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Output Log

The document provides initialization details for a game engine version 4.1.5f1, including: - Loading various assemblies and DLL files needed for the game. - Initializing graphics device with DirectX 9 and an Intel GPU. - Setting the screen resolution and initializing input. - Loading additional assemblies and prefab assets. - Some errors are logged around asset loading and networking requests.

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Do Duy
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0% found this document useful (0 votes)
27 views7 pages

Output Log

The document provides initialization details for a game engine version 4.1.5f1, including: - Loading various assemblies and DLL files needed for the game. - Initializing graphics device with DirectX 9 and an Intel GPU. - Setting the screen resolution and initializing input. - Loading additional assemblies and prefab assets. - Some errors are logged around asset loading and networking requests.

Uploaded by

Do Duy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 7

Initialize engine version: 4.1.

5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 20.19.15.5171]
Renderer: Intel(R) HD Graphics 4600
Vendor: Intel
VRAM: 1136 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1
RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript-firstpass.dll
into Unity Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\cygwin_x32r.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\cygwin_x32r.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Ionic.Zip.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\Ionic.Zip.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.CJK.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.CJK.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.dll (this message
is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.MidEast.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.MidEast.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.Other.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.Other.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.Rare.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.Rare.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\I18N.West.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\I18N.West.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\JsonFx.Json.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\JsonFx.Json.dll into Unity Child
Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\DecalSystem.Runtime.dll
(this message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\DecalSystem.Runtime.dll into Unity
Child Domain
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\zlib.net.dll (this
message is harmless)
Loading C:\Games\CWClient\CWClient_Data\Managed\zlib.net.dll into Unity Child
Domain
- Completed reload, in 0.116 seconds
<RI> Initializing input.
XInput1_3.dll not found.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.dll (this message
is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Mono.Security.dll (this
message is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.Configuration.dll
(this message is harmless)
Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\System.Xml.dll (this
message is harmless)
LoadFromCacheOrDownload 69636 cached = True

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

The class defined in script file named 'Sample' does not match the file name!

(Filename: Line: 1512)

Unloading 2 Unused Serialized files (Serialized files now loaded: 2 / Dirty


serialized files: 0)

Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 3348.
Total: 11.880699 ms (FindLiveObjects: 0.124200 ms CreateObjectMapping: 0.045700 ms
MarkObjects: 11.030000 ms DeleteObjects: 0.110500 ms)

InitUserComplete

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.


at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item
(System.String key) [0x00000] in <filename unknown>:0
at StandaloneKeepaliveRequest.OnResponse (System.String text, System.String url)
[0x00000] in <filename unknown>:0
at HtmlLayer+<AsyncRequest>c__Iterator18.MoveNext () [0x00000] in <filename
unknown>:0
(Filename: Line: -1)

Platform assembly: C:\Games\CWClient\CWClient_Data\Managed\Boo.Lang.dll (this


message is harmless)
WVGUI.PrefabDownloaded vityaz

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

WVGUI.PrefabDownloaded mp5spec

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.


at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item
(System.String key) [0x00000] in <filename unknown>:0
at StandaloneKeepaliveRequest.OnResponse (System.String text, System.String url)
[0x00000] in <filename unknown>:0
at HtmlLayer+<AsyncRequest>c__Iterator18.MoveNext () [0x00000] in <filename
unknown>:0

(Filename: Line: -1)

Trying to reload asset from disk that is not stored on disk

(Filename: Line: 1019)

MGUI.PrefabDownloaded

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

MGUI.PrefabDownloaded

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

MGUI.PrefabDownloaded

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

KeyNotFoundException: The given key was not present in the dictionary.


at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item
(System.String key) [0x00000] in <filename unknown>:0
at StandaloneKeepaliveRequest.OnResponse (System.String text, System.String url)
[0x00000] in <filename unknown>:0
at HtmlLayer+<AsyncRequest>c__Iterator18.MoveNext () [0x00000] in <filename
unknown>:0

(Filename: Line: -1)


KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item
(System.String key) [0x00000] in <filename unknown>:0
at StandaloneKeepaliveRequest.OnResponse (System.String text, System.String url)
[0x00000] in <filename unknown>:0
at HtmlLayer+<AsyncRequest>c__Iterator18.MoveNext () [0x00000] in <filename
unknown>:0

(Filename: Line: -1)

Ping: Error performing ICMP transmission. Possibly because of a timeout


Unloading 2 Unused Serialized files (Serialized files now loaded: 152 / Dirty
serialized files: 0)

Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 4600.
Total: 19.613701 ms (FindLiveObjects: 0.816400 ms CreateObjectMapping: 0.295600 ms
MarkObjects: 17.628500 ms DeleteObjects: 0.270500 ms)

Asset bundle is incomplete

(Filename: Line: 242)

Can't load asset from cache

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

Failed to load asset bundle

(Filename: Line: 226)

Shader 'Legacy Shaders/Lightmapped/Diffuse': fallback shader 'Legacy


Shaders/Lightmapped/VertexLit' not found
Shader 'p0/Lightmapped/Specular (A)': fallback shader 'Legacy
Shaders/Lightmapped/Diffuse' not found
Shader 'Hidden/FXAA Preset 2': fallback shader 'Hidden/FXAA II' not found
Shader 'Hidden/FXAA Preset 3': fallback shader 'Hidden/FXAA II' not found
The loaded level has a different lightmaps mode than the current one. Current: Dual
Lightmaps. Loaded: Single Lightmaps. Will use: Dual Lightmaps.

(Filename: Line: 855)

NullReferenceException: Object reference not set to an instance of an object


at . (System.String , . , . , System.String , System.String ,
System.String ) [0x00000] in <filename unknown>:0
at cygwin_x32.CygWin32L.EmulateUniCon (System.String hostInfo) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check) cygwin_x32.CygWin32L:EmulateUniCon
(string)
at NetEmulation.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Level 'bay7_add' (-1) couldn't be loaded because it has not been added to the build
settings.
To add a level to the build settings use the menu File->Build Settings...

(Filename: Line: 263)


prototypes.Length equal 0

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

kac added 9747524

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

kac added 9373610

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

ChooseTeamFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

ReplaceInWeapons: shader Custom/OpticGlass not replaced

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

ReplaceInWeapons: shader Custom/OpticGlass not replaced

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

ReplaceInWeapons: shader Custom/OpticGlass not replaced

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

ReplaceInWeapons: shader Custom/OpticGlass not replaced

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.0847 y: 0.0135 z: -0.1644

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

kac added 9880065

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.0956 y: 0.0011 z: -0.0622

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.1056 y: 0.0006 z: 0.0523

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.1056 y: 0.0006 z: 0.0523

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.1268 y: -0.0280 z: -0.2143

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

client_usecHands (ClientAmmunitions) ReloadEnd

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

BaseRpcNetPlayer.SpawnFromServer

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

moveDelta set to x: -0.1056 y: 0.0006 z: 0.0523

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

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