Obvious Mimic CharSheet v3.5 Fillable
Obvious Mimic CharSheet v3.5 Fillable
9
he/him +6
Acrobatics ( DE )
PRONOUNS Animal Handling ( WI
)
Monk 2
Arcana ( IN
)
CLASSES & LEVELS
LizardFolk Athletics ( ST
) -1
SPECIES/ANCESTRY/LINEAGE Deception ( C
)
Hermit
History ( IN
) DEXTERITY
BACKGROUND
Insight ( WI
)
2 CURRENT MAXIMUM
SPEEDS
Intimidation ( CH ) 18
21 TEMP Investigation ( IN
)
TEMP 18 40
HD FE INSP.
AT
Nature ( IN
)
DE
Flying
SAVING THROWS
+6 Perception ( WI
)
+2 +4
PROF. ADV. DIS. MOD. SAVE
Climbing Performance ( CH ) CONSTITUTION
PROF. INITIATIVE +1 Strength
BONUS
+6 50
Dexterity Persuasion ( CH )
RESISTANCES
VUL. RES. IMM. TYPE
Constitution
Intelligence
Swimming
+1 Religion ( IN ) 16
Acid
Wisdom
Bludgeoning Burrowing Sleight of Hand ( DE )
Charisma
Cold
+6 Stealth ( DE )
Fire
RANGE
SENSES
SENSE
PASSIVES +3
Force Perception +6 Survival ( WI
)
Lightning Blindsight
Necrotic Darkvision Investigation TOOLS/OTHER SKILLS
Piercing Tremorsense PROF. EXP. MOD. SKILL (ABILITY SCORE)
INTELLIGENCE
Poison Truesense Insight
Herbalism Kit
Psychic
Radiant
Features
NAVIGATION
Equipment Roleplay
Leatherworker’s Tools 9
Slashing
Thunder Spells Look Up
WISDOM
Bite +6 S 1d6+4
PROF. AC BONUS TYPE 18
Unarmed Strike +6 B 1d4+4 Light Armor
Improvised
Unarmed
+2
obviousmimic.com
FEATURES & TRAITS
FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION
Hungry Jaws
2 2 BONUS
Ki Points
2 2 BONUS BONUS
FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION
Jump
1 1 BONUS BONUS BONUS
Cunning Artisan. As part of a short rest, you can harvest bone and
hide from a slain beast, construct, dragon, monstrosity, or plant
creature of size Small or larger to create one of the following items:
a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use
this trait, you need a blade, such as a dagger, or appropriate
artisan's tools, such as leatherworker's tools.
Patient Defense. You can spend 1 ki point to take the Dodge action
as a bonus action on your turn.
Step of the Wind. You can spend 1 ki point to take the Disengage
or Dash action as a bonus action on your turn, and your jump
distance is doubled for the turn.
DC: 14
EQUIPMENT
NAME QTY WEIGHT DETAILS NAME QTY WEIGHT DETAILS
QuarterStaff 1
Explorer’s Pack 1
Darts 10
Herbalism Kit 1
Z’lethan Crystals 7
Ration 3
Z’lethan Sacrifical Dagger 1 +1/+1, once per day cure wounds 1d8 +1, non magic after
50ft Rope 1
Stone Feather 1
Jade Bar 3
Z’leth Crystal Spear 1 +1/+1, jump once per day, bonus to swim speed
CURRENCY
Darts 4
88
SpellStone Enhance Ability
COPPER SILVER ELECTRUM GOLD PLATINUM MIMICS
SpellStone heroism
Jade Tablet
ATTUNED
3 50 Gp
NAME QTY WEIGHT DETAILS
Thieves Tools 1
0 +150 +300
CHARACTER APPEARANCE CHARACTER BACKSTORY
GOALS
IDEALS
BONDS
FLAWS
I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
= PB + + 8 + PB = 14 = PB + + 8 + PB =
SPELL ATTACK MOD CASTING ABILITY MOD SPELL SAVE DC SPELL ATTACK MOD CASTING ABILITY MOD SPELL SAVE DC
3RD LEVEL SLOTS PREP NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS