products may require
splitting the design into parts, which introduces complexity in assembly.
7. Environmental Concerns:
Digital files can be easily copied or shared, posing a risk to original innovation unless
protected by design rights.
Methods of Testing:
Testing is essential to validate the assumptions and improve the design before full-scale
production.
Problem: Users want a lightweight, stylish, and functional wearable that tracks heart rate and
sleep.
Step 1: Ideation
Paper sketches and foam models for shape and strap design
Step 7: Refinement
a) How can the design team utilize the empathy phase to understand user
needs?
The empathy phase is the foundation of design thinking. It involves understanding the user's
experience, emotions, motivations, and pain points. In this case, the target users include non-tech-
savvy individuals who struggle with complex smart home systems.
1. User Interviews:
o Conduct in-depth interviews with a variety of users: elderly people, homemakers,
children, and individuals with disabilities.
o Focus on daily routines, pain points in existing systems, and expectations.
2. Shadowing and Observation:
o Observe how users interact with their current smart home devices.
o Identify friction points, such as navigating apps, voice command errors, or
installation issues.
3. Surveys and Feedback Forms:
o Distribute questionnaires to collect broad insights.
o Use Likert scales to measure usability concerns and feature importance.
4. Empathy Mapping:
o Create empathy maps to visualize what users “say,” “think,” “do,” and “feel.”
o Example:
Say: “I don’t know how to set this up.”
Think: “This feels too complicated for me.”
Do: Call family members for help.
Feel: Frustrated, overwhelmed.
5. User Personas:
o Develop personas such as:
Grandma Ruth – 68 years old, wants simple voice controls.
Busy Mom Priya – Needs fast scheduling and reliable automation.
Tech-Anxious Tom – Avoids using complicated apps.
Conclusion:
The empathy phase ensures that the design is user-centered, not technology-centered. It captures
real-world struggles and preferences, which become the basis for the next stages.
A problem statement clearly defines the core issue the design team must address. It should be user-
focused and reflect the insights gained during the empathy phase.
“Non-tech-savvy users find current smart home systems too complex and intimidating, leading to
frustration, underutilization of features, and dependency on others for operation. They need a
simple, intuitive interface that allows them to easily set up and control home automation features
without technical knowledge.”
Human-centered: Focuses on what the user needs, not just system limitations.
Clear and Specific: Avoids vague terms like “bad UI” and instead highlights specific
challenges.
Actionable: Helps define the scope of ideation and prototyping.
This problem statement becomes the foundation for brainstorming solutions in the ideation phase.
c) Discuss how iterative prototyping can help refine the user experience.
Iterative prototyping is a cyclical process of building, testing, and refining prototypes based on user
feedback. It plays a crucial role in perfecting both the interface and overall user experience.
Benefits:
Conclusion:
Iterative prototyping ensures the system is refined to meet real user needs while reducing
complexity and enhancing satisfaction.
A college wants to revamp its library system and physical space. Students complain that the current
environment is uninviting, the catalog system is outdated, and there’s a lack of collaborative study
zones. The institution decides to use Design Thinking to make the library more student-friendly,
accessible, and technologically updated.
a) How can the design team utilize the empathy phase to understand user
needs?
“Students find the current college library outdated and uninviting, with limited digital access and
inadequate spaces for collaborative and individual study. They need a modern, comfortable, and
accessible library that supports both traditional learning and digital innovation.”
c) Discuss how iterative prototyping can help refine the user experience.
a) How can the design team utilize the empathy phase to understand user
needs?
Conduct interviews with elderly users (ages 60+) to understand their experiences and
struggles with smartphones.
Observe how they try to use the current app — zooming in, asking for help, skipping digital
payments.
Build personas:
o Mr. Raghavan, 72: Needs big fonts and voice instructions.
o Mrs. Meena, 67: Wants the simplest way to check balance and recharge.
Use empathy maps to record:
o Say: “I can't read this small text.”
o Think: “Why are there so many buttons?”
o Feel: Confused, hesitant.
“Elderly users find the city’s public transport app hard to navigate due to small fonts, cluttered
design, and lack of assistive features. They require a simplified, accessible interface that prioritizes
clarity, ease of use, and guidance.”
c) Discuss how iterative prototyping can help refine the user experience.
Begin with paper sketches of a simplified home screen: just 3 main buttons—Recharge,
Balance, Trip History.
Test with a group of seniors and gather real-time feedback.
Move to high-fidelity mockups with enlarged fonts, voice commands, and contrast modes.
Create a voice-based prototype using tools like Dialogflow or Google Assistant SDK.
Test again after each iteration to see:
o Are users completing tasks faster?
o Is there less confusion?
o Are they more confident using the app?
Early-stage prototyping is about giving form to an idea. The students can begin by crafting low-
fidelity prototypes using cardboard, foam, thermocol, or paper. These materials are ideal for
experimenting because they are cheap, accessible, and easy to cut or shape.
Form factor design: Use cardboard to shape the device as it might appear in a real home —
for instance, a small cube or cylinder that sits on a table.
Button mockups: Draw or attach paper buttons to simulate volume control, power, etc.
Speaker grill simulation: Use mesh cloth or punched cardboard to represent speaker
outlets.
Microphone indicator: A colored LED sticker or small plastic dome can act as the
placeholder.
Voice command labels: Add handwritten sticky notes to indicate commands like “Turn on
light” or “Switch off fan.”
Purpose:
Helps the team visualize the product’s size, shape, and user interaction.
Encourages team discussion on what works and what doesn’t.
Facilitates early feedback from peers or mentors before investing time in electronics or
coding.
