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TFT Sum

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0% found this document useful (0 votes)
26 views185 pages

TFT Sum

Uploaded by

tramy18031997
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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TFT SET 1: BETA GAMEPLAY

A. CHAMPIONS

Aatrox: $3 – Demon – Blademaster – Forward (1/5)

The Darkin Blade (0/75): Aatrox cleaves the area in front of


him, dealing damage to enemies inside it.
Spell Damage: 300 / 600 / 900

Ahri: $2 – Wild – Sorcerer – Backward (3/5)

Orb of Deception (0/75): Ahri fires an orb in a line that returns


to her, damaging enemies it passes through.
Damage: 100 / 200 / 300

Akali: $4 – Ninja – Assassin – Forward (1/5)

Five Point Strike (0/25): Akali throws shurikens in front of her,


dealing damage. This spell can critically strike.
Damage: 200 / 350 / 500

Anivia: $5 – Glacial – Elementalist – Backward (3/5)

Glacial Storm (50/125): Anivia channels a large hailstorm,


damaging and slowing the attack speed of enemies inside of it.
Total Damage: 800 / 950 / 1200
Storm Duration: 6s

Ashe: $3 – Glacial – Ranger – Backward (4/5)

Enchanted Crystal Arrow (0/125): Ashe fires an arrow that


stuns and damages the farthest enemy. The stun is longer the
farther the enemy.
TFT SET 1: BETA GAMEPLAY

Damage: 200 / 400 / 600


Stun Duration: 1 / 1.5 / 2

Aurelion Sol: S4 – Dragon – Sorcerer – Backward (3/5)

Voice of Light (0/125): Aurelion Sol breathes a large blast of


fire in a line, dealing damage to enemies.
Damage: 250 / 500 / 750

Blitzcrank: $2 – Robot – Brawler – Forward (1/5)

Rocket Grab (0/125): Blitzcrank pulls the furthest enemy to


him and stuns them for 2.5s.
Damage: 250 / 550 / 850

Brand: $4 – Demon – Elementalist – Backward (3/5)

Pyroclasm (50/150): Brand launches a bouncing fireball,


damaging enemies hit.
Damage: 250 / 450 / 650
Max Bounces: 4 / 6 / 20

Braum: $2 – Glacial – Guardian – Forward (1/5)

Unbreakable (0/75): Braum gains a barrier that blocks


incoming damage.
Damage Reduction: 70% / 80% / 90%

Camille: $1 – Hextech – Blademaster – Forward (1/5)


TFT SET 1: BETA GAMEPLAY

The Hextech Ultimatum (75/125): Camille singles out an


enemy, dealing magic damage and rooting them. Camille’s allies in
range will prioritize attacking that enemy.
Damage: 200 / 325 / 450
Rooting Duration: 4/5/6

Cho’Gath: $4 – Void – Brawler – Forward (1/5)

Rupture (50/150): Cho’Gath ruptures an area, stunning and


damaging enemies inside of it.
Damage: 200 / 400 / 600
Knockup Duration: 1.5 / 1.75 / 2

Darius: $1 – Imperial – Knight – Forward (1/5)

Decimate (0/100): Darius swings his axe, damaging nearby


enemies and healing himself based off enemies hit.
Damage: 150 / 200 / 250
Heal: 100 / 150 / 200

Draven: $4 – Imperial – Blademaster – Backward (3/5)

Spinning Axes (0/50): Draven gains Spinning Axes, dealing


bonus on-hit damage. Stacks up to two times.
Attack Damage Scalling: 1.5 / 2 / 2.5

Elise: $1 – Demon – Shapeshifter – Forward (2/5)

Spider Form (0/100): Elise summons Spiderlings and


transforms, gaining Lifesteal.
Lifesteal: 60% / 90% / 120%
TFT SET 1: BETA GAMEPLAY

Num Spiderlings: 1 / 2 / 4
Spiderling Attack Damage: 60

Evelynn: $3 – Demon – Assassin – Forward (1/5)

Last Caress (0/75): Evelynn deals damage to the 3 closest


enemies and teleports away. Damage is increased against low
health enemies.
Damage: 200 / 300 / 400
Damage Multiplier: 300% / 400% / 500%
Execute Threshold: 50%

Fiora: $1 – Noble – Blademaster – Forward (1/5)

Riposte (0/75): Fiora becomes immune to damage and spells.


After a short delay, she stuns and damages the closest enemy.
Damage: 100 / 250 / 400

Gangplank: $3 – Pirate – Blademaster – Gunslinger – Forward


(1/5)

Powder Kegs (0/100): Gangplank periodically creates barrels.


On cast, Gangplank detonates the barrels, damaging nearby
enemies. Applies on hit effects.
Damage: 150 / 250 / 350

Garen: $1 – Noble – Knight – Forward (1/5)

Judgement (0/100): Garen spins his sword around for 4s,


becoming immune to magic damage and dealing damage to nearby
enemies.
TFT SET 1: BETA GAMEPLAY

Damage per Tick: 40 / 65 / 90

Gnar: $4 – Yordle – Wild – Shapeshifter – Forward (2/5)

GNAR! (0/100): Gnar transforms, gaining Health, Attack


Damage and jumping behind the furthest enemy, damaging and
stunning enemies nearby for 2s.
Damage: 200 / 300 / 400
Transform Health: 250 / 450 / 650
Transform Attack Damage: 50 / 100 / 150

Graves: $1 – Pirate – Gunslinger – Forward (1/5)

Buckshot (No cost): Innate: Graves’ attacks deal increased


damage and hit all enemies in front of him.
Bonus Damage: 5% / 10% / 15%

Jayce: $2 – Hextech – Shapeshifter – Forward (1/5)

Meercury Cannon (50/100): Jayce knocks away enemy in


melee range, dealing damage and stunning them for few seconds.
He then transforms his hammer into a cannon, increasing his attack
range by 3 hexes and gaining max attackspeed for few attacks.
Damage: 200 / 350 / 500
Stun Duration: 2.5 / 4.25 / 6
Attacks: 3 / 5 / 7

Jinx: $4 – Hextech – Gunslinger – Backward (3/5)

Get Excited! (No cost): Jinx gets excited as participates in


kills: On her first takedown, she gains attack speed. On her second,
TFT SET 1: BETA GAMEPLAY

she swaps to her rocket launcher causing her attacks to deal bonus
area damage.
Attack Speed: 60% / 80% / 100%
Damage: 100 / 200 / 300

Kai’Sa: $5 – Void – Assasin – Ranger – Backward (2/5)

Killer Instinct (50/125): Kai’Sa dashes to the farthest enemy


unit, gaining a damage shield and Attack Speed for 3 seconds.
Attack Speed: 50% / 75% / 100%
Shield Amount: 400 / 700 / 1000

Karthus: $5 – Phantom – Sorcerer – Backward (3/5)

Requiem (40/125): Karthus deals damage to a number of


random enemies after a long channel.
Damage: 350 / 600 / 850
Number of Targets: 5 / 9 / 13

Kassadin: $1 – Void – Sorcerer – Forward (1/5)

Nether Blade (No cost): Kassadin’s attacks steal mana from


enemies, converting it into a shield that lasts for 4s.
Shield Amount: 25 / 50 / 75

Katarina: $3 – Imperial – Assasin – Forward (1/5)

Death Lotus (0/85): Katarina channels for 2.5s and fires


daggers at a number of nearby enemies, dealing damage and
reducing healing.
Damage: 45 / 70 / 95
TFT SET 1: BETA GAMEPLAY

Kayle: $5 – Noble – Knight – Backward (3/5)

Divine Judgement (50/125): Kayle shields the weakest ally,


making them immune to damage.
Damage: 500 / 800 / 1100
Duration: 2 / 2.5 / 3
Extra Targets: 0 / 1 / 2

Kennen: $3 – Ninja – Yordle – Elementalist – Backward (2/5)

Slicing Maelstrom (50/150): Kennen summons a storm


around him, dealing damage and stunning enemies inside of it for
1.5s.
Damage: 225 / 450 / 675

Kha’Zix: $1 – Void – Assasin – Forward (1/5)

Taste their Fear (0/65): Kha’Zix slashes the closest enemy,


dealing bonus damage to enemies that are alone.
Damage: 150 / 250 / 350
Isolation Damage: 400 / 600 / 800

Kindred: $4 – Phantom – Ranger – Backward (3/5)

Lamb’s Respite (50/35): Kindred creates a zone around


herself that prevents allies from dying.
Duration: 3 / 4 / 5
Minimum Health: 300 / 600 / 900
TFT SET 1: BETA GAMEPLAY

Leona: $4 – Noble – Guardian – Forward (1/5)

Solar Flare (50/100): Leona calls down a solar ray that


damages and slows enemies inside it. The enemy in the center is
stunned.
Damage: 175 / 250 / 325
Duration: 5 / 7 / 9

Lissandra: $2 – Glacial – Elementalist – Backward (2/5)

Frozen Tomb (0/95): Lissandra encases the target in ice for


1.5s, dealing damage to nearby enemies. Below half HP, Lissandra
instead encases herself, becoming untargetable for 2s.
Damage: 175 / 325 / 475

Lucian: $2 – Noble – Gunslinger – Backward (3/5)

Relentless Pursuit (0/35): Lucian dashes away to safety and


attacks an enemy twice, once with Attack Damage and once with
Spell Damage.
Ability Damage: 125 / 250 / 375

Lulu: $2 – Yordle – Sorcerer – Backward (2/5)

Wild Growth (50/150): Lulu grants an ally bonus Health,


knocking up enemies near them for 1.25s.
Bonus Health: 300 / 400 / 500
Extra Targets: 0 / 1 / 2

Miss Fortune: $5 – Pirate – Gunslinger – Backward (3/5)


TFT SET 1: BETA GAMEPLAY

Bullet Time (0/150): Miss Fortune channels for 3s, firing


several waves of bullets damaging enemies in a cone.
Total Damage: 1300 / 2000 / 2700

Mordekaiser: $1 – Phantom – Knight – Forward (1/5)

Obliterate (50/150): Mordekaiser slams his mace in front him,


dealing damage to two enemies in a line.
Damage: 250 / 500 / 750

Morgana: $3 – Demon – Sorcerer – Backward (2/5)

Soul Shackles (50/150): Morgana fires chains to nearby


enemies, dealing damage and stunning after a short delay if they
are still nearby.
Damage: 175 / 300 / 425
Stun Duration: 2 / 4 / 6

Nidalee: $1 – Wild – Shapeshifter – Backward (3/5)

Primal Surge (0/85): Nidalee heals herself and the weakest


ally, then transforms gaining Attack Damage.
Heal: 150 / 375 / 600
Transform Attack Damage: 20 / 70 / 120

Pantheon: $5 – Dragon – Guardian – Forward (1/5)

Grand Starfall (100/150): Pantheon leaps in the air, crashing


down towards the farthest enemy, stunning them, Enemies in
Pantheon’s path take % of their Maximum Health as Magic Damage.
TFT SET 1: BETA GAMEPLAY

They then burn for an additional 20% if their Maximum Health as


True Damage over 10 seconds. Applies Grievous Wounds.
Stun Duration: 2 / 2 / 2
Damage: 10% / 20% / 30%

Poppy: $3 – Yordle – Knight – Forward (1/5)

Keeper’s Verdict (0/75): Poppy swings her hammer, damaging


and knocking up the closest enemy.
Damage: 300 / 500 / 700
Stun Duration: 2 / 3 / 4
Number of Targets: 1 / 2 / 3

Pyke: $2 – Pirate – Assasin – Forward (1/5)

Phantom Undertow (50/125): Pyke dahses behind the


furthest enemy, creating an afterimage that stuns enemies it passes
through.
Damage: 150 / 200 / 250
Stun Duration: 1.5 / 2 / 2.5

Rek’Sai: $2 – Void – Brawler – Forward (1/5)

Burrow (0/75): Rek’Sai burrows for a short duration becoming


untargetable and healing. Rek’Sai unburrows she deals damage and
knocks up the closest enemy for 1.75s.
Heal: 150 / 300 / 450
Damage: 200 / 350 / 500

Rengar: $3 – Wild – Assassin – Forward (1/5)


TFT SET 1: BETA GAMEPLAY

Savagery (0/75): Rengar leaps to the lowest health enemy and


stabs them for bonus on-hit damage. After dealing damage, Rengar
gains Attack Speed and 25% Critical Strike Chance.
Attack Damage Scalling: 200% / 300% / 400%
Attack Speed: 30% / 50% / 70%

Sejuani: $4 – Glacial – Knight – Forward (1/5)

Glacial Prison (50/150): Sejuani creates a large glacial storm,


stunning enemies within it after a short delay.
Damage: 100 / 175 / 250
Stun Duration: 2 / 3.5 / 5

Shen: $2 – Ninja – Blademaster – Forward (1/5)

Spirit’s Refuge (100/150): Shen creates a zone around


himself, allowing allies to dodge all attacks.
Duration: 3 / 4 / 5

Shyvana: $3 – Dragon – Shapeshifter – Forward (1/5)

Dragon’s Descent (0/85): Shyvana dashes and transforms,


gaining Attack Damage and Attack Range. When transformed, her
attack set enemies on fire.
Damage: 200 / 300 / 400
Attack Damage While Dragon: 100 / 150 / 200

Swain: $5 – Demon – Imperial – Shapeshifter – Forward (2/5)


TFT SET 1: BETA GAMEPLAY

Demonflare (0/100): Swain transforms, draining health from


all nearby enemies. At the end of his transformation, Swain sends
out a burst of energy dealing damage to nearby enemies.
Damage Per Tick: 40 / 80 / 120
Heal Per Tick: 30 / 60 / 90
Soul Flare Damage: 300 / 600 / 900

Tristana: $1 – Yordle – Gunslinger – Backward (0/50)

Explosive Charge (0/50): Tristana places a bomb on her


current target that detonates after 3 attacks, damaging nearby
enemies.
Damage: 70 / 110 / 150
Explosive Charge Damage: 150 – 300

Twisted Fate: $2 – Pirate – Sorcerer – Backward (3/5)

Pick a Card (0/50): Twisted Fate throws a card that either


stuns, deals damage around his target, or restores mana to himself
and nearby allies.
Damage: 150 / 250 / 350
Stun Duration: 2 / 3 / 4
Mana Restore: 30 / 50 / 70

Varus: $2 – Demon – Ranger – Backward (4/5)

Piercing Arrow (0/75): Varus charges and fires an arrow,


dealing damage to all enemies in a line.
Damage: 300 / 550 / 800
TFT SET 1: BETA GAMEPLAY

Vayne: $1 – Noble – Ranger – Backward (3/5)

Silver Bolts (No cost): Innate: Vayne deals bonus true damage
every third attack based on the enemy’s maximum health.
Percentage Damage: 8% / 12% / 16%

Veigar: $3 – Yordle – Sorcerer – Backward (3/5)

Primordial Burst (0/75): Veigar blasts an enemy with magical


energy, dealing damage. This spell instantly kills if the enemy is a
lower star level than Veigar.
Damage: 350 / 650 / 950

Vi: $3 – Hextech – Brawler – Forward (1/5)

Assault and Battery (75/150): Vi charges down the furthest


enemy, knocking aside anyone in her way. When she reaches her
target, she deals magic damage and knocks them up. Other
enemies knocked aside take the same damage.
Damage: 300 / 500 / 700
Stun Duration: 2 / 2.5 / 3

Volibear: $3 – Glacial – Brawler – Forward (1/5)

Thunder Claws (0/75): Volibear empowers his attacks to chain


between enemies, applying on-hit effects.
Max Bounces: 2 / 3 / 4
Chain Attack Damage Multiplier: 0.8 / 0.9 / 1

Warwick: $1 – Wild – Brawler – Forward (1/5)


TFT SET 1: BETA GAMEPLAY

Infinite Duress (50/150): Warwick pounces onto the lowest


health enemy, stunning them for 1.5s, damaging them and healing
himself. Applies on-hit effects.
Damage: 150 / 225 / 300

Yasuo: $5 – Exile – Blademaster – Forward (1/5)

Tempest Steel (0/25): Yasuo stabs forward, damaging two


enemies in a line. On third cast, Yasuo instead launches a tornado
dealing damage and knocking up enemies in a line for 1.5s. Applies
on hit effects.
Damage: 150 / 350 / 550

Zed: $2 – Ninja – Assassin – Forward (1/5)

Razor Shuriken (0/75): Zed throws a shuriken, dealing


damage to enemies in a line.
Damage: 200 / 350 / 500
TFT SET 1: BETA GAMEPLAY

B. ORIGINS

Demon

Demon basic attacks have a 40% chance to burn 20 mana from


their target and return some mana to the attacker.
(2) 15 mana returned.
(4) 30 mana returned.
(6) 45 mana returned.

Dragon

No transcriptions

(2) Dragons gain 75% resistance to Magic Damage.

Exile

No transcriptions

(1) If an Exiles has no adjacent allies at the start of combat, they gain a
shield equal to 100% of their maximum Health.

