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Best Silent Streamable

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0% found this document useful (0 votes)
64 views32 pages

Best Silent Streamable

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 32

getgenv().

Triton = {
['StartUP'] = {
Key = 'LuarmorKey', -- replace with luarmor key
UWP_Optimize = true,
UnlockFPS = false,
Intro = false
},
['Silent'] = {
Normal = {
Enabled = true,
HitChance = 320,
},
KeyBind = {
Enabled = false,
KeyBind = 'y',
Notification = false,
},
HitPart = {
NearestPoint = true,
HitPart = 'UpperTorso',
},
Prediction = {
Enabled = true,
AutoMated = true, -- auto prediction
Prediction = 0.135,
},
},
['CamLock'] = {
Normal = {
Enabled = true,
ThirdPerson = true,
FirstPerson = true,
},
KeyBind = {
Hold = true,
Mode = 'KeyBind', -- or "Mouse"
KeyBind = 'c',
MouseBind = Enum.UserInputType.MouseButton2,
},
Prediction = {
Enabled = true,
Prediction = 0.115,
},
Style = {
First = 'Elastic',
Second = 'Sine'
},
Smoothness = {
Enabled = true,
Smoothness = 0.032,
AirShot = 0.034,
},
Shake = {
Enabled = false,
DirectionX = 8,
DirectionY = 6,
DirectionZ = 7,
},
HitPart = {
NearestPoint = true,
AirShot = true,
Part = 'HumanoidRootPart',
AirPart = 'Head',
},
AutoUnLock = {
Reloading = false,
Typing = false,
},
},
['Fov'] = {
CamLock = {
Show = false,
Use_Radius = false,
Radius = 100,
Model = 'Circle'
},
SilentAim = {
Show = false,
Use_Radius = false,
Radius = 6,
Model = 'Circle'
},
},
['Adjustment'] = {
['Checks'] = {
Resolver = true,
Anti_Aim_Viewer = true,
Wall_Check = true,
Disable_Ground_Shots = true,
Crew_Check = false,
Knocked_Check = true,
AntiCurve = true,
NoGroundShots = true,
},
['Gun_Fov'] = {
Enabled = true,
DoubleBarrel = 22.5,
Revolver = 27.5,
Shotgun = 35,
TacticalShotgun = 35,
Smg = 25,
Silencer = 32.5,
P90 = 40.2,
Ak47 = 50,
DrumGun = 60,
},
['Macro'] = {
Enabled = false,
Hold_Key = false,
KeyBind = Enum.KeyCode.X,
Mode = '1' -- 1 = ioio 2 = scroll
},
['TriggerBot'] = {
Enabled = true,
Delay = 0.1,
KeyBinds = {
Enabled = true,
Notifications = true,
KeyBind = 'y',
},
},
['Memory'] = {
Enable = false,
Start = 971,
End = 984,
Speed = 1,
},
['Animation'] = { -- keybind = use animation
Lay = false,
LayKey = Enum.KeyCode.T,
Greet = true,
GreetKey = Enum.KeyCode.G,
Speed = false,
SpeedKey = Enum.KeyCode.N,
Sturdy = false,
SturdyKey = Enum.KeyCode.H,
Griddy = false,
GriddyKey = Enum.KeyCode.G,
},
['Chat'] = {
Enabled = true, -- example !fov 120
SilentAim_Fov_Size = '!fov',
SilentAim_Prediction = '!Prediction',
CamLock_fov_Size = '/fov',
CamLock_Smoothness = '/Smoothness',
CamLock_PreDiction = '/ped',
},
},
}

local Games = {
[2788229376] = {Name = "Da Hood", Argument = "UpdateMousePos", Remote =
"MainEvent", BodyEffects = "K.O",},
[9825515356] = {Name = "Hood Customs", Argument = "GetMousePos", Remote =
"MainEvent"},
[16033173781] = {Name = "Da Hood", Argument = "UpdateMousePos", Remote =
"MainEvent", BodyEffects = "K.O",},
[9183932460] = {Name = "Untitled Hood", Argument = "UpdateMousePos", Remote =
".gg/untitledhood"},
[14412355918] = {Name = "Da Downhill", Argument = "MOUSE", Remote =
"MAINEVENT"},
[14412601883] = {Name = "Hood Bank", Argument = "MOUSE", Remote =
"MAINEVENT"},
[14412436145] = {Name = "Da Uphill", Argument = "MOUSE", Remote =
"MAINEVENT"},
[14487637618] = {Name = "Da Hood Bot Aim Trainer", Argument = "MOUSE", Remote
= "MAINEVENT"},
[11143225577] = {Name = "1v1 Hood Aim Trainer", Argument = "UpdateMousePos",
Remote = "MainEvent"},
[14413712255] = {Name = "Hood Aim", Argument = "MOUSE", Remote =
"MAINEVENT"},
[14472848239] = {Name = "Moon Hood", Argument = "MoonUpdateMousePos", Remote
= "MainEvent"},
}
local VirtualInputManager = game:GetService("VirtualInputManager")

if getgenv().Triton.StartUP.UnlockFPS then
setfpscap(999)
end

if getgenv().Triton.StartUP.UWP_Optimize then
VirtualInputManager:SendKeyEvent(true, "F9", 0, game) wait()
VirtualInputManager:SendKeyEvent(false, "F9", 0, game)

game.DescendantAdded:Connect(function(descendant)
if descendant.Name == "MainView" and descendant.Parent.Name ==
"DevConsoleUI" then
task.wait()
local Descendant = descendant.Parent.Parent.Parent
Descendant.Enabled = false;
end
end)

coroutine.resume(coroutine.create(function()
while task.wait() do
pcall(function()
if not game:GetService("CoreGui"):FindFirstChild("DevConsoleUI",
true):FindFirstChild("MainView") then
VirtualInputManager:SendKeyEvent(true, "F9", 0, game)
wait()
VirtualInputManager:SendKeyEvent(false, "F9", 0, game)
end
end)
end
end))
end

