Message (19) 32
Message (19) 32
Atlas = {
['Script'] = {
['Show Client Stats'] = false, -- only pops up for mobile
['UI'] = {
['Enabled'] = true,
['UI Type'] = "Linoria" -- "Linoria = PC" mobile one soon
},
['Auto Set'] = {
['Enabled'] = true,-- this must be enabled to use them
['Get Up'] = true,
['Seats'] = false,
['Boombox'] = true,
},
},
['Binds'] = {
['Aimbot'] = "",
['Target Aimbot'] = "c",
['Mouse Assist'] = "",
['Resolving'] = "v",
},
['Aimbot'] = {
['Enabled'] = false,
['Prediction'] = 0.1672718,
['Smoothing'] = 0.4,
['Auto Flick'] = {
['Enabled'] = true,
['Flick To'] = "LowerTorso", -- Head UpperTorso LowerTorso
HumanoidRootPart
},
['AimPart'] = "HumanoidRootPart",
['NewPart'] = "HumanoidRootPart", -- returns back to the new aimpart
['AimPart Type'] = "Normal", -- "Normal", "Closest Part"
['Notify'] = false,
['Use Airshot'] = {
['Enabled'] = false,
['AirPart'] = "LowerTorso",
},
['Shake'] = {
['Enabled'] = false,
['X'] = 4,
['Y'] = 2,
['Z'] = 2,
},
},
['Mouse Assist'] = {
['Enabled'] = true,
['Prediction'] = 10.52,
['Smoothing'] = 5,
['AimPart'] = "Head",
['NewPart'] = "HumanoidRootPart",
['Auto Flick'] = {
['Enabled'] = true,
['Flick To'] = "LowerTorso", -- Head UpperTorso LowerTorso
HumanoidRootPart
},
},
['Silent Aim'] = {
['Enabled'] = false,
['AimPart'] = "Head",
['AimPart Type'] = "Normal", -- "Normal"
['Prediction'] = 0.1243,
['Use Hitchance'] = false,
['Hit Chance'] = 165,
['Use Airshot'] = {
['Enabled'] = true,
['AirPart'] = "LowerTorso",
},
['Auto Flick'] = {
['Enabled'] = true,
['Flick To'] = "LowerTorso", -- Head UpperTorso LowerTorso
HumanoidRootPart
},
['FOV'] = {
['Visible'] = false,
['Thickness'] = 1,
['Radius'] = 120,
['Transparency'] = 1,
['Color'] = Color3.fromRGB(255,255,255),
['Position'] = "Middle", -- "Middle", "Cursor", "Follow Target"
},
},
['Target Aimbot'] = {
['Enabled'] = true,
['Prediction'] = 0.142291,
['AimPart'] = "HumanoidRootPart",
['NewPart'] = "HumanoidRootPart",
['View'] = false,
['Notify'] = true,
['Auto Flick'] = {
['Enabled'] = true,
['Flick To'] = "LowerTorso", -- Head UpperTorso LowerTorso
HumanoidRootPart
},
['Dot'] = {
['Enabled'] = true,
['Color'] = Color3.fromRGB(255,255,255),
['Size'] = 5,
['Rainbow'] = false,
},
['Highlight'] = {
['Enabled'] = false,
['Fill Color'] = Color3.fromRGB(255,0,41),
['Outline Color'] = Color3.fromRGB(255,255,255),
},
['Use Airshot'] = {
['Enabled'] = false,
['AirPart'] = "LowerTorso",
},
['Tracer'] = {
['Visible'] = true,
['Color'] = Color3.fromRGB(255,0,41),
['Transparency'] = 1,
['Thickness'] = 1.25,
['Rainbow'] = false,
},
['Target UI'] = {
['Enabled'] = true,
['Position'] = "Default", -- "Default", "Follow Target", "Cursor"
['Rainbow'] = false,
['Color'] = Color3.fromRGB(73,0,255),
},
['Target Strafe'] = {
['Enabled'] = false,
['Auto Shoot On Strafe'] = true,
['Distance'] = 8,
['Speed'] = 10,
['Height'] = 3,
['Mode'] = "Strafe",
['Randomize Maximum'] = 17,
['Randomize Minimum'] = 2,
['C-Sync'] = { -- doesnt work properly on solara
['Enabled'] = false,
['Keybind'] = "",
['Type'] = "Random (On Target)", -- "Random (On Target)" or
"Random" or "Under Ground (On Target)"
['Visualize Dummy'] = false,
['Random Distance'] = 10, -- both "Random" and "Random (On Target)"
['Auto Shoot On C-Sync'] = false,
['Notify'] = false,
},
},
},
['Global'] = {
['Enabled'] = false, -- enable this first
['Auto Prediction'] = false,
['Mode'] = "Normal", -- Normal, High
},
['Networking'] = {
['Resolver'] = {
['Enabled'] = false,
['Notify'] = true,
['Method'] = "Move Direction", -- "Move Direction", "Delta" or
"Recalculate" or "Move Direction (With Delay)"
['Move Direction Delay'] = 24, -- only use if Method is "Move Direction
(With Delay)"
['Auto'] = {
['Enabled'] = true,
['Detection'] = -16,
},
},
},
['Checks'] = {
['Visible Check'] = false,
['KO Check'] = false,
['Crew Check'] = false,
['Friend Check'] = false,
['Unlock On Self Death'] = false,
},
['Animations'] = {
['Enabled'] = false,
['Greet'] = {
['Enabled'] = false,
['Keybind'] = "",
},
['Lay'] = {
['Enabled'] = false,
['Keybind'] = "",
},
['Lean'] = {
['Enabled'] = false,
['Keybind'] = "",
},
['Praying'] = {
['Enabled'] = false,
['Keybind'] = "",
},
},
['Gun Sorting'] = {
['Enabled'] = false,
['Keybind'] = "b",
['Delete Extra'] = true,
['Slots'] = {
"[Double-Barrel SG]",
"[Revolver]",
"[TacticalShotgun]",
"[Knife]",
}
},
['World'] = {
['Enabled'] = false,
['Textures'] = { -- turning on ingame low gfx will remove the material and
only leave the color
['Enabled'] = false,
['Material'] = "Brick",
['Color'] = Color3.fromRGB(111,13,255),
['Random Color'] = true,
},
['Fog'] = {
['Enabled'] = false,
['Color'] = Color3.fromRGB(111,13,255),
['Start'] = 22,
['End'] = 1000,
},
['Ambient'] = {
['Enabled'] = false,
['Color'] = Color3.fromRGB(111,13,255),
},
['Brightness'] = {
['Enabled'] = false,
['Amount'] = 2,
},
['Clock Time'] = {
['Enabled'] = false,
['Amount'] = 6,
},
['World Exposure'] = {
['Enabled'] = false,
['Amount'] = 0,
},
},
['Misc'] = {
['Memory Spoof'] = {
['Enabled'] = false, -- only enable if u have ur performance stats on
['Minimum Memory'] = 800,
['Maximum Memory'] = 900,
},
['Ping Spoof'] = {
['Enabled'] = false, -- only enable if u have ur performance stats on
['Spoof To'] = 30, -- do after 30 do .00 ms or .14 ms so it makes it
look legit
},
['Hit'] = {
['Enabled'] = false,
['Hit Sounds'] = false,
['Logs'] = false,
['Sound'] = "Skeet",
['Volume'] = 100,
['Hit Chams'] = {
['Enabled'] = false,
['Time'] = 0.45,
['Material'] = "Neon",
['Color'] = Color3.fromRGB(105, 95, 245),
['Transparency'] = 0,
},
},
['Fly'] = {
['Enabled'] = false,
['Speed'] = 600,
['Keybind'] = "",
},
['Movement Speed'] = {
['Enabled'] = false,
['Speed'] = 3, -- kinda bypassed for dhs new anticheat max is 9.5 dont
go above 9.5
['Keybind'] = "",
['Type'] = "CFrame",
},
['Anti Lock'] = {
['Enabled'] = false,
['Show Velocity'] = false,
['Show Visualization'] = {
['Enabled'] = false,
['Type'] = "Line",
},
['Notify'] = true,
['Keybind'] = "",
['Type'] = "Sky", -- "Sky", "Random", "Underground" "Custom", "Break
Velocity", "Velocity Mutiplier"
['Offset'] = {
['X'] = 10,
['Y'] = 96,
['Z'] = 14,
},
['Multiplier'] = {
['Power'] = 100,
},
},
['Auto Reload'] = true,
['Auto Stomp'] = true,
['Anti Slow'] = true,
['No Jumpcool Down'] = true,
["ESP"] = {
["Enabled"] = false,
["Names"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(255, 255, 255),
},
["Box"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(255, 255, 255)
},
["HealthBar"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(0, 255, 0)
},
["HealthText"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(0, 255, 0)
},
["ArmorBar"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(0, 189, 255)
},
["ArmorText"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(0, 189, 255)
},
["Distance"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(255, 255, 255)
},
["Tool"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(255, 255, 255)
},
["Tracer"] = {
["Enabled"] = false,
["Method"] = "Screen",
["Thickness"] = 1,
["Color"] = Color3.fromRGB(255, 255, 255)
},
},
['Cone Hat'] = {
['Enabled'] = false,
['Hat Visibility'] = .35,
['Circle Visibility'] = 1,
['Height'] = .75,
['Radius'] = 1,
['Sides'] = 25,
['Rainbow'] = false,
['Color'] = Color3.fromRGB(255, 255, 255),
['Offset'] = Vector3.new(0, .75, 0),
},
},
['Crosshair'] = {
['Enabled'] = false,
['Color'] = Color3.fromRGB(111,13,255),
['Position'] = "Mouse", -- Mouse and Middle
['Width'] = 1,
['Length'] = 1,
['Radius'] = 20,
['Spinning'] = {
['Enabled'] = false,
['Speed'] = 100,
['Speed Presets'] = "High", -- Low Medium High
},
['Resize'] = {
['Enabled'] = true,
['Speed'] = 100,
['Speed Presets'] = "High", -- Low Medium High
},
},
['Macro'] = {
['Enabled'] = false,
['Keybind'] = "q",
['Macro Type'] = "Mouse",
['Delay'] = 0.01,
},
}
--[[
-- loadstrings
local crosshairhandler =
loadstring(game:HttpGet('https://raw.githubusercontent.com/DetainedMonkey2891/
crosshair-handler/main/yeah'))()
RunService.RenderStepped:Connect(function()
if Atlas['Silent Aim'].FOV.Position == "Middle" then
SilentFOV.Position = Vector2.new(Camera.ViewportSize.X / 2,
Camera.ViewportSize.Y / 2)
elseif Atlas['Silent Aim'].FOV.Position == "Cursor" then
SilentFOV.Position = Vector2.new(Mouse.X,Mouse.Y+35)
elseif Atlas['Silent Aim'].FOV.Position == "Follow Target" and Prey then
SilentFOV.Position =
Vector2.new(Camera:WorldToViewportPoint(Prey.Character[Atlas['Silent
Aim'].AimPart].Position).X,
Camera:worldToViewportPoint(Prey.Character[Atlas['Silent
Aim'].AimPart].Position).Y)
end
end)
RunService.heartbeat:Connect(function()
SilentFOV.Color = Atlas['Silent Aim'].FOV.Color
SilentFOV.Radius = Atlas['Silent Aim'].FOV.Radius
SilentFOV.Thickness = Atlas['Silent Aim'].FOV.Thickness
SilentFOV.Transparency = Atlas['Silent Aim'].FOV.Transparency
SilentFOV.Visible = Atlas['Silent Aim'].FOV.Visible
SilentFOV.NumSides = 732
SilentFOV.Filled = false
end)
function Alive(Player)
if Player and Player.Character and
Player.Character:FindFirstChild("HumanoidRootPart") ~= nil and
Player.Character:FindFirstChild("Humanoid") ~= nil and
Player.Character:FindFirstChild("Head") ~= nil then
return true
end
return false
end
RunService.RenderStepped:Connect(function()
if getgenv().skybox and getgenv().theskybox == "Pink Sky" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "http://www.roblox.com/asset/?id=1279987105"
Lighting.Sky.SkyboxDn = "http://www.roblox.com/asset/?id=1279987105"
Lighting.Sky.SkyboxFt = "http://www.roblox.com/asset/?id=1279987105"
Lighting.Sky.SkyboxLf = "http://www.roblox.com/asset/?id=1279987105"
Lighting.Sky.SkyboxRt = "http://www.roblox.com/asset/?id=1279987105"
Lighting.Sky.SkyboxUp = "http://www.roblox.com/asset/?id=1279987105"
elseif getgenv().theskybox == "Red Sky" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "http://www.roblox.com/asset/?id=2571711090"
Lighting.Sky.SkyboxDn = "http://www.roblox.com/asset/?id=2571711090"
Lighting.Sky.SkyboxFt = "http://www.roblox.com/asset/?id=2571711090"
Lighting.Sky.SkyboxLf = "http://www.roblox.com/asset/?id=2571711090"
Lighting.Sky.SkyboxRt = "http://www.roblox.com/asset/?id=2571711090"
Lighting.Sky.SkyboxUp = "http://www.roblox.com/asset/?id=2571711090"
elseif getgenv().theskybox == "Nebula" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "rbxassetid://6277563515"
Lighting.Sky.SkyboxDn = "rbxassetid://6277565742"
Lighting.Sky.SkyboxFt = "rbxassetid://6277567481"
Lighting.Sky.SkyboxLf = "rbxassetid://6277569562"
Lighting.Sky.SkyboxRt = "rbxassetid://6277583250"
Lighting.Sky.SkyboxUp = "rbxassetid://6277586065"
elseif getgenv().theskybox == "Dark Night" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "rbxassetid://6285719338"
Lighting.Sky.SkyboxDn = "rbxassetid://6285721078"
Lighting.Sky.SkyboxFt = "rbxassetid://6285722964"
Lighting.Sky.SkyboxLf = "rbxassetid://6285724682"
Lighting.Sky.SkyboxRt = "rbxassetid://6285726335"
Lighting.Sky.SkyboxUp = "rbxassetid://6285730635"
elseif getgenv().theskybox == "Space" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "rbxassetid://877168885"
Lighting.Sky.SkyboxDn = "rbxassetid://877169070"
Lighting.Sky.SkyboxFt = "rbxassetid://877169154"
Lighting.Sky.SkyboxLf = "rbxassetid://877169233"
Lighting.Sky.SkyboxRt = "rbxassetid://877169317"
Lighting.Sky.SkyboxUp = "rbxassetid://877169431"
elseif getgenv().theskybox == "Purple Sky" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "http://www.roblox.com/asset/?id=9971120429"
Lighting.Sky.SkyboxDn = "http://www.roblox.com/asset/?id=9971120429"
Lighting.Sky.SkyboxFt = "http://www.roblox.com/asset/?id=9971120429"
Lighting.Sky.SkyboxLf = "http://www.roblox.com/asset/?id=9971120429"
Lighting.Sky.SkyboxRt = "http://www.roblox.com/asset/?id=9971120429"
Lighting.Sky.SkyboxUp = "http://www.roblox.com/asset/?id=9971120429"
elseif getgenv().theskybox == "Green Sky" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "http://www.roblox.com/asset/?id=8754359769"
Lighting.Sky.SkyboxDn = "http://www.roblox.com/asset/?id=8754359769"
Lighting.Sky.SkyboxFt = "http://www.roblox.com/asset/?id=8754359769"
Lighting.Sky.SkyboxLf = "http://www.roblox.com/asset/?id=8754359769"
Lighting.Sky.SkyboxRt = "http://www.roblox.com/asset/?id=8754359769"
Lighting.Sky.SkyboxUp = "http://www.roblox.com/asset/?id=8754359769"
end
end)
RunService.heartbeat:Connect(function()
local Position, OnScreen =
Camera:WorldToViewportPoint(Client.Character:WaitForChild("HumanoidRootPart").Posit
ion + (Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity *
0.1))
if Atlas.Misc['Anti Lock']['Show Visualization'].Enabled and OnScreen and
Atlas.Misc['Anti Lock']['Show Visualization'].Type == "Dot" then
SelfTracerLine.Visible = false
SelfDotCircle.Visible = true
SelfDotCircle.Position = Vector2.new(Position.X, Position.Y)
elseif Atlas.Misc['Anti Lock']['Show Visualization'].Enabled and OnScreen and
Atlas.Misc['Anti Lock']['Show Visualization'].Type == "Line" then
SelfTracerLine.Visible = true
SelfDotCircle.Visible = false
SelfTracerLine.From = UserInputService:GetMouseLocation()
SelfTracerLine.To = Vector2.new(Position.X, Position.Y)
else
SelfTracerLine.Visible = false
SelfDotCircle.Visible = false
end
end)
getgenv().crosshair.enabled = Atlas.Crosshair.Enabled
getgenv().crosshair.mode = Atlas.Crosshair.Position
getgenv().crosshair.width = Atlas.Crosshair.Width
getgenv().crosshair.length = Atlas.Crosshair.Length
getgenv().crosshair.radius = Atlas.Crosshair.Radius
getgenv().crosshair.color = Atlas.Crosshair.Color
getgenv().crosshair.spin = Atlas.Crosshair.Spinning.Enabled
getgenv().crosshair.spin_speed = Atlas.Crosshair.Spinning.Speed
getgenv().crosshair.resize = Atlas.Crosshair.Resize.Enabled
getgenv().crosshair.resize_speed = Atlas.Crosshair.Resize.Speed
Accent.Parent = ActualInd
IndInline.Parent = ActualInd
ActualInd.Parent = NewInd
function notification:remove()
table.remove(Notifications.Notifs, table.find(Notifications.Notifs,
notification))
Notifications:updateNotifsPositions(Position)
task.wait(0.5)
NewInd:Destroy()
end
function notification:updatetext(new)
TextLabel.Text = new
end
task.spawn(function()
ActualInd.AnchorPoint = Vector2.new(1,0)
for i,v in next, NewInd:GetDescendants() do
if v:IsA("Frame") then
TweenService:Create(v, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {BackgroundTransparency =
0}):Play()
elseif v:IsA("UIStroke") then
TweenService:Create(v, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {Transparency =
0.8}):Play()
end
end
local Tween1 = TweenService:Create(ActualInd, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {AnchorPoint =
Vector2.new(0,0)}):Play()
TweenService:Create(TextLabel, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {TextTransparency =
0}):Play()
task.wait(duration)
for i,v in next, NewInd:GetDescendants() do
if v:IsA("Frame") then
TweenService:Create(v, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {BackgroundTransparency =
1}):Play()
elseif v:IsA("UIStroke") then
TweenService:Create(v, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {Transparency = 1}):Play()
end
end
TweenService:Create(TextLabel, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {TextTransparency =
1}):Play()
end)
local Games = {
[2788229376] = {Name = "Da Hood", Arg = "UpdateMousePosI2",
Remote = "MainEvent"},
[18533033546] = {Name = "OG of Dahood", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18946556699] = {Name = "Hood Tracing", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[10274181] = {Name = "Arab Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[16033173781] = {Name = "Da Hood Macro", Arg =
"UpdateMousePosI2", Remote = "MainEvent"},
[7213786345] = {Name = "Da Hood VC", Arg =
"UpdateMousePosI2", Remote = "MainEvent"},
[9825515356] = {Name = "Hood Customs", Arg =
"MousePosUpdate", Remote = "MainEvent"},
[17895632819] = {Name = "Hood Spirit", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[5602055394] = {Name = "Hood Modded", Arg = "MousePos",
Remote = "Bullets"},
[7951883376] = {Name = "Hood Modded VC", Arg = "MousePos",
Remote = "Bullets"},
[77505463518573] = {Name = "Da Downhill", Arg = "MOUSE", Remote
= "MAINEVENT"},
[14412601883] = {Name = "Hood Bank", Arg = "MOUSE", Remote =