Glacial

Glacial attacks gain a chance to stun enemies for 1.5s.

(2) 20% Chance to Stun.


(4) 33% Chance to Stun.
(6) 50% Chance to Stun.
TFT SET 1: BETA GAMEPLAY

Hextech

When combat begins, the ally team launches and detonates a


pulse bomb, temporarily disabling nearby enemy items for 5
seconds.
(2) within 1 hexes.
(4) within 2 hexes.

Imperial

Gain Double Damage.

(2) 1 Random Imperial.


(4) All Imperials.

Ninja

The Ninja Traits is only active when you have exactly 1 or all 4
Ninjas.

(1) Ninja gains +50 Attack Damage and Ability Power.


(4) All Ninja gain +80 Attack Damage and Ability Power.

Noble

+50 Armor & MR and heal 30 health on-hit.

(3) 1 Random Ally.


(5) All Alies.
TFT SET 1: BETA GAMEPLAY

Phantom

No transciptions

(2) At the start of combat, curse a random enemy and set their HP to 100.

Pirate

No transciptions

(3) At the end of combat against another player, gain up to 4 additional


gold.

Robot

No transciptions

(1) Robots start combat at full mana.

Void

No transciptions

(2) One random void champion deals true damage this combat.
(4) All your void champions deal true damage this combat.
TFT SET 1: BETA GAMEPLAY

Wild

Attacks generate stacks of Fury (stacks up to 5 times). Each stack


of Fury gives 10% Attack Speed.

(2) Wild Allies Only.


(4) All Allies (their basic attacks can’t miss).

Yordle

Yordles gain a chance to dodge enemy attacks.

(3) 30% Chance to Dodge.


(6) 60% Chance to Dodge.
(9) 90% Chance to Dodge
TFT SET 1: BETA GAMEPLAY

C. CLASSES

Assassin

Innate: At the start of combat Assassins leap to the farthest


enemy. Assassin gain bonus Critical Strike Damage.
(3) 75% Crit Damage & 5% Crit Chance.
(6) 150% Crit Damage & 20% Crit Chance.
(9) 225% Crit Damage & 30% Crit Chance.

Blademas
ter

Blademaster attacks have a 45% chance to trigger additional


attacks on-hit.
(3) One Additional Attack.
(6) Two Additional Attacks.
(9) Four Additional Attacks.

Brawler

Brawlers gain bonus maximum health.

(2) 250 Bonus Health.


(4) 500 Bonus Health.
(6) 900 Bonus Health.

Elemental
ist

Innate: Elementalists gain double mana from attacks.

(3) At the start of combat, summon a Golem.


TFT SET 1: BETA GAMEPLAY

Guardian

No transcriptions

(2) At the start of combat, Guardians grants +40 Armor to adjacent allies.
This Armor can stack (except guardians).

Gunslinge
r

Gunslinger attacks gain a 50% chance to trigger additional attacks


on-hit.
(2) Attack 1 extra enemies.
(4) Attack 2 extra enemies.
(6) Attack 4 extra enemies.

Knight

All allies block damage taken.

(2) 15 Damage Blocked.


(4) 30 Damage Blocked.
(6) 60 Damage Blocked.

Ranger

Rangers gain a chance to double their attack speed every 3s for


the next 3s.

(2) 40% Chance to Double Attack Speed.


(4) 70% Chance to Double Attack Speed.
TFT SET 1: BETA GAMEPLAY

Shapeshif
ter

Shapeshifters gain bonus maximum Health when they transform.

(3) 60% Bonus Maximum Health.


(6) 100% Bonus Maximum Health.

Sorcerer

Innate: Sorcerers gain double mana from attacks. All Allies have
increased Spell Power.
(3) +40% Spell Power.
(6) +120% Spell Power.
(9) +200% Spell Power.
TFT SET 1: BETA GAMEPLAY

D. ITEMS

B.F. Sword: +15 Attack Damage

Recurve Bow: +20% Attack Speed

Chain Vest: +20 Armor

Negatron Cloak: +20 Magic Resist

Needlessly Large Rod: +20% Spell Power

Tear of the Goddess: +20 starting mana

Giant’s Belt: +200 Health

Sparring Gloves: +10% Dodge chance, +10% Crit chance

Spatula: You will get a special ability

= + Deathblade: On a kill or assist, gain an


additional 15 Attack Damage until the end of combat (Stacks
infinitely).

= + Giant Slayer: Attacks deal an additional 5%


enemy max Health as True Damage.

= + Guardian Angel: Wearer revives with 500


HP.

= + Bloodthirster: Attacks heal for 40% of


damage.
TFT SET 1: BETA GAMEPLAY

= + Hextech Gunblade: Heal for 25% of all


damage dealt.

= + Spear of Shojin: After casting, wearer gains


18% of its max Mana per attack.

= + Zeke’s Herald: At the start of combat, allies


within the same row again +15% Attack Speed for the rest of
combat.

= + Infinity Edge: Critical Strikes deal +125%


damage.

= + Youmuu’s Ghostblade: Extra Attack


Damage +20. Wearer is also an Assassin.

= + Rapid Firecannon: Attack Range is doubled.

= + Phantom Dancer: Wearer dodges all Critical


Strikes.

= + Cursed Blade: Attacks on-hit have a low


chance to reduce enemy’s star level by 1 for the rest of combat.

= + Guinsoo’s Rageblade: Attack grant 5%


Attack Speed. Stacks infinitely.

= + Statikk Shiv: Every 3rd attack deals 100


splash magical damage to 3 enemies.

= + Titanic Hydra: 3% Max Health to target and


adjacent enemies behind them.
TFT SET 1: BETA GAMEPLAY

= + Repeating Crossbow: On death, Repeating


Crossbow bounces to a new unit and grants an extra +30% Attack
Speed and +30% Crit chance.

= + Blade of the Ruined King: Extra AS +20%.


Wearer is also a Blademaster.

= + Thornmail: Reflect 100% of damage


mitigated from attacks.

= + Sword Breaker: 33% chance to disarm for 3


seconds.

= + Red Buff: Attacks deal 20% of the enemy’s


maximum Health as burn damage over 10s and prevent healing.

= + Iceborn Gauntlet: On dodge, create an


spreading 35% Attack Speed slow zone.

= + Knight’s Vow: Extra Armor +20. Wearer is


also a Knight.

= + Dragon’s Claw: Gain 75% resistance to


magic damage.

= + Zephyr: On start of combat, banish an


enemy for 6 seconds.

= + Quicksilver: Prevent the next crowd control


applied to you. Refreshes every 3 seconds.

= + Runaan’s Huricane: Summon a spirit who


mirrors your attacks, dealing 75% Damage.
TFT SET 1: BETA GAMEPLAY

= + Locket of the Iron Solari: On start of


combat, allies who spaces to the left and right gain a shield of 300
for 8 seconds.

= + Ionic Spark: Whenever an enemy casts a


spell, they take 125 damage.

= + Rabadon’s Deathcap: Wearer’s Spell Power


stat is amplified by 50%.

= + Luden’s Echo: Spells deal 180 splash


damage on hit.

= + Morellonomicon: Spells deal burn damage


equal to 20% of the enemy’s maximum health over 10s and prevent
healing.

= + Jeweled Gauntlet: Your spells can Crit.

= + Yuumi: Extra Spell Power +20%. Wearer is


also a Sorcerer.

= + Frozen Heart: Adjacent enemies lose 35%


Attack Speed for 1 second.

= + Hush: 33% chance on hit to prevent the


enemy champion from gaining mana for 4 seconds.

= + Seraph’s Embrace: Wearer regains 20 mana


after spellcast.

= + Redemption: On crossing below 30% health,


heal all nearby allies for 1200 Health.
TFT SET 1: BETA GAMEPLAY

= + Hand of Justice: Each planning phase, gain


one: Deal 40% more damage / Gain 40 Life on Hit.

= + Darkin: Extra Starting mana +20. Wearer is


also a Demon.

= + Warmog’s Armor: Wearer regenerates 6%


max Health per second.

= + Trap Claw: Start combat with a spell shield.


Stun the champion that breaks it for 4 seconds.

= + Frozen Mallet: Extra HP +200. Wearer is


also a Glacial.

= + Thief’s Gloves: Each planning phase, fetch


two temporary items, quality based upon your player level.
[Consumes Three item Slots].

= + Mittens: Extra +10% Crit. Wearer is also a


Yordle.

= + Force of Nature: Gain +1 team size.


TFT SET 2: RISE OF ELEMENTS

A. CHAMPIONS

Aatrox: $3 – Light – Blademaster – Forward (1/5)

The Arclight Blade (0/70): Aatrox cleaves the area in front of


him, dealing magic damage to all enemies within.
Damage: 300 / 600 / 1200

Amumu: $5 – Inferno – Warden – Forward (1/5)

Curse of the Sad Mummy (75/150): Amumu’s rage explodes,


dealing magic damage to enemies within some Hexes, and stunning
them.
Damage: 100 / 200 / 1337
Hexes: 3 / 3 / 3
Stun Duration: 1.5 / 2 / 5

Annie: $4 – Inferno – Summoner – Backward (3/5)

Tibbers! (0/75): Annie summons Tibbers near her target,


dealing magic damage to all adjacent enemies. Tibbers fights for
the rest of combat, dealing magic damage with each attack.
Initial Damage: 100 / 200 / 300
Tibbers Damage: 125 / 350 / 1500
Tibbers Health: 1600 / 2200 / 3000
Tibbers Attack Speed: 0.65

Ashe: $4 – Crystal – Ranger – Backward (4/5)

Ranger’s Focus (0/35): For 5 seconds, Ashe gains % Attack


Speed, and her basic attacks fire a flurry of arrows dealing physical
damage.
TFT SET 2: RISE OF ELEMENTS

Attack Speed: 50% / 75% / 100%


Damage Per Arrow: 30% / 35% / 75%

Azir: $3 – Desert – Summoner – Backward (3/5)

Arise! (50/100): Azir summons a Sand Soldier at the chosen


location that lasts 6 seconds. Sand Soldiers attack nearby enemies
whenever Azir attacks, dealing magic damage in a line.
Damage: 150 / 275 / 450

Brand: $4 – Inferno – Mage – Backward (3/5)

Pyroclasm (0/80): Brand launches a bouncing fireball at an


enemy. This fireball will bounce to nearby enemies, dealing magic
damage each time it hits.
Damage: 225 / 300 / 600
Max Bounces: 5 / 7 / 20

Braum: $2 – Glacial – Warden – Forward (1/5)

Unbreakable (0/65): Braum puts up his shield for 4 seconds,


absorbing and stopping all incoming missiles and reducing his
damage taken from that direction.
Damage Reduce: 80% / 85% / 90%

Diana: $1 – Inferno – Assassin – Forward (1/5)

Flame Cascade (0/100): Diana creates 3 flame orbs rotating


around her which explode when they collide with an enemy, dealing
magic damage. In addition, Diana shields herself for 4 seconds,
absorbing the next damage she would take.
Orbs: 3 / 4 / 6
TFT SET 2: RISE OF ELEMENTS

Damage: 80 / 100 / 120


Shield Amount: 150 / 250 / 350

Dr. Mundo: $3 – Poison – Berserker – Forward (1/5)

Adrenaline Rush (75/125): Dr. Mundo creates a toxic cloud


around him for 8 seconds, dealing magic damage +125% his
maximum health as magic damage to nearby enemies each second
and healing for % that value.
Damage: 50 / 100 / 200
Heal Ratio: 1 / 1.25 / 1.5

Ezreal: $3 – Glacial – Ranger – Backward (3/5)

Ice Shot (0/30): Ezreal fires a shard of ice at the lowest HP


unit, dealing magic damage and applying on-hits.
Damage: 250 / 450 / 900

Ivern: $1 – Woodland – Druid – Backward (2/5)

Triggerseed (50/100): Ivern shields the lowest health ally for 5


seconds, preventing the next damage.
Shield Amount: 200 / 300 / 400

Janna: $4 – Wind – Mystic – Backward (3/5)

Monsoon (50/125): Janna summons a Monsoon, healing all


allies in the area for % of their max health over 3 seconds. Nearby
enemies are knocked back and stunned for 1.5 seconds.
Heal: 25% / 35% / 200%
TFT SET 2: RISE OF ELEMENTS

Jax: $2 – Light – Berserker – Forward (1/5)

Counter Strike (50/125): Jax dodges all incoming attacks for 2


seconds, then strikes all nearby units, dealing damage and stunning
them for 1.5 seconds.
Damage: 150 / 300 / 550

Karma: $3 – Lunar – Mystic – Backward (3/5)

Dawnbringer (75/100): At the start of combat, Karma tethers


to her closest ally. Karma shields the tethered ally (or a random one
if the tether is dead) for 5 seconds, absorbing the next damage.
While the shield holds, the ally receives bonus Attack Speed.
Shield Amount: 250 / 400 / 800
Attack Speed: 35% / 50% / 100%

Kha’Zix: $4 – Desert – Assassin – Forward (1/5)

Arid Assault (0/40): Kha’Zix stealths and attacks the lowest


health enemy, critically striking damage and gaining 5 mana.
Bonus Damage: 100 / 200 / 500
Mana Refund: 5 / 10 / 15

Kindred: $3 – Inferno – Shadow – Ranger – Backward (3/5)

Dance of Dread (0/35): Wolf mauls Kindred’s target, dealing


magic damage and reducing healing by 80% to her target for 5
seconds, while Lamb leaps away from Kindred’s target.
Damage: 150 / 325 / 650

Kog’Maw: $1 – Poison – Predator – Backward (4/5)


TFT SET 2: RISE OF ELEMENTS

Living Range (0/40): Kog’Maw launches an artillery shot at a


random enemy, dealing magic damage on impact.
Damage: 150 / 300 / 500

LeBlanc: $2 – Woodland – Assassin – Mage – Backward (2/5)

Ethereal Chains (50/80): LeBlanc launches an ethereal chain


towards a random enemy, deals damage and stuns them for 1
second after a short delay.
Damage: 225 / 475 / 800

Leona: $1 – Lunar – Warden – Forward (1/5)

Lunar Eclipse (50/100): Leona reduces all damage done to her


for 4 seconds.
Damage Reduce: 40 / 80 / 120

Lucian: $4 – Light – Soulbound – Backward (3/5)

The Culling (0/50): Lucian fires 12 + (4X his attacks per


second) bullets in a direction over 4 seconds, each dealing % of his
Attack Damage, applying on-hits, and dealing additional magic
damage.
Damage: 50% / 50% / 50%
On-hits Damage: 40 / 50 / 100

Lux: $7 – Crystal – Electric – Woodland – Glacial – Inferno – Light


– Ocean – Shadow – Steel – Wind – Avatar – Backward (4/5)

Final Spark (0/80): Lux fires an elemental blast dealing magic


damage to all enemies in a line. If Final Spark kills a unit, Lux is
refunded 50 mana.
TFT SET 2: RISE OF ELEMENTS

Damage: 550 / 900 / 99.999

Malphite: $4 – Mountain – Warden – Forward (1/5)

Unstoppable Force (50/150): Malphite charges to a random


enemy, dealing damage to and knocking all nearby enemies into the
air, stunning them for a second.
Damage: 150 / 300 / 1000
Stun Duration: 2 / 2.5 / 5

Malzahar: $2 – Shadow – Summoner – Backward (3/5)

Shadow Swarm (75/125): Malzahar creates a shadow portal,


summoning 2 Shadow Spawn. The Shadow Spawn hit for magic
damage each attack. Shadow Spawn benefit from active Shadow
trait bonuses.
Number of Voidlings: 2 / 3 / 4
Damage: 40 / 70 / 100
Shadow Swarm Health: 250 / 300 / 400

Maokai: $1 – Woodland – Druid – Forward (1/5)

Sap Magic (No cost): After being damaged by an enemy spell,


Maokai’s next attack heals him.
Heal: 100 / 150 / 200

Master Yi: $5 – Shadow – Blademaster – Mystic – Forward (1/5)

Meditate (100/150): Master Yi meditates, becoming


untargetable for 1 second, healing 30% of his max health over the
duration. For 6 seconds after he finishes meditating, Master Yi gains
100% attack speed and deals bonus magic damage on hit.
TFT SET 2: RISE OF ELEMENTS

Bonus Damage: 40 / 80 / 500

Nami: $5 – Ocean – Mystic – Backward (4/5)

Tidal Wave (50/125): Nami summons a massive tidal wave


which deals damage to all enemies hit, knocking up and stunning
them for a second. Allies hit are empowered, and their basic attacks
deal an additional magic damage for the next 8 seconds.
Damage: 100 / 200 / 300
Stun Duration: 1.5 / 2 / 2.5
Ally Bonus Damage: 25 / 50 / 300

Nasus: $1 – Light – Warden – Forward (1/5)

Fury of the Dawn (0/100): Nasus surrounds himself in light for


7 seconds, gaining maximum health and dealing damage to
adjacent enemies every second.
Bonus Health: 250 / 400 / 550
Damage Per Second: 50 / 70 / 90

Nautilus: $3 – Ocean – Warden – Forward (1/5)

