spm_unit_5
spm_unit_5
OB = organizational behaviour
There are 3 main concerns in OB; staff selection, staff development, and staff motivation.
2 Understanding behaviour
Behaviours associated with complex and challenging mental health, dementia or other
neurological conditions include aggression, wandering, agitation. These apparent changes in the
personality of the person with the disease are a major source of distress both to the person who is
presenting the behaviours and to those who experience them – the caregiver, the family members,
and the service providers in all sectors of the health-care system.
People differ from each other in their needs and values. Group effort eases their task of
achieving organizational goals effectively. Human relations can be defined as motivating people in
organizations to work as a team. Although human relationships have existed from quite some time
in the past, the study of human relations has developed only recently. Social sciences like sociology,
psychology, anthropology, economics and political science have contributed to the development of
OB and human relations.
Win-win situation occurs when the organization and the employees get what they want
Myth 1: Technical skills are more important than human relations skills
Realizes that an organization employs the whole person, not just his or her job skills
People play many roles throughout their lives , throughout each day
Organizations view employees as total people. Organizations are trying to give employees a better
quality of work life
Levels of Behavior
Group Level Behavior-– consists of the things two or more people do and say as they interact
OB was studied by Frederick Taylor in the late 19th and early 20th centuries
Taylor attempted to analyse the most productive way of doing manual tasks
Taylor’s view emphasize on the financial basis of staff motivation, however, the other issues of
motivation should be encouraged staff not just on such rewards
Theory X and Theory Y by Donald McGregordraws attention to the way that expectations influence
behaviour
External control and coercion are not the only ways of bringing about effort directed
towards and organization’s ends
The average human can learn to accept and further seek responsibility
The capacity to exercise imagination and other creative qualities is widely distributed
One way of judging whether a manager espouses Theory X or Theory Y is to observe how
staff react when the boss is absent:
Therefore, A “reward” does not have to be a financial reward- it could be something like a
sense of achievement
Theory X and Theory Y illustrated how the state of mind of workers influenced their
productivity
Taylor stressed “ the need for the right person for the job”.
Examples of question;
Is an experienced programmer better than a new graduate with a first class mathematics
degree?
1. @eligible candidate
2. @suitable candidate
Eligible candidates have curriculum vitae (CV) which shows, for example, the ‘right’ number if
years in some previous post and the ‘right’ paper qualifications.
Suitable candidates can actually do the job well
A mistake is to select an eligible candidate who is not in fact suitable. Thus, Belbin suggests we
should try to assess actual skills rather than past experience and provide training to make good
minor gaps in expertise . And it also has the general approach for recruitment process
RECRUITRMENT PROCESS
1. Create a job specification
2. Create a job holder profile
3. Obtain applicants
4. Examine CVs
5. Interviews (e.g. aptitude tests, personality tests and the examination of samples of previous
work)
6. Other procedures (e.g. medical examination)
The purpose of instruction is to help people learn. The goal of instructional designers is to make
learning easier, quicker, and more enjoyable. Some people view training as a process of finding out
who the brightest employees are. But performance in a course is not very highly correlated with the
basic ability to be good on the job. We believe that an instructional designer's job is to help
everyone to learn and be successful.
The key to improving our instruction is to know what methods of instruction to use when. It's
helpful to think of different methods of instruction as different tools for a carpenter. If you only
have a hammer, then everything looks like a nail to you. And you won't be able to make a very good
piece of furniture. So what we need is a knowledge base about methods of instruction to
supplement the creative, "art" aspect of training. Such a knowledge base would offer optimal
methods for given situations.
But what are the important situations that call for different methods? How can we tell what
methods (tools) to use when?
Perhaps the most important aspect of the situation is the kind of learning that is to be facilitated.
Knowing about the kinds of learning helps us to do a better job of teaching them.
The most basic distinction is Benjamin Bloom's three domains:
2. Affective learning (feelings, values), such as teaching someone to not want to smoke.
6 MOTIVATION
The Taylorist model:
Taylor’s viewpoint is reflected in the use of piece-rates in manufacturing industries and sales
bonuses amongst sales forces.
Piece-rates can cause difficulties if a new system will change work practices.
If new technology improves productivity, adjusting piece-rates to reflect this will be a
sensitive issue.
“Piece-rates” are where workers are paid a fixed sum for each item they produce.
