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Sisters 5 (HTML)

The document outlines a Warhammer 40,000 9th Edition army roster for an Adepta Sororitas Patrol Detachment totaling 498 points. It includes details on unit selections, abilities, weapons, and special rules such as Acts of Faith and Order Convictions. Key units include a Canoness HQ, multiple Battle Sister Squads, Sisters Repentia, and a Retributor Squad, along with a Sororitas Rhino transport.
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0% found this document useful (0 votes)
2 views7 pages

Sisters 5 (HTML)

The document outlines a Warhammer 40,000 9th Edition army roster for an Adepta Sororitas Patrol Detachment totaling 498 points. It includes details on unit selections, abilities, weapons, and special rules such as Acts of Faith and Order Convictions. Key units include a Canoness HQ, multiple Battle Sister Squads, Sisters Repentia, and a Retributor Squad, along with a Sororitas Rhino transport.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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New Roster (Warhammer 40,000 9th Edition) [27 PL, 3CP, 498pts]

Patrol Detachment 0CP (Imperium - Adepta Sororitas) [27 PL, 3CP, 498pts]
Configuration [3CP]

Battle Size [3CP]


Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: C

Detachment CP
Categories: C

Order Convictions
Selections: Order: Bloody Rose
Categories: C
Abilities: Quick to Anger

Abilities Description Ref

When resolving an attack made with a melee weapon or a Pistol weapon by a model with this conviction, that
Quick
weapon's Armour Penetration characteristic is improved by 1 for that attack (e.g. AP 0 becomes AP -1). In
to
addition, add 1 to Attacks characteristics of a model with this conviction during any turn in which it made a
Anger
charge move, was charged or performed a Heroic Intervention.

HQ [3 PL, 55pts]

Canoness [3 PL, 55pts]


Selections: Bolt pistol, Frag & Krak grenades, Power sword [5pts], Warlord
Categories: F : <ORDER>, F :A S ,F :A M ,C , HQ, F :I ,
I ,C ,W
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Lead the Righteous, Rosarius, Unit: Canoness, Weapon: Bolt pistol, Frag grenade, Krak grenade, Power sword

Abilities Description Ref

Lead the Re-roll hit rolls of 1 for attacks made by models in friendly (ORDER) units whilst their unit is Index: Imperium
Righteous within 6" of this model. 2 p97

Index: Imperium
Rosarius This model has a 4+ invulnerable save.
2 p91

Unit M WS BS S T W A Ld Save Ref

Canoness 6" 2+ 2+ 3 3 5 4 9 3+ Index: Imperium 2 p97

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 Blast.

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -

Troops [8 PL, 150pts]


Battle Sister Squad [4 PL, 75pts]
Categories: F : <ORDER>, F :A S ,F :A M ,I ,T ,B S
S ,F :I
Rules: Acts of Faith, Sacred Rites, Shield of Faith

2x Battle Sister [22pts]


Selections: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [21pts]


Selections: Bolt pistol, Frag & Krak grenades, Meltagun [10pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Battle Sister w/ Special Weapon [21pts]


Selections: Bolt pistol, Frag & Krak grenades, Meltagun [10pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Sister Superior [11pts]


Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Sister Superior, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p99

Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p99

Weapon Range Type S AP D Abilities Ref

Bolt
12" Pistol 1 4 0 1 -
pistol

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Frag Grenade
6" 3 0 1 Blast.
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Assault If the target is within half range of this weapon, roll two dice when inflicting
Meltagun 12" 8 -4 D6
1 damage with it and discard the lowest result.
Battle Sister Squad [4 PL, 75pts]
Categories: F : <ORDER>, F :A S ,F :A M ,I ,T ,B S
S ,F :I
Rules: Acts of Faith, Sacred Rites, Shield of Faith

2x Battle Sister [22pts]


Selections: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [21pts]


Selections: Bolt pistol, Frag & Krak grenades, Meltagun [10pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Battle Sister w/ Special Weapon [21pts]


Selections: Bolt pistol, Frag & Krak grenades, Meltagun [10pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Sister Superior [11pts]


Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Sister Superior, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p99

Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p99

Weapon Range Type S AP D Abilities Ref

Bolt
12" Pistol 1 4 0 1 -
pistol

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Frag Grenade
6" 3 0 1 Blast.
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Assault If the target is within half range of this weapon, roll two dice when inflicting
Meltagun 12" 8 -4 D6
1 damage with it and discard the lowest result.