Depth Charge (50/125): Nautilus sends out a Depth Charge


that seeks out an enemy, knocking them up and stunning them for a
second. It also deals damage to all enemies it passes through.
Stun Duration: 3 / 4 / 6
Damage: 100 / 200 / 400

Neeko: $2 – Woodland – Druid – Backward (3/5)


TFT SET 2: RISE OF ELEMENTS

Blooming Burst (0/60): Neeko throws a seed at a random


target, exploding three times with increasing radius, dealing to all
enemies hit by each explosion.
Damage: 100 / 200 / 350

Nocturne: $3 – Steel – Assassin – Forward (1/5)

Steel Blades (No cost): Every three hits Nocturne’s attack is


enhanced, dealing damage and applying On Hit effects to all
adjacent units, and healing % of damage dealt.
Percent Healed: 50% / 60% / 70%

Olaf: $4 – Glacial – Berserker – Forward (1/5)

Ragnarok (0/90): Olaf gains % Attack Speed, up to 50%


Lifesteal based on missing health, and immunity to Crowd Control
for the rest of the combat.
Attack Speed: 125% / 150% / 450%

Ornn: $1 – Electric – Warden – Forward (1/5)

Lightning Breath (0/75): Ornn breathes lightning in a cone in


front of him, dealing magic damage to enemies hit, and increasing
their chance to be critically struck by 25% for the next 10 seconds.
Damage: 125 / 250 / 450

Qiyana: $3 – Inferno – Mountain – Ocean – Wind – Assassin –


Forward (1/5)

Elemental Blade (50/100): Qiyana blasts the two hexes in


front of her, stunning enemies for several seconds and dealing
magic damage.
TFT SET 2: RISE OF ELEMENTS

Damage: 300 / 500 / 900


Stun Duration: 2.5 / 3.5 / 4.5

Rek’Sai: $2 – Steel – Predator – Forward (1/5)

Furious Bite (0/75): Rek’Sai bites an enemy, dealing true


damage.
Damage: 250 / 550 / 1000

Renekton: $1 – Desert – Berserker – Forward (1/5)

Cull the Meek (0/100): Renekton swings his blade, dealing


physical damage to nearby enemies and healing himself per enemy
hit.
Damage: 150 / 275 / 475
Heal: 150 / 225 / 300

Senna: $2 – Shadow – Soulbound – Backward (4/5)

Piercing Darkness (50/75): Senna fires a beam through her


furthest ally, dealing magic damage to enemies, and buffing allies’
on-hits for 5 seconds to deal magic damage from Senna.
Damage: 50 / 100 / 150
On-hits Damage: 20 / 45 / 70

Singed: $5 – Poison – Alchemist – Forward (1/5)

Poison Trail (No cost): Singed leaves a toxic cloud wherever


he moves, poisoning enemies that stand in it to take damage over 6
seconds.
Damage: 225 / 300 / 2000
TFT SET 2: RISE OF ELEMENTS

Sion: $3 – Shadow – Berserker – Forward (1/5)

Decimating Smash (75/125): Sion winds up for a moment,


then smashes his axe down in a direction, dealing damage to and
knocking up all enemies hit.
Damage: 200 / 350 / 700

Sivir: $3 – Desert – Blademaster – Backward (3/5)

Ricochet (0/65): For the next 5 seconds, Sivir’s attacks


bounce, dealing physical damage to enemies hit and applying On
Hit effects.
Bounces: 5 / 7 / 9
Percentage Damage: 100% / 125% / 150%

Skarner: $2 – Crystal – Predator – Forward (1/5)

Crystalline Exoskeleton (0/65): Skarner is shielded for


damage for 8 seconds. While the shield persists, Skarner gains %
attack speed.
Shield Amount: 150 / 450 / 750
Attack Speed: 50% / 75% / 100%

Soraka: $3 – Light – Mystic – Backward (3/5)

Equinox (0/60): Soraka calms the area around a random


enemy, dealing to all enemies standing in the area and preventing
them from gaining mana. After a while the area dissipates.
Damage: 150 / 300 / 450
Zone Duration: 3 / 5 / 7
TFT SET 2: RISE OF ELEMENTS

Syndra: $2 – Ocean – Mage – Backward (3/5)

Hydro Sphere (0/65): Syndra conjures a sphere of water near


a random enemy which explodes, dealing magic damage to all
enemies hit.
Damage: 225 / 375 / 650

Taliyah: $1 – Mountain – Mage – Backward (3/5)

Seismic Shove (30/80): Taliyah causes the ground to erupt


under the enemy with the most mana, dealing magic damage to
them and knocking them for 2 seconds towrds her if they are
ranged, or away from her if they are melee.
Damage: 150 / 350 / 550

Taric: $5 – Crystal – Warden – Forward (1/5)

Cosmic Radiance (50/125): After a 1.5 second delay, pulses


cosmic energy onto allied champions within hexes, making them
invulnerable for a seconds.
Hex Range: 2 / 3 / 4
Immunity Duration: 2.5 / 2.5 / 8

Thresh: $2 – Ocean – Warden – Forward (2/5)

Deep Sea Lantern (50/125): Thresh throws his lantern to the


the lowest health ally, shielding them and nearby allies damage for
5 seconds.
Shield Amount: 250 / 400 / 600
TFT SET 2: RISE OF ELEMENTS

Twitch: $4 – Poison – Ranger – Backward (4/5)

Spray and Pray (0/70): Twitch gains infinite range and deals
for 8 seconds. During this time his attacks travel their full range and
hit every enemy they pass through. This can also trigger On-Hit
effects.
AD Bonus Percentage: 130% / 160% / 300%

Varus: $2 – Inferno – Ranger – Backward (4/5)

Piercing Arrow (50/100): Varus channels for 1.5 seconds, then


fires a piercing arrow, dealing magic damage to all enemies in its
path.
Damage: 225 / 450 / 800

Vayne: $1 – Light – Ranger – Backward (3/5)

Silver Bolts (No cost): Whenever Vayne Basic Attacks the


same target 3 times, she deals % of her target’s Maximum Health as
true damage.
Percentage Damage: 10% / 13% / 16%

Veigar: $3 – Shadow – Mage – Backward (3/5)

Primordial Burst (0/60): Veigar blasts an enemy with magical


energy, dealing magic damage. If Veigar is a higher star level than
his target, this damage is increased to 19999.
Damage: 325 / 650 / 975

Vladimir: $1 – Ocean – Mage – Forward (2/5)


TFT SET 2: RISE OF ELEMENTS

Drain (0/75): Vladimir deals magic damage to the target and


heals for the same amount.
Damage: 200 / 325 / 500

Volibear: $2 – Electric – Glacial – Berserker – Forward (1/5)

Frenzied Bite (0/75): Volibear bites his target, dealing


damage. If the target is below 35% health, Frenzied Bite kills the
target and restores Volibear’s mana to full.
Damage: 200 / 450 / 850

Warwick: $1 – Glacial – Predator – Forward (1/5)

Infinite Duress (50/125): Warwick pounces on the weakest


enemy, stunning them for 1.5 seconds and striking them 3 times,
dealing magic damage. Each strike triggers on-hit effects and heals
Warwick for 100% of the damage dealt.
Damage: 200 / 500 / 800

Yasuo: $2 – Wind – Blademaster – Forward (1/5)

Last Breath (0/90): Yasuo blinks to the enemy with the most
items and knocks them up, holding them airborn for 1 second and
hitting them 3 times, dealing basic attack damage and applying On
Hit effects.
Hits: 4 / 5 / 6

Yorick: $4 – Light – Summoner – Forward (1/5)

Shepherd of Souls (0/85): Yorick blesses his lowest health


allies except Minions of Light. When they die they are resurrected as
a Minion of Light with several health and attack damage.
TFT SET 2: RISE OF ELEMENTS

Minion Health: 400 / 700 / 2000


Minion Damage: 100 / 200 / 300
Number of Targets: 2 / 3 / 12

Zed: $5 – Electric – Assassin – Summoner – Forward (1/5)

Living Lightning (75/150): Zed creates an identical clone of


himself behind his current target. This clone can also cast Living
Lighting, and inherits Zed’s items, stats, and current health.
Mana Increase: 50 / 25 / -125

Zyra: $1 – Inferno – Summoner – Backward (3/5)

Rampant Growth (0/65): Zyra summons Flame Spitters at a


random location at the edge of the arena. The Flame spitters attack
the nearest enemy for 3 seconds, dealing magic damage per attack
a total of 4 times.
Damage: 55 / 65 / 75
Number of Plants: 2 / 3 / 5
TFT SET 2: RISE OF ELEMENTS

B. ORIGINS

Crystal

Crystal Champions have a maximum amount of damage they can


take from a single hit

(2) 110 Max Damage


(4) 60 Max Damage

Desert

Reduce each enemy’s armor

(2) 40% Armor reduction


(4) 100% Armor reduction

Electric

Electric Champions shock nearby enemies whenever they deal or


receive a critical strike
(2) 80 damage
(3) 250 damage
(4) 550 damage

Glacial

Basic Attacks from Glacials have 25% chance to stun their target
for 1.5 seconds, bonus Magic Damage on stun
(2) 75 bonus Magic Damage
(4) 175 bonus Magic Damage
(6) 375 bonus Magic Damage
TFT SET 2: RISE OF ELEMENTS

Inferno

Inferno spell damage and critical strikes burns the ground beneath
the target, dealing a percent of that spell’s pre-mitigation damage
as magic damage over 4 seconds
(3) 70% Damage, Hexes that light on fire: 1
(6) 150% Damage, Hexes that light on fire: 3
(9) 250% Damage, Hexes that light on fire: 5

Light

When a Light Champion dies, all other Light Champions gain Attack
Speed and are healed for 20% of their Maximum Health
(3) +20% Attack Speed
(6) +30% Attack Speed
(9) +50% Attack Speed

Lunar

Moonlight transforms unit durability into a win condition for team


comps that are built with drawn out battles in mind

(2) Every 7 seconds, your team gains 15% Critical Chance, 15% Critical
Strike Damage, and 15% Spell Power. (Stacks up to 4 times).

Mountain

No transcriptions

(2) At the start of combat, a random ally gains a 1500 health Stoneshield
TFT SET 2: RISE OF ELEMENTS

Ocean

All allies restore mana every 4 seconds

(2) +10 Mana


(4) +30 Mana
(6) +60 Mana

Poison

No transcriptions

(3) Poison Champions apply Neurotoxin when they deal damage, increasing
the target’s mana cost by 33%

Shadow

Shadow units deal increased damage for 6 seconds at combat


start, refreshed on takedown

(3) 65% Increased Damage, Self Takedown


(6) 150% Increased Damage, Any Shadow Takedown

Steel

Steel Champions gain damage immunity for a few seconds when


they are reduced below 50% health
(2) 2 seconds of immunity
(3) 3 seconds of immunity
(4) 4 seconds of immunity
TFT SET 2: RISE OF ELEMENTS

Wind

All allies gain dodge chance

(2) 20% dodge chance


(3) 25% dodge chance
(4) 35% dodge chance

Woodland

No transcriptions

(3) At the start of combat, a random Woodland Champion makes a copy of


themselves
(6) Woodland to clone them all
TFT SET 2: RISE OF ELEMENTS

C. CLASSES

Alchemist

No transcriptions

(1) Innate: Alchemist ignore collision and never stop moving

Assassin

Innate: At the start of combat, Assassins leap to the farthest


enemy. Assassins gain bonus Critical Strike Damage and Chance.

(3) +70% Critical Strike Damage & +10% Critical Strike Chance
(6) +210% Critical Strike Damage & +20% Critical Strike Chance

Avatar

No transcriptions

(1) An Avatar’s Origin Element is counted twice for Trait bonuses

Berserker

Innate: At the start of combat, Berserkers leap to the nearest


enemy. Berserkers have a chance to hit all units in a cone in font of
them with their attacks
(3) 45% Chance
(6) 100% Chance, all Berserkers +25 AD
TFT SET 2: RISE OF ELEMENTS

Blademas
ter
Blademaster Basic Attacks have a 40% chance to trigger additional
attacks against their target. These additional attacks deal damage
like Basic Attacks and trigger on-hit effects
(2) 1 Additional Attack
(4) 2 Additional Attacks
(6) 3 Additional Attacks

Druid

No transcriptions

(2) Druids regenerate 45 health each second

Mage

Mages have a chance on cast to instead Doublecast

(3) 50% Chance


(6) 100% Chance & 20 AP to all Mages

Mystic

All allies gain increased Magic Resist

(2) 40 Magic Resist


(4) 120 Magic Resist
TFT SET 2: RISE OF ELEMENTS

Predator

No transcriptions

(3) Predators instantly kill enemies they damage who are below 25% health

Ranger

Every 3 seconds, Rangers have a chance to double their Attack


Speed for 3 seconds
(2) 35% Chance to 2x Attack Speed
(4) 80% Chance to 2x Attack Speed
(6) 100% Chance to 2x Attack Speed

Soulboun
d

No transcriptions

(2) The first Soulbound unit to die in a round will instead enter the Spirit
Realm, becoming untargetable and continuing to fight as long as another
Soulbound unit is alive

Summone
r

Summoned units have increased health and duration

(3) 30% increase


(6) 120% increase
TFT SET 2: RISE OF ELEMENTS

Warden

Wardens gain increased total Armor

(2) +150% Armor


(4) +300% Armor
(6) +999% Armor
TFT SET 2: RISE OF ELEMENTS

D. ITEMS

B.F. Sword: +15 Attack Damage.

Recurve Bow: +15% Attack Speed.

Chain Vest: +25 Armor.

Negatron Cloak: +25 Magic Resist.

Needlessly Large Rod: +20% Spell Power.

Tear of the Goddess: +20 starting mana.

Giant’s Belt: +200 Health.

Sparring Gloves: +10% Dodge chance, +10% Crit chance.

Spatula: You will get a special ability.

= + Deathblade: On a kill or assist, gain an


additional 15 Attack Damage until the end of combat (Stacks
infinitely).

= + Giant Slayer: Attacks deal an additional 9%


enemy current Health as Physical Damage.

= + Guardian Angel: Wearer revives with 400


HP.

= + Bloodthirster: Attacks heal for 50% of


damage.
TFT SET 2: RISE OF ELEMENTS

= + Hextech Gunblade: Heal for 33% of all


damage dealt.

= + Spear of Shojin: After casting, wearer gains


18% of its max Mana per attack.

= + Zeke’s Herald: At the start of combat, allies


within the same row again +20% Attack Speed for the rest of
combat.

= + Infinity Edge: +100% Crit. Dmg.

= + Youmuu’s Ghostblade: Extra Attack


Damage +20. Wearer is also an Assassin.

= + Rapid Firecannon: Attack Range is doubled.

= + Titan’s Resolve: When the wearer is hit or


inflicts a critical strike, they gain a 2% stacking damage bonus, up to
100%. At 50 stacks, the wearer gains 25 Armor and MR; and
increases in size. Resets every round.

= + Runann’s Hurricane: Summon a spirit who


mirrors your attacks, dealing 60% Damage.

= + Guinsoo’s Rageblade: Attack grant 5%


Attack Speed. Stacks infinitely.

= + Statikk Shiv: Deal 85 magic damage to 3 / 4


/ 5 enemies (scales with wearer’s Star Level).

= + Titanic Hydra: 3% Max Health to target and


adjacent enemies behind them.
TFT SET 2: RISE OF ELEMENTS

= + Last Whisper: Critical hits reduce the


target’s Armor by 90% for 3 seconds. This effect does not stack.

= + Blade of the Ruined King: Extra AS +20%.


Wearer is also a Blademaster.

= + Bramble Vest: Negates bonus damage from


incoming critical hits. On being hit by a Basic Attack, deal
100/140/200 magic damage to all nearby enemies (once every 1
second maximum). Scales with wearer’s Star Level.

= + Sword Breaker: 25% chance to disarm for 3


seconds.

= + Red Buff: Gains 18% max hp true damage


over 10 seconds on hit in addition to its burn.

= + Iceborn Gauntlet: After casting a spell, the


wearer’s next basic attack freezes the target for 2.5 seconds.

= + Warden’s Mail: Wearer is also a Warden.

= + Dragon’s Claw: Gain 50% resistance to


magic damage.

= + Zephyr: On start of combat, banish an


enemy for 6 seconds.

= + Quicksilver: [UNIQUE] The wearer is immune


to crowd control.

= + Talisman of Light: Wearer is also a Knight.


TFT SET 2: RISE OF ELEMENTS

= + Locket of the Iron Solari: Shields allies


within two hexes in the same row for 250/275/350 damage for 8
seconds (scales with wearer’s Star Level).

= + Ionic Spark: Enemies within 3 hexes that


cast a spell are zapped, taking magic damage equal to 225% of their
max Mana.

= + Rabadon’s Deathcap: Wearer’s Spell Power


stat is amplified by 75%.

= + Luden’s Echo: Deals 150/175/225 magic


damage (scales with wearer’s Star Level).

