Mod Info
Mod Info
1.4:
* Fixed miner issues with not being able to be commanded
* Added the following ships:
• Taurus Battleship, a ship with a chaining ray that increases damage the more
targets there are
• Sabbath Battleship, battleship with a phasing capability that forces it into a
subdimension, turning invisible and giving it a significant boost in firepower for
1.5 seconds after it leaves it before needing to cooldown for 8 seconds.
• Redcoat Frigate, a fast pirahna-like ship with light missiles. Has little view
range in fog, costs 0 upkeep and is buildable from the mothership. Is about the
equivalent of corvettes
* Added death effects for many ships and updated the explosion effects
* All ships drop scrap for the player team that destroyed it, which can be
collected upon getting close to it
* AI is more functional when it comes to building different ships, miners, citadels
etc., will attempt to build heavier ships if it gets the resources
* Fixes to nano ranges, fog view ranges and other soft stata
* Economy has been updated to be a little more consistent
* Motherships provide a sizable income for helium and hydrogen
* Updated graphics for Libra, Ezra and several other ships and effects
* Leviathan now buildable by Citadel using nano
* Three new defense turrets: Thunder Cannon, Quiver/Wave Driver and updated Trident
Missile, added replicator turrets to help with base building
* Tempter Gunship now fires bursts of mines all around it instead of at a single
target, acting more as a defensive ship than a hit and run ship
* Apocalypse, Gemini and Eden Motherships have new firing patterns and updated
graphics
* Dominator and Executioner both now have short range weapons to help them deal
with enemies in their minimum range
* Dominator and Dissonance now have star burst projectiles that can damage multiple
enemies and punish larger ships
* Corvettes no longer cost upkeep to build
* Various subtle balance changes and additions across the board
1.3.1:
* Fixed miners not responding to move orders
* Gave both Dissonance and Dominator unique firing patterns
* Added Quiver Driver, Thunder Cannon and updated Trident Missile to be stronger
• Trident Missile now has minimum range
* Fixed Cerberus not having replicators
* Also fixed all Citadel, Replicator and Mothership fog view ranges and nano ranges
* Eden now has a powerful 7-phase beam that charges the longer it's attacking
1.3.0:
* Added 3 new resource types (Zynthium, Faustal and Segradion), changed the name of
Helium to Ylithium and Hydrogen to Norsotium
* Auto repair has been completely removed
* Added bases, structures, miner class ships, and freighters for all 3 factions
* Added an assortment of new ships to use for all 3 factions as well, each should
have 5 different kinds of offensive ships at different power levels
* Updated all resource costs and economy is now more stable
* Bases send freighters to and from other bases that generate income
* Added 2 new maps: one survival and one a small PvP map for mobile players and
shorter matches
* Updated existing map First Encounter significantly and updated Empire Mode
[Large] to have resources and be larger (500x500), more space to maneuver and plan
* Ferrumstar ships are now named mostly after constellations
* All three motherships have their own weapon systems
* AI can be build new bases without issue and expand
* And much more changes and additions all across the board
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