Elites [6 PL, 90pts]


Sisters Repentia [6 PL, 90pts]
Categories: F : <ORDER>, F :A S ,F :A M ,F :I ,I ,E ,
R
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Martyrdom, Solace in Anguish, Zealot

6x Sisters Repentia [90pts]


Selections: 6x Penitent Eviscerator
Unit: Sister Repentia, Weapon: Penitent Eviscerator

Abilities Description Ref

Index:
Martyrdom When this unit is destroyed (Other than in the Morale phase), gain one Miracle dice. Imperium
2 p99

Index:
Solace in
When a model in that unit would lose a wound, roll one D6; on a 5+ that wound is not lost. Imperium
Anguish
2 p99

When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll
Zealot
if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn.

Unit M WS BS S T W A Ld Save Ref

Sister Repentia 6" 3+ 3+ 3 3 1 2 8 7+ Index: Imperium 2 p101

Weapon Range Type S AP D Abilities Ref

Penitent When resolving an attack made with this weapon, Index: Imperium
Melee Melee x2 -3 2
Eviscerator subtract 1 from the hit roll. 2 p158

Heavy Support [6 PL, 125pts]


Retributor Squad [6 PL, 125pts]
Selections: Armourium Cherub [5pts]
Categories: F : <ORDER>, F :A S ,F :A M ,R ,H S ,
I
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Armourium Cherub, Faithful Advance, Rites of Fire

Retributor [12pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Retributor, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Retributor Superior [12pts]


Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Retributor Superior, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Retributor w/ Heavy Weapon [32pts]


Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Krak grenade, Multi-melta

Retributor w/ Heavy Weapon [32pts]


Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Krak grenade, Multi-melta

Retributor w/ Heavy Weapon [32pts]


Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Krak grenade, Multi-melta

Abilities Description Ref

Codex:
If this unit has an Armorium Cherub, then after a model in this unit shoots with a ranged weapon, that
Armourium Adepta
Armorium Cherub can reload that model's weapon. If it does, that Armorium Cherub is removed from
Cherub Sororitas
play and that model can immediatly shoot with that ranged weapon again.
p98

Index:
Faithful
Models in this unit do not suffer the penalty for moving and firing Heavy weapons. Imperium
Advance
2 p102

Index:
Rites of
Add 4" to the Range characteristic of heavy flamers models in this unit are equipped with. Imperium
Fire
2 p102

Unit M WS BS S T W A Ld Save Ref

Retributor 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p101

Retributor Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p101

Weapon Range Type S AP D Abilities Ref

Bolt
12" Pistol 1 4 0 1 -
pistol

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Frag Grenade
6" 3 0 1 Blast.
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Multi- If the target is within half range of this weapon, roll two dice when inflicting
24" Heavy 1 8 -4 D6
melta damage with it and discard the lowest result.

Dedicated Transport [4 PL, 78pts]


Sororitas Rhino [4 PL, 78pts]
Selections: Storm bolter [3pts]
Categories: F :A S ,F : <ORDER>, F :A M ,D T ,F :
I ,S R ,V
Rules: Acts of Faith, Explodes, Sacred Rites, Self-repair, Shield of Faith
Abilities: Smoke Launchers, Transport: Sororitas Rhino, Unit: Sororitas Rhino, Weapon: Storm bolter, Wound Track: 1, 2, 3

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Warhammer
Smoke
Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for 40,000 Core
Launchers
ranged weapons that target this vehicle. Book

Transport Capacity Ref

This model has a transport capacity of 10 ADEPTUS MINISTORUM INFANTRY models. It cannot transport
Sororitas
JUMP PACK models and can only transport ADEPTA SORORITAS models if they have the <ORDER>,
Rhino
DIALOGUS or HOSPITALLER keyword.

