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Log 20241031204958

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0% found this document useful (0 votes)
15 views20 pages

Log 20241031204958

Uploaded by

Jasraj Singh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[Log][2024-10-31 20:49:58:857]Using Facebook Unity SDK v17.0.0 with FBiOSSDK/17.0.

3
Facebook.Unity.CompiledFacebookLoader:Start()

[Log][2024-10-31 20:49:58:876]V3SDKManager Init success


TFW.<>c:<InitTGS>b__13_0(Boolean, String, String)
TGS.Names:Init(String, String, Env, NamesInitCallBack, String)
TGS.<>c__DisplayClass19_0:<Init>b__3(Boolean, String)
TGS.<>c__DisplayClass35_0:<GetSDKSwitch>b__0(Boolean, String, String)
TGS.<>c__DisplayClass13_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Error][2024-10-31 20:49:58:999]Connection Timed Out!


TFW.<>c__DisplayClass42_0:<SDKEntranceReq>b__0(Boolean, String, EntranceResult)
TGS.<>c__DisplayClass119_0:<GetPackagedEntrance>b__0(Boolean, String, Object)
TGS.<>c__DisplayClass13_0:<GetEntrance>b__0(Boolean, String, String)
TGS.<>c__DisplayClass13_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Error][2024-10-31 20:49:59:097]System.Exception: Entrance info is null


at GameBoot.Boot (System.Threading.CancellationToken cancellationToken) [0x00000]
in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run ()
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult
(TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in
<00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---

at UniRx.Operators.NthZipLatestObserverBase`1[T].Fail (System.Exception error)


[0x00000] in <00000000000000000000000000000000>:0
at
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult
(System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
at GameBoot.Start () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run ()
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException
(System.Exception error) [0x00000] in <00000000000000000000000000000000>:0
at GameBoot.Boot (System.Threading.CancellationToken cancellationToken) [0x00000]
in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run ()
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult
(TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in
<00000000000000000000000000000000>:0
<Start>d__51:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
<Boot>d__0:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Error][2024-10-31 20:50:09:152]Connection Timed Out!


TFW.<>c__DisplayClass42_0:<SDKEntranceReq>b__0(Boolean, String, EntranceResult)
TGS.<>c__DisplayClass119_0:<GetPackagedEntrance>b__0(Boolean, String, Object)
TGS.<>c__DisplayClass13_0:<GetEntrance>b__0(Boolean, String, String)
TGS.<>c__DisplayClass13_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Error][2024-10-31 20:50:09:189]System.Exception: Entrance info is null


at GameBoot.Boot (System.Threading.CancellationToken cancellationToken) [0x00000]
in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run ()
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult
(TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in
<00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---

at UniRx.Operators.NthZipLatestObserverBase`1[T].Fail (System.Exception error)


[0x00000] in <00000000000000000000000000000000>:0
at
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult
(System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
at GameBoot.Start () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run ()
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException
(System.Exception error) [0x00000] in <00000000000000000000000000000000>:0
at GameBoot.Boot (System.Threading.CancellationToken cancellationToken) [0x00000]
in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run ()
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult
(TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in
<00000000000000000000000000000000>:0
<Start>d__51:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
<Boot>d__0:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Error][2024-10-31 20:50:23:479]System.OperationCanceledException: The operation


