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Message (19) 32

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0% found this document useful (0 votes)
41 views121 pages

Message (19) 32

Uploaded by

gimmelove23t
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 121

getgenv().

Atlas = {
['Script'] = {
['Show Client Stats'] = false, -- only pops up for mobile
['UI'] = {
['Enabled'] = true,
['UI Type'] = "Linoria" -- "Linoria = PC" mobile one soon
},
['Auto Set'] = {
['Enabled'] = true,-- this must be enabled to use them
['Get Up'] = true,
['Seats'] = false,
['Boombox'] = true,
},
},
['Binds'] = {
['Aimbot'] = "",
['Target Aimbot'] = "c",
['Mouse Assist'] = "",
['Resolving'] = "v",
},
['Aimbot'] = {
['Enabled'] = false,
['Prediction'] = 0.1672718,
['Smoothing'] = 0.4,
['Auto Flick'] = {
['Enabled'] = true,
['Flick To'] = "LowerTorso", -- Head UpperTorso LowerTorso
HumanoidRootPart
},
['AimPart'] = "HumanoidRootPart",
['NewPart'] = "HumanoidRootPart", -- returns back to the new aimpart
['AimPart Type'] = "Normal", -- "Normal", "Closest Part"
['Notify'] = false,
['Use Airshot'] = {
['Enabled'] = false,
['AirPart'] = "LowerTorso",
},
['Shake'] = {
['Enabled'] = false,
['X'] = 4,
['Y'] = 2,
['Z'] = 2,
},
},
['Mouse Assist'] = {
['Enabled'] = true,
['Prediction'] = 10.52,
['Smoothing'] = 5,
['AimPart'] = "Head",
['NewPart'] = "HumanoidRootPart",
['Auto Flick'] = {
['Enabled'] = true,
['Flick To'] = "LowerTorso", -- Head UpperTorso LowerTorso
HumanoidRootPart
},
},
['Silent Aim'] = {
['Enabled'] = false,
['AimPart'] = "Head",
['AimPart Type'] = "Normal", -- "Normal"
['Prediction'] = 0.1243,
['Use Hitchance'] = false,
['Hit Chance'] = 165,
['Use Airshot'] = {
['Enabled'] = true,
['AirPart'] = "LowerTorso",
},
['Auto Flick'] = {
['Enabled'] = true,
['Flick To'] = "LowerTorso", -- Head UpperTorso LowerTorso
HumanoidRootPart
},
['FOV'] = {
['Visible'] = false,
['Thickness'] = 1,
['Radius'] = 120,
['Transparency'] = 1,
['Color'] = Color3.fromRGB(255,255,255),
['Position'] = "Middle", -- "Middle", "Cursor", "Follow Target"
},
},
['Target Aimbot'] = {
['Enabled'] = true,
['Prediction'] = 0.142291,
['AimPart'] = "HumanoidRootPart",
['NewPart'] = "HumanoidRootPart",
['View'] = false,
['Notify'] = true,
['Auto Flick'] = {
['Enabled'] = true,
['Flick To'] = "LowerTorso", -- Head UpperTorso LowerTorso
HumanoidRootPart
},
['Dot'] = {
['Enabled'] = true,
['Color'] = Color3.fromRGB(255,255,255),
['Size'] = 5,
['Rainbow'] = false,
},
['Highlight'] = {
['Enabled'] = false,
['Fill Color'] = Color3.fromRGB(255,0,41),
['Outline Color'] = Color3.fromRGB(255,255,255),
},
['Use Airshot'] = {
['Enabled'] = false,
['AirPart'] = "LowerTorso",
},
['Tracer'] = {
['Visible'] = true,
['Color'] = Color3.fromRGB(255,0,41),
['Transparency'] = 1,
['Thickness'] = 1.25,
['Rainbow'] = false,
},
['Target UI'] = {
['Enabled'] = true,
['Position'] = "Default", -- "Default", "Follow Target", "Cursor"
['Rainbow'] = false,
['Color'] = Color3.fromRGB(73,0,255),
},
['Target Strafe'] = {
['Enabled'] = false,
['Auto Shoot On Strafe'] = true,
['Distance'] = 8,
['Speed'] = 10,
['Height'] = 3,
['Mode'] = "Strafe",
['Randomize Maximum'] = 17,
['Randomize Minimum'] = 2,
['C-Sync'] = { -- doesnt work properly on solara
['Enabled'] = false,
['Keybind'] = "",
['Type'] = "Random (On Target)", -- "Random (On Target)" or
"Random" or "Under Ground (On Target)"
['Visualize Dummy'] = false,
['Random Distance'] = 10, -- both "Random" and "Random (On Target)"
['Auto Shoot On C-Sync'] = false,
['Notify'] = false,
},
},
},
['Global'] = {
['Enabled'] = false, -- enable this first
['Auto Prediction'] = false,
['Mode'] = "Normal", -- Normal, High
},
['Networking'] = {
['Resolver'] = {
['Enabled'] = false,
['Notify'] = true,
['Method'] = "Move Direction", -- "Move Direction", "Delta" or
"Recalculate" or "Move Direction (With Delay)"
['Move Direction Delay'] = 24, -- only use if Method is "Move Direction
(With Delay)"
['Auto'] = {
['Enabled'] = true,
['Detection'] = -16,
},
},
},
['Checks'] = {
['Visible Check'] = false,
['KO Check'] = false,
['Crew Check'] = false,
['Friend Check'] = false,
['Unlock On Self Death'] = false,
},
['Animations'] = {
['Enabled'] = false,
['Greet'] = {
['Enabled'] = false,
['Keybind'] = "",
},
['Lay'] = {
['Enabled'] = false,
['Keybind'] = "",
},
['Lean'] = {
['Enabled'] = false,
['Keybind'] = "",
},
['Praying'] = {
['Enabled'] = false,
['Keybind'] = "",
},
},
['Gun Sorting'] = {
['Enabled'] = false,
['Keybind'] = "b",
['Delete Extra'] = true,
['Slots'] = {
"[Double-Barrel SG]",
"[Revolver]",
"[TacticalShotgun]",
"[Knife]",
}
},
['World'] = {
['Enabled'] = false,
['Textures'] = { -- turning on ingame low gfx will remove the material and
only leave the color
['Enabled'] = false,
['Material'] = "Brick",
['Color'] = Color3.fromRGB(111,13,255),
['Random Color'] = true,
},
['Fog'] = {
['Enabled'] = false,
['Color'] = Color3.fromRGB(111,13,255),
['Start'] = 22,
['End'] = 1000,
},
['Ambient'] = {
['Enabled'] = false,
['Color'] = Color3.fromRGB(111,13,255),
},
['Brightness'] = {
['Enabled'] = false,
['Amount'] = 2,
},
['Clock Time'] = {
['Enabled'] = false,
['Amount'] = 6,
},
['World Exposure'] = {
['Enabled'] = false,
['Amount'] = 0,
},
},
['Misc'] = {
['Memory Spoof'] = {
['Enabled'] = false, -- only enable if u have ur performance stats on
['Minimum Memory'] = 800,
['Maximum Memory'] = 900,
},
['Ping Spoof'] = {
['Enabled'] = false, -- only enable if u have ur performance stats on
['Spoof To'] = 30, -- do after 30 do .00 ms or .14 ms so it makes it
look legit
},
['Hit'] = {
['Enabled'] = false,
['Hit Sounds'] = false,
['Logs'] = false,
['Sound'] = "Skeet",
['Volume'] = 100,
['Hit Chams'] = {
['Enabled'] = false,
['Time'] = 0.45,
['Material'] = "Neon",
['Color'] = Color3.fromRGB(105, 95, 245),
['Transparency'] = 0,
},
},
['Fly'] = {
['Enabled'] = false,
['Speed'] = 600,
['Keybind'] = "",
},
['Movement Speed'] = {
['Enabled'] = false,
['Speed'] = 3, -- kinda bypassed for dhs new anticheat max is 9.5 dont
go above 9.5
['Keybind'] = "",
['Type'] = "CFrame",
},
['Anti Lock'] = {
['Enabled'] = false,
['Show Velocity'] = false,
['Show Visualization'] = {
['Enabled'] = false,
['Type'] = "Line",
},
['Notify'] = true,
['Keybind'] = "",
['Type'] = "Sky", -- "Sky", "Random", "Underground" "Custom", "Break
Velocity", "Velocity Mutiplier"
['Offset'] = {
['X'] = 10,
['Y'] = 96,
['Z'] = 14,
},
['Multiplier'] = {
['Power'] = 100,
},
},
['Auto Reload'] = true,
['Auto Stomp'] = true,
['Anti Slow'] = true,
['No Jumpcool Down'] = true,
["ESP"] = {
["Enabled"] = false,
["Names"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(255, 255, 255),
},
["Box"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(255, 255, 255)
},
["HealthBar"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(0, 255, 0)
},
["HealthText"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(0, 255, 0)
},
["ArmorBar"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(0, 189, 255)
},
["ArmorText"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(0, 189, 255)
},
["Distance"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(255, 255, 255)
},
["Tool"] = {
["Enabled"] = false,
["Color"] = Color3.fromRGB(255, 255, 255)
},
["Tracer"] = {
["Enabled"] = false,
["Method"] = "Screen",
["Thickness"] = 1,
["Color"] = Color3.fromRGB(255, 255, 255)
},
},
['Cone Hat'] = {
['Enabled'] = false,
['Hat Visibility'] = .35,
['Circle Visibility'] = 1,
['Height'] = .75,
['Radius'] = 1,
['Sides'] = 25,
['Rainbow'] = false,
['Color'] = Color3.fromRGB(255, 255, 255),
['Offset'] = Vector3.new(0, .75, 0),
},
},
['Crosshair'] = {
['Enabled'] = false,
['Color'] = Color3.fromRGB(111,13,255),
['Position'] = "Mouse", -- Mouse and Middle
['Width'] = 1,
['Length'] = 1,
['Radius'] = 20,
['Spinning'] = {
['Enabled'] = false,
['Speed'] = 100,
['Speed Presets'] = "High", -- Low Medium High
},
['Resize'] = {
['Enabled'] = true,
['Speed'] = 100,
['Speed Presets'] = "High", -- Low Medium High
},
},
['Macro'] = {
['Enabled'] = false,
['Keybind'] = "q",
['Macro Type'] = "Mouse",
['Delay'] = 0.01,
},
}
--[[

Sneaky Sneaky Source


--]]
if (not Atlas_LOADED_SCRIPT) then
local CameraTarget = nil
local MouseTarget = nil
local TargetPlayer = nil
local Prey = nil
local speeding = false
local Locking = false
local chatSpamTick = tick()
local GetTime = os.clock()
local LoadedTime = tick()
local antiCheattick = 0
local tau = math.pi * 2
local drawings = {}
local newvel = Vector3.new(0,0,0)
local newvel2 = Vector3.new(0,0,0)
local VisualizeCFrame = game:GetObjects("rbxassetid://8246626421")[1];
VisualizeCFrame.Humanoid:Destroy() VisualizeCFrame.Parent = workspace;
VisualizeCFrame:WaitForChild("HumanoidRootPart").Velocity = Vector3.new();
VisualizeCFrame:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(9999,9999,9999);
VisualizeCFrame:WaitForChild("HumanoidRootPart").Transparency = 1;
VisualizeCFrame:WaitForChild("HumanoidRootPart").CanCollide = false; local
hitmodule = game:GetObjects("rbxassetid://7255773215")[1]; hitmodule.Parent =
game:GetService("ReplicatedStorage")
local scriptmodule = {Old = {CFrame},}
local Memory
local PingLabel
local AirCheckType = "LowerTorso"
local UserInputService = game:GetService("UserInputService")
local replicatedstorage = game:GetService("ReplicatedStorage")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
local MP = game:GetService("MarketplaceService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local VIMP = game:GetService("VirtualInputManager")
local Client = Players.LocalPlayer
local character = Client.Character or Client.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local Guis = game:GetService("GuiService")
local humanoid = character:WaitForChild("Humanoid")
local Camera = workspace.CurrentCamera
local Inset = game:GetService("GuiService"):GetGuiInset().Y
local sound = Instance.new("Sound")
sound.Parent = Client:WaitForChild("PlayerGui")

local sound2 = Instance.new("Sound")


sound2.Parent = Client:WaitForChild("PlayerGui")
local Mouse = Client:GetMouse()
local SilentFOV = Drawing.new("Circle")
SilentFOV.Visible = false
local AtlasHighlight = Instance.new("Highlight")
local AtlasHighlight2 = Instance.new("Highlight")
local SelfDotCircle = Drawing.new("Circle")
SelfDotCircle.Visible = false
SelfDotCircle.Filled = true
SelfDotCircle.Thickness = 1
SelfDotCircle.Radius = 7
SelfDotCircle.Color = Color3.fromRGB(255, 255, 255)
local SelfTracerLine = Drawing.new("Line")
SelfTracerLine.Visible = false
SelfTracerLine.Color = Color3.fromRGB(255, 255, 255)
SelfTracerLine.Thickness = 2
local TargetLine = Drawing.new("Line")
TargetLine.Visible = false
TargetLine.Color = Color3.fromRGB(255, 255, 255)
TargetLine.Thickness = 2
local Script = {Functions = {}, Friends = {}, Drawing = {}, EspPlayers = {}}

-- loadstrings
local crosshairhandler =
loadstring(game:HttpGet('https://raw.githubusercontent.com/DetainedMonkey2891/
crosshair-handler/main/yeah'))()

RunService.RenderStepped:Connect(function()
if Atlas['Silent Aim'].FOV.Position == "Middle" then
SilentFOV.Position = Vector2.new(Camera.ViewportSize.X / 2,
Camera.ViewportSize.Y / 2)
elseif Atlas['Silent Aim'].FOV.Position == "Cursor" then
SilentFOV.Position = Vector2.new(Mouse.X,Mouse.Y+35)
elseif Atlas['Silent Aim'].FOV.Position == "Follow Target" and Prey then
SilentFOV.Position =
Vector2.new(Camera:WorldToViewportPoint(Prey.Character[Atlas['Silent
Aim'].AimPart].Position).X,
Camera:worldToViewportPoint(Prey.Character[Atlas['Silent
Aim'].AimPart].Position).Y)
end
end)

RunService.heartbeat:Connect(function()
SilentFOV.Color = Atlas['Silent Aim'].FOV.Color
SilentFOV.Radius = Atlas['Silent Aim'].FOV.Radius
SilentFOV.Thickness = Atlas['Silent Aim'].FOV.Thickness
SilentFOV.Transparency = Atlas['Silent Aim'].FOV.Transparency
SilentFOV.Visible = Atlas['Silent Aim'].FOV.Visible
SilentFOV.NumSides = 732
SilentFOV.Filled = false
end)

function Alive(Player)
if Player and Player.Character and
Player.Character:FindFirstChild("HumanoidRootPart") ~= nil and
Player.Character:FindFirstChild("Humanoid") ~= nil and
Player.Character:FindFirstChild("Head") ~= nil then
return true
end
return false
end

RunService.RenderStepped:Connect(function()
if getgenv().skybox and getgenv().theskybox == "Pink Sky" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "http://www.roblox.com/asset/?id=1279987105"
Lighting.Sky.SkyboxDn = "http://www.roblox.com/asset/?id=1279987105"
Lighting.Sky.SkyboxFt = "http://www.roblox.com/asset/?id=1279987105"
Lighting.Sky.SkyboxLf = "http://www.roblox.com/asset/?id=1279987105"
Lighting.Sky.SkyboxRt = "http://www.roblox.com/asset/?id=1279987105"
Lighting.Sky.SkyboxUp = "http://www.roblox.com/asset/?id=1279987105"
elseif getgenv().theskybox == "Red Sky" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "http://www.roblox.com/asset/?id=2571711090"
Lighting.Sky.SkyboxDn = "http://www.roblox.com/asset/?id=2571711090"
Lighting.Sky.SkyboxFt = "http://www.roblox.com/asset/?id=2571711090"
Lighting.Sky.SkyboxLf = "http://www.roblox.com/asset/?id=2571711090"
Lighting.Sky.SkyboxRt = "http://www.roblox.com/asset/?id=2571711090"
Lighting.Sky.SkyboxUp = "http://www.roblox.com/asset/?id=2571711090"
elseif getgenv().theskybox == "Nebula" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "rbxassetid://6277563515"
Lighting.Sky.SkyboxDn = "rbxassetid://6277565742"
Lighting.Sky.SkyboxFt = "rbxassetid://6277567481"
Lighting.Sky.SkyboxLf = "rbxassetid://6277569562"
Lighting.Sky.SkyboxRt = "rbxassetid://6277583250"
Lighting.Sky.SkyboxUp = "rbxassetid://6277586065"
elseif getgenv().theskybox == "Dark Night" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "rbxassetid://6285719338"
Lighting.Sky.SkyboxDn = "rbxassetid://6285721078"
Lighting.Sky.SkyboxFt = "rbxassetid://6285722964"
Lighting.Sky.SkyboxLf = "rbxassetid://6285724682"
Lighting.Sky.SkyboxRt = "rbxassetid://6285726335"
Lighting.Sky.SkyboxUp = "rbxassetid://6285730635"
elseif getgenv().theskybox == "Space" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "rbxassetid://877168885"
Lighting.Sky.SkyboxDn = "rbxassetid://877169070"
Lighting.Sky.SkyboxFt = "rbxassetid://877169154"
Lighting.Sky.SkyboxLf = "rbxassetid://877169233"
Lighting.Sky.SkyboxRt = "rbxassetid://877169317"
Lighting.Sky.SkyboxUp = "rbxassetid://877169431"
elseif getgenv().theskybox == "Purple Sky" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "http://www.roblox.com/asset/?id=9971120429"
Lighting.Sky.SkyboxDn = "http://www.roblox.com/asset/?id=9971120429"
Lighting.Sky.SkyboxFt = "http://www.roblox.com/asset/?id=9971120429"
Lighting.Sky.SkyboxLf = "http://www.roblox.com/asset/?id=9971120429"
Lighting.Sky.SkyboxRt = "http://www.roblox.com/asset/?id=9971120429"
Lighting.Sky.SkyboxUp = "http://www.roblox.com/asset/?id=9971120429"
elseif getgenv().theskybox == "Green Sky" then
Lighting.ClockTime = "12"
Lighting.Sky.SkyboxBk = "http://www.roblox.com/asset/?id=8754359769"
Lighting.Sky.SkyboxDn = "http://www.roblox.com/asset/?id=8754359769"
Lighting.Sky.SkyboxFt = "http://www.roblox.com/asset/?id=8754359769"
Lighting.Sky.SkyboxLf = "http://www.roblox.com/asset/?id=8754359769"
Lighting.Sky.SkyboxRt = "http://www.roblox.com/asset/?id=8754359769"
Lighting.Sky.SkyboxUp = "http://www.roblox.com/asset/?id=8754359769"
end
end)

RunService.heartbeat:Connect(function()
local Position, OnScreen =
Camera:WorldToViewportPoint(Client.Character:WaitForChild("HumanoidRootPart").Posit
ion + (Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity *
0.1))
if Atlas.Misc['Anti Lock']['Show Visualization'].Enabled and OnScreen and
Atlas.Misc['Anti Lock']['Show Visualization'].Type == "Dot" then
SelfTracerLine.Visible = false
SelfDotCircle.Visible = true
SelfDotCircle.Position = Vector2.new(Position.X, Position.Y)
elseif Atlas.Misc['Anti Lock']['Show Visualization'].Enabled and OnScreen and
Atlas.Misc['Anti Lock']['Show Visualization'].Type == "Line" then
SelfTracerLine.Visible = true
SelfDotCircle.Visible = false
SelfTracerLine.From = UserInputService:GetMouseLocation()
SelfTracerLine.To = Vector2.new(Position.X, Position.Y)
else
SelfTracerLine.Visible = false
SelfDotCircle.Visible = false
end
end)

getgenv().crosshair.enabled = Atlas.Crosshair.Enabled
getgenv().crosshair.mode = Atlas.Crosshair.Position
getgenv().crosshair.width = Atlas.Crosshair.Width
getgenv().crosshair.length = Atlas.Crosshair.Length
getgenv().crosshair.radius = Atlas.Crosshair.Radius
getgenv().crosshair.color = Atlas.Crosshair.Color
getgenv().crosshair.spin = Atlas.Crosshair.Spinning.Enabled
getgenv().crosshair.spin_speed = Atlas.Crosshair.Spinning.Speed
getgenv().crosshair.resize = Atlas.Crosshair.Resize.Enabled
getgenv().crosshair.resize_speed = Atlas.Crosshair.Resize.Speed

Atlas.Checks['KO Check'] = getgenv().KOCheck


Atlas.Checks['Unlock On Self Death'] = getgenv().UnlockOnSelfDeath
Atlas.Checks['Crew Check'] = getgenv().CrewCheck
Atlas.Checks['Friend Check'] = getgenv().FriendCheck
Atlas.Checks['Visible Check'] = getgenv().VisibleCheck
Atlas.Checks['Forcefield Check'] = getgenv().FFCheck

Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Enabled = getgenv().csyncenabled


Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Type = getgenv().csynctype
Atlas['Target Aimbot']['Target Strafe']['C-Sync']['Random Distance'] =
getgenv().csyncrandomdistance
Atlas['Target Aimbot']['Target Strafe']['C-Sync']['Visualize Dummy'] =
getgenv().visualizedummy
Atlas['Target Aimbot']['Target Strafe']['C-Sync']['Auto Shoot On C-Sync'] =
getgenv().csyncautoshoot

Atlas.Misc['Anti Lock'].Enabled = getgenv().antienabled


Atlas.Misc['Anti Lock'].Keybind = getgenv().antilockkeybind
Atlas.Misc['Anti Lock'].Notify = getgenv().antinotify

local Notifications = {Notifs = {}};


local TweenService = TweenService;
local ScreenGui = Instance.new("ScreenGui", RunService:IsStudio() and
Client.PlayerGui or game.CoreGui)
ScreenGui.Name = "ScreenGui"
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
--
function Notifications:updateNotifsPositions(position)
for i, v in pairs(Notifications.Notifs) do
local Position = Vector2.new(20, 20)
TweenService:Create(v.Container, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {Position =
UDim2.new(0,Position.X,0,Position.Y + (i * 25))}):Play()
end
end

function Notifications:Notification(message, duration, color, flash)


local notification = {Container = nil, Objects = {}}
--
local Position = Vector2.new(20, 20)
--
local NewInd = Instance.new("Frame")
NewInd.Name = "NewInd"
NewInd.AutomaticSize = Enum.AutomaticSize.X
NewInd.Position = UDim2.new(0,20,0,20)
NewInd.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
NewInd.BackgroundTransparency = 1
NewInd.BorderColor3 = Color3.fromRGB(0, 0, 0)
NewInd.Size = UDim2.fromOffset(0, 20)
NewInd.Parent = ScreenGui
notification.Container = NewInd

local ActualInd = Instance.new("Frame")


ActualInd.Name = "ActualInd"
ActualInd.AutomaticSize = Enum.AutomaticSize.X
ActualInd.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
ActualInd.BorderColor3 = Color3.fromRGB(0, 0, 0)
ActualInd.Size = UDim2.fromScale(1, 1)
ActualInd.BackgroundTransparency = 1

local Accent = Instance.new("Frame")


Accent.Name = "Accent"
Accent.BackgroundColor3 = color or Color3.fromRGB(255,255,255)
Accent.BorderColor3 = Color3.fromRGB(0, 0, 0)
Accent.Size = UDim2.new(0, 2, 1, 0)
Accent.ZIndex = 2
Accent.BackgroundTransparency = 1

local UIGradient = Instance.new("UIGradient")


UIGradient.Name = "UIGradient"
UIGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(55, 55, 55)),
})
UIGradient.Parent = Accent

Accent.Parent = ActualInd

local IndInline = Instance.new("Frame")


IndInline.Name = "IndInline"
IndInline.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
IndInline.BorderColor3 = Color3.fromRGB(0, 0, 0)
IndInline.BorderSizePixel = 0
IndInline.Position = UDim2.fromOffset(1, 1)
IndInline.Size = UDim2.new(1, -2, 1, -2)
IndInline.BackgroundTransparency = 1

local UIGradient1 = Instance.new("UIGradient")


UIGradient1.Name = "UIGradient"
UIGradient1.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(170, 170, 170)),
})
UIGradient1.Rotation = 90
UIGradient1.Parent = IndInline

local TextLabel = Instance.new("TextLabel")


TextLabel.Name = "TextLabel"
TextLabel.Font = Enum.Font.GothamBold
TextLabel.Text = message
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 13
TextLabel.TextStrokeTransparency = 0
TextLabel.AutomaticSize = Enum.AutomaticSize.X
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.fromOffset(6, 0)
TextLabel.Size = UDim2.fromScale(0, 1)
TextLabel.Parent = IndInline
TextLabel.TextTransparency = 1

local UIPadding = Instance.new("UIPadding")


UIPadding.Name = "UIPadding"
UIPadding.PaddingRight = UDim.new(0, 6)
UIPadding.Parent = IndInline

