Animation
Animation
o Learn the 12 Principles of Animation (e.g., squash and stretch, anticipation, timing).
o Watch YouTube tutorials on these principles or take a beginner's course on platforms like
Udemy or Skillshare.
2. Software Familiarization:
o Start with Toon Boom Harmony or Adobe Animate for 2D animation. For free
alternatives, try Krita (for frame-by-frame) or OpenToonz.
o Learn basic tools and shortcuts (brush, timeline, onion skin, layers).
3. Practice Drawing:
o Sketch Daily: Focus on simple anatomy, facial expressions, and dynamic poses.
o Draw action poses from references or directly from any anime stills to understand
proportions and flow.
Goal: Dive into impact frames and dynamic motion specific to anime.
o Study frame-by-frame sequences from iconic Anime scenes. Use a tool like VLC Player to
pause and analyze.
o Learn to create keyframes and work with in-betweens (the frames between key poses).
o Use software like Clip Studio Paint EX, which is excellent for manga-style animation.
o Storyboard a short 5-10 second scene. Use rough sketches to plot out the action and
timing.
o Export your animation with a tool like After Effects for post-processing (optional).
o Advanced: Clip Studio Paint EX, Blender (for 2D and 3D animation), Adobe Animate.
2. Hardware:
o A drawing tablet like Wacom Intuos or Huion Kamvas is essential for precision.
o Anime Analysis Blogs: Blogs that break down scenes frame by frame.
4. Communities:
o Join forums or Discords like Anime Art Academy or DeviantArt for feedback and
resources.
2. Weekly: Dedicate 1-2 days to studying specific Anime scenes and recreating them.
By the end of 3 months, you'll have a solid grasp of animation fundamentals and a short anime-style
action scene of your own.
But to truly master anime-style animation in the next three months, you'll focus on refining advanced
techniques, improving your workflow, and creating polished, complex sequences. Here's a roadmap for
Months 4-6:
Goal: Refine key skills and explore advanced animation concepts like cinematic storytelling and
advanced effects.
o Use Anime fight scenes to study how action and emotion intertwine.
o Practice animating on 1s, 2s, and 3s to control pacing. (1s = 1 drawing per frame, ideal
for smooth action; 2s for most anime.)
o Create more intricate character movements like flipping, spinning, or running at different
speeds.
o Experiment with impact shockwaves and debris animations during fight sequences.
o Resources: Howard Wimshurst or Etienne Guignard’s YouTube tutorials on effects
animation.
4. Cinematic Techniques:
o Use tools like Blender Grease Pencil for 2D scenes with 3D depth.
Project Idea:
Animate a character dodging an attack, counterattacking, and finishing with a big impact move, including
effects and camera movement.
o Study and emulate the styles of key animators like Kazuya Hisada or Naotoshi Shida.
o Practice drawing and animating layered backgrounds (e.g., smoke, dust, moving objects
in the environment).
o Add sound effects (SFX) like punches, explosions, and swishes to your animations using
tools like Audacity or Adobe Premiere.
4. Optimize Workflow:
o Work on pipelines: rough sketch → clean lines → coloring → effects → final export.
o Use tools like Toon Boom Harmony Premium for efficiency in layering and compositing.
Project Idea:
Create a 15-second sequence involving multiple characters, background interaction, and synced sound
design.
Month 6: Produce a Complete Anime Scene
o Break it into shots, ensuring each has a mix of dynamic angles, character action, and
effects.
o Secondary Motion: Add flowing hair, fluttering clothes, or environmental effects to make
scenes feel alive.
o Animate lighting changes during attacks (e.g., glowing punches or bursts of energy).
4. Post-Processing:
o Use After Effects or Blender for compositing, motion blur, and adding glows or camera
shakes.
o Add subtle finishing touches like glowing edges, color grading, and blur for depth.
A transformation or power-up.
1. Animation Software:
o Toon Boom Harmony Premium (pro-level features for effects and rigging).
o Join communities like Anime Art Academy, Newgrounds, or Discord servers for
animators.
You’ll have:
This level of work can even open doors to freelance opportunities or personal projects in anime-style
animation.
Here's a detailed breakdown of Month One for learning anime-style animation, covering every step and
providing a structured plan. The goal for Month One is to establish a strong foundation in drawing,
animation principles, and basic workflows.
SCHEDULE:
Goals:
Anticipation
Staging
Arcs
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal
o Resources:
Paid: Toon Boom Harmony (professional standard) or Clip Studio Paint EX.
o Hardware: Invest in a basic drawing tablet (e.g., Wacom Intuos or Huion Kamvas).
o Use tools like Line of Action or Posemaniacs for random pose references.
Goals:
o Sketch fast-moving characters from anime like Luffy or Gojo to capture dynamic energy.
Goals:
1. Pose-to-Pose Animation:
o Use onion skin features in your software to see previous and next frames.
Goals:
o Add basic effects like motion lines or dust clouds for landing.
3. Understand Feedback:
DeviantArt
Reddit r/Animators
ArtStation
2. Learning (1 hour):
Weekly Milestones
Your first short animations (e.g., bouncing ball, walking cycle, basic action scene).
These foundational skills will set the stage for more complex animations in later months!
In Month 2, the focus shifts to anime-specific techniques like impact frames, dynamic action, and
character movement. You'll start creating more complex animations while improving your ability to work
with timing, effects, and style.
WEEK 1: Mastering Keyframes and Exaggeration
Goals:
o Break down anime fight scenes frame-by-frame. Use VLC Player or other video tools to
analyze Anime sequences.
o Study exaggerated poses from anime like One Piece, Naruto, or Dragon Ball Z.
o Recreate dramatic frames from manga or anime stills to understand how distortion and
energy create impact.
