Garden of Eternity
Garden of Eternity
Sources I - VII
Notes:
“uttu” stands for “up to the user”, because I couldn’t find the perks, which were either under
different names, are not there anymore or weren’t perks to begin with. You have to look more
closely in the jumps or have to make extensive research into the settings. Therefore this
forge-adjacent is the most research-extensive list.
Within this world everyone is separated between certain classes. Shapers being separated between; Agents,
female shapers who focus on magic, Guardians, male shapers who focus on martial skill, and Shapers, which
within the Shaper order refers to those of either gender who have focused upon the arts of Shaping itself. The
rebels have their own classes, which are more distinct including any sub focus subject between magic, martial,
and shaping. Rather than placing you within any of the specific class you may choose a Focus for your skills
allowing you to learn faster, and just be better at that group of skills. You may purchase a focus a second time to
double the effect on your skills, but not the learning buff.
Slice of Life: Jurian appliances are semisentient, from starships to entertainment systems to cookwear. You have
the ability to control all basic devices of this type with just your mind alone, and have the knowledge to construct
more with appropriate materials. You can eventually replace most interfaces with living wood input devices In
later jumps, this enhances your ability to use and understand sentient or organic technology.
SpaceOpera: You have a knack for all forms of technology, and especially the kind that thinks. Sentient or not,
you can convince devices to operate for you instead of their registered or passworded owners. Stronger security
makes this process take longer, but you can essentially charm your way into a mainframe, instead of breaking a
howevermanylong character password.
SpaceOpera: You have a sapling 1st Generation Sentient Tree from the Royal Arboreum, which can serve as the
core of a treeship. It has a number of other uses regarding Jurian technology. Most importantly, Jurian trees
cannot die of old age, and neither can their caretakers. This young tree can keep you healthy and lets you heal
three times faster outside of battle, as well as preventing you and one companion from aging. The tree will grow
to maturity one hundred years after sprouting. Every year it grows, you may halt the aging of another
companion. By the time the ten years are up, the tree can provide this benefit an infinite number of companions.
After 100 years, the tree can age any linked beings back to the prime of their life and keep them there. As long as
the tree is alive, You and connected companions cannot die of naturally accumulated old age. Because of this
tree, your family hosts hundreds of parties a year, and you are expected to attend as many as you can afford to.
Legacy Lived: Your blood is now concentrated enough to pass down knowledge and skills through inheritance or
transfusion. You can also receive knowledge and abilities through transfusion of other blood to a lesser degree.
Whether it is the Templar Ring, the Assassins Insignia, the Jumper's Jump-thing, or a sign of the Before Times,
you must choose a symbol as your emblem and display it everywhere! On your hand, your hood, wherever!
Oddly enough it never acts as a giveaway.
1.10. Nectar Pets - 200 cp - SimAnt
Your nest starts with several dozen Honey Pot Ants. These ants cling to the tops of special chambers and are
content to gorge themselves on water and food to produce a sweet, honey-like nectar they can secrete for other
ants. After the Jump, a large dirt chamber opens up in your Warehouse where you find a dozen of these ants
hanging around. They can consume any biological matter plus water and turn it into ant nectar. If killed then the
ants will respawn in a week.
You can communicate with Ants! Even better, its for free!
Now the Cave Story soundtrack follows you wherever you go! Every song from the soundtrack is available to
you and you can play whatever feels appropriate. As a bonus, you also get a constantly updated list of remixed
tracks based on Cave Story music wherever you go. Ever wanted to hear Moon Doctor while traversing space?
You can.
An oldfashioned handcranked phonograph. Very sturdy, gives much higherquality sound than you’d expect. Has
a single record with the full OST for the Bastion game, as well as several additional Caelondian and Ura folk
songs.
1.16. Aura of Cultivation – 200 cp – Final Fantasy Crystal Chronicles
The Clavat are farmers at heart, and in their hands, all plant life flourishes. Though the Miasma has taken a toll
on agriculture, the Clavat still work ceaselessly to ensure that seeds are sown, the fields are tilled, and the crops
are harvested. Without fail, any seedling you plant will always spring forth hearty and strong, and from time to
time, two plants will grow from one seed.
Each Crystal Bearer carries a single shard of Crystal on their body, and that crystal grants them full control over
a single element of nature. Past Crystal Bearers have been known to control elements of fire, ice, wind, and such
just to present some examples. It would seem that as a Crystal Bearer, you have a choice of the basic elements to
establish control over.
The Crystal Bearer’s control over his element is innate – something which begins from the moment the shard
was present. However, his experience in controlling that element still requires sufficient usage and exposure, and
without experience the level of control the Bearer has is very small. As the Bearer gains more control, it is
possible to adopt more and more Crystals into their body, thereby strengthening the power they have over their
chosen element.
When in the presence of a crystal reactor however, or any locale with a high concentration of magical energy, it
becomes possible for the Crystal Bearer to freely manipulate the magic they possess regardless of their current
state. Almost as if entering rampancy, the presence of a crystal reactor seems to drive Crystal Bearers
single-mindedly forward, hyper charging their energy all the while. However, the true issue with a Crystal Bearer
activating in the presence of a crystal reactor is the possibility for crystal spread. Reports have documented the
occurrence where crystals have grown on a perfectly normal individual. As that occurs, the Crystal Bearer may
accidentally cause the creation of another Crystal Bearer, though the element that this new bearer has domain
and control over seems to be random.
The blessing of the mother crystal, the power of the echo shows up from time to time in different individuals all
over Hydaelyn. Many see this as a “gift”, as the powers of the Echo are very distinctive even in a world with
such vibrant magic. However, there are those who view the bearers of the Echo as abominations. The Garlean
Empire is an example of one such society where the Echo is not tolerated. In this initial state, should you choose
to take it, the Echo’s strength will allow you to understand the basic fundamentals of foreign languages, and with
time, you’ll be able to pick up those languages faster as well. As a side effect of bearing the Echo, you grow
more resistant to the effects of Tempering and similar mind control.
1.23. Herb Garden - 50 cp/ Fertilized Fields - 50 cp/ Gravistone - 100 cp/
Overgrow - 300 cp – 500 cp - Atelier: Arland Triology
Herb Garden: Fertilizing your fields always helps and having more nutrients in the soil means that you can grow
more with less space. It might not be optimal exactly, but you’ll see your plants grow in larger quantities, and
bear better quality fruits and flowers. This can be taken multiple times to improve the quality further.
Your own personal herb garden, though you’ll find that plenty of people in Arland seem to have one nearby.
Perhaps it’s due to how popular alchemists are in Arland proper, but hey, at least now you can stop asking that
neighbouring girl for some herbs. You could always continue to hunt in the various dungeons for herbs – but this
will give you a reliable measure to cultivate new herbs, something that won’t be as easy in a dungeon. You may
only purchase a single garden, though taking this option multiple times will double its size each time – it starts
off the size of a small backyard garden. When it comes time for you to leave, just remember to take your garden
with you – can’t have children wandering about in the lot...not knowing what kind of things you’ll grow.
Fertilized Fields: Fertilizing your fields always helps and having more nutrients in the soil means that you can
grow more with less space. It might not be optimal exactly, but you’ll see your plants grow in larger quantities,
and bear better quality fruits and flowers. This can be taken multiple times to improve the quality further.
Gravistone: A stone that interferes with gravity, by using this in the construction process of the garden, you can
rearrange your garden such that it will have levels. These levels are essentially floating platforms with which you
can plant even more plants – though working out the lighting issue is going to be a major problem. It naturally
makes your garden bigger and allows it to grow towards the sky.
Overgrow: Overgrowth can be a dangerous thing, and when plants run amok, it isn’t out of the realm of
possibility to forget about it for a little while and come back to find a forest in place of your garden. Upon taking
this option, your plants can freely expand outside of the garden’s bounds – a concept which should be simple
enough should your garden follow you throughout worlds. Be wary of how invasive your plants can become. In
a bizarre twist however, should you choose to make the garden a standalone realm or merge it into a realm, it
will slowly expand the domains as plants grow more and more. Certain realms, like that neat little warehouse
you have, is far beyond this magic’s capabilities, and will never increase in size. The creep is ridiculously slow,
that you might not notice any change in a decade– but its growth is truly just a matter of time.
Sindain: The blessing of Sindain is the blessing of the forest, and with it comes the ability to cultivate life even
from the smallest of seeds. Plants with any level of sentience also seem to rally to you on their own accord, and
under your guidance they too will grow vibrantly. Should no plants be present, you can quickly bring seeds to
life with your magic for a short time.
In a world with so little people, every single skill a person has makes a substantial difference, regardless of how
basic or esoteric that skill may be. Suddenly, skills such as fish breeding, animal handling, gathering can make
the difference between life and death. For each time you purchase this, you can pick another skill that would be
plausible in this world to master (Essentially mundane fantasy adventure skills) - the more specific and
far-fetched the skill happens to be, the more proficient you will be at it.
You have an expertly made costume of your design. It’s not that much more protective than normal clothing, but
it’s very iconic. If it gets destroyed or lost, a new one will appear in your Warehouse, with any modifications
you’ve applied to it intact. You may choose to import an existing costume or outfit for free.
After major battles/missions, you always seem to find an item or trophy that you can take that’s pleasing to look
at or of some (sentimental) value.
A quality weapon option of either of Lance, Sword, Axe, Daggers, Tome, Bow, Naginata, Katana, Club,
Shuriken, Magic Scroll, or Yumi. Basic training in the use of the weapon is included should you have a history in
this world.
A practical and stylish set of armour that showcases the path you've chosen or a possibly less-practical but even
more stylish outfit that offers more limited protection (and possibly less covering if you're looking to show off).
(your choice)
You get your very own Sylladex, with a single standard Fetch Modus, a Strife Specibus with a simple weapon of
choice, and four Captchalogue Cards for free. Oh, you don't know what that means? A sylladex is much like a
game's inventory, except instead of storing every item (or stack of similar items) in a single pocket dimension,
you store each in their own Captchalogue Card. Your fetch modus is the method by which you take you take
objects out, which might be as simple as an Array Modus to only allow the last object put in to be retrieved, or as
obtuse as an Ouija Modus that allows the spirits of the dead to pick and choose what to retrieve from it.
Meanwhile, a Strife Specibus is specifically for the storage of weaponry, and will only accept one kind of
weapon. As a trade-off, you can store as many of those weapons as you want in there. Perhaps yours will be
Hammers, Rifles, Spoons, or even Cakes. Whatever it is, simply having the Specibus for it in your portfolio
means you can use it as a weapon on a basic level, though perhaps not expertly.
These machines will be the basis for your use of Alchemy, with which you can create and combine a multitude
of useful items throughout your time here, and perhaps beyond that... as long as you have Grist to pay for what
you want to Make. Since these are necessary to even start your game, they're even free... beyond the cost in Grist
to construct them of course.
If you're a human, you get a single perfectly fitting white shirt with a symbol of your choice on it. If you're a troll
instead, you instead get a black shirt with your sign on it, in a color matching the color of your blood.
Everyone serves the military at one point or another. However, Guardians are civilian militia called to put on
their war masks for the Craftworld. Basic training includes instruction on how to move and shoot with great
accuracy, how to read maps, set up ambushes, and basics of hand to hand combat. Compared to the average
Imperial conscript, your basic training is of far better quality, as individuals are valued more alive than dead.
All Eldar are psychic, putting them in the low psychic ratings naturally. The benefits include telepathy, limited
clairvoyance, and limited telekinesis. Their minds glow bright within the Warp; if a Human Psyker is a flashlight
in the dark, an Eldar is a strobe light in the dark. The Path system and their spirit stones keep their souls safe
from prying monsters of the warp.
A quick glance will tell you that an Eldar is much like a human. However they are a genetically engineered race
of beings, created to be near perfection. Such must be the case for those forged by the Old Ones to destroy the
Necrontyr. Their bodies seem to be stretched, and wiry muscles do not lose tone from lack of use. Their eyes are
almond shaped and glimmer like jewels, capturing every available light beam and reflecting it back - not unlike a
cat's eyes, which grants them superior senses in low light conditions. Additionally, their ears are incredibly
sensitive to sound, vibrations, and temperature changes. Lastly, their reflexes and speed are unmatched by
anything the Imperium of Man can muster, save for Officio Assassinorum killers.
1.40. Chaw – 100 cp – Guardians of Gahoole
Guardians-in-training take one or more courses - Chaws - to provide education. You have graduated one of these
courses; choose one from the following list. You can purchase this perk multiple times, for a different speciality
each time.
You have the animal instincts to operate your animal/bird body and survive in the wilderness – if you are an owl,
it includes such as the ability to eat (and keep down) a raw mouse, preen and care for your feathers, regurgitate a
pellet, and get an idea of how to fly. Small animals have predator-avoidance instincts, bats know how to sense
with echolocation, etc.
The birds don’t have ‘feather fingers’ here – you’ll have to rely on your feet to hold things if you have wings.
Fortunately, you can use your feet and beak with the same aptitude as you use your hands – writing, painting,
holding objects, even typing if you had a keyboard.
Tree Flora
A bow with no quiver. To fire arrows from this bow all you need to do is desire an arrow and one will
appear between your fingers ready to be fired. All ranged weapons act like this.
A set of Wander’s clothes fitted to you. Surprisingly resilient to most forms of damage.
A couple days worth of dried meat, fruit, and water. This land is not really fit to support much wildlife
or edible vegetation so don’t lose these.
You have an always full can of Tang Orange Juice drink powder, which never goes bad and always
mixes perfectly.
2.8. Gourmet Cells – Free - Toriko
Gourmet Cells are special, highly adaptive cells first discovered and harvested from the Gourmet
Jellyfish by the "Bishokushin" Acacia 605 years ago. The cells have extreme regenerative and
strength-enhancing qualities, such that when implanted into the cells of another living thing they can
enhance it in various ways. When Gourmet Cells are implanted into an ingredient, for instance, its
flavor improves drastically, though it may become more powerful and difficult to capture as well. An
individual's Gourmet cells 'evolve' when they consume delicious foods that suit them and the 'tastes'
of the cells; this enhances the strength of the user and their abilities. Certain individuals can also
develop new abilities or resistances as a response to harsh new environments, instantly creating
adaptations which allow the user to survive. Training one's Gourmet Cells to adapt to a variety of
such environments is an integral part of training to survive in the Gourmet World.
Jumping into a world that revolves almost entire around food without some basic cooking skills would
be a horrible idea. This skill covers all the basics and you are now adept at not turning simple meals
into charcoal. You can safely boil water, grill meat and bake things.
In a world devoted to finding and eating the next new taste, something as simple as the basics is
needed for every chef and hunter. You don't get a whole lot for basics aside from a good ladle and a
couple knives.
Lakes and cities and even farmland exist in and on and between the great branches of the tree,
clouds crashing into the very top of the mighty plant, and down on the ground amongst the roots
strange plants and fungi thrive, things found nowhere else.
