SOB
SOB
Categories Character, Epic Hero, Faction: Adepta Sororitas, Imperium, Morvenn Vahl, Vehicle, Walker, Warlord
60 PTS CANONESS
Models Options
1x Canoness Litanies of Faith, Blessed blade, Plasma pistol
Unit M T SV W LD OC
Canoness 6" 3 3+ 4 7+ 1
Ranged Weapons Range A BS S AP D Keywords
➤ Plasma pistol - standard 12" 1 2+ 7 -2 1 Pistol
➤ Plasma pistol - supercharge 12" 1 2+ 8 -3 2 Hazardous, Pistol
Melee Weapons Range A WS S AP D Keywords
Blessed blade Melee 4 2+ 6 -2 2 Lethal Hits
Abilities Description
The Emperor's Once per battle, at the start of any phase, this model can use this ability. If it does, until the
Grace end of the phase, this model has a 2+ invulnerable save.
Sacred Once per battle round, one unit from your army with this ability can use it when its unit is
Command targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
CANONESS or PALATINE model only. At the start of your Command phase, if the bearer is on
Litanies of
the battlefield, take a Leadership test for the bearer. If that test is passed, you gain 1 Miracle
Faith
dice.
Abilities Description
This unit can be attached to the following units:
Battle Sisters Squad
Celestian Sacresants
Leader
Dominion Squad
Retributor Squad
Sisters Novitiate Squad
Abilities Description
Invulnerable Save This model has an invulnerable save of 4+
Rules Acts of Faith, Leader, Lethal Hits, Hazardous, Pistol
Categories Battle Sisters Squad, Battleline, Faction: Adepta Sororitas, Grenades, Imperium, Infantry
125 PTS RETRIBUTOR SQUAD x3
Models Options
1x Retributor Superior Bolt pistol, Close combat weapon, Boltgun
4x Retributor Close combat weapon, Multi-melta
Unit M T SV W LD OC
Retributor Superior 6" 3 3+ 1 7+ 2
Retributor (x4) 6" 3 3+ 1 7+ 2
Ranged Weapons Range A BS S AP D Keywords
Bolt pistol 12" 1 3+ 4 0 1 Pistol
Boltgun 24" 1 3+ 4 0 1 Rapid Fire 1
Multi-melta (x4) 18" 2 4+ 9 -4 D6 Heavy, Melta 2
Melee Weapons Range A WS S AP D Keywords
Close combat weapon (x5) Melee 1 4+ 3 0 1 -
Abilities Description
Cherubs Twice per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
Each time a model in this unit makes a ranged attack, re-roll a Wound roll of 1. If such an attack
Storm of
targets an enemy unit that has destroyed one or more Adepta Sororitas units from your army
Retribution
during the battle, you can re-roll the Wound roll instead.
Abilities Description
Invulnerable Save Models in this units have an invulnerable save of 6+
Rules Acts of Faith, Pistol, Rapid Fire, Heavy, Melta
Categories Faction: Adepta Sororitas, Grenades, Imperium, Paragon Warsuits, Vehicle, Walker
75 PTS PENITENT ENGINES x2
Models Options
1x Penitent Engine Penitent Flamers, Twin Penitent Buzz-Blades
Unit M T SV W LD OC
Penitent Engine 8" 6 4+ 5 7+ 2
Ranged Weapons Range A BS S AP D Keywords
Penitent Flamers 12" 2D6 N/A 5 0 1 Assault, Ignores Cover, Torrent, Twin-Linked
Melee Weapons Range A WS S AP D Keywords
Twin Penitent Buzz-Blades Melee 4 4+ 10 -3 2 Sustained Hits 1, Twin-Linked
Abilities Description
Endless Suffering This unit is eligible to declare a charge in a turn in which it Advanced
Abilities Description
Invulnerable Save This model has an invulnerable save of 6+
Rules Acts of Faith, Deadly Demise 1, Feel No Pain 5+, Assault, Ignores Cover, Torrent, Twin-linked, Sustained Hits
Categories Faction: Adepta Sororitas, Imperium, Penitent, Penitent Engines, Vehicle, Walker
125 PTS IMMOLATOR x2
Models Options
1x Immolator Armoured tracks, Heavy Bolter, Hunter-Killer Missile, Twin Multi-melta
Unit M T SV W LD OC
Immolator 12" 10 3+ 11 7+ 2
Ranged Weapons Range A BS S AP D Keywords
Heavy Bolter 36" 3 3+ 5 -1 2 Sustained Hits 1
Hunter-killer missile 48" 1 2+ 14 -3 D6 One Shot
Twin Multi-melta 18" 2 3+ 9 -4 D6 Melta 2, Twin-Linked
Melee Weapons Range A WS S AP D Keywords
Armoured tracks Melee 3 4+ 6 0 1 -
Abilities Description
This model has a transport capacity of 6 ADEPTA SORORITAS INFANTRY models. It cannot
transport JUMP PACK models or the Triumph of Saint Katherine.
