Game Dev PR
Game Dev PR
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AI: Artificial intelligence; an in-game Baking: A method of preprocessing performed
Asset: Shorthand for anything that goes Bug: Any development issue that
3 into a video game – characters, objects,
sound effects, maps, environments, etc.
6 makes a game unenjoyable, unstable,
or unplayable in its current state.
Clipping: The process of predefining
Collision: The action of two objects coming together Mechanics: The essential functions,
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