The fruit of Yggdrasil are massive nuts the size of a mans head. They can be refined with ease into
Nature Mana, and the meat of the nut is truly incredible. As the progenitor of all plants, the nuts each
taste different, as exquisite as they are unique, flavours hinting at fruits and crops yet to exist. A few
mouthfuls of the delicious stuff is enough to sustain a man through a week of backbreaking labour
and he can expect injuries, aches, pains and exhaustion to fade as he chews.
If the seeds are planted, while they will not grow into another Yggdrasil unless the first is somehow
destroyed, they will sprout into whatever plants the planter would find most useful, root vegetables
for the hungry to massive shade giving palm trees for those trapped in the glare of the desert sun.
2.11.Tree of Plenty Seeds - 250cp - HunterxHunter
A pack of seeds that'll grow into a Tree of Plenty, a rare tree that is always full of different fruits each
morning. The tree will be fully grown in 3 years after planting and will produce fruit daily after that.
There's gonna be a lot of fruit, and everything you don't pick is erased at the end of the day. Every 5
years the tree will produce a golden apple which will grow into a new Tree of Plenty if you plant it.
Whether a sleek Mazone suit or the bulkier pressurized human space gear, this suit leaves you ready
to take to the stars in a fighter craft!
Using this with mental Elements requires you to touch somebody currently feeling a great
concentration of that Element. It will spread to anyone around them, giving them an infectious aura
of goodwill/hatred/curiosity for the next thirty minutes, and giving anyone affected the same ability.
These emotions fade when the ability ends.
2.19.Myrrh Tree Seed - 200 cp – Final Fantasy Crystal Chronicles
Don't ask us how we got a hold of this seed, we already have a memorial for everybody who fell in
the process of procuring it. Planted into the ground,it can take years for even a sapling to appear, but
at the end, a Myrrh tree will spring out without fail. The droplets of Myrrh provided by a Myrrh tree
will rejuvenate any crystal, and while a Miasma filled atmosphere is generally detrimental to their
growth, in a conditioned environment a Myrrh tree could potential create a pool of Myrrh droplets
just by itself.
Not much, a campsite, a drink mixer, a hotplate, and a Familiar-Grotm Terrarium for any pets you find
along the way.
You receive, complementary, a full set of genuine, original, heroing clothes from the Famous
Adventurer's Correspondence School! Three pairs of purple socks, three pairs of heroic undies (with
your choice of pattern!), one pair of bright green pants, a red cloak, two white undershirts, a tan
tunic, black belt and black boots (see images above for the full look). All of the clothing is well made
and quality, and seems to never wear or become dirty. It can be damaged and pierced normally, but
somehow seems to be fine the next day. Brownies, maybe?
The Net Terminal Genes can be integrated into any human life form, and is intended to allow the
individual to interface directly with any cybernetic or virtual system. More importantly however, it
allows them to directly control the Builders while bypassing Safeguard regulation checks. With time,
you might be able to determine the secret behind these genes, and adapt them to other genetic
material you have on hand. Making them in a laboratory...shouldn’t be out of the question.
Should you possess this – you’ll find that a certain man in a black suit seems very keen on protecting
you, and even the Safeguard will think twice before attacking you. Not that it’ll actually help with the
Silicon Life.
Everyone has to start somewhere. Might as well start at home. A nice cozy home built into the base
of a great tree, this will serve as your base of operations for the duration of your stay in this world. It
comes with a library (with encyclopedias that will automatically fill up as you learn more about the
world), a monster corral, and a magical orchard (which you can access once you get rid of the weeds),
as well as a building out back with room for three different workshops. By doing favors for people you
might get someone to build these workshops for you, or you can purchase them here. As an
additional note, you should talk to the Sproutling that lives in front of this house. He might have
something useful for you. You may have the house and all its addons become part of the warehouse
after the jump in the event you don’t want to replant it every time.
You can’t exactly be expected to defend yourself with your bare hands (unless of course that’s just
your style). This package includes a simple bronze weapon of your choice and some bronze armor.
Possible weapons include a pair of knives, a onehanded sword, a onehanded axe, a twohanded
sword, a twohanded axe, a hammer, a spear, a staff, a pair of gloves, a pair of nunchucks, or a bow.
This is your basic combat package. You gain proficiency in wielding all the regularly used weapon
types wielded in this world (plus the basic special techniques for said weapons), as well as the
knowledge and skill to pull off some basic combat abilities. You have the potential to learn all other
abilities and techniques given time and practice.
United you and your companions stand. This is an interesting passive ability that only activates when
in close proximity with an ally, and it affects said ally as well.
Atmosphere Flora
3.1. Gaia Class – 300 cp – Light of Terra part 2
An unforseen result indeed. The terraforming machines seem to have collided with an unknown Eldar
artifact of some kind. Both were destroyed, and now the air itself seems thick with some form of
essence, while overhead psychic energy corruscates through belts of powdered Wraithbone that float
high in the sky. Your people will find themselves growing healthier, graceful and more in tune with the
world, their lifespans massively extended. The world itself will become akin to paradise, the trees and
plants thick with food, the water sweet like nectar.
This camp sash will allow you to display your Jumper powers/skills as merit badges. This has only a
cosmetic effect, but might impress some people if you explain that each one is a super power, area of
science/magic/martial arts, or other skill. Despite being properly fitted to you at all times, it always
has space for each badge.
You have training in mental obstacle courses, an ordeal that instructed you in the basics of acrobatic
feats (jumping, trapeze, and the art of the double jump), psychically-assisted hand-to-hand combat,
sorting another’s mental baggage, and accessing someone’s mental vaults. As an added bonus, you
are less disoriented by astral projecting or entering someone’s mind.
Water – You gain aquatic attributes. You can freely breath under water, shoot jets and bullets of water
as long as you have some stored up, and swim through water at your normal pace. With enough
practice you can even extend this property to Ice and skate along it, burrow through it and coat
yourself in it. In time, you can learn to store other liquids in your body to use, mix, separate or secrete
as needed. You are not inherently immune to what you consume. Over time you gain a fluid like
flexibility letting you contort, twist and enlarge or shrink your body like a balloon based on stored
fluids.
*Synchronicity Event boosts psychic powers from outside this setting by a decent amount. It's nothing
like Alma, but it's a decent boost. At the same time, you may also unlock the following abilities:
-Taking 'Feel It Out' increases your understanding of technologies and different items, dramatically
cutting down the time needed to analyze the object in question and improving defenses should any
psionic traps be laid. You can also 'attune' objects to better channel psionic abilities and become a
powerful focus for them.
Nano Karmatron Theory – Applied to guided micro- and nano-machines, NKT allows unprecedented
control over chaotic systems. Ordinarily it is impossible to create truly advanced nanotechnological
systems no matter how sophisticated their base programming – they are extremely sensitive to heat,
radiation, computer corruption, unguided self-evolution, rebellion and biomechanical horror. The
ordered chaos of NKT makes all of this part of one purposeful design, a vast system marching in
unison and self-correcting via its own randomness. It allows for reprogrammable hard nanomachines
to be used for anything from industrial manufacture, to cellular surgery, to outright construction of
stable nano-cybernetic bodies capable of adaptive reconfiguration and near-perfect biomimicry that
still vastly outperform almost all purely mechanical cyborgs.
These Imaginos Bodies are a perfect fusion of the will of the mind and the power of the physical form.
However, at least with the current state of Karmatron Dynamics, very few are capable of making the
transition successfully – their wills disintegrating their body into a screaming crumble. At the
moment, only karmic singularities – individuals of exceptional and unpredictable influence on the
destiny of mankind – can be reasonably expected to make the leap into the new flesh. Their base
appearance reflects the self-image of the mind. As the mind reflects upon itself it may learn to
change colour and – gradually – shape. Assimilation of cherished weapons, generation of new
systems and limbs, intuitive hacking – the full capacity of the Imaginos is limited only by the
imagination and will.
With Karma Chameleon, you injected yourself with a prototype form of the Imaginos nanomachines.
The result is initially little more than human, but far more capable of self-improvement and
adaptation – and it can be actively guided and designed by your own will. Effectively starts with
Regenerator Nano, which will usually become slower and slower as your body becomes more
powerfully augmented. With Berserker Body, you now have an Imaginos v1 body. Begins at (and will
vastly surpass) 100x peak human.
Exodite: [LOST TO THE PATH] – Not quite. Your people have chosen a simpler lifestyle, rather than
merely degenerating from a loftier state. It is arguable that you may retain even more of the old
Empire's knowledge than the Craftworlders – but are often unwilling to use it. A bit of knowledge
your ancestors did require, however, was the making of the Maiden Worlds. Seeded long before the
Fall and some settled in the waning days of the Empire, the Maiden Worlds were perhaps the greatest
of the works of the Eldar. Dead, barren worlds were transformed by atmosphere-inducing bacteria
and the gradual addition of mosses, water, and simple lifeforms, leading to more complex life and a
suite of verdant, garden-like worlds ripe for colonization. Though it has been eons since your
forefathers brought the Maiden Worlds to life, you remember, as your people do, how this came to
be. The steps of the process by which the Maiden Worlds were made are known to you now – and
though the materials may be another matter, should you follow these guidelines with the building
blocks of life in your possession, you shall find that slowly but surely a world vibrant and beautiful
beyond imagining will replace an expanse of the most barren rock. Have faith, child of the Exodus –
your journey may not be over, but it will certainly be worth it.
WHAT WAS THAT YOU ARROGANT, ENTITLED SH-... oh, sorry. Was practicing for something else. As
you can no doubt guess, this will help you figure out just how to overreact to a situation for comedic
effect, as well as WHEN to enact those very moments. You'll get used to it in time, unless you're like a
certain grumpy pants. Yeah I said it, GRUMPY PAAAANTS.
You've arrived on earth after travelling through the cold void of space. Since you've done this it is
obvious that you can survive out in space but you can now withstand tempatures down to around
-460 Fahrenhight or -273 Celsius. Still might not want to visit the sun though.
You may choose to take Unrealistic Proportions. While conferring no physical advantage you will look
every inch the superhero. From chiselled jaws and barrel chests to gravity defying breasts.
3.17.2. Costume (Free)
You gain a costume of your own design. Seems extremely resistant to damage but does not protect
you any more than normal clothing would. You can somehow always find a fresh set.
Fairy Flora
4.1. Octiron - 100 cp - Discworld
You have a large supply of unworked Octiron, a heavy and dark metal with an extremely high magical
charge. The high thaumic radiation present in Octiron makes it good for making magical equipment,
but also somewhat uncontrolled; sometimes what you get isn’t quite what you wanted. For example,
bells wrought from Octiron ring with a great resounding silence, negating sound nearby, and
compasses made of Octiron point to large concentrations of magical fields rather than magnetic
fields. Octiron can also be used to ground out rogue magic, much as lead blocks most forms of
radiation.
You may pick 1 Seeming and 1 Kith from that Seeming, unless you take the Dual-Kith Merit. Seemings
and Kiths are not charged for, everyone in the freehold has one.
Your time in Arcadia changed you, warping your body to fit the needs and desires of your Keeper.
Even breathing the air and feeling warmth from fire require subconscious contracts that those things
would provide you with sustenance, with your body warping as a consequence. It is worthwhile to
note that many Changelings upon looking at pictures of their peers from before they were taken can
identify what sort of Seeming that Changeling would end up as. Some of these changes were for the
better, some for the worse, but all are a part of who you've become. See original jump for further
details.
Though the city is all but gone now, a little of its magic remains - the foundations of the ruined
buildings and the roads between them still exist, and they were all laid out in carefully measured
geomantic patterns.
As well as being a powerful source of Earth Mana these massive glyphs will affect your entire newly
adopted home civilisation, drawing forth truly incredible amounts of mineral wealth and gems. Even
the poorest citizens will be counted as a Lord in other lands, and the forces you have available will be
clad in Mithril arms and armour normally only seen on the elite bodyguards of kings.
Not a type of mana that affects the environment, rather it affects those that dwell within its area of
effect, and it does so in spectacular fashion. All living things in the area that the Mana Node affects
grow larger and healthier, becoming not perfect representations of their race, but certainly not
representing the worst of it in any way. Stronger, faster and healthier, living things become
considerably harder to injure as wounds heal with almost trollish speed. There are few if any
offensive combat spells in the Body school, most of them being concerned with dealing with the
aftermath of war instead. Spells include Fortitude, Trollish Regeneration, Mass Heal, Cure Disease and
the incredibly difficult to cast and nigh legendary True Ressurection.
Enchantment Mana is one of the most beloved types of mana, for it both lends itself to spells of
delight and entertainment and when allowed to saturate an area leaves it thick with wonderful sights
and sounds and scents. Flowers bloom in a rainbow of colours, and each has a unique and heady
scent, birds plumage tinted in ways unique and unseen in all other places while the insencts that flit
from bloom to bloom leave trails of glitter dancing in the air behind them. Typical spells include the
city wide Hope enchantment that leaves the occupants of a city greatly entertained and considerably
happier or Linwie's Instant Carnival, a spell that instantly summons a massive party. There is a darker
side to enchantment few speak of though, for it also include spells to affect the mind, such as charm,
Break Will and Dominate.
4.7. Mind Mana – 300 cp – Age of Ice – End of Days
Thought, Awareness, Self
Similar to Spirit Mana in all but effect, unsurprisingly, Mind Mana affects its namesake. People under
the effects of long term exposure grow vastly more intelligent, with all the benefits that brings with it.
The easiest way to locate areas containing Mind Mana nodes is to look for unusual concentrations of
libraries, universities and places of learning. Mind Mana lends itself to spells that affect the mind,
amazingly enough. While temporary bursts of genius or inspiration are possible, the most common
uses are on the battlefield – A Confusion spell at the right moment can have charging opponents
unable to remember who they were attacking and turning on allies, while shattering the mind of an
enemy commander is just as useful. Spells Include Confusion, Wrack Thoughts, Inspire, Enoll-Eva's
Duplication, and for the truly mathematically inclined, Mechanus Cannon.
Sun Mana is extremely unusual in its effects, for they are only visible during the hours of daylight.
What complicates things is the effect the Mana does have - the days themselves become longer, the
sun shining brighter, the nights shorter and considerably brighter, as though a full moon shone down.
Once extremely popular with mage lords in the High First Age, A heavy saturation of Sun Mana
naturally lends to incredible harvests and much lower crime rates due to the lack of shadows for
criminals to lurk. Sun mana lends itself to both the breaking of illusions and the destruction of
undead, the spells vastly easier to cast compared to other schools and requiring much fewer
resources. Typical spells include Shatter Illusion, Divination, Banish Undead, True Sight and the
awesome undead scourging Flase Dawn.
When properly harnessed, an excess of Water Mana is a glorious thing, especially in drier or desert
areas. Scare a day goes by when there isn't rainfall of some description, light summer showers of
collosal thunderstorms one would expect to encounter only in tropical rainforests. Soon enough even
the most parched terrain will be crisscrossed with rivers and lakes of the purest, cleanest water.
Water Mana lends itself to spellcasting easily, but there is no one dedicated school, instead spells
reflect the ever changing nature of water itself, each different to the next. Typical spells include
Divining, Summon Water Elemental, Raise Tidal Wave, Fluid Agility and the always useful Wave
Shield.
It quickly becomes apparent mastery of Dimensional Mana bestows a number of benefits, and a few
minor complications, and the more of your spellcaster followers begin to specialise, the more
pronounced the effects become across your lands. Distances aren't quite so distant anymore. At first
the effect is barely noticable, but in time it will be readily apparent that crossing from place to place is
considerably easier. A room may be fifty feet across, but a man can still get from one side to the other
with a couple of steps. While Dimensional mana doesn't feature many spells useable in combat, it is
increadibly easy to work enchantments with, and in a surprisingly short amount of time there will be
few people who do not have pouches or bags of holding, or even dwell in a home considerably bigger
on the inside than on the outside. Typical spells include Teleport, Enlarge, Ten League Step and the
magnificent mansion.
I shouldn't have to explain why the natural process of evolution isn't really going to work for you.
Thankfully you get to cheat. By expending EVO you can evolve yourself, with the cost depending on
the scale and complexity of the change, along with how much is diverges from the current state of
yourself and nature, as adaptation is specifically influenced by its environment. It's easier to become
a large reptilian beast when the dinosaurs roam the earth for example. This only requires intent on
your part, with nature handling the rest. Note that evolving leaves you with a new body in it’s prime,
meaning you should haven’t to worry about old age. Evolving only requires several minutes to let the
changes take place. Never more then five, and should you really push yourself you might be able to
manage it in two, although it's advisable to take your time with the process as the end results will be
much better if done with patience.
You can effectively review your evolutionary time line, including all forms you've previously had, in a
sort of mental catalog. It possesses all the information you have about the form, and you can sort
through it effortlessly to find what you want. While it doesn't really have any use beyond this on it's
own, further perks might just let you use these stored designs in interesting way.
For the duration of this jump odds are you're going to be changing forms on a regular basis, and you
probably aren't to be exactly familiar with them. From now on regardless of the form you take you
have a full and complete set of instincts that let you control and use your form with competency. This
ranges all the way from basic body control to knowing that the thing you see right there is something
your body would love to eat. At all times you have a complete awareness of your instincts, as clear as
a voice in your head would be, instead of them just being subconscious impulses. You're also aware of
why they are telling you what they do.
A standard bodysuit made of a polymer blend with ten layers of treated composite materials,
allowing for state of the art protection. Default appearance of a S.H.I.E.L.D. logo and emblem, but you
may choose a different style upon acquiring this.
What's a good act of heroism or villainy without some kind of music to back you up? This will ensure
that you have a fine selection of music that you feel defines the moment, whatever it may be. Superb
orchestra, rock music, even a hefty dash of songs from the 1980s if that's your thing. I'll even throw in
this handheld cassette player that can work in deep space to listen to it from if you feel like it. Plan
and act your day with style.
Using your real name can be so boring at times... or lacks the awe and intimidation you need.
Fortunately, with this you can designate a code name or alias that people will know you by, and a
great majority of people will associate that name with you. This does not guarantee they will call you
that name, but they will know it's a name that belongs to you.
Strangely when this wallpaper is up, people just seem to enjoy being around more. You're not sure
how it does it but almost everyone leaves with a smile.
Burnin' Wallpaper - 50
Things heat up with this stuff around. And i mean that literally, the temperature rises as-if a fireplace
has been lit. No more cold winter nights for you!
Clean Wallpaper - 50
It seems dust just never settles in a room with this. Stains fade away over night, & the toilets never
need cleaning. It's like the wallpaper hates dirtiness.
Wood Wallpaper - 50
Now this is a strange one. It's a wallpaper where the trees feel like real wood. towards the bottom
there's even dirt, and if you put a seed there a plant will grow up the wall over the next few days.
what's even cooler is that you can actually pull off fruit from the branches of the tree!
Smutty Wallpaper - 50
Seriously even the succubi blush when they see this stuff. And almost every other person seems to
spend too long in the bathroom after they see this stuff. Whats worse is i'm not even sure it's from
the wallpaper's magical effect, if it even has one.
Sky Wallpaper - 50
This wallpaper doesn't really have a useful magical feature. The one it does have however is really
neat. It features a sun that actually moves with the time. even at night a beautiful moon appears on
it, and you shouldn't forget the pretty sunsets either. Like i said it's not super useful but it will always
give a pretty sky to look at.
You have a free weapon as is related to your fighting style, if you have multiple fighting styles they
you gain a weapon for each. This weapon is useful but is hardly among the best that can be found in
this world.
4.26. Elemental Motes – uttu – World of Warcraft
You gain an outfit plus spares appropriate to your background. Civilian garb, sturdy coveralls, pilot's
leathers, or a comfy set of loose robes with concealing hood.
Thankfully, you can cultivate the Myrrh from other plants. Though the rate at which Myrrh is
produced is even slower than a Myrrh tree would produce it, you’ll at least be able to get one first
drop to get the Crystal going. It might last you a little while – but relying on this alone will probably
lead to a bad conclusion.
4.32. The 14th Crystal’s Lingering Echo – Free – Final Fantasy XIV
Whether you choose to stay or go, the Mothercrystal’s protection will continue to watch over you
throughout your travels. Nesting itself inside you, the Mothercrystal’s protection takes the form of
your Echo – manifesting an Echo should you not have taken it – and enhancing its powers should you
possess it. The Mothercrystal’s protection extends Aether even into the worlds you go into. A slow,
gradual permeation into the surrounding environment, Aether will slowly fill the world around you in
waves. Should you expend any magical energy at all, Aether will gush into the affected area – and
should enough Aether concentrate, crystals will begin to form that only serve to promote further
growth. As Aether continues to flow in abundance, eventually others will begin to exhibit the effects
of the Echo as well to minor degrees. Bring magic into worlds where there was none, and let the will
of the Crystal spread.
You might be here for a long time. Could get dull at times. What this ability allows you to do is to put
yourself on autopilot. Your autopilot self won’t be quite as capable as you are, but can handle routine
with no problem at all. You can set conditions, or a length of time, at which the autopilot will end. e.g.
“Until I finish mastering this spell, or someone attacks my empire, or a year has passed.” You will not
be consciously aware of the time passing during this period, but can access knowledge gained during
the time (subject to the normal decay of memory; the ability does not inherently grant perfect recall
unless you have that from elsewhere). If you do not explicitly set a different time limit condition, your
autopilot will not last more than one year before bringing you back to reality; it will also always end if
you are (personally) attacked.
4.38. Worker’s Break Room – 200 cp – Dark Cloud 2
Adds a set of sprawling mine shafts underneath the city – probably best if you mined this out slowly
as the veins will take a ridiculously long amount of time to replenish unless you intervened. The ore
veins available within will always be very basic ores and Zelmite...if you dig deep enough.
Ore Flora
5.1. Elementium/Thorium – uttu – World of Warcraft
essentially a Extremely bulky smart phone You don't have to touch or look at to use with powerful
health and equipment monitoring capabilities the ECHO device can tell you things like your overall
health, your current shield capacity, let you manage the contents of your storage deck,send and
receive video calls and more.
5.5.2. a melee weapon (Free)
not everyone is strong enough to punch Skags to death barehanded but you're eventually going to
run out of bullets grenades and rockets, then you're going to need some other way to strike back this
is a decently strong melee weapon and holster styled to fit with the rest of your set up for this jump
easy to use and intuitive, doesn't come with that much knowledge of how to use it but you can at
least swing a hammer or thrust a knife right?
A futuristic, spandex space suit that will let you survive for 20 minutes in deep space. It's really more
in case your vehicle gets stranded, but otherwise it's pretty darn cool looking.
You're no slouch in the singing department, that's for sure. You may not be popular idol material, but
no one's going to complain if you decide to sing along to a song or randomly bust out a tune with a
voice like this. Who knows, maybe you could practice and get a little better?
Piloting a Variable Fighter can be pretty complex. There's all kinds of modes and maneuvers to worry
about... with this, you won't have to worry so much. You'll know which button does what, and you
won't end up turning into a mech when you need a jet. ...but I reserve the right to laugh if you mess
up anyway.
5.12. Raritanium - 100 cp – Ratchet and Clank
A Rare ore often used in ship upgrades and the like. Very common in asteroids but less so on planets.
Expect large deposits to be closely guarded. In the Polaris galaxy this substance has been used for
weapon upgrades, so keep some handy. This option gives enough for one or two top of the line ship
upgrades or to pimp out a single weapon
The Stargate is a pretty important piece of technology, that much is certain. It's the name of the
series, of COURSE it's important. You have knowledge on how to decipher its interface, and as such
can use it to go from world to world.
All these aliens acting all hoity-toity... someone needs to take them down a peg. You always know
what to say to be snarky at others, whether it be at a superior or a terrorist or an alien menace. They
may have weapons and lasers, but the battle of wits belongs to you.
That wasn't there before. For whatever reason your blood contains just a bit of Naquadah now. Not
enough to drain yourself and siphon it, but enough to utilize and work the technology of the Goa'uld.
As a bonus, this allows you to sense when other Goa'uld symbiotes are nearby.
5.19. Starmetal - 100 cp – Order of the Stick
This palm-sized chunk of starmetal could easily improve even the finest steel blade and give it extra
effectiveness against undead! Lucky for you, you also get a new one every week.
You can now tell a person's physical state by their eyes – the dead will have X's for eyes, and the
hypnotized will have swirls. Special cases may exist – someone controlled by a heterochromiac, for
instance, will adopt their eye colorations.
A small group of demonic roaches will accompany you on your travels, mostly to laze around and feed
on your scraps. They will also, however, make snarky comments about whatever it is you happen to
be doing at the moment. They can't be modified in any way or anything like that, but you get used to
having them around eventually.
*Might get you part of the way if you were to try and use it to make machines sentient.
Weapons... If the world were a better place, there'd be no need for them. Still, as things are, it would
be foolhardy to go without them. Your anonymous benefactor has paid for the weapon of your
choice, along with a suit of armor, a helmet, and a week's worth of clothing. All except the clothing
are made from my own personal blend of steel, and are ighter and stronger than similar items.
You didn't think I'd let you go without teaching you this one, did you? Now that you're fortified with
magic, or other tricks, you're going to start noticing some of them seem compatible with your
buddies' moves. Well, that's because they are. By using them together, you can merge them into one
big move that'll be greater than the sum of its parts. Fusing two spells, enhancing an attack with
elemental energy, even a well-coordinated double strike... there's a lot of possibilities, so try them
out and see what works. Just keep in mind your buddy needs to know how to do this too, and not all
techniques are going to be compatible.
Ever notice how everyone around here's got their own theme song? Huh, you can't hear it? Well, I
sure can, and if you'd like, I can hook you up with the Composer to get you your own personal song!
It'll fit you perfectly, and start playing whenever you're doing something impressive or cool. You can
decide if anyone else besides the two of us can hear it, although nobody's going to think it's unusual
or associate the fact that it suddenly kicks into gear with your presence.
Magic Flora
6.1. Metal Seed - 200 cp – Zoids Legacy
A seed to grow a metallic planet, the leafs of which are used in the creation of an energy source
called Reggel - which is in turn what Zoids consume for sustenance. It seems with a minimal amount
of engineering you could use it as an energy source for other forms of machinery as well, sentient or
not.
The world is orchestrated by a very location and situation fitting musical score. You may turn this off
and on at will. www.youtube.com/watch/?v=RrqF_VEXBnQ#ENDLESS_LEGEND__Full_Soundtrack
This pot of hunny will never empty and never stick to anything you don't want it to. Furthermore,
you'll never grow bored of the taste, because the taste is more than just hunny. It's every fond
memory you have in this world of the Hundred Acre Wood, and any childhoods you've lived before it.
6.4. Seeds Galore - 100 cp – Harvest Moon
You gain a magical bag that generates 10 mundane seeds every day of whatever you want.
Useful for lighting you to bed or to provide atmosphere for meals. Lasts ten minutes when lit. When
snuffed out, will grow to full length in ten minutes. As time in the Neath is difficult to quantify, you
can set your clocks to this reliable finger of wax.
By the way he hunches, you can hazard that Mr Spices does not like this arrangement. “So, another
game is it?” Mr Spices snaps, “I have so little patience for these games. Masters do not play games.
We would not be meeting now if it was not for that d_mnable contract” A pause. A hiss. “Yet, here
we are” A pocket book is produced from a fold in his cloak, dislodging clouds of spice. “For in the end,
is not variety the spice of life?” You gain two for no charge, they will send you gifts every fortnight as
payment for some obscure service. Some factions are incompatible. Similar factions may be present
in future jumps.
Note: Yes, it is just a rumour, but they are tasty and in this world (and this jump only) you may notice
coincidences piling up should you share one with someone.
Every adventurer of the world's needs a soundtrack. And you'll get your own personal theme
arranged to match the tone and mood of your day to day life. In addition, this theme also meshes
well with any of your other companions very well. This can range from a beautiful sweeping score to
a simple little tune but it's your leitmotif and yours alone. None shall claim it unless you say
otherwise. You can control the volume at will, and even let others hear it. Unless you actively draw
attention to it no-one will think this odd, even if they comment on how much it suits you.
From the JRPG school of design and colour theory. You've got an eye for the garish eye bleeding-ly
complex technicolour vomit that is JRPG design. Somehow your over designed and over the top
costumes never suffer from impaired functionality, and despite all odds always looks good on you.
In this setting everyone has at least a small pool of magical potential, measured in Magical Points, or
MP, these points power magical spells that can be found and learned in-jump. You are no exception,
getting a small pool of MP that adds to whatever other magic you had. Your MP will grow over time,
and with use, but non-magicians would need a lot of magic restoring Ethers on hand if they wanted
to cast more than a few spells in a row. Magicians have significantly more starting MP and will peak
even higher than other backgrounds.
You are able to hurt Heartless and Nobodies with physical attacks, even if you aren’t using a magical
blade.
Ocean Flora
7.1. Seed Bag - 50 cp – Aquaria
Once formed by the Druniads out of still-living leaves, this bag is filled to the brim with all varieties of
seeds. When planted in the silt of a sea bed, they will quickly sprout into a small garden of leafy green
plants, perfect for forming the base of a meal, or crafting into healing poultices. Somehow, no matter
how many seeds are drawn from the bag, it never quite runs out of them.
While many backgrounds will give you implied possessions, this is what you’re wearing when the
Jump begins, along with purchases below.
All: Sturdy, drab clothing. $5,000 dollars in the equivalent currency. Camping equipment and one
week of food, in a spacious backpack.
Magitech Flora
8.1. Setup Wizard – 200 cp – Harry Potter
You have a natural knack of melding technology and magic. You can easily jury-rig technology to work
at Hogwarts. Your inventions could do considerable good for the magical world if they weren’t all
such luddites.