was canceled.
at UniRx.Operators.NthZipLatestObserverBase`1[T].Fail (System.Exception error)
[0x00000] in <00000000000000000000000000000000>:0
at
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult
(System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
at TFW.Entrance.EntranceReq () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run ()
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException
(System.Exception error) [0x00000] in <00000000000000000000000000000000>:0
at TFW.Entrance.SDKEntranceReq () [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run ()
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetCanceled
(System.Threading.CancellationToken cancellationToken) [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.CancellationTokenSource.ExecuteCallbackHandlers
(System.Boolean throwOnFirstException) [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CancellationTokenSourceExtensions.CancelAfterCore
(System.Threading.CancellationTokenSource cts, Cysharp.Threading.Tasks.UniTask
delayTask) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run
() [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult
(TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+DelayPromise.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in
<00000000000000000000000000000000>:0
TFW.<EntranceReq>d__41:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
TFW.<SDKEntranceReq>d__42:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationTo
ken)
System.Threading.CancellationTokenSource:ExecuteCallbackHandlers(Boolean)
Cysharp.Threading.Tasks.<CancelAfterCore>d__2:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Error][2024-10-31 20:50:29:425]System.OperationCanceledException: The operation


was canceled.
at UniRx.Operators.NthZipLatestObserverBase`1[T].Fail (System.Exception error)
[0x00000] in <00000000000000000000000000000000>:0
at
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult
(System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
at TFW.Entrance.EntranceReq () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run ()
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException
(System.Exception error) [0x00000] in <00000000000000000000000000000000>:0
at TFW.Entrance.SDKEntranceReq () [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run ()
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetCanceled
(System.Threading.CancellationToken cancellationToken) [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.CancellationTokenSource.ExecuteCallbackHandlers
(System.Boolean throwOnFirstException) [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CancellationTokenSourceExtensions.CancelAfterCore
(System.Threading.CancellationTokenSource cts, Cysharp.Threading.Tasks.UniTask
delayTask) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run
() [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult
(TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+DelayPromise.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in
<00000000000000000000000000000000>:0
TFW.<EntranceReq>d__41:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
TFW.<SDKEntranceReq>d__42:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationTo
ken)
System.Threading.CancellationTokenSource:ExecuteCallbackHandlers(Boolean)
Cysharp.Threading.Tasks.<CancelAfterCore>d__2:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Error][2024-10-31 20:50:33:158]Failed to determine cdn url: The operation was


canceled.
at UniRx.Operators.NthZipLatestObserverBase`1[T].Fail (System.Exception error)
[0x00000] in <00000000000000000000000000000000>:0
at
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult
(System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
at TFW.ResourceManagement.AssetMgrImpl_AB.CreateSceneAsset (System.String path,
UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in
<00000000000000000000000000000000>:0
at GameBoot.DetermineCDNUrl (System.Threading.CancellationToken token) [0x00000]
in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run ()
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException
(System.Exception error) [0x00000] in <00000000000000000000000000000000>:0
at GameBoot.PingBundleManifests (System.Threading.CancellationToken token)
[0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run
() [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetCanceled
(System.Threading.CancellationToken cancellationToken) [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in
<00000000000000000000000000000000>:0
<DetermineCDNUrl>d__30:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
<PingBundleManifests>d__31:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationTo
ken)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Log][2024-10-31 20:50:33:162]Set resource root path:


https://ac9b70d6cabf4ap2.cdn.tap4fun.com/dlcx/
TFW.ResourceMgr:set_RootPath(String)
<DetermineCDNUrl>d__30:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)
<PingBundleManifests>d__31:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationTo
ken)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Log][2024-10-31 20:50:35:853]CDN Delay: https://ape.akamai.tap4fun.com/dlcx/ ->


5.719872
<PingBundleManifest>d__34:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Log][2024-10-31 20:50:38:252]CDN Delay:


https://ac9b70d6cabf4ap2.cdn.tap4fun.com/dlcx/ -> 8.121647
<PingBundleManifest>d__34:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Log][2024-10-31 20:50:42:445]WwiseUnity: Wwise(R) SDK Version 2019.2.4 Build 7329.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:LoadGameObject(String)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
TFW.ResourceManagement.<SaveRemoteSourceManifestToCache>d__14:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
TFW.ResourceManagement.<PullManifest>d__4:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise,
Awaiter&)
Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Log][2024-10-31 20:50:42:448]WwiseUnity: Setting Plugin DLL path to:


