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Tortoise

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0% found this document useful (0 votes)
24 views4 pages

Tortoise

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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#include <stdio.

h>
#include <stdlib.h>
#include <math.h>
#include <unistd.h>
#include <time.h>

enum Speed{
Slow = 0,
Medium = 1,
Fast = 2
};

enum Range{
Short = 0,
MediumRange = 1,
Long = 2
};

struct Tortoise {
float tortoiseLocation[2];
float tortoiseSpeed;
int isMoving;
int isDead;
};

struct Sprinkler {
float sprinklerLocation[2];
float sprinklerRange;
float angle;
int direction;
};

struct Tortoise createRandomTortoise() {


struct Tortoise tortoise;
tortoise.tortoiseLocation[0] = 1 + (float)(rand() % 19); // x coordinate
tortoise.tortoiseLocation[1] = 1 + (float)(rand() % 9); // y coordinate
tortoise.isMoving = 1;
tortoise.isDead = 0;

enum Speed speed = rand() % 3;


if (speed == Slow) {
tortoise.tortoiseSpeed = 0.3;
} else if (speed == Medium) {
tortoise.tortoiseSpeed = 0.7;
} else {
tortoise.tortoiseSpeed = 1.5;
}

return tortoise;
}

struct Sprinkler createRandomSprinkler() {


struct Sprinkler sprinkler;
sprinkler.sprinklerLocation[0] = 2 + (float)(rand() % 17); // x coordinate
sprinkler.sprinklerLocation[1] = 2 + (float)(rand() % 7); // y coordinate

enum Range range = rand() % 3;


if (range == Short) {
sprinkler.sprinklerRange = 2.0;
} else if (range == MediumRange) {
sprinkler.sprinklerRange = 5.0;
} else {
sprinkler.sprinklerRange = 7.0;
}

sprinkler.angle = 90.0;

sprinkler.direction = (rand() % 2) == 0 ? 1 : -1; // 1 = counterclockwise ; -1


= clockwise

return sprinkler;
}

int isTortoiseInSprinklerRange(struct Tortoise tortoise, struct Sprinkler


sprinkler) {
float dx = tortoise.tortoiseLocation[0] - sprinkler.sprinklerLocation[0];
float dy = tortoise.tortoiseLocation[1] - sprinkler.sprinklerLocation[1];
float distance = sqrt(dx * dx + dy * dy);

if (distance <= sprinkler.sprinklerRange) {


float angleToTortoise = atan2(dy, dx) * (180.0 / M_PI);

if (angleToTortoise < 0){


angleToTortoise += 360;
}

float lowerBound = fmod(sprinkler.angle - 5.0 + 360, 360);


float upperBound = fmod(sprinkler.angle + 5.0 + 360, 360);

if (lowerBound < upperBound) {


if (angleToTortoise >= lowerBound && angleToTortoise <= upperBound) {
return 1;
}
} else {
if (angleToTortoise >= lowerBound || angleToTortoise <= upperBound) {
return 1;
}
}
}
return 0;
}

int IsTortoiseStillAlive(struct Tortoise* Tortoise, int TortoiseIndex) {


if (Tortoise->tortoiseLocation[0] <= 0 || Tortoise->tortoiseLocation[0] >= 20
|| Tortoise->tortoiseLocation[1] <= 0 || Tortoise->tortoiseLocation[1] >= 10) {
Tortoise->isMoving = 0;
if (Tortoise->isDead == 0) {
Tortoise->isDead = 1;
printf("Tortoise %d hit the wall and died at (%0.2f, %0.2f).\n",
TortoiseIndex, Tortoise->tortoiseLocation[0], Tortoise->tortoiseLocation[1]);
return 1;
}
}
return 0;
}

void moveTortoise(struct Tortoise* Tortoise) {


if (Tortoise->isMoving) {
float angle = (float)(rand() % 360);
Tortoise->tortoiseLocation[0] += Tortoise->tortoiseSpeed * cos(angle * M_PI
/ 180.0);
Tortoise->tortoiseLocation[1] += Tortoise->tortoiseSpeed * sin(angle * M_PI
/ 180.0);
}
}

int main() {
srand(time(NULL));
struct Tortoise tortoises[10];
struct Sprinkler sprinklers[10];

for (int i = 0; i < 10; i++) {


tortoises[i] = createRandomTortoise();
sprinklers[i] = createRandomSprinkler();
}
int step = 0;
int allTortoisesDied = 0;

while (allTortoisesDied == 0) {
printf("\nStep %d:\n", step + 1);
int found = 0;

for (int i = 0; i < 10; i++) {


sprinklers[i].angle = fmod(sprinklers[i].angle + 10.0 *
sprinklers[i].direction , 360.0);

for (int j = 0; j < 10; j++) {


if (tortoises[j].isMoving) {
moveTortoise(&tortoises[j]);
}

if (IsTortoiseStillAlive(&tortoises[j], j + 1)) {
found = 1;
continue;
}

if (tortoises[j].isMoving &&
isTortoiseInSprinklerRange(tortoises[j], sprinklers[i])) {
printf("Tortoise %d was watered by Sprinkler %d at (%0.2f,
%0.2f).\n", j + 1, i + 1, tortoises[j].tortoiseLocation[0],
tortoises[j].tortoiseLocation[1]);
found = 1;
}
}
}

if (!found) {
printf("Nothing happened in this step.\n");
}

allTortoisesDied = 1;
for (int k = 0; k < 10; k++) {
if (tortoises[k].isMoving) {
allTortoisesDied = 0;
break;
}
}

if (allTortoisesDied) {
printf("All Tortoises have died.\n");
break;
}

sleep(1);
step++;
}

printf("\nSimulation complete.\n");

return 0;
}

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