A wand. You don’t have it yet, mind you, but you’ll get one soon enough on a trip to Ollivanders. You
can choose the wood type and between one of the wand cores he produces wands with (Unicorn
Hair, Dragon Heartstring and Phoenix Feather). You may instead choose a more exotic wand core
(excluding Thestral Hair and limited to parts from other canonical magical creatures/beings of this
world e.g. Thunderbird Tail Feather, Veela Hair, etc.) although the three previously mentioned are
among the most reliable and powerful. Different cores and woods tend to act a little differently but
regardless of what you choose the wand will choose you as soon as you are introduced. Different
woods may alter your historical personality (for all but Drop-ins) and therefore tendencies very
slightly (e.g. Cypress wands tend to choose brave people and you will as such have been a relatively
brave child, Blackthorn may result in you being slightly more combative, etc.). If you already had a
wand you may import it into this role and while it will keep it’s wood and core it will gain a significant
loyalty boost.
Catchy Touhou music will play in the background, appropriate to the situation at hand. But instead of
the cheap midi-trumpets ZUN uses, the songs you hear will be far more varied and unique, though
still with ZUN’s iconic melodies. You may turn this on and off at will.
A set of personalized spell cards, essential to Danmaku battles. Though they can be destructive, they
are also completely non-lethal. Despite its name, spell cards do not need to be purely a result of
magical abilities. Even mundane technology is allowed in forging one’s spell cards During Danmaku
battles, any extremely powerful abilities that assures an “absolute victory” or an “absolute defense”
will be limited for the duration of the Danmaku battle. The reason for this was to allow humans and
Youkai to fight at an even footing, and you’re no exception to the rule.
A dull looking piece of clothing that will perfectly conceal your features and help you go unnoticed in
large crowds.
200,000 American dollars or the local equivalent. You could probably use this to survive for a couple
years. Or you could get a job.
You get the entire Witcher soundtrack. You can play it at any time and Choose who hears it,
breathtakingly clear and beautiful.
You can ride a horse proficiently and with no difficulty. Horses will Trust you more easily.
This small touchpad will act as a way to store any information you gain on enemy Servants, Masters
or your own Servant. It will automatically fill up with any info you already know or learn in the future.
A simple, brown and rather drab school uniform. This is the default avatar clothing and most Masters
change it. But hey, why change what works?
8.9.3. Classroom (Free)
As a participant in the Grail War, you'll need a home-base to rest and figure out your gameplan. The
server will give you use of what seems to be an abandoned classroom for the course of the war. This
room is off limits to other Masters, just as their's is to you, so you can be sure of relative safety while
within it. It is not impenetrable however.
First, you must be capable of already replicating the magical effect, spell, or piece of technology on
your own, as this power only lets you reproduce a magical or technological effect in its equivalent
technological or magical form. If you weren't able to reproduce a magical effect using magic or a
technological effect using technology in the first place, this perk will not let you reproduce them in
the opposite manner now. Comprehension alone won't cut it, the ability to already reproduce the
effects is necessary.
Second, complexity of the magic or technology you wish to reproduce a converted equivalent of is
conserved across systems, so the amount of time necessary to reproduce the equivalent in the
opposing system will be, at minimum, the same amount of time it would take to reproduce the
equivalent in the same system. A highly sophisticated though reproducible multi-layered magic
construct or spell will result in an equally complex technological creation that will be equally or more
difficult to understand, use, and replicate.
Third, the limitations of the magic or technology are carried over. If you were incapable of using a
piece of tech or magic, you will be incapable of using its equivalent. A spell that creates an Elemental
without true sentience will not create a thinking, self upgrading AI in its technological equivalent,
though reproducing an AI as a magic construct or a self aware thinking magical construct as a
technological entity WILL. If a magical entity or technological construct has a soul, so would its
equivalent, but you would already have to be capable of reproducing said soul in the original system.
And fourth, converted technology or magic that you give to others will function only if both A: Either
you or them (Doesn't have to be both) would be capable of using the original magic or technology,
and B: That if a piece of magic or tech requires energy to function, then an appropriate amount of
energy is provided to fuel the magic or tech. Draw off a battery or mana capacitor, have it draw off
the person's own mana reserves if they have them, have it draw off ambient energy in the air. One
way or another, an amount of energy equivalent to the original power requirementsmust be supplied
Slice of Life: Jurian appliances are semisentient, from starships to entertainment systems to cookwear. You have
the ability to control all basic devices of this type with just your mind alone, and have the knowledge to construct
more with appropriate materials. You can eventually replace most interfaces with living wood input devices In
later jumps, this enhances your ability to use and understand sentient or organic technology.
SpaceOpera: You have a knack for all forms of technology, and especially the kind that thinks. Sentient or not,
you can convince devices to operate for you instead of their registered or passworded owners. Stronger security
makes this process take longer, but you can essentially charm your way into a mainframe, instead of breaking a
howevermanylong character password.
You gain the necessary innate knowledge to pilot your Ark, both above and below water. You're also
knowledgeable of it's systems, allowing you to manage the development of the nascent civilization
you're over-seeing.
Your Ark seems to attract a literal horde of appealing, aquatic sealife, turning your roving artificial
island into a diver's paradise. Expect to be lulled to sleep at night by the keening cry of birds and the
gentle glow of bioluminescent fish lurking around your Ark. This is an innate ability of the Ark, and
can be turned off, if you so choose.
This AI is built into every Ark, allowing for real-time logistic assistance and management. While not
equipped with a great deal of initiative, E.V.E. is capable of bringing matters to your attention so you
can attend to them personally. May or may not nag you if you work for more than twelve hours
straight.
8.32.1. COMP(Free)
This is what will keep you alive in this Jump. Allow me to give you a walkthrough: Formerly innocent
game devices, Naoya has transformed them into machines that channel the power of the Demon
Summoning Program, directly from Babel itself. The COMP comes with a number of features: Demon
summoning and control; skill cracking, which allows you to steal powers and abilities from enemies
you defeat, though some cannot be cracked; An email service, which can’t operate during the day(For
service space) but CAN send the Laplace Mail, which lists out all the important events of the
day-Including people’s deaths. There is also the Devil Auction, where you can purchase demons, the
Cathedral of Shadows, in order to fuse demons, and the demon compendium, in order to re-summon
demons you have bought or fused in the past, for a fee. All transactions are made in Macca, the
currency of Hell, which can be earned by fighting demons. The final and most important feature is the
Harmonizer: Without this, humans would be powerless against demons. Essentially, it weakens the
powers of demons, while empowering the defenses and attacks of humans. So it’s pretty essential.
This is what could be called a Vibroblade (or a High Frequency Blade for other people), which vibrates
thousands, possibly millions of times a second, which when swung chips away at armor bit-by-bit, but
to our eyes it appears to slice straight through. It is about the size of what could be called a large
dagger to a Mobile Suit. It also has the ability to focus plasma into a sword shape around the blade,
forming a pseudo-Beam Saber. It’s able to burn into armor but loses the vibration-piercing ability of
the edge itself. This mode lasts 3 minutes at normal power, and normal power provides a
shortsword-size plasma blade. This can be increased at the cost of less operational time.
Synthetic Flora
Everyone who's anyone here is a hardened warrior, so now you are too. With this comes an average
human's talent in melee (including everything from general swordplay to hand-to-hand), ranged
combat, or battle sorcery, which focuses on your typical heal/buff/elemental projectile trifecta. Skill in
both magic and weaponry can be obtained for a loss in some effectiveness in both due to the split
focus. Valkyrie essentially receive skill in all three, though they still must make a choice as to which
melee weapon and ranged weapon they use and which combat type they're most proficient in.
A warrior needs their equipment, and that's what this is. Basic weaponry and armor or clothing fit for
your background. Valkyries receive the same upper body armor in any shade of purple or blue they
wish, white battle skirt, and feathered helm as their sisters, along with their choice of melee or
ranged weapon.
The New World can be a brutal place. Regular annual wars, demi-human hordes raping and pillaging
human nations to use them as livestock, rape, torture, and slavery being common, and the frequent
abuses of power by the aristocracy. There’s a lot of problems in this world, and a great many of them
would probably leave even the most even tempered man red-faced in anger and outrage at the mere
thought of them. Not you, though. You have gained a tolerance for such acts, and can freely consider
them based on their merits (if they have any), and are perfectly capable of carrying them out yourself
if needs be. This does not make you evil and you don’t actually have to tolerate evil that you see,
you’re just capable of doing so and can calmly and logically consider such things without undue or
unnecessary bias. You’ll be perfectly able to kick a few puppies or burn down a few orphanages (or
worse) and have no problems or mental compunctions of going through with the act, if you feel you
really need to. This also gives you an ironclad stomach, you’ll never find yourself retching at scenes of
gore or gagging at unpalatable smells or sights.
During a time of great peril, need, or trial, an ancient Transylvanian tune will echo behind you. You
can adjust its ambient volume, and it can be turned on and off at will.
9.22. Trigram Knowledge and Manipulation - 600 cp – Journey to the
West
Alchemy and matter manipulation with the understanding of the 8 trigrams to represent the
fundamental forces of reality and how to represent and enforce change using these. Let me break this
one down for you. It’s like FMA alchemy but with less focus on direct creation and more turning one
thing into another of a similar size, including living things. However it cannot create life where there
once was none and it requires you to write out a short formula describing the change to make it
happen. Feel free to turn sand into water, sheep into boulders and anything else you can think of.
A natural boon given to all masters, you have the ability to view the abilities of your servant and other
beings in the form of an RPG statistics page. While this does not give you any information you do not
already know, it does put it into an easily understandable format.
Rank 3: Practice makes perfect, and you’re still a long ways away from perfect. Each time you make
that same item, the quality of the product increases, resulting in increased magnitude of the
intended effects. Though the gains will diminish the more you create a single item, you’ll find that by
the time you reach the plateau you’ll have nearly twice the original effect.
9.26. Efficiency Rank 1 – 600 cp – Atelier: Arland Triology
As you grow in your skills as a crafter, you’ll start to see more and more requests being handed your
way. Before long, you’re going to realize that you don’t have all the time in the world to make
everything that is requested of you, and that’s when it becomes all the more important to complete
your assignments efficiently. Efficiency isn’t just a matter of time management – it’s about managing
waste, reducing redundancies, and above all – improving yourself. Yes, you’ll learn how to reduce the
amount of wasteful choices you have to make – but should you apply yourself to this, there’s a lot
more to efficiency than what you’ll learn by scratching the surface. All it depends on is whether
you’re disciplined enough to follow through.
If you find the powers here not to your liking, you may choose from a more advanced selection.
Unless stated otherwise, these replace the original effects, not enhance.
“To Become A Martyr” > “Alchemical Expertise”:
Alchemy is the ancient art of drawing power from mystic artifacts. Unlike some variations of it you
may have seen already, its core principle is imbuement and extraction. First, one must select an
object with a useful quality, then they must understand this object fully through study. Then, through
this understanding, one may refine this quality into a free-floating concept. This concept may then be
applied to a useful vessel, which will benefit from such. For example, one may learn all that there is
about a fighter jet, to the point of being capable of explaining everything about it and its operation
and function with absolute certainty no matter what circumstances befall it. Then, one may reduce
this particular jet to its Flight alone. One could then add its Flight to a suit of armor. An alchemist
could then tap into the concept of Flight within it to soar. One could do the same to an industrial
electromagnet in order to acquire the concept of Magnetic Attraction, or even a living being in order
to acquire the concept of Self-Replication. However, one may only bind two concepts to any given
object, and they may not be removed once set.
Spirit Flora
10.1. Water of Life – uttu - Jurai Trees
Water – You gain aquatic attributes. You can freely breath under water, shoot jets and bullets of water
as long as you have some stored up, and swim through water at your normal pace. With enough
practice you can even extend this property to Ice and skate along it, burrow through it and coat
yourself in it. In time, you can learn to store other liquids in your body to use, mix, separate or secrete
as needed. You are not inherently immune to what you consume. Over time you gain a fluid like
flexibility letting you contort, twist and enlarge or shrink your body like a balloon based on stored
fluids.
Well, you see, when you take an orb of Chi and place it in a harness on your chest (or eat it, but I
don't know how the stuff tastes), you'll gain a bit of power – your strength, speed, and stamina all
double until the effect wears off in about five minutes.
A green glass bottle of unknown make, filled with golden liquid that rapidly and considerably heals
those afflicted with the undead curse, single use. Will quickly refill while resting next to bonfire.
Possibility of finding more scattered about the world and they'll react in much the same way.
Energy Flora
11.1. Jagan Eye – 600 cp – Yu Yu Hakusho
This isn't an item but an organ. Shigure had implanted the Jagan Eye into your forehead, through a
long & painful surgery. Once implanted it grants you a fully functioning third eye. The powers granted
by this eye are:
- Telekinesis - Limited ability to move objects no more than 5kg (~10lbs) of weight.
- Mind Control: The Jagan, allows the user mind control over demons and humans, provided their
spiritual/physical power is low enough. It also allows you to cast illusions, transform people into your
mind slaves, create false memories and erase them too.
- Mind Resistance: The eye also gives the user complete domination and control of your own mind,
able to resist powerful mental attacks.
- Remote Viewing: The main skill of Jagan, is to enable the user to look vast distances, and can locate
an object the size of a marble, miles away, regardless of location perfectly. It can see into houses,
forests, and even caves with exact precision. This ability also allows the remote usage with your
hearing, allowing you to hear a conversations from miles away.
- Heightened Senses: All senses when the wearer has the Jagan, increase to a supernatural level. This
ability can see minimal movements, and predict the attacks of opponents even before they are
executed. Like seeing the arm positions that an opponent would make at Rock, Paper, Scissors, and
also whispers clearly.
- Energy Manipulation: The Jagan also allows the user to perfectly understand your own energy. With
Jagan, mastering techniques can be done several times faster than normal.
This is where you start out at the beginning, a D Class. Powerwise D Class are superhuman but the
level of destruction they can cause is usually no more than simple property damage. (Destroying a
car, breaking a tree, smashing a wall, etc.) A single D Class is strong enough to kill a platoon of well
trained and well- armed soldiers with little effort.
11.3. Upgraded Geneforge – uttu – Geneforge
Slice of Life: Jurian appliances are semisentient, from starships to entertainment systems to cookwear. You have
the ability to control all basic devices of this type with just your mind alone, and have the knowledge to construct
more with appropriate materials. You can eventually replace most interfaces with living wood input devices In
later jumps, this enhances your ability to use and understand sentient or organic technology.
SpaceOpera: You have a knack for all forms of technology, and especially the kind that thinks. Sentient or not,
you can convince devices to operate for you instead of their registered or passworded owners. Stronger security
makes this process take longer, but you can essentially charm your way into a mainframe, instead of breaking a
howevermanylong character password.
Magic Circuits are the part of one's soul, a sort of nervous system, that enables them to use
Magecraft and similar mysteries by combining Od (one’s internal life energy) with Mana (the ambient
energy in the environment) to create prana, and Magecraft is the result of these employed together.