IndInline.Parent = ActualInd

ActualInd.Parent = NewInd

function notification:remove()
table.remove(Notifications.Notifs, table.find(Notifications.Notifs,
notification))
Notifications:updateNotifsPositions(Position)
task.wait(0.5)
NewInd:Destroy()
end

function notification:updatetext(new)
TextLabel.Text = new
end

task.spawn(function()
ActualInd.AnchorPoint = Vector2.new(1,0)
for i,v in next, NewInd:GetDescendants() do
if v:IsA("Frame") then
TweenService:Create(v, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {BackgroundTransparency =
0}):Play()
elseif v:IsA("UIStroke") then
TweenService:Create(v, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {Transparency =
0.8}):Play()
end
end
local Tween1 = TweenService:Create(ActualInd, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {AnchorPoint =
Vector2.new(0,0)}):Play()
TweenService:Create(TextLabel, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {TextTransparency =
0}):Play()
task.wait(duration)
for i,v in next, NewInd:GetDescendants() do
if v:IsA("Frame") then
TweenService:Create(v, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {BackgroundTransparency =
1}):Play()
elseif v:IsA("UIStroke") then
TweenService:Create(v, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {Transparency = 1}):Play()
end
end
TweenService:Create(TextLabel, TweenInfo.new(1,
Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {TextTransparency =
1}):Play()
end)

task.delay(duration + 0.1, function()


notification:remove()
end)
table.insert(Notifications.Notifs, notification)
Notifications:updateNotifsPositions(Position)
NewInd.Position = UDim2.new(0,Position.X,0,Position.Y +
(table.find(Notifications.Notifs, notification) * 25))
return notification
end

local Games = {
[2788229376] = {Name = "Da Hood", Arg = "UpdateMousePosI2",
Remote = "MainEvent"},
[18533033546] = {Name = "OG of Dahood", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18946556699] = {Name = "Hood Tracing", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[10274181] = {Name = "Arab Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[16033173781] = {Name = "Da Hood Macro", Arg =
"UpdateMousePosI2", Remote = "MainEvent"},
[7213786345] = {Name = "Da Hood VC", Arg =
"UpdateMousePosI2", Remote = "MainEvent"},
[9825515356] = {Name = "Hood Customs", Arg =
"MousePosUpdate", Remote = "MainEvent"},
[17895632819] = {Name = "Hood Spirit", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[5602055394] = {Name = "Hood Modded", Arg = "MousePos",
Remote = "Bullets"},
[7951883376] = {Name = "Hood Modded VC", Arg = "MousePos",
Remote = "Bullets"},
[77505463518573] = {Name = "Da Downhill", Arg = "MOUSE", Remote
= "MAINEVENT"},
[14412601883] = {Name = "Hood Bank", Arg = "MOUSE", Remote =
"MAINEVENT"},
[126200045632926] = {Name = "Da Uphill", Arg = "MOUSE", Remote =
"MAINEVENT"},
[11143225577] = {Name = "1v1 Hood Aim Trainer", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[14413712255] = {Name = "Hood Aim", Arg = "MOUSE", Remote =
"MAINEVENT"},
[16747005904] = {Name = "Dah Aim Trainer", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18262165591] = {Name = "Da Hood Aim Trainer", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18591761247] = {Name = "Adopt Hood", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[17109142105] = {Name = "Da Battles", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[15186202290] = {Name = "Da Strike", Arg = "MOUSE", Remote =
"MAINEVENT"},
[18710690149] = {Name = "Del Hood Aim", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[17897702920] = {Name = "OG Da Hood", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[14975320521] = {Name = "Ar Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[17200018150] = {Name = "Hood Of AR", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[17723797487] = {Name = "Dee Hood", Arg = "UpdateMousePosI",
Remote = "MainEvent"},
[17897702920] = {Name = "Og Da Hood", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[17809101348] = {Name = "New Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[17344804827] = {Name = "Yeno Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[16435867341] = {Name = "Mad Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[18128019573] = {Name = "Da Fights", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[17079102898] = {Name = "italian hood", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18189029275] = {Name = "hood z", Arg =
"UpdateMousePosition", Remote = "MainEvent"},
[17718959553] = {Name = "bell hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[14277620939] = {Name = "custom ffa", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18100659835] = {Name = "hood blatant", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[13504008904] = {Name = "dk hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[120782699795136] = {Name = "Wood Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[18209866987] = {Name = "1v1 Hood 2", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18533033546] = {Name = "Dahood OG 2021", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18128296193] = {Name = "Da Center", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[138831788033519] = {Name = "Da Bank", Arg = "MOUSE", Remote =
"MAINEVENT"},
[14800398569] = {Name = "United Hood Aim Trainer", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[18128226573] = {Name = "Da Military", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[16871610060] = {Name = "Comp Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[18942396210] = {Name = "Dor Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[107695061804464] = {Name = "Da Craft", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[17721393836] = {Name = "The Hood Customs", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[130633951564639] = {Name = "Da Bot Aim Trainer", Arg = "MOUSE",
Remote = "MAINEVENT"},
[74987106835953] = {Name = "OG Dal Hood [FANMADE]", Arg =
"UpdateMousePos", Remote = "MainEvent"},
[10437533194] = {Name = "Wa Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
[75198977602484] = {Name = "Co Hood", Arg = "UpdateMousePos",
Remote = "MainEvent"},
}

local function get_instance(from,name)


if from ~= nil and name ~= nil then
local inst = from:FindFirstChildOfClass(name)
if not inst then
inst = from:FindFirstChild(name)
end
if inst then
return inst
end
end
end

local function GetTool()


local Character = Client.Character
local Tool = nil
if (not Character) then
return Tool
end
for _, v in pairs(Character:GetChildren()) do
if (not v:IsA('Tool')) then
continue
end
if (v:FindFirstChild('Ammo') and v:FindFirstChild('MaxAmmo')) then
Tool = v
end
end
return Tool
end
local VisibleCheck = function (Part, PartDescendant)
local Character = Client.Character or
Client.CharacterAdded.Wait(Client.CharacterAdded)
local Origin = Camera.CFrame.Position
local _, OnScreen = Camera.WorldToViewportPoint(Camera, Part.Position)

if (OnScreen) then
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {Character, Camera}

local Result = Workspace.Raycast(Workspace, Origin, Part.Position - Origin,


raycastParams)

if (Result) then
local PartHit = Result.Instance
local Visible = (not PartHit or
Instance.new("Part").IsDescendantOf(PartHit, PartDescendant))

return Visible
end
end
return false
end

local function ClosestTargetAimbotPlr()


local Player = nil
local Distance = math.huge

for i, v in pairs(Players:GetPlayers()) do
if (v == Client) then
continue
end

local Character = v.Character


local RootPart = Character and
Character:FindFirstChild('HumanoidRootPart')

if getgenv().VisibleCheck then
if Camera:WorldToScreenPoint(v.Character[Atlas['Target
Aimbot'].AimPart].Position) and VisibleCheck(v.Character[Atlas['Target
Aimbot'].AimPart], v.Character) then
if (Character and RootPart) then
local Pos = Camera:WorldToViewportPoint(RootPart.Position)
local Mag = (Vector2.new(Pos.x, Pos.y) -
UserInputService:GetMouseLocation()).magnitude

if (Mag < Distance) then


Distance = Mag
Player = v
end
end
end
else
if (Character and RootPart) then
local Pos = Camera:WorldToViewportPoint(RootPart.Position)
local Mag = (Vector2.new(Pos.x, Pos.y) -
UserInputService:GetMouseLocation()).magnitude

if (Mag < Distance) then


Distance = Mag
Player = v
end
end
end
end

return Player
end

Client:GetMouse().KeyDown:Connect(function(Key)
if (Key == Atlas.Binds.Aimbot) and Atlas.Aimbot.Enabled then
Locking = not Locking
if Locking then
CameraTarget = getClosestPlayerToCursor()
if Atlas.Aimbot.Notify and CameraTarget then
Notifications:Notification("Locked Onto:
"..CameraTarget.DisplayName.."", 3, false)
end
else
if CameraTarget then
CameraTarget = nil
if Atlas.Aimbot.Notify then
Notifications:Notification("Unlocked",3, false)
end
end
end
end
end)

Client:GetMouse().KeyDown:Connect(function(Key)
if (Key == Atlas.Binds['Mouse Assist']) and Atlas['Mouse Assist'].Enabled then
Aiming = not Aiming
if Aiming then
MouseTarget = MousePlayer()
if Atlas['Mouse Assist'].Notify and MouseTarget then
Notifications:Notification("Locked Onto:
"..MouseTarget.DisplayName.."", 3, false)
end
else
if MouseTarget then
MouseTarget = nil
if Atlas['Mouse Assist'].Notify then
Notifications:Notification("Unlocked",3, false)
end
end
end
end
end)

Client:GetMouse().KeyDown:Connect(function(Key)
if (Key == Atlas.Binds['Target Aimbot']) and Atlas['Target Aimbot'].Enabled
then
TargetL = not TargetL
if TargetL then
TargetPlayer = ClosestTargetAimbotPlr()
if Atlas['Target Aimbot'].View then
Camera.CameraSubject = TargetPlayer.Character
end
if Atlas['Target Aimbot'].Notify and TargetPlayer then
Notifications:Notification("Targetting:
"..TargetPlayer.DisplayName.."", 3, false)
end
if Atlas['Target Aimbot'].Highlight.Enabled then
AtlasHighlight2.Parent = TargetPlayer.Character
AtlasHighlight2.Adornee = TargetPlayer.Character
AtlasHighlight2.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
AtlasHighlight2.FillColor = Atlas['Target Aimbot'].Highlight['Fill
Color'] or getgenv().fillcolor
AtlasHighlight2.OutlineColor = Atlas['Target
Aimbot'].Highlight['Outline Color'] or getgenv().outlinecolor
end
else
if TargetPlayer then
TargetPlayer = nil
end
if Atlas['Target Aimbot'].View then
Camera.CameraSubject = Client.Character.Humanoid
end
if Atlas['Target Aimbot'].Notify then
Notifications:Notification("Unlocked",3, false)
end
if Atlas['Target Aimbot'].Highlight then
AtlasHighlight2.Parent = game.CoreGui
end
end
end
end)

get_calculated_velocity = function(obj, delta)


if obj.Character:FindFirstChild("HumanoidRootPart") then
local Character, RootPart = obj.Character,
obj.Character:FindFirstChild("HumanoidRootPart")

local currentPosition = RootPart.Position


local currentTime = tick()

task.wait(Interval)

local newPosition = RootPart.Position


local newTime = tick()

local distanceTraveled = (newPosition - currentPosition)

local timeInterval = newTime - currentTime


local velocity = distanceTraveled / timeInterval
currentPosition = newPosition
currentTime = newTime
RootPart.Velocity = velocity
end
end

RunService.heartbeat:Connect(function()
if Atlas.Networking.Resolver.Enabled then
if TargetPlayer then
local targetbone3 = TargetPlayer.Character[Atlas['Target Aimbot'].AimPart]
if Atlas.Networking.Resolver.Method == "Move Direction" then
targetbone3.Velocity = TargetPlayer.Character.Humanoid.MoveDirection *
TargetPlayer.Character.Humanoid.WalkSpeed
targetbone3.AssemblyLinearVelocity =
TargetPlayer.Character.Humanoid.MoveDirection *
TargetPlayer.Character.Humanoid.WalkSpeed
elseif Atlas.Networking.Resolver.Method == "Recalculate" then
get_calculated_velocity(TargetPlayer)
elseif Atlas.Networking.Resolver.Method == "Move Direction (With Delay)"
then
targetbone3.Velocity = TargetPlayer.Character.Humanoid.MoveDirection *
Atlas.Networking.Resolver['Move Direction Delay']
targetbone3.AssemblyLinearVelocity =
TargetPlayer.Character.Humanoid.MoveDirection * Atlas.Networking.Resolver['Move
Direction Delay']
end
end
end
end)

RunService.heartbeat:Connect(function()
if Atlas.Networking.Resolver.Enabled then
if CameraTarget then
local targetbone1 = CameraTarget.Character[Atlas.Aimbot.AimPart]
if Atlas.Networking.Resolver.Method == "Move Direction" then
targetbone1.Velocity = CameraTarget.Character.Humanoid.MoveDirection *
CameraTarget.Character.Humanoid.WalkSpeed
targetbone1.AssemblyLinearVelocity =
CameraTarget.Character.Humanoid.MoveDirection *
CameraTarget.Character.Humanoid.WalkSpeed
elseif Atlas.Networking.Resolver.Method == "Recalculate" then
get_calculated_velocity(CameraTarget)
elseif Atlas.Networking.Resolver.Method == "Move Direction (With Delay)"
then
targetbone1.Velocity = CameraTarget.Character.Humanoid.MoveDirection *
Atlas.Networking.Resolver['Move Direction Delay']
targetbone1.AssemblyLinearVelocity =
CameraTarget.Character.Humanoid.MoveDirection * Atlas.Networking.Resolver['Move
Direction Delay']
end
end
end
end)

RunService.heartbeat:Connect(function()
if Atlas.Networking.Resolver.Enabled then
if Prey then
local targetbone2 = Prey.Character[Atlas['Silent Aim'].AimPart]
if Atlas.Networking.Resolver.Method == "Move Direction" then
targetbone2.Velocity = Prey.Character.Humanoid.MoveDirection *
Prey.Character.Humanoid.WalkSpeed
targetbone2.AssemblyLinearVelocity =
Prey.Character.Humanoid.MoveDirection * Prey.Character.Humanoid.WalkSpeed
elseif Atlas.Networking.Resolver.Method == "Recalculate" then
get_calculated_velocity(Prey)
elseif Atlas.Networking.Resolver.Method == "Move Direction (With Delay)"
then
targetbone2.Velocity = Prey.Character.Humanoid.MoveDirection *
Atlas.Networking.Resolver['Move Direction Delay']
targetbone2.AssemblyLinearVelocity =
Prey.Character.Humanoid.MoveDirection * Atlas.Networking.Resolver['Move Direction
Delay']
end
end
end
end)

RunService.heartbeat:Connect(function()
AtlasHighlight2.FillColor = Atlas['Target Aimbot'].Highlight['Fill Color'] or
getgenv().fillcolor
AtlasHighlight2.OutlineColor = Atlas['Target Aimbot'].Highlight['Outline
Color'] or getgenv().outlinecolor
end)

function WallChecks(destination, ignore)


if (getgenv().VisibleCheck) then
local Origin = Camera.CFrame.p
local CheckRay = Ray.new(Origin, destination - Origin)
local Hit =
game:GetService("Workspace"):FindPartOnRayWithIgnoreList(CheckRay, ignore)
return Hit == nil
else
return true
end
end

function WallCheckRB(destination, ignore)


if (getgenv().LETMENOTGOCRAZYBEHINDAWALL) then
local Origin = Camera.CFrame.p
local CheckRay = Ray.new(Origin, destination - Origin)
local Hit =
game:GetService("Workspace"):FindPartOnRayWithIgnoreList(CheckRay, ignore)
return Hit == nil
else
return true
end
end

RayCastCheck = function(Part, PartDescendant)


local Character = Client.Character or
Client.CharacterAdded.Wait(Client.CharacterAdded)
local Origin = Camera.CFrame.Position
local RayCastParams = RaycastParams.new()
RayCastParams.FilterType = Enum.RaycastFilterType.Blacklist
RayCastParams.FilterDescendantsInstances = {Character, Camera}
local Result = Workspace.Raycast(Workspace, Origin, Part.Position - Origin,
RayCastParams)
if (Result) then
local PartHit = Result.Instance
local Visible = (not PartHit or
Instance.new("Part").IsDescendantOf(PartHit, PartDescendant))
return Visible
end
return
end

FindCrew = function(Player)
if Player:FindFirstChild("DataFolder") and
Player.DataFolder:FindFirstChild("Information") and
Player.DataFolder.Information:FindFirstChild("Crew") and
Client:FindFirstChild("DataFolder") and
Client.DataFolder:FindFirstChild("Information") and
Client.DataFolder.Information:FindFirstChild("Crew") then
if Client.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and
Player.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and
Player.DataFolder.Information:FindFirstChild("Crew").Value ~= "" and
Client.DataFolder.Information:FindFirstChild("Crew").Value ~= "" then
return true
end
end
return false
end

function getClosestPlayerToCursor()
local closestDist = math.huge
local closestPlr = nil
for _, v in ipairs(Players:GetPlayers()) do
if v ~= Client and v.Character and v.Character:FindFirstChild("Humanoid")
and v.Character.Humanoid.Health > 0 then
local screenPos, cameraVisible =
Camera:WorldToViewportPoint(v.Character:WaitForChild("HumanoidRootPart").Position)
if cameraVisible then
local distToMouse =
(Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) - Vector2.new(screenPos.X,
screenPos.Y)).Magnitude
if distToMouse < closestDist and
WallChecks(v.Character.Head.Position, {Client,v.Character}) then
closestPlr = v
closestDist = distToMouse
end
end
if getgenv().CrewCheck and FindCrew(v) and
v.DataFolder.Information:FindFirstChild("Crew").Value ==
Client.DataFolder.Information:FindFirstChild("Crew").Value then
continue
end
if getgenv().FriendCheck and Client:IsFriendsWith(v.UserId) then
continue
end
end
end
return closestPlr
end

function MousePlayer()
local closestDist = math.huge
local closestPlr = nil
for _, v in ipairs(Players:GetPlayers()) do
if v ~= Client and v.Character and v.Character:FindFirstChild("Humanoid")
and v.Character.Humanoid.Health > 0 then
local screenPos, cameraVisible =
Camera:WorldToViewportPoint(v.Character:WaitForChild("HumanoidRootPart").Position)
if cameraVisible then
local distToMouse =
(Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) - Vector2.new(screenPos.X,
screenPos.Y)).Magnitude
if distToMouse < closestDist and
WallChecks(v.Character.Head.Position, {Client,v.Character}) then
closestPlr = v
closestDist = distToMouse
end
end
if getgenv().CrewCheck and FindCrew(v) and
v.DataFolder.Information:FindFirstChild("Crew").Value ==
Client.DataFolder.Information:FindFirstChild("Crew").Value then
continue
end
if getgenv().FriendCheck and Client:IsFriendsWith(v.UserId) then
continue
end
end
end
return closestPlr
end

function getClosestPartToCursor(Player)
local closestPart, closestDist = nil, math.huge
if Player.Character and Player.Character:FindFirstChild("Humanoid") and
Player.Character:FindFirstChild("Head") and Player.Character.Humanoid.Health ~= 0
and Player.Character:FindFirstChild("HumanoidRootPart") then
for i, part in pairs(Player.Character:GetChildren()) do
if part:IsA("BasePart") then
local screenPos, cameraVisible =
Camera:WorldToViewportPoint(part.Position)
local distToMouse =
(Vector2.new(UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y) - Vector2.new(screenPos.X,
screenPos.Y)).Magnitude
if distToMouse < closestDist then
closestPart = part
closestDist = distToMouse
end
end
end
return closestPart
end
end

RunService.heartbeat:Connect(function()
if Atlas.Aimbot['AimPart Type'] == "Closest Part" and Atlas.Aimbot.Enabled then
Atlas.Aimbot.AimPart = tostring(getClosestPartToCursor(CameraTarget))
end
if Atlas.Aimbot['AimPart Type'] == "Normal" and Atlas.Aimbot.Enabled then
Atlas.Aimbot.AimPart = Atlas.Aimbot.AimPart
end
end)

RunService.RenderStepped:Connect(function()
if CameraTarget and CameraTarget.Character then
if Atlas.Aimbot['Use Airshot']['Enabled'] then
AirCheckType = CameraTarget.Character.Humanoid.FloorMaterial ==
Enum.Material.Air
else
AirCheckType = CameraTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall
end
if Atlas.Aimbot.Enabled and Atlas.Aimbot['Use Airshot']['Enabled'] and
AirCheckType then
Atlas.Aimbot.AimPart = Atlas.Aimbot['Use Airshot']['AirPart']
else
Atlas.Aimbot.AimPart = Atlas.Aimbot.NewPart
end
end
end)

-- // Silent Aim

local function getClosestChar()


local target, closestDist = nil, math.huge
local mousePos = Vector2.new(Mouse.X, Mouse.Y)

for _, v in pairs(Players:GetPlayers()) do
if v.Character and v ~= Client and
v.Character:FindFirstChild("HumanoidRootPart") then
if getgenv().CrewCheck and FindCrew(v) and
v.DataFolder.Information:FindFirstChild("Crew").Value ==
Client.DataFolder.Information:FindFirstChild("Crew").Value then
continue
end
if getgenv().FriendCheck and Client:IsFriendsWith(v.UserId) then
continue
end

local closestPart, closestPartDistance = nil, math.huge

local part = v.Character:FindFirstChild(partName)


if part then
local partPos = Camera:WorldToScreenPoint(part.Position)
local distance = (Vector2.new(partPos.X, partPos.Y) -
mousePos).Magnitude
if distance < closestPartDistance and distance < Atlas['Silent
Aim'].FOV.Radius and WallChecks(part.Position, {Client, v.Character}) then
closestPartDistance = distance
closestPart = part
end
end

if closestPart and closestPartDistance < closestDist then


closestDist = closestPartDistance
target = {Player = v, Part = closestPart}
end
end
end
return target
end

RunService.RenderStepped:Connect(function()
if CameraTarget and CameraTarget.Character then
if Atlas.Aimbot['Use Airshot']['Enabled'] then
AirCheckType = CameraTarget.Character.Humanoid.FloorMaterial ==
Enum.Material.Air
else
AirCheckType = CameraTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall
end
if Atlas.Aimbot.Enabled and Atlas.Aimbot['Use Airshot']['Enabled'] and
AirCheckType then
Atlas.Aimbot.AimPart = Atlas.Aimbot['Use Airshot']['AirPart']
else
Atlas.Aimbot.AimPart = Atlas.Aimbot.NewPart
end
end
end)

WTS = (function(Object)
local ObjectVector = Camera:WorldToScreenPoint(Object.Position)
return Vector2.new(ObjectVector.X, ObjectVector.Y)
end)

Filter = (function(obj)
if (obj:IsA('BasePart')) then
return true
end
end)

mousePosVector2 = (function()
return Vector2.new(Mouse.X, Mouse.Y)
end)

spawn(function()
while wait() do
if Atlas['Silent Aim']['Enabled'] then
Prey = getClosestChar()
end
end
end)

spawn(function()
while wait() do
if Prey and Prey.Character.Humanoid.FloorMaterial ~= Enum.Material.Air
then
local Ping = math.floor(game.Stats.Network.ServerStatsItem['Data
Ping']:GetValue())
Atlas['Silent Aim']['Prediction'] = Ping / 1000 + 0.07
end
end
end)

RunService.RenderStepped:Connect(function()
if Prey and Prey.Character then
if Atlas['Silent Aim']['Use Airshot']['Enabled'] then
AirCheckType = Prey.Character.Humanoid.FloorMaterial ==
Enum.Material.Air
else
AirCheckType = Prey.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall
end
if Atlas['Silent Aim'].Enabled and Atlas['Silent Aim']['Use Airshot']
['Enabled'] and AirCheckType then
Atlas['Silent Aim'].AimPart = Atlas['Silent Aim']['Use Airshot']
['AirPart']
else
Atlas['Silent Aim'].AimPart = Atlas['Silent Aim'].AimPart
end
end
end)
local function getRemote()
local gameinfo = Games[game.PlaceId]
return replicatedstorage:FindFirstChild(gameinfo.Remote)
end

local function getArg()


local gameinfo = Games[game.PlaceId]
return gameinfo.Arg
end

local function silentaim(tool)


if tool:IsA("Tool") then
tool.Activated:Connect(function()
if Atlas['Silent Aim'].Enabled and Prey then
SilentPos = Prey.Character[Atlas['Silent Aim'].AimPart].Position
SilentPredictionPos = (Prey.Character[Atlas['Silent
Aim'].AimPart].Velocity) * Atlas['Silent Aim'].Prediction
local Arguments = {getArg(), SilentPos + SilentPredictionPos}
getRemote():FireServer(unpack(Arguments))
end
end)
end
end

local function targetaimbot(tool)


if tool:IsA("Tool") then
tool.Activated:Connect(function()
if Atlas['Target Aimbot'].Enabled and TargetPlayer then
TargetPos = TargetPlayer.Character[Atlas['Target
Aimbot'].AimPart].Position
TargetPredictionPos = (TargetPlayer.Character[Atlas['Target
Aimbot'].AimPart].Velocity) * Atlas['Target Aimbot'].Prediction
local Arguments = {getArg(), TargetPos + TargetPredictionPos}
getRemote():FireServer(unpack(Arguments))
end
end)
end
end

if getgenv().usehookfunctions then
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if TargetL and Atlas['Target Aimbot'].Enabled and TargetPlayer and
getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" or
"UpdateMousePosI2" then
args[3] = TargetPlayer.Character[Atlas['Target
Aimbot'].AimPart].Position+(TargetPlayer.Character[Atlas['Target
Aimbot'].AimPart].Velocity* Atlas['Target Aimbot'].Prediction)
return old(unpack(args))
end
return old(...)
end)
end
--local function cameraaimbot(tool)
--[[if tool:IsA("Tool") then
tool.Activated:Connect(function()
if Atlas.Aimbot.Enabled and CameraTarget then
CamPos = CameraTarget.Character[Atlas.Aimbot.AimPart].Position
CamPredPos =
(CameraTarget.Character[Atlas.Aimbot.AimPart].Velocity) * Atlas.Aimbot.Prediction
local Arguments = {getArg(), CamPos + CamPredPos}
getRemote():FireServer(unpack(Arguments))
end
end)
end--]]
--end

Client.CharacterAdded:Connect(function(character)
character.ChildAdded:Connect(targetaimbot)
--character.ChildAdded:Connect(cameraaimbot)
character.ChildAdded:Connect(silentaim)
end)

if Client.Character then
--Client.Character.ChildAdded:Connect(cameraaimbot)
Client.Character.ChildAdded:Connect(targetaimbot)
Client.Character.ChildAdded:Connect(silentaim)
end

RunService.RenderStepped:Connect(function()
if CameraTarget and CameraTarget.Character then
if Atlas.Aimbot.Enabled then
local Position = CameraTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall and
CameraTarget.Character[Atlas.Aimbot.AimPart].Position or
CameraTarget.Character[Atlas.Aimbot.AimPart].Position
local Main = CFrame.new(Camera.CFrame.p, Position +
((CameraTarget.Character:WaitForChild("HumanoidRootPart").Velocity) *
Atlas.Aimbot.Prediction))
Camera.CFrame = Camera.CFrame:Lerp(Main, Atlas.Aimbot.Smoothing,
Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
end
end
if MouseTarget and MouseTarget.Character then
if Atlas['Mouse Assist'].Enabled then
local A = Camera:WorldToScreenPoint(MouseTarget.Character[Atlas['Mouse
Assist'].AimPart].Position + MouseTarget.Character[Atlas['Mouse
Assist'].AimPart].Velocity / Atlas['Mouse Assist'].Prediction)
Position = mousemoverel((A.X - Mouse.X) / Atlas['Mouse
Assist'].Smoothing,(A.Y - Mouse.Y) / Atlas['Mouse Assist'].Smoothing)
end
end
end)