/private/var/containers/Bundle/Application/61540170-C62E-4597-B958-50E9FFD4A9D5/
AgeofApes.app/Data/Plugins/
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:LoadGameObject(String)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
TFW.ResourceManagement.<SaveRemoteSourceManifestToCache>d__14:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
TFW.ResourceManagement.<PullManifest>d__4:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise,
Awaiter&)
Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Log][2024-10-31 20:50:42:503]WwiseUnity: Sound engine initialized successfully.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:LoadGameObject(String)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
TFW.ResourceManagement.<SaveRemoteSourceManifestToCache>d__14:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
TFW.ResourceManagement.<PullManifest>d__4:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise,
Awaiter&)
Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Log][2024-10-31 20:50:42:532]load dll TFW.Input


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
TFW.ResourceManagement.AssetMgrImpl_AB:CreateSceneAsset(String, LoadSceneMode)
HotFix.<Initialize>d__0:MoveNext()
TFW.ResourceManagement.AssetMgrImpl_AB:CreateSceneAsset(String, LoadSceneMode)
HotFix.HotFixMgr:Initialize(Func`2, Boolean, Predicate`1, Boolean)
TFW.GameState.<InitializeHotfixMgrFromCache>d__13:MoveNext()
TFW.ResourceManagement.AssetMgrImpl_AB:CreateSceneAsset(String, LoadSceneMode)
TFW.GameState.GSHotfix:InitializeHotfixMgrFromCache()
TFW.GameState.<HotFixImp>d__7:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
TFW.ResourceManagement.AssetMgrImpl_AB:CreateSceneAsset(String, LoadSceneMode)
TFW.GameState.<WaitForHotResourcesFinished>d__15:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:42:553]load dll GameBasicUnity


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:42:586]load dll TFW.Camera


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:42:620]load dll MapCore


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:42:653]load dll FWMiniGame


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:42:686]load dll GameBasicScript


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:42:726]load dll GameConfig


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:42:795]load dll GameData


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:42:901]load dll GameCommon


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:42:953]load dll GameLogic.ActivityFrameWork


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:42:986]load dll GameLogic


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:041]load dll DayNightSystem


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
[Log][2024-10-31 20:50:43:053]load dll Game.Facades
HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:086]load dll GameCommonRender


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:123]load dll MiniGameFly


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:153]load dll MonkeyShoot


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:186]load dll RopeMaster


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:219]load dll Chat


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:253]load dll DungeonWarfare


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:286]load dll FTE


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:320]load dll UnderGround


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:353]load dll BossRush


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
[Log][2024-10-31 20:50:43:386]load dll HybridCLR.QuickRun.Runtime
HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:419]load dll GameScriptOther


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:583]load dll UnionBattle


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:619]load dll Activity


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:875]Can't add 'TFWImage' to MonoScriptPreload because a


'FloatingNumber' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
P2.MonoScriptPreload:InitializeOnLoad()
HotFix.HotFixLogicMain:Main()
System.Type:InvokeMember(String, BindingFlags, Binder, Object, Object[])
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:877]Can't add 'UITrailRenderer' to MonoScriptPreload


because a 'FloatingNumber' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
P2.MonoScriptPreload:InitializeOnLoad()
HotFix.HotFixLogicMain:Main()
System.Type:InvokeMember(String, BindingFlags, Binder, Object, Object[])
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:892]Can't add 'RawImage' to MonoScriptPreload because a


'FloatingNumber' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
P2.MonoScriptPreload:InitializeOnLoad()
HotFix.HotFixLogicMain:Main()
System.Type:InvokeMember(String, BindingFlags, Binder, Object, Object[])
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:919]Can't add 'MergeImageSecond' to MonoScriptPreload


because a 'FloatingNumber' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
P2.MonoScriptPreload:InitializeOnLoad()
HotFix.HotFixLogicMain:Main()
System.Type:InvokeMember(String, BindingFlags, Binder, Object, Object[])
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:921]Can't add 'TFWUIMaskLayer' to MonoScriptPreload


because a 'FloatingNumber' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
P2.MonoScriptPreload:InitializeOnLoad()
HotFix.HotFixLogicMain:Main()
System.Type:InvokeMember(String, BindingFlags, Binder, Object, Object[])
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:43:924]Can't add script behaviour ''. The script class can't
be abstract!
P2.MonoScriptPreload:InitializeOnLoad()
HotFix.HotFixLogicMain:Main()
System.Type:InvokeMember(String, BindingFlags, Binder, Object, Object[])
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:44:030]HotFix Initialize cost: 1502ms


TFW.GameState.<HotFixImp>d__7:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
HotFix.<Initialize>d__0:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
HotFix.<Load>d__13:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:44:354]load dll MiniGame.CommonConfig


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
TFW.GameState.GSHotfix:OnGroupRetrieveCompleted(String)
TFW.ResourceManagement.StreamingManager:OnGroupDownloadCompleted(String)
TFW.ResourceManagement.<>c__DisplayClass28_0:<RetrieveGroup>b__1()
TFW.ResourceManagement.<DownloadAssetBundles>d__41:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:44:361]load dll MiniGame.Common


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
TFW.GameState.GSHotfix:OnGroupRetrieveCompleted(String)
TFW.ResourceManagement.StreamingManager:OnGroupDownloadCompleted(String)
TFW.ResourceManagement.<>c__DisplayClass28_0:<RetrieveGroup>b__1()
TFW.ResourceManagement.<DownloadAssetBundles>d__41:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
[Log][2024-10-31 20:50:44:367]load dll FTEMiniGameConfig
HotFix.HotFixMgr:Load(String, Boolean, Boolean)
TFW.GameState.GSHotfix:OnGroupRetrieveCompleted(String)
TFW.ResourceManagement.StreamingManager:OnGroupDownloadCompleted(String)
TFW.ResourceManagement.<>c__DisplayClass28_0:<RetrieveGroup>b__1()
TFW.ResourceManagement.<DownloadAssetBundles>d__41:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:44:376]load dll FTEMiniGame.Runtime


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
TFW.GameState.GSHotfix:OnGroupRetrieveCompleted(String)
TFW.ResourceManagement.StreamingManager:OnGroupDownloadCompleted(String)
TFW.ResourceManagement.<>c__DisplayClass28_0:<RetrieveGroup>b__1()
TFW.ResourceManagement.<DownloadAssetBundles>d__41:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:45:630]SDKAuth login callback, code: AUTH_SUCCESS, msg: ,