"MAINEVENT"},
[126200045632926] = {Name = "Da Uphill", Arg = "MOUSE", Remote =
"MAINEVENT"},
[11143225577] = {Name = "1v1 Hood Aim Trainer", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[14413712255] = {Name = "Hood Aim", Arg = "MOUSE", Remote =
"MAINEVENT"},
[16747005904] = {Name = "Dah Aim Trainer", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18262165591] = {Name = "Da Hood Aim Trainer", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18591761247] = {Name = "Adopt Hood", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[17109142105] = {Name = "Da Battles", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[15186202290] = {Name = "Da Strike", Arg = "MOUSE", Remote =
"MAINEVENT"},
[18710690149] = {Name = "Del Hood Aim", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[17897702920] = {Name = "OG Da Hood", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[14975320521] = {Name = "Ar Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[17200018150] = {Name = "Hood Of AR", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[17723797487] = {Name = "Dee Hood", Arg = "UpdateMousePosI",
Remote = "MainEvent"},
[17897702920] = {Name = "Og Da Hood", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[17809101348] = {Name = "New Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[17344804827] = {Name = "Yeno Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[16435867341] = {Name = "Mad Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[18128019573] = {Name = "Da Fights", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[17079102898] = {Name = "italian hood", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18189029275] = {Name = "hood z", Arg =
"UpdateMousePosition", Remote = "MainEvent"},
[17718959553] = {Name = "bell hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[14277620939] = {Name = "custom ffa", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18100659835] = {Name = "hood blatant", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[13504008904] = {Name = "dk hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[120782699795136] = {Name = "Wood Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[18209866987] = {Name = "1v1 Hood 2", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18533033546] = {Name = "Dahood OG 2021", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18128296193] = {Name = "Da Center", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[138831788033519] = {Name = "Da Bank", Arg = "MOUSE", Remote =
"MAINEVENT"},
[14800398569] = {Name = "United Hood Aim Trainer", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18128226573] = {Name = "Da Military", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[16871610060] = {Name = "Comp Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[18942396210] = {Name = "Dor Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[107695061804464] = {Name = "Da Craft", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[17721393836] = {Name = "The Hood Customs", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[130633951564639] = {Name = "Da Bot Aim Trainer", Arg = "MOUSE",
Remote = "MAINEVENT"},
[74987106835953] = {Name = "OG Dal Hood [FANMADE]", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[10437533194] = {Name = "Wa Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[75198977602484] = {Name = "Co Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
}
if (OnScreen) then
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {Character, Camera}
if (Result) then
local PartHit = Result.Instance
local Visible = (not PartHit or
Instance.new("Part").IsDescendantOf(PartHit, PartDescendant))
return Visible
end
end
return false
end
for i, v in pairs(Players:GetPlayers()) do
if (v == Client) then
continue
end
if getgenv().VisibleCheck then
if Camera:WorldToScreenPoint(v.Character[Atlas['Target
Aimbot'].AimPart].Position) and VisibleCheck(v.Character[Atlas['Target
Aimbot'].AimPart], v.Character) then
if (Character and RootPart) then
local Pos = Camera:WorldToViewportPoint(RootPart.Position)
local Mag = (Vector2.new(Pos.x, Pos.y) -
UserInputService:GetMouseLocation()).magnitude
return Player
end
Client:GetMouse().KeyDown:Connect(function(Key)
if (Key == Atlas.Binds.Aimbot) and Atlas.Aimbot.Enabled then
Locking = not Locking
if Locking then
CameraTarget = getClosestPlayerToCursor()
if Atlas.Aimbot.Notify and CameraTarget then
Notifications:Notification("Locked Onto:
"..CameraTarget.DisplayName.."", 3, false)
end
else
if CameraTarget then
CameraTarget = nil
if Atlas.Aimbot.Notify then
Notifications:Notification("Unlocked",3, false)
end
end
end
end
end)
Client:GetMouse().KeyDown:Connect(function(Key)
if (Key == Atlas.Binds['Mouse Assist']) and Atlas['Mouse Assist'].Enabled then
Aiming = not Aiming
if Aiming then
MouseTarget = MousePlayer()
if Atlas['Mouse Assist'].Notify and MouseTarget then
Notifications:Notification("Locked Onto:
"..MouseTarget.DisplayName.."", 3, false)
end
else
if MouseTarget then
MouseTarget = nil
if Atlas['Mouse Assist'].Notify then
Notifications:Notification("Unlocked",3, false)
end
end
end
end
end)
Client:GetMouse().KeyDown:Connect(function(Key)
if (Key == Atlas.Binds['Target Aimbot']) and Atlas['Target Aimbot'].Enabled
then
TargetL = not TargetL
if TargetL then
TargetPlayer = ClosestTargetAimbotPlr()
if Atlas['Target Aimbot'].View then
Camera.CameraSubject = TargetPlayer.Character
end
if Atlas['Target Aimbot'].Notify and TargetPlayer then
Notifications:Notification("Targetting:
"..TargetPlayer.DisplayName.."", 3, false)
end
if Atlas['Target Aimbot'].Highlight.Enabled then
AtlasHighlight2.Parent = TargetPlayer.Character
AtlasHighlight2.Adornee = TargetPlayer.Character
AtlasHighlight2.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
AtlasHighlight2.FillColor = Atlas['Target Aimbot'].Highlight['Fill
Color'] or getgenv().fillcolor
AtlasHighlight2.OutlineColor = Atlas['Target
Aimbot'].Highlight['Outline Color'] or getgenv().outlinecolor
end
else
if TargetPlayer then
TargetPlayer = nil
end
if Atlas['Target Aimbot'].View then
Camera.CameraSubject = Client.Character.Humanoid
end
if Atlas['Target Aimbot'].Notify then
Notifications:Notification("Unlocked",3, false)
end
if Atlas['Target Aimbot'].Highlight then
AtlasHighlight2.Parent = game.CoreGui
end
end
end
end)
task.wait(Interval)
RunService.heartbeat:Connect(function()
if Atlas.Networking.Resolver.Enabled then
if TargetPlayer then
local targetbone3 = TargetPlayer.Character[Atlas['Target Aimbot'].AimPart]
if Atlas.Networking.Resolver.Method == "Move Direction" then
targetbone3.Velocity = TargetPlayer.Character.Humanoid.MoveDirection *
TargetPlayer.Character.Humanoid.WalkSpeed
targetbone3.AssemblyLinearVelocity =
TargetPlayer.Character.Humanoid.MoveDirection *
TargetPlayer.Character.Humanoid.WalkSpeed
elseif Atlas.Networking.Resolver.Method == "Recalculate" then
get_calculated_velocity(TargetPlayer)
elseif Atlas.Networking.Resolver.Method == "Move Direction (With Delay)"
then
targetbone3.Velocity = TargetPlayer.Character.Humanoid.MoveDirection *
Atlas.Networking.Resolver['Move Direction Delay']
targetbone3.AssemblyLinearVelocity =
TargetPlayer.Character.Humanoid.MoveDirection * Atlas.Networking.Resolver['Move
Direction Delay']
end
end
end
end)
RunService.heartbeat:Connect(function()
if Atlas.Networking.Resolver.Enabled then
if CameraTarget then
local targetbone1 = CameraTarget.Character[Atlas.Aimbot.AimPart]
if Atlas.Networking.Resolver.Method == "Move Direction" then
targetbone1.Velocity = CameraTarget.Character.Humanoid.MoveDirection *
CameraTarget.Character.Humanoid.WalkSpeed
targetbone1.AssemblyLinearVelocity =
CameraTarget.Character.Humanoid.MoveDirection *
CameraTarget.Character.Humanoid.WalkSpeed
elseif Atlas.Networking.Resolver.Method == "Recalculate" then
get_calculated_velocity(CameraTarget)
elseif Atlas.Networking.Resolver.Method == "Move Direction (With Delay)"
then
targetbone1.Velocity = CameraTarget.Character.Humanoid.MoveDirection *
Atlas.Networking.Resolver['Move Direction Delay']
targetbone1.AssemblyLinearVelocity =
CameraTarget.Character.Humanoid.MoveDirection * Atlas.Networking.Resolver['Move
Direction Delay']
end
end
end
end)
RunService.heartbeat:Connect(function()
if Atlas.Networking.Resolver.Enabled then
if Prey then
local targetbone2 = Prey.Character[Atlas['Silent Aim'].AimPart]
if Atlas.Networking.Resolver.Method == "Move Direction" then
targetbone2.Velocity = Prey.Character.Humanoid.MoveDirection *
Prey.Character.Humanoid.WalkSpeed
targetbone2.AssemblyLinearVelocity =
Prey.Character.Humanoid.MoveDirection * Prey.Character.Humanoid.WalkSpeed
elseif Atlas.Networking.Resolver.Method == "Recalculate" then
get_calculated_velocity(Prey)
elseif Atlas.Networking.Resolver.Method == "Move Direction (With Delay)"
then
targetbone2.Velocity = Prey.Character.Humanoid.MoveDirection *
Atlas.Networking.Resolver['Move Direction Delay']
targetbone2.AssemblyLinearVelocity =
Prey.Character.Humanoid.MoveDirection * Atlas.Networking.Resolver['Move Direction
Delay']
end
end
end
end)
RunService.heartbeat:Connect(function()
AtlasHighlight2.FillColor = Atlas['Target Aimbot'].Highlight['Fill Color'] or
getgenv().fillcolor
AtlasHighlight2.OutlineColor = Atlas['Target Aimbot'].Highlight['Outline
Color'] or getgenv().outlinecolor
end)
FindCrew = function(Player)
if Player:FindFirstChild("DataFolder") and
Player.DataFolder:FindFirstChild("Information") and
Player.DataFolder.Information:FindFirstChild("Crew") and
Client:FindFirstChild("DataFolder") and
Client.DataFolder:FindFirstChild("Information") and
Client.DataFolder.Information:FindFirstChild("Crew") then
if Client.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and
Player.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and
Player.DataFolder.Information:FindFirstChild("Crew").Value ~= "" and
Client.DataFolder.Information:FindFirstChild("Crew").Value ~= "" then
return true
end
end
return false
end
function getClosestPlayerToCursor()
local closestDist = math.huge
local closestPlr = nil
for _, v in ipairs(Players:GetPlayers()) do
if v ~= Client and v.Character and v.Character:FindFirstChild("Humanoid")
and v.Character.Humanoid.Health > 0 then
local screenPos, cameraVisible =
Camera:WorldToViewportPoint(v.Character:WaitForChild("HumanoidRootPart").Position)
if cameraVisible then
local distToMouse =
(Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) - Vector2.new(screenPos.X,
screenPos.Y)).Magnitude
if distToMouse < closestDist and
WallChecks(v.Character.Head.Position, {Client,v.Character}) then
closestPlr = v
closestDist = distToMouse
end
end
if getgenv().CrewCheck and FindCrew(v) and
v.DataFolder.Information:FindFirstChild("Crew").Value ==
Client.DataFolder.Information:FindFirstChild("Crew").Value then
continue
end
if getgenv().FriendCheck and Client:IsFriendsWith(v.UserId) then
continue
end
end
end
return closestPlr
end
function MousePlayer()
local closestDist = math.huge
local closestPlr = nil
for _, v in ipairs(Players:GetPlayers()) do
if v ~= Client and v.Character and v.Character:FindFirstChild("Humanoid")
and v.Character.Humanoid.Health > 0 then
local screenPos, cameraVisible =
Camera:WorldToViewportPoint(v.Character:WaitForChild("HumanoidRootPart").Position)
if cameraVisible then
local distToMouse =
(Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) - Vector2.new(screenPos.X,
screenPos.Y)).Magnitude
if distToMouse < closestDist and
WallChecks(v.Character.Head.Position, {Client,v.Character}) then
closestPlr = v
closestDist = distToMouse
end
end
if getgenv().CrewCheck and FindCrew(v) and
v.DataFolder.Information:FindFirstChild("Crew").Value ==
Client.DataFolder.Information:FindFirstChild("Crew").Value then
continue
end
if getgenv().FriendCheck and Client:IsFriendsWith(v.UserId) then
continue
end
end
end
return closestPlr
end
function getClosestPartToCursor(Player)
local closestPart, closestDist = nil, math.huge
if Player.Character and Player.Character:FindFirstChild("Humanoid") and
Player.Character:FindFirstChild("Head") and Player.Character.Humanoid.Health ~= 0
and Player.Character:FindFirstChild("HumanoidRootPart") then
for i, part in pairs(Player.Character:GetChildren()) do
if part:IsA("BasePart") then
local screenPos, cameraVisible =
Camera:WorldToViewportPoint(part.Position)
local distToMouse =
(Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) - Vector2.new(screenPos.X,
screenPos.Y)).Magnitude
if distToMouse < closestDist then
closestPart = part
closestDist = distToMouse
end
end
end
return closestPart
end
end
RunService.heartbeat:Connect(function()
if Atlas.Aimbot['AimPart Type'] == "Closest Part" and Atlas.Aimbot.Enabled then
Atlas.Aimbot.AimPart = tostring(getClosestPartToCursor(CameraTarget))
end
if Atlas.Aimbot['AimPart Type'] == "Normal" and Atlas.Aimbot.Enabled then
Atlas.Aimbot.AimPart = Atlas.Aimbot.AimPart
end
end)
RunService.RenderStepped:Connect(function()
if CameraTarget and CameraTarget.Character then
if Atlas.Aimbot['Use Airshot']['Enabled'] then
AirCheckType = CameraTarget.Character.Humanoid.FloorMaterial ==
Enum.Material.Air
else
AirCheckType = CameraTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall
end
if Atlas.Aimbot.Enabled and Atlas.Aimbot['Use Airshot']['Enabled'] and
AirCheckType then
Atlas.Aimbot.AimPart = Atlas.Aimbot['Use Airshot']['AirPart']
else
Atlas.Aimbot.AimPart = Atlas.Aimbot.NewPart
end
end
end)
-- // Silent Aim
for _, v in pairs(Players:GetPlayers()) do
if v.Character and v ~= Client and
v.Character:FindFirstChild("HumanoidRootPart") then
if getgenv().CrewCheck and FindCrew(v) and
v.DataFolder.Information:FindFirstChild("Crew").Value ==
Client.DataFolder.Information:FindFirstChild("Crew").Value then
continue
end
if getgenv().FriendCheck and Client:IsFriendsWith(v.UserId) then
continue
end
RunService.RenderStepped:Connect(function()
if CameraTarget and CameraTarget.Character then
if Atlas.Aimbot['Use Airshot']['Enabled'] then
AirCheckType = CameraTarget.Character.Humanoid.FloorMaterial ==
Enum.Material.Air
else
AirCheckType = CameraTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall
end
if Atlas.Aimbot.Enabled and Atlas.Aimbot['Use Airshot']['Enabled'] and
AirCheckType then
Atlas.Aimbot.AimPart = Atlas.Aimbot['Use Airshot']['AirPart']
else
Atlas.Aimbot.AimPart = Atlas.Aimbot.NewPart
end
end
end)
WTS = (function(Object)
local ObjectVector = Camera:WorldToScreenPoint(Object.Position)
return Vector2.new(ObjectVector.X, ObjectVector.Y)
end)
Filter = (function(obj)
if (obj:IsA('BasePart')) then
return true
end
end)
mousePosVector2 = (function()
return Vector2.new(Mouse.X, Mouse.Y)
end)
spawn(function()
while wait() do
if Atlas['Silent Aim']['Enabled'] then
Prey = getClosestChar()
end
end
end)
spawn(function()
while wait() do
if Prey and Prey.Character.Humanoid.FloorMaterial ~= Enum.Material.Air
then
local Ping = math.floor(game.Stats.Network.ServerStatsItem['Data
Ping']:GetValue())
Atlas['Silent Aim']['Prediction'] = Ping / 1000 + 0.07
end
end
end)
RunService.RenderStepped:Connect(function()
if Prey and Prey.Character then
if Atlas['Silent Aim']['Use Airshot']['Enabled'] then
AirCheckType = Prey.Character.Humanoid.FloorMaterial ==
Enum.Material.Air
else
AirCheckType = Prey.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall
end
if Atlas['Silent Aim'].Enabled and Atlas['Silent Aim']['Use Airshot']
['Enabled'] and AirCheckType then
Atlas['Silent Aim'].AimPart = Atlas['Silent Aim']['Use Airshot']
['AirPart']
else
Atlas['Silent Aim'].AimPart = Atlas['Silent Aim'].AimPart
end
end
end)
local function getRemote()
local gameinfo = Games[game.PlaceId]
return replicatedstorage:FindFirstChild(gameinfo.Remote)
end
if getgenv().usehookfunctions then
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if TargetL and Atlas['Target Aimbot'].Enabled and TargetPlayer and
getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" or
"UpdateMousePosI2" then
args[3] = TargetPlayer.Character[Atlas['Target
Aimbot'].AimPart].Position+(TargetPlayer.Character[Atlas['Target
Aimbot'].AimPart].Velocity* Atlas['Target Aimbot'].Prediction)
return old(unpack(args))
end
return old(...)
end)
end
--local function cameraaimbot(tool)
--[[if tool:IsA("Tool") then
tool.Activated:Connect(function()
if Atlas.Aimbot.Enabled and CameraTarget then
CamPos = CameraTarget.Character[Atlas.Aimbot.AimPart].Position
CamPredPos =
(CameraTarget.Character[Atlas.Aimbot.AimPart].Velocity) * Atlas.Aimbot.Prediction
local Arguments = {getArg(), CamPos + CamPredPos}
getRemote():FireServer(unpack(Arguments))
end
end)
end--]]
--end
Client.CharacterAdded:Connect(function(character)
character.ChildAdded:Connect(targetaimbot)
--character.ChildAdded:Connect(cameraaimbot)
character.ChildAdded:Connect(silentaim)
end)
if Client.Character then
--Client.Character.ChildAdded:Connect(cameraaimbot)
Client.Character.ChildAdded:Connect(targetaimbot)
Client.Character.ChildAdded:Connect(silentaim)
end
RunService.RenderStepped:Connect(function()
if CameraTarget and CameraTarget.Character then
if Atlas.Aimbot.Enabled then
local Position = CameraTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall and
CameraTarget.Character[Atlas.Aimbot.AimPart].Position or
CameraTarget.Character[Atlas.Aimbot.AimPart].Position
local Main = CFrame.new(Camera.CFrame.p, Position +
((CameraTarget.Character:WaitForChild("HumanoidRootPart").Velocity) *
Atlas.Aimbot.Prediction))
Camera.CFrame = Camera.CFrame:Lerp(Main, Atlas.Aimbot.Smoothing,
Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
end
end
if MouseTarget and MouseTarget.Character then
if Atlas['Mouse Assist'].Enabled then
local A = Camera:WorldToScreenPoint(MouseTarget.Character[Atlas['Mouse
Assist'].AimPart].Position + MouseTarget.Character[Atlas['Mouse
Assist'].AimPart].Velocity / Atlas['Mouse Assist'].Prediction)
Position = mousemoverel((A.X - Mouse.X) / Atlas['Mouse
Assist'].Smoothing,(A.Y - Mouse.Y) / Atlas['Mouse Assist'].Smoothing)
end
end
end)
RunService.Stepped:Connect(function()
if CameraTarget and CameraTarget.Character then
if Atlas.Aimbot.Enabled and Atlas.Aimbot['Auto Flick'].Enabled then
if CameraTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall then
Atlas.Aimbot.AimPart = Atlas.Aimbot['Auto Flick']['Flick To']
elseif CameraTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Running then
Atlas.Aimbot.AimPart = Atlas.Aimbot.NewPart
end
end
end
end)
RunService.Stepped:Connect(function()
if MouseTarget and MouseTarget.Character then
if Atlas['Mouse Assist'].Enabled and Atlas['Mouse Assist']['Auto
Flick'].Enabled then
if MouseTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall then
Atlas['Mouse Assist'].AimPart = Atlas['Mouse Assist']['Auto Flick']
['Flick To']
elseif MouseTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Running then
Atlas['Mouse Assist'].AimPart = Atlas['Mouse Assist'].NewPart
end
end
end
end)
RunService.Stepped:Connect(function()
if TargetPlayer and TargetPlayer.Character then
if Atlas['Target Aimbot'].Enabled and Atlas['Target Aimbot']['Auto
Flick'].Enabled then
if TargetPlayer.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall then
Atlas['Target Aimbot'].AimPart = Atlas['Target Aimbot']['Auto
Flick']['Flick To']
elseif TargetPlayer.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Running then
Atlas['Target Aimbot'].AimPart = Atlas['Target Aimbot'].NewPart
end
end
end
end)
RunService.RenderStepped:Connect(function()
if getgenv().UnlockOnSelfDeath == true and Client.Character and
Client.Character:FindFirstChild("Humanoid") and
Client.Character:WaitForChild("BodyEffects")['K.O'].Value then
if Locking == true then
CameraTarget = nil
Locking = false
return
end
end
if getgenv().UnlockOnSelfDeath == true and Client.Character and
Client.Character:FindFirstChild("Humanoid") and
Client.Character:WaitForChild("BodyEffects")['K.O'].Value then
if TargetL == true then
TargetPlayer = nil
TargetL = false
return
end
end
if getgenv().KOCheck and TargetPlayer and
TargetPlayer.Character:FindFirstChild("Humanoid") then
if TargetPlayer.Character:WaitForChild("BodyEffects")['K.O'].Value then
if TargetL == true then
TargetPlayer = nil
TargetL = false
Camera.CameraSubject = Client.Character
return
end
end
end
if getgenv().FFCheck == true and TargetPlayer and
TargetPlayer.Character:FindFirstChildOfClass("ForceField") then
if TargetL == true then
TargetPlayer = nil
TargetL = false
return
end
end
if getgenv().KOCheck and CameraTarget and
CameraTarget.Character:FindFirstChild("Humanoid") then
if CameraTarget.Character:WaitForChild("BodyEffects")['K.O'].Value then
if Locking == true then
CameraTarget = nil
Locking = false
return
end
end
end
end)
SigmaAtlas = function()
if TargetPlayer and TargetPlayer.Character then
local aimPart = TargetPlayer.Character[Atlas['Target Aimbot'].AimPart]
if aimPart then
return aimPart.Position + aimPart.Velocity * Atlas['Target
Aimbot'].Prediction
end
end
return nil
end
RunService.heartbeat:Connect(function()
local targetEnabled = Atlas['Target Aimbot'].Enabled
local tracerVisible = Atlas['Target Aimbot'].Tracer.Visible or
getgenv().enabletracer
if targetEnabled and TargetPlayer and tracerVisible then
local sigmalol = SigmaAtlas()
if sigmalol then
local pos, onScreen = Camera:WorldToViewportPoint(sigmalol)
if onScreen then
TargetLine.Visible = true
TargetLine.From = Vector2.new(Mouse.X, Mouse.Y + 36)
TargetLine.To = Vector2.new(pos.X, pos.Y)
else
TargetLine.Visible = false
end
else
TargetLine.Visible = false
end
else
TargetLine.Visible = false
end
end)
function RandomNumberRange(a)
return math.random(-a * 100, a * 100) / 100
end
function RandomVectorRange(a, b, c)
return Vector3.new(RandomNumberRange(a), RandomNumberRange(b),
RandomNumberRange(c))
end
RunService.heartbeat:Connect(function()
if getgenv().csyncenabled then
bruhhxd = Client.Character:WaitForChild("HumanoidRootPart").CFrame
local imposterdummybruhh =
Client.Character:WaitForChild("HumanoidRootPart").CFrame
if getgenv().csynctype == "Random" then
imposterdummybruhh = imposterdummybruhh * CFrame.new(math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance),math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance),math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance))
imposterdummybruhh = imposterdummybruhh
*CFrame.Angles(math.rad(RandomNumberRange(180)),math.rad(RandomNumberRange(180)),ma
th.rad(RandomNumberRange(180)))
elseif getgenv().csynctype == "Under Ground (On Target)" and TargetPlayer
then
imposterdummybruhh =
TargetPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
imposterdummybruhh = imposterdummybruhh * CFrame.Angles(0, 0, 0) *
CFrame.new(0, -5.4, 0)
elseif getgenv().csynctype == "FuckThisShitUp" then
imposterdummybruhh =
Client.Character:WaitForChild("HumanoidRootPart").CFrame
imposterdummybruhh = imposterdummybruhh * CFrame.Angles(0, 0, 0) *
CFrame.new(0, -12345678910, 0)
elseif getgenv().csynctype == "Random (On Target)" and TargetPlayer then
imposterdummybruhh = TargetPlayer.Character.Head.CFrame
imposterdummybruhh = imposterdummybruhh *
CFrame.Angles(math.rad(RandomNumberRange(180)),math.rad(RandomNumberRange(180)),mat
h.rad(RandomNumberRange(180))) * CFrame.new(math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance),math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance),math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance))
end
if getgenv().visualizedummy then
VisualizeCFrame.Parent = workspace
VisualizeCFrame:WaitForChild("HumanoidRootPart").Velocity =
Vector3.new()
VisualizeCFrame:SetPrimaryPartCFrame(imposterdummybruhh)
else
VisualizeCFrame.Parent = nil
end
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
imposterdummybruhh
RunService.RenderStepped:Wait()
Client.Character:WaitForChild("HumanoidRootPart").CFrame = bruhhxd
else
VisualizeCFrame.Parent = nil
end
end)
local hitSounds = {
Bameware = "rbxassetid://3124331820",
Bell = "rbxassetid://6534947240",
Bubble = "rbxassetid://6534947588",
Pick = "rbxassetid://1347140027",
Pop = "rbxassetid://198598793",
Rust = "rbxassetid://1255040462",
Sans = "rbxassetid://3188795283",
Fart = "rbxassetid://130833677",
Big = "rbxassetid://5332005053",
Vine = "rbxassetid://5332680810",
Bruh = "rbxassetid://4578740568",
Skeet = "rbxassetid://5633695679",
Neverlose = "rbxassetid://6534948092",
Fatality = "rbxassetid://6534947869",
Bonk = "rbxassetid://5766898159",
Minecraft = "rbxassetid://4018616850",
}
function setuphitmarker(plr)
plr.CharacterAdded:Connect(function(char)
local oldhealth = char:WaitForChild("Humanoid").Health
local connection
connection = char.Humanoid.HealthChanged:Connect(function(health)
if health < oldhealth then
if plr == TargetPlayer then
if Atlas.Misc.Hit['Hit Sounds'] and Atlas.Misc.Hit.Enabled then
Players.PlayerAdded:Connect(function(plr)
setuphitmarker(plr)
end)
get = function(gettype)
if Atlas.Global['Auto Prediction'] and Atlas.Global['Enabled'] then
local PingStats = game:GetService("Stats").Network.ServerStatsItem['Data
Ping']:GetValueString()
local Value = tostring(PingStats)
local PingValue = Value:split(" ")
local PingNumber = tonumber(PingValue[1])
if Atlas.Global.Mode == "Normal" then
return 0.1 + PingNumber / 2000 + (PingNumber / 1000) * (PingNumber /
1500) * 0.00451
elseif Atlas.Global.Mode == "High Ping" then
return 0.1 + PingNumber / 200 + (PingNumber / 1000) * (PingNumber /
1500) * 1
end
end
end
RunService.Heartbeat:Connect(function()
if getgenv().PREDPRESETSTAR == "0.113" then
Atlas['Target Aimbot'].Prediction = 0.113
elseif getgenv().PREDPRESETSTAR == "0.115" then
Atlas['Target Aimbot'].Prediction = 0.115
elseif getgenv().PREDPRESETSTAR == "0.117" then
Atlas['Target Aimbot'].Prediction = 0.117
elseif getgenv().PREDPRESETSTAR ==
"0.11923283912031938191231281632312637123821763333312731833" then
Atlas['Target Aimbot'].Prediction =
0.11923283912031938191231281632312637123821763333312731833
elseif getgenv().PREDPRESETSTAR == "0.121316378910319876472890149871624" then
Atlas['Target Aimbot'].Prediction = 0.121316378910319876472890149871624
elseif getgenv().PREDPRESETSTAR == "0.12338" then
Atlas['Target Aimbot'].Prediction = 0.12338
end
end)
RunService.RenderStepped:Connect(function()
if Atlas.Global['Auto Prediction'] and Atlas.Global['Enabled'] then
Atlas['Target Aimbot'].Prediction = get("prediction")
end
end)
RunService.RenderStepped:Connect(function()
if Atlas.Global['Auto Prediction'] and Atlas.Global['Enabled'] then
Atlas['Silent Aim'].Prediction = get("prediction")
end
end)
RunService.RenderStepped:Connect(function()
if Atlas.Global['Auto Prediction'] and Atlas.Global['Enabled'] then
Atlas['Aimbot'].Prediction = get("prediction")
end
end)
tp = function(v)
if v == "Uphill" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(482,
48, -602)
elseif v == "Military" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(58.71923828125, 25.25499725341797, -869.0357055664062)
elseif v == "Park" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-268,
22, -754)
elseif v == "Downhill" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-565,
8, -737)
elseif v == "Double Barrel" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-
1042, 22, -261)
elseif v == "Casino" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-864,
22, -143)
elseif v == "Trailer" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-963,
-1, 469)
elseif v == "School" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-653,
22, 257)
elseif v == "Revolver" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-642,
22, -124)
elseif v == "Bank" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-446,
39, -286)
elseif v == "Sewer" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(112,
-27, -277)
elseif v == "Fire Station" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-150,
54, -94)
elseif v == "Hood Fitness" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-76,
23, -638)
elseif v == "Hood Kicks" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-188,
22, -410)
elseif v == "Jail" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-299,
22, -91)
elseif v == "Church" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(205,
22, -80)
end
end
RunService.RenderStepped:Connect(function()
if Atlas.Aimbot.Enabled and CameraTarget and CameraTarget.Character then
if Atlas.Aimbot.Shake.Enabled then
local Main =
CFrame.new(Camera.CFrame.p,CameraTarget.Character[Atlas.Aimbot.AimPart].Position +
CameraTarget.Character[Atlas.Aimbot.AimPart].Velocity*Atlas.Aimbot.Prediction +
Vector3.new(math.random(-
Atlas.Aimbot.Shake.X,Atlas.Aimbot.Shake.X),math.random(-
Atlas.Aimbot.Shake.Y,Atlas.Aimbot.Shake.Y),math.random(-
Atlas.Aimbot.Shake.Z,Atlas.Aimbot.Shake.Z))*1)
Camera.CFrame =
Camera.CFrame:Lerp(Main,Atlas.Aimbot.Smoothing,Enum.EasingStyle.Sine,Enum.EasingDir
ection.InOut,Enum.EasingStyle.Bounce,Enum.EasingDirection.Out,Enum.EasingStyle.Expo
nential,Enum.EasingDirection.Out)
else
local Main =
CFrame.new(Camera.CFrame.p,CameraTarget.Character[Atlas.Aimbot.AimPart].Position +
CameraTarget.Character[Atlas.Aimbot.AimPart].Velocity*Atlas.Aimbot.Prediction)
end
end
end)
Client:GetMouse().KeyDown:Connect(function(Key)
if Key == (string.lower(Atlas.Macro.Keybind)) and Atlas.Macro['Macro Type'] ==
"IO" then
if Atlas.Macro.Enabled then
speeding = not speeding
if speeding == true then
repeat task.wait(Atlas.Macro.Delay / 1)
VIMP:SendKeyEvent(true, "I", false, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendKeyEvent(true, "O", false, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendKeyEvent(true, "I", false, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendKeyEvent(true, "O", false, game)
task.wait(Atlas.Macro.Delay / 1)
until speeding == false
end
end
end
end)
Client:GetMouse().KeyDown:Connect(function(Key)
if Key == (string.lower(Atlas.Macro.Keybind)) and Atlas.Macro['Macro Type'] ==
"Mouse" then
if Atlas.Macro.Enabled then
speeding = not speeding
if speeding == true then
repeat task.wait(Atlas.Macro.Delay / 1)
VIMP:SendMouseWheelEvent("0", "0", true, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendMouseWheelEvent("0", "0", false, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendMouseWheelEvent("0", "0", true, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendMouseWheelEvent("0", "0", false, game)
task.wait(Atlas.Macro.Delay / 1)
until speeding == false
end
end
end
end)
UICorner.CornerRadius = UDim.new(0, 4)
UICorner.Parent = TargetUI
Container_2.Name = "Container"
Container_2.Parent = TargetUI
Container_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
Container_2.BackgroundTransparency = 0.700
Container_2.BorderSizePixel = 0
Container_2.Position = UDim2.new(0.00973401312, 0, 0.027855942, 0)
Container_2.Size = UDim2.new(0, 248, 0, 94)
Line_2.Name = "Line"
Line_2.Parent = Container_2
Line_2.BackgroundColor3 = Color3.fromRGB(0, 208, 255)
Line_2.BorderSizePixel = 0
Line_2.Position = UDim2.new(-0.00261220615, 0, -0.00655640941, 0)
Line_2.Size = UDim2.new(0, 249, 0, 3)
Profile.Name = "Profile"
Profile.Parent = Container_2
Profile.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Profile.BackgroundTransparency = 1.000
Profile.Position = UDim2.new(-0.00427350448, 0, 0.0338983051, 0)
Profile.Size = UDim2.new(0, 90, 0, 90)
Profile.AutoButtonColor = false
Profile.Image = "rbxthumb://type=AvatarHeadShot&id=590180069&w=420&h=420"
HealthBorder.Name = "HealthBorder"
HealthBorder.Parent = Container_2
HealthBorder.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
HealthBorder.BackgroundTransparency = 0.500
HealthBorder.BorderSizePixel = 0
HealthBorder.Position = UDim2.new(0.400000006, 0, 0.349999994, 0)
HealthBorder.Size = UDim2.new(0, 135, 0, 22)
HealthBar.Name = "HealthBar"
HealthBar.Parent = HealthBorder
HealthBar.Active = true
HealthBar.BackgroundColor3 = Color3.fromRGB(0, 208, 255)
HealthBar.BorderSizePixel = 0
HealthBar.ClipsDescendants = true
HealthBar.Position = UDim2.new(0.0220597833, 0, -0.0436026901, 0)
HealthBar.Size = UDim2.new(1, 0, 1, 0)
UICorner_2.CornerRadius = UDim.new(0, 3)
UICorner_2.Parent = HealthBar
HealthText.Name = "HealthText"
HealthText.Parent = HealthBorder
HealthText.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
HealthText.BackgroundTransparency = 1.000
HealthText.Size = UDim2.new(0, 138, 0, 22)
HealthText.Font = Enum.Font.Ubuntu
HealthText.Text = "100"
HealthText.TextColor3 = Color3.fromRGB(255, 255, 255)
HealthText.TextSize = 20.000
HealthIcon.Name = "HealthIcon"
HealthIcon.Parent = HealthBorder
HealthIcon.BackgroundTransparency = 1.000
HealthIcon.Position = UDim2.new(0.0900000036, 0, 0.119999997, 0)
HealthIcon.Size = UDim2.new(0, 15, 0, 15)
HealthIcon.ZIndex = 2
HealthIcon.Image = "rbxassetid://7208275588"
HealthIcon.ImageRectOffset = Vector2.new(964, 444)
HealthIcon.ImageRectSize = Vector2.new(36, 36)
Title_2.Name = "Title"
Title_2.Parent = Container_2
Title_2.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
Title_2.BackgroundTransparency = 1.000
Title_2.Position = UDim2.new(0.426879644, 0, 0.0496608652, 0)
Title_2.Size = UDim2.new(0, 132, 0, 25)
Title_2.Font = Enum.Font.Ubuntu
Title_2.Text = "Atlas105 (@unlimxts)"
Title_2.TextColor3 = Color3.fromRGB(255, 255, 255)
Title_2.TextScaled = true
Title_2.TextSize = 20.000
Title_2.TextWrapped = true
Title_2.TextXAlignment = Enum.TextXAlignment.Left
ArmorBorder.Name = "ArmorBorder"
ArmorBorder.Parent = Container_2
ArmorBorder.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
ArmorBorder.BackgroundTransparency = 0.500
ArmorBorder.BorderSizePixel = 0
ArmorBorder.Position = UDim2.new(0.400000006, 0, 0.649999976, 0)
ArmorBorder.Size = UDim2.new(0, 135, 0, 22)
ArmorBar.Name = "ArmorBar"
ArmorBar.Parent = ArmorBorder
ArmorBar.BackgroundColor3 = Color3.fromRGB(0, 208, 255)
ArmorBar.BorderSizePixel = 0
ArmorBar.Position = UDim2.new(0.0220597833, 0, -0.0436026901, 0)
ArmorBar.Size = UDim2.new(1, 0, 1, 0)
UICorner_3.CornerRadius = UDim.new(0, 3)
UICorner_3.Parent = ArmorBar
ArmorText.Name = "ArmorText"
ArmorText.Parent = ArmorBorder
ArmorText.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
ArmorText.BackgroundTransparency = 1.000
ArmorText.Size = UDim2.new(0, 138, 0, 21)
ArmorText.Font = Enum.Font.Ubuntu
ArmorText.Text = "100"
ArmorText.TextColor3 = Color3.fromRGB(255, 255, 255)
ArmorText.TextSize = 20.000
ArmorIcon.Name = "ArmorIcon"
ArmorIcon.Parent = ArmorBorder
ArmorIcon.BackgroundTransparency = 1.000
ArmorIcon.Position = UDim2.new(0.0900000036, 0, 0.119999997, 0)
ArmorIcon.Size = UDim2.new(0, 15, 0, 15)
ArmorIcon.ZIndex = 2
ArmorIcon.Image = "rbxassetid://3926307971"
ArmorIcon.ImageRectOffset = Vector2.new(164, 284)
ArmorIcon.ImageRectSize = Vector2.new(36, 36)
UmbraShadow_2.Name = "UmbraShadow"
UmbraShadow_2.Parent = TargetUI
UmbraShadow_2.AnchorPoint = Vector2.new(0.5, 0.5)
UmbraShadow_2.BackgroundTransparency = 1.000
UmbraShadow_2.BorderSizePixel = 0
UmbraShadow_2.Position = UDim2.new(0.5, 0, 0.5, 6)
UmbraShadow_2.Size = UDim2.new(1, 10, 1, 10)
UmbraShadow_2.ZIndex = 0
UmbraShadow_2.Image = "rbxassetid://1316045217"
UmbraShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0)
UmbraShadow_2.ImageTransparency = 0.850
UmbraShadow_2.ScaleType = Enum.ScaleType.Slice
UmbraShadow_2.SliceCenter = Rect.new(10, 10, 118, 118)
AmbientShadow_2.Name = "AmbientShadow"
AmbientShadow_2.Parent = TargetUI
AmbientShadow_2.AnchorPoint = Vector2.new(0.5, 0.5)
AmbientShadow_2.BackgroundTransparency = 1.000
AmbientShadow_2.BorderSizePixel = 0
AmbientShadow_2.Position = UDim2.new(0.5, 0, 0.476000011, 3)
AmbientShadow_2.Size = UDim2.new(1, 5, 1, 5)
AmbientShadow_2.ZIndex = 0
AmbientShadow_2.Image = "rbxassetid://1316045217"
AmbientShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0)
AmbientShadow_2.ImageTransparency = 0.500
AmbientShadow_2.ScaleType = Enum.ScaleType.Slice
AmbientShadow_2.SliceCenter = Rect.new(10, 10, 118, 118)
TargetUI.Visible = false
TargetGui.Name = "TargetGui"
TargetGui.Parent = game.CoreGui
BorderFrame.Name = "BorderFrame"
BorderFrame.Parent = TargetGui
BorderFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
BorderFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
BorderFrame.Position = UDim2.new(0, 355, 0, 355)
BorderFrame.Size = UDim2.new(0, 300, 0, 100)
Frame2Test.Name = "Frame2Test"
Frame2Test.Parent = TargetGui
Frame2Test.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
Frame2Test.BorderColor3 = Color3.fromRGB(171, 55, 186)
Frame2Test.Position = UDim2.new(0, 356, 0, 356)
Frame2Test.Size = UDim2.new(0, 298, 0, 98)
Frame2Test.ZIndex = 2
Frame3Test.Name = "Frame3Test"
Frame3Test.Parent = TargetGui
Frame3Test.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
Frame3Test.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame3Test.Position = UDim2.new(0, 357, 0, 357)
Frame3Test.Size = UDim2.new(0, 296, 0, 96)
Frame3Test.ZIndex = 3
TargetUiLabel.Name = "TargetUiLabel"
TargetUiLabel.Parent = Frame3Test
TargetUiLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TargetUiLabel.BackgroundTransparency = 1.000
TargetUiLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TargetUiLabel.BorderSizePixel = 0
TargetUiLabel.Size = UDim2.new(0, 60, 0, 20)
TargetUiLabel.ZIndex = 3
TargetUiLabel.Font = Enum.Font.SourceSans
TargetUiLabel.Text = "Target UI"
TargetUiLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TargetUiLabel.TextSize = 14.000
TargetUiLabel.TextStrokeTransparency = 0.350
Frame4Test.Name = "Frame4Test"
Frame4Test.Parent = TargetGui
Frame4Test.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
Frame4Test.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame4Test.Position = UDim2.new(0, 363, 0, 377)
Frame4Test.Size = UDim2.new(0, 284, 0, 73)
Frame4Test.ZIndex = 4
Frame5Test.Name = "Frame5Test"
Frame5Test.Parent = TargetGui
Frame5Test.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
Frame5Test.BorderColor3 = Color3.fromRGB(118, 118, 118)
Frame5Test.Position = UDim2.new(0, 364, 0, 378)
Frame5Test.Size = UDim2.new(0, 282, 0, 71)
Frame5Test.ZIndex = 5
MugShot.Name = "MugShot"
MugShot.Parent = Frame5Test
MugShot.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MugShot.BorderColor3 = Color3.fromRGB(0, 0, 0)
MugShot.BorderSizePixel = 0
MugShot.Position = UDim2.new(0.0248226952, 0, 0.0422535203, 0)
MugShot.Size = UDim2.new(0, 77, 0, 64)
MugShot.ZIndex = 5
MugShot.Image = "rbxasset://textures/ui/GuiImagePlaceholder.png"
Separator.Name = "Separator"
Separator.Parent = Frame5Test
Separator.BackgroundColor3 = Color3.fromRGB(102, 102, 102)
Separator.BorderColor3 = Color3.fromRGB(57, 57, 57)
Separator.Position = UDim2.new(0.322695047, 0, 0.211267605, 0)
Separator.Size = UDim2.new(0, 183, 0, 1)
Separator.ZIndex = 5
TargetName.Name = "TargetName"
TargetName.Parent = Frame5Test
TargetName.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TargetName.BackgroundTransparency = 1.000
TargetName.BorderColor3 = Color3.fromRGB(0, 0, 0)
TargetName.BorderSizePixel = 0
TargetName.Position = UDim2.new(0.322695047, 0, 0, 0)
TargetName.Size = UDim2.new(0, 183, 0, 15)
TargetName.ZIndex = 5
TargetName.Font = Enum.Font.SourceSans
TargetName.Text = "target"
TargetName.TextColor3 = Color3.fromRGB(255, 255, 255)
TargetName.TextSize = 14.000
TargetName.TextStrokeTransparency = 0.350
TargetName.TextXAlignment = Enum.TextXAlignment.Left
TargetHealth.Name = "TargetHealth"
TargetHealth.Parent = Frame5Test
TargetHealth.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TargetHealth.BackgroundTransparency = 1.000
TargetHealth.BorderColor3 = Color3.fromRGB(0, 0, 0)
TargetHealth.BorderSizePixel = 0
TargetHealth.Position = UDim2.new(0.322695047, 0, 0.239436626, 0)
TargetHealth.Size = UDim2.new(0, 183, 0, 15)
TargetHealth.ZIndex = 5
TargetHealth.Font = Enum.Font.SourceSans
TargetHealth.Text = "health"
TargetHealth.TextColor3 = Color3.fromRGB(255, 255, 255)
TargetHealth.TextSize = 14.000
TargetHealth.TextStrokeTransparency = 0.350
TargetHealth.TextXAlignment = Enum.TextXAlignment.Left
TargetArmor.Name = "TargetArmor"
TargetArmor.Parent = Frame5Test
TargetArmor.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TargetArmor.BackgroundTransparency = 1.000
TargetArmor.BorderColor3 = Color3.fromRGB(0, 0, 0)
TargetArmor.BorderSizePixel = 0
TargetArmor.Position = UDim2.new(0.322695047, 0, 0.577464759, 0)
TargetArmor.Size = UDim2.new(0, 183, 0, 15)
TargetArmor.ZIndex = 5
TargetArmor.Font = Enum.Font.SourceSans
TargetArmor.Text = "armor"
TargetArmor.TextColor3 = Color3.fromRGB(255, 255, 255)
TargetArmor.TextSize = 14.000
TargetArmor.TextStrokeTransparency = 0.350
TargetArmor.TextXAlignment = Enum.TextXAlignment.Left
healthbar.Name = "healthbar"
healthbar.Parent = Frame5Test
healthbar.BackgroundColor3 = Color3.fromRGB(102, 102, 102)
healthbar.BorderColor3 = Color3.fromRGB(57, 57, 57)
healthbar.Position = UDim2.new(0.322695047, 0, 0.492957741, 0)
healthbar.Size = UDim2.new(0, 183, 0, 6)
healthbar.ZIndex = 5
armorbar2.Name = "armorbar2"
armorbar2.Parent = Frame5Test
armorbar2.BackgroundColor3 = Color3.fromRGB(98, 189, 222)
armorbar2.BorderColor3 = Color3.fromRGB(57, 57, 57)
armorbar2.Position = UDim2.new(0.322695047, 0, 0.788732409, 0)
armorbar2.Size = UDim2.new(0, 111, 0, 6)
armorbar2.ZIndex = 6
healthbar2.Name = "healthbar2"
healthbar2.Parent = Frame5Test
healthbar2.BackgroundColor3 = Color3.fromRGB(102, 26, 55)
healthbar2.BorderColor3 = Color3.fromRGB(57, 57, 57)
healthbar2.Position = UDim2.new(0.322695047, 0, 0.492957741, 0)
healthbar2.Size = UDim2.new(0, 111, 0, 6)
healthbar2.ZIndex = 6
armorbar.Name = "armorbar"
armorbar.Parent = Frame5Test
armorbar.BackgroundColor3 = Color3.fromRGB(102, 102, 102)
armorbar.BorderColor3 = Color3.fromRGB(57, 57, 57)
armorbar.Position = UDim2.new(0.322695047, 0, 0.788732409, 0)
armorbar.Size = UDim2.new(0, 183, 0, 6)
armorbar.ZIndex = 5
TargetGui.Enabled = false
healthTween:Play()
armorTween:Play()
TargetName.Text = TargetPlayer.Name
else
TargetGui.Enabled = false
end
end
game:GetService("RunService").Heartbeat:Connect(function()
updateTargetInfo(target)
end)
while task.wait() do
wait(0.6)
TargetPlayer.Character:WaitForChild("BodyEffects").Armor.Value =
math.random(2,150)
TargetPlayer.Character.Humanoid.Health = math.random(2,100)
end--]]
RunService.heartbeat:Connect(function()
Line_2.BackgroundColor3 = Atlas['Target Aimbot']['Target UI'].Color or
getgenv().targetuicolor
ArmorBar.BackgroundColor3 = Atlas['Target Aimbot']['Target UI'].Color or
getgenv().targetuicolor
HealthBar.BackgroundColor3 = Atlas['Target Aimbot']['Target UI'].Color or
getgenv().targetuicolor
end)
Alive = function(TargetPlayer)
if TargetPlayer and TargetPlayer.Character and
TargetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and
TargetPlayer.Character:FindFirstChild("Humanoid") ~= nil and
TargetPlayer.Character:FindFirstChild("Head") ~= nil then
return true
end
return false
end
Round = function(num, numDecimaClientlaces)
return tonumber(string.format("%." .. (numDecimaClientlaces or 0) .. "f", num))
end
RunService.Heartbeat:Connect(function()
if Atlas['Target Aimbot']['Target UI'].Enabled and TargetPlayer then
if TargetPlayer == nil then
Profile.Image = "rbxassetid://11394475200"
ArmorText.Text = "Data Not Found!"
HealthText.Text = "Data Not Found!"
end
if TargetPlayer then
local NewHealth = TargetPlayer.Character.Humanoid.Health /
TargetPlayer.Character.Humanoid.MaxHealth
Profile.Image = "rbxthumb://type=AvatarHeadShot&id=" ..
TargetPlayer.UserId .. "&w=420&h=420"
Title_2.Text = TargetPlayer.Name .. " (" .. TargetPlayer.DisplayName ..
")"
HealthText.Text = Round(NewHealth * 100, 2)
HealthBar:TweenSize(UDim2.new(NewHealth, 0, 1, 0), "In", "Linear",
0.25)
if TargetPlayer.Character:FindFirstChild("BodyEffects") and
TargetPlayer.Character.BodyEffects:FindFirstChild("Armor") then
local NewArmor = TargetPlayer.Character.BodyEffects.Armor.Value /
200
ArmorText.Text = Round(NewArmor * 100, 2)
ArmorBar:TweenSize(UDim2.new(NewArmor, 0, 1, 0), "In", "Linear",
0.25)
else
ArmorText.Text = "Data Not Found!"
end
TargetUI.Visible = true
end
else
TargetUI.Visible = false
end
if TargetPlayer == nil then
Profile.Image = "rbxassetid://11394475200"
ArmorText.Text = "error"
HealthText.Text = "error"
end
task.wait(0.35)
end)
RunService.RenderStepped:Connect(function()
if Atlas['Target Aimbot']['Target UI'].Position == "Default" then
TargetUI.Position = UDim2.new(0.504575729, 0, 0.787337661, 0)
elseif Atlas['Target Aimbot']['Target UI'].Position == "Cursor" then
TargetUI.Position = UDim2.new(0, Mouse.X, 0, Mouse.Y + 35)
elseif Atlas['Target Aimbot']['Target UI'].Position == "Follow Target" and
TargetPlayer then
local targetPos =
Camera:WorldToViewportPoint(TargetPlayer.Character.Head.Position)
TargetUI.Position = UDim2.new(0, targetPos.X, 0, targetPos.Y)
end
end)
Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == (Atlas.Binds.Resolving) then
pcall(function()
if Atlas.Networking.Resolver.Enabled == false then
Atlas.Networking.Resolver.Enabled = true
if Atlas.Networking.Resolver.Notify then
Notifications:Notification("Resolver:
"..tostring(Atlas.Networking.Resolver.Enabled).."", 3, Library.Accent, false)
end
elseif Atlas.Networking.Resolver.Enabled == true then
Atlas.Networking.Resolver.Enabled = false
if Atlas.Networking.Resolver.Notify then
Notifications:Notification("Resolver:
"..tostring(Atlas.Networking.Resolver.Enabled).."", 3, Library.Accent, false)
end
end
end)
end
end)
Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == (Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Keybind)
then
pcall(function()
if getgenv().csyncenabled == false then
getgenv().csyncenabled = true
if Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Notify then
Notifications:Notification("C-Sync:
"..tostring(getgenv().csyncenabled).."", 3, Library.Accent, false)
end
elseif getgenv().csyncenabled == true then
getgenv().csyncenabled = false
if Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Notify then
Notifications:Notification("C-Sync:
"..tostring(getgenv().csyncenabled).."", 3, Library.Accent, false)
end
end
end)
end
end)
Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == (Atlas.Misc['Anti Lock'].Keybind) then
pcall(function()
if Atlas.Misc['Anti Lock'].Enabled == false then
Atlas.Misc['Anti Lock'].Enabled = true
if Atlas.Misc['Anti Lock'].Notify then
Notifications:Notification("Velocity Spoofer:
"..tostring(Atlas.Misc['Anti Lock'].Enabled).."", 3, Library.Accent, false)
end
elseif Atlas.Misc['Anti Lock'].Enabled == true then
Atlas.Misc['Anti Lock'].Enabled = false
if Atlas.Misc['Anti Lock'].Notify then
Notifications:Notification("Velocity Spoofer:
"..tostring(Atlas.Misc['Anti Lock'].Enabled).."", 3, Library.Accent, false)
end
end
end)
end
end)
if UserInputService.TouchEnabled then
if Atlas.Script['Show Client Stats'] then
RunService.RenderStepped:Connect(function()
l.Visible = true
local fps = math.floor(1 / RunService.RenderStepped:Wait())
local cpu = game:GetService("Stats"):GetTotalMemoryUsageMb()
local ping =
math.floor(game:GetService("Stats").Network.ServerStatsItem['Data
Ping']:GetValue())
l.Text = string.format("FPS %d GPU N/A CPU %d%% LAT %dms", fps, cpu,
ping)
end)
end
end
task.spawn(function()
placemarker.Anchored = true
placemarker.CanCollide = false
placemarker.Size = Vector3.new(0,0.1,0)
placemarker.Transparency = 1
makemarker(placemarker, placemarker, Atlas["Target Aimbot"].Dot.Color, 1, 0)
end)
RunService.heartbeat:Connect(function()
if not TargetPlayer then
placemarker.CFrame = CFrame.new(0, 9999, 0)
return
end
if TargetPlayer == nil then
placemarker.CFrame = CFrame.new(0, 9999, 0)
return
end
if Atlas['Target Aimbot'].Enabled and Atlas['Target Aimbot']['Dot'].Enabled and
TargetPlayer.Character and
TargetPlayer.Character:FindFirstChild("HumanoidRootPart") and
TargetPlayer.Character and
TargetPlayer.Character:FindFirstChild("HumanoidRootPart") then
placemarker.CFrame = CFrame.new(TargetPlayer.Character[Atlas['Target
Aimbot'].AimPart].Position +
(TargetPlayer.Character:WaitForChild("HumanoidRootPart").Velocity * Atlas['Target
Aimbot'].Prediction))
end
end)
RunService.heartbeat:Connect(function()
TargetLine.Color = Atlas['Target Aimbot'].Tracer.Color
TargetLine.Thickness = Atlas['Target Aimbot'].Tracer.Thickness
end)
RunService.heartbeat:Connect(function()
if Atlas.World.Textures.Enabled and Atlas.World.Enabled then
for _, v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("BasePart") and not v.Parent:FindFirstChild("Humanoid") then
v.Material = Atlas.World.Textures.Material
v.Color = Atlas.World.Textures.Color
if v:IsA("Texture") then
v:Destroy()
end
if Atlas.World.Textures['Random Color'] then
local hue = tick() % 1 / 1
local rainbow = Color3.fromHSV(hue, 1, 1)
v.Color = rainbow
end
end
end
end
end)
local PerformanceStats =
game:GetService("CoreGui"):WaitForChild("RobloxGui"):WaitForChild("PerformanceStats
");
task.spawn(function()
pcall(function()
for __, v in pairs(game.CoreGui.RobloxGui.PerformanceStats:GetChildren())
do
if v.Name == "PS_Button" and v.StatsMiniTextPanelClass.TitleLabel.Text
== "Mem" then
Memory = v.StatsMiniTextPanelClass.ValueLabel
end
end
Memory:GetPropertyChangedSignal("Text"):Connect(function()
if Atlas.Misc['Memory Spoof']['Enabled'] then
local random1 = math.random(Atlas.Misc['Memory Spoof']['Minimum
Memory'], Atlas.Misc['Memory Spoof']['Minimum Memory'])
local rand1 = math.random(0,9)
local rand2 = math.random(0,9)
Memory.Text = "".. random1 .. "." .. rand1 .. rand2.. " MB"
end
end)
end)
end)
PingLabel:GetPropertyChangedSignal("Text"):Connect(function()
if Atlas.Misc['Ping Spoof']['Enabled'] then
PingLabel.Text = Atlas.Misc['Ping Spoof']['Spoof To'];
end
end);
PingLabel.Text = Atlas.Misc['Ping Spoof']['Spoof To'];
RunService.Heartbeat:Connect(function()
if Atlas.Misc['Anti Lock']['Show Velocity'] then
velocityshower.Text = "Velocity:
"..tostring(math.round(Client.Character:WaitForChild("HumanoidRootPart").Velocity.X
)) .. ",
" ..tostring(math.round(Client.Character:WaitForChild("HumanoidRootPart").Velocity.
Y)) ..", " ..
tostring(math.round(Client.Character:WaitForChild("HumanoidRootPart").Velocity.Z))
velocityshower.Visible = true
else
velocityshower.Visible = false
end
end)
RunService.Heartbeat:Connect(function()
sound.Volume = Soundsvolumelol
if customsoundid then
sound2.SoundId = "rbxassetid://".. customsoundid ..""
end
end)
Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == string.lower(Atlas.Animations.Lay.Keybind) and
Atlas.Animations.Lay.Enabled and Atlas.Animations.Enabled then
local args = {
[1] = "AnimationPack",
[2] = "Lay"
}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
function SortInventory()
RunService.RenderStepped:Wait()
local temp = {}
for i=1,#Client.Backpack:GetChildren() do
local tool = get_instance(Client.Backpack,"Tool")
if tool then
table.insert(temp,tool)
tool.Parent = game
end
end
for x=1,#Atlas['Gun Sorting']['Slots'] do
for i=1,#temp do
if
string.sub(string.lower(tostring(temp[i])),1,string.len(string.lower(Atlas['Gun
Sorting']['Slots'][x]))) == string.lower(Atlas['Gun Sorting']['Slots'][x]) then
temp[i].Parent = Client.Backpack
wait(0.105)
end
end
end
if Atlas['Gun Sorting']['Delete Extra'] then
for i=1,#temp do
if not table.find(Atlas['Gun Sorting']['Slots'],temp[i].Name) then
temp[i]:Destroy()
wait(0)
end
end
else
for i=1,#temp do
temp[i].Parent = Client.Backpack
wait(0)
end
end
end
local custom_math = {} do
custom_math.recalculate_velocity = (function(part, update_time)
local current_position = part.Position;
local current_time = tick();
task.wait(1 / update_time);
local new_position = part.Position;
local new_time = tick();
local distance_traveled = (new_position - current_position);
local time_interval = (new_time - current_time);
local velocity = (distance_traveled / time_interval);
current_position = new_position;
current_time = new_time;
return velocity;
end);
end
RunService.heartbeat:connect(function()
if Atlas['Target Aimbot']['Target Strafe'].Enabled then
if TargetPlayer then
if Atlas['Target Aimbot']['Target Strafe'].Mode == "Strafe" then
local targpos =
TargetPlayer.Character:WaitForChild("HumanoidRootPart").Position
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(targpos +Vector3.new(math.cos(tick() * Atlas['Target Aimbot']['Target
Strafe'].Speed) * Atlas['Target Aimbot']['Target Strafe'].Distance,Atlas['Target
Aimbot']['Target Strafe'].Height,math.sin(tick() * Atlas['Target Aimbot']['Target
Strafe'].Speed) * Atlas['Target Aimbot']['Target Strafe'].Distance))
end
end
end
end)
local autoSelectTick = 0
function autoselectlol()
if autoSelectTick - tick() < getgenv().autoselectdelay then
autoSelectTick = tick()
local closestPlayer
local shortestDistance = math.huge
for _, player in next, Players:GetPlayers() do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart")
and player ~= Client then
local distance =
(Client.Character:WaitForChild("HumanoidRootPart").Position -
player.Character:WaitForChild("HumanoidRootPart").Position).magnitude
if distance < shortestDistance then
TargetPlayer = player
shortestDistance = distance
end
end
end
end
end
RunService.heartbeat:Connect(function()
if getgenv().autoselectplayerLOL then
autoselectlol()
end
end)
RunService.heartbeat:Connect(function()
if Atlas.Misc['Anti Lock'].Enabled then
if Atlas.Misc['Anti Lock'].Type == "Sky" then
local vel = Client.Character:WaitForChild("HumanoidRootPart").Velocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity =
Vector3.new(0,90,0)
RunService.RenderStepped:Wait()
Client.Character:WaitForChild("HumanoidRootPart").Velocity = vel
end
if Atlas.Misc['Anti Lock'].Type == "Ground" then
local vel = Client.Character:WaitForChild("HumanoidRootPart").Velocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity =
Vector3.new(0,-90,0)
RunService.RenderStepped:Wait()
Client.Character:WaitForChild("HumanoidRootPart").Velocity = vel
end
if Atlas.Misc['Anti Lock'].Type == "Velocity Multiplier" then
local velocity =
Client.Character:WaitForChild("HumanoidRootPart").Velocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity = velocity *
Atlas.Misc['Anti Lock'].Multiplier.Power
RunService.RenderStepped:wait()
Client.Character:WaitForChild("HumanoidRootPart").Velocity = velocity
end
if Atlas.Misc['Anti Lock'].Type == "Random" then
local velocity =
Client.Character:WaitForChild("HumanoidRootPart").Velocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity = velocity *
0 + Vector3.new(math.random(1,16384),math.random(1,16384),math.random(1,16384))
Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity = velocity
* 0 + Vector3.new(math.random(1,16384),math.random(1,16384),math.random(1,16384))
RunService.RenderStepped:wait()
Client.Character:WaitForChild("HumanoidRootPart").Velocity = velocity
Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity = velocity
end
if Atlas.Misc['Anti Lock'].Type == "Offset" then
local velocity =
Client.Character:WaitForChild("HumanoidRootPart").Velocity
local assemblyvelocity =
Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity
local oldvel =
Client.Character:WaitForChild("HumanoidRootPart").Velocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity =
Vector3.new(Atlas.Misc['Anti Lock'].Offset.X, Atlas.Misc['Anti Lock'].Offset.Y,
Atlas.Misc['Anti Lock'].Offset.Z)
Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity =
Vector3.new(Atlas.Misc['Anti Lock'].Offset.X, Atlas.Misc['Anti Lock'].Offset.Y,
Atlas.Misc['Anti Lock'].Offset.Z)
RunService.RenderStepped:wait()
Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity =
assemblyvelocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity = velocity
end
end
end)
AtlasWords1 = {
"😂 Dumping? Thought so... 😡 Start using Atlas to up your game 😝😝",
"🧐 Atlas has predicted your movements to the grave.",
"🤥 You'd be lying if you said you didn't want Atlas!!",
"No Atlas, no talk.",
"Found a better Displacement method yet? Ft. Atlas",
"🤓",
"WHAT DO YOU MEAN??? HUMANOID.MOVEDIRECTION CAN BE USED FOR
PREDICTION??!?!?!",
"Me when the Velocity(x, 0, z) resolver isn't hitting P",
" That desync doesn't look very \"walkable\" to me son..",
"Farzad claims that 30$ for two scripts isn't expensive????",
"Can't believe the new Atlas update is already out!!"