RunService.Stepped:Connect(function()
if CameraTarget and CameraTarget.Character then
if Atlas.Aimbot.Enabled and Atlas.Aimbot['Auto Flick'].Enabled then
if CameraTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall then
Atlas.Aimbot.AimPart = Atlas.Aimbot['Auto Flick']['Flick To']
elseif CameraTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Running then
Atlas.Aimbot.AimPart = Atlas.Aimbot.NewPart
end
end
end
end)

RunService.Stepped:Connect(function()
if MouseTarget and MouseTarget.Character then
if Atlas['Mouse Assist'].Enabled and Atlas['Mouse Assist']['Auto
Flick'].Enabled then
if MouseTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall then
Atlas['Mouse Assist'].AimPart = Atlas['Mouse Assist']['Auto Flick']
['Flick To']
elseif MouseTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Running then
Atlas['Mouse Assist'].AimPart = Atlas['Mouse Assist'].NewPart
end
end
end
end)

RunService.Stepped:Connect(function()
if TargetPlayer and TargetPlayer.Character then
if Atlas['Target Aimbot'].Enabled and Atlas['Target Aimbot']['Auto
Flick'].Enabled then
if TargetPlayer.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall then
Atlas['Target Aimbot'].AimPart = Atlas['Target Aimbot']['Auto
Flick']['Flick To']
elseif TargetPlayer.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Running then
Atlas['Target Aimbot'].AimPart = Atlas['Target Aimbot'].NewPart
end
end
end
end)

RunService.RenderStepped:Connect(function()
if getgenv().UnlockOnSelfDeath == true and Client.Character and
Client.Character:FindFirstChild("Humanoid") and
Client.Character:WaitForChild("BodyEffects")['K.O'].Value then
if Locking == true then
CameraTarget = nil
Locking = false
return
end
end
if getgenv().UnlockOnSelfDeath == true and Client.Character and
Client.Character:FindFirstChild("Humanoid") and
Client.Character:WaitForChild("BodyEffects")['K.O'].Value then
if TargetL == true then
TargetPlayer = nil
TargetL = false
return
end
end
if getgenv().KOCheck and TargetPlayer and
TargetPlayer.Character:FindFirstChild("Humanoid") then
if TargetPlayer.Character:WaitForChild("BodyEffects")['K.O'].Value then
if TargetL == true then
TargetPlayer = nil
TargetL = false
Camera.CameraSubject = Client.Character
return
end
end
end
if getgenv().FFCheck == true and TargetPlayer and
TargetPlayer.Character:FindFirstChildOfClass("ForceField") then
if TargetL == true then
TargetPlayer = nil
TargetL = false
return
end
end
if getgenv().KOCheck and CameraTarget and
CameraTarget.Character:FindFirstChild("Humanoid") then
if CameraTarget.Character:WaitForChild("BodyEffects")['K.O'].Value then
if Locking == true then
CameraTarget = nil
Locking = false
return
end
end
end
end)

SigmaAtlas = function()
if TargetPlayer and TargetPlayer.Character then
local aimPart = TargetPlayer.Character[Atlas['Target Aimbot'].AimPart]
if aimPart then
return aimPart.Position + aimPart.Velocity * Atlas['Target
Aimbot'].Prediction
end
end
return nil
end

RunService.heartbeat:Connect(function()
local targetEnabled = Atlas['Target Aimbot'].Enabled
local tracerVisible = Atlas['Target Aimbot'].Tracer.Visible or
getgenv().enabletracer
if targetEnabled and TargetPlayer and tracerVisible then
local sigmalol = SigmaAtlas()
if sigmalol then
local pos, onScreen = Camera:WorldToViewportPoint(sigmalol)
if onScreen then
TargetLine.Visible = true
TargetLine.From = Vector2.new(Mouse.X, Mouse.Y + 36)
TargetLine.To = Vector2.new(pos.X, pos.Y)
else
TargetLine.Visible = false
end
else
TargetLine.Visible = false
end
else
TargetLine.Visible = false
end
end)

for i,v in pairs(VisualizeCFrame:GetChildren()) do


if v:IsA("BasePart") then
v.CanCollide = false
v.Material = Enum.Material.Plastic
v.Transparency = 0
end
end

function RandomNumberRange(a)
return math.random(-a * 100, a * 100) / 100
end

function RandomVectorRange(a, b, c)
return Vector3.new(RandomNumberRange(a), RandomNumberRange(b),
RandomNumberRange(c))
end

RunService.heartbeat:Connect(function()
if getgenv().csyncenabled then
bruhhxd = Client.Character:WaitForChild("HumanoidRootPart").CFrame
local imposterdummybruhh =
Client.Character:WaitForChild("HumanoidRootPart").CFrame
if getgenv().csynctype == "Random" then
imposterdummybruhh = imposterdummybruhh * CFrame.new(math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance),math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance),math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance))
imposterdummybruhh = imposterdummybruhh
*CFrame.Angles(math.rad(RandomNumberRange(180)),math.rad(RandomNumberRange(180)),ma
th.rad(RandomNumberRange(180)))
elseif getgenv().csynctype == "Under Ground (On Target)" and TargetPlayer
then
imposterdummybruhh =
TargetPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
imposterdummybruhh = imposterdummybruhh * CFrame.Angles(0, 0, 0) *
CFrame.new(0, -5.4, 0)
elseif getgenv().csynctype == "FuckThisShitUp" then
imposterdummybruhh =
Client.Character:WaitForChild("HumanoidRootPart").CFrame
imposterdummybruhh = imposterdummybruhh * CFrame.Angles(0, 0, 0) *
CFrame.new(0, -12345678910, 0)
elseif getgenv().csynctype == "Random (On Target)" and TargetPlayer then
imposterdummybruhh = TargetPlayer.Character.Head.CFrame
imposterdummybruhh = imposterdummybruhh *
CFrame.Angles(math.rad(RandomNumberRange(180)),math.rad(RandomNumberRange(180)),mat
h.rad(RandomNumberRange(180))) * CFrame.new(math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance),math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance),math.random(-
getgenv().csyncrandomdistance, getgenv().csyncrandomdistance))
end
if getgenv().visualizedummy then
VisualizeCFrame.Parent = workspace
VisualizeCFrame:WaitForChild("HumanoidRootPart").Velocity =
Vector3.new()
VisualizeCFrame:SetPrimaryPartCFrame(imposterdummybruhh)
else
VisualizeCFrame.Parent = nil
end
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
imposterdummybruhh
RunService.RenderStepped:Wait()
Client.Character:WaitForChild("HumanoidRootPart").CFrame = bruhhxd
else
VisualizeCFrame.Parent = nil
end
end)

local hitSounds = {
Bameware = "rbxassetid://3124331820",
Bell = "rbxassetid://6534947240",
Bubble = "rbxassetid://6534947588",
Pick = "rbxassetid://1347140027",
Pop = "rbxassetid://198598793",
Rust = "rbxassetid://1255040462",
Sans = "rbxassetid://3188795283",
Fart = "rbxassetid://130833677",
Big = "rbxassetid://5332005053",
Vine = "rbxassetid://5332680810",
Bruh = "rbxassetid://4578740568",
Skeet = "rbxassetid://5633695679",
Neverlose = "rbxassetid://6534948092",
Fatality = "rbxassetid://6534947869",
Bonk = "rbxassetid://5766898159",
Minecraft = "rbxassetid://4018616850",
}

function setuphitmarker(plr)
plr.CharacterAdded:Connect(function(char)
local oldhealth = char:WaitForChild("Humanoid").Health
local connection
connection = char.Humanoid.HealthChanged:Connect(function(health)
if health < oldhealth then
if plr == TargetPlayer then
if Atlas.Misc.Hit['Hit Sounds'] and Atlas.Misc.Hit.Enabled then

local Sound = Instance.new('Sound', Camera)


local SoundName = Atlas.Misc.Hit.Sound
Sound.SoundId = hitSounds[SoundName]
Sound.Volume = Atlas.Misc.Hit.Volume
Sound:Play()
delay(10,function()
Sound:Destroy()
end)
end
if Atlas.Misc.Hit.Logs then
if math.floor(health) > 0 then
Notifications:Notification(tostring(math.floor(oldhealth) -
math.floor(health)).." damange on: "..char.Humanoid.DisplayName)
else
Notifications:Notification("Knocked:
" ..char.Humanoid.DisplayName, 3, false)
end
end
end
end
oldhealth = healthF
if health == 0 then
connection:Disconnect()
end
end)
end)
end

for i,v in pairs(Players:GetChildren()) do


setuphitmarker(v)
end

for i,plr in pairs(Players:GetChildren()) do


local char = plr.Character
local oldhealth = char:WaitForChild("Humanoid").Health
local connection
connection = char.Humanoid.HealthChanged:Connect(function(health)
if health < oldhealth then
if plr == TargetPlayer then
if Atlas.Misc.Hit['Hit Sounds'] and Atlas.Misc.Hit.Enabled then
local Sound = Instance.new('Sound', Camera)
local SoundName = Atlas.Misc.Hit.Sound
Sound.SoundId = hitSounds[SoundName]
Sound.Volume = Atlas.Misc.Hit.Volume
Sound:Play()
delay(10,function()
Sound:Destroy()
end)
end
if Atlas.Misc.Hit.Logs then
if math.floor(health) > 0 then
Notifications:Notification(tostring(math.floor(oldhealth) -
math.floor(health)).." damange on: "..char.Humanoid.DisplayName, 3, false)
else
Notifications:Notification("Knocked:
" ..char.Humanoid.DisplayName, 3, false)
end
end
end
end
oldhealth = health
if health == 0 then
connection:Disconnect()
end
end)
end

Players.PlayerAdded:Connect(function(plr)
setuphitmarker(plr)
end)

get = function(gettype)
if Atlas.Global['Auto Prediction'] and Atlas.Global['Enabled'] then
local PingStats = game:GetService("Stats").Network.ServerStatsItem['Data
Ping']:GetValueString()
local Value = tostring(PingStats)
local PingValue = Value:split(" ")
local PingNumber = tonumber(PingValue[1])
if Atlas.Global.Mode == "Normal" then
return 0.1 + PingNumber / 2000 + (PingNumber / 1000) * (PingNumber /
1500) * 0.00451
elseif Atlas.Global.Mode == "High Ping" then
return 0.1 + PingNumber / 200 + (PingNumber / 1000) * (PingNumber /
1500) * 1
end
end
end

RunService.Heartbeat:Connect(function()
if getgenv().PREDPRESETSTAR == "0.113" then
Atlas['Target Aimbot'].Prediction = 0.113
elseif getgenv().PREDPRESETSTAR == "0.115" then
Atlas['Target Aimbot'].Prediction = 0.115
elseif getgenv().PREDPRESETSTAR == "0.117" then
Atlas['Target Aimbot'].Prediction = 0.117
elseif getgenv().PREDPRESETSTAR ==
"0.11923283912031938191231281632312637123821763333312731833" then
Atlas['Target Aimbot'].Prediction =
0.11923283912031938191231281632312637123821763333312731833
elseif getgenv().PREDPRESETSTAR == "0.121316378910319876472890149871624" then
Atlas['Target Aimbot'].Prediction = 0.121316378910319876472890149871624
elseif getgenv().PREDPRESETSTAR == "0.12338" then
Atlas['Target Aimbot'].Prediction = 0.12338
end
end)

RunService.RenderStepped:Connect(function()
if Atlas.Global['Auto Prediction'] and Atlas.Global['Enabled'] then
Atlas['Target Aimbot'].Prediction = get("prediction")
end
end)
RunService.RenderStepped:Connect(function()
if Atlas.Global['Auto Prediction'] and Atlas.Global['Enabled'] then
Atlas['Silent Aim'].Prediction = get("prediction")
end
end)
RunService.RenderStepped:Connect(function()
if Atlas.Global['Auto Prediction'] and Atlas.Global['Enabled'] then
Atlas['Aimbot'].Prediction = get("prediction")
end
end)

tp = function(v)
if v == "Uphill" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(482,
48, -602)
elseif v == "Military" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(58.71923828125, 25.25499725341797, -869.0357055664062)
elseif v == "Park" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-268,
22, -754)
elseif v == "Downhill" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-565,
8, -737)
elseif v == "Double Barrel" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-
1042, 22, -261)
elseif v == "Casino" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-864,
22, -143)
elseif v == "Trailer" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-963,
-1, 469)
elseif v == "School" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-653,
22, 257)
elseif v == "Revolver" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-642,
22, -124)
elseif v == "Bank" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-446,
39, -286)
elseif v == "Sewer" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(112,
-27, -277)
elseif v == "Fire Station" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-150,
54, -94)
elseif v == "Hood Fitness" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-76,
23, -638)
elseif v == "Hood Kicks" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-188,
22, -410)
elseif v == "Jail" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-299,
22, -91)
elseif v == "Church" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(205,
22, -80)
end
end

RunService.RenderStepped:Connect(function()
if Atlas.Aimbot.Enabled and CameraTarget and CameraTarget.Character then

if Atlas.Aimbot.Shake.Enabled then
local Main =
CFrame.new(Camera.CFrame.p,CameraTarget.Character[Atlas.Aimbot.AimPart].Position +
CameraTarget.Character[Atlas.Aimbot.AimPart].Velocity*Atlas.Aimbot.Prediction +
Vector3.new(math.random(-
Atlas.Aimbot.Shake.X,Atlas.Aimbot.Shake.X),math.random(-
Atlas.Aimbot.Shake.Y,Atlas.Aimbot.Shake.Y),math.random(-
Atlas.Aimbot.Shake.Z,Atlas.Aimbot.Shake.Z))*1)
Camera.CFrame =
Camera.CFrame:Lerp(Main,Atlas.Aimbot.Smoothing,Enum.EasingStyle.Sine,Enum.EasingDir
ection.InOut,Enum.EasingStyle.Bounce,Enum.EasingDirection.Out,Enum.EasingStyle.Expo
nential,Enum.EasingDirection.Out)
else
local Main =
CFrame.new(Camera.CFrame.p,CameraTarget.Character[Atlas.Aimbot.AimPart].Position +
CameraTarget.Character[Atlas.Aimbot.AimPart].Velocity*Atlas.Aimbot.Prediction)
end
end
end)

Client:GetMouse().KeyDown:Connect(function(Key)
if Key == (string.lower(Atlas.Macro.Keybind)) and Atlas.Macro['Macro Type'] ==
"IO" then
if Atlas.Macro.Enabled then
speeding = not speeding
if speeding == true then
repeat task.wait(Atlas.Macro.Delay / 1)
VIMP:SendKeyEvent(true, "I", false, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendKeyEvent(true, "O", false, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendKeyEvent(true, "I", false, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendKeyEvent(true, "O", false, game)
task.wait(Atlas.Macro.Delay / 1)
until speeding == false
end
end
end
end)

Client:GetMouse().KeyDown:Connect(function(Key)
if Key == (string.lower(Atlas.Macro.Keybind)) and Atlas.Macro['Macro Type'] ==
"Mouse" then
if Atlas.Macro.Enabled then
speeding = not speeding
if speeding == true then
repeat task.wait(Atlas.Macro.Delay / 1)
VIMP:SendMouseWheelEvent("0", "0", true, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendMouseWheelEvent("0", "0", false, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendMouseWheelEvent("0", "0", true, game)
task.wait(Atlas.Macro.Delay / 1)
VIMP:SendMouseWheelEvent("0", "0", false, game)
task.wait(Atlas.Macro.Delay / 1)
until speeding == false
end
end
end
end)

-- // Target UI not made by me ):

local MainGui = Instance.new("ScreenGui")


MainGui.Name = "TargetUI"
MainGui.Parent = game.CoreGui
MainGui.DisplayOrder = 998

local TargetUI = Instance.new("Frame")


local UICorner = Instance.new("UICorner")
local Container_2 = Instance.new("Frame")
local Line_2 = Instance.new("Frame")
local Profile = Instance.new("ImageButton")
local HealthBorder = Instance.new("Frame")
local HealthBar = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local HealthText = Instance.new("TextLabel")
local HealthIcon = Instance.new("ImageButton")
local Title_2 = Instance.new("TextLabel")
local ArmorBorder = Instance.new("Frame")
local ArmorBar = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
local ArmorText = Instance.new("TextLabel")
local ArmorIcon = Instance.new("ImageButton")
local UmbraShadow_2 = Instance.new("ImageLabel")
local AmbientShadow_2 = Instance.new("ImageLabel")

TargetUI.Name = "Target UI"


TargetUI.Parent = MainGui
TargetUI.AnchorPoint = Vector2.new(0.5, 0.5)
TargetUI.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
TargetUI.BackgroundTransparency = 0.700
TargetUI.BorderSizePixel = 0
TargetUI.Position = UDim2.new(0.504575729, 0, 0.787337661, 0)
TargetUI.Size = UDim2.new(0, 251, 0, 97)
TargetUI.Visible = false

UICorner.CornerRadius = UDim.new(0, 4)
UICorner.Parent = TargetUI

Container_2.Name = "Container"
Container_2.Parent = TargetUI
Container_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
Container_2.BackgroundTransparency = 0.700
Container_2.BorderSizePixel = 0
Container_2.Position = UDim2.new(0.00973401312, 0, 0.027855942, 0)
Container_2.Size = UDim2.new(0, 248, 0, 94)

Line_2.Name = "Line"
Line_2.Parent = Container_2
Line_2.BackgroundColor3 = Color3.fromRGB(0, 208, 255)
Line_2.BorderSizePixel = 0
Line_2.Position = UDim2.new(-0.00261220615, 0, -0.00655640941, 0)
Line_2.Size = UDim2.new(0, 249, 0, 3)

Profile.Name = "Profile"
Profile.Parent = Container_2
Profile.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Profile.BackgroundTransparency = 1.000
Profile.Position = UDim2.new(-0.00427350448, 0, 0.0338983051, 0)
Profile.Size = UDim2.new(0, 90, 0, 90)
Profile.AutoButtonColor = false
Profile.Image = "rbxthumb://type=AvatarHeadShot&id=590180069&w=420&h=420"

HealthBorder.Name = "HealthBorder"
HealthBorder.Parent = Container_2
HealthBorder.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
HealthBorder.BackgroundTransparency = 0.500
HealthBorder.BorderSizePixel = 0
HealthBorder.Position = UDim2.new(0.400000006, 0, 0.349999994, 0)
HealthBorder.Size = UDim2.new(0, 135, 0, 22)

HealthBar.Name = "HealthBar"
HealthBar.Parent = HealthBorder
HealthBar.Active = true
HealthBar.BackgroundColor3 = Color3.fromRGB(0, 208, 255)
HealthBar.BorderSizePixel = 0
HealthBar.ClipsDescendants = true
HealthBar.Position = UDim2.new(0.0220597833, 0, -0.0436026901, 0)
HealthBar.Size = UDim2.new(1, 0, 1, 0)

UICorner_2.CornerRadius = UDim.new(0, 3)
UICorner_2.Parent = HealthBar

HealthText.Name = "HealthText"
HealthText.Parent = HealthBorder
HealthText.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
HealthText.BackgroundTransparency = 1.000
HealthText.Size = UDim2.new(0, 138, 0, 22)
HealthText.Font = Enum.Font.Ubuntu
HealthText.Text = "100"
HealthText.TextColor3 = Color3.fromRGB(255, 255, 255)
HealthText.TextSize = 20.000

HealthIcon.Name = "HealthIcon"
HealthIcon.Parent = HealthBorder
HealthIcon.BackgroundTransparency = 1.000
HealthIcon.Position = UDim2.new(0.0900000036, 0, 0.119999997, 0)
HealthIcon.Size = UDim2.new(0, 15, 0, 15)
HealthIcon.ZIndex = 2
HealthIcon.Image = "rbxassetid://7208275588"
HealthIcon.ImageRectOffset = Vector2.new(964, 444)
HealthIcon.ImageRectSize = Vector2.new(36, 36)

Title_2.Name = "Title"
Title_2.Parent = Container_2
Title_2.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
Title_2.BackgroundTransparency = 1.000
Title_2.Position = UDim2.new(0.426879644, 0, 0.0496608652, 0)
Title_2.Size = UDim2.new(0, 132, 0, 25)
Title_2.Font = Enum.Font.Ubuntu
Title_2.Text = "Atlas105 (@unlimxts)"
Title_2.TextColor3 = Color3.fromRGB(255, 255, 255)
Title_2.TextScaled = true
Title_2.TextSize = 20.000
Title_2.TextWrapped = true
Title_2.TextXAlignment = Enum.TextXAlignment.Left

ArmorBorder.Name = "ArmorBorder"
ArmorBorder.Parent = Container_2
ArmorBorder.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
ArmorBorder.BackgroundTransparency = 0.500
ArmorBorder.BorderSizePixel = 0
ArmorBorder.Position = UDim2.new(0.400000006, 0, 0.649999976, 0)
ArmorBorder.Size = UDim2.new(0, 135, 0, 22)

ArmorBar.Name = "ArmorBar"
ArmorBar.Parent = ArmorBorder
ArmorBar.BackgroundColor3 = Color3.fromRGB(0, 208, 255)
ArmorBar.BorderSizePixel = 0
ArmorBar.Position = UDim2.new(0.0220597833, 0, -0.0436026901, 0)
ArmorBar.Size = UDim2.new(1, 0, 1, 0)

UICorner_3.CornerRadius = UDim.new(0, 3)
UICorner_3.Parent = ArmorBar

ArmorText.Name = "ArmorText"
ArmorText.Parent = ArmorBorder
ArmorText.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
ArmorText.BackgroundTransparency = 1.000
ArmorText.Size = UDim2.new(0, 138, 0, 21)
ArmorText.Font = Enum.Font.Ubuntu
ArmorText.Text = "100"
ArmorText.TextColor3 = Color3.fromRGB(255, 255, 255)
ArmorText.TextSize = 20.000

ArmorIcon.Name = "ArmorIcon"
ArmorIcon.Parent = ArmorBorder
ArmorIcon.BackgroundTransparency = 1.000
ArmorIcon.Position = UDim2.new(0.0900000036, 0, 0.119999997, 0)
ArmorIcon.Size = UDim2.new(0, 15, 0, 15)
ArmorIcon.ZIndex = 2
ArmorIcon.Image = "rbxassetid://3926307971"
ArmorIcon.ImageRectOffset = Vector2.new(164, 284)
ArmorIcon.ImageRectSize = Vector2.new(36, 36)

UmbraShadow_2.Name = "UmbraShadow"
UmbraShadow_2.Parent = TargetUI
UmbraShadow_2.AnchorPoint = Vector2.new(0.5, 0.5)
UmbraShadow_2.BackgroundTransparency = 1.000
UmbraShadow_2.BorderSizePixel = 0
UmbraShadow_2.Position = UDim2.new(0.5, 0, 0.5, 6)
UmbraShadow_2.Size = UDim2.new(1, 10, 1, 10)
UmbraShadow_2.ZIndex = 0
UmbraShadow_2.Image = "rbxassetid://1316045217"
UmbraShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0)
UmbraShadow_2.ImageTransparency = 0.850
UmbraShadow_2.ScaleType = Enum.ScaleType.Slice
UmbraShadow_2.SliceCenter = Rect.new(10, 10, 118, 118)

AmbientShadow_2.Name = "AmbientShadow"
AmbientShadow_2.Parent = TargetUI
AmbientShadow_2.AnchorPoint = Vector2.new(0.5, 0.5)
AmbientShadow_2.BackgroundTransparency = 1.000
AmbientShadow_2.BorderSizePixel = 0
AmbientShadow_2.Position = UDim2.new(0.5, 0, 0.476000011, 3)
AmbientShadow_2.Size = UDim2.new(1, 5, 1, 5)
AmbientShadow_2.ZIndex = 0
AmbientShadow_2.Image = "rbxassetid://1316045217"
AmbientShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0)
AmbientShadow_2.ImageTransparency = 0.500
AmbientShadow_2.ScaleType = Enum.ScaleType.Slice
AmbientShadow_2.SliceCenter = Rect.new(10, 10, 118, 118)
TargetUI.Visible = false

--[[local TargetGui = Instance.new("ScreenGui")


local BorderFrame = Instance.new("Frame")
local Frame2Test = Instance.new("Frame")
local Frame3Test = Instance.new("Frame")
local TargetUiLabel = Instance.new("TextLabel")
local Frame4Test = Instance.new("Frame")
local Frame5Test = Instance.new("Frame")
local MugShot = Instance.new("ImageLabel")
local Separator = Instance.new("Frame")
local TargetName = Instance.new("TextLabel")
local TargetHealth = Instance.new("TextLabel")
local TargetArmor = Instance.new("TextLabel")
local healthbar = Instance.new("Frame")
local armorbar2 = Instance.new("Frame")
local healthbar2 = Instance.new("Frame")
local armorbar = Instance.new("Frame")

TargetGui.Name = "TargetGui"
TargetGui.Parent = game.CoreGui
BorderFrame.Name = "BorderFrame"
BorderFrame.Parent = TargetGui
BorderFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
BorderFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
BorderFrame.Position = UDim2.new(0, 355, 0, 355)
BorderFrame.Size = UDim2.new(0, 300, 0, 100)

Frame2Test.Name = "Frame2Test"
Frame2Test.Parent = TargetGui
Frame2Test.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
Frame2Test.BorderColor3 = Color3.fromRGB(171, 55, 186)
Frame2Test.Position = UDim2.new(0, 356, 0, 356)
Frame2Test.Size = UDim2.new(0, 298, 0, 98)
Frame2Test.ZIndex = 2

Frame3Test.Name = "Frame3Test"
Frame3Test.Parent = TargetGui
Frame3Test.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
Frame3Test.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame3Test.Position = UDim2.new(0, 357, 0, 357)
Frame3Test.Size = UDim2.new(0, 296, 0, 96)
Frame3Test.ZIndex = 3

TargetUiLabel.Name = "TargetUiLabel"
TargetUiLabel.Parent = Frame3Test
TargetUiLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TargetUiLabel.BackgroundTransparency = 1.000
TargetUiLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TargetUiLabel.BorderSizePixel = 0
TargetUiLabel.Size = UDim2.new(0, 60, 0, 20)
TargetUiLabel.ZIndex = 3
TargetUiLabel.Font = Enum.Font.SourceSans
TargetUiLabel.Text = "Target UI"
TargetUiLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TargetUiLabel.TextSize = 14.000
TargetUiLabel.TextStrokeTransparency = 0.350

Frame4Test.Name = "Frame4Test"
Frame4Test.Parent = TargetGui
Frame4Test.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
Frame4Test.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame4Test.Position = UDim2.new(0, 363, 0, 377)
Frame4Test.Size = UDim2.new(0, 284, 0, 73)
Frame4Test.ZIndex = 4

Frame5Test.Name = "Frame5Test"
Frame5Test.Parent = TargetGui
Frame5Test.BackgroundColor3 = Color3.fromRGB(62, 62, 62)
Frame5Test.BorderColor3 = Color3.fromRGB(118, 118, 118)
Frame5Test.Position = UDim2.new(0, 364, 0, 378)
Frame5Test.Size = UDim2.new(0, 282, 0, 71)
Frame5Test.ZIndex = 5

MugShot.Name = "MugShot"
MugShot.Parent = Frame5Test
MugShot.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MugShot.BorderColor3 = Color3.fromRGB(0, 0, 0)
MugShot.BorderSizePixel = 0
MugShot.Position = UDim2.new(0.0248226952, 0, 0.0422535203, 0)
MugShot.Size = UDim2.new(0, 77, 0, 64)
MugShot.ZIndex = 5
MugShot.Image = "rbxasset://textures/ui/GuiImagePlaceholder.png"

Separator.Name = "Separator"
Separator.Parent = Frame5Test
Separator.BackgroundColor3 = Color3.fromRGB(102, 102, 102)
Separator.BorderColor3 = Color3.fromRGB(57, 57, 57)
Separator.Position = UDim2.new(0.322695047, 0, 0.211267605, 0)
Separator.Size = UDim2.new(0, 183, 0, 1)
Separator.ZIndex = 5

TargetName.Name = "TargetName"
TargetName.Parent = Frame5Test
TargetName.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TargetName.BackgroundTransparency = 1.000
TargetName.BorderColor3 = Color3.fromRGB(0, 0, 0)
TargetName.BorderSizePixel = 0
TargetName.Position = UDim2.new(0.322695047, 0, 0, 0)
TargetName.Size = UDim2.new(0, 183, 0, 15)
TargetName.ZIndex = 5
TargetName.Font = Enum.Font.SourceSans
TargetName.Text = "target"
TargetName.TextColor3 = Color3.fromRGB(255, 255, 255)
TargetName.TextSize = 14.000
TargetName.TextStrokeTransparency = 0.350
TargetName.TextXAlignment = Enum.TextXAlignment.Left

TargetHealth.Name = "TargetHealth"
TargetHealth.Parent = Frame5Test
TargetHealth.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TargetHealth.BackgroundTransparency = 1.000
TargetHealth.BorderColor3 = Color3.fromRGB(0, 0, 0)
TargetHealth.BorderSizePixel = 0
TargetHealth.Position = UDim2.new(0.322695047, 0, 0.239436626, 0)
TargetHealth.Size = UDim2.new(0, 183, 0, 15)
TargetHealth.ZIndex = 5
TargetHealth.Font = Enum.Font.SourceSans
TargetHealth.Text = "health"
TargetHealth.TextColor3 = Color3.fromRGB(255, 255, 255)
TargetHealth.TextSize = 14.000
TargetHealth.TextStrokeTransparency = 0.350
TargetHealth.TextXAlignment = Enum.TextXAlignment.Left

TargetArmor.Name = "TargetArmor"
TargetArmor.Parent = Frame5Test
TargetArmor.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TargetArmor.BackgroundTransparency = 1.000
TargetArmor.BorderColor3 = Color3.fromRGB(0, 0, 0)
TargetArmor.BorderSizePixel = 0
TargetArmor.Position = UDim2.new(0.322695047, 0, 0.577464759, 0)
TargetArmor.Size = UDim2.new(0, 183, 0, 15)
TargetArmor.ZIndex = 5
TargetArmor.Font = Enum.Font.SourceSans
TargetArmor.Text = "armor"
TargetArmor.TextColor3 = Color3.fromRGB(255, 255, 255)
TargetArmor.TextSize = 14.000
TargetArmor.TextStrokeTransparency = 0.350
TargetArmor.TextXAlignment = Enum.TextXAlignment.Left

healthbar.Name = "healthbar"
healthbar.Parent = Frame5Test
healthbar.BackgroundColor3 = Color3.fromRGB(102, 102, 102)
healthbar.BorderColor3 = Color3.fromRGB(57, 57, 57)
healthbar.Position = UDim2.new(0.322695047, 0, 0.492957741, 0)
healthbar.Size = UDim2.new(0, 183, 0, 6)
healthbar.ZIndex = 5

armorbar2.Name = "armorbar2"
armorbar2.Parent = Frame5Test
armorbar2.BackgroundColor3 = Color3.fromRGB(98, 189, 222)
armorbar2.BorderColor3 = Color3.fromRGB(57, 57, 57)
armorbar2.Position = UDim2.new(0.322695047, 0, 0.788732409, 0)
armorbar2.Size = UDim2.new(0, 111, 0, 6)
armorbar2.ZIndex = 6

healthbar2.Name = "healthbar2"
healthbar2.Parent = Frame5Test
healthbar2.BackgroundColor3 = Color3.fromRGB(102, 26, 55)
healthbar2.BorderColor3 = Color3.fromRGB(57, 57, 57)
healthbar2.Position = UDim2.new(0.322695047, 0, 0.492957741, 0)
healthbar2.Size = UDim2.new(0, 111, 0, 6)
healthbar2.ZIndex = 6

armorbar.Name = "armorbar"
armorbar.Parent = Frame5Test
armorbar.BackgroundColor3 = Color3.fromRGB(102, 102, 102)
armorbar.BorderColor3 = Color3.fromRGB(57, 57, 57)
armorbar.Position = UDim2.new(0.322695047, 0, 0.788732409, 0)
armorbar.Size = UDim2.new(0, 183, 0, 6)
armorbar.ZIndex = 5
TargetGui.Enabled = false

local TweenService = game:GetService("TweenService")

local function updateTargetInfo(target)


if TargetPlayer and TargetPlayer.Character then
TargetGui.Enabled = true
MugShot.Image = "https://www.roblox.com/headshot-thumbnail/image?
userId=" .. TargetPlayer.UserId .. "&width=420&height=420&format=png"

local healthPercentage = TargetPlayer.Character.Humanoid.Health / 100


local armorPercentage =
TargetPlayer.Character:WaitForChild("BodyEffects").Armor.Value / 200
local healthTween = TweenService:Create(healthbar2, TweenInfo.new(0.5,
Enum.EasingStyle.Elastic), {Size = UDim2.new(healthPercentage, 0, 0, 5)})
local armorTween = TweenService:Create(armorbar2, TweenInfo.new(0.5,
Enum.EasingStyle.Elastic), {Size = UDim2.new(armorPercentage, 0, 0, 5)})

healthTween:Play()
armorTween:Play()
TargetName.Text = TargetPlayer.Name
else
TargetGui.Enabled = false
end
end

game:GetService("RunService").Heartbeat:Connect(function()
updateTargetInfo(target)
end)

while task.wait() do
wait(0.6)
TargetPlayer.Character:WaitForChild("BodyEffects").Armor.Value =
math.random(2,150)
TargetPlayer.Character.Humanoid.Health = math.random(2,100)
end--]]

RunService.heartbeat:Connect(function()
Line_2.BackgroundColor3 = Atlas['Target Aimbot']['Target UI'].Color or
getgenv().targetuicolor
ArmorBar.BackgroundColor3 = Atlas['Target Aimbot']['Target UI'].Color or
getgenv().targetuicolor
HealthBar.BackgroundColor3 = Atlas['Target Aimbot']['Target UI'].Color or
getgenv().targetuicolor
end)

local aimprediction = Drawing.new("Text")


aimprediction.Text = ""
aimprediction.Color = Color3.fromRGB(255, 255, 255)
aimprediction.Visible = false
aimprediction.Outline = true
aimprediction.Size = 16
aimprediction.Font = 3
aimprediction.Position = Vector2.new(20, 210)
aimprediction.ZIndex = 1500

local silentpred = Drawing.new("Text")


silentpred.Text = ""
silentpred.Color = Color3.fromRGB(255, 255, 255)
silentpred.Visible = false
silentpred.Outline = true
silentpred.Size = 16
silentpred.Font = 3
silentpred.Position = Vector2.new(20, 230)
silentpred.ZIndex = 1500

local ping = Drawing.new("Text")


ping.Text = ""
ping.Color = Color3.fromRGB(255, 255, 255)
ping.Visible = false
ping.Outline = true
ping.Size = 16
ping.Font = 3
ping.Position = Vector2.new(20, 250)
ping.ZIndex = 1500

local targetpred = Drawing.new("Text")


targetpred.Text = ""
targetpred.Color = Color3.fromRGB(255, 255, 255)
targetpred.Visible = false
targetpred.Outline = true
targetpred.Size = 16
targetpred.Font = 3
targetpred.Position = Vector2.new(20, 270)

local silentAimPart = Drawing.new("Text")


silentAimPart.Text = ""
silentAimPart.Color = Color3.fromRGB(255, 255, 255)
silentAimPart.Visible = false
silentAimPart.Outline = true
silentAimPart.Size = 16
silentAimPart.Font = 3
silentAimPart.Position = Vector2.new(20, 290)

local aimAimPart = Drawing.new("Text")


aimAimPart.Text = ""
aimAimPart.Color = Color3.fromRGB(255, 255, 255)
aimAimPart.Visible = false
aimAimPart.Outline = true
aimAimPart.Size = 16
aimAimPart.Font = 3
aimAimPart.Position = Vector2.new(20, 292)

local resolveron = Drawing.new("Text")


resolveron.Text = ""
resolveron.Color = Color3.fromRGB(255, 255, 255)
resolveron.Visible = false
resolveron.Outline = true
resolveron.Size = 16
resolveron.Font = 3
resolveron.Position = Vector2.new(20, 310)

local velocityshower = Drawing.new("Text")


velocityshower.Text = ""
velocityshower.Color = Color3.fromRGB(255, 255, 255)
velocityshower.Visible = false
velocityshower.Outline = true
velocityshower.Size = 16
velocityshower.Font = 3
velocityshower.Position = Vector2.new(20, 330)

Alive = function(TargetPlayer)
if TargetPlayer and TargetPlayer.Character and
TargetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and
TargetPlayer.Character:FindFirstChild("Humanoid") ~= nil and
TargetPlayer.Character:FindFirstChild("Head") ~= nil then
return true
end
return false
end
Round = function(num, numDecimaClientlaces)
return tonumber(string.format("%." .. (numDecimaClientlaces or 0) .. "f", num))
end

RunService.Heartbeat:Connect(function()
if Atlas['Target Aimbot']['Target UI'].Enabled and TargetPlayer then
if TargetPlayer == nil then
Profile.Image = "rbxassetid://11394475200"
ArmorText.Text = "Data Not Found!"
HealthText.Text = "Data Not Found!"
end
if TargetPlayer then
local NewHealth = TargetPlayer.Character.Humanoid.Health /
TargetPlayer.Character.Humanoid.MaxHealth
Profile.Image = "rbxthumb://type=AvatarHeadShot&id=" ..
TargetPlayer.UserId .. "&w=420&h=420"
Title_2.Text = TargetPlayer.Name .. " (" .. TargetPlayer.DisplayName ..
")"
HealthText.Text = Round(NewHealth * 100, 2)
HealthBar:TweenSize(UDim2.new(NewHealth, 0, 1, 0), "In", "Linear",
0.25)
if TargetPlayer.Character:FindFirstChild("BodyEffects") and
TargetPlayer.Character.BodyEffects:FindFirstChild("Armor") then
local NewArmor = TargetPlayer.Character.BodyEffects.Armor.Value /
200
ArmorText.Text = Round(NewArmor * 100, 2)
ArmorBar:TweenSize(UDim2.new(NewArmor, 0, 1, 0), "In", "Linear",
0.25)
else
ArmorText.Text = "Data Not Found!"
end
TargetUI.Visible = true
end
else
TargetUI.Visible = false
end
if TargetPlayer == nil then
Profile.Image = "rbxassetid://11394475200"
ArmorText.Text = "error"
HealthText.Text = "error"
end
task.wait(0.35)
end)

RunService.RenderStepped:Connect(function()
if Atlas['Target Aimbot']['Target UI'].Position == "Default" then
TargetUI.Position = UDim2.new(0.504575729, 0, 0.787337661, 0)
elseif Atlas['Target Aimbot']['Target UI'].Position == "Cursor" then
TargetUI.Position = UDim2.new(0, Mouse.X, 0, Mouse.Y + 35)
elseif Atlas['Target Aimbot']['Target UI'].Position == "Follow Target" and
TargetPlayer then
local targetPos =
Camera:WorldToViewportPoint(TargetPlayer.Character.Head.Position)
TargetUI.Position = UDim2.new(0, targetPos.X, 0, targetPos.Y)
end
end)

Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == (Atlas.Binds.Resolving) then
pcall(function()
if Atlas.Networking.Resolver.Enabled == false then
Atlas.Networking.Resolver.Enabled = true
if Atlas.Networking.Resolver.Notify then
Notifications:Notification("Resolver:
"..tostring(Atlas.Networking.Resolver.Enabled).."", 3, Library.Accent, false)
end
elseif Atlas.Networking.Resolver.Enabled == true then
Atlas.Networking.Resolver.Enabled = false
if Atlas.Networking.Resolver.Notify then
Notifications:Notification("Resolver:
"..tostring(Atlas.Networking.Resolver.Enabled).."", 3, Library.Accent, false)
end
end
end)
end
end)

Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == (Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Keybind)
then
pcall(function()
if getgenv().csyncenabled == false then
getgenv().csyncenabled = true
if Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Notify then
Notifications:Notification("C-Sync:
"..tostring(getgenv().csyncenabled).."", 3, Library.Accent, false)
end
elseif getgenv().csyncenabled == true then
getgenv().csyncenabled = false
if Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Notify then
Notifications:Notification("C-Sync:
"..tostring(getgenv().csyncenabled).."", 3, Library.Accent, false)
end
end
end)
end
end)

Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == (Atlas.Misc['Anti Lock'].Keybind) then
pcall(function()
if Atlas.Misc['Anti Lock'].Enabled == false then
Atlas.Misc['Anti Lock'].Enabled = true
if Atlas.Misc['Anti Lock'].Notify then
Notifications:Notification("Velocity Spoofer:
"..tostring(Atlas.Misc['Anti Lock'].Enabled).."", 3, Library.Accent, false)
end
elseif Atlas.Misc['Anti Lock'].Enabled == true then
Atlas.Misc['Anti Lock'].Enabled = false
if Atlas.Misc['Anti Lock'].Notify then
Notifications:Notification("Velocity Spoofer:
"..tostring(Atlas.Misc['Anti Lock'].Enabled).."", 3, Library.Accent, false)
end
end
end)
end
end)
if UserInputService.TouchEnabled then
if Atlas.Script['Show Client Stats'] then
RunService.RenderStepped:Connect(function()
l.Visible = true
local fps = math.floor(1 / RunService.RenderStepped:Wait())
local cpu = game:GetService("Stats"):GetTotalMemoryUsageMb()
local ping =
math.floor(game:GetService("Stats").Network.ServerStatsItem['Data
Ping']:GetValue())
l.Text = string.format("FPS %d GPU N/A CPU %d%% LAT %dms", fps, cpu,
ping)
end)
end
end

local placemarker = Instance.new("Part", workspace)


function makemarker(Parent, Adornee, Color, Size, Size2)
local e = Instance.new("BillboardGui", Parent)
e.Name = "PP"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = true
local a = Instance.new("Frame", e)
a.Size = UDim2.new(1, 1, 1, 1)
a.Transparency = 0
a.BackgroundTransparency = 0
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
g.CornerRadius = UDim.new(1, 1)
g.CornerRadius = UDim.new(1, 1)
return(e)
end

task.spawn(function()
placemarker.Anchored = true
placemarker.CanCollide = false
placemarker.Size = Vector3.new(0,0.1,0)
placemarker.Transparency = 1
makemarker(placemarker, placemarker, Atlas["Target Aimbot"].Dot.Color, 1, 0)
end)

RunService.heartbeat:Connect(function()
if not TargetPlayer then
placemarker.CFrame = CFrame.new(0, 9999, 0)
return
end
if TargetPlayer == nil then
placemarker.CFrame = CFrame.new(0, 9999, 0)
return
end
if Atlas['Target Aimbot'].Enabled and Atlas['Target Aimbot']['Dot'].Enabled and
TargetPlayer.Character and
TargetPlayer.Character:FindFirstChild("HumanoidRootPart") and
TargetPlayer.Character and
TargetPlayer.Character:FindFirstChild("HumanoidRootPart") then
placemarker.CFrame = CFrame.new(TargetPlayer.Character[Atlas['Target
Aimbot'].AimPart].Position +
(TargetPlayer.Character:WaitForChild("HumanoidRootPart").Velocity * Atlas['Target
Aimbot'].Prediction))
end
end)

RunService.heartbeat:Connect(function()
TargetLine.Color = Atlas['Target Aimbot'].Tracer.Color
TargetLine.Thickness = Atlas['Target Aimbot'].Tracer.Thickness
end)

RunService.heartbeat:Connect(function()
if Atlas.World.Textures.Enabled and Atlas.World.Enabled then
for _, v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("BasePart") and not v.Parent:FindFirstChild("Humanoid") then
v.Material = Atlas.World.Textures.Material
v.Color = Atlas.World.Textures.Color
if v:IsA("Texture") then
v:Destroy()
end
if Atlas.World.Textures['Random Color'] then
local hue = tick() % 1 / 1
local rainbow = Color3.fromHSV(hue, 1, 1)
v.Color = rainbow
end
end
end
end
end)

if Atlas['Script']['Auto Set']['Get Up'] and Atlas['Script']['Auto Set']['Enabled']


then
Client.Character.Humanoid:ChangeState("GettingUp")
end

local PerformanceStats =
game:GetService("CoreGui"):WaitForChild("RobloxGui"):WaitForChild("PerformanceStats
");
task.spawn(function()
pcall(function()
for __, v in pairs(game.CoreGui.RobloxGui.PerformanceStats:GetChildren())
do
if v.Name == "PS_Button" and v.StatsMiniTextPanelClass.TitleLabel.Text
== "Mem" then
Memory = v.StatsMiniTextPanelClass.ValueLabel
end
end
Memory:GetPropertyChangedSignal("Text"):Connect(function()
if Atlas.Misc['Memory Spoof']['Enabled'] then
local random1 = math.random(Atlas.Misc['Memory Spoof']['Minimum
Memory'], Atlas.Misc['Memory Spoof']['Minimum Memory'])
local rand1 = math.random(0,9)
local rand2 = math.random(0,9)
Memory.Text = "".. random1 .. "." .. rand1 .. rand2.. " MB"
end
end)
end)
end)

for I, Child in next, PerformanceStats:GetChildren() do


if Child.StatsMiniTextPanelClass.TitleLabel.Text == "Ping" then
PingLabel = Child.StatsMiniTextPanelClass.ValueLabel;
break;
end;
end;

PingLabel:GetPropertyChangedSignal("Text"):Connect(function()
if Atlas.Misc['Ping Spoof']['Enabled'] then
PingLabel.Text = Atlas.Misc['Ping Spoof']['Spoof To'];
end
end);
PingLabel.Text = Atlas.Misc['Ping Spoof']['Spoof To'];

RunService.Heartbeat:Connect(function()
if Atlas.Misc['Anti Lock']['Show Velocity'] then
velocityshower.Text = "Velocity:
"..tostring(math.round(Client.Character:WaitForChild("HumanoidRootPart").Velocity.X
)) .. ",
" ..tostring(math.round(Client.Character:WaitForChild("HumanoidRootPart").Velocity.
Y)) ..", " ..
tostring(math.round(Client.Character:WaitForChild("HumanoidRootPart").Velocity.Z))
velocityshower.Visible = true
else
velocityshower.Visible = false
end
end)

RunService.Heartbeat:Connect(function()
sound.Volume = Soundsvolumelol
if customsoundid then
sound2.SoundId = "rbxassetid://".. customsoundid ..""
end
end)

Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == string.lower(Atlas.Animations.Lay.Keybind) and
Atlas.Animations.Lay.Enabled and Atlas.Animations.Enabled then
local args = {
[1] = "AnimationPack",
[2] = "Lay"
}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end

if keyPressed == string.lower(Atlas.Animations.Greet.Keybind) and


Atlas.Animations.Greet.Enabled and Atlas.Animations.Enabled then
local args = {
[1] = "AnimationPack",
[2] = "Greet"
}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end

if keyPressed == string.lower(Atlas.Animations.Lean.Keybind) and


Atlas.Animations.Lean.Enabled and Atlas.Animations.Enabled then
local args = {
[1] = "AnimationPack",
[2] = "Lean"
}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end

if keyPressed == string.lower(Atlas.Animations.Praying.Keybind) and


Atlas.Animations.Praying.Enabled and Atlas.Animations.Enabled then
local args = {
[1] = "AnimationPack",
[2] = "Praying"
}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)

function SortInventory()
RunService.RenderStepped:Wait()
local temp = {}
for i=1,#Client.Backpack:GetChildren() do
local tool = get_instance(Client.Backpack,"Tool")
if tool then
table.insert(temp,tool)
tool.Parent = game
end
end
for x=1,#Atlas['Gun Sorting']['Slots'] do
for i=1,#temp do
if
string.sub(string.lower(tostring(temp[i])),1,string.len(string.lower(Atlas['Gun
Sorting']['Slots'][x]))) == string.lower(Atlas['Gun Sorting']['Slots'][x]) then
temp[i].Parent = Client.Backpack
wait(0.105)
end
end
end
if Atlas['Gun Sorting']['Delete Extra'] then
for i=1,#temp do
if not table.find(Atlas['Gun Sorting']['Slots'],temp[i].Name) then
temp[i]:Destroy()
wait(0)
end
end
else
for i=1,#temp do
temp[i].Parent = Client.Backpack
wait(0)
end
end
end

local custom_math = {} do
custom_math.recalculate_velocity = (function(part, update_time)
local current_position = part.Position;
local current_time = tick();
task.wait(1 / update_time);
local new_position = part.Position;
local new_time = tick();
local distance_traveled = (new_position - current_position);
local time_interval = (new_time - current_time);
local velocity = (distance_traveled / time_interval);
current_position = new_position;
current_time = new_time;
return velocity;
end);
end

RunService.heartbeat:connect(function()
if Atlas['Target Aimbot']['Target Strafe'].Enabled then
if TargetPlayer then
if Atlas['Target Aimbot']['Target Strafe'].Mode == "Strafe" then
local targpos =
TargetPlayer.Character:WaitForChild("HumanoidRootPart").Position
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(targpos +Vector3.new(math.cos(tick() * Atlas['Target Aimbot']['Target
Strafe'].Speed) * Atlas['Target Aimbot']['Target Strafe'].Distance,Atlas['Target
Aimbot']['Target Strafe'].Height,math.sin(tick() * Atlas['Target Aimbot']['Target
Strafe'].Speed) * Atlas['Target Aimbot']['Target Strafe'].Distance))
end
end
end
end)

local autoSelectTick = 0

function autoselectlol()
if autoSelectTick - tick() < getgenv().autoselectdelay then
autoSelectTick = tick()
local closestPlayer
local shortestDistance = math.huge
for _, player in next, Players:GetPlayers() do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart")
and player ~= Client then
local distance =
(Client.Character:WaitForChild("HumanoidRootPart").Position -
player.Character:WaitForChild("HumanoidRootPart").Position).magnitude
if distance < shortestDistance then
TargetPlayer = player
shortestDistance = distance
end
end
end
end
end

RunService.heartbeat:Connect(function()
if getgenv().autoselectplayerLOL then
autoselectlol()
end
end)

RunService.heartbeat:Connect(function()
if Atlas.Misc['Anti Lock'].Enabled then
if Atlas.Misc['Anti Lock'].Type == "Sky" then
local vel = Client.Character:WaitForChild("HumanoidRootPart").Velocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity =
Vector3.new(0,90,0)
RunService.RenderStepped:Wait()
Client.Character:WaitForChild("HumanoidRootPart").Velocity = vel
end
if Atlas.Misc['Anti Lock'].Type == "Ground" then
local vel = Client.Character:WaitForChild("HumanoidRootPart").Velocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity =
Vector3.new(0,-90,0)
RunService.RenderStepped:Wait()
Client.Character:WaitForChild("HumanoidRootPart").Velocity = vel
end
if Atlas.Misc['Anti Lock'].Type == "Velocity Multiplier" then
local velocity =
Client.Character:WaitForChild("HumanoidRootPart").Velocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity = velocity *
Atlas.Misc['Anti Lock'].Multiplier.Power
RunService.RenderStepped:wait()
Client.Character:WaitForChild("HumanoidRootPart").Velocity = velocity
end
if Atlas.Misc['Anti Lock'].Type == "Random" then
local velocity =
Client.Character:WaitForChild("HumanoidRootPart").Velocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity = velocity *
0 + Vector3.new(math.random(1,16384),math.random(1,16384),math.random(1,16384))

Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity = velocity
* 0 + Vector3.new(math.random(1,16384),math.random(1,16384),math.random(1,16384))
RunService.RenderStepped:wait()
Client.Character:WaitForChild("HumanoidRootPart").Velocity = velocity

Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity = velocity
end
if Atlas.Misc['Anti Lock'].Type == "Offset" then
local velocity =
Client.Character:WaitForChild("HumanoidRootPart").Velocity
local assemblyvelocity =
Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity
local oldvel =
Client.Character:WaitForChild("HumanoidRootPart").Velocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity =
Vector3.new(Atlas.Misc['Anti Lock'].Offset.X, Atlas.Misc['Anti Lock'].Offset.Y,
Atlas.Misc['Anti Lock'].Offset.Z)

Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity =
Vector3.new(Atlas.Misc['Anti Lock'].Offset.X, Atlas.Misc['Anti Lock'].Offset.Y,
Atlas.Misc['Anti Lock'].Offset.Z)
RunService.RenderStepped:wait()

Client.Character:WaitForChild("HumanoidRootPart").AssemblyLinearVelocity =
assemblyvelocity
Client.Character:WaitForChild("HumanoidRootPart").Velocity = velocity
end
end
end)

AtlasWords1 = {
"😂 Dumping? Thought so... 😡 Start using Atlas to up your game 😝😝",
"🧐 Atlas has predicted your movements to the grave.",
"🤥 You'd be lying if you said you didn't want Atlas!!",
"No Atlas, no talk.",
"Found a better Displacement method yet? Ft. Atlas",
"🤓",
"WHAT DO YOU MEAN??? HUMANOID.MOVEDIRECTION CAN BE USED FOR
PREDICTION??!?!?!",
"Me when the Velocity(x, 0, z) resolver isn't hitting P",
" That desync doesn't look very \"walkable\" to me son..",
"Farzad claims that 30$ for two scripts isn't expensive????",
"Can't believe the new Atlas update is already out!!"
}

AtlasWords2 = {
"Atlas > ты 😱 ",
"Atlas владеет тобой 😹 😹 ",
"Будь хорошим, получи Atlas 🙂 ",
"Перестань плакать и получи Atlas",
"Тогда проверни операцию на мне 😹 😹 😹 😹 ",
"Получи Atlas прямо сейчас, братан!!",
"Прицелись и получи Atlas",
"Перестань жаловаться и получи Atlas 🤕 🤕 ",
"Atlas > Твоя карьера",
"Да, Atlas лучший 😳 😳 ",
"У Atlas больше возможностей, чем у твоей бабушки🥸🥸",
"становись лучше, чувак🥳",
"Братан, просто купи сэнки бокс, ЛОЛ",
"Йоу, 12-летний, купи сэнки бокс!",
"представь, что умираешь 😅 😅 😅 LLLL",
"Ой, я забыл, что ты там был, о, подожди, ты на самом деле все равно не
существуешь.",
"ez ez тебе похлопал низкий уровень, ха-ха!",
" 🤓 : ты не можешь просто эксплуатировать здесь!!111!!111 это незаконно!!!!",
"почему ты умираешь для меня, братан, фр, фр",
"похлопал пользователь Atlas 💀",
"братану похлопали, лол",
" 🤓 : представь, что ты сирота, а где твои, тогда иди проверь",
"прости, моя цель попала в тебя? если так, то ты мусор 😅 😅 😅 ",
"у братана проблемы с навыками 😅 😅 😅 ",
"придурок даже не может победить меня",
"fr fr Atlas сверху",
"Как дела, ребята, меня арестовывали из-за множества преступлений, включая
мошенничество",
"wdym touch grass, у меня есть такая же на ногах",
"подарочная карта fortnite на 19$, кто хочет ее!!!??",
"Ты сериус рн?",
"эз бозо",
"твой отец не вернулся из магазина молока по какой-то причине",
"черт возьми, братан, твоя мать бросила тебя, когда ты родился",
"С кем ты разговариваешь? бот, говорящий об убийстве? 🤓 ",
"черт возьми, братан, тебе действительно нужен психотерапевт 😅 😅 ",
" 🤓 : прекрати взламывать!!!! это против правил!!!",
"wenomechainsama tumajarbisaun",
"Тогда проверни на мне операцию",
"тебе стоит вернуться в детский сад, братан",
"я просто лучше тебя!!!!!",
"Сэнки бокс лучше, чем ты, смх, смх, смх 😅 "
}
AtlasWords3 = {
"imagine dying 😅😅😅 LLLL",
"Oops i forgot you were there, oh wait you actually dont exist anyways.",
"ez ez you got clapped by a low level haha!",
"🤓: you cant just exploit in here!!111!!111 its illegal!!!!",
"why are you dying to me bro fr fr",
"clapped by Atlas user 💀",
"bro got clapped lol",
😁 imagine being fatherless' where are yours then go check 😁😁 ",
":
"sorry did my target aim hit you? if so then youre trash 😅",
"bro got skill issues 😅😅😅",
"bozo cant even beat me",
"fr fr Atlas on top",
"What's up 'Hackle cheatle' here guys, I have been arresting due to multiple
crimes including cheating.",
"wdym touch grass i have one of those on my feet",
"fortnite 19$ gift card who wants it!!!??",
"Are you serius rn?",
"ez bozo",
"your dad never came back from the milk store for a reason",
"damn bro did your mother drop you when youre born",
"Who are you talking to? a kill say bot? 😅",
"damn bro you really need a therapist 😅😅",
"🤓: stop hacking!!!! its against the rules!!!",
"wenomechainsama tumajarbisaun",
"Roll the opps on me then😹😹😹😹",
"you should go back to kindergarden bro 😂",
"im just better than you!!!!!",
"Atlas is better than you smh smh smh 😅"
}

getgenv().ChatSpammerDelay = 0.7

if Client then
if Client:FindFirstChild("Christmas_Sock") then
Client:FindFirstChild("Christmas_Sock"):Destroy()
end
end

spawn(function()
while wait() do
if getgenv().enablefarms and getgenv().farmstype == "ATM" then
for _, v in pairs(workspace.Cashiers:GetChildren()) do
if v:FindFirstChild("Head") and v:FindFirstChild("Humanoid") and
v.Humanoid.Health > 0 then
repeat
wait()
if getgenv().enablefarms and getgenv().farmstype == "ATM"
then
if Alive(Client) then

Client.Character:WaitForChild("HumanoidRootPart").CFrame = v.Head.CFrame *
CFrame.new(0, -1, 2.5)
if Client.Backpack:FindFirstChild("Combat") then
Client.Backpack.Combat.Parent =
Client.Character
end
if Client.Character:FindFirstChild("Combat") then
Client.Character['Combat']:Activate()
else
Notifications:Notification("combat tool not
found in backpack", 3, Library.Accent, false)
end
end
end
fireclickdetector(v.ClickDetector)
until v.Humanoid.Health <= 0
pcall(function()
Client.Character:FindFirstChildOfClass("Tool").Parent =
Client.Backpack
end)
wait(5)
end
end
end
end
end)

task.spawn(function()
while task.wait(0.07) do
if (TargetL and TargetPlayer and TargetPlayer.Character and Atlas['Target
Aimbot']['Target Strafe'].Enabled and Atlas['Target Aimbot']['Target Strafe']['Auto
Shoot On Strafe']) then
local Gun = GetTool()
if (Gun and TargetPlayer) then
Gun:Activate()
end
end
end
end)

task.spawn(function()
while task.wait(0.07) do
if (TargetL and TargetPlayer and TargetPlayer.Character and
getgenv().csyncenabled and getgenv().csyncautoshoot) then
local Gun = GetTool()
if (Gun and TargetPlayer) then
Gun:Activate()
end
end
end
end)

RunService.Stepped:Connect(function()
if Atlas.Misc['Auto Reload'] == true then
if Client.Character:FindFirstChildWhichIsA("Tool") then
if
Client.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo") then
if
Client.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo").Value <= 0
then

game:GetService("ReplicatedStorage").MainEvent:FireServer("Reload",Client.Character
:FindFirstChildWhichIsA("Tool"))
wait(1)
end
end
end
end
end)

RunService.heartbeat:Connect(function()
if Atlas.Misc['Anti Slow'] then
local character = Client.Character
local bodyEffects = character:WaitForChild("BodyEffects")
local movement = bodyEffects:WaitForChild("Movement")

local DeletePart = movement:FindFirstChild('NoJumping') or


movement:FindFirstChild('ReduceWalk') or movement:FindFirstChild('NoWalkSpeed')
if DeletePart then
DeletePart:Destroy()
end

if bodyEffects.Reload.Value then
bodyEffects.Reload.Value = false
end
end
end)

RunService.heartbeat:Connect(function()
if TargetPlayer and TargetPlayer.Character then
if Atlas.Networking.Resolver.Auto.Enabled then

local TargetPos = TargetPlayer.Character[Atlas['Target


Aimbot'].AimPart].Position
local TargetVel = TargetPlayer.Character[Atlas['Target
Aimbot'].AimPart].Velocity
local TargetMov = TargetPlayer.Character.Humanoid.MoveDirection
local Magnitude = TargetVel.magnitude
local Magnitude2 = TargetMov.magnitude

if Magnitude < 1 and Magnitude2 > 0.01 then


Atlas.Networking.Resolver.Enabled = true
elseif Magnitude > 5 and Magnitude2 < 0.01 then
Atlas.Networking.Resolver.Enabled = true
else
Atlas.Networking.Resolver.Enabled = false
end
else
Atlas.Networking.Resolver.Enabled = false
end
end
end)

RunService.heartbeat:Connect(function()
if CameraTarget and CameraTarget.Character then
if Atlas.Networking.Resolver.Auto.Enabled then

local TargetPos = CameraTarget.Character[Atlas.Aimbot.AimPart].Position


local TargetVel = CameraTarget.Character[Atlas.Aimbot.AimPart].Velocity
local TargetMov = CameraTarget.Character.Humanoid.MoveDirection
local Magnitude = TargetVel.magnitude
local Magnitude2 = TargetMov.magnitude

if Magnitude < 1 and Magnitude2 > 0.01 then


Atlas.Networking.Resolver.Enabled = true
elseif Magnitude > 5 and Magnitude2 < 0.01 then
Atlas.Networking.Resolver.Enabled = true
else
Atlas.Networking.Resolver.Enabled = false
end
else
Atlas.Networking.Resolver.Enabled = false
end
end
end)

RunService.heartbeat:Connect(function()
if Prey and Prey.Character then
if Atlas.Networking.Resolver.Auto.Enabled then

local TargetPos = Prey.Character[Atlas['Silent Aim'].AimPart].Position


local TargetVel = Prey.Character[Atlas['Silent Aim'].AimPart].Velocity
local TargetMov = Prey.Character.Humanoid.MoveDirection
local Magnitude = TargetVel.magnitude
local Magnitude2 = TargetMov.magnitude

if Magnitude < 1 and Magnitude2 > 0.01 then


Atlas.Networking.Resolver.Enabled = true
elseif Magnitude > 5 and Magnitude2 < 0.01 then
Atlas.Networking.Resolver.Enabled = true
else
Atlas.Networking.Resolver.Enabled = false
end
else
Atlas.Networking.Resolver.Enabled = false
end
end
end)

RunService.RenderStepped:Connect(function()
if Atlas.Misc['No Jumppcool Down'] or getgenv().nojumpcooldown then
Client.Character.Humanoid.UseJumpPower = false
else
Client.Character.Humanoid.UseJumpPower = true
end
end)

RunService.RenderStepped:Connect(function()
if getgenv().headlessclient then
_G.Save0 = Client.Character.Head.face.Texture
Client.Character.Head.Transparency = 1
Client.Character.Head.face.Texture = 0
else
if _G.Save0 then
Client.Character.Head.Transparency = 0
Client.Character.Head.face.Texture = _G.Save0
end
end
end)

Script.Functions.NewDrawing = function(Type, Properties)


local NewDrawing = Drawing.new(Type)

for i,v in next, Properties or {} do


NewDrawing[i] = v
end
return NewDrawing
end

Script.Functions.NewPlayer = function(Player)
Script.EspPlayers[Player] = {
Name = Script.Functions.NewDrawing("Text", {Color = Color3.fromRGB(255,
255, 255), Outline = true, Visible = false, Center = true, Size = 20, Font = 0}),
BoxOutline = Script.Functions.NewDrawing("Square", {Color =
Color3.fromRGB(0, 0, 0), Thickness = 3, Visible = false}),
Box = Script.Functions.NewDrawing("Square", {Color = Color3.fromRGB(255,
255, 255), Thickness = 1, Visible = false}),
HealthBarOutline = Script.Functions.NewDrawing("Line", {Color =
Color3.fromRGB(0, 0, 0), Thickness = 3, Visible = false}),
HealthBar = Script.Functions.NewDrawing("Line", {Color = Color3.fromRGB(0,
255, 0), Thickness = 1, Visible = false}),
HealthText = Script.Functions.NewDrawing("Text", {Color = Color3.fromRGB(0,
255, 0), Outline = true, Visible = false, Center = true, Size = 50, Font = 0}),
Distance = Script.Functions.NewDrawing("Text", {Color = Color3.fromRGB(255,
255, 255), Outline = true, Visible = false, Center = true, Size = 50, Font = 0}),
ArmorBarOutline = Script.Functions.NewDrawing("Line", {Color =
Color3.fromRGB(0, 0, 0), Thickness = 3, Visible = false}),
ArmorBar = Script.Functions.NewDrawing("Line", {Color = Color3.fromRGB(255,
255, 255), Thickness = 1, Visible = false}),
ArmorText = Script.Functions.NewDrawing("Text", {Color = Color3.fromRGB(0,
255, 0), Outline = true, Visible = false, Center = true, Size = 50, Font = 0}),
Tool = Script.Functions.NewDrawing("Text", {Color = Color3.fromRGB(255,
255, 255), Outline = true, Visible = false, Center = true, Size = 50, Font = 0}),

Tracer = Script.Functions.NewDrawing("Line", {Color = Color3.fromRGB(255,


255, 244), Thickness = 1, Visible = false}),
}
end

Script.Functions.UpdateEsp = function()
for i,v in pairs(Script.EspPlayers) do
if Atlas.Misc.ESP.Enabled and i ~= Client and i.Character and
i.Character:FindFirstChild("Humanoid") and
i.Character:FindFirstChild("HumanoidRootPart") and
i.Character:FindFirstChild("Head") then
local Hum = i.Character.Humanoid
local Hrp = i.Character.HumanoidRootPart

local Vector, OnScreen =


Camera:WorldToViewportPoint(i.Character.HumanoidRootPart.Position)
local Size = (Camera:WorldToViewportPoint(Hrp.Position - Vector3.new(0,
3, 0)).Y - Camera:WorldToViewportPoint(Hrp.Position + Vector3.new(0, 2.6, 0)).Y) /
2
local BoxSize = Vector2.new(math.floor(Size * 1.5), math.floor(Size *
1.9))
local BoxPos = Vector2.new(math.floor(Vector.X - Size * 1.5 / 2),
math.floor(Vector.Y - Size * 1.6 / 2))
local BottomOffset = BoxSize.Y + BoxPos.Y + 1

if OnScreen then
if Atlas.Misc.ESP.Names.Enabled then
v.Name.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X,
BoxPos.Y - 16)
v.Name.Outline = Atlas.Misc.ESP.Names.OutLine
v.Name.Text = tostring(i)

v.Name.Color = Atlas.Misc.ESP.Names.Color
v.Name.OutlineColor = Color3.fromRGB(0, 0, 0)
v.Name.Font = 0
v.Name.Size = 16
v.Name.Visible = true
else
v.Name.Visible = false
end

if Atlas.Misc.ESP.Box.Enabled then
v.BoxOutline.Size = BoxSize
v.BoxOutline.Position = BoxPos
v.BoxOutline.Visible = true
v.BoxOutline.Color = Color3.fromRGB(0, 0, 0)

v.Box.Size = BoxSize
v.Box.Position = BoxPos
v.Box.Color = Atlas.Misc.ESP.Box.Color
v.Box.Visible = true
else
v.BoxOutline.Visible = false
v.Box.Visible = false
end
if Atlas.Misc.ESP.HealthBar.Enabled then
v.HealthBar.From = Vector2.new((BoxPos.X - 5), BoxPos.Y +
BoxSize.Y)
v.HealthBar.To = Vector2.new(v.HealthBar.From.X,
v.HealthBar.From.Y - (Hum.Health / Hum.MaxHealth) * BoxSize.Y)
v.HealthBar.Color = Atlas.Misc.ESP.HealthBar.Color
v.HealthBar.Visible = true

v.HealthBarOutline.From = Vector2.new(v.HealthBar.From.X,
BoxPos.Y + BoxSize.Y + 1)
v.HealthBarOutline.To = Vector2.new(v.HealthBar.From.X,
(v.HealthBar.From.Y - 1 * BoxSize.Y) -1)
v.HealthBarOutline.Color = Color3.fromRGB(0, 0, 0)
v.HealthBarOutline.Visible = true
else
v.HealthBarOutline.Visible = false
v.HealthBar.Visible = false
end
if Atlas.Misc.ESP.Tool.Enabled then
v.Tool.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X,
BottomOffset)
v.Tool.Outline = true
if i.Character:FindFirstChildWhichIsA("Tool") then
if i.Character:FindFirstChild("GunScript", true) ~= nil or
i.Character:FindFirstChild("FlameThrowerScript", true) ~= nil or
i.Character:FindFirstChild("RPGScript", true) ~= nil then
v.Tool.Text =
i.Character:FindFirstChildWhichIsA("Tool").Name
else
v.Tool.Text = "[" ..
i.Character:FindFirstChildWhichIsA("Tool").Name .. "]"
end
else
v.Tool.Text = "[None]"
end
v.Tool.Color = Atlas.Misc.ESP.Tool.Color
v.Tool.OutlineColor = Color3.fromRGB(0, 0, 0)

v.Tool.Font = 0
v.Tool.Size = 10

v.Tool.Visible = true
else
v.Tool.Visible = false
v.Tool.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X,
BottomOffset)
end

if Atlas.Misc.ESP.Distance.Enabled then
v.Tool.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X,
BottomOffset + 13)
v.Distance.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X,
BottomOffset)
v.Distance.Outline = true
v.Distance.Text = "[" .. math.floor((Hrp.Position -
Client.Character.HumanoidRootPart.Position).Magnitude) .. "m]"
v.Distance.Color = Atlas.Misc.ESP.Distance.Color
v.Distance.OutlineColor = Color3.fromRGB(0, 0, 0)
BottomOffset = BottomOffset + 15

v.Distance.Font = 0
v.Distance.Size = 10

v.Distance.Visible = true
else
v.Distance.Visible = false
end
if Atlas.Misc.ESP.HealthText.Enabled then
v.HealthText.Text = tostring(math.floor((Hum.Health /
Hum.MaxHealth) * 100 + 0.5))
v.HealthText.Position = Vector2.new((BoxPos.X - 20), (BoxPos.Y
+ BoxSize.Y - 1 * BoxSize.Y) -1)
v.HealthText.Color = Atlas.Misc.ESP.HealthText.Color
v.HealthText.OutlineColor = Color3.fromRGB(0, 0, 0)
v.HealthText.Outline = true

v.HealthText.Font = 0
v.HealthText.Size = 10

v.HealthText.Visible = true
else
v.HealthText.Visible = false
end

if Atlas.Misc.ESP.Tracer.Enabled then
if Atlas.Misc.ESP.Tracer.Method == "Screen" then
v.Tracer.From = Vector2.new(Camera.ViewportSize.X / 2,
Camera.ViewportSize.Y)
elseif Atlas.Misc.ESP.Tracer.Method == "Mouse" then
v.Tracer.From = UserInputService:GetMouseLocation()
end
v.Tracer.To = Vector2.new(Vector.X, Vector.Y)
v.Tracer.Thickness = Atlas.Misc.ESP.Tracer.Thickness
v.Tracer.Color = Atlas.Misc.ESP.Tracer.Color
v.Tracer.Visible = true
else
v.Tracer.Visible = false
end
if i.Character:FindFirstChild("BodyEffects") and
i.Character:FindFirstChild("BodyEffects"):FindFirstChild("Armor") then
if Atlas.Misc.ESP.ArmorBar.Enabled then
if Atlas.Misc.ESP.HealthBar.Enabled then
v.ArmorBar.From = Vector2.new((BoxPos.X - 9), BoxPos.Y
+ BoxSize.Y)
else
v.ArmorBar.From = Vector2.new((BoxPos.X - 5), BoxPos.Y
+ BoxSize.Y)
end
v.ArmorBar.To = Vector2.new(v.ArmorBar.From.X,
v.ArmorBar.From.Y - (i.Character.BodyEffects.Armor.Value / 200) * BoxSize.Y)
v.ArmorBar.Color = Atlas.Misc.ESP.ArmorBar.Color
v.ArmorBar.Visible = true

v.ArmorBarOutline.From = Vector2.new(v.ArmorBar.From.X,
BoxPos.Y + BoxSize.Y + 1)
v.ArmorBarOutline.To = Vector2.new(v.ArmorBar.From.X,
(v.ArmorBar.From.Y - 1 * BoxSize.Y) - 1)
v.ArmorBarOutline.Color = Color3.fromRGB(0, 0, 0)
v.ArmorBarOutline.Visible = true
else
v.ArmorBarOutline.Visible = false
v.ArmorBar.Visible = false
end
if Atlas.Misc.ESP.ArmorText.Enabled then
local Offset = 22
if Atlas.Misc.ESP.ArmorBar.Enabled == false then
Offset = Offset - 7
end
if Atlas.Misc.ESP.HealthBar.Enabled == false then
Offset = Offset - 7
end
v.ArmorText.Text =
tostring(math.floor((i.Character.BodyEffects.Armor.Value / 2) + 0.5))
if Atlas.Misc.ESP.HealthText.Enabled then
v.ArmorText.Position = Vector2.new((BoxPos.X - Offset),
(BoxPos.Y + BoxSize.Y - 1 * BoxSize.Y) + 11)
else
v.ArmorText.Position = Vector2.new((BoxPos.X - Offset),
(BoxPos.Y + BoxSize.Y - 1 * BoxSize.Y) - 1)
end
v.ArmorText.Color = Atlas.Misc.ESP.ArmorText.Color
v.ArmorText.OutlineColor = Color3.fromRGB(0, 0, 0)
v.ArmorText.Outline = true
v.ArmorText.Font = 0
v.ArmorText.Size = 10

v.ArmorText.Visible = true
else
v.ArmorText.Visible = false
end
else
v.ArmorBarOutline.Visible = false
v.ArmorBar.Visible = false
v.ArmorText.Visible = false
end
else
v.Name.Visible = false
v.BoxOutline.Visible = false
v.Box.Visible = false
v.HealthBarOutline.Visible = false
v.HealthBar.Visible = false
v.HealthText.Visible = false
v.Distance.Visible = false
v.ArmorBarOutline.Visible = false
v.ArmorBar.Visible = false
v.ArmorText.Visible = false
v.Distance.Visible = false
v.Tool.Visible = false
v.Tracer.Visible = false
end
else
v.Name.Visible = false
v.BoxOutline.Visible = false
v.Box.Visible = false
v.HealthBarOutline.Visible = false
v.HealthBar.Visible = false
v.HealthText.Visible = false
v.Distance.Visible = false
v.ArmorBarOutline.Visible = false
v.ArmorBar.Visible = false
v.ArmorText.Visible = false
v.Distance.Visible = false
v.Tool.Visible = false
v.Tracer.Visible = false
end
end
end

Script.Functions.Init = function()
for _,v in pairs(Players:GetPlayers()) do
if v ~= Client then
Script.Functions.NewPlayer(v)
end
end
Players.PlayerAdded:Connect(Script.Functions.NewPlayer)
end

Script.Functions.Init()
RunService.RenderStepped:Connect(Script.Functions.UpdateEsp)

RunService.heartbeat:Connect(function()
Lighting.FogColor = Atlas.World.Enabled and Atlas.World.Fog.Enabled and
Atlas.World.Fog.Color or Lighting.FogColor
Lighting.FogStart = Atlas.World.Enabled and Atlas.World.Fog.Enabled and
Atlas.World.Fog.Start or Lighting.FogStart
Lighting.FogEnd = Atlas.World.Enabled and Atlas.World.Fog.Enabled and
Atlas.World.Fog.End or Lighting.FogEnd
Lighting.Ambient = Atlas.World.Enabled and Atlas.World.Ambient.Enabled and
Atlas.World.Ambient.Color or Lighting.Ambient
Lighting.Brightness = Atlas.World.Enabled and Atlas.World.Brightness.Enabled
and Atlas.World.Brightness.Amount or Lighting.Brightness
Lighting.ClockTime = Atlas.World.Enabled and Atlas.World['Clock Time'].Enabled
and Atlas.World['Clock Time'].Amount or Lighting.ClockTime
Lighting.ExposureCompensation = Atlas.World.Enabled and Atlas.World['World
Exposure'].Enabled and Atlas.World['World Exposure'].Amount or
Lighting.ExposureCompensation
end)

--[[RunService.RenderStepped:Connect(function()
if Alive(Client) then
if Atlas.Misc['Movement Speed'].Enabled and Atlas.Misc['Movement
Speed'].Type == "CFrame" and Alive(Client) then
if Client.Character.Humanoid.MoveDirection.Magnitude > 0 then
for i = 1, Atlas.Misc['Movement Speed'].Speed do

Client.Character:TranslateBy(Client.Character.Humanoid.MoveDirection)
end
end
end
end
end)--]] -- old walkspeed

RunService.RenderStepped:Connect(function()
if Alive(Client) and game.PlaceId == 2788229376 then
local movementConfig = Atlas.Misc['Movement Speed']
if movementConfig.Enabled and movementConfig.Type == "CFrame" then
local character = Client.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.MoveDirection.Magnitude > 0 then
local speed = movementConfig.Speed + math.random(-1, 1) * 0.1
character:TranslateBy(humanoid.MoveDirection.Unit * (speed / 9.5))
end
end
else
local movementConfig = Atlas.Misc['Movement Speed']
if movementConfig.Enabled and movementConfig.Type == "CFrame" then
local character = Client.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.MoveDirection.Magnitude > 0 then
local speed = movementConfig.Speed + math.random(-1, 1) * 0.1
character:TranslateBy(humanoid.MoveDirection.Unit * (speed / 9.5))
end
end
end
end)