= + Morellonomicon: Spells deal burn damage


equal to 18% of the enemy’s maximum health over 10s and prevent
healing.

= + Jeweled Gauntlet: Your spells can Crit.

= + Inferno’s Cinder: Wearer is also an Inferno.

= + Frozen Heart: Adjacent enemies lose 40%


Attack Speed. (Stacking increases the radius of this effect, not the
amount of the slow)

= + Hush: 20% chance on hit to prevent the


enemy champion from gaining mana for 4 seconds.

= + Seraph’s Embrace: Wearer regains 20 mana


after spellcast.

= + Redemption: On crossing below 30% health,


heal all nearby allies for 1200 Health.
TFT SET 2: RISE OF ELEMENTS

= + Hand of Justice: Each planning phase, gain


one: Deal 50% more damage / Gain 50 Life on Hit.

= + Mage’s Cap: Wearer is also a Mage.

= + Warmog’s Armor: Wearer regenerates 6%


max Health per second.

= + Trap Claw: Start combat with a spell shield.


Stun the champion that breaks it for 4 seconds.

= + Frozen Mallet: Extra HP +200. Wearer is


also a Glacial.

= + Thief’s Gloves: Each planning phase, fetch


two temporary items, quality based upon your player level.
[Consumes Three item Slots].

= + Berserker Axe: Wearer is also a Berserker.

= + Force of Nature: Gain +1 team size.


TFT SET 3: GALAXY

A. CHAMPIONS

Ahri: $2 – Star Guardian – Sorcerer – Backward (3/5)

Orb of Deception (0/60): Ahri fires an orb in a line, dealing


magic damage to all enemies it passes through on the way out, and
true damage one the way back.
Damage: 175 / 250 / 375

Annie: $2 – Mech-Pilot – Sorcerer – Backward (2/5)

Galaxy Shield-Blast (75/150): Annie basts a cone of fire


dealing magic damage to enemies in front of her, then creates a
shield for herself for 4 seconds.
Damage: 150 / 200 / 300
Shield Amount: 270 / 360 / 540

Ashe: $3 – Celestial – Sniper – Backward (5/5)

Enchanted Crystal Arrow (50/125): Ashe fires and arrow


toward the farthest enemy, colliding with the first enemy hit, dealing
damage and stunning them. The stun lasts longer the farther the
arrow travels.
Damage: 250 / 350 / 700
Stun Duration: 2 / 2 / 2

Aurelion Sol: $5 – Rebel – Starship – Forward (1/5)

Mobilize the Fleet (40/120): Aurelion Sol launches fighters,


which fly out to random enemies, deal magic damage, and then
return. Aurelion Sol launches all ready fighters plus 3 additional
when he casts. Fighters prefer target nearby enemies.
Damage: 100 / 150 / 750
TFT SET 3: GALAXY

Blitzcrank: $2 – Chrono – Brawler – Forward (1/5)

Rocket Grab (125/125): Blitzcrank pulls the furthest enemy to


him, dealing magic damage and stunning them for 2.5 seconds. The
next attack after pulling up for 1 second. Allies within range will
prioritize attacking Blitzcrank’s target.
Damage: 200 / 350 / 850

Caitlyn: $1 – Chrono – Sniper – Backward (5/5)

Ace in the Hole (0/125): Caitlyn takes aim at the furthest


enemy, firing a deadly bullet towards them that deals magic
damage to the first enemy it hits.
Damage: 750 / 1500 / 2250

Cho’Gath: $4 – Void – Brawler – Forward (1/5)

Rupture (75/150): Cho’Gath ruptures a large area, dealing


magic damage and knocking up all enemies within.
Damage: 150 / 250 / 2000
Knock Up Duration: 2 / 2 / 4

Darius: $2 – Space Pirate – Mana-Reaver – Forward (1/5)

Dreadnova Guillotine (0/60): Darius dunks an enemy, dealing


magic damage. If this kills the target, Darius immediately casts
again. Targets below 50% health take double damage.
Damage: 400 / 500 / 750

Ekko: $5 – Cybernetic – Infiltrator – Forward (1/5)


TFT SET 3: GALAXY

Chronobreak (50/150): Ekko shatters the timeline, freezing all


units in time before attacking each enemy with bonus magic
damage and applying on-hit effects.
Damage: 225 / 400 / 2000

Ezreal: $3 – Chrono – Blaster – Backward (3/5)

E.M.P (50/125): Ezreal fires an electromagnetic pulse at a


random enemy that explodes on impact, dealing magic damage to
all nearby enemies and increases the cost of their next spell cast by
40%.
Damage: 200 / 300 / 600

Fiora: $1 – Cybernetic – Blademaster – Forward (1/5)

Reposte (0/85): Fiora enters a defensive stance for a seconds,


becoming immune to damage and enemy spell effects. As she exits
this stance, she ripostes, dealing magic damage and stunning them
for a second.
Stun Duration: 1.5 / 1.5 / 3
Damage: 200 / 300 / 450

Fizz: $4 – Mech-Pilot – Infiltrator – Forward (1/5)

Chum the Waters (80/150): Fizz throws a lure that attracts a


shark, causing it to emerge after a brief delay. It deals magic
damage to enemies caught, knocking them back and stunning them
for 1.5 seconds.
Damage: 350 / 500 / 2000

Gangplank: $5 – Space Pirate – Demolitionist – Mercenary –


Forward (1/5)
TFT SET 3: GALAXY

Orbital Strike (100/175): Gangplank calls down a large orbital


strike around his target dealing magic damage to all enemies in that
area for 2 seconds.
Damage: 450 / 600 / 9001

Graves: $1 – Space Pirate – Blaster – Forward (1/5)

Smoke Grenade (50/80): Graves launches a smoke grenade


toward the highest attack speed enemy, which explodes on impact
dealing magic damage to enemies in the area and causing their
attacks to miss for a second.
Blind Duration: 2 / 3 / 5
Damage: 150 / 200 / 400

Irelia: $4 – Cybernetic – Blademaster – Mana-Reaver – Forward


(1/5)

Bladesurge (0/30): Irelia dashes past her target, attacking


them for a percentage of her Attack Damage as she passes through.
If this kills the target, she casts again immediately at the enemy
with the highest mana.
Attack Damage: 175% / 250% / 500%

Jarvan IV: $1 – Dark Star – Protector – Forward (1/5)

Ageless Standard (50/100): Jarvan calls down his standard to


a nearby location, granting nearby allies Attack Speed for 6
seconds.
Attack Speed: 65% / 75% / 85%

Jayce: $3 – Space Pirate – Vanguard – Forward (1/5)


TFT SET 3: GALAXY

To the Skies! (0/80): Jayce jumps into the air and slams his
hammer, dealing magic damage to nearby enemies.
Damage: 450 / 600 / 1200

Jhin: $4 – Dark Star – Sniper – Backward (5/5)

Whisper (No cost): Passive: Jhin converts each 1% of bonus


attack speed he has into 0.8 attack damage. Every fourth shot, Jhin
deals bonus % attack damage.
Attack Damage: 244% / 344% / 4444%

Jinx: $4 – Rebel – Blaster – Backward (3/5)

Get Excited! (No cost): Passive: Jinx gets excited as she helps
take down enemy units! After her first takedown, Jinx gains bonus
Attack Speed. After her second takedown, jinx swaps to her rocket
launcher, causing her Basic Attack to deal bonus magic damage to
all enemies in a small area around her target.
Attack Speed: 60% / 75% / 100%
Damage: 125 / 200 / 750

Kai’Sa: $2 – Valkyrie – Infiltrator – Backward (2/5)

Missile Rain (0/60): Kai’Sa launches missiles towards each


nearby enemy that deal 50 magic damage each.
Number of Missiles: 4 / 6 / 9

Karma: $3 – Dark Star – Mystic – Backward (3/5)

Inspire (75/100): At start of combat, Karma bonds to her


closest ally. Karma grants the bonded ally (or a random one if that
TFT SET 3: GALAXY

ally is dead) a health shield for 4 seconds. While the shield holds,
the ally receives bonus Attack Speed.
Shield Amount: 250 / 400 / 800
Attack Speed: 50% / 75% / 125%

Kassadin: $3 – Celestial – Mana-Reaver – Forward (1/5)

Force Pulse (40/80): Kassadin releases a wave of energy in


front of him, dealing magic damage and disarming all targets.
Damage: 250 / 400 / 800
Disarming Duration: 2.5 / 3 / 3.5

Kayle: $4 – Valkyrie – Blademaster – Backward (3/5)

Ascend (0/70): Kayle Ascends, causing her attacks to launch


waves that deal bonus magic damage until the end of combat.
Wave Damage: 125 / 200 / 600

Kha’Zix: $1 – Void – Infiltrator – Forward (1/5)

Taste their Fear (0/65): Kha’Zix slashes the nearest enemy,


dealing magic damage. If the target has no adjacent teammates,
this damage is increased.
Damage: 200 / 275 / 400
Bonus Isolation: 600 / 825 / 1350

Leona: $1 – Cybernetic – Vanguard – Forward (1/)

Cyber Barrier (50/100): Leona creates a barrier, reducing all


incoming damage for 4 seconds.
Damage Reduction: 40 / 80 / 200
TFT SET 3: GALAXY

Lucian: $2 – Cybernetic – Blaster – Backward (4/5)

Relentless Persuit (0/35): Lucian dashes away from his


current target, then Basic Attacks them and fires a second shot
which deals magic damage.
Damage: 150 / 200 / 375

Lulu: $5 – Celestial – Mystic – Backward (3/5)

Massive Polymorph (75/150): Lulu polymorphs a number of


the nearest enemies, causing them to hop aimlessly, unable to
attack or cast. Polymorphed enemies take additional damage from
all sources.
Number of Targets: 2 / 4 / 12
Bonus Damage: 5% / 10% / 25%
Duration: 3 / 3 / 8

Lux: $3 – Dark Star – Sorcerer – Backward (4/5)

Lurid Binding (50/100): Lux fires a sphere of darkness that


passes through enemies, dealing magic damage and stunning them.
Damage: 200 / 300 / 600
Stun Duration: 1.5 / 2 / 2.5

Malphite: $1 – Rebel – Brawler – Forward (1/5)

Energy Shield (No cost): Passive: Malphite starts combat with


a shield equal to a percent of his maximum health.
Shield: 40% / 45% / 60%
TFT SET 3: GALAXY

Master Yi: $3 – Rebel – Blademaster – Forward (1/5)

Chosen One (0/55): For 5 seconds, Master Yi gains massively


increased movement speed, heals for a percentage of his maximum
health each second, and deals bonus true damage with his Basic
Attacks.
True Damage: 75 / 100 / 200
Heal per Second: 12%

Miss Fortune: $5 – Valkyrie – Mercenary – Blaster – Backward


(4/5)

Bullet Time (75/175): Miss Fortune channels and fires waves


of bullets in a cone for 2.25 seconds, dealing a percentage of
enemies maximum health in magic damage over the duration.
Max Health Damage: 60% / 80% / 999%

Mordekaiser: $2 – Dark Star – Vanguard – Forward (1/5)

Indestructible (0/90): Mordekaiser gains a shield that absorbs


damage. While the shield persists, Mordekaiser deals magic damage
per second to all nearby enemies.
Shield Amount: 350 / 500 / 800
Damage: 50 / 75 / 125

Neeko: $3 – Star Guardian – Protector – Backward (2/5)

Pop Blossom (75/150): Neeko leaps into the air and slams into
the ground, dealing magic damage and stunning all nearby
enemies.
Damage: 200 / 275 / 550
Stun Duration: 1.5 / 2 / 2.5
TFT SET 3: GALAXY

Poppy: $1 – Star Guardian – Vanguard – Forward (1/5)

Buckler Toss (60/100): Poppy throws her buckler at the


furthest enemy dealing damage. The buckler bounces back to
Poppy, shielding her.
Damage: 100 / 150 / 200
Shield Amount: 200 / 300 / 400

Rakan: $2 – Celestial – Protector – Forward (2/5)

Grand Entrance (50/100): Rakan dashes next to farthest unit


within attack range +1 hex then leaps into the air, knocking up and
damaging all adjacent enemies.
Damage: 175 / 275 / 400
Knocking up Duration: 1.5 / 1.5 / 1.5

Rumble: $3 – Mech-Pilot – Demolitionist – Forward (1/5)

Flamespitter (0/60): Rumble torches his enemies, dealing


magic damage over 3 seconds, and reducing healing on them by
50% for 5 seconds.
Damage: 350 / 500 / 1000

Shaco: $3 – Dark Star – Infiltrator – Forward (1/5)

Deceive (30/80): Shaco teleports and backstabs his targetm


critically striking for a percentage of his Basic Attack damage.
Damage: 200% / 225% / 250%

Shen: $2 – Chrono – Blademaster – Forward (1/5)


TFT SET 3: GALAXY

Future’s Refuge (100/150): Shen creates a zone around


himself for a few seconds, granting all nearby allies 100% chance to
dodge incoming basic attacks. While active, Shen gains Magic
Resist.
Duration: 2.5 / 3 / 5
Bonus Magic Resist: 15 / 30 / 45

Sona: $2 – Rebel – Mystic – Backward (3/5)

Aria of Perseverance (0/40): Sona heals injured allies and


cleanses them stuns.
Number of Targets: 2 / 3 / 4
Healing: 150 / 200 / 300

Soraka: $4 – Star Guardian – Mystic – Backward (3/5)

Wish (50/125): Soraka heals all allies.


Healing: 375 / 550 / 20000

Syndra: $3 – Star Guardian – Sorcerer – Backward (4/5)

Unleashed Power (0/65): Syndra pulls in all orbs on the


battlefield and creates 3 new ones, then fires them all at the enemy
with the highest health, dealing magic damage per orb.
Damage: 100 / 150 / 250

Thresh: $5 – Chrono – Mana-Reaver – Forward (2/5)

Temporal Passage (50/85): Thresh tosses his lantern towards


random unit(s) on your bench, pulling them into the current combat
and granting them and himself bonus mana. Traits are unaffected.
TFT SET 3: GALAXY

Bonus Mana: 25 / 50 / 200


Number of Units: 1 / 1 / 9

Twisted Fate: $1 – Chrono – Sorcerer – Backward (3/5)

Wild Cards (0/75): Twisted Fate throws three cards in a cone


that deal magic damage to each enemy they pass through.
Damage: 200 / 300 / 450

Vel’Koz: $4 – Void – Sorcerer – Backward (4/5)

Lifeform Disintegration Ray (0/70): Vel’Koz channels a ray of


energy that sweeps across the battlefield over 2 seconds, dealing
magic damage per second to enemies hit.
Damage: 450 / 600 / 2000

Vi: $3 – Cybernetic – Brawler – Forward (1/5)

Assault and Battery (70/140): Vi charges at the furthest


enemy, knocking and dealing magic damage to all enemies along
the way. When she reaches her target, she deals magic damage and
knocks them up.
Damage: 400 / 600 / 1200
Knock Damage: 150 / 200 / 500
Knock Up Duration: 2 / 2.5 / 3

Wukong: $4 – Chrono – Vanguard – Forward (1/5)

Cyclone (50/150): Wukong spins, dealing magic damage to


nearby enemies. The first time Wukong hits each enemy, he knocks
them into the air and stuns them.
TFT SET 3: GALAXY

Damage: 300 / 500 / 4000


Stun Duration: 2 / 2 / 5

Xayah: $1 – Celestial – Blademaster – Backward (3/5)

Deadly Plumage (0/70): Xayah creates a storm of blades,


gaining Attack Speed for a few seconds.
Attack Speed: 100% / 125% / 150%
Duration: 8 / 8 / 8

Xerath: $5 – Dark Star – Sorcerer – Backward (5/5)

Abyssal Bombardment (30/80): Xerath transforms,


summoning meteors to strike random foes place of his normal
attacks for a secons. Meteors deal magic damage upon impact and
if they kill their target, all adjacent enemies take (% of base
damage) 25% magic damage and are stunned for 1.5 seconds.
Damage: 300 / 400 / 2500
Transformation Duration: 6 / 8 / 45

Xin Zhao: $2 – Celestial – Protector – Forward (1/5)

Three Talon Strike (0/60): Xin Zhao quickly strikes his target
three times, dealing Basic Attack damage and applying on-hit
effects. The third strike deals bonus magic damage and knocks his
target up for 1.5 seconds.
Damage: 200 / 275 / 375

Yasuo: $2 – Rebel – Blademaster – Forward (1/5)

Last Breath (0/90): Yasuo blinks to the enemy with farthest


unit within attack range +2 hexes and knocks them into the air for 1
TFT SET 3: GALAXY

second, hits them several times for Basic Attack damage and on-hit
effects.
Hits: 4 / 5 / 6

Ziggs: $1 – Rebel – Demolitionist – Backward (3/5)

Bomb! (0/40): Ziggs throws a bomb at an enemy, dealing


magic damage.
Damage: 300 / 400 / 550

Zoe: $1 – Star Guardian – Sorcerer – Backward (1/5)