More circuits means more input and output of magical energies, though excessive use heats up and
tires a human body due to the foreign nature of the powers involved. You start with 20 high-quality
Magic Circuits for free, and may receive 30 more with each additional purchase of this perk.
It’s not really possible to determine the value of a human life or one individual’s character with a
single word...at least, most of the time. Still, every life in this world has a single defining word for
them - a compulsion and an instinct that their actions move in harmony with. You also possess such
an Origin, such as ‘Taboo’ or ‘Nostalgia’, which gently guides your actions towards it, though you
possess awareness of it and can choose to ignore it without any detriment to your own choices. Any
actions you follow that line up with your Origin, particularly Magecraft, will enjoy a minor but
noticeable boost in competence as you work in tune with your own nature in this world. You may
choose any Origin except for ‘Void’.
A being with a soul (you do have a soul, right?) can generate Mantra by prayer or feeling emotion.
This mantra can be utilized by devices powered by Mantra Technology, or the Demigods of Shinkoku
Trastrium.
Whenever you do something dramatic or just something really badass, perception of you changes for
a splitsecond. Observers see the title or highconcept description of your current state or action as
awesome block characters superimposed on their vision. This applies to named attacks/combat
maneuvers, legendary weapons, companions and so on.
11.12. Fear Tech - 600 cp – Monster Inc.
From closet doors to Scream energy, you’ve studied it all. You can build a portal that’s linked to a
matching door, energy collectors that can absorb power just by being connected through said portals,
and you know the secrets of how to convert Scream into actually usable power. And not just Scream
or even Laughter, no! With a little effort, you can adapt almost any emotion into a usable power
source. The more extreme, unrestrained, and... Well, powerful the emotion is, the more energy can
be derived.
Jakara
Jakara are the lightest but most agile of the Spyre hunters, specialising in speed and mobility. They
are equipped with a Sword with a Monomolecular edge and a unique Mirror Shield which can absorb
energy-based attacks and fire it back at their enemies. Jakara rigs evolve by increasing the mobility
and speed of the wearer, as well as increasing the sharpness of their sword. They also adapt by
expanding the types of energy absorbed by their shield.
I’ll design an emblem for you that embodies the spirit of your journey thus far. You can use it on your
armor, warehouse, or anywhere else you want it. Don’t worry. It’ll look good, and you’ll like it.
It's a thing that turns into another thing! One gun and one melee weapon, together at last.
You first hear this song when you do something amazing, then everytime things get serious. Others
can hear this if you wish, but won't find it strange. How bizarre.
Think a smartphone, with terrible wilderness reception, video camera, messaging and more!
Practically a passport for civilized society.
It is a significant part of Remnant to name people for colours. Keep that in mind.
You're a robot now; as such you don't need to breathe, eat, or sleep. You do require Energon to
survive, without it you'll go into stasis lock. This stasis lock last forever unless your spark (life- force) is
extinguished or you get enough Energon back in your systems. As a Transformer your strength
depends on your chassis, Small Chassis can lift 25tons (22t), Medium Chassis can lift 50tons (45t), and
Large Chassis can lift 100tons (90t). Beast Wars Era the strength levels are 10tons (9t) for Small
Chassis, 20tons (18t) for Medium Chassis, and 30 tons (27t) for Large Chassis. Transformers brain
circuits are not unlike a highly advanced super computer, giving the average transformer a level of
intelligence similar to that of human geniuses. Your robot body is extremely tough to damage,
military grade anti- materiel weapons and Energon weapons are only thing that are capable of
damaging you. Even then the average transformer can take a beating and survive.
All Transformers have an Altmode which is either an animal or machine. You can turn into any animals
or machine that you fits your Chassis type. You can choose to change into any animal or vehicle form
that you’ve seen in your previous adventures, or for the future you can scan it. For maximum size in
your Alt form you take your robot form and add +2m (6ft 6in) to its maximum height or in case of
planes, wingspan. Beast Wars Era Transformers can only choose animal or beast like forms, they’ve
lost their ability to change into vehicles or other machines.
11.18.3. Energon Melee Weapon (Free)
Every bot worth their Energon has a melee weapon, these weapons like everything else runs on
Energon but are very efficient and practically never run out of Energon.
It’d be boring if you were to just die right at the start so for free you'll have a selective immunity to
the powers of a few rather nasty plot device level opponents that by all rights would probably want to
kill you right out of the gate. Contessa, Ziz, and Zion's precog doesn't seem to be able to pick you up,
instead returning a zero-sum error whenever they try to force the issue. They won't notice this until
you garner enough attention for them to try and then they might take further measures to see what
the problem is. But at the moment you'll be safe from being instantly killed due to the threat you
pose to their plans. This works on all shard/entity derived precog. Your peculiar inter-dimensional
nature just messes up their ability to predict you. Coil is an exception due to the weird nature of his
power.
A new annex is added to your warehouse that allows you to convert salvaged metal and electronics
into ammunition, fuel, and parts for any weapons or vehicles from this setting. Jury Rigging 100cp:
Improvising weapons from industrial equipment is a time-honored tradition for the Red Faction. Now,
you can improvise new weapons using... other weapons. Each purchase of this allows you to either
combine two weapons purchased here or combine one with a weapon you already have.
For centuries, miners have busted their butts swinging one very basic tool, The Sledgehammer. But on
Mars, there’s more to this tool than meets the eye. Powered by mass-multiplier servos, this essential
tool of the Red Faction pops on contact, delivering 1000lbs of kinetic force. When you swing the
supercharged hammer, something is going to get leveled.
11.29. Plug N' Play - 600 cp – Kamen Rider – Neo Heisei Part 1
Despite how disparate the power sources of this world are, from the knowledge of earth to the
energy of Space...They seem to sub in for each-other just fine. Turns out, Power equals power. You’ve
learned this, and can make this a guiding principle in your own work. Now, you can ‘substitute’ and
‘mix’ different kinds of supernatural items of power for one another, as long as they both even out in
terms of how much potency there is. You could, for example, use a Gaia memory in place of a
mystical gem in order to enchant a sword. Or the opposite, you could refine the gem to act as a
memory for the purpose of transforming! You could also combine a Gaia memory and a cosmic switch
onto said blade to pump it further than either of the two...However, the greater the imbalance in
power between the ‘mixed’ sources are, the less stable and more prone to failure the results become.
One of the greatest examples of this principle-Power equals power-in action is the Ginga O Driver, a
device that utilized both a powerful set of core medals from the future and a unique cosmic switch
with vast cosmic energy in order to transform a normal human being into a kaijin rightfully called
“King of the Galaxy.”
You gain an instinctive grasp and understanding of Delta V and orbital mechanics.
You gain perfect understanding of Kerbals and the way they speak in thier burbling, whack-ass mix of
swedish meatball chef... something. Conversely, you can pick this to have them all speak english.
Hey, what are you - wait a minute! How did you four get in here!? Oh, well. Looks like you're going to
get some help in this jump, wether you want to, or no - Bill, Bob, Jebediah, and Valentina are all up
and raring to go. As a bonus, all four come with the 'I Am A Pilot, Actually' perk for free.
While you're going to have no end of volunteers of Kerbals to go into space(seriously, where the hell
are they all coming from?), it's understandable that you're going to want a special group of Kerbals to
count on in a pinch - an elite force you can trust to get the job done. Twenty Kerbals have stepped up
to the plate to fill that role. This group of Kerbals doesn't seem to let mishaps keep them down; while
crashes, explosions, and other shenanigans will, uh, result in Critical Kerbal Existence Failure, they'll
pop back up in a week or so, right as rain and raring to go for another try. All 20 of these Kerbals will
automatically gain whatever perk you purchase in this jump from the Pilot, Engineer, and Scientist
perk tree - Drop-In, however, doesn't count for this.
You'll not only find your creations and rocketships neatly emblazoned with a flag/symbol of your
choice, but you'll also be able to fashion cloth emblems for Kerbals(and companions) to utilize to
represent various mission types. However, you'll only be able to gift the patches so made to those
whom directly participated in the mission itself. While they offer no bonuses, they do make a nice
keepsake and reminder of the glories you and your Kerbals(and companions) achieved - wether it's
landing on the Mun or going to the stars.
Tech Flora
12.1. Certified Tech – 600 cp – Fallout
You are one of the brightest minds of the 23rd Century! You now understand Pre-War science, and can
even reverse-engineer existing technology to learn how it works, and how to recreate it. Plus, if you
can learn the basics of truly alien science, this perk helps you master it the same way.
Everyone needs a flag. Something to define and symbolize them, and so all in the sky will remember
their legacy. It can look like anything, it's your flag after all.
Got any f riends? With this, you can perform a secret handshake with them, as intricate as you'd like .
It doesn't do anything, but damn if it isn't cool.
A bulky Arm Slave constructed by the United States. This is a Generation 2 mech that requires less
rigorous piloting, but its loud noise makes it a problem with stealth. To make up for its slowness it has
thicker armor.
+Easier
+Armored
-Speed
-Stealth
+Free
+Maneuverability
-Armor
-Range
It is one thing to be told that you have to fight a war that appears outright impossible, but to do so
with little in the way of morale or confidence boosters is effectively asking you to die. You really need
something to help you out on that last part if you want to make it through this whole thing, which is
why you have this freebie that allows you to have the entire Halo soundtrack at your disposal. Have
appropriate themes playing in your head depending on the situation, or cue something up to feel
amazing. This option is able to be toggled.
As the requirements of war and militarized technology moved forward, the requirements it puts upon
its soldiers was likewise changed. This is one such example, being a brain implant that all members of
the UNSC obtain upon entering service. It carries a multitude of functions, integrating with armor
worn to provide a heads-up display directly into one’s optic nerve instead of on the helmet screen
while providing an IFF tag for allied soldiers. Such implants are small enough that there is no visible
signs outside the body, and sometimes people have forgotten they even had it until its functions
come up.
The ever-present and rarely spoken of most common personal technology in this world. Implanted
into your head, presumably ears, and allows you to understand nearly all common and almost all rare
spoken languages in the form of English. Can be updated with new software via wifi.
Discount Army Surplus offering customised bomber jacket for free to any and all of our STRIKE WITCH
HEROS. Call through and give your Regiment, Call-sign and Address and will mail out in a day with
Regiment patch and Call-sign embodied. Go get „em girls! Ph: 123-456-7890
You’ve got a comfy, breathable suit that will help you keep safe in case of a breach, which means it
comes with a helmet. Wild Cards and Pilots have a civilian variant; Fed Officers have a normal
soldier’s suit while Vagan Defectors have kept their old ‘bubble-helm’ space suits.
--Combat: Hand to hand fighting is an ancient and quintessential skill for every soldier no matter what
time period.
--Stealth: Your ability to sneak around unnoticed. This will help you take down enemies unnoticed,
infiltrate secure facilities, and steal thing without being detected.
--Weapons: Knowledge in the operation and repair of personal and mounted weaponry.
--Espionage: Manipulation, subterfuge and information gathering skills that are essential for every
good spy.
--Medicine: Training and knowledge in First-aid, diseases, surgery, anatomy, health and nutrition.
You're a fully qualified doctor of the 24th century.
--Robotics: A combined study of mechanical engineering, and computer science. You learn how to
make a wide array of machines, and you could even figure out Android or Borg technology if you
studied it enough.
--Physics: How the universe works. The law of gravity, the conservation of matter & energy, quantum
physics, etc. Remember though, there are dozens of creatures in this universe that defy the laws of
human physics, so you may want to try and rewrite a few of these books while your here.
--Physical Sciences: Understanding of the natural laws which govern the physical world. Biology,
chemistry, geology and ecology. Again, you may want to rewrite a few of these books while you're
here.
--Engineering: You've been trained in the maintenance and repair of Starships. Not only do you have a
significant amount of mechanical and computer knowledge, but you also know a great deal about
physics.
--Communications: You're fully versed in reading and operating digital transmissions and sensors. You
also have training in linguistics in and diplomacy.
--Piloting: How to operate starships and other space worthy vessels like shuttles and Runabouts.
--Navigation: Training in how to locate your position and plot courses. You can navigate both with a
computer, and without one using astronomy.
A run down, single-room apartment. Nothing special, but hey, it keeps the rain off. Don't worry too
much about the rent.
A generic, Japanese-built motorcycle. Gotta get around Megatokyo somehow, don't you? Nothing
special, but hey, it's free.
SpaceOpera: You can create supertech wonders, past mere conveniences into legitimately useful
things like advanced starships, ray guns and miraculous devices. You can also enhance technology
from other jumps with this skill. Note that trying to build an FTL starship from scratch on an
undeveloped world will probably take ten years...
The art of swearing is crude and obnoxious when used incorrectly. But you? You know how to swear
EFFICIENTLY. Whether it's for the sake of injecting some comedy into a situation, or emphasizing the
seriousness of a situation, you'll know just how to get the most bang for your buck.
Normal people reload in a safe manner to ensure their gun will not jam. You try to reload as quickly
as possible to make sure you don’t get devoured for taking one second too long. Whether it shows up
on a HUD of some kind, or whether it's a 'feeling' you have, you're aware of an action prompt
whenever you reload your weapons. When you hit the sweet spot in your reloading routine, you're
able to finish the job much faster, and the excess movements you've discarded make your shots that
much more accurate for a brief period. Every second counts in battle!
You’ll notice that many people in this world are big. Quite big, as a matter of fact, if not in height then
definitely in width. You’ll need to fit in if you are to survive here, and thus will be physically bulked up.
Thick-skinned enemies run into problems as your sheer strength powers through, and you're much
harder to knock down. Comes with an optional 1-2 foot increase in your base default height, and it is
your choice on whether this goes away or not when you leave.
Going into battle as an unarmored goon is just asking to be killed like a Stranded. You certainly don’t
want to be limited to that, hence why you’re going to get this standard-issued gear for your side.
You’ll get your choice of either COG Trooper Armor, UIR Combat Armor or Locust Armor for your
subspecies, which come with magnetic clasps to carry weapons on your back and have enough armor
to withstand multiple shots from an assault rifle with only bruises to show for it. It also comes with
identification tags in the event your corpse needs to be identified, and thick combat boots good for
both trekking through thick environments and stomping down on downed enemies. In the event you
collect Locust Armor, you may choose whether it’s the normal variant or the Savage variant.
There is still a reliance on technology, even if the war with the Locust make things... problematic.
With this, you'll have an easier time with Command and keeping track of your data. For an extra
100CP you can even let it 'sync' with a computer inside your Warehouse to use its functions. It also
looks pretty cool.
A pistol is not much when you think about it, but it’s better to have a back- up weapon than to have
no weapon at all. This is especially true when you run out of ammo from all the soldiers that may
come after you or after dealing with an especially nasty foe that soaked bullets like a sponge. This is
why you’ll be given a pistol sidearm in order to defend yourself in the event your actual weapons
aren’t available. Choose one pistol to acquire.