RunService.RenderStepped:Connect(function()
if Atlas.Misc.Fly.Enabled then
spawn(function()
pcall(function()
local velocity = Vector3.new(0, 1, 0)
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
velocity = velocity + (Camera.CoordinateFrame.lookVector *
Atlas.Misc.Fly.Speed)
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
velocity = velocity + (Camera.CoordinateFrame.rightVector * -
Atlas.Misc.Fly.Speed)
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
velocity = velocity + (Camera.CoordinateFrame.lookVector * -
Atlas.Misc.Fly.Speed)
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
velocity = velocity + (Camera.CoordinateFrame.rightVector *
Atlas.Misc.Fly.Speed)
end
Client.Character.HumanoidRootPart.Velocity = velocity
Client.Character.Humanoid:ChangeState("Freefall")
end)
end)
else
Client.Character.Humanoid:ChangeState("Landing")
end
end)

if Atlas.Script.Boombox then
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Sound") and not (v.Name == "ShootSound" or v.Name == "NoAmmo")
then
v.Volume = 0
end
end
end

if Atlas.Script.Seats then
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Seat") then
v:Destroy()
end
end
end

getgenv().SelfTrail = false
getgenv().trailsize = 1.2
getgenv().trailmaterial = "Neon"
getgenv().trailcolor = Color3.fromRGB(255, 255, 255)
getgenv().parts = 0
getgenv().trailrefreshrate = 0.2
getgenv().traildelay = 1

RunService.RenderStepped:Connect(function()
if getgenv().SelfTrail then
if Client.Character then
local part = Instance.new("Part")
part.Name = "__"
part.CanCollide = false
part.Size = Vector3.new(getgenv().trailsize, getgenv().trailsize,
getgenv().trailsize)
part.CFrame =
Client.Character:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0, 0, 0)
part.Anchored = true
part.Shape = Enum.PartType.Ball
part.Material = getgenv().trailmaterial
part.Parent = workspace
part.Color = getgenv().trailcolor
getgenv().parts = getgenv().parts + 1
wait(getgenv().trailrefreshrate)
getgenv().removed = false
wait(getgenv().traildelay)
part:Destroy()
end
end
end)

RunService.Stepped:Connect(function()
if getgenv().BunnyHopYAY and Client.Character.Humanoid.FloorMaterial ==
Enum.Material.Air then
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
Client.Character:WaitForChild("HumanoidRootPart").CFrame +
Client.Character.Humanoid.MoveDirection * getgenv().BunnyHopAmount
end
end)

function Alive(Client)
if Client and Client.Character and
Client.Character:FindFirstChild("HumanoidRootPart") ~= nil and
Client.Character:FindFirstChild("Humanoid") ~= nil and
Client.Character:FindFirstChild("Head") ~= nil then
return true
end
return false
end

for i = 1, Atlas.Misc['Cone Hat'].Sides do


drawings[i] = {Drawing.new("Line"), Drawing.new("Triangle")}
drawings[i][1].ZIndex = 2
drawings[i][1].Thickness = 2
drawings[i][2].ZIndex = 1
drawings[i][2].Filled = true
end

RunService.RenderStepped:Connect(function()
local pass = Atlas.Misc['Cone Hat'].Enabled and Client.Character and
Client.Character:FindFirstChild("Head") ~= nil and (Camera.CFrame.p -
Camera.Focus.p).magnitude > 1 and Client.Character.Humanoid.Health > 0
for i = 1, #drawings do
local line, triangle = drawings[i][1], drawings[i][2]
if pass then
local color = Atlas.Misc['Cone Hat'].Rainbow and Color3.fromHSV((tick()
% 5 / 5 - (i / #drawings)) % 1, .5, 1) or Atlas.Misc['Cone Hat'].Color
local pos = Client.Character.Head.Position + Atlas.Misc['Cone
Hat'].Offset
local topWorld = pos + Vector3.new(0, Atlas.Misc['Cone Hat'].Height, 0)
local last, next = (i / Atlas.Misc['Cone Hat'].Sides) * tau, ((i + 1) /
Atlas.Misc['Cone Hat'].Sides) * tau
local lastWorld = pos + (Vector3.new(math.cos(last), 0, math.sin(last))
* Atlas.Misc['Cone Hat'].Radius)
local nextWorld = pos + (Vector3.new(math.cos(next), 0, math.sin(next))
* Atlas.Misc['Cone Hat'].Radius)
local lastScreen = Camera:WorldToViewportPoint(lastWorld)
local nextScreen = Camera:WorldToViewportPoint(nextWorld)
local topScreen = Camera:WorldToViewportPoint(topWorld)
line.From = Vector2.new(lastScreen.X, lastScreen.Y)
line.To = Vector2.new(nextScreen.X, nextScreen.Y)
line.Color = color
line.Transparency = Atlas.Misc['Cone Hat']['Circle Visibility']
line.Visible = true
triangle.PointA = Vector2.new(topScreen.X, topScreen.Y)
triangle.PointB = line.From
triangle.PointC = line.To
triangle.Color = color
triangle.Transparency = Atlas.Misc['Cone Hat']['Hat Visibility']
triangle.Visible = true
else
line.Visible = false
triangle.Visible = false
end
end
end)

Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == Atlas.Misc.Fly.Keybind then
pcall(function()
if Atlas.Misc.Fly.Enabled == false then
Atlas.Misc.Fly.Enabled = true
elseif Atlas.Misc.Fly.Enabled == true then
Atlas.Misc.Fly.Enabled = false
end
end)
end
end)

Client:GetMouse().KeyDown:Connect(function(keyPressed)
if keyPressed == Atlas.Misc['Movement Speed'].Keybind then
pcall(function()
if Atlas.Misc['Movement Speed'].Enabled == false then
Atlas.Misc['Movement Speed'].Enabled = true
elseif Atlas.Misc['Movement Speed'].Enabled == true then
Atlas.Misc['Movement Speed'].Enabled = false
end
end)
end
end)

Client:GetMouse().KeyDown:Connect(function(Key)
if Key == Atlas['Gun Sorting']['Keybind']:lower() then
if Atlas['Gun Sorting']['Enabled'] then
SortInventory()
end
end
end)

local PerformanceModeEnabled = false


local OGMaterials = {}
local function ApplyPerformanceMode()
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and not v.Parent:FindFirstChild("Humanoid") then
if not OGMaterials[v] then
OGMaterials[v] = v.Material
end
v.Material = Enum.Material.SmoothPlastic
if v:IsA("Texture") then
v:Destroy()
end
end
end
end
local function RevertToRegularGraphics()
for part, material in pairs(OGMaterials) do
if part and part.Parent then
part.Material = material
end
end
OGMaterials = {}
end

local g = Instance.new("ScreenGui")
g.Name = "StatsDisplay"
g.Parent = game.CoreGui

local l = Instance.new("TextLabel")
l.Size = UDim2.new(0, 300, 0, 50)
l.Position = UDim2.new(1, -160, 1, -120)
l.AnchorPoint = Vector2.new(1, 1)
l.BackgroundTransparency = 1
l.TextStrokeTransparency = 0.5
l.TextColor3 = Color3.fromRGB(255, 255, 255)
l.Font = Enum.Font.Code
l.TextSize = 14
l.TextXAlignment = Enum.TextXAlignment.Right
l.Parent = g
l.Visible = false

if Atlas.Script['UI'].Enabled and Atlas.Script['UI']['UI Type'] == "Linoria" then


local Library =
loadstring(game:HttpGet('https://raw.githubusercontent.com/DetainedMonkey2891/lin-
customized/refs/heads/main/a'))()
local ThemeManager =
loadstring(game:HttpGet('https://raw.githubusercontent.com/DetainedMonkey2891/
Linorias-Theme-Manager/refs/heads/main/ThemeManager'))()
local SaveManager =
loadstring(game:HttpGet('https://raw.githubusercontent.com/violin-suzutsuki/
LinoriaLib/refs/heads/main/addons/SaveManager.lua'))()
local Window = Library:CreateWindow({
Title = ' Atlas | .gg/5WwU8Zwxcu | build 1.21',
Center = true,
AutoShow = true,
TabPadding = 8,
MenuFadeTime = 0.2,
})

local Tabs = {
bindslol = Window:AddTab('Binds'),
test = Window:AddTab('Legit'),
haha = Window:AddTab('Rage'),
hmmm = Window:AddTab('Visuals'),
tast = Window:AddTab('Misc'),
nenene = Window:AddTab('Network'),
['UI Settings'] = Window:AddTab('UI'),
}

local t = Tabs.test:AddLeftGroupbox('Aim Assist')


local a = Tabs.test:AddRightGroupbox('Silent Aim')
local MenuGroup = Tabs['UI Settings']:AddLeftGroupbox('menu')

local bindsrnaiminglol = Tabs.bindslol:AddLeftTabbox()


local bindingformyrighthand = Tabs.test:AddLeftTabbox()
local TabBox = Tabs.test:AddRightTabbox()
local TabBox17 = Tabs.tast:AddLeftTabbox()
local negalel = Tabs.tast:AddRightTabbox()
local testtab1 = Tabs.tast:AddLeftTabbox()
local crosshair = Tabs.tast:AddRightTabbox()
local antiatuololxd = Tabs.tast:AddLeftTabbox()
local macroing = Tabs.tast:AddLeftTabbox()
local p = Tabs.haha:AddLeftTabbox()
local h = Tabs.haha:AddRightTabbox()
local helloworldstfu = Tabs.hmmm:AddLeftTabbox()
local urrr = Tabs.tast:AddLeftTabbox()
local movebruh = Tabs.tast:AddRightTabbox()
local ightbruhthesetheopps = Tabs.nenene:AddLeftTabbox()
local lookatme = Tabs.hmmm:AddRightTabbox()
local wspson = Tabs.tast:AddRightTabbox()
local utchec = Tabs.tast:AddRightTabbox()
local Tab2 = TabBox:AddTab('Silent FOV')
local Tab3 = utchec:AddTab('Utility')
local resolverbruh = utchec:AddTab('Resolver')
local spoofings = testtab1:AddTab('Spoofing')
local dadaontop = TabBox17:AddTab('Animations')
local dadaontop1 = TabBox17:AddTab('Gun Sorting')
local lolchecks = utchec:AddTab('Checks')
local movebruh1 = movebruh:AddTab('Movement')
local crosshairtabslolxdsym = crosshair:AddTab('Crosshair')
local crosshairspin = crosshair:AddTab('Spinning')
local crosshairresize = crosshair:AddTab('Resizing')
local antiautolo = antiatuololxd:AddTab('Character Mods')
local macropart = macroing:AddTab('Macro')
local ohokay = p:AddTab('Target Aimbot')
local strafs = p:AddTab('Strafe')
local csynccccbruhhhhhhhhhh = p:AddTab('C-Sync')
local visualsui = h:AddTab('Visuals')
local playersaretheopps = ightbruhthesetheopps:AddTab('Players')
local buythisshitcuhh = ightbruhthesetheopps:AddTab('Shop')
local teleportherebruh = ightbruhthesetheopps:AddTab('Teleports')
local esplolstfu = helloworldstfu:AddTab('P-ESP')
local onlyicanseeyou = helloworldstfu:AddTab('C-Sided')
local lookattheworlddd = helloworldstfu:AddTab('World')
local customsky = helloworldstfu:AddTab('S-Box')
local selflooks = lookatme:AddTab('Self Trail')
local selfconehat = lookatme:AddTab('Self Cone Hat')
local hitlogsfordaopps = wspson:AddTab('Hit Logs')
local atmfarms = urrr:AddTab('Farms')
local velocityspoofer = urrr:AddTab('Velocity')
local bindsonlylol = bindsrnaiminglol:AddTab('Binds')
local mymousehand = bindingformyrighthand:AddTab('Mouse Assist')
local playsoundssir = negalel:AddTab('Sound Player')

playersaretheopps:AddDropdown('MyPlayerDropdown', {
SpecialType = 'Player',
Text = 'Players',
Tooltip = '',

Callback = function(Value)
TargetV = Value
end
})

local targetplr = TargetV


if targetplr then

playersaretheopps:AddLabel("DHC:"..Players[targetplr]:WaitForChild("DataFolder").Cu
rrency.Value)
--print("Cash: $"..game:GetService("Players")
[TargetV].DataFolder.Currency.Value)
else
print("target doesnt exist")
end

RunService.heartbeat:Connect(function()
if bruh == true then
local TargetPlr = TargetV
Camera.CameraSubject = Players[TargetPlr].Character.Humanoid
elseif bruh == false then
Camera.CameraSubject = Client.Character.Humanoid
end
end)

playersaretheopps:AddToggle('playerview', {
Text = 'View',
Default = false,
Tooltip = '',
})

Toggles.playerview:OnChanged(function(viewing)
bruh = viewing
end)

RunService.RenderStepped:Connect(function()
while true do
wait()
if highlight == true then
local TargetPlr = TargetV
AtlasHighlight.Parent = Players[TargetPlr].Character
AtlasHighlight.FillColor = fillcolor
AtlasHighlight.OutlineColor = outlinecolor
else
if highlight == false then
AtlasHighlight.Parent = game.CoreGui
end
end
end
end)

playersaretheopps:AddToggle('playerhighlight', {
Text = 'Highlight',
Default = false,
Tooltip = '',
})

Toggles.playerhighlight:OnChanged(function(bool)
highlight = bool
end)

playersaretheopps:AddLabel('Highlight Fill
Color'):AddColorPicker('ColorPicker', {
Default = Color3.fromRGB(0, 255, 140),
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
fillcolor = bool
end)

playersaretheopps:AddLabel('Highlight Outline
Color'):AddColorPicker('ColorPicker', {
Default = Color3.fromRGB(0, 255, 140),
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
outlinecolor = bool
end)

playersaretheopps:AddButton({
Text = 'Teleport To',
Func = function()
local TargetPlr = TargetV
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
Players[TargetV].Character:WaitForChild("HumanoidRootPart").CFrame
end,
DoubleClick = false,
Tooltip = ''
})

t:AddToggle('enabledcam', {
Text = 'Enable',
Default = Atlas.Aimbot.Enabled,
Tooltip = '',
})

Toggles.enabledcam:OnChanged(function(bool)
Atlas.Aimbot.Enabled = bool
end)

t:AddToggle('camlock1', {
Text = 'Notify',
Default = Atlas.Aimbot.Notify,
Tooltip = '',
})

Toggles.camlock1:OnChanged(function(bool)
Atlas.Aimbot.Notify = bool
end)

t:AddInput('autopredtext', {
Default = Atlas.Aimbot.Prediction,
Numeric = false,
Finished = false,

Text = 'Aim Asist Prediction',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Aimbot.Prediction = bool
end
})

t:AddInput('MyTextbox', {
Default = Atlas.Aimbot.Smoothing,
Numeric = false,
Finished = false,

Text = 'Aim Assist Smoothing',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Aimbot.Smoothing = bool
end
})

t:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas.Aimbot.AimPart,
Multi = false,

Text = 'AimPart',
Tooltip = '',

Callback = function(bool)
Atlas.Aimbot.AimPart = bool
end
})

t:AddDropdown('MyDropdown', {
Values = {"Normal", "Closest Part"},
Default = Atlas.Aimbot['AimPart Type'],
Multi = false,

Text = 'AimPart Type',


Tooltip = '',

Callback = function(bool)
Atlas.Aimbot['AimPart Type'] = bool
end
})

t:AddToggle('camlock', {
Text = 'Use Airshot',
Default = Atlas.Aimbot['Use Airshot']['Enabled'],
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
Atlas.Aimbot['Use Airshot']['Enabled'] = bool
end)

t:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas.Aimbot['Use Airshot']['AirPart'],
Multi = false,

Text = 'Airshot Part',


Tooltip = '',

Callback = function(bool)
Atlas.Aimbot['Use Airshot']['AirPart'] = bool
end
})

t:AddToggle('camlock', {
Text = 'Use Shake',
Default = Atlas.Aimbot.Shake.Enabled,
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
Atlas.Aimbot.Shake.Enabled = bool
end)

t:AddInput('fov1', {
Default = Atlas.Aimbot.Shake.X,
Numeric = false,
Finished = false,

Text = 'X',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Aimbot.Shake.X = bool
end
})

t:AddInput('fov1', {
Default = Atlas.Aimbot.Shake.Y,
Numeric = false,
Finished = false,

Text = 'Y',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Aimbot.Shake.Y = bool
end
})

t:AddInput('fov1', {
Default = Atlas.Aimbot.Shake.Z,
Numeric = false,
Finished = false,

Text = 'Z',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Aimbot.Shake.Z = bool
end
})

t:AddToggle('camlock', {
Text = 'Auto Flick',
Default = Atlas.Aimbot['Auto Flick'].Enabled,
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
Atlas.Aimbot['Auto Flick'].Enabled = bool
end)

t:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "LowerTorso","HumanoidRootPart"},
Default = Atlas.Aimbot['Auto Flick']['Flick To'],
Multi = false,

Text = 'Flick To',


Tooltip = '',

Callback = function(bool)
Atlas.Aimbot['Auto Flick']['Flick To'] = bool
end
})

Tab2:AddToggle('fov1', {
Text = 'Visible',
Default = Atlas['Silent Aim'].FOV.Visible,
Tooltip = '',
})

Toggles.fov1:OnChanged(function(bool)
Atlas['Silent Aim'].FOV.Visible = bool
end)

Tab2:AddDropdown('MyDropdown', {
Values = {"Middle", "Cursor", "Follow Target"},
Default = Atlas['Silent Aim'].FOV.Position,
Multi = false,

Text = 'FOV Type',


Tooltip = '',

Callback = function(bool)
Atlas['Silent Aim'].FOV.Position = bool
end
})

Tab2:AddInput('fov1', {
Default = Atlas['Silent Aim'].FOV.Radius,
Numeric = true,
Finished = false,

Text = 'Radius',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Silent Aim'].FOV.Radius = bool
end
})

Tab2:AddInput('fov1', {
Default = Atlas['Silent Aim'].FOV.Thickness,
Numeric = true,
Finished = false,

Text = 'Thickness',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Silent Aim'].FOV.Thickness = bool
end
})

Tab2:AddInput('fov1', {
Default = Atlas['Silent Aim'].FOV.Transparency,
Numeric = true,
Finished = false,

Text = 'Transparency',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Silent Aim'].FOV.Transparency = bool
end
})

Tab2:AddLabel('Silent FOV Color'):AddColorPicker('ColorPicker', {


Default = Color3.fromRGB(0, 255, 140),
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas['Silent Aim'].FOV.Color = bool
end)

a:AddToggle('fov1', {
Text = 'Enable',
Default = Atlas['Silent Aim']['Enabled'],
Tooltip = '',
})
Toggles.fov1:OnChanged(function(bool)
Atlas['Silent Aim']['Enabled'] = bool
end)

a:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas['Silent Aim'].AimPart,
Multi = false,

Text = 'AimPart',
Tooltip = '',

Callback = function(bool)
Atlas['Silent Aim'].AimPart = bool
end
})

a:AddDropdown('MyDropdown', {
Values = {"Normal"},
Default = Atlas['Silent Aim']['AimPart Type'],
Multi = false,

Text = 'AimPart Type',


Tooltip = '',

Callback = function(bool)
Atlas['Silent Aim']['AimPart Type'] = bool
end
})

a:AddInput('fov1', {
Default = Atlas['Silent Aim']['Prediction'],
Numeric = true,
Finished = false,

Text = 'Prediction',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Silent Aim']['Prediction'] = bool
end
})

a:AddToggle('fov1', {
Text = 'Use Hitchance',
Default = Atlas['Silent Aim']['Use Hitchance'],
Tooltip = '',
})

Toggles.fov1:OnChanged(function(bool)
Atlas['Silent Aim']['Use Hitchance'] = bool
end)
a:AddInput('fov1', {
Default = Atlas['Silent Aim']['Hit Chance'],
Numeric = true,
Finished = false,

Text = 'Hit Chance',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Silent Aim']['Hit Chance'] = bool
end
})

a:AddToggle('camlock', {
Text = 'Use Airshot',
Default = Atlas['Silent Aim']['Use Airshot']['Enabled'],
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
Atlas['Silent Aim']['Use Airshot']['Enabled'] = bool
end)

a:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas['Silent Aim']['Use Airshot']['AirPart'],
Multi = false,

Text = 'AirPart',
Tooltip = '',

Callback = function(bool)
Atlas['Silent Aim']['Use Airshot']['AirPart'] = bool
end
})

Tab3:AddToggle('autoprediction', {
Text = 'Enable',
Default = Atlas.Global.Enabled,
Tooltip = '',
})

Toggles.autoprediction:OnChanged(function(bool)
Atlas.Global.Enabled = bool
end)

Tab3:AddToggle('autoprediction', {
Text = 'Chat Spam',
Default = false,
Tooltip = '',
})

Toggles.autoprediction:OnChanged(function(bool)
getgenv().ChatSpammerEnabled = bool
if getgenv().ChatSpammerEnabled == true then
repeat
if getgenv().ChatMode == "Atlas" then

replicatedstorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(AtlasWor
ds1[math.random(#AtlasWords1)],"All")
elseif getgenv().ChatMode == "Russain" then

replicatedstorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(AtlasWor
ds2[math.random(#AtlasWords2)],"All")
elseif getgenv().ChatMode == "Roasting" then

replicatedstorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(AtlasWor
ds3[math.random(#AtlasWords3)],"All")
end
wait(getgenv().ChatSpammerDelay)
until getgenv().ChatSpammerEnabled == false
end
end)

Tab3:AddToggle('autoprediction', {
Text = 'Auto Prediction',
Default = Atlas.Global['Auto Prediction'],
Tooltip = '',
})

Toggles.autoprediction:OnChanged(function(bool)
Atlas.Global['Auto Prediction'] = bool
end)

Tab3:AddDivider()

Tab3:AddDropdown('MyDropdown', {
Values = {"Atlas", "Atlas V2", "Russain", "None"},
Default = 4,
Multi = false,

Text = 'Mode',
Tooltip = '',

Callback = function(bool)
getgenv().ChatMode = bool
end
})

Tab3:AddInput('MyTextbox', {
Default = 1,
Numeric = false,
Finished = false,

Text = 'Chat Spam Delay',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
getgenv().ChatSpammerDelay = bool
end
})

Tab3:AddDropdown('MyDropdown', {
Values = {"Normal", "High"},
Default = Atlas.Global.Mode,
Multi = false,

Text = 'Mode',
Tooltip = '',

Callback = function(bool)
Atlas.Global.Mode = bool
end
})

visualsui:AddToggle('autoprediction', {
Text = 'Target UI',
Default = Atlas['Target Aimbot']['Target UI'].Enabled,
Tooltip = '',
})

Toggles.autoprediction:OnChanged(function(bool)
Atlas['Target Aimbot']['Target UI'].Enabled = bool
end)

visualsui:AddToggle('fov1', {
Text = 'Tracer',
Default = Atlas['Target Aimbot'].Tracer.Visible,
Tooltip = '',
})

Toggles.fov1:OnChanged(function(bool)
Atlas['Target Aimbot'].Tracer.Visible = bool
end)

visualsui:AddToggle('autoprediction', {
Text = 'Highlight',
Default = Atlas['Target Aimbot'].Highlight.Enabled,
Tooltip = '',
})

Toggles.autoprediction:OnChanged(function(bool)
Atlas['Target Aimbot'].Highlight.Enabled = bool
end)

visualsui:AddToggle('fov1', {
Text = 'Dot',
Default = Atlas['Target Aimbot'].Dot.Enabled,
Tooltip = '',
})

Toggles.fov1:OnChanged(function(bool)
Atlas['Target Aimbot'].Dot.Enabled = bool
end)

visualsui:AddDropdown('MyDropdown', {
Values = {"Default", "Follow Target", "Cursor"},
Default = Atlas['Target Aimbot']['Target UI'].Position,
Multi = false,
Text = 'Target UI Position',
Tooltip = '',

Callback = function(bool)
Atlas['Target Aimbot']['Target UI'].Position = bool
end
})

visualsui:AddLabel('Target UI Color'):AddColorPicker('ColorPicker', {
Default = Atlas['Target Aimbot']['Target UI'].Color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas['Target Aimbot']['Target UI'].Color = bool
end)

visualsui:AddLabel('Tracer Color'):AddColorPicker('ColorPicker', {
Default = Atlas['Target Aimbot'].Tracer.Color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas['Target Aimbot'].Tracer.Color = bool
end)

visualsui:AddLabel('Highlight Fill Color'):AddColorPicker('ColorPicker', {


Default = Atlas['Target Aimbot'].Highlight['Fill Color'],
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas['Target Aimbot'].Highlight['Fill Color'] = bool
end)

visualsui:AddLabel('Highlight Outline Color'):AddColorPicker('ColorPicker', {


Default = Atlas['Target Aimbot'].Highlight['Outline Color'],
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas['Target Aimbot'].Highlight['Outline Color'] = bool
end)

visualsui:AddInput('fov1', {
Default = Atlas['Target Aimbot'].Thickness,
Numeric = true,
Finished = false,

Text = 'Tracer Thickness',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Target Aimbot'].Tracer.Thickness = bool
end
})

visualsui:AddLabel('Dot Color'):AddColorPicker('ColorPicker', {
Default = Atlas['Target Aimbot'].Dot.Color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas['Target Aimbot'].Dot.Color = bool
end)

resolverbruh:AddToggle('resolverlol', {
Text = 'Resolver',
Default = Atlas.Networking.Resolver.Enabled,
Tooltip = '',
})

Toggles.resolverlol:OnChanged(function(bool)
Atlas.Networking.Resolver.Enabled = bool
end)

resolverbruh:AddToggle('resolverlol', {
Text = 'Auto Detect',
Default = Atlas.Networking.Resolver.Auto.Enabled,
Tooltip = '',
})

Toggles.resolverlol:OnChanged(function(bool)
Atlas.Networking.Resolver.Auto.Enabled = bool
end)

resolverbruh:AddDropdown('MyDropdown', {
Values = {"Move Direction", "Recalculate", "Delta", "Move Direction (With
Delay)"},
Default = Atlas.Networking.Resolver.Method,
Multi = false,