data:
{"jwt":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1Q
ifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc1MDY3MjE3MTY2IiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE
3MzA2NDcyNDUyNzcsImV4cGlyZV9zdHIiOiIxNzMwNjQ3MjQ1Mjc3IiwiZ2FtZV9pZCI6InAyIiwiaXBfc2
VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV90aW1lIjoiMTczMDM4O
DA0NTI3NyIsImxvY2F0aW9uIjoiSU4iLCJzY29wZXMiOiJhdXRoLHBheSxtZXNzYWdlLG1haWwsY2hhdCIs
InNlc3Npb25faWQiOiJiMzIwZDliYi05NzliLTExZWYtOWUwZC1kMjQyNWYxNDI3ZjUiLCJ0b2tlbl90eXB
lIjoiYWNjZXNzIiwidXNlciI6ImFub255bW91czpFMTBBRjg4RS03N0QxLTRFNUYtODJBRC05MUMwNDA0RE
JEMUJAMDA3NyIsInZlcnNpb24iOiIwLjEuMSJ9.BISw_A8BxkTEtPn6kV9IXIs6DN12OzwjP8DRH4CjOlQK
ciM_GHVHIQusb8wYw7exXJ8hi3OZrXsik1_rnK_6Fu9QhA2EIlhLJHsMvGKOSJbRq-5-
Bcz2ek5yLZj9K3ddso_b1mPVE6uNo9e7XeEneQbtw0TNmvhMAHhMKEPWQEm4qn-
b5H_tNQhfNdezG3FZj5tbe9-53CblmxGVNFBvWOKtuLxIBR41wpP-
VG8iFn6PxRhkbUbtPeoh9hx0A_rRAITgFxrLw8XzAkpBOi8FSBz2r-
EQ7G2u0YX7KmwUqugbLm9E7zlFJkzBv6R8rngiCyxB0vRjre22V-
3hr98xZQ","refresh_token":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJS
U0EiLCJ0eXAiOiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc1MDY3MjE3MTY2IiwiYXVkIjoicGYtY3Vz
dG9tZXIiLCJleHAiOjE3MzI5ODAwNDUyNzksImV4cGlyZV9zdHIiOiIxNzMyOTgwMDQ1Mjc5IiwiZ2FtZV9
pZCI6InAyIiwiaXBfc2VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV
90aW1lIjoiMTczMDM4ODA0NTI3OSIsImxvY2F0aW9uIjoiSU4iLCJyZWZyZXNoX3Njb3BlcyI6ImF1dGgsc
GF5LG1lc3NhZ2UsbWFpbCxjaGF0Iiwic2Vzc2lvbl9pZCI6ImIzMjEyMWY1LTk3OWItMTFlZi05ZTBkLWQy
NDI1ZjE0MjdmNSIsInRva2VuX3R5cGUiOiJyZWZyZXNoIiwidXNlciI6ImFub255bW91czpFMTBBRjg4RS0
3N0QxLTRFNUYtODJBRC05MUMwNDA0REJEMUJAMDA3NyIsInZlcnNpb24iOiIwLjEuMSJ9.f0mwgQ5ZMaO12
O8JgqlcN_C-VU1vTQIfpg7Qbmb5W-
2BQdSCCGAO_aXy6epiIx2DVSq3RxJIfsV77e7Y0GHVkG8hjA4PB3hrGeC_aR4eaTmJBFS3m35NSR5LErszT
-esSXjmd2lIrq8h-
ABYoqzrYQzvdp1jLk9jKEKNJQskTLe1zVHC8LmwHRgMEzA58iV1fQRhLCoaGThtOecvZRkzgcuZyy-
6b3F_W2J0SgKbNR-UVStQmdsqFoKsR-
GZ2ZlQ9NeMhhEYi4KasgDdq4SInI7nmQ01EzOoLoXr2xYKfYvfoRF9AWNrTvDBghlUOB0MZXR5P1kGm-
HHkrZH1m6p8g","id_token":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU
0EiLCJ0eXAiOiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc1MDY3MjE3MTY2IiwiYXVkIjoicGYtY3Vzd
G9tZXIiLCJleHAiOjE3MzA2NDcyNDUyODEsImV4cGlyZV9zdHIiOiIxNzMwNjQ3MjQ1MjgxIiwiZ2FtZV9p
ZCI6InAyIiwiaXBfc2VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV9
0aW1lIjoiMTczMDM4ODA0NTI4MSIsImxvY2F0aW9uIjoiSU4iLCJzY29wZXMiOiJpZGVudGl0eV9vbmx5Ii
wic2Vzc2lvbl9pZCI6ImIzMjE2ODljLTk3OWItMTFlZi05ZTBkLWQyNDI1ZjE0MjdmNSIsInRva2VuX3R5c
GUiOiJhY2Nlc3MiLCJ1c2VyIjoiYW5vbnltb3VzOkUxMEFGODhFLTc3RDEtNEU1Ri04MkFELTkxQzA0MDRE
QkQxQkAwMDc3IiwidmVyc2lvbiI6IjAuMS4xIn0.BNdvNaEqVnQvIKOW1RSelTQD7bPBlbPiRM184PJqLqc
9NIsLQ6ooSOG0pjilgbq4SmoHYaeWpvv1xpnLzTd_Jn3FU6fGi-
Zwd5zOeJum0IZj7N00RmxWnghshs0gQCVPK8IGWmmTWXotzPzXBO_s2spNIStZrv9pygjmWx8ipl1sFGTEm
uZDMVkFyAFz6ia9Nel_Bm_EFRUOAKm1PCpPb6q7TsF7hxJtlt9ndQSsSGGiLC2XqDEOqdKFaGHgWrugifTc
tAIcPBAM7Ux_lg2qyXfQhx7xtyo7TvA6Ry3CdM1z0mlzJ0DwiBk0f-OITLyxRQkySU5S43N-
tdDK1vtHPA","account_id_str":"281475067217166","account_id":281475067217166,"accoun
t_name":"anonymous:E10AF88E-77D1-4E5F-82AD-91C0404DBD1B@0077","allowed_scopes":
["auth","pay","message","chat","mail","translate"],"expire_at":1730647245,"acc_crea
te_at":1727795962,"is_cn_player":false,"session_id":"f4ccde81eb884d3e81011fcd69dddd
fb","server_time_now_unix":1730388045,"is_bind_phone_number":false,"account_email":
"","opened_services":
["message","mail","translate","fileserver","auth","pay","chat"]}