Goals:
1. Timing Variations:
o Add details like flowing hair, fluttering clothes, or a cape swishing during movement.
Goals:
1. Impact Frames:
o Create your own impact frames for simple attacks like punches or explosions.
Energy blasts: Start with glowing circles that expand and explode.
o Animate a character’s attack (punch, kick, or sword slash) followed by effects like
shockwaves or debris.
Goals:
Apply skills from the first two months into a short, polished action scene.
Include at least one impact frame and visible effects (e.g., dust, energy lines).
3. Final Touches:
o Export your animation and share it with online communities for feedback.
2. Learning (1 hour):
Weekly Milestones
Week 2: Create a smooth, arcing motion (e.g., sword swing) and add secondary motion.
Week 3: Finish a short effects animation (e.g., smoke, energy blast, or debris).
You’ll have:
Month 3 focuses on creating polished, cinematic anime scenes. You’ll work on integrating characters
with dynamic backgrounds, refining your use of effects, and producing a professional-level short
animation by the end of the month.
Goals:
1. Background Drawing:
o Draw simple environments like streets, forests, or arenas where your scenes will take
place.
o Resources:
Practice using perspective grids in tools like Clip Studio Paint or Photoshop.
2. Background Integration:
o Add environmental interaction, such as dust or leaves scattering as the character moves.
3. Parallax Animation:
Goals:
Explosions: Start with a small burst, expand outward, and add debris.
Add lighting changes during attacks (e.g., glowing punches or energy bursts).
o Tools:
Use software like Blender (for 2D/3D light effects) or After Effects for
compositing.
3. Scene Composition:
Goals:
1. Facial Expressions:
2. Body Language:
Goals:
Motion blur.
Camera shakes.
o Add sound effects and background music using tools like Audacity or Premiere.
2. Learning (1 hour):
o Watch tutorials or study anime sequences for inspiration.
Weekly Milestones
Week 2: Animate a sequence with advanced effects (e.g., explosion or energy burst).
Week 3: Finish a short emotional storytelling scene (e.g., character preparing for a fight).
You’ll have:
A polished anime sequence that showcases your skills in dynamic action, effects, and
storytelling.
In Month 4, you'll focus on creating industry-quality work by diving deeper into advanced animation
techniques, storytelling, and professional workflows. This month is about preparing a standout portfolio,
learning how to refine your workflow, and creating a final project that showcases your expertise.
Goals:
o Tools:
Use the 3D Camera Tool in Toon Boom Harmony or Blender for advanced
camera effects.
Learn how to animate pans, zooms, and rotations for dramatic impact.
Framing: Use close-ups for emotional moments and wide shots for action.
o Reference anime like One Piece, Attack on Titan, or Demon Slayer for dynamic shot
composition.
3. Practice Scene:
Example: A character dodging a series of attacks while the camera follows their
motion.
Goals:
2. Compositing Techniques:
Goals:
o Include:
o Add cinematic effects like weather changes (e.g., rain, lightning) or environmental
destruction.
Goals:
o Compile your best animations from the past four months into a demo reel (1-2 minutes):
2. Learning (1 hour):
Weekly Milestones
Week 1: Finish a short animation with dynamic camera movement and cinematography.
Week 2: Complete a 10-15 second scene featuring advanced effects and compositing.
Week 4: Finalize and polish a portfolio-worthy 30-40 second animation and demo reel.
By the End of Month 4
You’ll have:
A professional demo reel that highlights your dynamic action, storytelling, and effects work.
Mastery of key techniques used in the anime industry, such as dynamic camera angles, complex
effects, and polished compositing.
In Month 5, the goal is to refine your skills to a professional level and develop workflows that mirror
industry standards. This month will focus on tackling larger, collaborative projects, mastering studio-
level workflows, and preparing for freelance opportunities or professional jobs.
Goals:
o Study production pipelines for anime projects, from storyboarding to final compositing.
Create a basic rig for a character (head, arms, legs) to automate repetitive
motions.
3. Collaborative Scene:
o Animate a scene that involves interaction between two characters or multiple objects.
WEEK 2: Animating Long Action Sequences
Goals:
o Study extended fight or chase scenes in anime like One Piece or Attack on Titan.
o Analyze how action flows naturally between attacks, reactions, and pauses.
3. Focus on Consistency:
Goals:
o Add shot descriptions (e.g., "close-up of character’s face, camera pans to explosion").
2. Pre-Production Planning:
Goals:
o Join online communities (e.g., Discord animation servers, Reddit animation groups).
2. Learning (1 hour):
You’ll have:
Connections in the animation industry and the ability to pitch yourself confidently to clients or
studios.
In Month 6, the focus shifts to refining professional skills, learning to handle client work or studio
projects, and specializing in a niche like action animation, effects, or storytelling. You’ll also work on
improving your online presence and networking to secure opportunities in the animation industry.
Goals:
Build expertise in a specific area of animation (e.g., effects, fight choreography, or character
emotion).
1. Choose a Specialization:
2. Style Refinement:
o Study the works of specific anime studios (e.g., Toei Animation, MAPPA, Ufotable).
o Revisit and refine past animations to align with your evolving style.
3. Niche Project:
Goals:
1. Optimizing Workflow:
o Practice using shortcuts and tools in your animation software to speed up production.
2. Problem Solving:
Goals:
o Share your work with peers, mentors, or online forums for critique.
3. Project Delivery:
Goals:
o Compile all your best work into a cohesive demo reel (1-2 minutes max):
4. Final Project:
2. Learning (1 hour):
Weekly Milestones
Week 2: Complete a complex multi-layered scene with effects and dynamic motion.
Week 4: Finalize your demo reel, portfolio, and online presence. Apply for professional
opportunities.
By the End of Month 6
You’ll have:
Real-world skills for client work, including workflows, feedback integration, and delivery.