}
AtlasWords2 = {
"Atlas > ты 😱 ",
"Atlas владеет тобой 😹 😹 ",
"Будь хорошим, получи Atlas 🙂 ",
"Перестань плакать и получи Atlas",
"Тогда проверни операцию на мне 😹 😹 😹 😹 ",
"Получи Atlas прямо сейчас, братан!!",
"Прицелись и получи Atlas",
"Перестань жаловаться и получи Atlas 🤕 🤕 ",
"Atlas > Твоя карьера",
"Да, Atlas лучший 😳 😳 ",
"У Atlas больше возможностей, чем у твоей бабушки🥸🥸",
"становись лучше, чувак🥳",
"Братан, просто купи сэнки бокс, ЛОЛ",
"Йоу, 12-летний, купи сэнки бокс!",
"представь, что умираешь 😅 😅 😅 LLLL",
"Ой, я забыл, что ты там был, о, подожди, ты на самом деле все равно не
существуешь.",
"ez ez тебе похлопал низкий уровень, ха-ха!",
" 🤓 : ты не можешь просто эксплуатировать здесь!!111!!111 это незаконно!!!!",
"почему ты умираешь для меня, братан, фр, фр",
"похлопал пользователь Atlas 💀",
"братану похлопали, лол",
" 🤓 : представь, что ты сирота, а где твои, тогда иди проверь",
"прости, моя цель попала в тебя? если так, то ты мусор 😅 😅 😅 ",
"у братана проблемы с навыками 😅 😅 😅 ",
"придурок даже не может победить меня",
"fr fr Atlas сверху",
"Как дела, ребята, меня арестовывали из-за множества преступлений, включая
мошенничество",
"wdym touch grass, у меня есть такая же на ногах",
"подарочная карта fortnite на 19$, кто хочет ее!!!??",
"Ты сериус рн?",
"эз бозо",
"твой отец не вернулся из магазина молока по какой-то причине",
"черт возьми, братан, твоя мать бросила тебя, когда ты родился",
"С кем ты разговариваешь? бот, говорящий об убийстве? 🤓 ",
"черт возьми, братан, тебе действительно нужен психотерапевт 😅 😅 ",
" 🤓 : прекрати взламывать!!!! это против правил!!!",
"wenomechainsama tumajarbisaun",
"Тогда проверни на мне операцию",
"тебе стоит вернуться в детский сад, братан",
"я просто лучше тебя!!!!!",
"Сэнки бокс лучше, чем ты, смх, смх, смх 😅 "
}
AtlasWords3 = {
"imagine dying 😅😅😅 LLLL",
"Oops i forgot you were there, oh wait you actually dont exist anyways.",
"ez ez you got clapped by a low level haha!",
"🤓: you cant just exploit in here!!111!!111 its illegal!!!!",
"why are you dying to me bro fr fr",
"clapped by Atlas user 💀",
"bro got clapped lol",
😁 imagine being fatherless' where are yours then go check 😁😁 ",
":
"sorry did my target aim hit you? if so then youre trash 😅",
"bro got skill issues 😅😅😅",
"bozo cant even beat me",
"fr fr Atlas on top",
"What's up 'Hackle cheatle' here guys, I have been arresting due to multiple
crimes including cheating.",
"wdym touch grass i have one of those on my feet",
"fortnite 19$ gift card who wants it!!!??",
"Are you serius rn?",
"ez bozo",
"your dad never came back from the milk store for a reason",
"damn bro did your mother drop you when youre born",
"Who are you talking to? a kill say bot? 😅",
"damn bro you really need a therapist 😅😅",
"🤓: stop hacking!!!! its against the rules!!!",
"wenomechainsama tumajarbisaun",
"Roll the opps on me then😹😹😹😹",
"you should go back to kindergarden bro 😂",
"im just better than you!!!!!",
"Atlas is better than you smh smh smh 😅"
}
getgenv().ChatSpammerDelay = 0.7
if Client then
if Client:FindFirstChild("Christmas_Sock") then
Client:FindFirstChild("Christmas_Sock"):Destroy()
end
end
spawn(function()
while wait() do
if getgenv().enablefarms and getgenv().farmstype == "ATM" then
for _, v in pairs(workspace.Cashiers:GetChildren()) do
if v:FindFirstChild("Head") and v:FindFirstChild("Humanoid") and
v.Humanoid.Health > 0 then
repeat
wait()
if getgenv().enablefarms and getgenv().farmstype == "ATM"
then
if Alive(Client) then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = v.Head.CFrame *
CFrame.new(0, -1, 2.5)
if Client.Backpack:FindFirstChild("Combat") then
Client.Backpack.Combat.Parent =
Client.Character
end
if Client.Character:FindFirstChild("Combat") then
Client.Character['Combat']:Activate()
else
Notifications:Notification("combat tool not
found in backpack", 3, Library.Accent, false)
end
end
end
fireclickdetector(v.ClickDetector)
until v.Humanoid.Health <= 0
pcall(function()
Client.Character:FindFirstChildOfClass("Tool").Parent =
Client.Backpack
end)
wait(5)
end
end
end
end
end)
task.spawn(function()
while task.wait(0.07) do
if (TargetL and TargetPlayer and TargetPlayer.Character and Atlas['Target
Aimbot']['Target Strafe'].Enabled and Atlas['Target Aimbot']['Target Strafe']['Auto
Shoot On Strafe']) then
local Gun = GetTool()
if (Gun and TargetPlayer) then
Gun:Activate()
end
end
end
end)
task.spawn(function()
while task.wait(0.07) do
if (TargetL and TargetPlayer and TargetPlayer.Character and
getgenv().csyncenabled and getgenv().csyncautoshoot) then
local Gun = GetTool()
if (Gun and TargetPlayer) then
Gun:Activate()
end
end
end
end)
RunService.Stepped:Connect(function()
if Atlas.Misc['Auto Reload'] == true then
if Client.Character:FindFirstChildWhichIsA("Tool") then
if
Client.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo") then
if
Client.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo").Value <= 0
then
game:GetService("ReplicatedStorage").MainEvent:FireServer("Reload",Client.Character
:FindFirstChildWhichIsA("Tool"))
wait(1)
end
end
end
end
end)
RunService.heartbeat:Connect(function()
if Atlas.Misc['Anti Slow'] then
local character = Client.Character
local bodyEffects = character:WaitForChild("BodyEffects")
local movement = bodyEffects:WaitForChild("Movement")
if bodyEffects.Reload.Value then
bodyEffects.Reload.Value = false
end
end
end)
RunService.heartbeat:Connect(function()
if TargetPlayer and TargetPlayer.Character then
if Atlas.Networking.Resolver.Auto.Enabled then
RunService.heartbeat:Connect(function()
if CameraTarget and CameraTarget.Character then
if Atlas.Networking.Resolver.Auto.Enabled then
RunService.heartbeat:Connect(function()
if Prey and Prey.Character then
if Atlas.Networking.Resolver.Auto.Enabled then
RunService.RenderStepped:Connect(function()
if Atlas.Misc['No Jumppcool Down'] or getgenv().nojumpcooldown then
Client.Character.Humanoid.UseJumpPower = false
else
Client.Character.Humanoid.UseJumpPower = true
end
end)
RunService.RenderStepped:Connect(function()
if getgenv().headlessclient then
_G.Save0 = Client.Character.Head.face.Texture
Client.Character.Head.Transparency = 1
Client.Character.Head.face.Texture = 0
else
if _G.Save0 then
Client.Character.Head.Transparency = 0
Client.Character.Head.face.Texture = _G.Save0
end
end
end)
Script.Functions.NewPlayer = function(Player)
Script.EspPlayers[Player] = {
Name = Script.Functions.NewDrawing("Text", {Color = Color3.fromRGB(255,
255, 255), Outline = true, Visible = false, Center = true, Size = 20, Font = 0}),
BoxOutline = Script.Functions.NewDrawing("Square", {Color =
Color3.fromRGB(0, 0, 0), Thickness = 3, Visible = false}),
Box = Script.Functions.NewDrawing("Square", {Color = Color3.fromRGB(255,
255, 255), Thickness = 1, Visible = false}),
HealthBarOutline = Script.Functions.NewDrawing("Line", {Color =
Color3.fromRGB(0, 0, 0), Thickness = 3, Visible = false}),
HealthBar = Script.Functions.NewDrawing("Line", {Color = Color3.fromRGB(0,
255, 0), Thickness = 1, Visible = false}),
HealthText = Script.Functions.NewDrawing("Text", {Color = Color3.fromRGB(0,
255, 0), Outline = true, Visible = false, Center = true, Size = 50, Font = 0}),
Distance = Script.Functions.NewDrawing("Text", {Color = Color3.fromRGB(255,
255, 255), Outline = true, Visible = false, Center = true, Size = 50, Font = 0}),
ArmorBarOutline = Script.Functions.NewDrawing("Line", {Color =
Color3.fromRGB(0, 0, 0), Thickness = 3, Visible = false}),
ArmorBar = Script.Functions.NewDrawing("Line", {Color = Color3.fromRGB(255,
255, 255), Thickness = 1, Visible = false}),
ArmorText = Script.Functions.NewDrawing("Text", {Color = Color3.fromRGB(0,
255, 0), Outline = true, Visible = false, Center = true, Size = 50, Font = 0}),
Tool = Script.Functions.NewDrawing("Text", {Color = Color3.fromRGB(255,
255, 255), Outline = true, Visible = false, Center = true, Size = 50, Font = 0}),
Script.Functions.UpdateEsp = function()
for i,v in pairs(Script.EspPlayers) do
if Atlas.Misc.ESP.Enabled and i ~= Client and i.Character and
i.Character:FindFirstChild("Humanoid") and
i.Character:FindFirstChild("HumanoidRootPart") and
i.Character:FindFirstChild("Head") then
local Hum = i.Character.Humanoid
local Hrp = i.Character.HumanoidRootPart
if OnScreen then
if Atlas.Misc.ESP.Names.Enabled then
v.Name.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X,
BoxPos.Y - 16)
v.Name.Outline = Atlas.Misc.ESP.Names.OutLine
v.Name.Text = tostring(i)
v.Name.Color = Atlas.Misc.ESP.Names.Color
v.Name.OutlineColor = Color3.fromRGB(0, 0, 0)
v.Name.Font = 0
v.Name.Size = 16
v.Name.Visible = true
else
v.Name.Visible = false
end
if Atlas.Misc.ESP.Box.Enabled then
v.BoxOutline.Size = BoxSize
v.BoxOutline.Position = BoxPos
v.BoxOutline.Visible = true
v.BoxOutline.Color = Color3.fromRGB(0, 0, 0)
v.Box.Size = BoxSize
v.Box.Position = BoxPos
v.Box.Color = Atlas.Misc.ESP.Box.Color
v.Box.Visible = true
else
v.BoxOutline.Visible = false
v.Box.Visible = false
end
if Atlas.Misc.ESP.HealthBar.Enabled then
v.HealthBar.From = Vector2.new((BoxPos.X - 5), BoxPos.Y +
BoxSize.Y)
v.HealthBar.To = Vector2.new(v.HealthBar.From.X,
v.HealthBar.From.Y - (Hum.Health / Hum.MaxHealth) * BoxSize.Y)
v.HealthBar.Color = Atlas.Misc.ESP.HealthBar.Color
v.HealthBar.Visible = true
v.HealthBarOutline.From = Vector2.new(v.HealthBar.From.X,
BoxPos.Y + BoxSize.Y + 1)
v.HealthBarOutline.To = Vector2.new(v.HealthBar.From.X,
(v.HealthBar.From.Y - 1 * BoxSize.Y) -1)
v.HealthBarOutline.Color = Color3.fromRGB(0, 0, 0)
v.HealthBarOutline.Visible = true
else
v.HealthBarOutline.Visible = false
v.HealthBar.Visible = false
end
if Atlas.Misc.ESP.Tool.Enabled then
v.Tool.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X,
BottomOffset)
v.Tool.Outline = true
if i.Character:FindFirstChildWhichIsA("Tool") then
if i.Character:FindFirstChild("GunScript", true) ~= nil or
i.Character:FindFirstChild("FlameThrowerScript", true) ~= nil or
i.Character:FindFirstChild("RPGScript", true) ~= nil then
v.Tool.Text =
i.Character:FindFirstChildWhichIsA("Tool").Name
else
v.Tool.Text = "[" ..
i.Character:FindFirstChildWhichIsA("Tool").Name .. "]"
end
else
v.Tool.Text = "[None]"
end
v.Tool.Color = Atlas.Misc.ESP.Tool.Color
v.Tool.OutlineColor = Color3.fromRGB(0, 0, 0)
v.Tool.Font = 0
v.Tool.Size = 10
v.Tool.Visible = true
else
v.Tool.Visible = false
v.Tool.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X,
BottomOffset)
end
if Atlas.Misc.ESP.Distance.Enabled then
v.Tool.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X,
BottomOffset + 13)
v.Distance.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X,
BottomOffset)
v.Distance.Outline = true
v.Distance.Text = "[" .. math.floor((Hrp.Position -
Client.Character.HumanoidRootPart.Position).Magnitude) .. "m]"
v.Distance.Color = Atlas.Misc.ESP.Distance.Color
v.Distance.OutlineColor = Color3.fromRGB(0, 0, 0)
BottomOffset = BottomOffset + 15
v.Distance.Font = 0
v.Distance.Size = 10
v.Distance.Visible = true
else
v.Distance.Visible = false
end
if Atlas.Misc.ESP.HealthText.Enabled then
v.HealthText.Text = tostring(math.floor((Hum.Health /
Hum.MaxHealth) * 100 + 0.5))
v.HealthText.Position = Vector2.new((BoxPos.X - 20), (BoxPos.Y
+ BoxSize.Y - 1 * BoxSize.Y) -1)
v.HealthText.Color = Atlas.Misc.ESP.HealthText.Color
v.HealthText.OutlineColor = Color3.fromRGB(0, 0, 0)
v.HealthText.Outline = true
v.HealthText.Font = 0
v.HealthText.Size = 10
v.HealthText.Visible = true
else
v.HealthText.Visible = false
end
if Atlas.Misc.ESP.Tracer.Enabled then
if Atlas.Misc.ESP.Tracer.Method == "Screen" then
v.Tracer.From = Vector2.new(Camera.ViewportSize.X / 2,
Camera.ViewportSize.Y)
elseif Atlas.Misc.ESP.Tracer.Method == "Mouse" then
v.Tracer.From = UserInputService:GetMouseLocation()
end
v.Tracer.To = Vector2.new(Vector.X, Vector.Y)
v.Tracer.Thickness = Atlas.Misc.ESP.Tracer.Thickness
v.Tracer.Color = Atlas.Misc.ESP.Tracer.Color
v.Tracer.Visible = true
else
v.Tracer.Visible = false
end
if i.Character:FindFirstChild("BodyEffects") and
i.Character:FindFirstChild("BodyEffects"):FindFirstChild("Armor") then
if Atlas.Misc.ESP.ArmorBar.Enabled then
if Atlas.Misc.ESP.HealthBar.Enabled then
v.ArmorBar.From = Vector2.new((BoxPos.X - 9), BoxPos.Y
+ BoxSize.Y)
else
v.ArmorBar.From = Vector2.new((BoxPos.X - 5), BoxPos.Y
+ BoxSize.Y)
end
v.ArmorBar.To = Vector2.new(v.ArmorBar.From.X,
v.ArmorBar.From.Y - (i.Character.BodyEffects.Armor.Value / 200) * BoxSize.Y)
v.ArmorBar.Color = Atlas.Misc.ESP.ArmorBar.Color
v.ArmorBar.Visible = true
v.ArmorBarOutline.From = Vector2.new(v.ArmorBar.From.X,
BoxPos.Y + BoxSize.Y + 1)
v.ArmorBarOutline.To = Vector2.new(v.ArmorBar.From.X,
(v.ArmorBar.From.Y - 1 * BoxSize.Y) - 1)
v.ArmorBarOutline.Color = Color3.fromRGB(0, 0, 0)
v.ArmorBarOutline.Visible = true
else
v.ArmorBarOutline.Visible = false
v.ArmorBar.Visible = false
end
if Atlas.Misc.ESP.ArmorText.Enabled then
local Offset = 22
if Atlas.Misc.ESP.ArmorBar.Enabled == false then
Offset = Offset - 7
end
if Atlas.Misc.ESP.HealthBar.Enabled == false then
Offset = Offset - 7
end
v.ArmorText.Text =
tostring(math.floor((i.Character.BodyEffects.Armor.Value / 2) + 0.5))
if Atlas.Misc.ESP.HealthText.Enabled then
v.ArmorText.Position = Vector2.new((BoxPos.X - Offset),
(BoxPos.Y + BoxSize.Y - 1 * BoxSize.Y) + 11)
else
v.ArmorText.Position = Vector2.new((BoxPos.X - Offset),
(BoxPos.Y + BoxSize.Y - 1 * BoxSize.Y) - 1)
end
v.ArmorText.Color = Atlas.Misc.ESP.ArmorText.Color
v.ArmorText.OutlineColor = Color3.fromRGB(0, 0, 0)
v.ArmorText.Outline = true
v.ArmorText.Font = 0
v.ArmorText.Size = 10
v.ArmorText.Visible = true
else
v.ArmorText.Visible = false
end
else
v.ArmorBarOutline.Visible = false
v.ArmorBar.Visible = false
v.ArmorText.Visible = false
end
else
v.Name.Visible = false
v.BoxOutline.Visible = false
v.Box.Visible = false
v.HealthBarOutline.Visible = false
v.HealthBar.Visible = false
v.HealthText.Visible = false
v.Distance.Visible = false
v.ArmorBarOutline.Visible = false
v.ArmorBar.Visible = false
v.ArmorText.Visible = false
v.Distance.Visible = false
v.Tool.Visible = false
v.Tracer.Visible = false
end
else
v.Name.Visible = false
v.BoxOutline.Visible = false
v.Box.Visible = false
v.HealthBarOutline.Visible = false
v.HealthBar.Visible = false
v.HealthText.Visible = false
v.Distance.Visible = false
v.ArmorBarOutline.Visible = false
v.ArmorBar.Visible = false
v.ArmorText.Visible = false
v.Distance.Visible = false
v.Tool.Visible = false
v.Tracer.Visible = false
end
end
end
Script.Functions.Init = function()
for _,v in pairs(Players:GetPlayers()) do
if v ~= Client then
Script.Functions.NewPlayer(v)
end
end
Players.PlayerAdded:Connect(Script.Functions.NewPlayer)
end
Script.Functions.Init()
RunService.RenderStepped:Connect(Script.Functions.UpdateEsp)
RunService.heartbeat:Connect(function()
Lighting.FogColor = Atlas.World.Enabled and Atlas.World.Fog.Enabled and
Atlas.World.Fog.Color or Lighting.FogColor
Lighting.FogStart = Atlas.World.Enabled and Atlas.World.Fog.Enabled and
Atlas.World.Fog.Start or Lighting.FogStart
Lighting.FogEnd = Atlas.World.Enabled and Atlas.World.Fog.Enabled and
Atlas.World.Fog.End or Lighting.FogEnd
Lighting.Ambient = Atlas.World.Enabled and Atlas.World.Ambient.Enabled and
Atlas.World.Ambient.Color or Lighting.Ambient
Lighting.Brightness = Atlas.World.Enabled and Atlas.World.Brightness.Enabled
and Atlas.World.Brightness.Amount or Lighting.Brightness
Lighting.ClockTime = Atlas.World.Enabled and Atlas.World['Clock Time'].Enabled
and Atlas.World['Clock Time'].Amount or Lighting.ClockTime
Lighting.ExposureCompensation = Atlas.World.Enabled and Atlas.World['World
Exposure'].Enabled and Atlas.World['World Exposure'].Amount or
Lighting.ExposureCompensation
end)
--[[RunService.RenderStepped:Connect(function()
if Alive(Client) then
if Atlas.Misc['Movement Speed'].Enabled and Atlas.Misc['Movement
Speed'].Type == "CFrame" and Alive(Client) then
if Client.Character.Humanoid.MoveDirection.Magnitude > 0 then
for i = 1, Atlas.Misc['Movement Speed'].Speed do
Client.Character:TranslateBy(Client.Character.Humanoid.MoveDirection)
end
end
end
end
end)--]] -- old walkspeed
RunService.RenderStepped:Connect(function()
if Alive(Client) and game.PlaceId == 2788229376 then
local movementConfig = Atlas.Misc['Movement Speed']
if movementConfig.Enabled and movementConfig.Type == "CFrame" then
local character = Client.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.MoveDirection.Magnitude > 0 then
local speed = movementConfig.Speed + math.random(-1, 1) * 0.1
character:TranslateBy(humanoid.MoveDirection.Unit * (speed / 9.5))
end
end
else
local movementConfig = Atlas.Misc['Movement Speed']
if movementConfig.Enabled and movementConfig.Type == "CFrame" then
local character = Client.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.MoveDirection.Magnitude > 0 then
local speed = movementConfig.Speed + math.random(-1, 1) * 0.1
character:TranslateBy(humanoid.MoveDirection.Unit * (speed / 9.5))
end
end
end
end)
RunService.RenderStepped:Connect(function()
if Atlas.Misc.Fly.Enabled then
spawn(function()
pcall(function()
local velocity = Vector3.new(0, 1, 0)
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
velocity = velocity + (Camera.CoordinateFrame.lookVector *
Atlas.Misc.Fly.Speed)
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
velocity = velocity + (Camera.CoordinateFrame.rightVector * -
Atlas.Misc.Fly.Speed)
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
velocity = velocity + (Camera.CoordinateFrame.lookVector * -
Atlas.Misc.Fly.Speed)
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
velocity = velocity + (Camera.CoordinateFrame.rightVector *
Atlas.Misc.Fly.Speed)
end
Client.Character.HumanoidRootPart.Velocity = velocity
Client.Character.Humanoid:ChangeState("Freefall")
end)
end)
else
Client.Character.Humanoid:ChangeState("Landing")
end
end)
if Atlas.Script.Boombox then
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Sound") and not (v.Name == "ShootSound" or v.Name == "NoAmmo")
then
v.Volume = 0
end
end
end
if Atlas.Script.Seats then
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Seat") then
v:Destroy()
end
end
end
getgenv().SelfTrail = false
getgenv().trailsize = 1.2
getgenv().trailmaterial = "Neon"
getgenv().trailcolor = Color3.fromRGB(255, 255, 255)
getgenv().parts = 0
getgenv().trailrefreshrate = 0.2
getgenv().traildelay = 1
RunService.RenderStepped:Connect(function()
if getgenv().SelfTrail then
if Client.Character then
local part = Instance.new("Part")
part.Name = "__"
part.CanCollide = false
part.Size = Vector3.new(getgenv().trailsize, getgenv().trailsize,
getgenv().trailsize)
part.CFrame =
Client.Character:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0, 0, 0)
part.Anchored = true
part.Shape = Enum.PartType.Ball
part.Material = getgenv().trailmaterial
part.Parent = workspace
part.Color = getgenv().trailcolor
getgenv().parts = getgenv().parts + 1
wait(getgenv().trailrefreshrate)
getgenv().removed = false
wait(getgenv().traildelay)
part:Destroy()
end
end
end)
RunService.Stepped:Connect(function()
if getgenv().BunnyHopYAY and Client.Character.Humanoid.FloorMaterial ==
Enum.Material.Air then
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
Client.Character:WaitForChild("HumanoidRootPart").CFrame +
Client.Character.Humanoid.MoveDirection * getgenv().BunnyHopAmount
end
end)
