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Line Tracing Rules and Robotics Dance

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0% found this document useful (0 votes)
35 views4 pages

Line Tracing Rules and Robotics Dance

Uploaded by

bhiebhiemo2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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LINE TRACING RULES

1. OBJECTIVE:

The objective of Line Tracing is for your autonomous robot to complete the course
in the shortest period while accurately tracking the line from START to FINISH. A
game is played by one robot per team having 2 members. Only one team member
may approach the playing field. Playing field consists of different obstacles with
corresponding points. Your aim is to surpass the obstacle while moving on the line.
The team who approaches the finish line in the shortest period will win the game.

2. ROBOT:

2.1. Robot type: No restriction


2.2. Construction
2.2.1. Pre-built: All robots must be pre-built before the competition.

2.3. Robot Dimension and Specification


2.3.1 A maximum of 20cm x 20cm x 20cm size is allowed throughout the
whole run.
2.3.2 A maximum of 2Kg is allowed.

3. GAME ELEMENT:
3.1. Playing Field
3.1.1. The size of the playing field is approximately 3m x 3m. The
playing field is made of printed PVC.
3.1.2. The black line is approximately 18 to 25 mm. in width.
3.1.3The actual playing field will be revealed on the day of the contest.

3.2. Lines and Slope


3.2.1. The black lines consist of straight and curve lines. There may be
junctions and intersections.
Figure: Sample of the map for the competition.

3.2.2. A total of 1 to 2 slopes will be placed at any location in the race


track during the contest day. The location is unknown to all until the actual
game itself.
3.2.3. The black line’s dimension on the slope is the same with the
playing field’s black line.
3.2.4. There may be a gap of 0 to 5mm (max) between the slope and
playing field.

4. GAME PROPER
4.1. Start
4.1.1. The whole body of the robot will be placed behind the starting
line.
4.1.2. When the referee blows the whistle, it indicates to run the robot.
4.1.3. The robot is supposed to follow the black line as fast as possible
from the starting line to the finish line.
4.1.4. Each team will be given 3 running rounds. The one running
round consists of 1 practice run and 2 actual runs to get the fastest time.

4.2. Scoring
4.2.1. Scoring will be based on the total time elapsed and the number
of human interventions.
4.2.2. Best run, from the actual runs, will be the final score of the
team.
4.2.3. When the robot goes off the track, participants are to take their
robot and place it back at the start of the closest checkpoint. A penalty of 2
seconds is added to the runtime for every human intervention.

4.3. End

4.3.1. When the robot reaches the finish line or the player decides to
stop the game.
4.3.2. When three minutes time elapses.
4.3.3. When the robot is deemed to malfunction and can no longer
continue the game.

4.4. Ranking
4.4.1 After runs 3 rounds, the referee will collect points and then
ranking.
4.4.2 The ranking is determined by
i. Completion of the mission
ii. Number of human interventions.
iii. Total time
iv. If robot cannot complete of the mission, no ranking.
The results will be ranked.
4.4.3 There are 3 teams that will get awards (first, second, and third)

Source: World Robot Games : www.robotgames.com

ROBOTIC DANCE COMPETITION: RULES AND GUIDELINES

1. General Overview

1.1 This competition is designed to showcase the synchronicity and creativity of


robots dancing alongside a team of students. Teams will be judged on their
technical execution, choreography, and overall entertainment value.

2. Robot
2.1 Robots must be pre-programmed before the competition.
2.2 Robots must be entirely autonomous during the performance. No remote
control or external manipulation is allowed once the routine begins.
2.3 The robot's size and weight limitations will be pre-determined and
communicated to participants.
2.4 Robots are encouraged to incorporate features that enhance the dance
performance, such as lights, sounds, or expressive movements.
3. Team
3.1 Teams will consist of ten students and one robot.
3.2 Movement Synchronization: A core aspect of this competition is the
synchronized movement between the students and the robot. Students'
choreography must mirror the robot's movements as closely as possible.
3.3 Costumes are encouraged and can be themed to complement the dance
routine.
4. Competition Format
4.1 The maximum performance duration will be 3 minutes.
4.2 Music selection is free, but it must be appropriate for the audience.

Judging Criteria

 Technical Execution (40%): This includes the robot's smooth and accurate
movements, as well as the students' clean and synchronized execution of the
choreography. Penalties will be applied for technical mishaps or
inconsistencies.
 Choreography (30%): Originality, creativity, and the use of different
formations and movements will be evaluated. The effective utilization of the
performance space and the robot's capabilities will be considered.
 Entertainment Value (30%): The overall stage presence, audience
engagement, and the cohesiveness of the robot and student performance will
be judged.

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