Computer Game Guides
Computer Game Guides
Classification is done by the Classification Board (the Board) which is located at the
Sydney-based Office of Film and Literature Classification.
The Code is determined under the Classification (Publications, Films and Computer
Games) Act 1995 (the Act). The Code contains the general principles which form the
basis of the Guidelines for Classification of Computer Games (the Guidelines).
The main features of the classification scheme for computer games are:
• Computer games offered for sale, hire or arcade use are subject to
classification against an agreed set of guidelines. The exceptions are:
(i) ‘Bulletin Board Systems’ are not regulated under this scheme; and (ii)
business, accounting or educational software is not regulated unless it
contains ‘adult’ type material.
• These guidelines are, at the direction of Commonwealth, State and Territory
Ministers, to be applied more strictly than those for the classification of film
and videotape. The Ministers are concerned that games, because of their
‘interactive’ nature, may have greater impact, and therefore greater potential
for harm or detriment, on young minds than film and videotape.
• Under this scheme, classification decisions are to give effect, as far as is
possible, to the principles spelled out in the Code that:
(a) adults should be able to read, hear and see what they want;
(b) minors should be protected from material likely to harm or
disturb them;
(c) everyone should be protected from exposure to unsolicited
material that they find offensive; and
(d) the need to take account of community concerns about:
. depictions which condone or incite violence and, in
particular, sexual violence; and
. the portrayal of persons in a demeaning manner.
• The stronger computer games are banned, some material is restricted for
sale to those 15 years and over.
• Consumer information is displayed on packaging and advertising. These
measures are designed to assist parents to choose material for themselves
and those in their care.
• There are substantial penalties under State and Territory laws for selling
unclassified games, particularly those subsequently classified restricted or
refused classification.
General (8+). This category is also suitable for persons under 15 years
but may not be appropriate to younger children under 8
years who may have difficulty distinguishing between
fantasy and reality. It may be recognised by the display of
the following words on packaging or advertising matter:
- ‘Suitable for children 8 years and over’.
Material considered to be ‘suitable for all ages’ is to include on the front cover of its
packaging a marking (prominent text on a contrasting background) such as -
This classification is suitable for the youngest child and should not require parental
supervision.
‘General’ material considered to be ‘suitable for children 8 years and over’ is to include on its
packaging an appropriate warning (prominent text on a contrasting background) such as -
Material which falls into this category would contain elements which might disturb or distress
very young children. Elements which might warrant this category would include:
• depictions of unrealistic or stylised violence even where these are considered mild
‘Mature’ material considered ‘suitable for persons 15 years and over’ is to include on its
packaging an appropriate warning (prominent text on a contrasting background) such as -
Material which falls into this category would contain elements which might disturb, harm or
offend those under 15 years to the extent that it is recommended for use by those 15 years and
over. Elements which might warrant this category would include:
• depictions of realistic violence of low intensity (eg punches, kicks, blows to realistic
animated characters or real-life images)
Computer games or images classified ‘MA’ may not be sold, hired or demonstrated to persons
under 15 years. The packaging for this category of games will display (prominent text on a
contrasting background) a marking such as -
Material which falls into this category would contain elements likely to disturb, harm or
offend those under 15 years to the extent that it should be restricted to those 15 years and
over. Elements which might warrant this category would include:
• depictions of realistic violence of medium intensity (eg impactful punches, kicks, blows
and blood-shed to realistic animated characters or real-life images)
• use of frequent crude language, but not if excessive, unduly assaultative or sexually
explicit
• nudity, including genital detail, but only if there is a ‘bona fide’ educational, medical or
community health purpose.
Violence:
• depictions of realistic violence, even if not detailed, relished or cruel (eg. excessive and
serious violence such as realistic depictions of dismemberment accompanied by loss of
blood to real life images);
Sex:
• nudity, including genitalia unless there is a ‘bona fide’ educational, medical or
community health purpose;
• any depiction of sexual violence or sexual activity involving non-consent of any kind;
or
Language:
• use of sexually explicit language.
Other:
• promotion or provision of instruction in paedophile activity.
• depictions which encourage the use of tobacco or alcohol, or which depict drug abuse;
or
• depictions which are likely to endorse or promote ethnic, racial or religious hatred.
Consumer advice lines reflect the principal element(s) that contributed to the classification of
a game/image (eg, the words ‘contains frequent animated violence’). They are displayed on
packaging and advertising and are intended to assist the purchaser to make an informed
choice for personal use or for use by persons under his/her care.