At the start of the Declare Battle Formations step, you can select one BATTLE SISTERS SQUAD,
DOMINION SQUAD or SISTERS NOVIATIATE SQUAD from your army. If you do, that unit is split into
two units, each containing as equal a number of models as possible (when splitting a unit in this
Transport
way, make a note of which models form each of the two new units. If you are splitting a unit that
has the Cherub ability, only one of the new units can use that ability during the battle – make a
note of which of the new units this will be). One of these units must start the battle embarked
within this TRANSPORT; the other can start the battle embarked within another TRANSPORT, or it
can be deployed as a separate unit.
Purge
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of
and
those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
Cleanse
Abilities Description
Invulnerable Save This model has an invulnerable save of 6+
Abilities Description
Deadly Demise D3
Rules Acts of Faith, Deadly Demise, One Shot, Melta, Twin-linked
Categories Dedicated Transport, Faction: Adepta Sororitas, Immolator, Imperium, Smoke, Transport, Vehicle
75 PTS SORORITAS RHINO
Models Options
1x Sororitas Rhino Armoured tracks, Storm bolter
Unit M T SV W LD OC
Sororitas Rhino 12" 9 3+ 10 7+ 2
Ranged Weapons Range A BS S AP D Keywords
Storm bolter 24" 2 3+ 4 0 1 Rapid Fire 2
Melee Weapons Range A WS S AP D Keywords
Armoured tracks Melee 3 4+ 6 0 1 -
Abilities Description
This model has a transport capacity of 12 ADEPTA SORORITAS INFANTRY models. It cannot
Transport
transport JUMP PACK models or the TRIUMPH OF SAINT KATHERINE.
Invulnerable
This model has an invulnerable save of 6+
Save
Self Repair At the start of your Command phase, this model regains 1 lost wound.
Rules Acts of Faith, Firing Deck 2, Deadly Demise D3, Rapid Fire
Categories Dedicated Transport, Faction: Adepta Sororitas, Imperium, Smoke, Sororitas Rhino, Transport, Vehicle
Selection Rules
Acts of Faith:
If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can perform one Act of
Faith per phase. This is done using Miracle dice.
GAINING MIRACLE DICE
If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice:
■ At the start of each turn.
■ Each time an ADEPTA SORORITAS unit from your army is destroyed.
Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value
cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side –
this is your Miracle dice pool.
PERFORMING AN ACT OF FAITH
Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or
more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from
your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or
Battle-shock test, only a single dice can
be substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice is
used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each
Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made,
remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a
part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types
of dice roll:
■ Advance roll
■ Battle-shock test
■ Charge roll
■ Damage roll
■ Hit roll
■ Saving throw
■ Wound roll
Assault:
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn
contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase.
When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are
equipped with.
Blast:
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks.
Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five
models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never
be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking
model’s army (including its own unit).
Devastating Wounds:
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time
an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be
made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after
all other attacks made by the attacking unit have been allocated and resolved. After that attack is allocated and
after any modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage
characteristic of that attack, instead of inflicting damage normally.
Firing Deck 2:
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot
in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this
phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is
equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of
its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other
weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.
Hazardous:
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to
shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were
selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1,
that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a
time):
■ If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more
Hazardous weapons.
■ Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or
more Hazardous weapons.
■ Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must
be allocated to the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s
Charge phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its
Charge move.
Heavy:
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a
weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Ignores Cover:
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is
made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Indirect Fire:
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made
with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a
target unit even though none may have been visible to the attacking unit when you selected that target.
If no models in a target unit are visible to the attacking unit when you select that target, then each time a model
in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that
attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that
attack. Weapons with the [TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.
Leader:
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that
are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an
attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the
Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be
allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has
already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been
destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached
unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they
become separate units after the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not
another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original
Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit
has resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units
that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any
rules that would be triggered when that unit is destroyed.
Lethal Hits:
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made
with such a weapon, a Critical Hit automatically wounds the target.
Melta:
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a
weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the
amount denoted by ‘x’.
One Shot:
The bearer can only shoot with this weapon once per battle.
Pistol:
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols,
that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of
one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and
can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can
target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot
with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or
its other ranged weapons before selecting targets.
Rapid Fire:
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon
targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the
amount denoted by ‘x’.
Sacred Rites:
Each Adepta Sororitas unit from your army can perform up to two Acts of Faith per phase, instead of just one.
Supreme Commander:
If this model is in your army, it must be your WARLORD.
Sustained Hits:
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is
made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as
denoted by ‘x’
Torrent:
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such
a weapon, that attack automatically hits the target.
Twin-linked:
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made
with such a weapon, you can re-roll that attack’s Wound roll.