TFW.SDKLoginCore:LogAuthCallback(AuthV3CallbackCode, String, Object)


TFW.<>c__DisplayClass0_0:<Login>b__0(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass54_0:<LoginV3WithCheckAntiAddiction>b__0(AuthV3CallbackCode,
String, Object)
TGS.<>c__DisplayClass52_0:<LoginV3>b__0(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass65_0:<TgsRefreshToken>b__0(Boolean, String, String)
TGS.Chat.Utils.TgsThreadMgr:FixedUpdate()
TGS.<FixedUpdate>d__30:MoveNext()
TGS.<StartCoroutineInternal>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Log][2024-10-31 20:50:50:621]load dll EvolvedGameConfig


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
TFW.GameState.GSHotfix:OnGroupRetrieveCompleted(String)
TFW.ResourceManagement.StreamingManager:OnGroupDownloadCompleted(String)
TFW.ResourceManagement.<>c__DisplayClass28_0:<RetrieveGroup>b__1()
TFW.ResourceManagement.<DownloadAssetBundles>d__41:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:50:639]load dll EvolvedApeGame


HotFix.HotFixMgr:Load(String, Boolean, Boolean)
TFW.GameState.GSHotfix:OnGroupRetrieveCompleted(String)
TFW.ResourceManagement.StreamingManager:OnGroupDownloadCompleted(String)
TFW.ResourceManagement.<>c__DisplayClass28_0:<RetrieveGroup>b__1()
TFW.ResourceManagement.<DownloadAssetBundles>d__41:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:50:758]TCP client connecting 64:ff9b::227f:7596:30021


Logic.<ConnectGateway>d__28:MoveNext()
Logic.<ParseIpAddressV6>d__30:MoveNext()
Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WhenAnyPromise:TryInvokeContinuation(WhenAnyPromise,
Awaiter&, Int32)
Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Error][2024-10-31 20:50:51:530]Gateway connect timeout


Logic.<ConnectToGateway>d__25:MoveNext()
Logic.<ConnectGateway>d__26:MoveNext()
Logic.<ConnectGateway>d__28:MoveNext()
Logic.<>c__DisplayClass28_0:<ConnectGateway>b__0(SocketError)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T)
TFW.GameServer:OnConnect(SocketError)
TFW.<Net-Common-IHandlerMessage-HandleConnected>d__22:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:Run()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

