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1 OE2D11 Course Intro

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1 OE2D11 Course Intro

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OE2D11

Design Thinking

August 12, 13, 19, 2024


Quick Recap
• Course Content
• Course Weightage
• Design, Innovation and Invention
• Design Process
• Product Desing v/s Industrial Design

2
Course Content
OE2D11 Design Thinking [2–0–2–3]

1. Design history, how design thinking is different from


technical thinking.
2. What is Design Thinking, Styles of Design Thinking.
3. Goal Seeking and Setting Research, Understanding
Context, Visual Mapping and Resource Mapping,
Categories and Trends Compositions and Judgments.
4. Opportunity Mapping and Scenario Visualization,
Communications and Reflection, Presentations with
Business Models.
3
Text / Reference Books

• Rowe, P. G. (1991). Design Thinking. MIT press.


• Lockwood, T. (2010). Design Thinking: Integrating
Innovation, Customer Experience, and Brand Value.
Skyhorse Publishing, Inc.
• Plattner, H., Meinel, C., & Leifer, L. (Eds.). (2010).
Design Thinking: Understand–Improve–Apply.
Springer Science & Business Media.
• Schneider, J., & Stickdorn, M. (2011). This is Service
Design Thinking: Basics, Tools, Cases. Wiley.

4
Course Load and Credits
2–0–2–3

Course Weightages Model A


Assignments (Lab/Theory) 20%
Quizzes 10%
Midsem Exam 20%
Lab Project(s) 20%
Endsem Exam 30%

5
Course Load and Credits
2–0–2–3

Course Weightages Model B


Assignments (Lab/Theory) 20%
Case Study - Presentations 10%
Midsem Exam 20%
Lab Project(s) 20%
Endsem Exam 30%

6
Before Design Thinking

7
Before Design Thinking

• Design

• Innovation

• Invention

8
What is Design ?

9
Design

• Problem Solving

• Make society a better place to live

10
Design
• Design is a form, or a shape given to a certain object,
(or visual appearance) given to make it more
attractive, make it more comfortable or to improve
another characteristic
• Design is a plan or specification for making/
fabricating an object or system
• Output: Prototype, Product or Process
• Examples: Product Design, VR, Graphics Design, …
designing cars, video games, software interfaces,
interior design, etc.

11
Design Process
7 Steps Design Process:

• Step 1 – Study the Client Brief ...


• Step 2 – Research, Research, Research ...
• Step 3 – Brainstorm ...
• Step 4 – Sketch/Make Notes ...
• Step 5 – Concept Development ...
• Step 6 – Revisions ...
• Step 7 – Completion

12
5 Steps Design Process
• Ref.: d School

• The Five stages of Design Process (Thinking)


are as follows:

1. Empathise
2. Define (the problem)
3. Ideate
4. Prototype
5. Test
13
4 Step Design Process
• The Engineering Design process into four main
phases:

1. Problem definition
2. Design exploration
3. Design optimization
4. Design communication

14
Design Process

• 10 Step Design Process

• 12 Step Design Process

15
Product Design v/s Industrial Design

16
Industrial Design

• Industrial design is a process of design applied to


products that are to be manufactured through
techniques of mass production

17
Product Design v/s Industrial Design

• Product design is about creating solutions


• Industrial design is about taking those solutions
through manufacture to the end user
• Thus, the conceptual design and development of
product design is a part of industrial design

18
What is Design Thinking ?

19
People with Special Needs

20
Design Thinking

1. Process for Creative Problem Solving


2. Human-Centered
organizations should focus on the people so as to
create/produce better products, services, and internal
processes

21
Design Thinking Process
• 5 Steps

1. Empathize
2. Define
3. Ideate
4. Prototype
5. Test

22
Design Thinking

23
Design Thinking Process
• 6 Stages

• For fact finding and decision making:

1. Empathy
2. Define
3. Ideate
4. Prototype
5. Test
6. Launch/Implement
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Design Thinking

25
Design Thinking

26
Design Thinking

27
Design Thinking

28
So, What is Design Thinking?

Simple/Easy

29
So, What is Design Thinking?

Keywords
• Systemized Procedure
• Users
• Human-Centered
• Innovation

30
So, What is Design Thinking?
• Design thinking is a process for creative problem-
solving
• Has a human-centered core
❖ i.e., it encourages organizations to focus on the
people so as to lead to better products, services, etc.
• It is a proven and repeatable problem-solving protocol
• Combines creative and critical thinking