Sleepy Trouble Bubble (70/100): Zoe kicks a bubble at the


enemy with the highest health, dealing magic damage and stunning
them.
Damage: 200 / 275 / 400
Stun Duration: 2 / 2.5 / 4
TFT SET 3: GALAXY

B. ORIGINS

Celestial

All allies heal for some of the damage they deal with spells and
attacks
(2) 15% Healing
(4) 35% Healing
(6) 60% Healing

Chrono

All allies gain 15% Attack Speed every some seconds

(2) every 8 seconds


(4) every 3.5 seconds
(6) every 1.5 seconds

Cyberneti
c

Cybernetic champions with at least one item gain Health and


Attack Damage
(3) 350 Health and 35 Attack Damage

(6) 700 Health and 70 Attack Damage

Dark Star

When a Dark Star Champion dies, all other allied Dark Star
Champions gain Attack Damage and Spell Power
(3) Attack Damage and Spell Power +20
(6) Attack Damage and Spell Power +25
(9) Attack Damage and Spell Power +35
TFT SET 3: GALAXY

Mech-
Pilot
The Super-Mech has the combined Pilots Health, Attack Damage,
and Traits of its Pilots, as well as 3 random items from among
them. When the Super-Mech dies the Pilots are ejected, continue
to fight
(3) At the start of combat, three Mech-Pilot champs are merged into a Super
Mech

Rebel

At the start of combat, Rebels gain a shield and increased damage


for each adjacent Rebel. The shield lasts for 8 seconds
(3) 150 Shield & 10% Damage
(6) 210 Shield & 12% Damage
(9) 330 Shield & 15% Damage

Space
Pirate

Whenever a Space Pirate lands a killing blow on a Champion there


is a chance to drop extra loot

(2) 50% for 1 gold


(4) 50% for 1 gold and 25% for a component item

Star
Guardian

Star Guardian’s spellcasts grant Mana to other Star Guardians


sprea among them

(3) 30 Total Mana


(6) 50 Total Mana
TFT SET 3: GALAXY

Valkyrie

No transcriptions

(2) Valkyrie attacks and spells always critically hit targets below 40% health

Void

No transcrtiptions

(3) Attacks and spells from Void champions deal true damage
TFT SET 3: GALAXY

C. CLASSES

Blademas
ter
Blademaster’s Basic Attacks have a chance to trigger two
additional attacks against their target. These additional attacks
deal damage like Basic Attacks and trigger on-hit effects.
(3) 30% Chance to trigger
(6) 55% Chance to trigger
(9) 100% Chance to trigger

Blaster

Every fourth Basic Attack from a Blaster fires additional attacks at


random enemies. These additional attacks deal damage like Basic
Attacks, trigger on-hit effects and can critically hit
(2) 3 Additional Attacks
(4) 5 Additional Attacks

Brawler

Brawlers gain bonus Maximum Health

(2) 350 Bonus Health


(4) 650 Bonus Health

Demolitio
nist

No transcriptions

(2) Damage from Demolitionists’ spellcasts stun their for 1.50 seconds.
(Once per spellcast)
TFT SET 3: GALAXY

Infiltrator

Innate: At the start of combat, Infiltrators move to the enemy’s


backline. Infiltrators gain Attack Speed for 6 seconds at the start
of combat, refreshes on takedown
(2) 50% Bonus Attack Speed
(4) 75% Bonus Attack Speed
(6) 120% Bonus Attack Speed

Mana-
Reaver

No transcriptions

(2) Mana-Reaver attacks increase the mana cost of their target’s next spell
by 40%

Mercenary

No transcriptions

(1) Innate: Upgrades for Mercenaries’s spells have a chance to appear in


the shop

Mystic

All allies gain Magic Resistance

(2) 35 Magic Resistance


(4) 105 Magic Resistance
TFT SET 3: GALAXY

Protector

Protectors shield themselves for 4 seconds whenever they cast a


spell. This shield doesn’t stack
(2) 25% Maximum Health Shield
(4) 30% Maximum Health Shield
(6) 40% Maximum Health Shield

Sniper

No transcriptions

(2) Snipers deal 15% increased damage for each hex between themselves
and their target

Sorcerer

All allies have increased Spell Power

(2) 20% Spell Power


(4) 40% Spell Power
(6) 75% Spell Power
(8) 120% Spell Power

Starship

No transcriptions

(1) Innate: Starships gain 40 Mana per second, maneuver around the board,
and are immune to movement impairing effects, but can’t Basic Attack
TFT SET 3: GALAXY

Vanguard

Vanguard champions gain bonus Armor

(2) 125 Armor


(4) 250 Armor
TFT SET 3: GALAXY

D. ITEMS

B.F. Sword: +15 Attack Damage.

Recurve Bow: +15% Attack Speed.

Chain Vest: +25 Armor.

Negatron Cloak: +25 Magic Resist.

Needlessly Large Rod: +20% Spell Power.

Tear of the Goddess: +15 Mana.

Giant’s Belt: +200 Health.

Sparring Gloves: +10% Dodge chance, +10% Crit chance.

Spatula: You will get a special ability.

= + Deathblade: Contributing to a kill grants


+30 Attack Damage for the remainder of combat. This effect can
stack any number of times (starting at 2).

= + Giant Slayer: Attacks deal an additional 12%


enemy current Health as Physical Damage.

= + Guardian Angel: Wearer revives with 400


HP.

= + Bloodthirster: Basic Attacks heal the wearer


for 35% of the damage dealt.
TFT SET 3: GALAXY

= + Hextech Gunblade: Heal for 25% of all


damage dealt.

= + Spear of Shojin: After casting, wearer gains


18% of its max Mana per attack.

= + Zeke’s Herald: When combat begins, the


wearer and all allies within 1 hex in the same row gain +30% Attack
Speed for the rest of combat.

= + Infinity Edge: +100% Crit. Dmg.

= + Blade of the Ruined King: Wearer is also a


Blademaster.

= + Rapid Firecannon: Attack Range is doubled.

= + Titan’s Resolve: When the wearer is hit or


inflicts a critical strike, they gain a 2% stacking damage bonus.
Stacks up to 50 times, at which point the wearer gains 25 Armor and
Magic Resistance, and increases in size.

= + Runann’s Hurricane: Basic Attacks fire a


bolt at another nearby enemy, dealing 70% of the wearer’s Attack
Damage and applying on-hit effects.

= + Guinsoo’s Rageblade: Basic Attacks grant


+5% Bonus Attack Speed for the rest of combat. No stacking limit.

= + Statikk Shiv: Every third Basic Attack from


the wearer deals 80 magic damage to 3 / 4 / 5 enemies.

= + Zz’Rot Portal: When the wearer dies, a


Construct with 1000 / 2000 / 3000 Health aries to continue the fight.
TFT SET 3: GALAXY

= + Last Whisper: Critical hits reduce the


target’s Armor by 75% for 3 seconds. This effect does not stack.

= + Infiltrator’s Talons: The wearer gains the


Infiltrator trait.

= + Bramble Vest: Negates bonus damage from


incoming critical hits. On being hit by a Basic Attack, deal 100 / 140 /
200 magic damage to all nearby enemies (once every 2.5 second
maximum). Scales with wearer’s Star Level.

= + Sword Breaker: 25% chance to disarm for 3


seconds.

= + Red Buff: Gains 25% max hp true damage


over 10 seconds on hit in addition to its burn. And reducing healing
by 50% for the duration of the burn.

= + Shroud of Stillness: When combat begins,


shoots a beam straight ahead that delays affected enemies’ first
spellcast, increasing their max Mana by 40% until they cast.

= + Rebel Medal: The wearer gains the Rebel


trait.

= + Dragon’s Claw: Reduces incoming magic


damage by 50%.

= + Zephyr: When combat begins, the wearer


summons a whirlwind on the opposite side of the arena that
removes the closest enemy from combat for 5 seconds.

= + Quicksilver: [UNIQUE] The wearer is immune


to crowd control for the first 10 seconds of combat.
TFT SET 3: GALAXY

= + Celestial Orb: The wearer gains the Celestial


trait.

= + Locket of the Iron Solari: Shields allies


within two hexes in the same row for 250 / 275 / 350 damage for 8
seconds (scales with wearer’s Star Level).

= + Ionic Spark: Enemies within 2 hexes have


their Magic Resist reduced by 50% (does not stack). When they cast
a spell, they are zapped taking magic damage equal to 225% of
their max Mana.

= + Rabadon’s Deathcap: Wearer’s Spell Power


stat is amplified by 50%.

= + Luden’s Echo: When the wearer cast their


spell, the first target dealt magic damage and up to 3 nearby
enemies are dealt an additional 150 / 175 / 225 magic damage.

= + Morellonomicon: When the wearer deals


damage with their spell, they burn the target, dealing 25% of the
target’s Maximum Health as true damage over 10 seconds and
reducing healing by 50% for the duration of the burn.

= + Jeweled Gauntlet: Your spells can Crit.

= + Demolitionist’s Charge: The wearer gains


the Demolitionist trait.

= + Frozen Heart: Angrenzende Gegner


verlieren 50% Angriffstempo. (Stacking increases the radius of this
effect, not the amount of the slow).

= + Chalice of Favor: When the wearer casts a


spell, restores 8 mana to allies within 2 hexes.
TFT SET 3: GALAXY

= + Seraph’s Embrace: Wearer regains 20 mana


after spellcast.

= + Redemption: When the wearer dies, allies


are healed for 800 Health.

= + Hand of Justice: Each planning phase, gain


one: Deal +50% more damage / Basic Attack heal 50 health on Hit.

= + Star Guardian’s Charm: The wearer gains


the Star Guardian trait.

= + Warmog’s Armor: The wearer regenerates


5% of their missing Health per second. (max of 150 HP/tick).

= + Trap Claw: Start combat with a spell shield.


Stun the champion that breaks it for 4 seconds.

= + Protector’s Chestguard: The wearer gains


the Protector trait.

= + Thief’s Gloves: Each planning phase, fetch


two temporary items, quality based upon your player level.
[Consumes Three item Slots].

= + Dark Star’s Heart: The wearer gains the


Dark Star trait.

= + Force of Nature: Gain +1 team size.


TFT SET 3.5: RETURN TO THE STAR

A. CHAMPIONS

Ahri: $2 – Star Guardian – Sorcerer – Backward (3/5)

Orb of Deception (0/60): Ahri fires an orb in a line, dealing


magic damage to all enemies it passes through on the way out, and
true damage one the way back.
Damage: 175 / 250 / 425

Annie: $2 – Mech-Pilot – Sorcerer – Backward (2/5)

Galaxy Shield-Blast (70/140): Annie basts a cone of fire


dealing magic damage to enemies in front of her, then creates a
shield for herself for 4 seconds.
Damage: 300 / 400 / 700
Shield Amount: 400 / 500 / 800

Ashe: $3 – Celestial – Sniper – Backward (5/5)

Enchanted Crystal Arrow (40/100): Ashe fires and arrow


toward the farthest enemy, colliding with the first enemy hit, dealing
damage and stunning them. The stun lasts longer the farther the
arrow travels.
Damage: 200 / 300 / 600
Stun Duration: 2 / 3 / 4

Aurelion Sol: $5 – Rebel – Starship – Forward (1/5)

Mobilize the Fleet (120/120): Aurelion Sol launches fighters,


which fly out to random enemies and blast them, dealing magic
damage and draining mana, then return. The first time he casts,
Aurelion Sol launches 4 fighters. Subsequent casts launch all
returned fighters, plus 2 additional.
TFT SET 3.5: RETURN TO THE STAR

Damage: 90 / 150 / 1000


Mana Drained: 10 / 15 / 50

Bard: $3 – Astro – Mystic – Backward (3/5)

Traveler’s Call (0/90): Bard launches a meep onto his owner’s


bench which can be sold for 1 XP. Passive: Bard gains an additional
mana each attack.
Additional Mana: 5 / 20 / 90

Blitzcrank: $2 – Chrono – Brawler – Forward (1/5)

Rocket Grab (125/125): Blitzcrank pulls the furthest enemy to


him, dealing magic damage and stunning them for 2.5 seconds. The
next attack after pulling up for 1 second. Allies within range will
prioritize attacking Blitzcrank’s target.
Damage: 200 / 350 / 1337

Caitlyn: $1 – Chrono – Sniper – Backward (5/5)

Ace in the Hole (0/125): Caitlyn takes aim at the furthest


enemy, firing a deadly bullet towards them that deals magic
damage to the first enemy it hits.
Damage: 750 / 1500 / 2250

Cassiopeia: $3 – Battlecast – Mystic – Backward (2/5)

Noxious Blast (0/25): Cassiopeia launches her fangs at the


nearest enemy that isn’t poisoned, causing them to take damage
over 14 seconds, and reducing the effectiveness of shields used on
them by 50%.
Damage: 750 / 1600 / 4000
TFT SET 3.5: RETURN TO THE STAR

Darius: $2 – Space Pirate – Mana-Reaver – Forward (1/5)

Dreadnova Guillotine (0/50): Darius dunks an enemy, dealing


magic damage. If this kills the target, Darius immediately casts
again. Targets below 50% health take double damage.
Damage: 400 / 550 / 888

Ekko: $5 – Cybernetic – Infiltrator – Forward (1/5)

Chronobreak (80/150): Ekko shatters the timeline, freezing all


units in time before attacking each enemy with bonus magic
damage and applying on-hit effects. Slows the Attack Speed of all
enemies hit by 50% for 7 seconds.
Damage: 100 / 150 / 2000

Ezreal: $3 – Chrono – Blaster – Backward (3/5)

E.M.P (30/80): Ezreal fires an electromagnetic pulse at a


random enemy that explodes on impact, dealing magic damage to
all nearby enemies and increases the cost of their next spell cast by
30%.
Damage: 100 / 150 / 800

Fiora: $1 – Cybernetic – Blademaster – Forward (1/5)

Reposte (0/85): Fiora enters a defensive stance for a seconds,


becoming immune to damage and enemy spell effects. As she exits
this stance, she ripostes, dealing magic damage and stunning them
for a second.
Stun Duration: 1.5 / 1.5 / 3
Damage: 200 / 300 / 450
TFT SET 3.5: RETURN TO THE STAR

Fizz: $4 – Mech-Pilot – Infiltrator – Forward (1/5)

Chum the Waters (50/120): Fizz throws a lure that attracts a


shark, causing it to emerge after a brief delay. It deals magic
damage to enemies caught, knocking them back and stunning them
for 1.5 seconds.
Damage: 350 / 550 / 4000

Gangplank: $5 – Space Pirate – Demolitionist – Mercenary –


Forward (1/5)

Orbital Strike (70/160): Gangplank calls down a large orbital


strike around his target dealing magic damage to all enemies in that
area for 2 seconds.
Damage: 525 / 675 / 9001

Gnar: $4 – Astro – Brawler – Forward (2/5)

GNAR! (0/120): Gnar leaps towards his target and transforms


into Mega Gnar, throwing nearby enemies, dealing 200 damage and
stunning them for 1.5 seconds. While in Mega Gnar form, Gnar gains
700 Health and 100 Attack Damage and becomes melee.
Damage: 100 / 200 / 800
Health: 750 / 1250 / 5000
Attack Damage: 100 / 175 / 550

Graves: $1 – Space Pirate – Blaster – Forward (1/5)

Smoke Grenade (50/80): Graves launches a smoke grenade


toward the highest attack speed enemy, which explodes on impact
dealing magic damage to enemies in the area and causing their
attacks to miss for a second.
TFT SET 3.5: RETURN TO THE STAR

Blind Duration: 3 / 4 / 6
Damage: 150 / 200 / 400

Illaoi: $1 – Battlecast – Brawler – Forward (1/5)

Tentacle Smash (40/80): Illaoi slams a tentacle in a line in


front of her, dealing 125 damage and stealing Armor and Magic
Resist from each target hit for 6 seconds.
Damage: 125 / 200 / 325
Steel Armor & MR: 30% / 40% / 60%

Irelia: $4 – Cybernetic – Blademaster – Mana-Reaver – Forward


(1/5)

Bladesurge (0/30): Irelia dashes past her target, attacking


them for a percentage of her Attack Damage as she passes through.
If this kills the target, she casts again immediately at the enemy
with the highest mana.
Attack Damage: 225% / 250% / 500%

Janna: $5 – Star Guardian – Paragon – Backward (4/5)

Howling Gale (20/100): Janna summons five tornados which


fly forward in a large cone. Tornados grant allies they pass through
100% attack speed for 5 seconds, while knocking up and stunning
enemies for 1.5 seconds.
Stun: 1.5s / 1.5s / 8s
Attack Speed: 80% / 125% / 500%

Jarvan IV: $1 – Dark Star – Protector – Forward (1/5)


TFT SET 3.5: RETURN TO THE STAR

Ageless Standard (60/100): Jarvan calls down his standard to


a nearby location, granting nearby allies Attack Speed for 6
seconds.
Attack Speed: 50% / 60% / 75%

Jayce: $3 – Space Pirate – Vanguard – Forward (1/5)