[Log][2024-10-31 20:50:52:781]Set crashlytics: E10AF88E-77D1-4E5F-82AD-


91C0404DBD1B@0077
TFW.GameState.GSLogin:OnLoginSucceed()
P2.GameState.GSLogin:OnLoginSucceed()
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__10:MoveNext()
Logic.<Login>d__60:MoveNext()
Logic.<LoginInternal>d__82:MoveNext()
Logic.<SendLoginRequest>d__88:MoveNext()
TFW.FirebaseCrashlytics:SetCrashlytics()
TFW.SDKManager:Trigger(Action`1)
TFW.SDKHandler:SetContext(ISDKContext)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
TFW.ResourceManagement.AssetMgrImpl_AB:CreateSceneAsset(String, LoadSceneMode)
TFW.<Wait>d__0`1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T)
TFW.<>c__DisplayClass0_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass1_0`1:<Wait>b__1(IMessage)
TFW.MsgDispatcherProxy:Invoke(IMessage)
TFW.<>c__DisplayClass1_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass11_0`1:<RegisterMsg>b__1(IMessage)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2024-10-31 20:50:52:940]The referenced script on this Behaviour (Game


Object 'MapCameraWithoutPostEffect') is missing!
TFW.Map.MapResourceMgrImpl:LoadGameObject(Object, String)
TFW.Map.MapModuleResourceMgr:LoadGameObject(String, GameObject)
TFW.Map.MapManager:CreateMapRootObject()
TFW.Map.MapManager:Init(IMapResourceMgr)
TFW.GameState.GSLogin:OnLoginSucceed()
P2.GameState.GSLogin:OnLoginSucceed()
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__10:MoveNext()
Logic.<Login>d__60:MoveNext()
Logic.<LoginInternal>d__82:MoveNext()
Logic.<SendLoginRequest>d__88:MoveNext()
TFW.ResourceManagement.Bundle:LoadAsset(String, Type)
TFW.ResourceManagement.PackageAsset:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadResource(String)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
TFW.ResourceManagement.AssetMgrImpl_AB:CreateSceneAsset(String, LoadSceneMode)
TFW.<Wait>d__0`1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T)
TFW.<>c__DisplayClass0_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass1_0`1:<Wait>b__1(IMessage)
TFW.MsgDispatcherProxy:Invoke(IMessage)
TFW.<>c__DisplayClass1_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass11_0`1:<RegisterMsg>b__1(IMessage)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2024-10-31 20:50:52:941]The referenced script on this Behaviour (Game


Object '<null>') is missing!
TFW.Map.MapResourceMgrImpl:LoadGameObject(Object, String)
TFW.Map.MapModuleResourceMgr:LoadGameObject(String, GameObject)
TFW.Map.MapManager:CreateMapRootObject()
TFW.Map.MapManager:Init(IMapResourceMgr)
TFW.GameState.GSLogin:OnLoginSucceed()
P2.GameState.GSLogin:OnLoginSucceed()
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__10:MoveNext()
Logic.<Login>d__60:MoveNext()
Logic.<LoginInternal>d__82:MoveNext()
Logic.<SendLoginRequest>d__88:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
TFW.ResourceManagement.AssetMgrImpl_AB:CreateSceneAsset(String, LoadSceneMode)
TFW.<Wait>d__0`1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T)
TFW.<>c__DisplayClass0_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass1_0`1:<Wait>b__1(IMessage)
TFW.MsgDispatcherProxy:Invoke(IMessage)
TFW.<>c__DisplayClass1_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass11_0`1:<RegisterMsg>b__1(IMessage)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2024-10-31 20:50:52:942]The referenced script on this Behaviour (Game


