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Character Sheet Rules

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0% found this document useful (0 votes)
17 views1 page

Character Sheet Rules

Uploaded by

Nyryla
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Dice in the Darkness - Character Sheet Rules and Setup

Overview: Your dog has been taken captive deep into the Special Powers: Special Powers are abilities that have
dungeon by a mysterious creature. Fight your way through limited uses for each room. Most of them change or manip-
the ten rooms to save your dog and defeat the monster that ulate dice for you. When used, X a Special Power Use box
is stealing joy from so many! Dice in the Darkness is an on the Room sheet (top right). You may use a Special Power
episodic roll-and-write adventure played over ten rooms. You multiple times in a room, as long as you have Special Power
choose a character, Wizard, Warrior, or Rogue, and play that Uses for each time. (Note: each character starts with one un-
character through this ten room dungeon, upgrading and locked Special Power. The remaining powers are unlocked
unlocking new abilities, with each room being a unique, one through your Skill Tree, with B1, B2, and B3)
page roll-and-write experience.
Join in over on Twitch.tv/BelugaBlissGames as each new Special Power Uses:
room premieres overthe ten weeks. Grab your pen, paper, In each Room, you may use unlocked Special Powers. In the
and dice and survive the dungeon to save your beloved dog! top right corner of your Character Sheet is how many Spe-
cial Power Uses you have for each Room. Once you X an
Players: 1 - 100+ Game Time: 20 minutes per Room additional Special Power Use in your Skill Tree, indicate this
Items needed: 2 six-sided dice, a Character Sheet for each in the top right on your Character Sheet. You can have up to
player and a Room Sheet for each player four total Special Power Uses (by unlocking all three in your
skill tree). When you begin a new Room, if you have gained
Setup: Choose one Character (Rogue, Warrior, or Wizard) additional uses, indicate this in the top right on your Room
that you will play through the entire 10 Room dungeon. sheet. (Note: Your Special Powers are limited per room. You
Name your Character. Name your dog to rescue. may use your Battle Abilities as many times as you are able
during a Battle by spending Energy)
Sections of the Character Sheet
Achievements: Each character has three unique Achieve-
Upgrades; Strength, Dexterity, and Intelligence: ments to try to unlock. Read them over now so
Below your class are three rows, representing your you will be ready for when the right Room and
Strength, Dexterity, and Intelligence. You will be time arises to complete them. For each Achieve-
able to Upgrade these throughout the game by ment completed, gain 3 Skill Tree points to add to
X’ing off the upward arrow icon in the Skill Tree. your Skill Tree.
For each of those Upgrade icons, you may in-
crease one of these Upgrades; Strength, Dexterity, Bones: In each room there is a Bone to find. In the end, if
and Intelligence. you can rescue your dog you will give them a big
surprise with all the Bones you have collected. Each
Skill Tree: This is how you upgrade your character and Bone you collect will be worth one point towards
gain new abilities! Each character’s skill tree is unique. Start your Campaign Score.
where the arrow is pointing, then you may progress from
any previously X’d box or from a starting arrow. After each Room Map: At the bottom of your Character Sheet is the
Room, you will be awarded 3, 4, or 5 Skill Tree points. For Map for the 10 Rooms. Each Room has
each point, X a box. Through your skill tree, you can unlock a place to log your Room Score and your
Upgrades, Battle Abilities, Special Powers, and additional Campaign Score. Your Room Score is your
Special Powers Uses. When these are unlocked, X and/or total points earned for a Room. Your Cam-
outline the corresponding area unlocked. paign Score is either 3, 4, or 5, depending
on your score threshold for that Room.
Battle Abilities: Your Battle Abilities help you After each Room, log your Room Score in
during a Battle Room to defeat the enemy. Each the square to the right of the Room number
has an Energy cost to use them. You can use on the map. Check the End Game Scoring
abilities multiple times, as long as you have and Bonuses for that Room’s Rulesheet to see what your
the energy to pay for them. You may use these abilities Campaign Score; it will be either 3, 4, or 5. Advance your
only during a Battle. (Note: each character starts with one character’s Skill Tree equal to a room’s Campaign Score.
unlocked Battle Ability. The remaining abilities are unlocked
through your Skill Tree, with A1, A2, and A3) You are ready to begin your adventure!
Beginning Story: A blur of purple rushes down the stairs and into the darkness. The creature looked like a mushroom…
with legs… and arms… and a face!? The last thing you saw was your beloved dog, [insert name here],
held by this ghoulish creature, looking at you for help. You must rescue your loyal companion!

Joe Hout - Beluga Bliss Games - Icons from game-icons.net

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