Now we get to the bread-and-butter of a soldier’s kit, the tools that any veteran is excited to see. We
get to see the guns. The weapons developed by both the humans and Locust of Sera have been very
effective at their job, as a result of nearly a hundred years of varying wars. You will choose one
weapon to acquire.
You're not the ACTUAL Iron Man, but you could make a fairly decent knock-off. Power armors, sonic
cannons, holographic interface, laser weapons, repulsor technology, you have the knowledge to build
these things and more. Furthermore, you can think of different upgrades and modifications to adapt
to different situations much easier than normal when presented with a problem that's hampered
your technological progress.
Regardless of what you decide to do this unique piece of attire will be essential for your career. Your
costume tells people who you are and although it doesn’t provide much protection it’s still better
than going around naked.
You get a personal soundtrack that will play whenever you enter combat or do anything else worthy
of music.
Everything has a song, my friend. The harsh battles of war, the ruthless pursuit of Profit... even the
exploration of pasts long left buried. As much as it surprises people, even the mind- rending plane of
the Void has a song if you listen to hear it... of course, what I mean is for free, you gain the means to
hear the music of the Warframe setting's soundtrack whenever you wish. Whether it's to get you
pumped up or in a meditative state of mind... it is your song.
Even in this system of constant struggle and scavenging of the past, there must be something for
relaxation. Working all day like the Corpus would just drive you insane, or to an early grave. Possibly
both. Enter the Ludoplex, an extremely powerful video game system that you can use to take a load
off when you’re finished with a difficult mission. It comes pre-installed with the finest games in the
Origin System such as Frame Fighter, Wyrmius, and Happy Zephyr so you can remember what it’s like
to smile.
To act important, you must look important. There is only so far mannerisms and speeches will get you
without the proper appearance to pass yourself off, no? Worry not, for the civilizations of this time
are still knowledgeable in the ways of honor and a proper appearance... even if they should all
express it differently. Within this exceptionally designed armoire is a treasure trove of clothing, robes,
Transference Suits, and fabrics of all kinds of designs and colors from this world. Whether it is the
flowing symbols of the Corpus to the braided patterns of the Kuva, or even the intricate designs of
the Lotus or the Orokin, it will all be here. You could even use this armoire to alter the style of your
other clothing to fit these designs! The Transference Suits will likewise be as varied and as
customizable so that you can look like a true elite of this world.
You have received several years worth of training on how to fight. Giving you basic proficiency with all
handheld weaponry used in the 1980s to the 2000s. You won’t necessarily know the entire ins and
outs of the weapons, but you will know how to shoot them reliably. You also have a general idea of
what kind of weaponry would be needed to deal with armored targets.
The funny thing about accents is how divisive they are on the frontier. The IMC troops- who come
from the Core Systems, all speak with a very distinct British accent. Meanwhile, the Militia have
strong American accents, and strangely, any ex-IMC defectors seem to lose the accent in a matter of
weeks. Now, you have the ability to alter your own accent, which seems to spread like wildfire to
anyone that follows you, so it becomes an identifier of your faction.
An infinite pouch of bolts of varying size. Conductive and non-irradiated, they're a great multipurpose
tool for any stalker worth their salt. Use it to test anomalies, distract enemies or just throw them at
people who annoy you.
This dated anomalous activity detector produces an alarm signal when anomalous particles enter a
special chamber as you approach an anomaly. It can also register the presence of artifacts and
measure the distance to the nearest one. The distance is indicated by the frequency of the sound the
detector emits. Due to its simple design, Echo can only be used to locate the most common artifacts.
12.42.3. Makarov Sidearm (Free)
This Soviet legacy is the most common pistol in the Zone and is one of the best compact self-defense
handguns available. It is small, highly reliable, easy to use and maintain in working order. It also
suffers from several drawbacks, including its short range, low firing accuracy and poor stopping
power, while also losing out to modern pistols in its class in terms of weight and magazine size.
Known in the Zone as rookie armor or ‘bandit jackets’, this outfit consists of a either a tan or black
leather parka with kevlar patches sewn into it, a beige hoodie worn underneath, and blue tracksuit
pants tucked into hiking boots. This outfit offers little protection from gunfire or claws and is useless
against radiation or anomalies. Gives you an authentic feeling of hopelessness and ennui when you
don it.
A simple backpack is filled with everything a burgeoning stalker could need. Well, the basics at least.
The kit includes a bedroll, mess kit, fixed blade knife, flashlight, a small pack of batteries, flint and
steel, and a cyanide pill. Huh, that got dark.
Everybody has a stash in the Zone. What, you think they have banks out here? It’s all a barter system
and more often than not you won’t be able to carry all of your valuables with you. When that
happens, you make a stash. With this perk, any stash you make is nigh undetectable by others. Note
that stashes are typically small, out of the way containers or crannies. Make your stash too big and
this protection fails.
A set of pre-invasion armour that offers some protection from gunfire and plasma weapons. Comes in
a verity of patterns and styles
Ancient Flora
When in Rome! ...wait, wrong place. Ah well, the phrase still holds. You'll be able to have a a set of
Greek or Spartan outfits so that you can blend in more efficiently. It doesn't have any extraordinary
properties, but it does at least help you look the part. Assuming you're human in appearance... but
hey! If you're a monster, you're going to be the most trendy monster out there!
*Titan's Blood also grants access to the following boosts for capstones you've purchased:
'Daedalus' Student': Your crafting has undergone a dramatic improvement, to the point where you
can make incredible works with the strength of an army within them. You have also gleamed into a
new type of crafting, and you can forge energy constructs such as Zeus' Lightning to be used in your
wishes.
There are priceless relics in this world, you know. Ancient things crafted by primordial entities,
weapons forged out of the bodies of Ancients. Each of these weapons can be as infamous as their
wielder, legends in of themselves. It would be truly wondrous if you could have one of your own... so
let's do just that, shall we?
You gain 500 'Forge Points' for use in this section alone.
-Forged By the Gods (Free): Whether this weapon was given to you by birthright, or whether you
'found' it in some way, you have acquired your very own divine weapon. It is a powerful tool, forged
by Hephaestus himself. This is a capable weapon in its own right, one you should not treat lightly. Be
wary, traveler. If you purchased a weapon from the item section, you may choose to use it as a base
for free. You may instead import one Natural Weapon for free if you have chosen "Monstrous
Weapon" as a perk instead. This may only be used once.
The Greeks very much enjoy their tales and stories, traveler. They were infatuated by stories, and
things that could be done to improve them. You have been blessed with such a boon, and now have
access to the entirety of the God of War series' soundtrack to play for you in the background! You
may turn this on or off at your leisure.
There are times where you are angry, or disappointed. Like, INCREDIBLY angry or disappointed.
However, in these times your face may be expressing maximum dissatisfaction but you must scowl
HARDER. That's why you can have this, on me. When your face does not match the depth of the
emotion you are showing, people can get a really good idea of how far you really feel just by looking
at you. As a bonus, this will work for you regardless of what form you may be taking at the moment.
DISAPPOINTED.
*Synchronicity Event boosts psychic powers from outside this setting by a decent amount. It's nothing
like Alma, but it's a decent boost. At the same time, you may also unlock the following abilities:
-Taking 'Feel It Out' increases your understanding of technologies and different items, dramatically
cutting down the time needed to analyze the object in question and improving defenses should any
psionic traps be laid. You can also 'attune' objects to better channel psionic abilities and become a
powerful focus for them.
It’d be nice if you could get a wireless signal anywhere you went – would certainly help you with your
job if you were a Net Sphere Engineer. Well, luckily for you, it’s not impossible, because you can
translate your own internal energy into a wireless field. Granted, it’s actually a piece of tech that
would let you do this – but don’t worry, it’ll become a part of you soon enough. Having a mobile
wireless field can make your life a lot easier – but you’ll still need to put some effort into ensuring
that it is bridged into some sort of virtual network. Maybe you have one of your own? Alternatively
you could probably bridge into the local networks available, but you’ll need to perform some
interfacing work before you can do so. The strength of the field is dependent on how much energy
you feed into the field. It’ll be interesting to watch what your companions do on your wireless
network.
The basic tool of a Net Sphere Engineer, allowing them to delve into the Net Sphere itself and deal
with the potential turbulence, it is a necessity for anyone who wants to travel extensively within the
virtual domain. While Net Terminal Genes grant access, this is an alternative entry method which the
Safeguard will thankfully ignore. Granting the engineer pseudo-administrator access privileges, this is
a handy tool to have anywhere virtual domains or even server networks have been established. For
those who are more visually oriented, this makes looking at hierarchies much less demanding.
Now you too can spend countless hours getting lost in the virtual world that is Paradigm X.
Sometimes surprise isn't just how much you gawk or how loud you scream. Sometimes it's a single,
uttered word. You can express your shock in a surprisingly subtle manner, uttering a single word
which lets those around you know that it's actually impressed you. Go ahead, give it a try!
Water Flora
15.1. Sunwell (ignited after the Shattered Sun Offensive) – uttu –
World of Warcraft
15.2. Moonwell Water (various places across Night Elf lands) – uttu –
World of Warcraft
15.4. Second Well of Eternity (from the Well under Nordrassil) – uttu
– World of Warcraft
15.6. Well of Lost Souls (font underneath the Black Temple) – uttu –
World of Warcraft
15.7. Six Sacred Pools of Power (from the Vale of Eternal Blossoms) –
uttu – World of Warcraft
Psionic Flora
16.1. Universal adapter – 600 cp – Storm Hawks
The laws of physics state that all energy can be transformed, and this perk teaches you how. The
efficiently of this process depends directly upon your skill, equipment and the energies involved –
some forms of energy are simple enough, like heat or electricity, that you could produce generators
powered through magic that are far better than those of 21st century Earth. In the other direction,
mystical energies can be generated from mundane sources, though the process isn't terribly efficient.
Some of the more esoteric energies will require truly staggering amounts of power before you can
can even begin to attempt to create them.
Reinforced for combat, this spacesuit is built to withstand heavy environmental damage and has
numerous pockets, pouches, and other forms of storage for carrying a variety of tools and scientific
samples. Looks really, really stylish too. Comes with a durable, easy-to-clean jacket in the style of a lab
coat.
First, you must be capable of already replicating the magical effect, spell, or piece of technology on
your own, as this power only lets you reproduce a magical or technological effect in its equivalent
technological or magical form. If you weren't able to reproduce a magical effect using magic or a
technological effect using technology in the first place, this perk will not let you reproduce them in
the opposite manner now. Comprehension alone won't cut it, the ability to already reproduce the
effects is necessary.
Second, complexity of the magic or technology you wish to reproduce a converted equivalent of is
conserved across systems, so the amount of time necessary to reproduce the equivalent in the
opposing system will be, at minimum, the same amount of time it would take to reproduce the
equivalent in the same system. A highly sophisticated though reproducible multi-layered magic
construct or spell will result in an equally complex technological creation that will be equally or more
difficult to understand, use, and replicate.
Third, the limitations of the magic or technology are carried over. If you were incapable of using a
piece of tech or magic, you will be incapable of using its equivalent. A spell that creates an Elemental
without true sentience will not create a thinking, self upgrading AI in its technological equivalent,
though reproducing an AI as a magic construct or a self aware thinking magical construct as a
technological entity WILL. If a magical entity or technological construct has a soul, so would its
equivalent, but you would already have to be capable of reproducing said soul in the original system.
And fourth, converted technology or magic that you give to others will function only if both A: Either
you or them (Doesn't have to be both) would be capable of using the original magic or technology,
and B: That if a piece of magic or tech requires energy to function, then an appropriate amount of
energy is provided to fuel the magic or tech. Draw off a battery or mana capacitor, have it draw off
the person's own mana reserves if they have them, have it draw off ambient energy in the air. One
way or another, an amount of energy equivalent to the original power requirementsmust be supplied
People here have a certain style. Clothes with lots of bright colors, long flowing capes, skimpy outfits
that show off a lot of skin, etc. Why not join in on the fun? With this you’ll receive a single outfit that
looks both awesome and intimidating.
A small crank-lever drill that can be used to quickly tunnel through hard packed dirt and rock. While it
may not seem very useful, this thing could help you locate some valuable treasures or escape to
safety if you were to get buried alive.
Basic ninja gear, enough shuriken, smoke bombs, kunai, caltrops, explosive notes, ninja wire and
other assorted gear to last you a while. Also includes three small re-usable storage scrolls.
The Zerg are noted for being able to hide themselves underground, and moving through it like it were
water or sand. You gain the ability to so - yes, even if ordinarily you're an aerial Zerg.
16.23.1. (Free)
Training that allows agents to detect when, where and how to begin dancing. Without this, it would
be nearly impossible to channel EBE, and dancing would just be flailing your bodies. It also gives you a
good ear for music.
Your clothes will be stylish, snazzy and easy to move around in. Perfect for secret agent dance offs
and jumping in front of presidents.
16.27.2. Music to Dance to (Free)
Music infused with beat energy. The moment picks it not you.
-Hard Light Constructs: All rings are able to emit hard light energy which can be shaped into vary
durable constructs of various shapes and sizes. The more effort you put into it, larger or more
complex it becomes.
-Energy Blasts: The rings are capable of powerful energy blasts that are capable of cutting through
most substances with ease and damage most beings. Only few individuals outside are capable of
withstanding a full blast from a power ring without aid or protection of a power ring. The rings can be
set to non- lethal or lethal.
- Force Field: You'll be operating in the darkest dankest parts of space. So the ring automatically takes
care of pesky thing like needing to breathe, or needing to eat, or any bodily function. It will also
protect you from the hazards of space or any other environment. Traversing black holes are only for
the more experienced lanterns.
- Mobility: Rings are able to fly you about Mach 10 in atmosphere. Out of the atmosphere the ring is
able to go FTL but still it takes approximately 18 months to reach the boundaries of Guardian Space
going full throttle.
- AI: Each ring has a sophisticated AI that's linked to the central database providing a wealth of
information should you ask. Its main function however is to be a universal translator. Should the ring
not be able to translate it will attempt to learn. Translation is literal, so what rhymes in one language
might not rhyme in another.
- Emotional Empowerment: The rings run off a certain emotion depending on their color. To even use
the ring you have to have that emotion in spades, even if you renounce the emotion as long that it's
the dominant emotion you'll be able to use the ring. More you got, more powerful you can become
but there's a limit which is what you would see Hal Jordan do when he puts all his effort into it.
- Imagination: There's more to what a ring can do as their only limits to what functions they're
capable of is limited only by your imagination. These include changing the color of your light,
imprisoning beings in your power ring, and much more.
Emotional Spectrum
The rings work by tapping into the emotional spectrum which is a color of light.
Violet: Love. Billions of years ago the Oans split on the issue of emotion. The Zamarons decided that
love was too great to let go and split. Ruled by Queen Aga'po on Zamaron.
16.34. Eldar Psionic Energy – uttu – Warhammer 40k -
Craftworld Eldar
The UAC Energy-Matter-Gel Sidearm charges energy into a plasma gel that shoots and feels like a
conventional bullet. However, it requires no ammunition, charging solely off kinetic motion.