Object 'MapCameraWithoutPostEffect') is missing!
TFW.Map.MapResourceMgrImpl:LoadGameObject(Object, String)
TFW.Map.MapModuleResourceMgr:LoadGameObject(String, GameObject)
TFW.Map.MapManager:CreateMapRootObject()
TFW.Map.MapManager:Init(IMapResourceMgr)
TFW.GameState.GSLogin:OnLoginSucceed()
P2.GameState.GSLogin:OnLoginSucceed()
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__10:MoveNext()
Logic.<Login>d__60:MoveNext()
Logic.<LoginInternal>d__82:MoveNext()
Logic.<SendLoginRequest>d__88:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
TFW.ResourceManagement.AssetMgrImpl_AB:CreateSceneAsset(String, LoadSceneMode)
TFW.<Wait>d__0`1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T)
TFW.<>c__DisplayClass0_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass1_0`1:<Wait>b__1(IMessage)
TFW.MsgDispatcherProxy:Invoke(IMessage)
TFW.<>c__DisplayClass1_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass11_0`1:<RegisterMsg>b__1(IMessage)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2024-10-31 20:50:52:942]The referenced script on this Behaviour (Game


Object 'MapCameraWithoutPostEffect') is missing!
TFW.Map.MapResourceMgrImpl:LoadGameObject(Object, String)
TFW.Map.MapModuleResourceMgr:LoadGameObject(String, GameObject)
TFW.Map.MapManager:CreateMapRootObject()
TFW.Map.MapManager:Init(IMapResourceMgr)
TFW.GameState.GSLogin:OnLoginSucceed()
P2.GameState.GSLogin:OnLoginSucceed()
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__10:MoveNext()
Logic.<Login>d__60:MoveNext()
Logic.<LoginInternal>d__82:MoveNext()
Logic.<SendLoginRequest>d__88:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
TFW.ResourceManagement.AssetMgrImpl_AB:CreateSceneAsset(String, LoadSceneMode)
TFW.<Wait>d__0`1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T)
TFW.<>c__DisplayClass0_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass1_0`1:<Wait>b__1(IMessage)
TFW.MsgDispatcherProxy:Invoke(IMessage)
TFW.<>c__DisplayClass1_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass11_0`1:<RegisterMsg>b__1(IMessage)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2024-10-31 20:50:53:581]Enter MetroMiniGame failed, MiniGameImp is null


GameModules.MonkeyTakeover:CheckImp()
GameModules.MonkeyTakeover:Init()
P2.GameState.GSLogin:OnLoginSucceed()
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__10:MoveNext()
Logic.<Login>d__60:MoveNext()
Logic.<LoginInternal>d__82:MoveNext()
Logic.<SendLoginRequest>d__88:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
TFW.ResourceManagement.AssetMgrImpl_AB:CreateSceneAsset(String, LoadSceneMode)
TFW.<Wait>d__0`1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T)
TFW.<>c__DisplayClass0_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass1_0`1:<Wait>b__1(IMessage)
TFW.MsgDispatcherProxy:Invoke(IMessage)
TFW.<>c__DisplayClass1_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass11_0`1:<RegisterMsg>b__1(IMessage)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2024-10-31 20:50:53:712]Enter MetroShoot failed, MiniGameImp is null


MiniGames.MetroShoot:CheckImp()
MiniGames.MetroShoot:Init()
P2.GameState.GSLogin:OnLoginSucceed()
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__10:MoveNext()
Logic.<Login>d__60:MoveNext()
Logic.<LoginInternal>d__82:MoveNext()
Logic.<SendLoginRequest>d__88:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
TFW.ResourceManagement.AssetMgrImpl_AB:CreateSceneAsset(String, LoadSceneMode)
TFW.<Wait>d__0`1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T)
TFW.<>c__DisplayClass0_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass1_0`1:<Wait>b__1(IMessage)
TFW.MsgDispatcherProxy:Invoke(IMessage)
TFW.<>c__DisplayClass1_0`1:<Wait>b__0(T)
TFW.<>c__DisplayClass11_0`1:<RegisterMsg>b__1(IMessage)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Log][2024-10-31 20:50:54:353]2024-10-31 15:20:54.352 Realm.SDK Info: Realm: Force


closing all native instances: Application is exiting
Realms.Logging.RealmLogger:LogAnyLevel(LogLevel, LogCategory, String)
Realms.NativeCommon:CleanupNativeResources(String)

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