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Roadmap

The document outlines an update roadmap for the FTL-inspired roguelike game Multiverse, including planned updates to factions like Orchid, Rock, Engi, Legion, and more, as well as future content addons.

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barisaydin97
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0% found this document useful (0 votes)
93 views5 pages

Roadmap

The document outlines an update roadmap for the FTL-inspired roguelike game Multiverse, including planned updates to factions like Orchid, Rock, Engi, Legion, and more, as well as future content addons.

Uploaded by

barisaydin97
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Anything on this roadmap is potentially subject to change.

Timeline:
● 5.1 - “Welcome to Wentworth Estate”
● 5.2 - [Secret]
● 5.3 - Orchid + Vampweed Update
● 5.4 - Rock Update
● 5.5 - Engi Update
● 5.6.1 - Legion Update
● 5.6.2 - True End Update
● ???
● 5.11 - Notoriety Update
● 6.0 - The Final Update
● Extra Equipment Addon
● Infinite Addon
● Corporate Addon
● Pirate Addon

TBD:
● Siren Update
● Aquarian Update
● Infernum Update
● Shell Update

Update Roadmap:

5.1: “Welcome to Wentworth Estate”


● Balance Patch
● C.U.R.A.
○ Task Mechanic - Take quests at the start of every sector for special rewards
○ New Sector - Wentworth Innovations HQ
● Minor Content Additions (including but not limited to)
○ 2 new renegade bosses + relevant loot
○ Multiple new cruisers (MFK, Retail, and more)
○ Reworked Rebel Cruisers

5.2: Secret Update


● Beacon Eater Encounter Rework, Swarmland Expansion
● Augmented Expansion
● Devorak Encounter Rework
● New Achievements
● “Marker” to Variable Rework
○ Replace all old “marker” systems with a more dynamic variable system
○ This includes notoriety, allowing it to go into negatives or be added/subtracted in
values other than 1
● “Meta” flavor text - events changing dialogue based on past runs
● Secret Renegade Bosses
● Secret Stuff???

5.3: Orchid Update


● Vampweed Sectors, Elites, Enemies, and Cruiser
● Orchid Sector Reworks (event/lore tweeks, additions, unlock event changed)
● 3 new Orchid unique crew (one floral, one vampweed, one interspecies)
● New Vampweed Tech
○ Sporelaunchers (like kernels, except they’re bombs)
○ Vampweed crew drones (exact functions tbd)

5.4: Rock Update


● Coalition event expansion
● Ruwen’s Quest mission completion (2 sector long question with possible ending)
● CoEE lore rework
● Lost Sun sector rework
● Revolution Sectors - Rock territory under attack by Lost Sun revolutionaries

5.5: Engi Update


● Secret Harmony Sector (name tbd) - Turzil Quest
● Engi Super Elites - Harmony Assimilants
● Assimilant Cruiser
● Rework Engi Defenders
● Engi Quarantine Sectors - Harmony sectors under quarantine from the “Separatist
Pandemic”
● Separatist Unique sector (name tbd)
● Engi Sector reworks (implement new lore, change Engi sectors to not be so boring)

5.6.1: Legion Update


● Fleet Diving Rework
○ Starts off “easier” and progressively gets harder the more times you dive
○ Dive difficulty carries over between sectors
○ Eventually leads to bossfight
○ Magnetic Arm no longer gives scrap, only resources
● New human elites (elite, mfk, and legion variant)
○ Pyrotechnics
○ Jet-Troopers
○ Infiltrators
● New-Gen Weapons
○ Zenith Lasers
○ Lance Beams
○ Titan Missiles
○ Cluster Bombs
○ Repeater Ions
● Legion Auto-Ships
● Auto Drones (rebel specific crew drones)
● Universe 1 Questline
○ Multiple non-linear sector choices leading to a 2 sector final questline
○ New secret ending
● Secret Stuff???

5.6.2: True End Rework


● Bigger role for Aenwithe, E, Y, and Vance Prime
○ E will now be received earlier in the true ending
○ Heavy character rewrite for Aenwithe and gimmick change
● Two part entrance mechanic requiring completion of the Legion Ending on a prior run
first
● The Abandoned MegaStructure - 2 part secret sector
○ Aether Amalgams
● Complete Aether Tech and Obelisk Rework
○ Erosion weapon mechanic - stacks like ion, drains system bars over time
○ Remove massive power creep
○ Rework Obelisk crew to not just be heavy tanks
○ Rework Cognitives entirely
● Wrecked Aether Tech - appears wherever you find Aether tech outside of the true
ending, much weaker than normal Aether tech

??? Siren Update


● More Siren ships
● Siren Elites - Harpies
● Implement Temporal System
● New secret sector
● Secret Stuff???

??? Aquarian Update


● 4 Aquarian castes - Alege, Vante, Kemp, and Caeston
○ Each with a different crew type and colored ship
● Aquarian Crew
○ Put out fires very fast
○ Unique interactions with stores - each caste has a different trade specialty
● The Cosmic Guard
○ Protects Aether ruins, includes separate notoriety system that scales when the
player robs ruin sites
● Aquarian sectors and homeworlds
??? Infernum Update
● Infernal Monks - Elite Zoltan Monks
● New secret sector related to the Great Eye
● Two new unique crew - one zoltan and one cognitive
● Infernal Tech - modified Aether tech
● Infernum Ships + Cruiser
● Secret Stuff???

??? Shell Rework


● Shell Sector reworks
○ Homeworlds Expansion + event/lore changes
● New Cruisers - Militant and Radiant
● New shell unique crew - Admiral Mendak
○ Possible a second unique crew, President Shalkaya
● Shell Military Center (unique nebula sector)

5.11: The Notoriety Update


● Notoriety for a faction will also count partially towards its allies. “Federation/Generic”
Notoriety counts towards all friendly factions
● Can gain positive reputation with hostile factions to improve relations
● Possible “betrayal” ending by overthrowing the Federation and aiding the Rebellion
● Notoriety/Reputation impacts the offers stores give, if civilians will ask for your help, if
guards will be friendly to you (for example with good reputation a hostile guard may act
like a peaceful guard, or vice versa), etc
● Text and dialogue changes, primarily to remove “internal dialogue” from the player
character so that the player may instead immerse themselves in the role

6.0: The “Final” Update


● Gibs (maybe)
● Final polish and bug fixes
● Additional flavor text, potential feature additions
● Hard to say what else will end up in here

Do note, 6.0 is not necessarily the TRUE Final Update, merely the last planned major update.
Support for the mod is planned to continue for as long as there’s a living community around it,
which includes addon development (though much slower and spread out) and bug fix patches or
minor content additions.

Addons

Extra Equipment - Releases alongside 5.1


● Adds various new weapons and drones that are either too niche, similar to existing
weapons, or gimmicky for vanilla Multiverse
● Development will include the continued addition of equipment and compatibility patches
with future MV updates

Infinite Mode - Releases post 6.0


● The Sector Map will now generate beyond sector 8 and has no end
● Enemies will be able to scale much further than before
● Prices of equipment and upgrades will be adjusted to slow progression alongside
enemies (not as much as say, Captains Edition infinite though)
● Unique sectors will spawn at certain benchmarks rather than after a certain point
● Bounty Boards - offer special quests that carry over multiple sectors
● Potential “escape conditions” to start one of a few possible alternate win conditions
● Adjusted lore to account for the new mechanics

Corporate Addon - Releases post 6.0


● Accept contracts for one of the 5 mega-corporations
○ Arcadia
○ Hephaestus
○ Zulfiqar
○ Hektar (must be unlocked)
○ Wentworth Innovations (must be unlocked)

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