“Day-rates” refer to payment for time worked
Rewards based on piece-rates need to relate directly to work produced
So, this model emphasizes on the reward system
Hygiene or maintenance factors, which can make you dissatisfied if they are not right, for
example the level of pay or the working conditions;
Motivators, which make you feel that the job is worthwhile, like a sense of achievement or
the challenge of the work itself
expectancy: the belief that working harder will lead to a better performance
A zero level for any one of the factors can remove motivation
Managers should group together the elements of tasks to be carried out so that they form
meaningful and satisfying assignments.
Oldham and Hackman suggest that the satisfaction that a job gives is based on 5 factors
The first three factors make the job ‘meaningful’ to the person who is doing it
skill variety: the number of different skills that the job holder has the opportunity to exercise
task identify: the degree to which your work and its results are identifiable as belonging to you
task significance: the degree to which your job has an influence on others
autonomy: the discretion you have about the way that you do the job
feedback: the information you get back about the results of your works
Set specific goals: these goals need to be demanding and yet acceptable to staff. Involving staff in
the setting of goals helps to gain acceptance for them.
Provide feedback: Not only do goals have to be set but staff have to have regular feedback about
how they are progressing
Considering job design: Jobs can be altered to make them more interesting and give staff more
feeling of responsibility
job enlargement-> The person doing the job carries out a wider variety of activities. It is opposite
of increasing specialization
job enrichment -> The job holder carries out tasks that are normally done at a managerial or
supervisory level
8. WORKING IN GROUPS:
A problem with major software projects is that they always involve working in groups, and many
people attracted to software development find this difficult.
It is not easy for people from different backgrounds to work together as a team so it is suggested
that teams should go through five basic stages of development.
9 BECOMING A TEAM:
Forming: The members of the group get to know each other and try to set up some ground rules
about behaviour
Storming: Conflicts arise as various members of the group try to exert leadership and the group’s
methods of operation are being established
Norming: Conflicts are largely settled and a feeling of group identity emerges .
The chair: not necessarily brilliant leaders but they must be good at running meeting, being calm,
strong but tolerant
The plant: someone who is essentially very good at generating ideas and potential solutions to
problems
The monitor-evaluator: good at evaluating ideas and potential solutions and helping to selecting
the best one
The shaper: rather a worrier, who helps to direct the team’s attention to the important issues
The resource investigator: adept at finding resources in terms of both physical resources and
information
The company worker: a good team player who is willing to undertake less attractive tasks if they
are needed for team success
To be a good team member you must be able to: time your interventions,
e.g. not overwhelm the others in the team; be flexible ; be restrained ; keep the common goals of
the teamin mind all the time.
Group performance:
Categories
1. Additive tasks
2. Compensatory tasks
3. Disjunctive tasks
4. Conjunctive tasks
10 DECISION MAKING:
structured: generally relatively simple, routine decisions where rules can be applied in a fairly
straightforward way
*Another way to categorize decisions is by the amount if risk and uncertainty that is involved*
To make it more efficient and effective -> training members to follow a set procedure
11 LEADERSHIP:
reward power: where the holder can give rewards to those who carry out tasks to his or her
satisfaction
Personal power;
expert power: which comes from being the person who is able to do a specialized task
There are 2 axes: directive vs. permissive and autocratic vs. democratic:
12 Organizational Structures
An organizational structure defines how activities such as task allocation, coordination and
supervision are directed towards the achievement of organizational aims. It can also be considered
as the viewing glass or perspective through which individuals see their organization and its
environment.
Structure gives members clear guidelines for how to proceed. A clearly-established structure
gives the group a means to maintain order and resolve disagreements.
Structure binds members together. It gives meaning and identity to the people who join the
group, as well as to the group itself.
While the need for structure is clear, the best structure for a particular coalition is harder to
determine. The best structure for any organization will depend upon who its members are, what the
setting is, and how far the organization has come in its development.
Regardless of what type of structure your organization decides upon, three elements will always be
there. They are inherent in the very idea of an organizational structure.
They are:
A distribution of work
Responsibility for safety must be clearly defined at all levels. Some points that will need to
be considered include:
Those to whom responsibilities are delegated must understand the responsibilities and agree
to them
Deployment of a safety officer and the support of experts in particular technical areas
Consultation on safety