31
Design Thinking - Objective

To allow information and ideas to be


organized, decisions to be made, situations
to be improved, and knowledge to be
gained

32
So, What is Design Thinking?
• A method to solve problems using a process that is
structured and systematic
• It is one of the most effective ways to create something
new
• A process that first understands users, identifies and
analyses a problem or need, and researches relevant
information, after which ideas are explored and
analyzed, until an appropriate innovative solution to
the problem or need is arrived at

33
So, What is Design Thinking?

• In a nutshell, Design Thinking along with


Innovation, combines user requirements, finds
creative solutions, explores suitable technology
alternatives, and results in a new business
enterprise or solves existing problems for an
organization

34
Course Learning
• Problem Identification
• Solution
• Skills: Observation, Discovery, Analysis, Experience,
Collaboration and Reflection
• Nurture curiosity
• Enhance explorative abilities
• Foster creativity and innovation
• Idea realization through prototyping
• Testing
• Feedback → To iteratively improve the solutions 35
So, What is Design Thinking?

• Design thinking is a
❖ non-linear, iterative process
❖ that teams use to understand users
❖ challenge assumptions
❖ redefine problems
❖ create innovative solutions
❖ prototype and test the innovative solutions

36
Design Thinking Examples
• Airbnb
• Braun/Oral-B Smart Brush

• Netflix
• Stanford Hospital - Stanford has used design thinking
to reimagine emergency rooms and nursing units
• Uber Eats
37
Design Thinking, in short …

Desirability

Viability Feasibility

38
Design Thinking, in short …
• Purpose: To train designers, engineers, scientists, … to
be successful innovators

• Approach (1): End users


• Approach (2): Multidisciplinary, Collaborative and
Iterative

• End results (1): Desirable, user-friendly and


economically viable design solutions
• End results (2): Innovative products and services

39
Innovation is defined as the process of
making an idea or invention into a
product or service that creates value
and/or for which customers will pay
Innovation
• Innovation: An idea that sells
• But how would you be sure
• Behind every successful product, multiple failures
• Important is the process of understanding the
probability of successful innovation

• Important is
• Insights? → while designing products

41
Design Thinking
Design never
ends
(re)Define
the
Learn
problem

Need
Test Assessment and
Benchmarking

Understand
the User,
Design
Space
Prototype Brainstorm

Build Ideate
42
Design Thinking

Idea (ideal)

43
Design Thinking

Actual
(in reality)

44
Design Thinking
Design
(re)Define never ends
Learn the
problem

Need
Test Assessment
and
Benchmarking

Understand
the User,
Design
Brainstorm Space
Prototype

Build Ideate
45
Design Thinking

Problem
Solving Design
Forming

46
Design Thinking

Human Centric Methodology


• Multidisciplinary Collaboration

End user focus


• Iterative process

?
47
Design Thinking

Human Centric Methodology


• Multidisciplinary Collaboration

End user focus


• Iterative process

Innovative Products,
Systems and Services
48
Design Thinking

Vibrant Interactive
environment promoting
learning through rapid
conceptual prototyping

49
Design Thinking

Creation

Behaviour

Values

50
Design Thinking

System
Product

Service

51
Rules of Design Thinking
1. The Human Rule: All design activities are ultimately
social in nature (Human Centric)
2. The Ambiguity Rule: Design thinkers must preserve
ambiguity
3. The Re-design Rule: All design is re-design
4. The Tangibility Rule: Making ideas tangible always
facilitate communication
→ Prototypes are communication media

52
Design Thinking Tools
• Empathy: Brainstorming, Mind-mapping and
Affinity-mapping, SWOT analysis, Contextual
Inquiry, Ethnographic Tools, User Mappings, etc.
• Define: Activity Mapping, Space-Time Mappings,
Artifact Mappings, Concept Maps, Personas, Causal
Diagrams, Giga System Maps, Life-Cycle Mapping,
Journey Mapping, etc.
• Ideate: Brain-storming, Body-storming, Lateral
Thinking, Synectics, Removing Mental Blocks,
SCAMPER, Rapid Idea Sketching, etc.

53
Design Thinking Tools
• Prototype: Paper Prototype, Soft Prototyping, Human
Factors Analysis, Information Architecture, etc.
• Test: Hi-fidelity prototypes, 3D Modeling and
Printing, Detailing, Scenarios, User Feedback
Methods, Usability Studies, etc.
• Implement: Business Models, Presentation Methods,
Report Etiquette

54

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