-- // Vars

local req = (syn and syn.request or request);

getgenv().AGV = 0.5
getgenv().WAGA = -20
getgenv().DD = true
getgenv().DV = 86
getgenv().DUG = true
getgenv().UD = -30
getgenv().DC = true
getgenv().FMS = Enum.EasingStyle.Elastic
getgenv().SMS = Enum.EasingStyle.Sine
getgenv().DOC = false

local HHAAHAHAHHAHAHAHAHAHHAHAH = game:GetService("RunService")


local AHAHAHAHHAAHAHAHAHA =
getgenv().Triton.CamLock.Smoothness.Smoothness
local Players = game:GetService("Players")
local AHAHAHAHAHAHHAHAHHA = nil
local AHAHAHAHAHAHAHAHAAA = nil
local AHAHAHAHAHAHHAHAHAH = false
local AHAHAHAHAHAHAHAHAAH = false
local AHAHHAAAHAHHAAHHAHA = false
local AHAHAHAHAHAAHAHAHAH = CFrame.new()
local AHHAAHAHAHAHAHAAAAH = game:GetService("GuiService")
local AHAHAHAHAHAHAHAAHAH = getgenv().Triton.Adjustment.TriggerBot.Delay
local Client = game:GetService("Players").LocalPlayer
local AHAHAHAHAAHHAAHAHAHA = false
local DU = false
local AHAHAAHAHAHHHAHAHAHA = getgenv().Triton.CamLock.Shake.DirectionX
local AHAHAAHAHHHAHAHAHAHA = getgenv().Triton.CamLock.Shake.DirectionY
local AHAHAAHAAAAAAHAHAHAA = getgenv().Triton.CamLock.Shake.DirectionZ
local Camera = game:GetService("Workspace").CurrentCamera
local Mouse =
game:GetService("Players").LocalPlayer:GetMouse()
local HAHAAHAHAHAHAHHAAH = 0.05
local AHAHAHAHAHAHAHAHAHAH = tick()
local AAAHAHAAHAHAHAAHAHAHAH = 0.12
local AHHAHAAHAHAHAHHAHAH = tick()
local AHAHAHAHAAHAHAHAAH = game:GetService("UserInputService")

local FKWPOAKFAPOAWKFPOFWKAFPOAWFK = Drawing.new("Circle")


FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Color = Color3.new(1, 1, 1)
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Thickness = 1
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Color = Color3.fromRGB(255, 0, 0)
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Filled = false
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Transparency = 1

local FWAKFAPFKWPAOFKAWFPAP = Drawing.new("Circle")


FWAKFAPFKWPAOFKAWFPAP.Color = Color3.fromRGB(255, 0, 0)
FWAKFAPFKWPAOFKAWFPAP.Thickness = 1
FWAKFAPFKWPAOFKAWFPAP.Filled = false
FWAKFAPFKWPAOFKAWFPAP.Transparency = 1

local FKAOIFAIKOFAWIOGFAWJNGANGAOWIGAOG = function()


if (not FKWPOAKFAPOAWKFPOFWKAFPOAWFK and not FWAKFAPFKWPAOFKAWFPAP) then
return FKWPOAKFAPOAWKFPOFWKAFPOAWFK and FWAKFAPFKWPAOFKAWFPAP
end
FWAKFAPFKWPAOFKAWFPAP.Visible = getgenv().Triton.Fov.CamLock.Show
FWAKFAPFKWPAOFKAWFPAP.Radius = getgenv().Triton.Fov.CamLock.Radius
* 3
FWAKFAPFKWPAOFKAWFPAP.Position = Vector2.new(Mouse.X, Mouse.Y +
(AHHAAHAHAHAHAHAAAAH:GetGuiInset().Y))
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Visible = getgenv().Triton.Fov.SilentAim.Show
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Position = Vector2.new(Mouse.X, Mouse.Y +
(AHHAAHAHAHAHAHAAAAH:GetGuiInset().Y))
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius =
getgenv().Triton.Fov.SilentAim.Radius * 3
return FKWPOAKFAPOAWKFPOFWKAFPOAWFK and FWAKFAPFKWPAOFKAWFPAP
end

local FWAKOIIIIIIIIIIIfawfwafawf = function(plr)


if
plr and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart")
~= nil and
plr.Character:FindFirstChild("Humanoid") ~= nil and
plr.Character:FindFirstChild("Head") ~= nil
then
return true
end
return false
end

local FWAIUOJJJJJJJJJJJJJJJJJJ = function(Object)


local FWAIUOJJJJJJJJJJJJJJJJJJ = Camera:WorldToScreenPoint(Object.Position)
return FWAIUOJJJJJJJJJJJJJJJJJJ
end

local GJNAGJIEAGNAEGIXDXD = function(Part, PartDescendant)


local Character = Client.Character or
Client.CharacterAdded.Wait(Client.CharacterAdded)
local Origin = Camera.CFrame.Position
local _, OnScreen = Camera.WorldToViewportPoint(Camera, Part.Position)

if (OnScreen) then
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {Character, Camera}

local Result = Workspace.Raycast(Workspace, Origin, Part.Position - Origin,


raycastParams)

if (Result) then
local PartHit = Result.Instance
local Visible = (not PartHit or
Instance.new("Part").IsDescendantOf(PartHit, PartDescendant))

return Visible
end
end
return false
end

local FWAINFFANWFNIFINFAINFFJIN = function(Object)


if string.find(Object.Name, "Gun") then
return
end
if table.find({"Part", "MeshPart", "BasePart"}, Object.ClassName) then
return true
end
end

local WOIPAPORIAWPRIWRPAOFJWOIA = function(character)


local ClosestDistance = 1 / 0
local BodyPart = nil

if (character and character:GetChildren()) then


for _, x in next, character:GetChildren() do
if FWAINFFANWFNIFINFAINFFJIN(x) and FWAIUOJJJJJJJJJJJJJJJJJJ(x) then
local Position = Camera:WorldToScreenPoint(x.Position)
local Distance = (Vector2.new(Mouse.X, Mouse.Y) -
Vector2.new(Position.X, Position.Y)).Magnitude
if (Distance < ClosestDistance) then
ClosestDistance = Distance
BodyPart = x
end
end
end
end
return BodyPart
end

local IGNAGOIAWGAWGAUDIHNADAI = function(Part)


if Part ~= nil then
local Hit, Half = Mouse.Hit.Position, Part.Size * 0.25
local Transform = Part.CFrame:PointToObjectSpace(Mouse.Hit.Position)
local NearestPosition =
Part.CFrame *
Vector3.new(
math.clamp(Transform.X, -Half.X, Half.X),
math.clamp(Transform.Y, -Half.Y, Half.Y),
math.clamp(Transform.Z, -Half.Z, Half.Z)
)
return NearestPosition
end
return nil
end

local AHAHAHAHAHAHAAHAHH = function(percentage)


percentage = math.floor(percentage)

local chance = math.floor(Random.new().NextNumber(Random.new(), 0, 1) * 100) /


100

return chance <= percentage / 100


end

HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(FKAOIFAIKOFAWIOGFAWJNGANGAOWIGAOG)

local AHAHHAHAHHHHAHAHAHAHAHAAHH = function()


local Target, Closest = nil, 1 / 0
local HitChance = AHAHAHAHAHAHAAHAHH(getgenv().Triton.Silent.Normal.HitChance)
local thresholdDistance = 100

if not HitChance then


Target = nil
return Target
end

for _, v in pairs(Players:GetPlayers()) do
if (v.Character and v ~= Client and
v.Character:FindFirstChild("HumanoidRootPart")) then
if
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
and
GJNAGJIEAGNAEGIXDXD(v.Character.HumanoidRootPart, v.Character)
then
local Position =
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = ((Vector2.new(Mouse.X, Mouse.Y) -
Vector2.new(Position.X, Position.Y)).Magnitude) * 0.6
if
(Distance < Closest and FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius >
Distance and
Distance < thresholdDistance)
then
Closest = Distance
Target = v
end
end
end
end
if
getgenv().Triton.Adjustment.Checks.Knocked_Check == true and
FWAKOIIIIIIIIIIIfawfwafawf(Target) and
Target.Character:FindFirstChild("BodyEffects")
then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
local KOd = Target.Character.BodyEffects:FindFirstChild("K.O").Value
local Grabbed = Target.Character:FindFirstChild("GRABBING_CONSTRAINT") ~=
nil
if KOd or Grabbed then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
if getgenv().DC == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
if Target.Character.Humanoid.health < 4 then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
if getgenv().Triton.Adjustment.Checks.Wall_Check == true and
FWAKOIIIIIIIIIIIfawfwafawf(Target) then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
if Target.Character.Head.Transparency == 1 then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
if
getgenv().Triton.Adjustment.Checks.Crew_Check == true and
FWAKOIIIIIIIIIIIfawfwafawf(Target) and
FWAKOIIIIIIIIIIIfawfwafawf(Client) and
Target:FindFirstChild("DataFolder") and
Target.DataFolder:FindFirstChild("Information") and
Target.DataFolder.Information:FindFirstChild("Crew") and
Client:FindFirstChild("DataFolder") and
Client.DataFolder:FindFirstChild("Information") and
Client.DataFolder.Information:FindFirstChild("Crew")
then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
if
Client.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and
Target.DataFolder.Information:FindFirstChild("Crew").Value ~= nil
and
Target.DataFolder.Information:FindFirstChild("Crew").Value ~= ""
and
Client.DataFolder.Information:FindFirstChild("Crew").Value ~= ""
and
Target.DataFolder.Information:FindFirstChild("Crew").Value ==
Client.DataFolder.Information:FindFirstChild("Crew").Value
then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
return Target
end

local AHAHAHAHAHAHAHHAAHAHAHAH = function()


local Target, Closest = nil, 1 / 0

for _, v in pairs(Players:GetPlayers()) do
if (v.Character and v ~= Client and
v.Character:FindFirstChild("HumanoidRootPart")) then
if getgenv().Triton.Fov.CamLock.Use_Radius then
local Position, OnScreen =
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = (Vector2.new(Position.X, Position.Y) -
Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if (FWAKFAPFKWPAOFKAWFPAP.Radius > Distance and Distance < Closest
and OnScreen) then
Closest = Distance
Target = v
end
elseif getgenv().Triton.Adjustment.Checks.Wall_Check then
local Position, OnScreen =
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = (Vector2.new(Position.X, Position.Y) -
Vector2.new(Mouse.X, Mouse.Y)).Magnitude

if (Distance < Closest and OnScreen) then


Closest = Distance
Target = v
end
else
local Position, OnScreen =
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = (Vector2.new(Position.X, Position.Y) -
Vector2.new(Mouse.X, Mouse.Y)).Magnitude

if (Distance < Closest and OnScreen) then


Closest = Distance
Target = v
end
end
end
end
if Target ~= nil and getgenv().Triton.Adjustment.Checks.Wall_Check == true then
if Target.Character.Head.Transparency == 1 then
Target = nil
return Target
end
end
return Target
end

Mouse.KeyDown:Connect(
function(Key, t)
local Keybind = getgenv().Triton.CamLock.KeyBind.KeyBind:lower()
if not t and (Key == Keybind) then
if
getgenv().Triton.CamLock.Normal.Enabled == true and
getgenv().Triton.CamLock.KeyBind.Mode == "KeyBind"
then
if getgenv().Triton.CamLock.KeyBind.Hold == true then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = true
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = not
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
if AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH then
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
if AHAHAHAHAHAHAHAHAAA ~= nil then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
= false
end
end
end
end
end
end
)

Mouse.KeyUp:Connect(
function(Key, t)
local Keybind = getgenv().Triton.CamLock.KeyBind.KeyBind:lower()
if not t and (Key == Keybind) then
if
getgenv().Triton.CamLock.Normal.Enabled == true and
getgenv().Triton.CamLock.KeyBind.Hold == true and
getgenv().Triton.CamLock.KeyBind.Mode == "KeyBind"
then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
AHAHAHAHAHAHAHAHAAA = nil
end
end
end
)

AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
function(input, t)
if not t and input.UserInputType ==
getgenv().Triton.CamLock.KeyBind.MouseBind then
if
getgenv().Triton.CamLock.Normal.Enabled == true and
getgenv().Triton.CamLock.KeyBind.Mode == "Mouse"
then
if getgenv().Triton.CamLock.KeyBind.Hold == true then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = true
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = not
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
if AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH then
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
if AHAHAHAHAHAHAHAHAAA ~= nil then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
= false
end
end
end
end
end
end
)

AHAHAHAHAAHAHAHAAH.InputEnded:Connect(
function(input, t)
if not t and input.UserInputType ==
getgenv().Triton.CamLock.KeyBind.MouseBind then
if
getgenv().Triton.CamLock.Normal.Enabled == true and
getgenv().Triton.CamLock.KeyBind.Hold == true and
getgenv().Triton.CamLock.KeyBind.Mode == "Mouse"
then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
AHAHAHAHAHAHAHAHAAA = nil
end
end
end
)

Mouse.KeyDown:Connect(
function(Key, t)
local Keybind = getgenv().Triton.Silent.KeyBind.KeyBind:lower()
if not t then
if (Key == Keybind) and getgenv().Triton.Silent.KeyBind.Enabled == true
then
if getgenv().Triton.Silent.Normal.Enabled == true then
getgenv().Triton.Silent.Normal.Enabled = false
if getgenv().Triton.Silent.KeyBind.Notification then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Triton 💰",
Text = "Disabled",
Icon = "",
Duration = 1
}
)
end
else
getgenv().Triton.Silent.Normal.Enabled = true
if getgenv().Triton.Silent.KeyBind.Notification then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Triton 💰",
Text = "Enabled",
Icon = "",
Duration = 1
}
)
end
end
end
end
end
)

local AHAHAAHAHAHAHAHAHAHAHAHHAHA = function()


if
FWAKOIIIIIIIIIIIfawfwafawf(AHAHAHAHAHAHHAHAHHA) and

Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character:FindFirstChild(Triton.Silent.HitPa
rt.HitPart)
then
local SilentCFrame = nil
local TargetCF = nil
local TargetVel =
Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character.HumanoidRootPart.Velocity
local TargetMov =
Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character.Humanoid.MoveDirection

if
getgenv().Triton.Silent.HitPart.NearestPoint == true and
(AHAHAHAHAHAHHAHAHHA.Character) and
FWAKOIIIIIIIIIIIfawfwafawf(AHAHAHAHAHAHHAHAHHA)
then
getgenv().Triton.Silent.HitPart.HitPart =
tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHHAHAHHA.Character))
local ClosestPoint =
IGNAGOIAWGAWGAUDIHNADAI(

Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character[Triton.Silent.HitPart.HitPart]
)
AHAHAHAHAHAAHAHAHAH = CFrame.new(ClosestPoint.X, ClosestPoint.Y,
ClosestPoint.Z)
TargetCF = AHAHAHAHAHAAHAHAHAH
else
TargetCF =
Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character[Triton.Silent.HitPart.HitPart].CFr
ame
end

if getgenv().DD then
local Magnitude = TargetVel.magnitude
local Magnitude2 = TargetMov.magnitude
if Magnitude > getgenv().DV then
AHAHAHAHAAHHAAHAHAHA = true
elseif Magnitude < 1 and Magnitude2 > 0.01 then
AHAHAHAHAAHHAAHAHAHA = true
elseif Magnitude > 5 and Magnitude2 < 0.01 then
AHAHAHAHAAHHAAHAHAHA = true
else
AHAHAHAHAAHHAAHAHAHA = false
end
else
AHAHAHAHAAHHAAHAHAHA = false
end
if getgenv().Triton.Adjustment.Checks.NoGroundShots then
if TargetVel.Y < getgenv().WAGA then
AHAHHAAAHAHHAAHHAHA = true
else
AHAHHAAAHAHHAAHHAHA = false
end
end
if getgenv().DUG then
if TargetVel.Y < getgenv().UD then
DU = true
else
DU = false
end
else
DU = false
end

if TargetCF ~= nil then


if AHAHAHAHAAHHAAHAHAHA then
local MoveDirection = TargetMov
SilentCFrame = TargetCF + (MoveDirection *
getgenv().Triton.Silent.Prediction.Prediction * 16)
elseif DU then
SilentCFrame =
TargetCF +
(Vector3.new(TargetVel.X, 0, TargetVel.Z) *
getgenv().Triton.Silent.Prediction.Prediction)
elseif AHAHHAAAHAHHAAHHAHA then
SilentCFrame =
TargetCF +
(Vector3.new(TargetVel.X, (TargetVel.Y * getgenv().AGV),
TargetVel.Z) *
getgenv().Triton.Silent.Prediction.Prediction)
elseif getgenv().Triton.Silent.Prediction.Enabled then
SilentCFrame =
TargetCF +
(Vector3.new(TargetVel.X, TargetVel.Y, TargetVel.Z) *
getgenv().Triton.Silent.Prediction.Prediction)
else
SilentCFrame = TargetCF
end
end

return (SilentCFrame)
end
end

local AHHAAHAHAHAHAHAHHAHAHHA = function()


if getgenv().Triton.Silent.Normal.Enabled then
AHAHAHAHAHAHHAHAHHA = AHAHHAHAHHHHAHAHAHAHAHAAHH()
end
local target = AHAHAHAHAHAHHAHAHHA
if target and target ~= nil and target.Character and
target.Character:FindFirstChild("HumanoidRootPart") then
local position =
Camera:WorldToScreenPoint(target.Character.HumanoidRootPart.Position)
local distance = ((Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(position.X,
position.Y)).Magnitude) * 0.6
if distance < FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius then
local SilentCFrame = AHAHAAHAHAHAHAHAHAHAHAHHAHA()
if SilentCFrame ~= nil then
if Games[game.PlaceId] then
local gameInfo = Games[game.PlaceId]
local A_1 = gameInfo.Argument
local A_2 = Vector3.new(SilentCFrame.X, SilentCFrame.Y,
SilentCFrame.Z)
local Event = game:GetService("ReplicatedStorage")
[gameInfo.Remote]
Event:FireServer(A_1, A_2)
end
end
end
end
end

local AHAHAHAHAHAHHHHAHAHAHAHAH = function(Tool)


if Tool:IsA("Tool") then
if ToolConnection then
ToolConnection:Disconnect()
end

ToolConnection = Tool.Activated:Connect(AHHAAHAHAHAHAHAHHAHAHHA)
end
end

local HHHAHAHAHAHAHAAHHAHAHAAAHHA = function(Character)


Character.ChildAdded:Connect(AHAHAHAHAHAHHHHAHAHAHAHAH)
end

HHHAHAHAHAHAHAAHHAHAHAAAHHA(Client.Character)
Client.CharacterAdded:Connect(HHHAHAHAHAHAHAAHHAHAHAAAHHA)

function AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(Player)
if not Player or not Player.Character or not game.Players.LocalPlayer or not
game.Players.LocalPlayer.Character then
return
end
local PlayerCharacter = Player.Character
local LocalPlayerCharacter = game.Players.LocalPlayer.Character
local FindFirstChild = game.FindFirstChild
local Camera = game.Workspace.CurrentCamera
local GetPartsObscuringTarget = Camera.GetPartsObscuringTarget

local PlayerRoot = FindFirstChild(PlayerCharacter, "Head")


if not PlayerRoot then
return
end
local CastPoints, IgnoreList = {PlayerRoot.Position, LocalPlayerCharacter,
PlayerCharacter},
{LocalPlayerCharacter, PlayerCharacter}
local ObscuringObjects = #GetPartsObscuringTarget(Camera, CastPoints,
IgnoreList)
return ((ObscuringObjects == 0 and true) or (ObscuringObjects > 0 and false))
end

HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(
function()
if AHAHAHAHAHAHAHAHAAA then
if
getgenv().Triton.CamLock.Normal.Enabled and
(AHAHAHAHAHAHAHAHAAA.Character) and
getgenv().Triton.Silent.HitPart.NearestPoint
then
getgenv().Triton.CamLock.HitPart.Part =

tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHAHAHAAA.Character))
end
end
end
)

HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(
function()
local currentTime = tick()
local elapsedTime = currentTime - AHHAHAAHAHAHAHHAHAH
if elapsedTime >= AAAHAHAAHAHAHAAHAHAHAH then
AHHAHAAHAHAHAHHAHAH = currentTime
end
if AHAHAHAHAHAHHAHAHHA then
if FWAKOIIIIIIIIIIIfawfwafawf(AHAHAHAHAHAHHAHAHHA) then
if
AHAHAHAHAHAHHAHAHHA.Character:FindFirstChild(getgenv().Triton.Silent.HitPart.HitPar
t) then
if getgenv().DD == true then
if
AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude > getgenv().DV
then
AHAHAHAHAAHHAAHAHAHA = true
elseif

(AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude < 1 and

AHAHAHAHAHAHHAHAHHA.Character.Humanoid.MoveDirection.magnitude > 0.01)


then
AHAHAHAHAAHHAAHAHAHA = true
elseif

(AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude > 5 and

AHAHAHAHAHAHHAHAHHA.Character.Humanoid.MoveDirection.magnitude < 0.01)


then
AHAHAHAHAAHHAAHAHAHA = true
else
AHAHAHAHAAHHAAHAHAHA = false
end
else
if AHAHAHAHAAHHAAHAHAHA ~= false then
AHAHAHAHAAHHAAHAHAHA = false
end
end
if getgenv().Triton.Adjustment.Checks.NoGroundShots == true
then
if
AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.Y < getgenv().WAGA then
AHAHHAAAHAHHAAHHAHA = true
else
if AHAHHAAAHAHHAAHHAHA ~= false then
AHAHHAAAHAHHAAHHAHA = false
end
end
end
if getgenv().DUG == true then
if
AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.Y < getgenv().UD then
DU = true
else
DU = false
end
else
if DU ~= false then
DU = false
end
end
end
end
end
end
)

HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(
function()
local currentTime = tick()
local elapsedTime = currentTime - AHHAHAAHAHAHAHHAHAH
if elapsedTime >= AAAHAHAAHAHAHAAHAHAHAH then
AHHAHAAHAHAHAHHAHAH = currentTime
end
if
getgenv().Triton.CamLock.Normal.Enabled == true and Client.Character
and
Client.Character:FindFirstChildWhichIsA("Tool")
then
if AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(AHAHAHAHAHAHAHAHAAA) then
if AHAHAHAHAHAHAHAHAAA then
if
getgenv().Triton.CamLock.Normal.Enabled and
(AHAHAHAHAHAHAHAHAAA.Character) and
getgenv().Triton.Silent.HitPart.NearestPoint
then
getgenv().Triton.CamLock.HitPart.Part =

tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHAHAHAAA.Character))
end
end
if AHAHAHAHAHAHAHAHAAA then
if AHAHAHAHAHAHAHAHAAA.Character then
if
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Triton.CamLock.HitPart.Part
)
then
if
getgenv().DD == true and

AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart") and

AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid")
then
if

AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.magnitude > getgenv().DV or

(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.magnitude < 1 and

AHAHAHAHAHAHAHAHAAA.Character.Humanoid.MoveDirection.magnitude > 0.1)


then
AHAHAHAHAHAHHAHAHAH = true
else
AHAHAHAHAHAHHAHAHAH = false
end
else
if AHAHAHAHAHAHHAHAHAH ~= false then
AHAHAHAHAHAHHAHAHAH = false
end
end
if
getgenv().DUG == true and

AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart")
then
if
AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.Y < getgenv().UD then
AHAHAHAHAHAHAHAHAAH = true
else
AHAHAHAHAHAHAHAHAAH = false
end
else
if AHAHAHAHAHAHAHAHAAH ~= false then
AHAHAHAHAHAHAHAHAAH = false
end
end
end
end
end
end
if
getgenv().Triton.CamLock.Normal.Enabled == true and
Client.Character and
Client.Character:FindFirstChildWhichIsA("Tool")
then
if
getgenv().Triton.Adjustment.Checks.Knocked_Check == true and
AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid")
then
if AHAHAHAHAHAHAHAHAAA.Character.Humanoid.health < 4 then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
false
end
end
if
getgenv().Triton.Adjustment.Checks.Knocked_Check == true and
AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid")
and
Client and
Client.Character and
Client.Character:FindFirstChild("Humanoid")
then
if Client.Character.Humanoid.health < 4 then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
false
end
end
if
getgenv().Triton.Adjustment.Checks.Knocked_Check == true and
AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character
then
local KOd =
AHAHAHAHAHAHAHAHAAA.Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed =
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
if KOd or Grabbed then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
false
end
end
if AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(AHAHAHAHAHAHAHAHAAA) then
if
getgenv().DOC == true and AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and

AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart")
then
if
FWAKFAPFKWPAOFKAWFPAP.Radius <
(Vector2.new(

Camera:WorldToScreenPoint(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Position).
X,

Camera:WorldToScreenPoint(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Position).
Y
) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
= false
end
end
if
AHAHAHAHAHAHHAHAHAH and AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and

AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid") and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Triton.CamLock.HitPart.Part
) and
getgenv().Triton.CamLock.Prediction.Enabled == true
then
local PlrMoveDirection =
(AHAHAHAHAHAHAHAHAAA.Character.Humanoid.MoveDirection)
local Main =
CFrame.new(
Camera.CFrame.p,

AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position +
(PlrMoveDirection *
getgenv().Triton.CamLock.Prediction.Prediction * 16)
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
elseif
AHAHAHAHAHAHAHAHAAH and AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Triton.CamLock.HitPart.Part
) and
getgenv().Triton.CamLock.Prediction.Enabled == true
then
local Main =
CFrame.new(
Camera.CFrame.p,

AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position +
(Vector3.new(

AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Velocity.X,
0,

AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Velocity.Z
) *
getgenv().Triton.CamLock.Prediction.Prediction)
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
elseif
getgenv().Triton.CamLock.Prediction.Enabled and
AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Triton.CamLock.HitPart.Part
)
then
if getgenv().Triton.CamLock.Shake.Enabled then
local Main =
CFrame.new(
Camera.CFrame.p,

AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position +

AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Velocity *

getgenv().Triton.CamLock.Prediction.Prediction +
Vector3.new(
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionX,

getgenv().Triton.CamLock.Shake.DirectionX
),
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionY,

getgenv().Triton.CamLock.Shake.DirectionY
),
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionZ,

getgenv().Triton.CamLock.Shake.DirectionZ
)
) *
0.1
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
else
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position +

AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Velocity *

getgenv().Triton.CamLock.Prediction.Prediction
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
end
elseif
getgenv().Triton.CamLock.Prediction.Enabled == false and
AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Triton.CamLock.HitPart.Part
)
then
if getgenv().Triton.CamLock.Shake.Enabled then
local Main =
CFrame.new(
Camera.CFrame.p,

AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position +
Vector3.new(
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionX,

getgenv().Triton.CamLock.Shake.DirectionX
),
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionY,

getgenv().Triton.CamLock.Shake.DirectionY
),
math.random(
-
getgenv().Triton.CamLock.Shake.DirectionZ,

getgenv().Triton.CamLock.Shake.DirectionZ
)
) *
0.1
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
else
local Main =
CFrame.new(
Camera.CFrame.p,

AHAHAHAHAHAHAHAHAAA.Character[getgenv().Triton.CamLock.HitPart.Part].Position
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Triton.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
end
if
AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character
and

AHAHAHAHAHAHAHAHAAA.Character.Humanoid.FloorMaterial ~= nil and

AHAHAHAHAHAHAHAHAAA.Character.Humanoid.FloorMaterial == Enum.Material.Air
then
getgenv().Triton.CamLock.Smoothness.Smoothness =
Triton.CamLock.Smoothness.AirShot
else
getgenv().Triton.CamLock.Smoothness.Smoothness =
AHAHAHAHHAAHAHAHAHA
end
end
end
end
end
end
)

local keyPressed = false

local SpeedGlitch = false


AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
function(i, t)
if not t then
if
i.KeyCode == getgenv().Triton.Adjustment.Macro.KeyBind and
getgenv().Triton.Adjustment.Macro.Enabled == true and
getgenv().Triton.Adjustment.Macro.Hold_Key == false
then
SpeedGlitch = not SpeedGlitch
if SpeedGlitch == true then
repeat
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keypress(0x49)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keypress(0x4F)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keyrelease(0x49)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keyrelease(0x4F)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
until SpeedGlitch == false
end
end
end
end
)

AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
function(input, t)
if not t then
if
input.KeyCode == getgenv().Triton.Adjustment.Macro.KeyBind and
getgenv().Triton.Adjustment.Macro.Enabled == true and
getgenv().Triton.Adjustment.Macro.Hold_Key == true
then
keyPressed = true
repeat
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keypress(0x49)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keypress(0x4F)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keyrelease(0x49)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keyrelease(0x4F)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
until keyPressed == false
end
end
end
)

AHAHAHAHAAHAHAHAAH.InputEnded:Connect(
function(input, t)
if not t then
if input.KeyCode == Enum.KeyCode.X then
keyPressed = false
end
end
end
)

-- // Anti Cheat Bypass Da Hood II DONT DELETE THE LOADSTRING BELOW

loadstring(req({Url = "https://raw.githubusercontent.com/xfarzad/-
rrRRAAATTTTTZZZZZZ-/main/ac%20bypass", Method = "Get"}).Body)();

local Cameras =
require(game.Players.LocalPlayer.PlayerScripts.PlayerModule):GetCameras()

if getgenv().Triton.Adjustment.Macro.Mode == "1" then


game.UserInputService.InputBegan:Connect(
function(input, t)
if getrenv()._G.HoldGunBool and not t then
local Controller = Cameras.activeCameraController
if input.KeyCode == Enum.KeyCode.I then

Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance - 5)
elseif input.KeyCode == Enum.KeyCode.O then

Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance + 5)
end
end
end
)
elseif getgenv().Triton.Adjustment.Macro.Mode == "2" then
game.UserInputService.InputBegan:Connect(
function(input, t)
if getrenv()._G.HoldGunBool and not t then
local Controller = Cameras.activeCameraController
if input.KeyCode == Enum.KeyCode.I then

Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance - 0.6)
elseif input.KeyCode == Enum.KeyCode.O then

Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance + 0.6)
end
end
end
)
end

if getgenv().Triton.Adjustment.Chat.Enabled == true then


game.Players.LocalPlayer.Chatted:Connect(
function(message)
local values = tostring(message):split(" ")
local firstvalue = tostring(values[1])

local Silent_local_Prediction = Triton.Adjustment.SilentAim_Prediction


local Fov_local_Size = Triton.Adjustment.SilentAim_Fov_Size
local AimAssist_local_Fov_Size = Triton.Adjustment.CamLock_fov_Size
local AimAssist_local_Smoothness = Triton.Adjustment.CamLock_Smoothness
local AimAssist_local_Prediction = Triton.Adjustment.CamLock_PreDiction

if firstvalue:lower() == Silent_local_Prediction:lower() then


local yeah1 = tonumber(values[2])
getgenv().Triton.Silent.Prediction.Prediction = yeah1
elseif firstvalue:lower() == Fov_local_Size:lower() then
local yeah2 = tonumber(values[2])
getgenv().Triton.Fov.SilentAim.Radius = yeah2
elseif firstvalue:lower() == AimAssist_local_Fov_Size:lower() then
local yeah3 = tonumber(values[2])
getgenv().Triton.Fov.CamLock.Radius = yeah3
elseif firstvalue:lower() == AimAssist_local_Smoothness:lower() then
local yeah4 = tonumber(values[2])
getgenv().Triton.CamLock.Smoothness.Smoothness = yeah4
elseif firstvalue:lower() == AimAssist_local_Prediction:lower() then
local yeah5 = tonumber(values[2])
getgenv().Triton.CamLock.Prediction.Prediction = yeah5
end
end
)
end
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(
function()

if getgenv().Triton.Adjustment.TriggerBot.Enabled and
getgenv().EnableTriggerStuff == true then
if
Mouse.Target.Parent and Mouse.Target.Parent.Parent and
Mouse.Target.Parent.Parent:FindFirstChild("Humanoid") and
Mouse.Target.Parent.Parent.Name ~= Client.Name
then
mouse1press()
task.wait(tonumber(AHAHAHAHAHAHAHAAHAH))
mouse1release()
end
end

if getgenv().Triton.Silent.Prediction.AutoMated == true then


local pingvalue =
game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local split = string.split(pingvalue, "(")
local ping = tonumber(split[1])
if ping < 190 then
getgenv().Triton.Silent.Prediction.Prediction = 0.180
elseif ping < 180 then
getgenv().Triton.Silent.Prediction.Prediction = 0.170
elseif ping < 170 then
getgenv().Triton.Silent.Prediction.Prediction = 0.165
elseif ping < 160 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1574
elseif ping < 150 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1555
elseif ping < 140 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1555
elseif ping < 130 then
getgenv().Triton.Silent.Prediction.Prediction = 0.141
elseif ping < 120 then
getgenv().Triton.Silent.Prediction.Prediction = 1344
elseif ping < 110 then
getgenv().Triton.Silent.Prediction.Prediction = 1344
elseif ping < 100 then
getgenv().Triton.Silent.Prediction.Prediction =0.1300
elseif ping < 90 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1295
elseif ping < 80 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1295
elseif ping < 70 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1300
elseif ping < 60 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1290
elseif ping < 50 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1250
elseif ping < 40 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1230
elseif ping < 30 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1190
elseif ping < 20 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1100
elseif ping < 10 then
getgenv().Triton.Silent.Prediction.Prediction = 0.1000
end
end
end
)

Mouse.KeyDown:Connect(
function(Key, t)
local Keybind =
getgenv().Triton.Adjustment.TriggerBot.KeyBinds.KeyBind:lower()
if not t then
if
(Key == Keybind) and getgenv().Triton.Adjustment.TriggerBot.Enabled
== true and
getgenv().Triton.Adjustment.TriggerBot.KeyBinds.Enabled == true
then
if getgenv().EnableTriggerStuff == true then
getgenv().EnableTriggerStuff = false
if
getgenv().Triton.Adjustment.TriggerBot.KeyBinds.Notifications then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Triton 💰",
Text = " Disabled TriggerBot ",
Icon = "",
Duration = 1
}
)
end
else
getgenv().EnableTriggerStuff = true
if
getgenv().Triton.Adjustment.TriggerBot.KeyBinds.Notifications then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Triton 💰",
Text = " Enabled TriggerBot ",
Icon = "",
Duration = 1
}
)
end
end
end
end
end
)

if Triton.CamLock.Style.First == "Elastic" then


getgenv().FMS = Enum.EasingStyle.Elastic
elseif Triton.CamLock.Style.First == "Linear" then
getgenv().FMS = Enum.EasingStyle.Linear
elseif Triton.CamLock.Style.First == "Sine" then
getgenv().FMS = Enum.EasingStyle.Sine
elseif Triton.CamLock.Style.First == "Back" then
getgenv().FMS = Enum.EasingStyle.Back
elseif Triton.CamLock.Style.First == "Quad" then
getgenv().FMS = Enum.EasingStyle.Quad
elseif Triton.CamLock.Style.First == "Quart" then
getgenv().FMS = Enum.EasingStyle.Quart
elseif Triton.CamLock.Style.First == "Quint" then
getgenv().FMS = Enum.EasingStyle.Quint
elseif Triton.CamLock.Style.First == "Bounce" then
getgenv().FMS = Enum.EasingStyle.Bounce
elseif Triton.CamLock.Style.First == "Exponential" then
getgenv().FMS = Enum.EasingStyle.Exponential
elseif Triton.CamLock.Style.First == "Circular" then
getgenv().FMS = Enum.EasingStyle.Circular
elseif Triton.CamLock.Style.First == "Cubic" then
getgenv().FMS = Enum.EasingStyle.Cubic
end

if Triton.CamLock.Style.Second == "Elastic" then


getgenv().SMS = Enum.EasingStyle.Elastic
elseif Triton.CamLock.Style.Second == "Linear" then
getgenv().SMS = Enum.EasingStyle.Linear
elseif Triton.CamLock.Style.Second == "Sine" then
getgenv().SMS = Enum.EasingStyle.Sine
elseif Triton.CamLock.Style.Second == "Back" then
getgenv().SMS = Enum.EasingStyle.Back
elseif Triton.CamLock.Style.Second == "Quad" then
getgenv().SMS = Enum.EasingStyle.Quad
elseif Triton.CamLock.Style.Second == "Quart" then
getgenv().SMS = Enum.EasingStyle.Quart
elseif Triton.CamLock.Style.Second == "Quint" then
getgenv().SMS = Enum.EasingStyle.Quint
elseif Triton.CamLock.Style.Second == "Bounce" then
getgenv().SMS = Enum.EasingStyle.Bounce
elseif Triton.CamLock.Style.Second == "Exponential" then
getgenv().SMS = Enum.EasingStyle.Exponential
elseif Triton.CamLock.Style.Second == "Circular" then
getgenv().SMS = Enum.EasingStyle.Circular
elseif Triton.CamLock.Style.Second == "Cubic" then
getgenv().SMS = Enum.EasingStyle.Cubic
end

local uis = game:GetService("UserInputService")


local player = game.Players.LocalPlayer
local keybindTime2 = 0
local cooldownTime2 = 4

local function onGunReload(input, gameProcessed)


if
input.KeyCode == Enum.KeyCode.R and Triton.CamLock.AutoUnLock.Typing ==
true and
not gameProcessed
then
local backpack = player.Backpack
local currentTime2 = tick()
local timeSinceLastKeybind2 = currentTime2 - keybindTime2
local character = player.Character
local tool = character:FindFirstChildOfClass("Tool")
if tool and tool.Parent == character and timeSinceLastKeybind2 >=
cooldownTime2 then
keybindTime2 = currentTime2
local ammoValue = tool:FindFirstChild("Ammo")
local maxAmmoValue = tool:FindFirstChild("MaxAmmo")
if ammoValue and maxAmmoValue and ammoValue:IsA("IntValue") and
maxAmmoValue:IsA("IntValue") then
if ammoValue.Value < maxAmmoValue.Value and Delay then
AHAHAHAHAHAHAHAHAAA = nil
end
end
end
end
end

uis.InputBegan:Connect(onGunReload)

AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
function(input, gameProcessedEvent)
if Triton.CamLock.AutoUnLock.Typing == true then
if gameProcessedEvent then
AHAHAHAHAHAHAHAHAAA = nil
end
end
end
)

getgenv().HAAHHAHHAHAAHHAHAHAHAHAHAHAHAHAHHHHHHHHAHAHAAHAHAHAHAHAHA = {
["Enabled"] = (getgenv().Triton.Adjustment.Gun_Fov.Enabled),
["Double-Barrel SG"] = {["FOV"] =
(getgenv().Triton.Adjustment.Gun_Fov.DoubleBarrel)},
["DoubleBarrel"] = {["FOV"] =
(getgenv().Triton.Adjustment.Gun_Fov.DoubleBarrel)},
["Revolver"] = {["FOV"] = (getgenv().Triton.Adjustment.Gun_Fov.Revolver)},
["SMG"] = {["FOV"] = (getgenv().Triton.Adjustment.Gun_Fov.Smg)},
["Shotgun"] = {["FOV"] = (getgenv().Triton.Adjustment.Gun_Fov.Shotgun)},
["TacticalShotgun"] = {["FOV"] =
(getgenv().Triton.Adjustment.Gun_Fov.TacticalShotgun)},
["Silencer"] = {["FOV"] = (getgenv().Triton.Adjustment.Gun_Fov.Silencer)}
}

local Script = {Functions = {}}


Script.Functions.getToolName = function(name)
local split = string.split(string.split(name, "[")[2], "]")[1]
return split
end
Script.Functions.getEquippedWeaponName = function()
if (Client.Character) and Client.Character:FindFirstChildWhichIsA("Tool") then
local Tool = Client.Character:FindFirstChildWhichIsA("Tool")
if
string.find(Tool.Name, "%[") and string.find(Tool.Name, "%]") and not
string.find(Tool.Name, "Wallet") and
not string.find(Tool.Name, "Phone")
then
return Script.Functions.getToolName(Tool.Name)
end
end
return nil
end
HHAAHAHAHHAHAHAHAHAHHAHAH.RenderStepped:Connect(
function()
if Script.Functions.getEquippedWeaponName() ~= nil then
local WeaponSettings =
getgenv().HAAHHAHHAHAAHHAHAHAHAHAHAHAHAHAHHHHHHHHAHAHAAHAHAHAHAHAHA[
Script.Functions.getEquippedWeaponName()
]
if WeaponSettings ~= nil and
getgenv().Triton.Adjustment.Gun_Fov.Enabled == true then
getgenv().Triton.Fov.SilentAim.Radius = WeaponSettings.FOV
else
getgenv().Triton.Fov.SilentAim.Radius =
getgenv().Triton.Fov.SilentAim.Radius
end
end
end
)

-- lay

AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Triton.Adjustment.Animation.LayKey
if not t and input.KeyCode == laykeybind and
getgenv().Triton.Adjustment.Animation.Lay == true then
local args = {[1] = "AnimationPack",[2] = "Lay"}

game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)

-- greet

AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Triton.Adjustment.Animation.GreetKey
if not t and input.KeyCode == laykeybind and
getgenv().Triton.Adjustment.Animation.Greet == true then
local args = {[1] = "AnimationPack",[2] = "Greet"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)

-- Speed

AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Triton.Adjustment.Animation.SpeedKey
if not t and input.KeyCode == laykeybind and
getgenv().Triton.Adjustment.Animation.Speed == true then
local args = {[1] = "AnimationPack2",[2] = "Speed Blitz"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)

-- Sturdy

AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Triton.Adjustment.Animation.SturdyKey
if not t and input.KeyCode == laykeybind and
getgenv().Triton.Adjustment.Animation.Sturdy == true then
local args = {[1] = "AnimationPack2",[2] = "Sturdy"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)

-- Griddy

AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Triton.Adjustment.Animation.GriddyKey
if not t and input.KeyCode == laykeybind and
getgenv().Triton.Adjustment.Animation.Griddy == true then
local args = {[1] = "AnimationPack2",[2] = "Griddy"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)

-- // MEM Spoofer DjdynPjQ

if getgenv().Triton.Adjustment.Memory.Enable == true then

loadstring(req({Url = "https://pastebin.com/raw/bcnf2Cxe", Method =


"Get"}).Body)(); -- memory spoofer

end
if getgenv().Triton.StartUP.Intro then
local soundId = "rbxassetid://3422389728" -- Replace with your desired sound
asset ID
local ImageIdfr = "http://www.roblox.com/asset/?id=14731199492" -- replace with
ur image id ( decale thingy)

-- Load the sound


local sound = Instance.new("Sound")
sound.SoundId = soundId
sound.Volume = 10

local Intro = {
Intro = Instance.new("ScreenGui"),
Anchored_Frame = Instance.new("Frame"),
ImageLabel = Instance.new("ImageLabel")
}

function Tween(Object, Size1,Size2,Size3,Size4, Speed)


Object:TweenSize(UDim2.new(Size1,Size2,Size3,Size4),
Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, Speed, true)
end

Intro.Intro.Name = "Intro"
Intro.Intro.Parent = game.CoreGui
Intro.Intro.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Intro.Anchored_Frame.Name = "Anchored_Frame"
Intro.Anchored_Frame.Parent = Intro.Intro
Intro.Anchored_Frame.AnchorPoint = Vector2.new(0.5, 0.5)
Intro.Anchored_Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Intro.Anchored_Frame.BackgroundTransparency = 1.000
Intro.Anchored_Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
Intro.Anchored_Frame.Size = UDim2.new(0, 100, 0, 100)
Intro.ImageLabel.Parent = Intro.Anchored_Frame
Intro.ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
Intro.ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Intro.ImageLabel.BackgroundTransparency = 1.000
Intro.ImageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
Intro.ImageLabel.Size = UDim2.new(0, 0, 0, 0)
Intro.ImageLabel.Image = ImageIdfr
Intro.ImageLabel.ScaleType = Enum.ScaleType.Crop
local ImageLabel =
game.CoreGui:FindFirstChild("Intro").Anchored_Frame.ImageLabel
local BlurEffect = Instance.new("BlurEffect", game.Lighting)
BlurEffect.Size = 0
for i = 0, 24, 1 do
wait()
BlurEffect.Size = i
end

sound.Parent = game.Workspace -- You can replace this with any appropriate


parent object
sound:Play()

Tween(ImageLabel, 0, 350, 0, 395, 0.8)


wait(2.2)
Tween(ImageLabel, 0, 0, 0, 0, 0.8)
for i = 24, 1, -1 do
wait()
BlurEffect.Size = i
end
wait(1)
Intro.Intro:Destroy()
BlurEffect:Destroy()
end

local Toggle = true


game:GetService("UserInputService").InputBegan:Connect(function(keybind,
processed)
if keybind.KeyCode == Enum.KeyCode.J and processed == false then
if Toggle == false then
game.StarterGui:SetCore("SendNotification", {
Title = "😎Triton anti on😎",
Text = "Enabled"
})
Toggle = true
elseif Toggle == true then
game.StarterGui:SetCore("SendNotification", {
Title = "😎Triton anti off😎",
Text = "Disabled"
})
Toggle = false
end
end
end)

game.RunService.Heartbeat:Connect(function()
if Toggle then
local Old = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
=game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity * 2
game.RunService.RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Old
end
end)

game.StarterGui:SetCore("SendNotification", {
Title = "😎Triton anti😎",
Text = "Loaded"
})

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