Such simple models can simulate the look and feel without needing any electronics, giving focus to
usability and physical placement.
After creating a rough mockup, students can move on to mid-fidelity prototypes using wooden and
clay models to improve the detailing, form, and physical ergonomics of the device.
🔹 Clay Models:
Clay allows for organic shaping and gives the opportunity to test various surface designs like
curves, button placements, or mic/speaker locations.
Clay is ideal for experimenting with aesthetic appeal, especially if the device is designed to
blend into home decor.
Clay models can be easily modified and used to visualize multiple versions of the product.
🔹 Wooden Models:
Wood provides structural strength, making it suitable for testing the actual size and
portability.
It gives the product a more realistic weight and feel, important for testing how the assistant
fits into home furniture or shelves.
Laser-cut wooden prototypes can help test housing for internal components like speaker
modules, PCB, mic, and power supply.
Benefits:
Allows for design iteration based on weight, grip, and space for hardware.
Improves understanding of spatial arrangement — how speakers, LEDs, mic modules, and
buttons will fit.
Great for user testing — showing real people how it would look in use.
Once the team is confident with the physical appearance and usability, they can use 3D printing to
build a high-fidelity prototype — combining visual appeal, function, and hardware integration.
Why 3D Printing?
Steps:
1. Use software like TinkerCAD, Fusion 360, or SolidWorks to design the case.
2. Export the 3D model to the printer using STL or OBJ format.
3. Print using plastic filament (PLA or ABS) with accurate measurements.
4. Insert microcontroller (like Arduino or Raspberry Pi), speaker, mic, and wiring.
Outcomes:
The printed prototype can be fully functional, letting users interact using real voice
commands.
Ideal for usability testing, client demo, and investor presentation.
Allows last-minute design tweaks before manufacturing.
Testing is a core principle in Design Thinking. A product, even if beautifully designed, can fail if it
does not meet real-world expectations. Hence, continuous experimentation and testing throughout
the prototyping phase is crucial.
1. User-Centered Validation:
o Testing reveals whether users find the device easy to use, understandable, and
comfortable.
o Feedback from real users helps refine both UI (User Interface) and UX (User
Experience).
2. Functionality Check:
o Ensures the voice commands are understood accurately by the assistant.
o Tests range of voice sensors, speaker quality, power consumption, etc.
3. Problem Detection:
o Finds hardware conflicts, such as overheating, sound distortion, or microphone lag.
o Identifies software bugs in voice recognition modules.
4. Aesthetic Feedback:
o Confirms whether the design is pleasing in a home environment.
o Verifies if the product size is too bulky or too minimal.
5. Iterative Refinement:
o Encourages small design changes after each test.
o Enables rapid prototyping: Build → Test → Learn → Modify → Repeat.
6. Cost & Time Efficiency:
o Early testing saves money by catching errors before final manufacturing.
o Avoids delays caused by faulty features discovered late.
Scenario:
A healthcare startup is developing a mobile app to help senior citizens monitor their blood pressure,
sugar levels, and daily medication. Despite its features, elderly users find it hard to navigate,
complain about small fonts, and struggle with technical jargon. The company wants to improve the
app using design thinking principles with a focus on empathy.
a) How can the team utilize the empathy phase to understand user needs?
Observation: Visit senior living homes to watch how users interact with phones. Understand
how they hold the phone, which apps they use, and where they struggle.
Interviews: Speak with seniors and their caregivers to gather their experiences with
technology. Ask open-ended questions like:
o “What’s confusing when using health apps?”
o “Do you prefer voice instructions or written ones?”
Empathy Map Creation: Categorize user thoughts, feelings, pains, and gains — for example:
o Says: “I can’t read this.”
o Feels: Frustrated when trying to input data.
o Does: Avoids using the app altogether.
"Elderly users need a simple, readable, and intuitive mobile health app because current interfaces
use small fonts, complex language, and cluttered screens, making them inaccessible and frustrating
for non-tech-savvy seniors."
Low-Fidelity Prototypes:
o Paper sketches with large buttons, bigger fonts, and visual icons (pills, clock, heart).
o Test with seniors to see if they can understand layouts and functions.
Mid-Fidelity Prototypes:
o Clickable prototypes using tools like Figma or Adobe XD.
o Add voice prompts, vibration feedback, and simplified menus.
User Testing:
o Conduct multiple test sessions to see if seniors can:
Enter data easily.
Set medicine reminders.
Hear voice alerts clearly.
Feedback Loop:
o Use feedback after each version to simplify navigation and reduce steps.
Scenario:
A non-profit organization is designing an online education platform for rural students in areas with
limited internet access and minimal digital literacy. Their goal is to deliver interactive content for
middle school subjects in a format that’s easy to use and engaging. They plan to use design thinking
to innovate the learning experience.
a) How can the team generate multiple ideas for engaging learning formats?
Brainstorming Session:
o No filtering; allow even wild ideas like storytelling through comics, audio lessons, or
WhatsApp-based quizzes.
SCAMPER Technique:
o Substitute: Replace video with animations.
o Combine: Mix lessons with games.
o Adapt: Use local culture/folktales.
o Modify: Simplify UI for keypad phones.
Mind Mapping:
o Central idea: "Learning Math"
o Branches: Storytelling, local language, audio support, community participation.
Offline-first Approach: Preload content on SD cards for schools and distribute via teacher
smartphones.
Voice Bot for Lessons: Integrate a local language voice bot that quizzes students and
rewards correct answers.
Teacher Support Toolkit: Offer guidebooks and SMS updates to teachers for daily lesson
tips.
Parent Involvement: Send weekly updates via SMS to parents in local language about their
child’s progress.