Text = 'Method',
Tooltip = '',

Callback = function(bool)
Atlas.Networking.Resolver.Method = bool
end
})

resolverbruh:AddToggle('autoprediction', {
Text = 'Notify',
Default = Atlas.Networking.Resolver.Notify,
Tooltip = '',
})

Toggles.autoprediction:OnChanged(function(bool)
Atlas.Networking.Resolver.Notify = bool
end)

resolverbruh:AddInput('fov1', {
Default = Atlas.Networking.Resolver['Move Direction Delay'],
Numeric = false,
Finished = false,
Text = 'Move Direction Delay',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Networking.Resolver['Move Direction Delay'] = bool
end
})

dadaontop:AddToggle('autoprediction', {
Text = 'Enable',
Default = Atlas.Animations.Enabled,
Tooltip = '',
})

Toggles.autoprediction:OnChanged(function(bool)
Atlas.Animations.Enabled = bool
end)

dadaontop:AddToggle('autoprediction', {
Text = 'Greet',
Default = Atlas.Animations.Greet.Enabled,
Tooltip = '',
})

Toggles.autoprediction:OnChanged(function(bool)
Atlas.Animations.Greet.Enabled = bool
end)

dadaontop:AddInput('fov1', {
Default = Atlas.Animations.Greet.Keybind,
Numeric = false,
Finished = false,

Text = 'Greet Keybind',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Animations.Greet.Keybind = bool
end
})

dadaontop:AddToggle('autoprediction', {
Text = 'Lay',
Default = Atlas.Animations.Lay.Enabled,
Tooltip = '',
})

Toggles.autoprediction:OnChanged(function(bool)
Atlas.Animations.Lay.Enabled = bool
end)

dadaontop:AddInput('fov1', {
Default = Atlas.Animations.Lay.Keybind,
Numeric = false,
Finished = false,

Text = 'Lay Keybind',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Animations.Lay.Keybind = bool
end
})

dadaontop:AddToggle('autoprediction', {
Text = 'Praying',
Default = Atlas.Animations.Praying.Enabled,
Tooltip = '',
})

Toggles.autoprediction:OnChanged(function(bool)
Atlas.Animations.Praying.Enabled = bool
end)

dadaontop:AddInput('fov1', {
Default = Atlas.Animations.Praying.Keybind,
Numeric = false,
Finished = false,

Text = 'Praying Keybind',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Animations.Praying.Keybind = bool
end
})

lolchecks:AddToggle('camlock', {
Text = 'Visible',
Default = Atlas.Checks['Visible Check'],
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
getgenv().VisibleCheck = bool
end)

lolchecks:AddToggle('camlock', {
Text = 'Friend',
Default = Atlas.Checks['Friend Check'],
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
getgenv().FriendCheck = bool
end)

lolchecks:AddToggle('camlock', {
Text = 'Crew',
Default = Atlas.Checks['Crew Check'],
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
getgenv().CrewCheck = bool
end)

lolchecks:AddToggle('camlock', {
Text = 'Knocked',
Default = Atlas.Checks['KO Check'],
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
getgenv().KOCheck = bool
end)

lolchecks:AddToggle('camlock', {
Text = 'Unlock On My Death',
Default = Atlas.Checks['Unlock On Self Death'],
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
getgenv().UnlockOnSelfDeath = bool
end)

dadaontop1:AddToggle('camlock', {
Text = 'Enable',
Default = Atlas['Gun Sorting']['Enabled'],
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
Atlas['Gun Sorting']['Enabled'] = bool
end)

dadaontop1:AddInput('fov1', {
Default = Atlas['Gun Sorting']['Keybind'],
Numeric = false,
Finished = false,

Text = 'Keybind',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Gun Sorting']['Keybind'] = bool
end
})

spoofings:AddToggle('camlock', {
Text = 'Memory Spoof ',
Default = Atlas.Misc['Memory Spoof']['Enabled'],
Tooltip = '',
})
Toggles.camlock:OnChanged(function(bool)
Atlas.Misc['Memory Spoof']['Enabled'] = bool
end)

spoofings:AddInput('fov1', {
Default = Atlas.Misc['Memory Spoof']['Minimum Memory'],
Numeric = true,
Finished = false,

Text = 'Minimum Memory',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Memory Spoof']['Minimum Memory'] = bool
end
})

spoofings:AddInput('fov1', {
Default = Atlas.Misc['Memory Spoof']['Maximum Memory'],
Numeric = true,
Finished = false,

Text = 'Maximum Memory',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Memory Spoof']['Maximum Memory'] = bool
end
})

spoofings:AddToggle('camlock', {
Text = 'Ping Spoof ',
Default = Atlas.Misc['Ping Spoof']['Enabled'],
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
Atlas.Misc['Ping Spoof']['Enabled'] = bool
end)

spoofings:AddInput('fov1', {
Default = Atlas.Misc['Ping Spoof']['Spoof To'],
Numeric = true,
Finished = false,

Text = 'Spoof To',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Ping Spoof']['Spoof To'] = bool
end
})
dadaontop1:AddToggle('camlock', {
Text = 'Delete Extras',
Default = Atlas['Gun Sorting']['Delete Extras'],
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
Atlas['Gun Sorting']['Delete Extras'] = bool
end)

crosshairtabslolxdsym:AddToggle('camlock', {
Text = 'Enable',
Default = Atlas.Crosshair.Enabled,
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
getgenv().crosshair.enabled = bool
end)

crosshairtabslolxdsym:AddLabel('Crosshair Color'):AddColorPicker('ColorPicker',
{
Default = getgenv().crosshair.color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
getgenv().crosshair.color = bool
end)

crosshairtabslolxdsym:AddDropdown('MyDropdown', {
Values = {"Mouse", "Middle", "Target"},
Default = getgenv().crosshair.mode,
Multi = false,

Text = 'Position',
Tooltip = '',

Callback = function(bool)
if bool == "Mouse" then
getgenv().crosshair.mode = "mouse"
elseif bool == "Middle" then
getgenv().crosshair.mode = "center"
end
end
})

crosshairtabslolxdsym:AddDivider()

crosshairtabslolxdsym:AddInput('fov1', {
Default = getgenv().crosshair.width,
Numeric = true,
Finished = false,

Text = 'Width',
Tooltip = '',

Placeholder = '',
Callback = function(bool)
getgenv().crosshair.width = bool
end
})

crosshairtabslolxdsym:AddInput('fov1', {
Default = getgenv().crosshair.length,
Numeric = true,
Finished = false,

Text = 'Length',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
getgenv().crosshair.length = bool
end
})

crosshairtabslolxdsym:AddInput('fov1', {
Default = getgenv().crosshair.radius,
Numeric = true,
Finished = false,

Text = 'Size',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
getgenv().crosshair.radius = bool
end
})

crosshairspin:AddToggle('camlock', {
Text = 'Enable',
Default = getgenv().crosshair.spin,
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
getgenv().crosshair.spin = bool
end)

crosshairspin:AddInput('fov1', {
Default = getgenv().crosshair.spin_speed,
Numeric = true,
Finished = false,

Text = 'Speed',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
getgenv().crosshair.spin_speed = bool
end
})
crosshairspin:AddDropdown('MyDropdown', {
Values = {"Low", "Medium", "High", "Default"},
Default = Atlas.Crosshair.Spinning['Speed Presets'],
Multi = false,

Text = 'Speed Sets',


Tooltip = '',

Callback = function(bool)
if bool == "Low" then
getgenv().crosshair.spin_speed = 70
elseif bool == "Medium" then
getgenv().crosshair.spin_speed = 200
elseif bool == "High" then
getgenv().crosshair.spin_speed = 10000
elseif bool == "Default" then
getgenv().crosshair.spin_speed = Atlas.Crosshair.Spinning.Speed
end
end
})

crosshairresize:AddToggle('camlock', {
Text = 'Enable',
Default = getgenv().crosshair.resize,
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
getgenv().crosshair.resize = bool
end)

crosshairresize:AddInput('fov1', {
Default = getgenv().crosshair.resize_speed,
Numeric = true,
Finished = false,

Text = 'Speed',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
getgenv().crosshair.resize_speed = bool
end
})

crosshairresize:AddDropdown('MyDropdown', {
Values = {"Low", "Medium", "High", "Default"},
Default = Atlas.Crosshair.Resize['Speed Presets'],
Multi = false,

Text = 'Speed Sets',


Tooltip = '',

Callback = function(bool)
if bool == "Low" then
getgenv().crosshair.resize_speed = 70
elseif bool == "Medium" then
getgenv().crosshair.resize_speed = 200
elseif bool == "High" then
getgenv().crosshair.resize_speed = 10000
elseif bool == "Default" then
getgenv().crosshair.resize_speed = Atlas.Crosshair.Resize.Speed
end
end
})

antiautolo:AddToggle('fov1', {
Text = 'Stomp',
Default = false,
Tooltip = '',
})

Toggles.fov1:OnChanged(function(bool)
if bool == true then
RunService:BindToRenderStep("Auto-Stomp",0,function()
game:GetService("ReplicatedStorage").MainEvent:FireServer("Stomp")
end)
elseif bool == false then
RunService:UnbindFromRenderStep("Auto-Stomp")
end
end)

antiautolo:AddToggle('fov1', {
Text = 'Reload',
Default = Atlas.Misc['Auto Reload'],
Tooltip = '',
})

Toggles.fov1:OnChanged(function(bool)
Atlas.Misc['Auto Reload'] = bool
end)

antiautolo:AddToggle('fov1', {
Text = 'Anti Slow',
Default = Atlas.Misc['Anti Slow'],
Tooltip = '',
})

Toggles.fov1:OnChanged(function(bool)
Atlas.Misc['Anti Slow'] = bool
end)

antiautolo:AddToggle('fov1', {
Text = 'Anti Jump Cooldown',
Default = Atlas.Misc['No Jumpcool Down'],
Tooltip = '',
})

Toggles.fov1:OnChanged(function(bool)
getgenv().nojumpcooldown = bool
end)

macropart:AddToggle('fov1', {
Text = 'Enable',
Default = Atlas['Macro']['Enabled'],
Tooltip = '',
})

Toggles.fov1:OnChanged(function(bool)
Atlas['Macro']['Enabled'] = bool
end)

macropart:AddDropdown('MyDropdown', {
Values = {"IO", "Mouse"},
Default = Atlas['Macro']['Macro Type'],
Multi = false,

Text = 'Macro Type',


Tooltip = '',

Callback = function(bool)
Atlas['Macro']['Macro Type'] = bool
end
})

macropart:AddInput('fov1', {
Default = Atlas['Macro'].Delay,
Numeric = true,
Finished = false,

Text = 'Delay',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Macro'].Delay = bool
end
})

macropart:AddInput('fov1', {
Default = Atlas['Macro'].Keybind,
Numeric = false,
Finished = false,

Text = 'Keybind',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Macro'].Keybind = bool
end
})

strafs:AddToggle('strafeenable', {
Text = 'Enable',
Default = false,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas['Target Aimbot']['Target Strafe'].Enabled = bool
end)
strafs:AddDropdown('MyDropdown', {
Values = {"Strafe", "Randomize"},
Default = Atlas['Target Aimbot']['Target Strafe'].Mode,
Multi = false,

Text = 'Strafe Mode',


Tooltip = '',

Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe'].Mode = bool
end})

strafs:AddDivider()
strafs:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe'].Speed,
Numeric = true,
Finished = false,

Text = 'Speed',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe'].Speed = bool
end
})

strafs:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe'].Distance,
Numeric = true,
Finished = false,

Text = 'Distance',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe'].Distance = bool
end
})

strafs:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe'].Height,
Numeric = true,
Finished = false,

Text = 'Height',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe'].Height = bool
end
})
strafs:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe']['Randomize Maximum'],
Numeric = true,
Finished = false,

Text = 'Randomize Maximum',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe']['Randomize Maximum'] = bool
end
})

strafs:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe']['Randomize Minimum'],
Numeric = true,
Finished = false,

Text = 'Randomize Minimum',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe']['Randomize Minimum'] = bool
end
})

ohokay:AddToggle('targetaimbot', {
Text = 'Enable',
Default = Atlas['Target Aimbot'].Enabled,
Tooltip = '',
})

Toggles.targetaimbot:OnChanged(function(bool)
Atlas['Target Aimbot'].Enabled = bool
end)

ohokay:AddToggle('targetaimbot', {
Text = 'Use Hook Functions',
Default = false,
Tooltip = '',
})

Toggles.targetaimbot:OnChanged(function(bool)
getgenv().usehookfunctions = bool
end)

ohokay:AddDropdown('MyDropdown', {
Values = {"0.113", "0.115" ,
"0.117","0.12338" ,"0.11923283912031938191231281632312637123821763333312731833",
"0.121316378910319876472890149871624"},
Default = 2,
Multi = false,

Text = 'Prediction Presets',


Tooltip = '',
Callback = function(bool)
getgenv().PREDPRESETSTAR = bool
end})

ohokay:AddToggle('targetaimbot', {
Text = 'Notify',
Default = Atlas['Target Aimbot']['Notify'],
Tooltip = '',
})

Toggles.targetaimbot:OnChanged(function(bool)
Atlas['Target Aimbot']['Notify'] = bool
end)

ohokay:AddToggle('targetaimbot', {
Text = 'Auto Target / Lock',
Default = false,
Tooltip = '',
})

Toggles.targetaimbot:OnChanged(function(bool)
getgenv().autoselectplayerLOL = bool
end)
getgenv().autoselectdelay = 0.5
ohokay:AddInput('fov1', {
Default = 1,
Numeric = true,
Finished = false,

Text = 'Delay',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
getgenv().autoselectdelay = bool
end
})

ohokay:AddToggle('strafeenable', {
Text = 'View',
Default = Atlas['Target Aimbot'].View,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas['Target Aimbot'].View = bool
end)

ohokay:AddToggle('strafeenable', {
Text = 'Auto Shoot On Strafe',
Default = Atlas['Target Aimbot']['Target Strafe']['Auto Shoot On Strafe'],
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas['Target Aimbot']['Target Strafe']['Auto Shoot On Strafe'] = bool
end)
ohokay:AddInput('fov1', {
Default = Atlas['Target Aimbot'].Prediction,
Numeric = true,
Finished = false,

Text = 'Prediction',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Target Aimbot'].Prediction = bool
end
})

ohokay:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas['Target Aimbot'].AimPart,
Multi = false,

Text = 'AimPart',
Tooltip = '',

Callback = function(bool)
Atlas['Target Aimbot'].AimPart = bool
end
})

movebruh1:AddToggle('camlock1', {
Text = 'Fly',
Default = Atlas.Misc.Fly.Enabled,
Tooltip = '',
})

Toggles.camlock1:OnChanged(function(bool)
Atlas.Misc.Fly.Enabled = bool
end)

movebruh1:AddInput('fov1', {
Default = Atlas.Misc.Fly.Speed,
Numeric = true,
Finished = false,

Text = 'Fly Speed',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc.Fly.Speed = bool
end
})

movebruh1:AddInput('fov1', {
Default = Atlas.Misc.Fly.Keybind,
Numeric = false,
Finished = false,

Text = 'Fly Keybind',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc.Fly.Keybind = bool
end
})

movebruh1:AddToggle('camlock1', {
Text = 'Movement Speed',
Default = Atlas.Misc['Movement Speed'].Enabled,
Tooltip = 'dont go above 9.5 in dahood',
})

Toggles.camlock1:OnChanged(function(bool)
Atlas.Misc['Movement Speed'].Enabled = bool
end)

movebruh1:AddDropdown('MyDropdown', {
Values = {"CFrame", "Normal"},
Default = Atlas.Misc['Movement Speed'].Type,
Multi = false,

Text = 'Movement Type',


Tooltip = '',

Callback = function(bool)
Atlas.Misc['Movement Speed'].Type = bool
end
})

movebruh1:AddInput('fov1', {
Default = Atlas.Misc['Movement Speed'].Speed,
Numeric = true,
Finished = false,

Text = 'Movement Speed',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Movement Speed'].Speed = bool
end
})

movebruh1:AddInput('fov1', {
Default = Atlas.Misc['Movement Speed'].Keybind,
Numeric = false,
Finished = false,

Text = 'Movement Keybind',


Tooltip = '',
Placeholder = '',

Callback = function(bool)
Atlas.Misc['Movement Speed'].Keybind = bool
end
})

movebruh1:AddToggle('camlock1', {
Text = 'Spin bot',
Default = false,
Tooltip = '',
})

Toggles.camlock1:OnChanged(function(bool)
getgenv().SpinBottingLOL = bool
end)
getgenv().SpinBottingLOLSpeed = 8
movebruh1:AddInput('fov1', {
Default = 100,
Numeric = true,
Finished = false,

Text = 'Spin bot Speed',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
getgenv().SpinBottingLOLSpeed = bool
end
})

movebruh1:AddToggle('camlock1', {
Text = 'Infinite Jump',
Default = false,
Tooltip = '',
})

Toggles.camlock1:OnChanged(function(bool)
getgenv().InfiniteJumpWOAHHH = bool
end)

movebruh1:AddToggle('camlock1', {
Text = 'B-Hop',
Default = false,
Tooltip = '',
})

Toggles.camlock1:OnChanged(function(bool)
getgenv().BunnyHopYAY = bool
end)

movebruh1:AddInput('fov1', {
Default = 2,
Numeric = true,
Finished = false,

Text = 'B-Hop Amount',


Tooltip = '',
Placeholder = '',

Callback = function(bool)
getgenv().BunnyHopAmount = bool
end
})

movebruh1:AddToggle('camlock1', {
Text = 'No Animations',
Default = false,
Tooltip = '',
})

Toggles.camlock1:OnChanged(function(bool)
if bool then
_G.Save1 = Client.Character.Animate.idle.Animation1.AnimationId
_G.Save2 = Client.Character.Animate.run.RunAnim.AnimationId
_G.Save3 = Client.Character.Animate.walk.WalkAnim.AnimationId
_G.Save4 = Client.Character.Animate.fall.FallAnim.AnimationId
_G.Save5 = Client.Character.Animate.jump.JumpAnim.AnimationId
Client.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=0"
Client.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=0"
Client.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=0"
Client.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=0"
Client.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=0"
elseif _G.Save1 and _G.Save2 and _G.Save3 and _G.Save4 and _G.Save5 then
Client.Character.Animate.idle.Animation1.AnimationId = _G.Save1
Client.Character.Animate.run.RunAnim.AnimationId = _G.Save2
Client.Character.Animate.walk.WalkAnim.AnimationId = _G.Save3
Client.Character.Animate.fall.FallAnim.AnimationId = _G.Save4
Client.Character.Animate.jump.JumpAnim.AnimationId = _G.Save
end
end)

movebruh1:AddToggle('camlock1', {
Text = 'Anti Void Kill',
Default = false,
Tooltip = '',
})

Toggles.camlock1:OnChanged(function(bool)
workspace.FallenPartsDestroyHeight = bool and -50000 or -500
end)

movebruh1:AddToggle('strafeenable', {
Text = 'Auto Armor',
Default = true,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
getgenv().AutoArmor = bool
end)
movebruh1:AddDropdown('MyDropdown', {
Values = {"High","Medium", "None"},
Default = 3,
Multi = false,

Text = 'Armor Type',


Tooltip = '',

Callback = function(bool)
getgenv().armortype = bool
end})

movebruh1:AddToggle('strafeenable', {
Text = 'Auto Pickup Cash',
Default = false,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
getgenv().autopickupcash = bool
end)

movebruh1:AddToggle('camlock1', {
Text = 'Fake Character Orientation',
Default = false,
Tooltip = '',
})

Toggles.camlock1:OnChanged(function(bool)
getgenv().characterfacing = bool
end)

movebruh1:AddDropdown('MyDropdown', {
Values = {"Backwards","Forwards","Left","Right","None"},
Default = 6,
Multi = false,

Text = 'Orientation Position',


Tooltip = '',

Callback = function(bool)
getgenv().facingtype = bool
end})

csynccccbruhhhhhhhhhh:AddToggle('strafeenable', {
Text = 'C-Sync',
Default = getgenv().csyncenabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
getgenv().csyncenabled = bool
end)

csynccccbruhhhhhhhhhh:AddInput('fov1', {
Default = Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Keybind,
Numeric = false,
Finished = false,

Text = 'C-Sync Keybind',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Keybind = bool
end
})

csynccccbruhhhhhhhhhh:AddToggle('strafeenable', {
Text = 'Notify',
Default = Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Notify,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas['Target Aimbot']['Target Strafe']['C-Sync'].Notify = bool
end)

csynccccbruhhhhhhhhhh:AddToggle('strafeenable', {
Text = 'Visualize',
Default = getgenv().visualizedummy,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
getgenv().visualizedummy = bool
end)

csynccccbruhhhhhhhhhh:AddToggle('strafeenable', {
Text = 'Auto Shoot On C-Sync',
Default = getgenv().csyncautoshoot,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
getgenv().csyncautoshoot = bool
end)

csynccccbruhhhhhhhhhh:AddDropdown('MyDropdown', {
Values = {"Random (On Target)", "Under Ground (On Target)",
"Random","FuckThisShitUp","None"},
Default = 6,
Multi = false,

Text = 'C-Sync Mode',


Tooltip = '',

Callback = function(bool)
getgenv().csynctype = bool
end})
csynccccbruhhhhhhhhhh:AddDivider()

csynccccbruhhhhhhhhhh:AddInput('fov1', {
Default = getgenv().csyncrandomdistance,
Numeric = true,
Finished = false,

Text = 'C-Sync Random Distance',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
getgenv().csyncrandomdistance = bool
end
})

hitlogsfordaopps:AddToggle('strafeenable', {
Text = 'Enable',
Default = Atlas.Misc.Hit.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.Hit.Enabled = bool
--[[if bool == true then
wait(0.3)
Notifications:Notification("hit sounds has been disabled until further
notice",3, false)
end--]]
end)

hitlogsfordaopps:AddToggle('strafeenable', {
Text = 'Hit Sounds',
Default = Atlas.Misc.Hit['Hit Sounds'],
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.Hit['Hit Sounds'] = bool
end)

hitlogsfordaopps:AddToggle('strafeenable', {
Text = 'Logs',
Default = Atlas.Misc.Hit.Logs,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.Hit.Logs = bool
end)

hitlogsfordaopps:AddInput('fov1', {
Default = Atlas.Misc.Hit.Volume,
Numeric = true,
Finished = false,

Text = 'Volume',
Tooltip = '',

Placeholder = '',
Callback = function(bool)
Atlas.Misc.Hit.Volume = bool / 100
end
})

hitlogsfordaopps:AddDropdown('MyDropdown', {
Values = {"Rust", "Bameware", "Bubble", "Pick", "Pop", "Sans", "Fart",
"Big", "Vine", "Bruh", "Skeet", "Neverlose", "Fatality", "Bonk","Minecraft"},
Default = Atlas.Misc.Hit.Sound,
Multi = false,

Text = 'Volume',
Tooltip = '',

Callback = function(bool)
Atlas.Misc.Hit.Sound = bool
end})

--[[hitlogsfordaopps:AddToggle('strafeenable', {
Text = 'Hit Chams',
Default = Atlas.Misc.Hit['Hit Chams'].Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.Hit['Hit Chams'].Enabled = bool
end)

hitlogsfordaopps:AddDropdown('MyDropdown', {
Values = {"Neon", "Plastic", "Brick", "ForceField"},
Default = Atlas.Misc.Hit['Hit Chams'].Material,
Multi = false,

Text = 'Hit Chams Material',


Tooltip = '',

Callback = function(bool)
Atlas.Misc.Hit['Hit Chams'].Material = bool
end})

hitlogsfordaopps:AddLabel('Hit Chams Color'):AddColorPicker('ColorPicker', {


Default = Color3.fromRGB(255, 255, 255),
Title = 'Color',
Callback = function(Value)
end
})

Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.Hit['Hit Chams'].Color = bool
end)

hitlogsfordaopps:AddInput('fov1', {
Default = Atlas.Misc.Hit['Hit Chams'].Time,
Numeric = true,
Finished = false,

Text = 'Time',
Tooltip = '',
Placeholder = '',

Callback = function(bool)
Atlas.Misc.Hit['Hit Chams'].Time = bool
end
})

hitlogsfordaopps:AddInput('fov1', {
Default = Atlas.Misc.Hit['Hit Chams'].Transparency,
Numeric = true,
Finished = false,

Text = 'Transparency',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc.Hit['Hit Chams'].Transparency = bool
end
})--]]

teleportherebruh:AddDropdown('MyDropdown', {
Values = {"None","Uphill","Military","Park","Downhill","Double
Barrel","Casino","Trailer","School","Revolver","Bank","Sewer","Fire Station","Hood
Fitness","Hood Kicks","Jail","Church"},
Default = 1,
Multi = false,

Text = 'Teleports',
Tooltip = '',

Callback = function(bool)
tplocation = bool
end})

teleportherebruh:AddButton({
Text = 'Teleport',
Func = function()
tp(tplocation)
end,
DoubleClick = false,
Tooltip = ''
})

atmfarms:AddToggle('strafeenable', {
Text = 'Enable',
Default = false,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
getgenv().enablefarms = bool
end)

atmfarms:AddDropdown('MyDropdown', {
Values = {"ATM","None"},
Default = 5,
Multi = false,
Text = 'Farms Type',
Tooltip = '',

Callback = function(bool)
getgenv().farmstype = bool
end})

velocityspoofer:AddToggle('strafeenable', {
Text = 'Enable',
Default = Atlas.Misc['Anti Lock'].Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Anti Lock'].Enabled = bool
end)

velocityspoofer:AddInput('fov1', {
Default = Atlas.Misc['Anti Lock'].Keybind,
Numeric = false,
Finished = false,