Unit M WS BS S T W A Ld Save Ref

Sororitas Rhino * 6+ * 6 7 10 * 8 3+ Index: Imperium 2 p102

Weapon Range Type S AP D Abilities Ref

Storm bolter 24" Rapid Fire 2 4 0 1 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

1 6-10+ 12" 3+ 3

2 3-5 6" 4+ D3

3 1-2 3" 5+ 1

Selection Rules
Acts of Faith: Before making a dice roll for a model or units from your army with the Acts of Faith ability, you can choose to use one or more of the
dice from your Miracle dice pool instead. For each individual dice that is being rolled as part of the dice roll, you can select one Miracle dice from your
Miracle dice pool to be substituted in place of that dice. The dice that it is being substituted for is not rolled, and instead the value of the chosen
Miracle dice is used as if it had been rolled. Once all Miracle dice substitutuions have been made, remove the chosen Miracle dice from your Miracle
dice pool, and roll any remaining, unsubstituted, dice that are a part of the dice roll. You can use Miracle dice to perform an Act of Faith for any of the
following types of dice rolls:
Advance, Charge, Hit, Wound and Damage rolls; Saving throws; and Deny the Witch and Morale tests
(Codex: Adepta Sororitas p73)
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it
explodes, and each unit within 6" suffers D3 mortal wounds. ()
Sacred Rites: If every unit in your army has the ADEPTA SORORITAS and/or ADEPTUS MINISTORUM Faction keywords, this units gains an ability
depending on which Sacred Rite is active for your army.

Determine which Sacred Rite is active for all units from your army with this ability at the start of the battle. To do so, after deployment but before the
first battle round begins, select one Sacred Rite from the following table to be active. Alternatively, you can roll two D6 to randomly generate two
Sacred Rites to be active (a duplicate result has no additional effect, but is considered to be active for the purposes of the Battle Rites Stratagem). In
either case, Sacred Rites are active until the end of the battle.

1. Hand of the Emperor:


When a unit with this Sacred Rite Advances, add 1 to the Advance roll. When you make a charge roll for a unit with this Sacred Rite, add 1 to the
result.

2. Spirit of the Martyr:


When a model wih this Sacred Rite is destroyed, roll one D6 before removing the model from play. On a 5+ that model can either shoot with one of its
ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (if the model has a
damage table, use the bottom row of that table when shooting with that ranged weapon or resolving that attack with a melee weapon).

3. Aegis of the Emperor:


When a Deny the Witch test is taken for a model with this Sacred Rite, add 3 to the roll.

4. Divine Guidance:
When resolving an attack made with a ranged weapon by a model with this Sacred Rite, on an unmodified roll of 6 the Armour Penetration
characteristic of that weapon is improved by 1 for that attack (e.g. AP 0 becomes AP -1).

5. The Passion:
When resolving an attack made with a melee weapon by a model with this Sacred Rite, an unmodified hit roll of 6 scores 1 additional hit.

6. Light of the Emperor:


When a Morale test is taken for a unit with this Sacred Rite, you can re-roll the dice.
(Codex: Adepta Sororitas p76)
Self-repair: Roll a D6 at the start of each of your turns; on a 6, this model regains one lost wound. (Index: Imperium 2 p102)
Shield of Faith: Models in this unit have a 6+ Invulnerable Save (6++). Also, each model or unit with this ability can attempt to resist one a psychic
power per Psychic phase by taking a Deny the Witch test, rolling one D6 instead of 2D6. (Codex: Adepta Sororitas p76)

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