Sources I
Unholy Heights:
https://drive.google.com/file/d/0B1qb0_OLhDrDdDBKTHNZTmIwclE/view?usp
=sharing&resourcekey=0-G12_I-C-2rtnORexM1BUYQ
Harvest Moon:
https://drive.google.com/file/d/0B1qb0_OLhDrDcnZIR0Q1QVNSNGs/view?usp=
sharing&resourcekey=0-Qskh9sFk37SgEWMqYXiGAA
Avernum:
https://drive.google.com/file/d/0B1qb0_OLhDrDMEZkR28xNF91OGM/view?usp
=sharing&resourcekey=0-Qs4Ekhr4---qZu0b2sjP9Q
Geneforge:
https://drive.google.com/file/d/0B1qb0_OLhDrDdC1CVWduemRzLVE/view?usp
=sharing&resourcekey=0-sKzpHHD1gX6wdfKd4vSEaw
Tenchi Muyo!:
https://drive.google.com/file/d/0B1qb0_OLhDrDZHhVbks0WFN0dE0/view?usp=
sharing&resourcekey=0-FryfKh9nG3CFulOa7gp8Zg
Assassins Creed:
https://drive.google.com/file/d/0B1qb0_OLhDrDa2pXN3N1QkJKek0/view?usp=s
haring&resourcekey=0-ev7-1SMwbWf-Csk7wMGfew
SimAnt:
https://drive.google.com/file/d/0B1qb0_OLhDrDSnpLV2Y2cUgwSUk/view?usp=s
haring&resourcekey=0-4NA-aoorFWB-B9PN_4ZlUw
Banjo-Kazooie:
https://drive.google.com/file/d/0B1qb0_OLhDrDamhHaDBXcGVXUE0/view?usp
=sharing&resourcekey=0-O5pjZ1lFcsUPliHpQgPLgQ
Cave Story:
https://drive.google.com/file/d/0B1qb0_OLhDrDOXFoVUR6ZmpYejQ/view?usp
=sharing&resourcekey=0-SHJ98lTzNR1rkWXlQDrQHA
Bastion:
https://drive.google.com/file/d/0B1qb0_OLhDrDZ2ptU3ltaEtjWGs/view?usp=sha
ring&resourcekey=0-aBYow5ndINzz5jrS7UAoiQ
SCP Foundation:
https://drive.google.com/file/d/0B1qb0_OLhDrDMmEwbEFVV09LVW8/view?us
p=sharing&resourcekey=0-TRg4TC7VNMLLWMCKY_wI7Q
Dark Cloud 2:
https://drive.google.com/file/d/0B1qb0_OLhDrDWlBXYVRocGIyelk/view?usp=s
haring&resourcekey=0-35Boo9qP9vfwHBnB19PxOA
Blame!:
https://drive.google.com/file/d/0B1qb0_OLhDrDdXB3RUtGNHlqWlk/view?usp=
sharing&resourcekey=0-PHPzmBSHt_YUAisecLqkZg
Actraiser:
https://drive.google.com/file/d/0B1qb0_OLhDrDZGNJYlhRYjdQUmM/view?usp
=sharing&resourcekey=0-lGB5yyPQ8qRGGc0AATTk9g
Young Justice:
https://drive.google.com/file/d/1SaJFOlvomra06vptHrS_siKPDogjcHY7/view?us
p=sharing
Max Max:
https://drive.google.com/file/d/0B1qb0_OLhDrDX0FBeXc2bFlxalk/view?usp=sha
ring&resourcekey=0-8aWzEI_iGu18ys_R3QdhFA
SBURB:
https://drive.google.com/file/d/0B1qb0_OLhDrDQUNiR2t0Tmh5SjA/view?usp=s
haring&resourcekey=0-Q3O4UqwblcEstu4RFW2jtQ
Guardians of Gahoole:
https://drive.google.com/file/d/0B1qb0_OLhDrDME9PZkZobFQ2aDA/view
?usp=sharing&resourcekey=0-pGC-_yX14Uq8okRMJHFgMQ
Discworld:
https://drive.google.com/file/d/0B1qb0_OLhDrDNDU2Ti14bHJTSW8/view
?usp=sharing&resourcekey=0-Zmgy21dsq4KWN1CNcbTzDQ
Evangelion:
https://drive.google.com/file/d/0B1qb0_OLhDrDcWUzMmtQMmlZM2M/vie
w?usp=sharing&resourcekey=0-rXchQmvoOkOnMhyVJ_CKFg
Toriko:
https://drive.google.com/file/d/0B1qb0_OLhDrDUUpnUG9NcVJBbUU/view
?usp=sharing&resourcekey=0-LXlU6ktCupCRmeM4cKIjjQ
HunterxHunter:
https://drive.google.com/file/d/0B1qb0_OLhDrDWkFjRTdRTXBseUU/view?
usp=sharing&resourcekey=0-rM-sRHKyK5ZeKF7rA-2C2A
Captain Planet:
https://drive.google.com/file/d/0B1qb0_OLhDrDYzJFVk9VZU9YeGc/view?u
sp=sharing&resourcekey=0-qGTy6-T27tcGSsAf71khRg
Gravity Rush:
https://drive.google.com/file/d/0B1qb0_OLhDrDZW9TVWNYSDhRUlk/vie
w?usp=sharing&resourcekey=0-jiiyE7vFbbNPIk0hOKAjiA
Legend of Mana:
https://drive.google.com/file/d/0B1qb0_OLhDrDeUdHU0Fud1g1dEE/view?
usp=sharing&resourcekey=0-jsfX7OIGzhOkSjKK29RG0w
Psychonauts:
https://drive.google.com/file/d/0B1qb0_OLhDrDZTU2YkFGTnA3YWc/view
?usp=sharing&resourcekey=0-EeIusAolzocv9cJ9nLjhTA
F.E.A.R.:
https://drive.google.com/file/d/1dYcpPfRWAA4mqy8Fbtdyq3bBLzKaaKZR
/view?usp=sharing
GUNNM:
https://drive.google.com/file/d/0B1qb0_OLhDrDdTlwOGdFMXVvbUk/view
?usp=sharing&resourcekey=0-zRcpDHz-GhZjtSqPE08mTA
Binbougami Ga!:
https://drive.google.com/file/d/1lYUSEMrSnZXCp85st0TiB2P_OnxV00qg/v
iew?usp=sharing
Viking Saga:
https://drive.google.com/file/d/0B1qb0_OLhDrDQUY3ZVNLWFdwaGc/view
?usp=sharing&resourcekey=0-J5Pi7WvSMf5JvosLYMyOZw
DC Jumpchain:
https://drive.google.com/file/d/0B1qb0_OLhDrDQkp6NXFQY0p1eEU/view
?usp=sharing&resourcekey=0-eJiTOMsPQhQzuYfXh6y7Eg
Symbiote:
https://drive.google.com/file/d/0B1qb0_OLhDrDbXp0LV9GMmhoYjA/view
?usp=sharing&resourcekey=0-7cCrtfNcb-7LK0Hgigi2XA
Discworld:
https://drive.google.com/file/d/0B1qb0_OLhDrDNDU2Ti14bHJTSW8/view
?usp=sharing&resourcekey=0-Zmgy21dsq4KWN1CNcbTzDQ
King Arthur:
https://drive.google.com/file/d/0B1qb0_OLhDrDZXZ0T3BPb0RwMk0/view
?usp=sharing&resourcekey=0-NDZjdLCURzMcWAkPmYWjNQ
Civilization:
https://drive.google.com/file/d/0B1qb0_OLhDrDNjl0VzBUWVdwdms/view
?
Tropico:
https://drive.google.com/file/d/0B1qb0_OLhDrDWWp6Nk9tRjFfNE0/view?
usp=sharing&resourcekey=0-5siJlsC3eQ5mpKfL6E9ewA
Final Fantasy XIII-II:
https://drive.google.com/file/d/0B1qb0_OLhDrDMkVzQnNkdkI0LTg/view?
usp=sharing&resourcekey=0-mAo9yuor-jps7uETrVkd4Q
Wheel of Time:
https://drive.google.com/file/d/0B1qb0_OLhDrDVHlLZEo4RTdVZUk/view?
usp=sharing&resourcekey=0-Kw-khhXRQoEwht9zp2-t8g
Alpha Centauri:
https://drive.google.com/file/d/0B1qb0_OLhDrDQUlIMmdiS3pBa00/view?
usp=sharing&resourcekey=0-e4zyGl8IphRH27XAp7HWJA
Tales of Vesperia:
https://drive.google.com/file/d/0B1qb0_OLhDrDbHA1V241SFRDNTQ/view
?usp=sharing&resourcekey=0-44nR3irJ8ZNRHc4MsxEBBQ
Storm Hawks:
https://drive.google.com/file/d/0B1qb0_OLhDrDNndjcmZUUjlrcFU/view?u
sp=sharing&resourcekey=0-L1NZoQPJSSdcTjRaydPbZw
Sources III
Master of Magic:
https://drive.google.com/file/d/0B1qb0_OLhDrDV1Z3X1I0TVMtaHc/view?
usp=sharing&resourcekey=0-CiTObx4P8ZRIz15JxS2iWA
Vampire Diaries:
https://drive.google.com/file/d/0B1qb0_OLhDrDcVctRFlTOG9oVEU/view?u
sp=sharing&resourcekey=0-3_eaSBbTWmD99wSj3OLdgA
MtG – Innistrad:
https://drive.google.com/file/d/0B1qb0_OLhDrDeWxVYkNqMk5TWUE/vie
w?usp=sharing&resourcekey=0-AHdA_746HEcs2evdRPe-SQ
Borderlands:
https://drive.google.com/file/d/1q9_tqvb8GosUsB64pck93TECKB8d6T40/
view?usp=sharing
Macross:
https://drive.google.com/file/d/0B1qb0_OLhDrDLXItU2lxa284Znc/view?us
p=sharing&resourcekey=0-c5xf2GyHjEi79M2Te9-ztw
Zoids Legacy:
https://drive.google.com/file/d/0B1qb0_OLhDrDaFR0djJfdFpCR28/view?u
sp=sharing&resourcekey=0-GNDoSscMGvP9qZq6RgFlNQ
RWBY:
https://drive.google.com/file/d/0B1qb0_OLhDrDeThCRGkwNmIycEk/view
?usp=sharing&resourcekey=0-JHuC1jSo99ZJVZwdZNUXCA
Stargate SG-1:
https://drive.google.com/file/d/0B1qb0_OLhDrDR3NlNDRlTG0tWVk/view?
usp=sharing&resourcekey=0-WvaZBi25uxsPxDq_V18q1Q
Chrono Trigger:
https://drive.google.com/file/d/0B1qb0_OLhDrDbmp5bVB4RzR3Zzg/view
?usp=sharing&resourcekey=0-gBVk71V7gCGOUXfXkuPBZA
Tortall:
https://drive.google.com/file/d/0B1qb0_OLhDrDSElmNmRjMVc1SjA/view?
usp=sharing&resourcekey=0-PjOR5pJFJ6rTpqeQc6-vxw
Endless Legend:
https://drive.google.com/file/d/0B1qb0_OLhDrDVldVbVR5eExGMDQ/view
?usp=sharing&resourcekey=0-wBWVgnAll5wQI4YDkC_k0g
Dwarf Fortress:
https://drive.google.com/file/d/0B1qb0_OLhDrDYUpKY1BjZFB5U0U/view?
usp=sharing&resourcekey=0-5X16LCBcWtu85O4xZZ7RtA
Fallen London:
https://drive.google.com/file/d/0B1qb0_OLhDrDVjB5N1VwdWViUUE/view
?usp=sharing&resourcekey=0-ARqkYjGKE2qvI_1QqIuXCQ
Kingdom Hearts:
https://drive.google.com/file/d/0B1qb0_OLhDrDckhSZUk2QkozcUE/view?
usp=sharing&resourcekey=0-OO_doi_fPBr9RUbwbx7FUQ
Aquaria:
https://drive.google.com/file/d/0B1qb0_OLhDrDVDhqUC1fVlNFTjA/view?u
sp=sharing&resourcekey=0-zbEeKCpjCTD0njWROy_s7g
Ar Tonelico:
https://drive.google.com/file/d/0B1qb0_OLhDrDMXIwa2VPUlRJYXc/view?
usp=sharing&resourcekey=0-qRldsS8v0sBTyzR07xxr0Q
Splatoon:
https://drive.google.com/file/d/0B1qb0_OLhDrDWkpzclB2ZWoza1k/view?
usp=sharing&resourcekey=0-YolSxOPLtUfsCeRyMeuxKQ
Sources IV
Harry Potter:
https://drive.google.com/file/d/0B1qb0_OLhDrDUXRDUUpDS1FEVXM/vie
w?usp=sharing&resourcekey=0-fI5HSb-i9kn1qXOukGPM5A
Tohou Project :
https://drive.google.com/file/d/0B1qb0_OLhDrDaEVrYjVDVjRQMjA/view?u
sp=sharing&resourcekey=0-6KHqzttl8JwkuOqqcJ87bA
Thundercats 2011:
https://drive.google.com/file/d/0B1qb0_OLhDrDSFJwYzNpa21CSFE/view?u
sp=sharing&resourcekey=0-WSAMo1d1dK4QW1Ozmg7urA
Gargoyles:
https://drive.google.com/file/d/0B1qb0_OLhDrDVTZtQ1JaVEpRRkU/view?
usp=sharing&resourcekey=0-8DyS02mIFPYgFT7aeBe1Cw
Okami:
https://drive.google.com/file/d/0B1qb0_OLhDrDdjVmM3lWYmt3U3M/vie
w?usp=sharing&resourcekey=0-7Wc9kBh_GWsLvvYXaopmWQ
The Witcher:
https://drive.google.com/file/d/0B1qb0_OLhDrDZ1lUQmJ5NkRuQjQ/view?
usp=sharing&resourcekey=0-ZZ2mPloVnLKAFo69oFECUw
Lyrical Nanoha:
https://drive.google.com/file/d/0B1qb0_OLhDrDZXExQUxoWnBLTm8/view
?usp=sharing&resourcekey=0-YqxQgA6zVTwo6x98EOyFjA
Fate/Extra:
https://drive.google.com/file/d/1fCxEKGND6BPwirjoKiRoJwOEDcPuFqa5/v
iew?usp=sharing
Devil Survivor 1:
https://drive.google.com/file/d/0B1qb0_OLhDrDV0pVeXQ1ZE1jR0k/view?
usp=sharing&resourcekey=0-UOeM5SSu-ZJsX0-Uu95lBw
Zootopia:
https://drive.google.com/file/d/1tUWU2dIWvNBjaNZkEsctrpJj-MK4RoZc/v
iew?usp=sharing
Gothic:
https://drive.google.com/file/d/0B1qb0_OLhDrDX3V0N01Ya0ZpRTg/view?