To the Skies! (0/80): Jayce jumps into the air and slams his
hammer, dealing magic damage to nearby enemies.
Damage: 450 / 600 / 1200

Jhin: $4 – Dark Star – Sniper – Backward (5/5)

Whisper (No cost): Passive: Jhin converts each 1% of bonus


attack speed he has into 0.8 attack damage. Every fourth shot, Jhin
deals bonus % attack damage.
Attack Damage: 344% / 444% / 4444%

Jinx: $4 – Rebel – Blaster – Backward (3/5)

Get Excited! (No cost): Passive: Jinx gets excited as she helps
take down enemy units! After her first takedown, Jinx gains bonus
Attack Speed. After her second takedown, jinx swaps to her rocket
launcher, causing her Basic Attack to deal bonus magic damage to
all enemies in a small area around her target.
Attack Speed: 50% / 75% / 125%
Damage: 125 / 200 / 1000

Karma: $3 – Dark Star – Mystic – Backward (3/5)

Inspire (75/100): At start of combat, Karma bonds to her


closest ally. Karma grants the bonded ally (or a random one if that
TFT SET 3.5: RETURN TO THE STAR

ally is dead) a health shield for 4 seconds. While the shield holds,
the ally receives bonus Attack Speed.
Shield Amount: 250 / 400 / 800
Attack Speed: 50% / 75% / 125%

Kog’Maw: $2 – Battlecast – Blaster – Backward (3/5)

Barrage (0/30): For 3 seconds Kog’Maw gains infinite Attack


Range, 80% Attack Speed, and his attacks deal 2% of the target’s
maximum health as magic damage.
Deal: 2% / 4% / 8%

Leona: $1 – Cybernetic – Vanguard – Forward (1/)

Cyber Barrier (50/100): Leona creates a barrier, reducing all


incoming damage for 4 seconds.
Damage Reduction: 40 / 80 / 200

Lucian: $2 – Cybernetic – Blaster – Backward (4/5)

Relentless Persuit (0/30): Lucian dashes away from his


current target, then Basic Attacks them and fires a second shot
which deals magic damage.
Damage: 175 / 250 / 600

Lulu: $5 – Celestial – Mystic – Backward (3/5)

Massive Polymorph (75/150): Lulu polymorphs the 2 nearest


enemies, causing them to hop aimlessly, unable to attack or cast.
Polymorphed enemies take additional damage from all sources.
Number of Targets: 2 / 4 / 12
TFT SET 3.5: RETURN TO THE STAR

Bonus Damage: 5% / 10% / 25%


Duration: 3 / 3 / 8

Malphite: $1 – Rebel – Brawler – Forward (1/5)

Energy Shield (No cost): Passive: Malphite starts combat with


a shield equal to a percent of his maximum health.
Shield: 40% / 45% / 70%

Master Yi: $3 – Rebel – Blademaster – Forward (1/5)

Chosen One (0/55): For 5 seconds, Master Yi gains massively


increased movement speed, heals for a percentage of his maximum
health each second, and deals bonus true damage with his Basic
Attacks.
True Damage: 70 / 95 / 145
Heal per Second: 12%

Mordekaiser: $2 – Dark Star – Vanguard – Forward (1/5)

Indestructible (0/90): Mordekaiser gains a shield that absorbs


damage over 8 seconds. While the shield persists, Mordekaiser
deals magic damage per second to all nearby enemies.
Shield Amount: 350 / 500 / 850
Damage: 75 / 100 / 200

Nautilus: $2 – Astro – Vanguard – Forward (1/5)

Impact Crater (50/120): Nautilus erupts the ground beneath


his target, knocking them up and stunning them for 3/3/6 seconds,
and dealing 100/200/500 magic damage. Enemies adjacent the
TFT SET 3.5: RETURN TO THE STAR

target are also knocked up and stunned for half the duration and
dealt half the damage.
Stun: 3 / 3 / 6
Damage: 100 / 200 / 500

Neeko: $3 – Star Guardian – Protector – Backward (2/5)

Pop Blossom (35/110): Neeko leaps into the air and slams into
the ground, dealing magic damage and stunning all nearby
enemies.
Damage: 150 / 250 / 450
Stun Duration: 1.5 / 2 / 2.5

Nocturne: $1 – Battlecast – Infiltrator – Forward (1/5)

Unspeakable Horror (40/80): Nocturne terrifies his target,


stunning them with fear for 2 seconds and dealing 200 damage over
the duration.
Stun: 2 / 2.5 / 4
Damage: 200 / 250 / 400

Poppy: $1 – Star Guardian – Vanguard – Forward (1/5)

Buckler Toss (50/90): Poppy throws her buckler at the furthest


enemy dealing damage. The buckler bounces back to Poppy,
shielding her.
Damage: 100 / 150 / 225
Shield Amount: 200 / 300 / 450

Rakan: $2 – Celestial – Protector – Forward (2/5)


TFT SET 3.5: RETURN TO THE STAR

Grand Entrance (50/100): Rakan dashes next to farthest unit


within attack range +1 hex then leaps into the air, knocking up and
damaging all adjacent enemies.
Damage: 175 / 275 / 400
Knocking up Duration: 1.5 / 1.5 / 1.5

Riven: $4 – Chrono – Blademaster – Forward (1/5)

Energy Slash (0/25): Riven dashes and shields herself for 300,
then slashes forward dealing 100 magic damage. Every third cast,
Riven leaps into the air and launches a wave of energy that deals
400 magic damage.
Shield: 200 / 350 / 1200
Magic Damage: 100 / 150 / 600
Energy Wave Damage: 300 / 500 / 1500

Rumble: $3 – Mech-Pilot – Demolitionist – Forward (1/5)

Flamespitter (0/50): Rumble torches his enemies, dealing


magic damage over 3 seconds, and reducing healing on them by
50% for 5 seconds.
Damage: 500 / 750 / 1650

Shaco: $3 – Dark Star – Infiltrator – Forward (1/5)

Deceive (30/70): Shaco teleports and backstabs his targetm


critically striking for a percentage of his Basic Attack damage.
Damage: 250% / 275% / 300%

Shen: $2 – Chrono – Blademaster – Forward (1/5)


TFT SET 3.5: RETURN TO THE STAR

Future’s Refuge (100/150): Shen creates a zone around


himself for a few seconds, in which all nearby allies automatically
dodge incoming Basic Attack. While active, Shen gains Magic Resist.
Duration: 2.5 / 3 / 5
Bonus Magic Resist: 15 / 30 / 45

Soraka: $4 – Star Guardian – Mystic – Backward (3/5)

Wish (50/120): Soraka heals all allies.


Healing: 325 / 550 / 20000

Syndra: $3 – Star Guardian – Sorcerer – Backward (4/5)

Unleashed Power (0/50): Syndra pulls in all orbs on the


battlefield and creates 3 new ones, then fires them all at the enemy
with the highest health, dealing magic damage per orb.
Damage: 100 / 140 / 220

Teemo: $4 – Astro – Sniper – Backward (5/5)

Satellite Traps (0/80): Teemo scatters 3 traps around the


nearest enemy. When an enemy is close to a trap of after 3 seconds
it explodes, hitting nearby enemies for 125 damage, knocking them
down and massively slowing them for 3 seconds.
Damage: 125 / 175 / 550

Thresh: $5 – Chrono – Mana-Reaver – Forward (2/5)

Temporal Passage (50/90): Thresh tosses his lantern towards


random unit(s) on your bench, pulling them into the current combat
and granting them and himself bonus mana. Traits are unaffected.
TFT SET 3.5: RETURN TO THE STAR

Bonus Mana: 25 / 50 / 200


Number of Units: 1 / 1 / 9

Twisted Fate: $1 – Chrono – Sorcerer – Backward (3/5)

Wild Cards (0/75): Twisted Fate throws three cards in a cone


that deal magic damage to each enemy they pass through.
Damage: 200 / 300 / 450

Urgot: $5 – Battlecast – Protector – Backward (2/5)

Fear Beyond Death (50/100): Urgot fires a drill at the farthest


enemy, reeling them in and dealing 2000 true damage repeatedly
until they reach him and die. After his first successful cast, Urgot’s
Mana Cost is reduced.
Mana Cost Reduction: 20 / 30 / 100

Vayne: $3 – Cybernetic – Sniper – Backward (5/5)

Final Hour (0/50): Vayne focuses for 10 seconds, tumbling


away from her target immediately and every third attack thereafter.
Vayne is invisible while tumbling, and attacks after tumbling deal
175% of her Attack Damage.
Deal: 175% / 200% / 275%

Vi: $3 – Cybernetic – Brawler – Forward (1/5)

Assault and Battery (70/140): Vi charges at the furthest


enemy, knocking and dealing magic damage to all enemies along
the way. When she reaches her target, she deals magic damage and
knocks them up.
Damage: 350 / 550 / 1350
TFT SET 3.5: RETURN TO THE STAR

Knock Damage: 150 / 200 / 600


Knock Up Duration: 2 / 2.5 / 3

Viktor: $4 – Battlecast – Sorcerer – Backward (3/5)

Death Ray (0/60): Viktor burns a path between the two


enemies whom are the farthest away from each other, initially
dealing 25% max health damage, then 1 second later dealing 250
damage in a aftershock explosion along the same path.
Initially Damage: 15% / 20% / 80%
After Damage: 200 / 325 / 1500

Wukong: $4 – Chrono – Vanguard – Forward (1/5)

Cyclone (50/150): Wukong spins, dealing magic damage to


nearby enemies over 3 seconds. The first time Wukong hits each
enemy, he knocks them into the air and stuns them.
Damage: 300 / 500 / 4000
Stun Duration: 2 / 2 / 5

Xayah: $1 – Celestial – Blademaster – Backward (3/5)

Deadly Plumage (0/60): Xayah creates a storm of blades,


gaining Attack Speed for 8 seconds.
Attack Speed: 100% / 125% / 150%

Xerath: $5 – Dark Star – Sorcerer – Backward (5/5)

Abyssal Bombardment (20/80): Xerath transforms,


summoning meteors to strike random foes place of his normal
attacks for a secons. Meteors deal magic damage upon impact and
TFT SET 3.5: RETURN TO THE STAR

if they kill their target, all adjacent enemies take (% of base


damage) 25% magic damage and are stunned for 1.5 seconds.
Damage: 320 / 440 / 2500
Transformation Duration: 6 / 8 / 45

Xin Zhao: $2 – Celestial – Protector – Forward (1/5)

Three Talon Strike (0/60): Xin Zhao quickly strikes his target
three times, dealing Basic Attack damage and applying on-hit
effects. The third strike deals bonus magic damage and knocks his
target up for 1.5 seconds.
Damage: 200 / 275 / 375

Yasuo: $2 – Rebel – Blademaster – Forward (1/5)

Last Breath (0/80): Yasuo blinks to the enemy with farthest


unit within attack range +2 hexes and knocks them into the air for 1
second, hits them several times for Basic Attack damage and on-hit
effects.
Hits: 4 / 5 / 6

Zed: $2 – Rebel – Infiltrator – Forward (1/5)

Contempt for the Weak (No cost): Every third attack, Zed
deals 50 bonus magic damage and steals 20% of the target’s
current Attack Damage.
Steal Attack Damage: 20% / 33% / 50%
Bonus Magic Damage: 50 / 90 / 150

Ziggs: $1 – Rebel – Demolitionist – Backward (3/5)


TFT SET 3.5: RETURN TO THE STAR

Bomb! (0/40): Ziggs throws a bomb at an enemy, dealing


magic damage.
Damage: 300 / 400 / 600

Zoe: $1 – Star Guardian – Sorcerer – Backward (1/5)

Sleepy Trouble Bubble (40/80): Zoe kicks a bubble at the


enemy with the highest health, dealing magic damage and stunning
them.
Damage: 200 / 275 / 400
Stun Duration: 2 / 2.5 / 4
TFT SET 3.5: RETURN TO THE STAR

B. ORIGINS

Astro

No transcriptions

(3) Astro Champions reduce their mana costs by 30

Battlecas
t
Battlecast champions, upon dealing or taking 10 instance of
damage, heal if below half health, or deal magic damage to the
nearest enemy if above half.
(2) 80 Healing or Damage
(4) 180 Healing or Damage
(6) 480 Healing or Damage
(8) 1000 Healing or Damage

Celestial

All allies heal for some of the damage they deal with spells and
attacks
(2) 15% Healing
(4) 45% Healing
(6) 150% Healing

Chrono

All allies gain 15% Attack Speed every some seconds

(2) every 8 seconds


(4) every 3 seconds
(6) every 1 seconds
(8) every 0.5 seconds
TFT SET 3.5: RETURN TO THE STAR

Cyberneti
c

Cybernetic champions with at least one item gain Health and


Attack Damage
(3) 300 Health and 35 Attack Damage

(6) 550 Health and 70 Attack Damage

Dark Star

When a Dark Star Champion dies, all other allied Dark Star
Champions gain Attack Damage and Spell Power
(2) Attack Damage and Spell Power +8
(4) Attack Damage and Spell Power +18
(6) Attack Damage and Spell Power +28
(8) Attack Damage and Spell Power +48

Mech-
Pilot
The Super-Mech has the traits of its pilots, 3 random items from
among them and gains 65% of the combined pilot’s health and
attack damage. When the Super-Mech dies the Pilots are ejected
with 35% of their maximum health and continue of fight
(3) At the start of combat, three random mech-pilots are teleported into a
super-mech

Rebel

At the start of combat, Rebels gain a shield and increased damage


for each adjacent Rebel. The shield lasts for 8 seconds.
(3) 150 Shield & 10% Damage
(6) 225 Shield & 12% Damage
(9) 400 Shield & 20% Damage
TFT SET 3.5: RETURN TO THE STAR

Space
Pirate

Whenever a Space Pirate lands a killing blow on a Champion there


is a chance to drop extra loot

(2) 50% for 1 gold


(4) 50% for 1 gold and 33% for a component item

Star
Guardian

Star Guardian’s spellcasts grant Mana to other Star Guardians


spread among them
(3) 15 Total Mana
(6) 25 Total Mana
(9) 60 Total Mana
TFT SET 3.5: RETURN TO THE STAR

C. CLASSES

Blademas
ter
Blademaster’s Basic Attacks have a chance to trigger two
additional attacks against their target. These additional attacks
deal damage like Basic Attacks and trigger on-hit effects.
(3) 30% Chance to trigger
(6) 65% Chance to trigger
(9) 100% Chance to trigger

Blaster

Every fourth Basic Attack from a Blaster fires additional attacks at


random enemies. These additional attacks deal damage like Basic
Attacks, trigger on-hit effects and can critically hit
(2) 3 Additional Attacks
(4) 6 Additional Attacks

Brawler

Brawlers gain bonus Maximum Health

(2) 350 Bonus Health


(4) 600 Bonus Health

Demolitio
nist

No transcriptions

(2) Damage from Demolitionists’ spellcasts stun their for 1.50 seconds.
(Once per spellcast)
TFT SET 3.5: RETURN TO THE STAR

Infiltrator

Innate: At the start of combat, Infiltrators move to the enemy’s


backline. Infiltrators gain Attack Speed for 6 seconds at the start
of combat, refreshes on takedown
(2) 40% Bonus Attack Speed
(4) 80% Bonus Attack Speed
(6) 150% Bonus Attack Speed

Mana-
Reaver

No transcriptions

(2) Mana-Reaver attacks increase the mana cost of their target’s next spell
by 30%

Mercenary

No transcriptions

(1) Innate: Upgrades for Mercenaries’s spells have a chance to appear in


the shop

Mystic

All allies gain Magic Resistance

(2) 50 Magic Resistance


(4) 120 Magic Resistance
TFT SET 3.5: RETURN TO THE STAR

Paragon

No transcriptions

(1) Ally Star Guardian basic attacks are converted to true damage. All other
ally basic attacks are converted to magic damage

Protector

Protectors shield themselves for 4 seconds whenever they cast a


spell. This shield doesn’t stack
(2) 30% Maximum Health Shield
(4) 40% Maximum Health Shield
(6) 50% Maximum Health Shield

Sniper

Snipers deal increased damage for each hex between themselves


and their target

(2) 9% increased damage for each hex


(4) 16% increased damage for each hex

Sorcerer

All allies have increased Spell Power

(2) 20% Spell Power


(4) 40% Spell Power
(6) 70% Spell Power
TFT SET 3.5: RETURN TO THE STAR

Starship

No transcriptions

(1) Innate: Starships gain 40 Mana per second, maneuver around the board,
and are immune to movement impairing effects, but can’t Basic Attack

Vanguard

Vanguard champions gain bonus Armor

(2) 125 Armor


(4) 300 Armor
(6) 900 Armor
TFT SET 3.5: RETURN TO THE STAR

D. ITEMS

B.F. Sword: +15 Attack Damage.

Recurve Bow: +15% Attack Speed.

Chain Vest: +25 Armor.

Negatron Cloak: +25 Magic Resist.

Needlessly Large Rod: +20% Spell Power.

Tear of the Goddess: +15 Mana.