function Alive(Client)
if Client and Client.Character and
Client.Character:FindFirstChild("HumanoidRootPart") ~= nil and
Client.Character:FindFirstChild("Humanoid") ~= nil and
Client.Character:FindFirstChild("Head") ~= nil then
return true
end
return false
end
RunService.RenderStepped:Connect(function()
local pass = Atlas.Misc['Cone Hat'].Enabled and Client.Character and
Client.Character:FindFirstChild("Head") ~= nil and (Camera.CFrame.p -
Camera.Focus.p).magnitude > 1 and Client.Character.Humanoid.Health > 0
for i = 1, #drawings do
local line, triangle = drawings[i][1], drawings[i][2]
if pass then
local color = Atlas.Misc['Cone Hat'].Rainbow and Color3.fromHSV((tick()
% 5 / 5 - (i / #drawings)) % 1, .5, 1) or Atlas.Misc['Cone Hat'].Color
local pos = Client.Character.Head.Position + Atlas.Misc['Cone
Hat'].Offset
local topWorld = pos + Vector3.new(0, Atlas.Misc['Cone Hat'].Height, 0)
local last, next = (i / Atlas.Misc['Cone Hat'].Sides) * tau, ((i + 1) /
Atlas.Misc['Cone Hat'].Sides) * tau
local lastWorld = pos + (Vector3.new(math.cos(last), 0, math.sin(last))
* Atlas.Misc['Cone Hat'].Radius)
local nextWorld = pos + (Vector3.new(math.cos(next), 0, math.sin(next))
* Atlas.Misc['Cone Hat'].Radius)
local lastScreen = Camera:WorldToViewportPoint(lastWorld)
local nextScreen = Camera:WorldToViewportPoint(nextWorld)
local topScreen = Camera:WorldToViewportPoint(topWorld)
line.From = Vector2.new(lastScreen.X, lastScreen.Y)
line.To = Vector2.new(nextScreen.X, nextScreen.Y)
line.Color = color
line.Transparency = Atlas.Misc['Cone Hat']['Circle Visibility']
line.Visible = true
triangle.PointA = Vector2.new(topScreen.X, topScreen.Y)
triangle.PointB = line.From
triangle.PointC = line.To
triangle.Color = color
triangle.Transparency = Atlas.Misc['Cone Hat']['Hat Visibility']
triangle.Visible = true
else
line.Visible = false
triangle.Visible = false
end
end
end)
Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == Atlas.Misc.Fly.Keybind then
pcall(function()
if Atlas.Misc.Fly.Enabled == false then
Atlas.Misc.Fly.Enabled = true
elseif Atlas.Misc.Fly.Enabled == true then
Atlas.Misc.Fly.Enabled = false
end
end)
end
end)
Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == Atlas.Misc['Movement Speed'].Keybind then
pcall(function()
if Atlas.Misc['Movement Speed'].Enabled == false then
Atlas.Misc['Movement Speed'].Enabled = true
elseif Atlas.Misc['Movement Speed'].Enabled == true then
Atlas.Misc['Movement Speed'].Enabled = false
end
end)
end
end)
Client:GetMouse().KeyDown:Connect(function(Key)
if Key == Atlas['Gun Sorting']['Keybind']:lower() then
if Atlas['Gun Sorting']['Enabled'] then
SortInventory()
end
end
end)
local g = Instance.new("ScreenGui")
g.Name = "StatsDisplay"
g.Parent = game.CoreGui
local l = Instance.new("TextLabel")
l.Size = UDim2.new(0, 300, 0, 50)
l.Position = UDim2.new(1, -160, 1, -120)
l.AnchorPoint = Vector2.new(1, 1)
l.BackgroundTransparency = 1
l.TextStrokeTransparency = 0.5
l.TextColor3 = Color3.fromRGB(255, 255, 255)
l.Font = Enum.Font.Code
l.TextSize = 14
l.TextXAlignment = Enum.TextXAlignment.Right
l.Parent = g
l.Visible = false
local Tabs = {
bindslol = Window:AddTab('Binds'),
test = Window:AddTab('Legit'),
haha = Window:AddTab('Rage'),
hmmm = Window:AddTab('Visuals'),
tast = Window:AddTab('Misc'),
nenene = Window:AddTab('Network'),
['UI Settings'] = Window:AddTab('UI'),
}
playersaretheopps:AddDropdown('MyPlayerDropdown', {
SpecialType = 'Player',
Text = 'Players',
Tooltip = '',
Callback = function(Value)
TargetV = Value
end
})
playersaretheopps:AddLabel("DHC:"..Players[targetplr]:WaitForChild("DataFolder").Cu
rrency.Value)
--print("Cash: $"..game:GetService("Players")
[TargetV].DataFolder.Currency.Value)
else
print("target doesnt exist")
end
RunService.heartbeat:Connect(function()
if bruh == true then
local TargetPlr = TargetV
Camera.CameraSubject = Players[TargetPlr].Character.Humanoid
elseif bruh == false then
Camera.CameraSubject = Client.Character.Humanoid
end
end)
playersaretheopps:AddToggle('playerview', {
Text = 'View',
Default = false,
Tooltip = '',
})
Toggles.playerview:OnChanged(function(viewing)
bruh = viewing
end)
RunService.RenderStepped:Connect(function()
while true do
wait()
if highlight == true then
local TargetPlr = TargetV
AtlasHighlight.Parent = Players[TargetPlr].Character
AtlasHighlight.FillColor = fillcolor
AtlasHighlight.OutlineColor = outlinecolor
else
if highlight == false then
AtlasHighlight.Parent = game.CoreGui
end
end
end
end)
playersaretheopps:AddToggle('playerhighlight', {
Text = 'Highlight',
Default = false,
Tooltip = '',
})
Toggles.playerhighlight:OnChanged(function(bool)
highlight = bool
end)
playersaretheopps:AddLabel('Highlight Fill
Color'):AddColorPicker('ColorPicker', {
Default = Color3.fromRGB(0, 255, 140),
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
fillcolor = bool
end)
playersaretheopps:AddLabel('Highlight Outline
Color'):AddColorPicker('ColorPicker', {
Default = Color3.fromRGB(0, 255, 140),
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
outlinecolor = bool
end)
playersaretheopps:AddButton({
Text = 'Teleport To',
Func = function()
local TargetPlr = TargetV
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
Players[TargetV].Character:WaitForChild("HumanoidRootPart").CFrame
end,
DoubleClick = false,
Tooltip = ''
})
t:AddToggle('enabledcam', {
Text = 'Enable',
Default = Atlas.Aimbot.Enabled,
Tooltip = '',
})
Toggles.enabledcam:OnChanged(function(bool)
Atlas.Aimbot.Enabled = bool
end)
t:AddToggle('camlock1', {
Text = 'Notify',
Default = Atlas.Aimbot.Notify,
Tooltip = '',
})
Toggles.camlock1:OnChanged(function(bool)
Atlas.Aimbot.Notify = bool
end)
t:AddInput('autopredtext', {
Default = Atlas.Aimbot.Prediction,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Aimbot.Prediction = bool
end
})
t:AddInput('MyTextbox', {
Default = Atlas.Aimbot.Smoothing,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Aimbot.Smoothing = bool
end
})
t:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas.Aimbot.AimPart,
Multi = false,
Text = 'AimPart',
Tooltip = '',
Callback = function(bool)
Atlas.Aimbot.AimPart = bool
end
})
t:AddDropdown('MyDropdown', {
Values = {"Normal", "Closest Part"},
Default = Atlas.Aimbot['AimPart Type'],
Multi = false,
Callback = function(bool)
Atlas.Aimbot['AimPart Type'] = bool
end
})
t:AddToggle('camlock', {
Text = 'Use Airshot',
Default = Atlas.Aimbot['Use Airshot']['Enabled'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
Atlas.Aimbot['Use Airshot']['Enabled'] = bool
end)
t:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas.Aimbot['Use Airshot']['AirPart'],
Multi = false,
Callback = function(bool)
Atlas.Aimbot['Use Airshot']['AirPart'] = bool
end
})
t:AddToggle('camlock', {
Text = 'Use Shake',
Default = Atlas.Aimbot.Shake.Enabled,
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
Atlas.Aimbot.Shake.Enabled = bool
end)
t:AddInput('fov1', {
Default = Atlas.Aimbot.Shake.X,
Numeric = false,
Finished = false,
Text = 'X',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas.Aimbot.Shake.X = bool
end
})
t:AddInput('fov1', {
Default = Atlas.Aimbot.Shake.Y,
Numeric = false,
Finished = false,
Text = 'Y',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas.Aimbot.Shake.Y = bool
end
})
t:AddInput('fov1', {
Default = Atlas.Aimbot.Shake.Z,
Numeric = false,
Finished = false,
Text = 'Z',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas.Aimbot.Shake.Z = bool
end
})
t:AddToggle('camlock', {
Text = 'Auto Flick',
Default = Atlas.Aimbot['Auto Flick'].Enabled,
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
Atlas.Aimbot['Auto Flick'].Enabled = bool
end)
t:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "LowerTorso","HumanoidRootPart"},
Default = Atlas.Aimbot['Auto Flick']['Flick To'],
Multi = false,
Callback = function(bool)
Atlas.Aimbot['Auto Flick']['Flick To'] = bool
end
})
Tab2:AddToggle('fov1', {
Text = 'Visible',
Default = Atlas['Silent Aim'].FOV.Visible,
Tooltip = '',
})
Toggles.fov1:OnChanged(function(bool)
Atlas['Silent Aim'].FOV.Visible = bool
end)
Tab2:AddDropdown('MyDropdown', {
Values = {"Middle", "Cursor", "Follow Target"},
Default = Atlas['Silent Aim'].FOV.Position,
Multi = false,
Callback = function(bool)
Atlas['Silent Aim'].FOV.Position = bool
end
})
Tab2:AddInput('fov1', {
Default = Atlas['Silent Aim'].FOV.Radius,
Numeric = true,
Finished = false,
Text = 'Radius',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas['Silent Aim'].FOV.Radius = bool
end
})
Tab2:AddInput('fov1', {
Default = Atlas['Silent Aim'].FOV.Thickness,
Numeric = true,
Finished = false,
Text = 'Thickness',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas['Silent Aim'].FOV.Thickness = bool
end
})
Tab2:AddInput('fov1', {
Default = Atlas['Silent Aim'].FOV.Transparency,
Numeric = true,
Finished = false,
Text = 'Transparency',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas['Silent Aim'].FOV.Transparency = bool
end
})
Options.ColorPicker:OnChanged(function(bool)
Atlas['Silent Aim'].FOV.Color = bool
end)
a:AddToggle('fov1', {
Text = 'Enable',
Default = Atlas['Silent Aim']['Enabled'],
Tooltip = '',
})
Toggles.fov1:OnChanged(function(bool)
Atlas['Silent Aim']['Enabled'] = bool
end)
a:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas['Silent Aim'].AimPart,
Multi = false,
Text = 'AimPart',
Tooltip = '',
Callback = function(bool)
Atlas['Silent Aim'].AimPart = bool
end
})
a:AddDropdown('MyDropdown', {
Values = {"Normal"},
Default = Atlas['Silent Aim']['AimPart Type'],
Multi = false,
Callback = function(bool)
Atlas['Silent Aim']['AimPart Type'] = bool
end
})
a:AddInput('fov1', {
Default = Atlas['Silent Aim']['Prediction'],
Numeric = true,
Finished = false,
Text = 'Prediction',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas['Silent Aim']['Prediction'] = bool
end
})
a:AddToggle('fov1', {
Text = 'Use Hitchance',
Default = Atlas['Silent Aim']['Use Hitchance'],
Tooltip = '',
})
Toggles.fov1:OnChanged(function(bool)
Atlas['Silent Aim']['Use Hitchance'] = bool
end)
a:AddInput('fov1', {
Default = Atlas['Silent Aim']['Hit Chance'],
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas['Silent Aim']['Hit Chance'] = bool
end
})
a:AddToggle('camlock', {
Text = 'Use Airshot',
Default = Atlas['Silent Aim']['Use Airshot']['Enabled'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
Atlas['Silent Aim']['Use Airshot']['Enabled'] = bool
end)
a:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas['Silent Aim']['Use Airshot']['AirPart'],
Multi = false,
Text = 'AirPart',
Tooltip = '',
Callback = function(bool)
Atlas['Silent Aim']['Use Airshot']['AirPart'] = bool
end
})
Tab3:AddToggle('autoprediction', {
Text = 'Enable',
Default = Atlas.Global.Enabled,
Tooltip = '',
})
Toggles.autoprediction:OnChanged(function(bool)
Atlas.Global.Enabled = bool
end)
Tab3:AddToggle('autoprediction', {
Text = 'Chat Spam',
Default = false,
Tooltip = '',
})
Toggles.autoprediction:OnChanged(function(bool)
getgenv().ChatSpammerEnabled = bool
if getgenv().ChatSpammerEnabled == true then
repeat
if getgenv().ChatMode == "Atlas" then
replicatedstorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(AtlasWor
ds1[math.random(#AtlasWords1)],"All")
elseif getgenv().ChatMode == "Russain" then
replicatedstorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(AtlasWor
ds2[math.random(#AtlasWords2)],"All")
elseif getgenv().ChatMode == "Roasting" then
replicatedstorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(AtlasWor
ds3[math.random(#AtlasWords3)],"All")
end
wait(getgenv().ChatSpammerDelay)
until getgenv().ChatSpammerEnabled == false
end
end)
Tab3:AddToggle('autoprediction', {
Text = 'Auto Prediction',
Default = Atlas.Global['Auto Prediction'],
Tooltip = '',
})
Toggles.autoprediction:OnChanged(function(bool)
Atlas.Global['Auto Prediction'] = bool
end)
Tab3:AddDivider()
Tab3:AddDropdown('MyDropdown', {
Values = {"Atlas", "Atlas V2", "Russain", "None"},
Default = 4,
Multi = false,
Text = 'Mode',
Tooltip = '',
Callback = function(bool)
getgenv().ChatMode = bool
end
})
Tab3:AddInput('MyTextbox', {
Default = 1,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
getgenv().ChatSpammerDelay = bool
end
})
Tab3:AddDropdown('MyDropdown', {
Values = {"Normal", "High"},
Default = Atlas.Global.Mode,
Multi = false,
Text = 'Mode',
Tooltip = '',
Callback = function(bool)
Atlas.Global.Mode = bool
end
})
visualsui:AddToggle('autoprediction', {
Text = 'Target UI',
Default = Atlas['Target Aimbot']['Target UI'].Enabled,
Tooltip = '',
})
Toggles.autoprediction:OnChanged(function(bool)
Atlas['Target Aimbot']['Target UI'].Enabled = bool
end)
visualsui:AddToggle('fov1', {
Text = 'Tracer',
Default = Atlas['Target Aimbot'].Tracer.Visible,
Tooltip = '',
})
Toggles.fov1:OnChanged(function(bool)
Atlas['Target Aimbot'].Tracer.Visible = bool
end)
visualsui:AddToggle('autoprediction', {
Text = 'Highlight',
Default = Atlas['Target Aimbot'].Highlight.Enabled,
Tooltip = '',
})
Toggles.autoprediction:OnChanged(function(bool)
Atlas['Target Aimbot'].Highlight.Enabled = bool
end)
visualsui:AddToggle('fov1', {
Text = 'Dot',
Default = Atlas['Target Aimbot'].Dot.Enabled,
Tooltip = '',
})
Toggles.fov1:OnChanged(function(bool)
Atlas['Target Aimbot'].Dot.Enabled = bool
end)
visualsui:AddDropdown('MyDropdown', {
Values = {"Default", "Follow Target", "Cursor"},
Default = Atlas['Target Aimbot']['Target UI'].Position,
Multi = false,
Text = 'Target UI Position',
Tooltip = '',
Callback = function(bool)
Atlas['Target Aimbot']['Target UI'].Position = bool
end
})
visualsui:AddLabel('Target UI Color'):AddColorPicker('ColorPicker', {
Default = Atlas['Target Aimbot']['Target UI'].Color,
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
Atlas['Target Aimbot']['Target UI'].Color = bool
end)
visualsui:AddLabel('Tracer Color'):AddColorPicker('ColorPicker', {
Default = Atlas['Target Aimbot'].Tracer.Color,
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
Atlas['Target Aimbot'].Tracer.Color = bool
end)
Options.ColorPicker:OnChanged(function(bool)
Atlas['Target Aimbot'].Highlight['Fill Color'] = bool
end)
Options.ColorPicker:OnChanged(function(bool)
Atlas['Target Aimbot'].Highlight['Outline Color'] = bool
end)
visualsui:AddInput('fov1', {
Default = Atlas['Target Aimbot'].Thickness,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas['Target Aimbot'].Tracer.Thickness = bool
end
})
visualsui:AddLabel('Dot Color'):AddColorPicker('ColorPicker', {
Default = Atlas['Target Aimbot'].Dot.Color,
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
Atlas['Target Aimbot'].Dot.Color = bool
end)
resolverbruh:AddToggle('resolverlol', {
Text = 'Resolver',
Default = Atlas.Networking.Resolver.Enabled,
Tooltip = '',
})
Toggles.resolverlol:OnChanged(function(bool)
Atlas.Networking.Resolver.Enabled = bool
end)
resolverbruh:AddToggle('resolverlol', {
Text = 'Auto Detect',
Default = Atlas.Networking.Resolver.Auto.Enabled,
Tooltip = '',
})
Toggles.resolverlol:OnChanged(function(bool)
Atlas.Networking.Resolver.Auto.Enabled = bool
end)
resolverbruh:AddDropdown('MyDropdown', {
Values = {"Move Direction", "Recalculate", "Delta", "Move Direction (With
Delay)"},
Default = Atlas.Networking.Resolver.Method,
Multi = false,
Text = 'Method',
Tooltip = '',
Callback = function(bool)
Atlas.Networking.Resolver.Method = bool
end
})
resolverbruh:AddToggle('autoprediction', {
Text = 'Notify',
Default = Atlas.Networking.Resolver.Notify,
Tooltip = '',
})
Toggles.autoprediction:OnChanged(function(bool)
Atlas.Networking.Resolver.Notify = bool
end)
resolverbruh:AddInput('fov1', {
Default = Atlas.Networking.Resolver['Move Direction Delay'],
Numeric = false,
Finished = false,
Text = 'Move Direction Delay',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas.Networking.Resolver['Move Direction Delay'] = bool
end
})
dadaontop:AddToggle('autoprediction', {
Text = 'Enable',
Default = Atlas.Animations.Enabled,
Tooltip = '',
})
Toggles.autoprediction:OnChanged(function(bool)
Atlas.Animations.Enabled = bool
end)
dadaontop:AddToggle('autoprediction', {
Text = 'Greet',
Default = Atlas.Animations.Greet.Enabled,
Tooltip = '',
})
Toggles.autoprediction:OnChanged(function(bool)
Atlas.Animations.Greet.Enabled = bool
end)
dadaontop:AddInput('fov1', {
Default = Atlas.Animations.Greet.Keybind,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Animations.Greet.Keybind = bool
end
})
dadaontop:AddToggle('autoprediction', {
Text = 'Lay',
Default = Atlas.Animations.Lay.Enabled,
Tooltip = '',
})
Toggles.autoprediction:OnChanged(function(bool)
Atlas.Animations.Lay.Enabled = bool
end)
dadaontop:AddInput('fov1', {
Default = Atlas.Animations.Lay.Keybind,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Animations.Lay.Keybind = bool
end
})
dadaontop:AddToggle('autoprediction', {
Text = 'Praying',
Default = Atlas.Animations.Praying.Enabled,
Tooltip = '',
})
Toggles.autoprediction:OnChanged(function(bool)
Atlas.Animations.Praying.Enabled = bool
end)
dadaontop:AddInput('fov1', {
Default = Atlas.Animations.Praying.Keybind,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Animations.Praying.Keybind = bool
end
})
lolchecks:AddToggle('camlock', {
Text = 'Visible',
Default = Atlas.Checks['Visible Check'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
getgenv().VisibleCheck = bool
end)
lolchecks:AddToggle('camlock', {
Text = 'Friend',
Default = Atlas.Checks['Friend Check'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
getgenv().FriendCheck = bool
end)
lolchecks:AddToggle('camlock', {
Text = 'Crew',
Default = Atlas.Checks['Crew Check'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
getgenv().CrewCheck = bool
end)
lolchecks:AddToggle('camlock', {
Text = 'Knocked',
Default = Atlas.Checks['KO Check'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
getgenv().KOCheck = bool
end)
lolchecks:AddToggle('camlock', {
Text = 'Unlock On My Death',
Default = Atlas.Checks['Unlock On Self Death'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
getgenv().UnlockOnSelfDeath = bool
end)
dadaontop1:AddToggle('camlock', {
Text = 'Enable',
Default = Atlas['Gun Sorting']['Enabled'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
Atlas['Gun Sorting']['Enabled'] = bool
end)
dadaontop1:AddInput('fov1', {
Default = Atlas['Gun Sorting']['Keybind'],
Numeric = false,
Finished = false,
Text = 'Keybind',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas['Gun Sorting']['Keybind'] = bool
end
})
spoofings:AddToggle('camlock', {
Text = 'Memory Spoof ',
Default = Atlas.Misc['Memory Spoof']['Enabled'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
Atlas.Misc['Memory Spoof']['Enabled'] = bool
end)
spoofings:AddInput('fov1', {
Default = Atlas.Misc['Memory Spoof']['Minimum Memory'],
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Memory Spoof']['Minimum Memory'] = bool
end
})
spoofings:AddInput('fov1', {
Default = Atlas.Misc['Memory Spoof']['Maximum Memory'],
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Memory Spoof']['Maximum Memory'] = bool
end
})
spoofings:AddToggle('camlock', {
Text = 'Ping Spoof ',
Default = Atlas.Misc['Ping Spoof']['Enabled'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
Atlas.Misc['Ping Spoof']['Enabled'] = bool
end)
spoofings:AddInput('fov1', {
Default = Atlas.Misc['Ping Spoof']['Spoof To'],
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Ping Spoof']['Spoof To'] = bool
end
})
dadaontop1:AddToggle('camlock', {
Text = 'Delete Extras',
Default = Atlas['Gun Sorting']['Delete Extras'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
Atlas['Gun Sorting']['Delete Extras'] = bool
end)
crosshairtabslolxdsym:AddToggle('camlock', {
Text = 'Enable',
Default = Atlas.Crosshair.Enabled,
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
getgenv().crosshair.enabled = bool
end)
crosshairtabslolxdsym:AddLabel('Crosshair Color'):AddColorPicker('ColorPicker',
{
Default = getgenv().crosshair.color,
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
getgenv().crosshair.color = bool
end)
crosshairtabslolxdsym:AddDropdown('MyDropdown', {
Values = {"Mouse", "Middle", "Target"},
Default = getgenv().crosshair.mode,
Multi = false,
Text = 'Position',
Tooltip = '',
Callback = function(bool)
if bool == "Mouse" then
getgenv().crosshair.mode = "mouse"
elseif bool == "Middle" then
getgenv().crosshair.mode = "center"
end
end
})
crosshairtabslolxdsym:AddDivider()
crosshairtabslolxdsym:AddInput('fov1', {
Default = getgenv().crosshair.width,
Numeric = true,
Finished = false,
Text = 'Width',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
getgenv().crosshair.width = bool
end
})
crosshairtabslolxdsym:AddInput('fov1', {
Default = getgenv().crosshair.length,
Numeric = true,
Finished = false,
Text = 'Length',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
getgenv().crosshair.length = bool
end
})
crosshairtabslolxdsym:AddInput('fov1', {
Default = getgenv().crosshair.radius,
Numeric = true,
Finished = false,
Text = 'Size',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
getgenv().crosshair.radius = bool
end
})
crosshairspin:AddToggle('camlock', {
Text = 'Enable',
Default = getgenv().crosshair.spin,
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
getgenv().crosshair.spin = bool
end)
crosshairspin:AddInput('fov1', {
Default = getgenv().crosshair.spin_speed,
Numeric = true,
Finished = false,
Text = 'Speed',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
getgenv().crosshair.spin_speed = bool
end
})
crosshairspin:AddDropdown('MyDropdown', {
Values = {"Low", "Medium", "High", "Default"},
Default = Atlas.Crosshair.Spinning['Speed Presets'],
Multi = false,
Callback = function(bool)
if bool == "Low" then
getgenv().crosshair.spin_speed = 70
elseif bool == "Medium" then
getgenv().crosshair.spin_speed = 200
elseif bool == "High" then
getgenv().crosshair.spin_speed = 10000
elseif bool == "Default" then
getgenv().crosshair.spin_speed = Atlas.Crosshair.Spinning.Speed
end
end
})
crosshairresize:AddToggle('camlock', {
Text = 'Enable',
Default = getgenv().crosshair.resize,
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
getgenv().crosshair.resize = bool
end)
crosshairresize:AddInput('fov1', {
Default = getgenv().crosshair.resize_speed,
Numeric = true,
Finished = false,
Text = 'Speed',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
getgenv().crosshair.resize_speed = bool
end
})
crosshairresize:AddDropdown('MyDropdown', {
Values = {"Low", "Medium", "High", "Default"},
Default = Atlas.Crosshair.Resize['Speed Presets'],
Multi = false,
Callback = function(bool)
if bool == "Low" then
getgenv().crosshair.resize_speed = 70
elseif bool == "Medium" then
getgenv().crosshair.resize_speed = 200
elseif bool == "High" then
getgenv().crosshair.resize_speed = 10000
elseif bool == "Default" then
getgenv().crosshair.resize_speed = Atlas.Crosshair.Resize.Speed
end
end
})
antiautolo:AddToggle('fov1', {
Text = 'Stomp',
Default = false,
Tooltip = '',
})
Toggles.fov1:OnChanged(function(bool)
if bool == true then
RunService:BindToRenderStep("Auto-Stomp",0,function()
game:GetService("ReplicatedStorage").MainEvent:FireServer("Stomp")
end)
elseif bool == false then
RunService:UnbindFromRenderStep("Auto-Stomp")
end
end)
antiautolo:AddToggle('fov1', {
Text = 'Reload',
Default = Atlas.Misc['Auto Reload'],
Tooltip = '',
})
Toggles.fov1:OnChanged(function(bool)
Atlas.Misc['Auto Reload'] = bool
end)
antiautolo:AddToggle('fov1', {
Text = 'Anti Slow',
Default = Atlas.Misc['Anti Slow'],
Tooltip = '',
})
Toggles.fov1:OnChanged(function(bool)
Atlas.Misc['Anti Slow'] = bool
end)
antiautolo:AddToggle('fov1', {
Text = 'Anti Jump Cooldown',
Default = Atlas.Misc['No Jumpcool Down'],
Tooltip = '',
})
Toggles.fov1:OnChanged(function(bool)
getgenv().nojumpcooldown = bool
end)
macropart:AddToggle('fov1', {
Text = 'Enable',
Default = Atlas['Macro']['Enabled'],
Tooltip = '',
})
Toggles.fov1:OnChanged(function(bool)
Atlas['Macro']['Enabled'] = bool
end)
macropart:AddDropdown('MyDropdown', {
Values = {"IO", "Mouse"},
Default = Atlas['Macro']['Macro Type'],
Multi = false,
Callback = function(bool)
Atlas['Macro']['Macro Type'] = bool
end
})
macropart:AddInput('fov1', {
Default = Atlas['Macro'].Delay,
Numeric = true,
Finished = false,
Text = 'Delay',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas['Macro'].Delay = bool
end
})
macropart:AddInput('fov1', {
Default = Atlas['Macro'].Keybind,
Numeric = false,
Finished = false,
Text = 'Keybind',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas['Macro'].Keybind = bool
end
})
strafs:AddToggle('strafeenable', {
Text = 'Enable',
Default = false,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas['Target Aimbot']['Target Strafe'].Enabled = bool
end)
strafs:AddDropdown('MyDropdown', {
Values = {"Strafe", "Randomize"},
Default = Atlas['Target Aimbot']['Target Strafe'].Mode,
Multi = false,
Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe'].Mode = bool
end})
strafs:AddDivider()
strafs:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe'].Speed,
Numeric = true,
Finished = false,
Text = 'Speed',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe'].Speed = bool
end
})
strafs:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe'].Distance,
Numeric = true,
Finished = false,
Text = 'Distance',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe'].Distance = bool
end
})
strafs:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe'].Height,
Numeric = true,
Finished = false,
Text = 'Height',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe'].Height = bool
end
})
strafs:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe']['Randomize Maximum'],
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe']['Randomize Maximum'] = bool
end
})
strafs:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe']['Randomize Minimum'],
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe']['Randomize Minimum'] = bool
end
})
ohokay:AddToggle('targetaimbot', {
Text = 'Enable',
Default = Atlas['Target Aimbot'].Enabled,
Tooltip = '',
})
Toggles.targetaimbot:OnChanged(function(bool)
Atlas['Target Aimbot'].Enabled = bool
end)
ohokay:AddToggle('targetaimbot', {
Text = 'Use Hook Functions',
Default = false,
Tooltip = '',
})
Toggles.targetaimbot:OnChanged(function(bool)
getgenv().usehookfunctions = bool
end)
ohokay:AddDropdown('MyDropdown', {
Values = {"0.113", "0.115" ,
"0.117","0.12338" ,"0.11923283912031938191231281632312637123821763333312731833",
"0.121316378910319876472890149871624"},
Default = 2,
Multi = false,
ohokay:AddToggle('targetaimbot', {
Text = 'Notify',
Default = Atlas['Target Aimbot']['Notify'],
Tooltip = '',
})
Toggles.targetaimbot:OnChanged(function(bool)
Atlas['Target Aimbot']['Notify'] = bool
end)
ohokay:AddToggle('targetaimbot', {
Text = 'Auto Target / Lock',
Default = false,
Tooltip = '',
})
Toggles.targetaimbot:OnChanged(function(bool)
getgenv().autoselectplayerLOL = bool
end)
getgenv().autoselectdelay = 0.5
ohokay:AddInput('fov1', {
Default = 1,
Numeric = true,
Finished = false,
Text = 'Delay',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
getgenv().autoselectdelay = bool
end
})
ohokay:AddToggle('strafeenable', {
Text = 'View',
Default = Atlas['Target Aimbot'].View,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas['Target Aimbot'].View = bool
end)
ohokay:AddToggle('strafeenable', {
Text = 'Auto Shoot On Strafe',
Default = Atlas['Target Aimbot']['Target Strafe']['Auto Shoot On Strafe'],
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas['Target Aimbot']['Target Strafe']['Auto Shoot On Strafe'] = bool
end)
ohokay:AddInput('fov1', {
Default = Atlas['Target Aimbot'].Prediction,
Numeric = true,
Finished = false,
Text = 'Prediction',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas['Target Aimbot'].Prediction = bool
end
})
ohokay:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas['Target Aimbot'].AimPart,
Multi = false,
Text = 'AimPart',
Tooltip = '',
Callback = function(bool)
Atlas['Target Aimbot'].AimPart = bool
end
})
movebruh1:AddToggle('camlock1', {
Text = 'Fly',
Default = Atlas.Misc.Fly.Enabled,
Tooltip = '',
})
Toggles.camlock1:OnChanged(function(bool)
Atlas.Misc.Fly.Enabled = bool
end)
movebruh1:AddInput('fov1', {
Default = Atlas.Misc.Fly.Speed,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc.Fly.Speed = bool
end
})
movebruh1:AddInput('fov1', {
Default = Atlas.Misc.Fly.Keybind,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc.Fly.Keybind = bool
end
})
movebruh1:AddToggle('camlock1', {
Text = 'Movement Speed',
Default = Atlas.Misc['Movement Speed'].Enabled,
Tooltip = 'dont go above 9.5 in dahood',
})
Toggles.camlock1:OnChanged(function(bool)
Atlas.Misc['Movement Speed'].Enabled = bool
end)
movebruh1:AddDropdown('MyDropdown', {
Values = {"CFrame", "Normal"},
Default = Atlas.Misc['Movement Speed'].Type,
Multi = false,
Callback = function(bool)
Atlas.Misc['Movement Speed'].Type = bool
end
})
movebruh1:AddInput('fov1', {
Default = Atlas.Misc['Movement Speed'].Speed,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Movement Speed'].Speed = bool
end
})
movebruh1:AddInput('fov1', {
Default = Atlas.Misc['Movement Speed'].Keybind,
Numeric = false,
Finished = false,
Callback = function(bool)
Atlas.Misc['Movement Speed'].Keybind = bool
end
})
movebruh1:AddToggle('camlock1', {
Text = 'Spin bot',
Default = false,
Tooltip = '',
})
Toggles.camlock1:OnChanged(function(bool)
getgenv().SpinBottingLOL = bool
end)
getgenv().SpinBottingLOLSpeed = 8
movebruh1:AddInput('fov1', {
Default = 100,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
getgenv().SpinBottingLOLSpeed = bool
end
})
movebruh1:AddToggle('camlock1', {
Text = 'Infinite Jump',
Default = false,
Tooltip = '',
})
Toggles.camlock1:OnChanged(function(bool)
getgenv().InfiniteJumpWOAHHH = bool
end)
movebruh1:AddToggle('camlock1', {
Text = 'B-Hop',
Default = false,
Tooltip = '',
})
Toggles.camlock1:OnChanged(function(bool)
getgenv().BunnyHopYAY = bool
end)
movebruh1:AddInput('fov1', {
Default = 2,
Numeric = true,
Finished = false,
Callback = function(bool)
getgenv().BunnyHopAmount = bool
end
})
movebruh1:AddToggle('camlock1', {
Text = 'No Animations',
Default = false,
Tooltip = '',
})
Toggles.camlock1:OnChanged(function(bool)
if bool then
_G.Save1 = Client.Character.Animate.idle.Animation1.AnimationId
_G.Save2 = Client.Character.Animate.run.RunAnim.AnimationId
_G.Save3 = Client.Character.Animate.walk.WalkAnim.AnimationId
_G.Save4 = Client.Character.Animate.fall.FallAnim.AnimationId
_G.Save5 = Client.Character.Animate.jump.JumpAnim.AnimationId
Client.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=0"
Client.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=0"
Client.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=0"
Client.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=0"
Client.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=0"
elseif _G.Save1 and _G.Save2 and _G.Save3 and _G.Save4 and _G.Save5 then
Client.Character.Animate.idle.Animation1.AnimationId = _G.Save1
Client.Character.Animate.run.RunAnim.AnimationId = _G.Save2
Client.Character.Animate.walk.WalkAnim.AnimationId = _G.Save3
Client.Character.Animate.fall.FallAnim.AnimationId = _G.Save4
Client.Character.Animate.jump.JumpAnim.AnimationId = _G.Save
end
end)
movebruh1:AddToggle('camlock1', {
Text = 'Anti Void Kill',
Default = false,
Tooltip = '',
})
Toggles.camlock1:OnChanged(function(bool)
workspace.FallenPartsDestroyHeight = bool and -50000 or -500
end)
movebruh1:AddToggle('strafeenable', {
Text = 'Auto Armor',
Default = true,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().AutoArmor = bool
end)
movebruh1:AddDropdown('MyDropdown', {
Values = {"High","Medium", "None"},
Default = 3,
Multi = false,
Callback = function(bool)
getgenv().armortype = bool
end})
movebruh1:AddToggle('strafeenable', {
Text = 'Auto Pickup Cash',
Default = false,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().autopickupcash = bool
end)
movebruh1:AddToggle('camlock1', {
Text = 'Fake Character Orientation',
Default = false,
Tooltip = '',
})
Toggles.camlock1:OnChanged(function(bool)
getgenv().characterfacing = bool
end)
movebruh1:AddDropdown('MyDropdown', {
Values = {"Backwards","Forwards","Left","Right","None"},
Default = 6,
Multi = false,
Callback = function(bool)
getgenv().facingtype = bool
end})
csynccccbruhhhhhhhhhh:AddToggle('strafeenable', {
Text = 'C-Sync',
Default = getgenv().csyncenabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().csyncenabled = bool
end)
csynccccbruhhhhhhhhhh:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Keybind,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Keybind = bool
end
})
csynccccbruhhhhhhhhhh:AddToggle('strafeenable', {
Text = 'Notify',
Default = Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Notify,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Notify = bool
end)
csynccccbruhhhhhhhhhh:AddToggle('strafeenable', {
Text = 'Visualize',
Default = getgenv().visualizedummy,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().visualizedummy = bool
end)
csynccccbruhhhhhhhhhh:AddToggle('strafeenable', {
Text = 'Auto Shoot On C-Sync',
Default = getgenv().csyncautoshoot,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().csyncautoshoot = bool
end)
csynccccbruhhhhhhhhhh:AddDropdown('MyDropdown', {
Values = {"Random (On Target)", "Under Ground (On Target)",
"Random","FuckThisShitUp","None"},
Default = 6,
Multi = false,
Callback = function(bool)
getgenv().csynctype = bool
end})
csynccccbruhhhhhhhhhh:AddDivider()
csynccccbruhhhhhhhhhh:AddInput('fov1', {
Default = getgenv().csyncrandomdistance,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
getgenv().csyncrandomdistance = bool
end
})
hitlogsfordaopps:AddToggle('strafeenable', {
Text = 'Enable',
Default = Atlas.Misc.Hit.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.Hit.Enabled = bool
--[[if bool == true then
wait(0.3)
Notifications:Notification("hit sounds has been disabled until further
notice",3, false)
end--]]
end)
hitlogsfordaopps:AddToggle('strafeenable', {
Text = 'Hit Sounds',
Default = Atlas.Misc.Hit['Hit Sounds'],
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.Hit['Hit Sounds'] = bool
end)
hitlogsfordaopps:AddToggle('strafeenable', {
Text = 'Logs',
Default = Atlas.Misc.Hit.Logs,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.Hit.Logs = bool
end)
hitlogsfordaopps:AddInput('fov1', {
Default = Atlas.Misc.Hit.Volume,
Numeric = true,
Finished = false,
Text = 'Volume',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas.Misc.Hit.Volume = bool / 100
end
})
hitlogsfordaopps:AddDropdown('MyDropdown', {
Values = {"Rust", "Bameware", "Bubble", "Pick", "Pop", "Sans", "Fart",
"Big", "Vine", "Bruh", "Skeet", "Neverlose", "Fatality", "Bonk","Minecraft"},
Default = Atlas.Misc.Hit.Sound,
Multi = false,
Text = 'Volume',
Tooltip = '',
Callback = function(bool)
Atlas.Misc.Hit.Sound = bool
end})
--[[hitlogsfordaopps:AddToggle('strafeenable', {
Text = 'Hit Chams',
Default = Atlas.Misc.Hit['Hit Chams'].Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.Hit['Hit Chams'].Enabled = bool
end)
hitlogsfordaopps:AddDropdown('MyDropdown', {
Values = {"Neon", "Plastic", "Brick", "ForceField"},
Default = Atlas.Misc.Hit['Hit Chams'].Material,
Multi = false,
Callback = function(bool)
Atlas.Misc.Hit['Hit Chams'].Material = bool
end})
Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.Hit['Hit Chams'].Color = bool
end)
hitlogsfordaopps:AddInput('fov1', {
Default = Atlas.Misc.Hit['Hit Chams'].Time,
Numeric = true,
Finished = false,
Text = 'Time',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas.Misc.Hit['Hit Chams'].Time = bool
end
})
hitlogsfordaopps:AddInput('fov1', {
Default = Atlas.Misc.Hit['Hit Chams'].Transparency,
Numeric = true,
Finished = false,
Text = 'Transparency',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas.Misc.Hit['Hit Chams'].Transparency = bool
end
})--]]
teleportherebruh:AddDropdown('MyDropdown', {
Values = {"None","Uphill","Military","Park","Downhill","Double
Barrel","Casino","Trailer","School","Revolver","Bank","Sewer","Fire Station","Hood
Fitness","Hood Kicks","Jail","Church"},
Default = 1,
Multi = false,
Text = 'Teleports',
Tooltip = '',
Callback = function(bool)
tplocation = bool
end})
teleportherebruh:AddButton({
Text = 'Teleport',
Func = function()
tp(tplocation)
end,
DoubleClick = false,
Tooltip = ''
})
atmfarms:AddToggle('strafeenable', {
Text = 'Enable',
Default = false,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().enablefarms = bool
end)
atmfarms:AddDropdown('MyDropdown', {
Values = {"ATM","None"},
Default = 5,
Multi = false,
Text = 'Farms Type',
Tooltip = '',
Callback = function(bool)
getgenv().farmstype = bool
end})
velocityspoofer:AddToggle('strafeenable', {
Text = 'Enable',
Default = Atlas.Misc['Anti Lock'].Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Anti Lock'].Enabled = bool
end)
velocityspoofer:AddInput('fov1', {
Default = Atlas.Misc['Anti Lock'].Keybind,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Anti Lock'].Keybind = bool
end})
velocityspoofer:AddToggle('strafeenable', {
Text = 'Notify',
Default = Atlas.Misc['Anti Lock'].Notify,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Anti Lock'].Notify = bool
end)
velocityspoofer:AddToggle('strafeenable', {
Text = 'Show Velocity',
Default = Atlas.Misc['Anti Lock']['Show Velocity'],
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Anti Lock']['Show Velocity'] = bool
end)
velocityspoofer:AddToggle('strafeenable', {
Text = 'Show Visualization',
Default = Atlas.Misc['Anti Lock']['Show Visualization'].Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Anti Lock']['Show Visualization'].Enabled = bool
end)
velocityspoofer:AddDropdown('MyDropdown', {
Values = {"Dot","Line"},
Default = Atlas.Misc['Anti Lock']['Show Visualization'].Type,
Multi = false,
Callback = function(bool)
Atlas.Misc['Anti Lock']['Show Visualization'].Type = bool
end})
velocityspoofer:AddDropdown('MyDropdown', {
Values = {"Sky","Ground","Random","Velocity Multiplier","Offset", "Destroy
Sigma Cheaters GRR"},
Default = Atlas.Misc['Anti Lock'].Type,
Multi = false,
Callback = function(bool)
Atlas.Misc['Anti Lock'].Type = bool
end})
velocityspoofer:AddInput('fov1', {
Default = Atlas.Misc['Anti Lock'].Offset.X,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Anti Lock'].Offset.X = bool
end})
velocityspoofer:AddInput('fov1', {
Default = Atlas.Misc['Anti Lock'].Offset.Y,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Anti Lock'].Offset.Y = bool
end})
velocityspoofer:AddInput('fov1', {
Default = Atlas.Misc['Anti Lock'].Offset.Z,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Anti Lock'].Offset.Z = bool
end})
velocityspoofer:AddInput('keybindanti', {