usp=sharing&resourcekey=0-YvUZeWm6FYaIrPQ7E2ZU2g
Castlevania:
https://drive.google.com/file/d/0B1qb0_OLhDrDTDB0cW1ac3hOX3c/view
?usp=sharing&resourcekey=0-kND_IQuNcvA0dv5jXhHNNg
Samurai Jack:
https://drive.google.com/file/d/1HIs3375fjJhp3PxbM7rHmTLjdZx0iS0I/vi
ew?usp=sharing
Valkyrie Profile:
https://drive.google.com/file/d/0B1qb0_OLhDrDRnZpRXFoU1JhbFk/view?
usp=sharing&resourcekey=0-9TMSgm4nisxoT2W3wIgklw
World of Warcraft:
https://drive.google.com/file/d/0B1qb0_OLhDrDRVI2TGhDcmFqSlk/view?
usp=sharing&resourcekey=0-w4oPur_f4HY3fT4ghNG4Ew
Golden Sun:
https://drive.google.com/file/d/0B1qb0_OLhDrDcEM1ZGxlVkpoNm8/view
?usp=sharing&resourcekey=0-9d0rFYJI9m4PV3j3KF-W8A
Farscape:
https://drive.google.com/file/d/0B1qb0_OLhDrDRW9SUE50SWwzY1E/vie
w?usp=sharing&resourcekey=0-rwvaQ4kW3pg-CaJaCxVlGA
Minecraft:
https://drive.google.com/file/d/0B1qb0_OLhDrDd203ZWpnWUIzTzA/view
?usp=sharing&resourcekey=0-6zfw7Vu3SCo6gLAV-GscQA
Secret of Evermore:
https://drive.google.com/file/d/0B1qb0_OLhDrDTTdSTnZvNUp6VTQ/view?
usp=sharing&resourcekey=0-pgthvrarEFKdIyTrJflDVw
Van Helsing:
https://drive.google.com/file/d/0B1qb0_OLhDrDb0EtOGoybUhPQms/view?
usp=sharing&resourcekey=0-ge6fUUMbIkX1fjHfDqX8mA
Fate:
https://drive.google.com/file/d/1qR2NeGGfdZQ-8Kj1uynvQB2puaD9Yi9u/
view?usp=sharing
eXceed:
https://drive.google.com/file/d/0B1qb0_OLhDrDcjVKWW03ZFVPblk/view?
usp=sharing&resourcekey=0-iluD9FIVWfjeJWEG7rfNlQ
Sources V
Etrian Odessey:
https://drive.google.com/file/d/0B1qb0_OLhDrDNHFoYUNhOG1Jazg/view?
usp=sharing&resourcekey=0-32rexFEvn1DoI_AbfuhHTg
Lego – Legends of Chima:
https://drive.google.com/file/d/0B1qb0_OLhDrDQ1BRT3JxSktjVGs/view?u
sp=sharing&resourcekey=0-3jW2fbLXEFVtVvtKLGQOVA
Jade Empire:
https://drive.google.com/file/d/0B1qb0_OLhDrDNDBXQkRPQzIyY2s/view?
usp=sharing&resourcekey=0-8jfh3IiG7p0rmgPR0rZSrA
Arrowverse:
https://drive.google.com/file/d/1ElzTfD-Jl1U0OXCdVd0NZzVegoBDj0r6/vie
w?usp=sharing
Yu Yu Hakusho:
https://drive.google.com/file/d/1nB8Ix74_aVBz7uuYCnY4xgZGPCPeNr5K/v
iew?usp=sharing
Tsukuhime:
https://drive.google.com/file/d/1F11TzLnY9pIYuscm97dIYkJy-bOOQO-U/v
iew?usp=sharing
Megaman X:
https://drive.google.com/file/d/0B1qb0_OLhDrDWmFBMXpHaVdlN0k/vie
w?usp=sharing&resourcekey=0-guMsbhH31gBNuG4dIDBERQ
Megaman Classic:
https://drive.google.com/file/d/0B1qb0_OLhDrDRDI1VG0tQXUxSTA/view?
usp=sharing&resourcekey=0-uj-Ku7BSLmHGB6qyXfJnvg
Asura’s Wrath:
https://drive.google.com/file/d/0B1qb0_OLhDrDUXNYeUVDOFBiNGs/view?
usp=sharing&resourcekey=0-XxJqEO5l_fFL3DktV-SmgQ
Monster Inc.:
https://drive.google.com/file/d/0B1qb0_OLhDrDS0ZMaGZPTThvNnM/view
?usp=sharing&resourcekey=0-6kSOjIqwme4zp3EJsq__6A
007:
https://drive.google.com/file/d/0B1qb0_OLhDrDdmZhVFVhS0ZaVEU/view
?usp=sharing&resourcekey=0-pijvKntI993jPITNb56pAA
RWBY:
https://drive.google.com/file/d/0B1qb0_OLhDrDeThCRGkwNmIycEk/view
?usp=sharing&resourcekey=0-JHuC1jSo99ZJVZwdZNUXCA
Transformers:
https://drive.google.com/file/d/0B1qb0_OLhDrDZ1RIYWxrNHR0ZW8/view
?usp=sharing&resourcekey=0-iVCjQssWZ2CCXPqWlwhcNw
Worm:
https://drive.google.com/file/d/0B1qb0_OLhDrDWEtwcWlDdFpmbEU/vie
w?usp=sharing&resourcekey=0-KjgCsAaYKISOR2xaVsT2LQ
Red Faction:
https://drive.google.com/file/d/1aeWyzzEE5k4NQn_9ztrliizAotJ88BHI/vie
w?usp=sharing
Generator Rex:
https://drive.google.com/file/d/1aID58SgSTnsAVngiQzukqm0lv8nM5McQ/
view?usp=sharing
Fallout:
https://drive.google.com/file/d/0B1qb0_OLhDrDaDRSMnZQMFFVRE0/vie
w?usp=sharing&resourcekey=0-rGUMOvsx2-3TU6uNPHXE2A
Skies of Arcadia:
https://drive.google.com/file/d/0B1qb0_OLhDrDX0VJUW8yN191Smc/view
?usp=sharing&resourcekey=0-2tqNl6oF83Uec-ffXyk3Sg
Sources VI
Red Alert:
https://drive.google.com/file/d/17b9p5sYMTy7Wc6HFB4_wkwyTUu3e7wK
V/view?usp=sharing
Firefly:
https://drive.google.com/file/d/0B1qb0_OLhDrDdGhqVXhOYXU4emc/view
?usp=sharing&resourcekey=0-Wbj5KnxXjlKKMn4QWevlPQ
Adventure Time:
https://drive.google.com/file/d/0B1qb0_OLhDrDckdFLXNUM0tKb1E/view?
usp=sharing&resourcekey=0-NwqeDsaMPT26Z3PAeb0RLA
Halo UNSC:
https://drive.google.com/file/d/18veYEQdhIRqbWEReXV8N33VG4qWb2qZ
c/view?usp=sharing
Mass Effect:
https://drive.google.com/file/d/1X461ntaKLQHM9mihy1nculDsvA666AbZ/
view?usp=sharing
Strike Witches:
https://drive.google.com/file/d/0B1qb0_OLhDrDTXRQeUJ3ZGhzSm8/view?
usp=sharing&resourcekey=0-uHj0LRUViG2bOQAVAdpd_w
BlazBlue:
https://drive.google.com/file/d/0B1qb0_OLhDrDUXNtaFA3Nmgzck0/view?
usp=sharing&resourcekey=0-wJB3-HaIMZaMZrNyOKmR-g
Bubblegum Crisis:
https://drive.google.com/file/d/0B1qb0_OLhDrDUjZPaWdDN1ZmRW8/vie
w?usp=sharing&resourcekey=0-Qx96D9x1eBBJ3o5fGa4IDw
Futurama:
https://drive.google.com/file/d/0B1qb0_OLhDrDQjB2NUp3Yi1uMzQ/view?
usp=sharing&resourcekey=0-JO2_KBsEKYfK8onBNDqEjA
Sekirei:
https://drive.google.com/file/d/0B1qb0_OLhDrDdXdLZVJBakR0b2M/view?
usp=sharing&resourcekey=0--sw789NiNWIhn1eseiK-7g
Gears of War:
https://drive.google.com/file/d/16FANyGnatXeO1VdGfo18JPeo9bY4VZpf/vi
ew?usp=sharing
Valkyria Chronicles:
https://drive.google.com/file/d/0B1qb0_OLhDrDQnQzUXNpS1BPZmc/view
?usp=sharing&resourcekey=0-AXCyS3O3sOX7ujuw9jhwlg
Hellgate London:
https://drive.google.com/file/d/0B1qb0_OLhDrDM2J2TjFfZGQ0VE0/view?
usp=sharing&resourcekey=0-uPf3Kl5I99YXfvdkAI_4WA
Teen Titans:
https://drive.google.com/file/d/0B1qb0_OLhDrDc2E5cGZFZU1xYlk/view?u
sp=sharing&resourcekey=0-azM0RIS1wrtCkyIJNrmPVg
Warframe:
https://drive.google.com/file/d/1G4KC-FvAfjo8e3AXgTvtFr3vl432Qphl/vie
w?usp=sharing
Gunnerkrigg Court:
https://drive.google.com/file/d/0B1qb0_OLhDrDeFFVSmlMQTlGMEU/view
?usp=sharing&resourcekey=0-TromWGuYkauHZpafosLZBQ
40k Redux:
https://drive.google.com/file/d/1dEjLS8GnBfURc6MAIbqM5DynYrdy5Blk/
view?usp=sharing
Terminator:
https://drive.google.com/file/d/1-cY4IRIqtMbgbmgWpTre8ROcVJVuh2mb/
view?usp=sharing
Titanfall:
https://drive.google.com/file/d/0B1qb0_OLhDrDbmdjOHU2Vk1Jd1k/view?
usp=sharing&resourcekey=0-_MmphSXpszu4mf3rVOvyBw
STALKER:
https://drive.google.com/file/d/0B1qb0_OLhDrDLTk2QTFTYTFMS0U/view
?usp=sharing&resourcekey=0-ZM5tHqQ0yZOLYoqSatT4mw
Spiral Knights:
https://drive.google.com/file/d/0B1qb0_OLhDrDaWJ6bkVBR21PMkk/view
?usp=sharing&resourcekey=0-Ja_uZC61uhLedAVYZQVxow
XCOM 2:
https://drive.google.com/file/d/1uEmqB_d_zw5UJMrOTH-ZnjzhxQnq5hco/
view?usp=sharing
Sources VII
Ragnarok Online:
https://drive.google.com/file/d/0B1qb0_OLhDrDN0VjSlFjSmRBdm8/view?
usp=sharing&resourcekey=0-FAGITuVvTHdGfwMazmCrRQ
Iji:
https://drive.google.com/file/d/0B1qb0_OLhDrDY1VKa1ZMUG9MYmM/vie
w?usp=sharing&resourcekey=0-RFmunmcuMMejgsPFcDOU8g
Medaka Box:
https://drive.google.com/file/d/0B1qb0_OLhDrDQjZyaWoxaVctanM/view?
usp=sharing&resourcekey=0-vrWB4i7d4Bu9VkPnjfeCWQ
God of War:
https://drive.google.com/file/d/0B1qb0_OLhDrDZFdPTGFfS2ZuMHc/view?
usp=sharing&resourcekey=0-eQkpYDigF3KAznwnKtH9Lg
Demon Souls:
https://drive.google.com/file/d/0B1qb0_OLhDrDTnRJbEllTDJtTVU/view?us
p=sharing&resourcekey=0-oYko4mOhsfnkP5Cbyz9aAw
Darksiders:
https://drive.google.com/file/d/0B1qb0_OLhDrDaE9ZcGNtOW5BaGs/view?
usp=sharing&resourcekey=0-wePvtgri-uDM4vxSCXji2Q
Percy Jackson:
https://drive.google.com/file/d/19VGCZ52sdjTjjywRAIDu_qAXgh-iPV-u/vie
w?usp=sharing
Kim Possible:
https://drive.google.com/file/d/0B1qb0_OLhDrDeEJZa19WOXJwajQ/view?
usp=sharing&resourcekey=0-10feEX77cFQuCymDunG7EQ
Dune:
https://drive.google.com/file/d/0B1qb0_OLhDrDdVMzbFM3SFp3ck0/view?
usp=sharing&resourcekey=0-BXQDYKuamMAPSt5eFvirAw
Sabaton:
https://drive.google.com/file/d/0B1qb0_OLhDrDQlA3SFhPWkkycFU/view?
usp=sharing&resourcekey=0-7SziTL6zvtKUs-1YHxHQqg
Warriors Orochi:
https://drive.google.com/file/d/0B1qb0_OLhDrDdTlUVWwzWXR2dGc/vie
w?usp=sharing&resourcekey=0-dnej69IKY7I-QjQ4RysDyw
Devil Summoners – Soul Hackers:
https://drive.google.com/file/d/18D6F1eFj59AYfb1z93zx7wNPqlNg94wF/v
iew?usp=sharing
The Matrix:
https://drive.google.com/file/d/0B1qb0_OLhDrDWGRhS3NzUlVGd0k/view
?usp=sharing&resourcekey=0-HFVZfJppv37hRRaovA0B3w
Megas XLR:
https://drive.google.com/file/d/0B1qb0_OLhDrDTm5ZbUVTV0hfMjQ/view
?usp=sharing&resourcekey=0-MLS_UkgH7JPkI1AgJ1px-Q
Kill La Kill:
https://drive.google.com/file/d/0B1qb0_OLhDrDZXE2ZGNtTEZjU1U/view?
usp=sharing&resourcekey=0-pxqYv1d8Ut0DCm_RhzVrBw
Terra Formars:
https://drive.google.com/file/d/0B1qb0_OLhDrDYWRFa25OcW5ESjA/view
?usp=sharing&resourcekey=0-NbXT5C8SWsVlMNkpDqpQ0g
Gurren Lagann:
https://drive.google.com/file/d/163MnAVwHdI_BJ0n5laxP5sZYB0gtEdIO/v
iew?usp=sharing
Naruto:
https://drive.google.com/file/d/0B1qb0_OLhDrDZGZ6MHVhdGNHWjg/vie
w?usp=sharing&resourcekey=0-9HPH2wjECllPxtRgb4AhrA
Cho Aniki:
https://drive.google.com/file/d/0B1qb0_OLhDrDSkJzcHh3MjB4S00/view?u
sp=sharing&resourcekey=0-0GFABP2BCc56Y28SVe9TZw
Elite Beat Agents:
https://drive.google.com/file/d/0B1qb0_OLhDrDWWZJbFlWbzNuWmc/vie
w?usp=sharing&resourcekey=0-PkGokOaBF2_BI5-PwHyneg
Doom 2016:
https://drive.google.com/file/d/0B1qb0_OLhDrDM3FGS2xwMU5DWjA/vie
w?usp=sharing&resourcekey=0-IVo_liGztLC7hBBBd5wwWw