Text = 'Anti Lock Keybind',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Anti Lock'].Keybind = bool
end})

velocityspoofer:AddToggle('strafeenable', {
Text = 'Notify',
Default = Atlas.Misc['Anti Lock'].Notify,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Anti Lock'].Notify = bool
end)

velocityspoofer:AddToggle('strafeenable', {
Text = 'Show Velocity',
Default = Atlas.Misc['Anti Lock']['Show Velocity'],
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Anti Lock']['Show Velocity'] = bool
end)

velocityspoofer:AddToggle('strafeenable', {
Text = 'Show Visualization',
Default = Atlas.Misc['Anti Lock']['Show Visualization'].Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Anti Lock']['Show Visualization'].Enabled = bool
end)

velocityspoofer:AddDropdown('MyDropdown', {
Values = {"Dot","Line"},
Default = Atlas.Misc['Anti Lock']['Show Visualization'].Type,
Multi = false,

Text = 'Visualization Type',


Tooltip = '',

Callback = function(bool)
Atlas.Misc['Anti Lock']['Show Visualization'].Type = bool
end})

velocityspoofer:AddDropdown('MyDropdown', {
Values = {"Sky","Ground","Random","Velocity Multiplier","Offset", "Destroy
Sigma Cheaters GRR"},
Default = Atlas.Misc['Anti Lock'].Type,
Multi = false,

Text = 'Velocity Type',


Tooltip = '',

Callback = function(bool)
Atlas.Misc['Anti Lock'].Type = bool
end})

velocityspoofer:AddInput('fov1', {
Default = Atlas.Misc['Anti Lock'].Offset.X,
Numeric = true,
Finished = false,

Text = 'Offset X',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Anti Lock'].Offset.X = bool
end})

velocityspoofer:AddInput('fov1', {
Default = Atlas.Misc['Anti Lock'].Offset.Y,
Numeric = true,
Finished = false,

Text = 'Offset Y',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Anti Lock'].Offset.Y = bool
end})

velocityspoofer:AddInput('fov1', {
Default = Atlas.Misc['Anti Lock'].Offset.Z,
Numeric = true,
Finished = false,

Text = 'Offset Z',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Anti Lock'].Offset.Z = bool
end})

velocityspoofer:AddInput('keybindanti', {
Default = Atlas.Misc['Anti Lock'].Multiplier.Power,
Numeric = true,
Finished = false,

Text = 'Velocity Multiplier Power',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Anti Lock'].Multiplier.Power = bool
end})

selflooks:AddToggle('strafeenable', {
Text = 'Enable',
Default = getgenv().SelfTrail,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
getgenv().SelfTrail = bool
end)

selflooks:AddInput('keybindanti', {
Default = getgenv().trailsize,
Numeric = true,
Finished = false,

Text = 'Trail Size',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
getgenv().trailsize = bool
end})

selflooks:AddInput('keybindanti', {
Default = getgenv().trailrefreshrate,
Numeric = true,
Finished = false,

Text = 'Trail Refresh Rate',


Tooltip = '',

Placeholder = '',
Callback = function(bool)
getgenv().trailrefreshrate = bool
end})

selflooks:AddInput('keybindanti', {
Default = getgenv().traildelay,
Numeric = true,
Finished = false,

Text = 'Trail Delay',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
getgenv().traildelay = bool
end})

selflooks:AddDropdown('MyDropdown', {
Values = {"Plastic","ForceField","Neon","Glass", "Brick"},
Default = 2,
Multi = false,

Text = 'Trail Material',


Tooltip = '',

Callback = function(bool)
getgenv().trailmaterial = bool
end})

selflooks:AddLabel('Trail Color'):AddColorPicker('ColorPicker', {
Default = Color3.fromRGB(255, 255, 255),
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
getgenv().trailcolor = bool
end)

selfconehat:AddToggle('strafeenable', {
Text = 'Enable',
Default = Atlas.Misc['Cone Hat'].Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Cone Hat'].Enabled = bool
end)

selfconehat:AddInput('keybindanti', {
Default = Atlas.Misc['Cone Hat']['Hat Visibility'],
Numeric = true,
Finished = false,

Text = 'Hat Visibility',


Tooltip = '',

Placeholder = '',
Callback = function(bool)
Atlas.Misc['Cone Hat']['Hat Visibility'] = bool
end})

selfconehat:AddInput('keybindanti', {
Default = Atlas.Misc['Cone Hat']['Circle Visibility'],
Numeric = true,
Finished = false,

Text = 'Circle Visibility',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Cone Hat']['Circle Visibility'] = bool
end})

selfconehat:AddInput('keybindanti', {
Default = Atlas.Misc['Cone Hat'].Height,
Numeric = true,
Finished = false,

Text = 'Height',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Cone Hat'].Height = bool
end})

selfconehat:AddInput('keybindanti', {
Default = Atlas.Misc['Cone Hat'].Radius,
Numeric = true,
Finished = false,

Text = 'Radius',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Cone Hat'].Radius = bool
end})

selfconehat:AddInput('keybindanti', {
Default = Atlas.Misc['Cone Hat'].Sides,
Numeric = true,
Finished = false,

Text = 'Sides',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Misc['Cone Hat'].Sides = bool
end})

selfconehat:AddToggle('strafeenable', {
Text = 'Rainbow',
Default = Atlas.Misc['Cone Hat'].Rainbow,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc['Cone Hat'].Rainbow = bool
end)

selfconehat:AddLabel('Trail Color'):AddColorPicker('ColorPicker', {
Default = Color3.fromRGB(255, 255, 255),
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc['Cone Hat'].Color = bool
end)

customsky:AddToggle('strafeenable', {
Text = 'Enable',
Default = false,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
getgenv().skybox = bool
end)

customsky:AddDropdown('MyDropdown', {
Values = {"Pink Sky", "Nebula", "Red Sky", "Purple Sky", "Green Sky",
"Space", "Dark Night"},
Default = 1,
Multi = false,

Text = 'Sky Box',


Tooltip = '',

Callback = function(bool)
getgenv().theskybox = bool
end})

onlyicanseeyou:AddToggle('strafeenable', {
Text = 'Headless',
Default = false,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
getgenv().headlessclient = bool
end)

RunService.heartbeat:Connect(function()
if getgenv().togglemyfovXDD == true then
Camera.FieldOfView = getgenv().changemyfovnowXD
elseif getgenv().togglemyfovXDD == false then
Camera.FieldOfView = 70
end
end)

RunService.heartbeat:Connect(function()
if getgenv().AutoArmor then
if Client.Character:WaitForChild("BodyEffects").Armor.Value < 100 then
local Pos =
Client.Character:WaitForChild("HumanoidRootPart").CFrame
if getgenv().armortype == "High" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
workspace.Ignored.Shop["[High-Medium Armor] - $2440"].Head.CFrame
fireclickdetector(workspace.Ignored.Shop["[High-Medium Armor] -
$2440"].ClickDetector)
elseif getgenv().armortype == "Medium" then
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
workspace.Ignored.Shop["[Medium Armor] - $1061"].Head.CFrame
fireclickdetector(workspace.Ignored.Shop["[Medium Armor] -
$1061"].ClickDetector)
RunService.RenderStepped:Wait()
Client.Character:WaitForChild("HumanoidRootPart").CFrame = Pos
end
end
end
end)

if tick() - antiCheattick > 1 and Client.Character then


antiCheattick = tick()
--
for _, Script in pairs(Client.Character:GetChildren()) do
if Script:IsA("Script") and Script.Name ~= "Health" and Script.Name ~=
"Sound" and Script:FindFirstChild("LocalScript") then
Script:Destroy()
end
end
end

RunService.heartbeat:Connect(function()
if getgenv().infiniteCameraZoomLOL == true then
Client.CameraMaxZoomDistance = math.huge
else
Client.CameraMaxZoomDistance = 35
end
end)

RunService.heartbeat:Connect(function()
if getgenv().SpinBottingLOL then
Client.Character.Humanoid.AutoRotate = true
Client.Character:WaitForChild("HumanoidRootPart").CFrame =
Client.Character:WaitForChild("HumanoidRootPart").CFrame *
CFrame.Angles(0,math.rad(getgenv().SpinBottingLOLSpeed),0)
end
end)

RunService.heartbeat:Connect(function()
if getgenv().characterfacing and getgenv().facingtype == "Backwards" then
local currentPosition = humanoidRootPart.Position
local lockedOrientation = CFrame.new(currentPosition) *
CFrame.Angles(0, math.rad(180), 0)
humanoidRootPart.CFrame = lockedOrientation +
humanoidRootPart.CFrame.LookVector * 0.01
elseif getgenv().characterfacing and getgenv().facingtype == "Forwards"
then
local currentPosition = humanoidRootPart.Position
local forwardOrientation = CFrame.new(currentPosition) *
CFrame.Angles(0, 0, 0)
humanoidRootPart.CFrame = forwardOrientation +
humanoidRootPart.CFrame.LookVector * 0.01
elseif getgenv().characterfacing and getgenv().facingtype == "Left" then
local currentPosition = humanoidRootPart.Position
local leftOrientation = CFrame.new(currentPosition) * CFrame.Angles(0,
math.rad(-90), 0)
humanoidRootPart.CFrame = leftOrientation +
humanoidRootPart.CFrame.LookVector * 0.01
elseif getgenv().characterfacing and getgenv().facingtype == "Right" then
local currentPosition = humanoidRootPart.Position
local rightOrientation = CFrame.new(currentPosition) * CFrame.Angles(0,
math.rad(90), 0)
humanoidRootPart.CFrame = rightOrientation +
humanoidRootPart.CFrame.LookVector * 0.01
end
end)

RunService.heartbeat:Connect(function()
if getgenv().autopickupcash then
pcall(function()
for _, v in pairs(Workspace.Ignored.Drop:GetChildren()) do
if v.Name == "MoneyDrop" then
local MoneyMagnitude = (v.Position -
Client.Character:WaitForChild("HumanoidRootPart").Position).magnitude
if MoneyMagnitude < 25 then
fireclickdetector(v.ClickDetector)
end
end
end
end)
end
end)

local InfJump = UserInputService.InputBegan:Connect(function(inp)


if inp.KeyCode == Enum.KeyCode.Space then
if getgenv().InfiniteJumpWOAHHH then
Client.Character.Humanoid:ChangeState("Jumping")
Client.Character.Humanoid.UseJumpPower = false
end
end
end)

onlyicanseeyou:AddToggle('strafeenable', {
Text = 'Camera FOV',
Default = false,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
getgenv().togglemyfovXDD = bool
end)
getgenv().changemyfovnowXD = 70
onlyicanseeyou:AddInput('keybindanti', {
Default = getgenv().changemyfovnowXD,
Numeric = true,
Finished = false,

Text = 'Camera FOV',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
getgenv().changemyfovnowXD = bool
end})

onlyicanseeyou:AddToggle('strafeenable', {
Text = 'Infinite Camera Zoom',
Default = false,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
getgenv().infiniteCameraZoomLOL = bool
end)

esplolstfu:AddToggle('strafeenable', {
Text = 'Enabled',
Default = Atlas.Misc.ESP.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Enabled = bool
end)

esplolstfu:AddToggle('strafeenable', {
Text = 'Box',
Default = Atlas.Misc.ESP.Box.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Box.Enabled = bool
end)

esplolstfu:AddLabel('Box Color'):AddColorPicker('ColorPicker', {
Default = Atlas.Misc.ESP.Box.Color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.Box.Color = bool
end)

esplolstfu:AddToggle('strafeenable', {
Text = 'Names',
Default = Atlas.Misc.ESP.Names.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Names.Enabled = bool
end)

esplolstfu:AddLabel('Names Color'):AddColorPicker('ColorPicker', {
Default = Atlas.Misc.ESP.Names.Color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.Names.Color = bool
end)

esplolstfu:AddToggle('strafeenable', {
Text = 'Health Bar',
Default = Atlas.Misc.ESP.HealthBar.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.HealthBar.Enabled = bool
end)

esplolstfu:AddLabel('Health Bar Color'):AddColorPicker('ColorPicker', {


Default = Atlas.Misc.ESP.HealthBar.Color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.HealthBar.Color = bool
end)

Options.ColorPicker:SetValueRGB(Color3.fromRGB(0, 255, 0))

esplolstfu:AddToggle('strafeenable', {
Text = 'Armor Bar',
Default = Atlas.Misc.ESP.ArmorBar.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.ArmorBar.Enabled = bool
end)

esplolstfu:AddLabel('Armor Bar Color'):AddColorPicker('ColorPicker', {


Default = Atlas.Misc.ESP.ArmorBar.Color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.ArmorBar.Color = bool
end)

Options.ColorPicker:SetValueRGB(Color3.fromRGB(106, 167, 255))

esplolstfu:AddToggle('strafeenable', {
Text = 'Tracers',
Default = Atlas.Misc.ESP.Tracer.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Tracer.Enabled = bool
end)

esplolstfu:AddDropdown('MyDropdown', {
Values = {"Screen", "Mouse"},
Default = Atlas.Misc.ESP.Tracer.Method,
Multi = false,

Text = 'Tracer Type',


Tooltip = '',

Callback = function(bool)
Atlas.Misc.ESP.Tracer.Method = bool
end})

esplolstfu:AddLabel('Tracers Color'):AddColorPicker('ColorPicker', {
Default = Atlas.Misc.ESP.Tracer.Color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.Tracer.Color = bool
end)

esplolstfu:AddToggle('strafeenable', {
Text = 'Weapon',
Default = Atlas.Misc.ESP.Tool.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Tool.Enabled = bool
end)

esplolstfu:AddLabel('Weapon Color'):AddColorPicker('ColorPicker', {
Default = Atlas.Misc.ESP.Tool.Color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas.Misc.ESP.Tool.Color = bool
end)

esplolstfu:AddToggle('strafeenable', {
Text = 'Distance',
Default = Atlas.Misc.ESP.Distance.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.Misc.ESP.Distance.Enabled = bool
end)

lookattheworlddd:AddToggle('strafeenable', {
Text = 'Enable',
Default = Atlas.World.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.World.Enabled = bool
if Atlas.World.Enabled == true then
save1 = Lighting.FogColor
save2 = Lighting.FogStart
save3 = Lighting.FogEnd
save4 = Lighting.Ambient
save5 = Lighting.Brightness
if Atlas.World.Fog.Enabled == true then
Lighting.FogColor = Atlas.World.Fog.Color
Lighting.FogStart = Atlas.World.Fog.Start
Lighting.FogEnd = Atlas.World.Fog.End
elseif Atlas.World.Ambient.Enabled == true then
Lighting.Ambient = Atlas.World.Ambient.Color
elseif Atlas.World.Brightness.Enabled == true then
Lighting.Brightness = Atlas.World.Brightness.Amount
else
Lighting.FogColor = save1
Lighting.FogStart = save2
Lighting.FogEnd = save3
Lighting.Ambient = save4
Lighting.Brightness = save5
end
end
end)

lookattheworlddd:AddToggle('strafeenable', {
Text = 'Fog',
Default = Atlas.World.Fog.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.World.Fog.Enabled = bool
end)

Atlas.World.Fog.Start = 22
lookattheworlddd:AddInput('keybindanti', {
Default = Atlas.World.Fog.Start,
Numeric = true,
Finished = false,

Text = 'Fog Start',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.World.Fog.Start = bool
end})
Atlas.World.Fog.End = 600
lookattheworlddd:AddInput('keybindanti', {
Default = Atlas.World.Fog.End,
Numeric = true,
Finished = false,

Text = 'Fog End',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.World.Fog.End = bool
end})

lookattheworlddd:AddLabel('Fog Color'):AddColorPicker('ColorPicker', {
Default = Atlas.World.Fog.Color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas.World.Fog.Color = bool
end)

lookattheworlddd:AddToggle('strafeenable', {
Text = 'Ambient',
Default = Atlas.World.Ambient.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.World.Ambient.Enabled = bool
end)

lookattheworlddd:AddLabel('Ambient Color'):AddColorPicker('ColorPicker', {
Default = Atlas.World.Ambient.Color,
Title = 'Color',
})

Options.ColorPicker:OnChanged(function(bool)
Atlas.World.Ambient.Color = bool
end)

lookattheworlddd:AddToggle('strafeenable', {
Text = 'Brightness',
Default = Atlas.World.Brightness.Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.World.Brightness.Enabled = bool
end)

lookattheworlddd:AddInput('keybindanti', {
Default = Atlas.World.Brightness.Amount,
Numeric = true,
Finished = false,

Text = 'Brightness Amount',


Tooltip = '',

Placeholder = '',
Callback = function(bool)
Atlas.World.Brightness.Amount = bool
end})

lookattheworlddd:AddToggle('strafeenable', {
Text = 'Clock Time',
Default = Atlas.World['Clock Time'].Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.World['Clock Time'].Enabled = bool
end)

lookattheworlddd:AddInput('keybindanti', {
Default = Atlas.World['Clock Time'].Amount,
Numeric = true,
Finished = false,

Text = 'Clock Amount',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.World['Clock Time'].Amount = bool
end})

lookattheworlddd:AddToggle('strafeenable', {
Text = 'World Exposure',
Default = Atlas.World['World Exposure'].Enabled,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(bool)
Atlas.World['World Exposure'].Enabled = bool
end)

lookattheworlddd:AddInput('keybindanti', {
Default = Atlas.World['World Exposure'].Amount,
Numeric = true,
Finished = false,

Text = 'World Exposure Amount',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.World['World Exposure'].Amount = bool
end})

bindsonlylol:AddInput('fov1', {
Default = Atlas.Binds.Aimbot,
Numeric = false,
Finished = false,

Text = 'Aimbot Keybind',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Binds.Aimbot = bool
end
})

bindsonlylol:AddInput('fov1', {
Default = Atlas.Binds['Mouse Assist'],
Numeric = false,
Finished = false,

Text = 'Mouse Assist Keybind',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Binds['Mouse Assist'] = bool
end
})

bindsonlylol:AddInput('fov1', {
Default = Atlas.Binds['Target Aimbot'],
Numeric = false,
Finished = false,

Text = 'Target Aimbot Keybind',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Binds['Target Aimbot'] = bool
end
})

bindsonlylol:AddInput('fov1', {
Default = Atlas.Binds.Resolving,
Numeric = false,
Finished = false,

Text = 'Resolving Keybind',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas.Binds.Resolving = bool
end
})

mymousehand:AddToggle('enabledcam', {
Text = 'Enable',
Default = Atlas['Mouse Assist'].Enabled,
Tooltip = '',
})
Toggles.enabledcam:OnChanged(function(bool)
Atlas['Mouse Assist'].Enabled = bool
end)

mymousehand:AddToggle('camlock1', {
Text = 'Notify',
Default = Atlas['Mouse Assist'].Notify,
Tooltip = '',
})

Toggles.camlock1:OnChanged(function(bool)
Atlas['Mouse Assist'].Notify = bool
end)

mymousehand:AddInput('autopredtext', {
Default = Atlas['Mouse Assist'].Prediction,
Numeric = false,
Finished = false,

Text = 'Mouse Asist Prediction',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Mouse Assist'].Prediction = bool
end
})

mymousehand:AddInput('MyTextbox', {
Default = Atlas['Mouse Assist'].Smoothing,
Numeric = false,
Finished = false,

Text = 'Mouse Assist Smoothing',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
Atlas['Mouse Assist'].Smoothing = bool
end
})

mymousehand:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso",
"LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm",
"RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg",
"RightFoot", "RightUpperLeg"},
Default = Atlas['Mouse Assist'].AimPart,
Multi = false,

Text = 'AimPart',
Tooltip = '',

Callback = function(bool)
Atlas['Mouse Assist'].AimPart = bool
end
})

mymousehand:AddToggle('camlock', {
Text = 'Auto Flick',
Default = Atlas['Mouse Assist']['Auto Flick'].Enabled,
Tooltip = '',
})

Toggles.camlock:OnChanged(function(bool)
Atlas['Mouse Assist']['Auto Flick'].Enabled = bool
end)

mymousehand:AddDropdown('MyDropdown', {
Values = {"Head", "UpperTorso", "LowerTorso","HumanoidRootPart"},
Default = Atlas['Mouse Assist']['Auto Flick']['Flick To'],
Multi = false,

Text = 'Flick To',


Tooltip = '',

Callback = function(bool)
Atlas['Mouse Assist']['Auto Flick']['Flick To'] = bool
end
})

playsoundssir:AddDropdown('MyDropdown', {
Values = {"None","Relaxed Scene", "tycoon music sigma", "raining tacos","ur
sigma","griddy skibidi","shitty ass love song","kid sings sigma song","Custom"},
Default = 1,
Multi = false,

Text = 'Sounds To Play',


Tooltip = '',

Callback = function(bool)
Soundslol = bool
end
})

playsoundssir:AddInput('MyTextbox', {
Default = 0,
Numeric = false,
Finished = false,

Text = 'Custom ID',


Tooltip = '',

Placeholder = '',

Callback = function(bool)
customsoundid = bool
end
})

playsoundssir:AddButton('Play', function()
if Soundslol == "Relaxed Scene" then
sound.SoundId = "rbxassetid://1848354536"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "tycoon music sigma" then
sound.SoundId = "rbxassetid://1837879082"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "raining tacos" then
sound.SoundId = "rbxassetid://142376088"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "ur sigma" then
sound.SoundId = "rbxassetid://16190757458"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "griddy skibidi" then
sound.SoundId = "rbxassetid://16662827543"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "shitty ass love song" then
sound.SoundId = "rbxassetid://15689439571"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "kid sings sigma song" then
sound.SoundId = "rbxassetid://16662832129"
sound.Volume = Soundsvolumelol
sound.Looped = true
sound:Play()
elseif Soundslol == "None" then
sound:Stop()
elseif Soundslol == "Custom" and customsoundid then
sound2:Play()
sound2.Looped = true
elseif customsoundid == nil then
return
print("no custom soundid to play")
end
end)

playsoundssir:AddButton('Stop', function()
if sound or sound2 then
sound:Stop()
sound2:Stop()
elseif sound or sound2 == nil then
Notifications:Notification("there is no sound playing rn",2, false)
end
end)

playsoundssir:AddDivider()
Soundsvolumelol = 1
playsoundssir:AddInput('MyTextbox', {
Default = 1,
Numeric = false,
Finished = false,
Text = 'Volume',
Tooltip = '',

Placeholder = '',

Callback = function(bool)
Soundsvolumelol = bool
end
})
MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'End',
NoUI = true, Text = 'Menu keybind' })

Library.ToggleKeybind = Options.MenuKeybind

MenuGroup:AddButton('Unload', function()
Library:Unload()
end)

MenuGroup:AddButton('Server Hop', function()


local servers = game:HttpGet("https://games.roblox.com/v1/games/" ..
game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=10")
local serverData = HttpService:JSONDecode(servers)
local server = serverData.data[math.random(1, #serverData.data)]
game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId,
server.id)
end)

MenuGroup:AddButton('Join Discord (Copies Discord)', function()


setclipboard('discord.gg/5WwU8Zwxcu')
wait(0.6)
Notifications:Notification("discord.gg/5WwU8Zwxcu or copied to clipboard",6,
false)
end)

MenuGroup:AddButton('Rejoin', function()
game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId,
game.JobId, Client)
end)

MenuGroup:AddToggle('strafeenable', {
Text = 'Performance Mode',
Default = false,
Tooltip = '',
})

Toggles.strafeenable:OnChanged(function(PerformanceModeEnabled)
if PerformanceModeEnabled then
ApplyPerformanceMode()
else
RevertToRegularGraphics()
end
end)

MenuGroup:AddToggle('strafeenable', {
Text = 'Players Join / Leave Notify',
Default = false,
Tooltip = '',
})
Toggles.strafeenable:OnChanged(function(bool)
getgenv().notifyifleftorjoined = bool
end)

MenuGroup:AddDropdown('MyDropdown', {
Values = {"Notify", "Print", "Warn" ,"None"},
Default = 5,
Multi = false,

Text = 'Notify Type',


Tooltip = '',

Callback = function(bool)
getgenv().joinleavemode = bool
end})

Players.PlayerAdded:Connect(function(player)
if getgenv().notifyifleftorjoined and getgenv().joinleavemode == "Notify" then
Notifications:Notification(player.Name .. " has joined the game",3, false)

elseif getgenv().notifyifleftorjoined and getgenv().joinleavemode == "Print"


then
print(player.Name .. " has joined the game")
elseif getgenv().notifyifleftorjoined and getgenv().joinleavemode == "Warn"
then
warn(player.Name .. " has joined the game")
end
end)

Players.PlayerRemoving:Connect(function(player)
if getgenv().notifyifleftorjoined and getgenv().joinleavemode == "Notify" then
Notifications:Notification(player.Name .. " has left" ,3, false)
elseif getgenv().notifyifleftorjoined and getgenv().joinleavemode == "Print"
then
print(player.Name .. " has left the game")
elseif getgenv().notifyifleftorjoined and getgenv().joinleavemode == "Warn"
then
warn(player.Name .. " has left the game")
end
if player == TargetPlayer then
Notifications:Notification("your victim: " ..TargetPlayer.Name .. " has
raged xd" ,3, false)
placemarker.CFrame = CFrame.new(0, 9999, 0)
TargetLine.Visible = false
TargetUI.Visible = false
return
end
end)

if UserInputService.TouchEnabled then
MenuGroup:AddButton('Client Stats', function()
RunService.RenderStepped:Connect(function()
l.Visible = true
local fps = math.floor(1 / RunService.RenderStepped:Wait())
local cpu = game:GetService("Stats"):GetTotalMemoryUsageMb()
local ping =
math.floor(game:GetService("Stats").Network.ServerStatsItem['Data
Ping']:GetValue())
l.Text = string.format("FPS %d GPU N/A CPU %d%% LAT %dms", fps, cpu,
ping)
end)
end)
end

ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
ThemeManager:SetFolder('Atlas')
SaveManager:BuildConfigSection(Tabs['UI Settings'])
SaveManager:LoadAutoloadConfig()
SaveManager:SetFolder('Atlas')
ThemeManager:ApplyToTab (Tabs['UI Settings'])
Atlas_LOADED_SCRIPT = true
Notifications:Notification("Atlas Loaded",3, false)
else
Notifications:Notification("Updated Table Config",3, false)
end
end
-- // source made by streetgunna291 nega -_- >.<

-- // Rewrite Logs (1/10/2024)


-- // [Rewrote Target Aimbot]
-- // [Rewrote Target Strafe]

--[[

Sneaky Sneaky Source

-]]

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