Giant’s Belt: +200 Health.

Sparring Gloves: +10% Dodge chance, +10% Crit chance.

Spatula: You will get a special ability.

= + Deathblade: Contributing to a kill grants


+25 Attack Damage for the remainder of combat. This effect can
stack any number of times (starting at 2).

= + Giant Slayer: The holder’s spells and basic


attacks do 20% bonus true damage, if the target has more than
1750 maximum Health, the bonus increases to 80%.

= + Guardian Angel: Wearer revives with 400


HP.

= + Bloodthirster: Basic Attacks heal the wearer


for 45% of the damage dealt.
TFT SET 3.5: RETURN TO THE STAR

= + Hextech Gunblade: 45% healing from spell


damage. Overhealing with this item now generates a shield (max
400 Health).

= + Spear of Shojin: After casting, wearer gains


18% of its max Mana per attack.

= + Zeke’s Herald: When combat begins, the


wearer and all allies within 1 hex in the same row gain +30% Attack
Speed for the rest of combat.

= + Infinity Edge: +100% Crit. Dmg.

= + Blade of the Ruined King: Wearer is also a


Blademaster.

= + Rapid Firecannon: +200% Range and


holder’s attacks can’t miss.

= + Titan’s Resolve: When the wearer is hit or


inflicts a critical strike, they gain a 2% stacking damage bonus.
Stacks up to 25 times, at which point the wearer gains 25 Armor and
Magic Resistance, and increases in size.

= + Runann’s Hurricane: Basic Attacks fire a


bolt at another nearby enemy, dealing 75% of the wearer’s Attack
Damage and applying on-hit effects.

= + Guinsoo’s Rageblade: Basic Attacks grant


+5% Bonus Attack Speed for the rest of combat. No stacking limit.

= + Statikk Shiv: Every third Basic Attack from


the wearer deals 80 magic damage to 3 / 4 / 5 enemies. Additional
85 True Damage if the target has a shield or is CC’d.
TFT SET 3.5: RETURN TO THE STAR

= + Zz’Rot Portal: When the wearer dies, a


Construct with 1500/2250/3000 Health aries to continue the fight.

= + Last Whisper: When the wearer inflicts a


critical hit, the target’s Armor is reduced by 75% for 3 seconds. This
effect does not stack.

= + Infiltrator’s Talons: The wearer gains the


Infiltrator trait.

= + Bramble Vest: Negates bonus damage from


incoming critical hits. On being hit by a Basic Attack, deal
100/140/200 magic damage to all nearby enemies (once every 2.5
second maximum). Scales with wearer’s Star Level.

= + Sword Breaker: 33% chance to disarm for 3


seconds.

= + Red Buff: Gains 10% max hp true damage


over 4 seconds on hit in addition to its burn. And reducing healing by
50% for the duration of the burn.

= + Shroud of Stillness: When combat begins,


shoots a beam straight ahead that delays affected enemies’ first
spellcast, increasing their max Mana by 30% until they cast.

= + Rebel Medal: The wearer gains the Rebel


trait.

= + Dragon’s Claw: Reduces incoming magic


damage by 50%.

= + Zephyr: When combat begins, the wearer


summons a whirlwind on the opposite side of the arena that
removes the closest enemy from combat for 5 seconds.
TFT SET 3.5: RETURN TO THE STAR

= + Quicksilver: [UNIQUE] The wearer is immune


to crowd control for the first 10 seconds of combat.

= + Celestial Orb: The wearer gains the Celestial


trait.

= + Locket of the Iron Solari: Shields allies


within two hexes in the same row for 250/300/375 damage for 8
seconds (scales with wearer’s Star Level).

= + Ionic Spark: Enemies within 2 hexes have


their Magic Resist reduced by 40% (does not stack). When they cast
a spell, they are zapped taking magic damage equal to 225% of
their max Mana.

= + Rabadon’s Deathcap: Wearer’s Spell Power


stat is amplified by 50%.

= + Luden’s Echo: When the wearer cast their


spell, the first target dealt magic damage and up to 3 nearby
enemies are dealt an additional 200 magic damage.

= + Morellonomicon: When the wearer deals


damage with their spell, they burn the target, dealing 25% of the
target’s Maximum Health as true damage over 10 seconds and
reducing healing by 50% for the duration of the burn.

= + Jeweled Gauntlet: Your spells can Crit.

= + Battlecast Plating: The wearer gains the


Battlecast trait.

= + Frozen Heart: Angrenzende Gegner


verlieren 50% Angriffstempo. (Stacking increases the radius of this
effect, not the amount of the slow).
TFT SET 3.5: RETURN TO THE STAR

= + Chalice of Power: At the start of combat,


the holder and their left and right neighbors gain 30 AP for 20
seconds.

= + BlueSentinel: [UNIQUE] Sets holder’s mana


to 20 after each cast.

= + Redemption: When the wearer dies, allies


are healed for 800 Health.

= + Hand of Justice: Each planning phase, gain


one: Deal +45% more damage / Grants 45% healing from damage
done by both abilities and basic attack.

= + Star Guardian’s Charm: The wearer gains


the Star Guardian trait.

= + Warmog’s Armor: +600 Additional Health

= + Trap Claw: Start combat with a spell shield.


Stun the champion that breaks it for 4 seconds.

= + Protector’s Chestguard: The wearer gains


the Protector trait.

= + Thief’s Gloves: Each planning phase, fetch


two temporary items, quality based upon your player level.
[Consumes Three item Slots].

= + Dark Star’s Heart: The wearer gains the


Dark Star trait.

= + Force of Nature: Gain +1 team size.


TFT SET 4: FATES!

A. CHAMPIONS

Aatrox: $4 – Cultist – Vanguard – Forward (1/5)

Infernal Chains (75/150): Aatrox pulls some of the farthest


enemies toward himself, them slams the ground in front of himself,
dealing magic damage to all enemies hit.
Damage: 250 / 450 / 1250
Number of Targets: 2 / 2 / 5

Ahri: $4 – Spirit – Mage – Backward (4/5)

Spirit Bomb (0/75): Ahri begins channeling energy into her


spirit orb. After 1.5 seconds, she lobs it toward a random enemy,
dealing magic damage to all enemies in a large area.
Damage: 500 / 700 / 3000

Akali: $3 – Ninja – Assasin – Forward (1/5)

Five Point Strike (0/20): Akali throws kunai at her target,


dealing magic damage.
Damage: 175 / 250 / 400

Annie: $2 – Fortune – Mage – Backward (2/5)

Burst Shield (0/65): Annie blasts a cone of fire, dealing magic


damage to enemies in front of her, then creates a shield on herself
for 8 seconds.
Damage: 250 / 350 / 450
Shield Amount: 500 / 700 / 900

Aphelios: $2 – Moonlight – Hunter – Backward (4/5)


TFT SET 4: FATES!

Sentry Turret (50/80): Aphelios summons a turret for a few


seconds. An extension of his will, the turret counts as Aphelios
himself when it fires and deals damage, and dies when he dies.
Duration: 7 / 8 / 9 / 11

Ashe: $4 – Elderwood – Hunter – Backward (4/5)

Hunter’s Focus (0/30): Ashe gains Attack Speed for 5 seconds,


and her attacks fire a flurry of arrows for some physical damage.
Attack Speed: 45% / 65% / 300%
Damage Per Arrow: 45% / 45% / 45%

Azir: $5 – Warlord – Keeper – Emperor – Backward (4/5)

Emperor’s Divide (75/150): Azir calls forth a wall of charging


soldiers from behind him, dealing magic damage to and slowing all
enemies hit for 4 seconds. Enemies close to Azir are knocked back,
while enemies further away are knocked up for 2 seconds.
Wall Damage: 200 / 350 / 8888

Cassiopeia: $4 – Dusk – Mystic – Backward (2/5)

Petrifying Gaze (80/150): Cassiopeia projects a cone of magic


energy at her target, dealing magic damage to all enemies hit,
stunning them for a few seconds, and causing them to take 20%
increased damage while stunned.
Damage: 275 / 400 / 2000
Stun Duration: 2.5 / 3 / 5

Diana: $1 – Moonlight – Assassin – Forward (1/5)


TFT SET 4: FATES!

Pale Cascade (0/70): Diana shield herself against damage over


4 seconds and summons some orbs to orbit around her. These orbs
explode for magic damage when they contact an enemy, refreshing
her shield when the final one explodes.
Orbs: 4 / 5 / 6 / 8
Damage: 70 / 80 / 90 / 100
Shield Amount: 200 / 300 / 400 / 500

Elise: $1 – Cultist – Keeper – Forward (2/5)

Spider Form (0/75): Elise transforms into a spider, gaining %


of maximum health and causing her attacks to restore health.
Bonus Health: 35% / 40% / 45%
Health on Hit: 40 / 80 / 160

Evelynn: $3 – Cultist – Shade – Forward (1/5)

Last Caress (0/60): Evelynn deals magic damage to up to 3


nearby enemies, then teleports away. This damage is increased
against targets below 50% Health.
Damage: 350 / 600 / 1500
Damage Multiplier: 2.5 / 2.5 / 2.5

Ezreal: $5 – Elderwood – Dazzler – Backward (4/5)

Flux Barrage (90/150): Ezreal fires a barrage toward the


enemy with the highest Attack Speed, healing allies it passes
through and granting them 50% Attack Speed for 5 seconds. To
enemies, it deals magic damage and slows their Attack Speed by
50% for 5 seconds.
Damage: 250 / 450 / 9999
TFT SET 4: FATES!

Heal: 250 / 450 / 9999

Fiora: $1 – Enlighted – Duelist – Forward (1/5)

Riposte (0/75): Fiora enters a defensive stance for 1.5


seconds, which makes her immune to damage and enemy spell
effects. Afterwards, she strikes, dealing magic damage to a nearby
enemy and stunning them for a few seconds.
Damage: 250 / 400 / 600
Stun Duration: 1.5 / 2 / 3

Garen: $1 – Warlord – Vanguard – Forward (1/5)

Judgement (0/100): Garen spins his sword for 4 seconds,


dealing magic damage to nearby enemies and reducing incoming
magic damage by 80% over the duration.
Total Damage: 450 / 675 / 1125

Hecarim: $2 – Elderwood – Vanguard – Forward (1/5)

Spirit of Life (0/110): Hecarim creates an aura around him for


3 seconds. Each enemy within takes magic damage, and heals
Hecarim over the duration.
Damage: 250 / 400 / 750
Healing: 250 / 400 / 750

Irelia: $3 – Divine – Enlightened – Adept – Forward (1/5)

Bladestorm (50/100): Irelia launches a storm of blades in front


of her, dealing magic damage, applying on-hit effects, and
disarming enemies for a few seconds.
Damage: 200 / 300 / 600
TFT SET 4: FATES!

Disarm Duration: 2.5 / 3 / 3.5

Janna: $2 – Enlightened – Mystic – Backward (4/5)

Eye of the Storm (30/60): Janna shields her some lowest-


Health allies for 4 seconds. Shielded allies also gain Attack Damage
for the duration.
Number of Allies: 2 / 3 / 4
Shield Amount: 250 / 300 / 400
Bonus Attack Damage: 20 / 30 / 60

Jarvan IV: $2 – Warlord – Keeper – Forward (1/5)

Dragon Strike (50/100): Jarvan IV throws his standard near


the farthest enemy then pulls himself towards them with his lance,
dealing magic damage to enemies he passes through, knocking
them up and stunning them for 1 seconds as well.
Damage: 175 / 250 / 750

Jax: $2 – Divine – Duelist – Forward (1/5)

Counter Strike (60/110): Jax dodges all incoming attacks for 2


seconds, then strikes all nearby enemies, dealing magic damage
and stunning them for 1.5 seconds.
Damage: 150 / 250 / 450

Jhin: $4 – Cultist – Sharpshooter – Backward (4/5)

Whisper (No cost): Passive: Jhin always attacks with same


speed depends on his star level. He converts each 1% of bonus
Attack Speed into 0.8 Attack Damage. Passive: Every fourth shot,
Jhin deals % damage.
TFT SET 4: FATES!

Percent of Attack Damage: 444% / 475% / 1234%


Attacks Per Second: 0.85 / 0.9 / 1.2

Jinx: $3 – Fortune – Sharpshooter – Backward (4/5)

Fishbones (70/120): Jinx fires a rocket at her target that


explodes on impact damaging all nearby enemies for some magic
damage and stunning them for a few seconds.
Damage: 150 / 250 / 450
Stun Duration: 1.5 / 2 / 2.5

Kalista: $3 – Cultist – Duelist – Backward (3/5)

Rend (No cost): Passive: Kalista’s spears remain in her target,


each one capable of dealing % of the target’s maximum Health in
magic damage when removed. She removes the spears when doing
so would kill the target.
Maximum Health Damage: 4% / 6% / 9%

Katarina: $3 – Warlord – Fortune – Assassin – Forward (1/5)

Death Lotus (0/90): Katarina channels for 2.5 seconds,


throwing knives at nearby enemies, dealing magic damage over the
duration and reducing healing by 50% to her targets for 5 seconds.
Total Damage: 750 / 900 / 1600
Number of Targets: 4 / 6 / 8

Kayn: $5 – Tormented – Shade – Forward (1/5)

Reaping Slash (0/50): Kayn dashes toward his target then


slashes all adjacent enemies, dealing magic damage and increasing
the cost of their next spell by 33%. If the slash hits exactly one
TFT SET 4: FATES!

target, Kayn immediately casts again. As Rhaast: Reaping Slash


heals Kayn for 50% of the damage it deals. As Shadow Assassin:
Reaping Slash deals an extra 65% damage for the first 10 seconds
of combat.
Damage: 375 / 575 / 6666

Kennen: $3 – Ninja – Keeper – Backward (2/)

Slicing Maelstrom (50/125): Kennen summons a storm


around himself for 3 seconds, calling down lightning bolts on all
enemies in the area every 0.5 seconds and dealing magic damage
over the duration. Each enemy struck by 3 lightning bolts is stunned
for 1.5 seconds.
Total Damage: 300 / 450 / 1200

Kindred: $3 – Spirit – Hunter – Backward (3/5)

Dance of Dread (0/35): Wolf mauls Kindred’s target, dealing


magic damage and reducing their healing by 50% for 5 seconds.
Meanwhile, Lamb leaps away from Kindred’s target.
Damage: 450 / 650 / 1000

Lee Sin: $5 – Divine – Duelist – Forward (1/5)

God Fist (0/40): Lee Sin punches his target, dealing magic
damage, knocking them back to the edge of the battlefield, and
stunning them for a few seconds. Any enemies the target collides
with during the knockback receive half the damage and are stunned
for 1 seconds. If the target cannot be pushed back any further, they
are knocked out of the battlefield instead, removing them from
combat. If the target is still alive, Lee Sin will dash to them.
Damage: 250 / 450 / 1000
Stun Duration: 2 / 3 / 10
TFT SET 4: FATES!

Lillia: $5 – Dusk – Mage – Forward (2/5)

Lilting Lullaby (80/120): Lillia casts a magical lullaby, causing


some waking enemies with the highest current Health to fall asleep
for a seconds. Enemies will awaken if they take 500 damage while
sleeping, causing an additional magic damage.
Number of Targets: 2 / 3 / 10
Damage: 500 / 750 / 5000
Duration: 3 / 4 / 8

Lissandra: $1 – Moonlight – Dazzler – Backward (0/50)

1000 Daggers (0/50): Lissandra hurls a dagger toward the


enemy with the highest Attack Damage, which deals magic damage
to the first target it hits. After hitting its initial target or at its final
destination, the dagger explodes dealing magic damage to nearby
targets.
Damage: 350 / 450 / 550 / 750
Secondary Damage: 175 / 225 / 300 / 450

Lulu: $2 – Elderwood – Mage – Backward (3/5)

Wild Growth (80/150): Lulu makes a low-Health ally giant,


knocking up nearby enemies for 1 second. Hugeified allies gain
bonus Health for the rest of combat.
Bonus Health: 400 / 600 / 950

Lux: $3 – Divine – Dazzler – Backward (4/5)


TFT SET 4: FATES!

Light Binding (40/100): Lux fires a sphere of light towards her


farthest enemy. Enemies in the sphere’s path take magic damage
and are stunned for a few seconds.
Damage: 300 / 400 / 700
Stun Duration: 1.5 / 2 / 3

Maokai: $1 – Elderwood – Brawler – Forward (1/5)

Bramble Smash (0/75): Maokai smashes the ground sending


forward a shockwave, dealing magic damage and slowing Attack
Speed by 50% for 3 seconds.
Damage: 225 / 350 / 550

Morgana: $4 – Enlightened – Dazzler – Backward (2/5)

Hallowed Ground (60/120): Morgana hallows the ground


beneath her targetm dealing magic damage to enemies within over
5 seconds and shredding 40% of their Magic Resistance while they
remain inside. Morgana restores % of the damage dealt.
Damage: 250 / 400 / 2000
Healing: 20% / 25% / 30%

Nami: $1 – Enlightened – Mage – Backward (3/5)

Aqua Prison (60/100): Nami traps the closest enemy in her


bubble, dealing magic damage and stunning them for a few
seconds.
Damage: 225 / 325 / 450
Stun Duration: 2.5 / 3 / 4

Nidalee: $1 – Warlord – Sharpshooter – Backward (4/5)


TFT SET 4: FATES!

