Sisters 5 (HTML)
Sisters 5 (HTML)
Patrol Detachment 0CP (Imperium - Adepta Sororitas) [27 PL, 3CP, 498pts]
Configuration [3CP]
Detachment CP
Categories: C
Order Convictions
Selections: Order: Bloody Rose
Categories: C
Abilities: Quick to Anger
When resolving an attack made with a melee weapon or a Pistol weapon by a model with this conviction, that
Quick
weapon's Armour Penetration characteristic is improved by 1 for that attack (e.g. AP 0 becomes AP -1). In
to
addition, add 1 to Attacks characteristics of a model with this conviction during any turn in which it made a
Anger
charge move, was charged or performed a Heroic Intervention.
HQ [3 PL, 55pts]
Lead the Re-roll hit rolls of 1 for attacks made by models in friendly (ORDER) units whilst their unit is Index: Imperium
Righteous within 6" of this model. 2 p97
Index: Imperium
Rosarius This model has a 4+ invulnerable save.
2 p91
Bolt
12" Pistol 1 4 0 1 -
pistol
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Frag Grenade
6" 3 0 1 Blast.
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Assault If the target is within half range of this weapon, roll two dice when inflicting
Meltagun 12" 8 -4 D6
1 damage with it and discard the lowest result.
Battle Sister Squad [4 PL, 75pts]
Categories: F : <ORDER>, F :A S ,F :A M ,I ,T ,B S
S ,F :I
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Bolt
12" Pistol 1 4 0 1 -
pistol
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Frag Grenade
6" 3 0 1 Blast.
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Assault If the target is within half range of this weapon, roll two dice when inflicting
Meltagun 12" 8 -4 D6
1 damage with it and discard the lowest result.
Index:
Martyrdom When this unit is destroyed (Other than in the Morale phase), gain one Miracle dice. Imperium
2 p99
Index:
Solace in
When a model in that unit would lose a wound, roll one D6; on a 5+ that wound is not lost. Imperium
Anguish
2 p99
When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll
Zealot
if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn.
Penitent When resolving an attack made with this weapon, Index: Imperium
Melee Melee x2 -3 2
Eviscerator subtract 1 from the hit roll. 2 p158
Retributor [12pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Retributor, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Codex:
If this unit has an Armorium Cherub, then after a model in this unit shoots with a ranged weapon, that
Armourium Adepta
Armorium Cherub can reload that model's weapon. If it does, that Armorium Cherub is removed from
Cherub Sororitas
play and that model can immediatly shoot with that ranged weapon again.
p98
Index:
Faithful
Models in this unit do not suffer the penalty for moving and firing Heavy weapons. Imperium
Advance
2 p102
Index:
Rites of
Add 4" to the Range characteristic of heavy flamers models in this unit are equipped with. Imperium
Fire
2 p102
Bolt
12" Pistol 1 4 0 1 -
pistol
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Frag Grenade
6" 3 0 1 Blast.
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Multi- If the target is within half range of this weapon, roll two dice when inflicting
24" Heavy 1 8 -4 D6
melta damage with it and discard the lowest result.
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Warhammer
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for 40,000 Core
Launchers
ranged weapons that target this vehicle. Book
This model has a transport capacity of 10 ADEPTUS MINISTORUM INFANTRY models. It cannot transport
Sororitas
JUMP PACK models and can only transport ADEPTA SORORITAS models if they have the <ORDER>,
Rhino
DIALOGUS or HOSPITALLER keyword.
1 6-10+ 12" 3+ 3
2 3-5 6" 4+ D3
3 1-2 3" 5+ 1
Selection Rules
Acts of Faith: Before making a dice roll for a model or units from your army with the Acts of Faith ability, you can choose to use one or more of the
dice from your Miracle dice pool instead. For each individual dice that is being rolled as part of the dice roll, you can select one Miracle dice from your
Miracle dice pool to be substituted in place of that dice. The dice that it is being substituted for is not rolled, and instead the value of the chosen
Miracle dice is used as if it had been rolled. Once all Miracle dice substitutuions have been made, remove the chosen Miracle dice from your Miracle
dice pool, and roll any remaining, unsubstituted, dice that are a part of the dice roll. You can use Miracle dice to perform an Act of Faith for any of the
following types of dice rolls:
Advance, Charge, Hit, Wound and Damage rolls; Saving throws; and Deny the Witch and Morale tests
(Codex: Adepta Sororitas p73)
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it
explodes, and each unit within 6" suffers D3 mortal wounds. ()
Sacred Rites: If every unit in your army has the ADEPTA SORORITAS and/or ADEPTUS MINISTORUM Faction keywords, this units gains an ability
depending on which Sacred Rite is active for your army.
Determine which Sacred Rite is active for all units from your army with this ability at the start of the battle. To do so, after deployment but before the
first battle round begins, select one Sacred Rite from the following table to be active. Alternatively, you can roll two D6 to randomly generate two
Sacred Rites to be active (a duplicate result has no additional effect, but is considered to be active for the purposes of the Battle Rites Stratagem). In
either case, Sacred Rites are active until the end of the battle.
4. Divine Guidance:
When resolving an attack made with a ranged weapon by a model with this Sacred Rite, on an unmodified roll of 6 the Armour Penetration
characteristic of that weapon is improved by 1 for that attack (e.g. AP 0 becomes AP -1).
5. The Passion:
When resolving an attack made with a melee weapon by a model with this Sacred Rite, an unmodified hit roll of 6 scores 1 additional hit.