Default = Atlas.Misc['Anti Lock'].Multiplier.Power,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Anti Lock'].Multiplier.Power = bool
end})
selflooks:AddToggle('strafeenable', {
Text = 'Enable',
Default = getgenv().SelfTrail,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().SelfTrail = bool
end)
selflooks:AddInput('keybindanti', {
Default = getgenv().trailsize,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
getgenv().trailsize = bool
end})
selflooks:AddInput('keybindanti', {
Default = getgenv().trailrefreshrate,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
getgenv().trailrefreshrate = bool
end})
selflooks:AddInput('keybindanti', {
Default = getgenv().traildelay,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
getgenv().traildelay = bool
end})
selflooks:AddDropdown('MyDropdown', {
Values = {"Plastic","ForceField","Neon","Glass", "Brick"},
Default = 2,
Multi = false,
Callback = function(bool)
getgenv().trailmaterial = bool
end})
selflooks:AddLabel('Trail Color'):AddColorPicker('ColorPicker', {
Default = Color3.fromRGB(255, 255, 255),
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
getgenv().trailcolor = bool
end)
selfconehat:AddToggle('strafeenable', {
Text = 'Enable',
Default = Atlas.Misc['Cone Hat'].Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Cone Hat'].Enabled = bool
end)
selfconehat:AddInput('keybindanti', {
Default = Atlas.Misc['Cone Hat']['Hat Visibility'],
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Cone Hat']['Hat Visibility'] = bool
end})
selfconehat:AddInput('keybindanti', {
Default = Atlas.Misc['Cone Hat']['Circle Visibility'],
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Cone Hat']['Circle Visibility'] = bool
end})
selfconehat:AddInput('keybindanti', {
Default = Atlas.Misc['Cone Hat'].Height,
Numeric = true,
Finished = false,
Text = 'Height',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Cone Hat'].Height = bool
end})
selfconehat:AddInput('keybindanti', {
Default = Atlas.Misc['Cone Hat'].Radius,
Numeric = true,
Finished = false,
Text = 'Radius',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Cone Hat'].Radius = bool
end})
selfconehat:AddInput('keybindanti', {
Default = Atlas.Misc['Cone Hat'].Sides,
Numeric = true,
Finished = false,
Text = 'Sides',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Atlas.Misc['Cone Hat'].Sides = bool
end})
selfconehat:AddToggle('strafeenable', {
Text = 'Rainbow',
Default = Atlas.Misc['Cone Hat'].Rainbow,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Cone Hat'].Rainbow = bool
end)
selfconehat:AddLabel('Trail Color'):AddColorPicker('ColorPicker', {
Default = Color3.fromRGB(255, 255, 255),
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc['Cone Hat'].Color = bool
end)
customsky:AddToggle('strafeenable', {
Text = 'Enable',
Default = false,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().skybox = bool
end)
customsky:AddDropdown('MyDropdown', {
Values = {"Pink Sky", "Nebula", "Red Sky", "Purple Sky", "Green Sky",
"Space", "Dark Night"},
Default = 1,
Multi = false,
Callback = function(bool)
getgenv().theskybox = bool
end})
onlyicanseeyou:AddToggle('strafeenable', {
Text = 'Headless',
Default = false,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().headlessclient = bool
end)
RunService.heartbeat:Connect(function()
if getgenv().togglemyfovXDD == true then
Camera.FieldOfView = getgenv().changemyfovnowXD
elseif getgenv().togglemyfovXDD == false then
Camera.FieldOfView = 70
end
end)
RunService.heartbeat:Connect(function()
if getgenv().AutoArmor then
if Client.Character:WaitForChild("BodyEffects").Armor.Value < 100 then
local Pos =
Client.Character:WaitForChild("HumanoidRootPart").CFrame
if getgenv().armortype == "High" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
workspace.Ignored.Shop["[High-Medium Armor] - $2440"].Head.CFrame
fireclickdetector(workspace.Ignored.Shop["[High-Medium Armor] -
$2440"].ClickDetector)
elseif getgenv().armortype == "Medium" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
workspace.Ignored.Shop["[Medium Armor] - $1061"].Head.CFrame
fireclickdetector(workspace.Ignored.Shop["[Medium Armor] -
$1061"].ClickDetector)
RunService.RenderStepped:Wait()
Client.Character:WaitForChild("HumanoidRootPart").CFrame = Pos
end
end
end
end)
RunService.heartbeat:Connect(function()
if getgenv().infiniteCameraZoomLOL == true then
Client.CameraMaxZoomDistance = math.huge
else
Client.CameraMaxZoomDistance = 35
end
end)
RunService.heartbeat:Connect(function()
if getgenv().SpinBottingLOL then
Client.Character.Humanoid.AutoRotate = true
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
Client.Character:WaitForChild("HumanoidRootPart").CFrame *
CFrame.Angles(0,math.rad(getgenv().SpinBottingLOLSpeed),0)
end
end)
RunService.heartbeat:Connect(function()
if getgenv().characterfacing and getgenv().facingtype == "Backwards" then
local currentPosition = humanoidRootPart.Position
local lockedOrientation = CFrame.new(currentPosition) *
CFrame.Angles(0, math.rad(180), 0)
humanoidRootPart.CFrame = lockedOrientation +
humanoidRootPart.CFrame.LookVector * 0.01
elseif getgenv().characterfacing and getgenv().facingtype == "Forwards"
then
local currentPosition = humanoidRootPart.Position
local forwardOrientation = CFrame.new(currentPosition) *
CFrame.Angles(0, 0, 0)
humanoidRootPart.CFrame = forwardOrientation +
humanoidRootPart.CFrame.LookVector * 0.01
elseif getgenv().characterfacing and getgenv().facingtype == "Left" then
local currentPosition = humanoidRootPart.Position
local leftOrientation = CFrame.new(currentPosition) * CFrame.Angles(0,
math.rad(-90), 0)
humanoidRootPart.CFrame = leftOrientation +
humanoidRootPart.CFrame.LookVector * 0.01
elseif getgenv().characterfacing and getgenv().facingtype == "Right" then
local currentPosition = humanoidRootPart.Position
local rightOrientation = CFrame.new(currentPosition) * CFrame.Angles(0,
math.rad(90), 0)
humanoidRootPart.CFrame = rightOrientation +
humanoidRootPart.CFrame.LookVector * 0.01
end
end)
RunService.heartbeat:Connect(function()
if getgenv().autopickupcash then
pcall(function()
for _, v in pairs(Workspace.Ignored.Drop:GetChildren()) do
if v.Name == "MoneyDrop" then
local MoneyMagnitude = (v.Position -
Client.Character:WaitForChild("HumanoidRootPart").Position).magnitude
if MoneyMagnitude < 25 then
fireclickdetector(v.ClickDetector)
end
end
end
end)
end
end)
onlyicanseeyou:AddToggle('strafeenable', {
Text = 'Camera FOV',
Default = false,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().togglemyfovXDD = bool
end)
getgenv().changemyfovnowXD = 70
onlyicanseeyou:AddInput('keybindanti', {
Default = getgenv().changemyfovnowXD,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
getgenv().changemyfovnowXD = bool
end})
onlyicanseeyou:AddToggle('strafeenable', {
Text = 'Infinite Camera Zoom',
Default = false,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().infiniteCameraZoomLOL = bool
end)
esplolstfu:AddToggle('strafeenable', {
Text = 'Enabled',
Default = Atlas.Misc.ESP.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Enabled = bool
end)
esplolstfu:AddToggle('strafeenable', {
Text = 'Box',
Default = Atlas.Misc.ESP.Box.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Box.Enabled = bool
end)
esplolstfu:AddLabel('Box Color'):AddColorPicker('ColorPicker', {
Default = Atlas.Misc.ESP.Box.Color,
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.Box.Color = bool
end)
esplolstfu:AddToggle('strafeenable', {
Text = 'Names',
Default = Atlas.Misc.ESP.Names.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Names.Enabled = bool
end)
esplolstfu:AddLabel('Names Color'):AddColorPicker('ColorPicker', {
Default = Atlas.Misc.ESP.Names.Color,
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.Names.Color = bool
end)
esplolstfu:AddToggle('strafeenable', {
Text = 'Health Bar',
Default = Atlas.Misc.ESP.HealthBar.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.HealthBar.Enabled = bool
end)
Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.HealthBar.Color = bool
end)
esplolstfu:AddToggle('strafeenable', {
Text = 'Armor Bar',
Default = Atlas.Misc.ESP.ArmorBar.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.ArmorBar.Enabled = bool
end)
Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.ArmorBar.Color = bool
end)
esplolstfu:AddToggle('strafeenable', {
Text = 'Tracers',
Default = Atlas.Misc.ESP.Tracer.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Tracer.Enabled = bool
end)
esplolstfu:AddDropdown('MyDropdown', {
Values = {"Screen", "Mouse"},
Default = Atlas.Misc.ESP.Tracer.Method,
Multi = false,
Callback = function(bool)
Atlas.Misc.ESP.Tracer.Method = bool
end})
esplolstfu:AddLabel('Tracers Color'):AddColorPicker('ColorPicker', {
Default = Atlas.Misc.ESP.Tracer.Color,
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.Tracer.Color = bool
end)
esplolstfu:AddToggle('strafeenable', {
Text = 'Weapon',
Default = Atlas.Misc.ESP.Tool.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Tool.Enabled = bool
end)
esplolstfu:AddLabel('Weapon Color'):AddColorPicker('ColorPicker', {
Default = Atlas.Misc.ESP.Tool.Color,
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.Tool.Color = bool
end)
esplolstfu:AddToggle('strafeenable', {
Text = 'Distance',
Default = Atlas.Misc.ESP.Distance.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Distance.Enabled = bool
end)
lookattheworlddd:AddToggle('strafeenable', {
Text = 'Enable',
Default = Atlas.World.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.World.Enabled = bool
if Atlas.World.Enabled == true then
save1 = Lighting.FogColor
save2 = Lighting.FogStart
save3 = Lighting.FogEnd
save4 = Lighting.Ambient
save5 = Lighting.Brightness
if Atlas.World.Fog.Enabled == true then
Lighting.FogColor = Atlas.World.Fog.Color
Lighting.FogStart = Atlas.World.Fog.Start
Lighting.FogEnd = Atlas.World.Fog.End
elseif Atlas.World.Ambient.Enabled == true then
Lighting.Ambient = Atlas.World.Ambient.Color
elseif Atlas.World.Brightness.Enabled == true then
Lighting.Brightness = Atlas.World.Brightness.Amount
else
Lighting.FogColor = save1
Lighting.FogStart = save2
Lighting.FogEnd = save3
Lighting.Ambient = save4
Lighting.Brightness = save5
end
end
end)
lookattheworlddd:AddToggle('strafeenable', {
Text = 'Fog',
Default = Atlas.World.Fog.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.World.Fog.Enabled = bool
end)
Atlas.World.Fog.Start = 22
lookattheworlddd:AddInput('keybindanti', {
Default = Atlas.World.Fog.Start,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.World.Fog.Start = bool
end})
Atlas.World.Fog.End = 600
lookattheworlddd:AddInput('keybindanti', {
Default = Atlas.World.Fog.End,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.World.Fog.End = bool
end})
lookattheworlddd:AddLabel('Fog Color'):AddColorPicker('ColorPicker', {
Default = Atlas.World.Fog.Color,
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
Atlas.World.Fog.Color = bool
end)
lookattheworlddd:AddToggle('strafeenable', {
Text = 'Ambient',
Default = Atlas.World.Ambient.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.World.Ambient.Enabled = bool
end)
lookattheworlddd:AddLabel('Ambient Color'):AddColorPicker('ColorPicker', {
Default = Atlas.World.Ambient.Color,
Title = 'Color',
})
Options.ColorPicker:OnChanged(function(bool)
Atlas.World.Ambient.Color = bool
end)
lookattheworlddd:AddToggle('strafeenable', {
Text = 'Brightness',
Default = Atlas.World.Brightness.Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.World.Brightness.Enabled = bool
end)
lookattheworlddd:AddInput('keybindanti', {
Default = Atlas.World.Brightness.Amount,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.World.Brightness.Amount = bool
end})
lookattheworlddd:AddToggle('strafeenable', {
Text = 'Clock Time',
Default = Atlas.World['Clock Time'].Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.World['Clock Time'].Enabled = bool
end)
lookattheworlddd:AddInput('keybindanti', {
Default = Atlas.World['Clock Time'].Amount,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.World['Clock Time'].Amount = bool
end})
lookattheworlddd:AddToggle('strafeenable', {
Text = 'World Exposure',
Default = Atlas.World['World Exposure'].Enabled,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
Atlas.World['World Exposure'].Enabled = bool
end)
lookattheworlddd:AddInput('keybindanti', {
Default = Atlas.World['World Exposure'].Amount,
Numeric = true,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.World['World Exposure'].Amount = bool
end})
bindsonlylol:AddInput('fov1', {
Default = Atlas.Binds.Aimbot,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Binds.Aimbot = bool
end
})
bindsonlylol:AddInput('fov1', {
Default = Atlas.Binds['Mouse Assist'],
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Binds['Mouse Assist'] = bool
end
})
bindsonlylol:AddInput('fov1', {
Default = Atlas.Binds['Target Aimbot'],
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Binds['Target Aimbot'] = bool
end
})
bindsonlylol:AddInput('fov1', {
Default = Atlas.Binds.Resolving,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas.Binds.Resolving = bool
end
})
mymousehand:AddToggle('enabledcam', {
Text = 'Enable',
Default = Atlas['Mouse Assist'].Enabled,
Tooltip = '',
})
Toggles.enabledcam:OnChanged(function(bool)
Atlas['Mouse Assist'].Enabled = bool
end)
mymousehand:AddToggle('camlock1', {
Text = 'Notify',
Default = Atlas['Mouse Assist'].Notify,
Tooltip = '',
})
Toggles.camlock1:OnChanged(function(bool)
Atlas['Mouse Assist'].Notify = bool
end)
mymousehand:AddInput('autopredtext', {
Default = Atlas['Mouse Assist'].Prediction,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas['Mouse Assist'].Prediction = bool
end
})
mymousehand:AddInput('MyTextbox', {
Default = Atlas['Mouse Assist'].Smoothing,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
Atlas['Mouse Assist'].Smoothing = bool
end
})
mymousehand:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas['Mouse Assist'].AimPart,
Multi = false,
Text = 'AimPart',
Tooltip = '',
Callback = function(bool)
Atlas['Mouse Assist'].AimPart = bool
end
})
mymousehand:AddToggle('camlock', {
Text = 'Auto Flick',
Default = Atlas['Mouse Assist']['Auto Flick'].Enabled,
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
Atlas['Mouse Assist']['Auto Flick'].Enabled = bool
end)
mymousehand:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "LowerTorso","HumanoidRootPart"},
Default = Atlas['Mouse Assist']['Auto Flick']['Flick To'],
Multi = false,
Callback = function(bool)
Atlas['Mouse Assist']['Auto Flick']['Flick To'] = bool
end
})
playsoundssir:AddDropdown('MyDropdown', {
Values = {"None","Relaxed Scene", "tycoon music sigma", "raining tacos","ur
sigma","griddy skibidi","shitty ass love song","kid sings sigma song","Custom"},
Default = 1,
Multi = false,
Callback = function(bool)
Soundslol = bool
end
})
playsoundssir:AddInput('MyTextbox', {
Default = 0,
Numeric = false,
Finished = false,
Placeholder = '',
Callback = function(bool)
customsoundid = bool
end
})
playsoundssir:AddButton('Play', function()
if Soundslol == "Relaxed Scene" then
sound.SoundId = "rbxassetid://1848354536"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "tycoon music sigma" then
sound.SoundId = "rbxassetid://1837879082"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "raining tacos" then
sound.SoundId = "rbxassetid://142376088"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "ur sigma" then
sound.SoundId = "rbxassetid://16190757458"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "griddy skibidi" then
sound.SoundId = "rbxassetid://16662827543"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "shitty ass love song" then
sound.SoundId = "rbxassetid://15689439571"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "kid sings sigma song" then
sound.SoundId = "rbxassetid://16662832129"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "None" then
sound:Stop()
elseif Soundslol == "Custom" and customsoundid then
sound2:Play()
sound2.Looped = true
elseif customsoundid == nil then
return
print("no custom soundid to play")
end
end)
playsoundssir:AddButton('Stop', function()
if sound or sound2 then
sound:Stop()
sound2:Stop()
elseif sound or sound2 == nil then
Notifications:Notification("there is no sound playing rn",2, false)
end
end)
playsoundssir:AddDivider()
Soundsvolumelol = 1
playsoundssir:AddInput('MyTextbox', {
Default = 1,
Numeric = false,
Finished = false,
Text = 'Volume',
Tooltip = '',
Placeholder = '',
Callback = function(bool)
Soundsvolumelol = bool
end
})
MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'End',
NoUI = true, Text = 'Menu keybind' })
Library.ToggleKeybind = Options.MenuKeybind
MenuGroup:AddButton('Unload', function()
Library:Unload()
end)
MenuGroup:AddButton('Rejoin', function()
game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId,
game.JobId, Client)
end)
MenuGroup:AddToggle('strafeenable', {
Text = 'Performance Mode',
Default = false,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(PerformanceModeEnabled)
if PerformanceModeEnabled then
ApplyPerformanceMode()
else
RevertToRegularGraphics()
end
end)
MenuGroup:AddToggle('strafeenable', {
Text = 'Players Join / Leave Notify',
Default = false,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().notifyifleftorjoined = bool
end)
MenuGroup:AddDropdown('MyDropdown', {
Values = {"Notify", "Print", "Warn" ,"None"},
Default = 5,
Multi = false,
Callback = function(bool)
getgenv().joinleavemode = bool
end})
Players.PlayerAdded:Connect(function(player)
if getgenv().notifyifleftorjoined and getgenv().joinleavemode == "Notify" then
Notifications:Notification(player.Name .. " has joined the game",3, false)
Players.PlayerRemoving:Connect(function(player)
if getgenv().notifyifleftorjoined and getgenv().joinleavemode == "Notify" then
Notifications:Notification(player.Name .. " has left" ,3, false)
elseif getgenv().notifyifleftorjoined and getgenv().joinleavemode == "Print"
then
print(player.Name .. " has left the game")
elseif getgenv().notifyifleftorjoined and getgenv().joinleavemode == "Warn"
then
warn(player.Name .. " has left the game")
end
if player == TargetPlayer then
Notifications:Notification("your victim: " ..TargetPlayer.Name .. " has
raged xd" ,3, false)
placemarker.CFrame = CFrame.new(0, 9999, 0)
TargetLine.Visible = false
TargetUI.Visible = false
return
end
end)
if UserInputService.TouchEnabled then
MenuGroup:AddButton('Client Stats', function()
RunService.RenderStepped:Connect(function()
l.Visible = true
local fps = math.floor(1 / RunService.RenderStepped:Wait())
local cpu = game:GetService("Stats"):GetTotalMemoryUsageMb()
local ping =
math.floor(game:GetService("Stats").Network.ServerStatsItem['Data
Ping']:GetValue())
l.Text = string.format("FPS %d GPU N/A CPU %d%% LAT %dms", fps, cpu,
ping)
end)
end)
end
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
ThemeManager:SetFolder('Atlas')
SaveManager:BuildConfigSection(Tabs['UI Settings'])
SaveManager:LoadAutoloadConfig()
SaveManager:SetFolder('Atlas')
ThemeManager:ApplyToTab (Tabs['UI Settings'])
Atlas_LOADED_SCRIPT = true
Notifications:Notification("Atlas Loaded",3, false)
else
Notifications:Notification("Updated Table Config",3, false)
end
end
-- // source made by streetgunna291 nega -_- >.<
--[[
-]]