Javelin Toss (0/80): Nidalee throws her javelin at her farthest


enemy, dealing magic damage plus 20% more for each hex
traveled.
Base Damage: 225 / 350 / 600

Nunu: $3 – Elderwood – Brawler – Forward (1/5)

Consume (0/85): Willump bites his target, dealing magic


damage. If Willump’s target has less Health than he does before the
bite, it deals an additional 50% damage and becomes true damage.
Damage: 450 / 650 / 1800

Pyke: $2 – Cultist – Assassin – Forward (1/5)

Phantom Undertow (75/125): Pyke leaves a phantom at his


location, then dashes behind the farthest enemy. After 1 second, his
phantom returns to Pyke, dealing magic damage to all enemies it
passes through and stunning them for a few seconds.
Damage: 125 / 200 / 375
Stun Duration: 2 / 2.5 / 4

Riven: $4 – Dusk – Keeper – Forward (1/5)

Sweeping Strikes (0/20): Riven dashes and shields herself,


then slashes forward dealing magic damage to nearby enemies.
Every third cast, Riven leaps into the air and launches forward a
large wave of energy that deals magic damage.
Shield Amount: 175 / 250 / 750
Damage: 175 / 250 / 750
Wave Damage: 300 / 450 / 1350
TFT SET 4: FATES!

Sejuani: $4 – Fortune – Vanguard – Forward (1/5)

Firecracker (70/150): Sejuani throws a giant firecracker at the


closest enemy that explodes after a 2-second delay. Enemies within
receive magic damage and are stunned for a few seconds.
Damage: 100 / 200 / 800
Stun Duration: 2.5 / 3 / 6

Sett: $5 – The Boss – Brawler – Forward (1/5)

Showstopper (100/175): Sett grabs his target and slams them


forward, dealing % of their maximum Health in magic damage to
them, and % of the slammed enemy’s maximum Health to all other
enemies in a large area.
Primary Damage %: 40% / 60% / 400%
Secondary Damage %: 20% / 30% / 200%

Shen: $4 – Ninja – Adept – Mystic – Forward (1/5)

Shadow Dash (50/100): Shen dashes past his target, shielding


himself against damage and taunting all adjacent enemies for a
seconds.
Shield Amount: 500 / 800 / 4000
Shield & Taunt Duration: 4 / 4 / 8

Sylas: $2 – Moonlight – Brawler – Forward (1/5)

Chain Lash (30/60): Sylas lashes his chains out in a 3-hex line,
dealing magic damage to enemies hit and increasing the cost of
their next spell by 33%.
Damage: 250 / 400 / 700 / 1111
TFT SET 4: FATES!

Tahm Kench: $1 – Fortune – Brawler – Forward (1/5)

Thick Skin (No cost): Tahm Kench takes reduced damage from
all sources.
Damage Reduction: 15 / 25 / 75

Talon: $4 – Enlightened – Assassin – Forward (1/5)

Truestrike (0/40): Talon stabs his target, striking them for % of


his Attack Damage plus bonus physical damage. If this kills them,
Talong becomes unstoppable and untargetable while he leaps to the
lowest Armor enemy.
Percent of Attack Damage: 250% / 250% / 275%
Bonus Damage: 85 / 135 / 400

Teemo: $2 – Spirit – Sharpshooter – Backward (3/5)

Sporecloud Dart (0/60): Teemo fires a dart at the enemy with


the highest Attack Speed. The dart explodes into a cloud of spores
on contact, poisoning nearby enemies. Poisoned enemies take
magic damage over a few seconds and are blinded for the duration.
Damage: 300 / 400 / 900
Duration: 2.5 / 3 / 4.5

Thresh: $2 – Dusk – Vanguard – Forward (2/5)

Spectral Lantern (50/100): Thresh throws his lantern to the


lowest-Health ally, shielding them and nearby allies against damage
for 4 seconds.
Shield Amount: 250 / 450 / 750
TFT SET 4: FATES!

Twisted Fate: $1 – Cultist – Mage – Backward (3/5)

Wild Cards (0/70): Twisted Fate throws three cards in a cone


that deal magic damage to each enemy they pass through.
Damage: 250 / 350 / 475

Vayne: $1 – Dusk – Sharpshooter – Backward (4/5)

Silver Bolts (No cost): Passive: Whenever Vayne attacks the


same target 3 times, she deals bonus true damage on the third
attack.
Bonus True Damage: 50 / 90 / 130

Veigar: $3 – Elderwood – Mage – Backward (3/5)

Dark Blossom (0/55): Veigar blasts the enemy with the lowest
Health, dealing magic damage. If this kills his target, Veigar
permanently gains Spell Power.
Damage: 450 / 650 / 900
SP Gain On Kill: 1 / 1 / 2

Vi: $2 – Warlord – Brawler – Forward (1/5)

Denting Blow (0/50): Vi’s attack blasts through her target,


dealing magic damage to all enemies in a cone and reducing their
Armor for 8 seconds.
Damage: 250 / 400 / 800
Armor Reduction: 40% / 60% / 80%

Warwick: $4 – Divine – Brawler – Hunter – Forward (1/5)


TFT SET 4: FATES!

Primal Hunger (0/70): Warwick gains Attack Speed, Lifesteal,


and moves faster for the rest of combat. While in this state, if
Warwick scores a takedown he howls, granting himself and all allies
who share a Trait with him an additional Attack Speed for 3 seconds.
Attack Speed: 135% / 150% / 500%
Life Steal: 40% / 40% / 200%
Howl Attack Speed: 60% / 75% / 200%

Wukong: $1 – Divine – Vanguard – Forward (1/5)

Crushing Blow (0/50): Wukong slams his target with his staff,
dealing % of his Attack Damage as physical damage and stunning
them for a few seconds.
Percent of AD: 250% / 265% / 280%
Stun Duration: 1.5 / 2 / 3

Xin Zhao: $3 – Warlord – Duelist – Forward (1/5)

Crescent Guard (30/60): Xin Zhao sweeps around him,


dealing % of his Attack Damage to nearby enemies and gains Armor
and Magic Resist for the rest of combat.
Percent of Attack Damage: 330% / 340% / 350%
Armor and Magic Resist: 50 / 60 / 75

Yasuo: $1 – Exile – Duelist – Forward (1/5)

Striking Steel (0/45): Yasuo strikes forward two hexes,


attacking for % of his Attack Damage. If he can’t hit two targets
from where he’s standing, he’ll first dash to a place where he can.
Percent of Attack Damage: 180% / 200% / 225%
TFT SET 4: FATES!

Yone: $5 – Exile – Adept – Forward (1/5)

Seal Fate (0/60): Yone strikes along a path in front of him,


dealing magic damage split between all enemies hit. Enemies hit
are marked for death, reducing their Armor and Magic Resist by
60%. Yone’s spell is then replaced with Unforgotten until there are
no remaining enemies marked for death. Unforgotten (20 mana):
Yone dashes to the lowest-Health enemy that is marked for death,
dealing plus their missing health as magic damage.
Damage: 600 / 1200 / 9999
Unforgotten Base Damage: 200 / 400 / 1000

Yuumi: $3 – Spirit – Mystic – Backward (3/5)

Zoomies (0/40): Yumi dashes to the lowest-Health ally, healing


them for % of their missing Health and granting them Attack Speed
for 5 seconds. She then repeats this in the farthest ally.
Healing: 30% / 45% / 75%
Attack Speed: 30% / 40% / 60%

Zed: $2 – Ninja – Shade – Forward (1/5)

Contempt For The Weak (No cost): Passive: Every third


attack, Zed deals bonus damage and steals % of the target’s current
Attack Damage.
Attack Damage Stolen: 25% / 30% / 35%
Damage: 40 / 50 / 75

Zilean: $5 – Cultist – Mystic – Backward (3/5)

Rewind Fate (100/150): Zilean places a protective Time Rune


on the allies with the lowest Health other than himself. When they
would die, they instead resurrect after a few seconds, returning to
TFT SET 4: FATES!

combat with some Health and shedding all negative effects. After
resurrecting, they have bonus 50% Attack Speed for the rest of
combat.
Number of Targets: 2 / 3 / 10
Revive Delay: 3.5 / 3 / 1
Health Restored: 350 / 500 / 3000
TFT SET 4: FATES!

B. ORIGINS

Cultist

Once your team loses 50% of their Health, Galio is summoned,


slamming into the largest cluster of enemies and knocking them
up. Galio’s strength increase based on the total star level of all
active Cultists.
(3) Tyrant Galio
(6) Demon Lord Galio
(9) Supreme Overlord Galio

Divine

Upon attacking 6 times or dropping below 50% Health, Divine


champions remove all crowd control and ascend, taking 45%
reduced damage and dealing 45% bonus true damage for the
duration.
(2) 3 seconds
(4) 6 seconds
(6) 9 seconds
(8) 15 seconds

Dusk

Dusk champions increase all allies’ Spell Power

(2) All allies gain 20% Spell Power


(4) And Dusk Champions gain an additional 50%
(6) 40% Spell Power for all, and an extra 70% for Dusk Champions

Elderwoo
d

Every two seconds all Elderwood champions grow, gaining bonus


stats. This effect stacks up to five times.
(3) 20 Armor and MR, 4 AD and SP
(6) 30 Armor and MR, 10 AD and SP
TFT SET 4: FATES!

(9) 40 Armor and MR, 20 AD and SP

Enlighten
ed

Enlightened champions generate more Mana.

(2) 40% increase


(4) 70% increase
(6) 100% increase

Exile

If an Exile has no adjacent allies at the start of combat, they gain:

(1) A shield equal to 50% of their maximum health


(2) And 80% Lifesteal

Fortune

No transcriptions

(3) Winning combat against a player will give bonus orbs. The longer you’ve
gone without an orb, the bigger the payout!
(6) Wins give an extra bonus orb with rate loot.

Moonlight

At the start of combat, a number of Moonlight Champions star up


once until combat ends. (Prioritize the lowest star-level champions.
If tied, champions with the most items are chosen).
(3) 1 Champion
(5) 2 Champions
TFT SET 4: FATES!

Ninja

Ninja gain bonus Attack Damage and Spell Power. This trait is only
active when you have exactly 1 or 4 unique Ninjas.

(1) Ninja gains +50 AD & +50% SP


(4) All Ninjas gain +140 AD & +140% SP

Spirit

The first time a Spirit casts their spell, all allies gain Attack Speed
based on the spell’s mana cost.

(2) 35% of mana cost


(4) 70% of mana cost

The Boss

No transcriptions

(1) When The Boss first drops below 40% Health, he leaves combat to start
doing sit-ups. Each sit-up restores 15% of his maximum Health and gives
him 40% Attack and Movement Speed. If he reaches full Health, he returns
to combat Pumped Up: all of his attacks and spells deal true damage. If all
of his allies die, he will immediately return to combat.

Tormented

No transcriptions

(1) Tormented can be transformed after participating in 3 combats,


enhancing their abilities.
TFT SET 4: FATES!

Warlord

Warlords have bonus Health and Spell Power. Each victorious


combat they participate in increases the bonus by 10% stacking up
to 5 times.
(3) 200 HP & 20 SP
(6) 450 HP & 40 SP
(9) 700 HP & 70 SP
TFT SET 4: FATES!

C. CLASSES

Adept

Adepts calm the flow of battle, reducing the Attack Speed of all
enemies by 50% for a few seconds at the start of combat.
(2) 2 Seconds
(3) 3.5 Seconds
(4) 6 Seconds

Assassin

Innate: At the start of combat, Assassins leap to the enemy


backline. Assassins gain bonus Critical Strike Damage and Chance,
and their spells can critically strike.

(2) +30% Critical Strike Damage & +10% Critical Strike Chance
(4) +60% Critical Strike Damage & +25% Critical Strike Chance
(6) +90% Critical Strike Damage & +40% Critical Strike Chance

Brawler

Brawlers gain bonus Health

(2) 400 Health


(4) 800 Health
(6) 1200 Health
(8) 1800 Health

Dazzler

Dazzlers’ spells reduce the Attack Damage of enemies hir for 8


seconds.

(2) 40% Attack Damage Reduction


(4) 80% Attack Damage Reduction
TFT SET 4: FATES!

Duelist

Innate: Duelists gain bonus Movement Speed. Duelists’ attacks


grant Attack Speed, up to 8 stacks.
(2) +12% AS per Stack
(4) +20% AS per Stack
(6) +35% AS per Stack
(8) +60% AS per Stack

Emperor

No transcriptions

(1) The Emperor deploys with two Sand Guards who can be placed
anywhere on the battlefield. They do not move or attack, and die when their
Emperor does.

Hunter

Every few seconds, all Hunters will attack the lowest percent
Health enemy, dealing bonus damage.
(2) 125% damage every 3.5 seconds
(3) 150% damage every 3 seconds
(4) 175% damage every 2.5 seconds
(5) 200% damage every 2 seconds

Keeper

At the start of combat, Keepers grant themselves and all nearby


allies a shield for a duration. This shield is 50% stronger on
Keepers.
(2) 150 shield, 8 seconds
(4) 225 shield, 10 seconds
(6) 350 shield, 12 seconds
TFT SET 4: FATES!

Mage

Mages cast twice and have modified Spell Power.

(3) 80% of their total Spell Power


(6) 120% of their total Spell Power
(9) 180% of their total Spell Power

Mystic

All allies gain Magic Resistance

(2) 40 Magic Resistance


(4) 100 Magic Resistance
(6) 200 Magic Resistance

Shade

Innate: When combat starts, Shades teleport to the enemy


backline. After every 3 attacks Shades dip into the shadows
stealthing and causing their next basic attack to deal bonus magic
damage.

(2) 125 bonus damage


(3) 400 bonus damage
(4) 750 bonus damage

Sharpshoot
er

Sharpshooters attacks and spells ricochet to nearby enemies


dealing reduced damage.
TFT SET 4: FATES!

(2) 1 ricochet with 55% reduced damage


(4) 2 ricochets with 50% reduced damage
(6) 3 ricochets with 45% reduced damage

Vanguard

Vanguard champions gain bonus Armor

(2) 120 Armor


(4) 300 Armor
(6) 750 Armor
(8) 2000 Armor
TFT SET 4: FATES!

D. ITEMS

B.F. Sword: +15 Attack Damage.

Recurve Bow: +15% Attack Speed.

Chain Vest: +25 Armor.

Negatron Cloak: +25 Magic Resist.

Needlessly Large Rod: +15% Spell Power.

Tear of the Goddess: +15 Mana.

Giant’s Belt: +200 Health.

Sparring Gloves: +10% Dodge chance, +10% Crit chance.

Spatula: You will get a special ability.

= + Deathblade: Contributing to a kill grants the


holder +20 Attack Damage for the rest of combat. This effect can
stack any number of times (starting at 1).

= + Giant Slayer: The holder’s spells and basic


attacks do 10% bonus true damage, if the target has more than
1750 maximum Health, the bonus increases to 90%.

= + Guardian Angel: Prevent the wearer’s fisrt


death, placing them in stasis instead. After 2 seconds, they return
with 400 Health and shed all negative effects.

= + Bloodthirster: Basic Attacks heal the holder


for 40% of the damage dealt.
TFT SET 4: FATES!

= + Hextech Gunblade: The holder’s spells heal


them for 33% of the damage dealt. Excess healing fuels a shield that
protects the holder against up to 400 damage.

= + Spear of Shojin: The holder’s basic attacks


restore 5 Mana on-hit.

= + Zeke’s Herald: When combat begins, the


wearer and all allies within 1 hex in the same row gain +35% Attack
Speed for the rest of combat.

= + Infinity Edge: [UNIQUE] Grants 75% Critical


Strike Chance (including components). Each point of Critical Strike
Chance above 100% becomes +1% Critical Strike Damage.

= + Sword of the Divine: [UNIQUE] The holder


gains the Divine trait.

= + Rapid Firecannon: The holder gains 200%


Attack Range, and their Basic Attack can’t miss.

= + Titan’s Resolve: When the wearer is hit or


inflicts a critical strike, they gain a 2% stacking damage bonus.
Stacks up to 25 times, at which point the wearer gains 25 Armor and
Magic Resistance, and increases in size.

= + Runann’s Hurricane: Basic Attacks fire a


bolt at another nearby enemy, dealing 90% of the wearer’s Attack
Damage and applying on-hit effects. These bolts can critical strike.

= + Guinsoo’s Rageblade: Basic Attacks grant


+6% Bonus Attack Speed for the rest of combat. This effect can
stack any number of times.
TFT SET 4: FATES!

= + Statikk Shiv: Every third Basic Attack from


the wearer deals 80 magic damage to 3/4/5 enemies, and 240 True
Damage if they are shielded.

= + Zz’Rot Portal: At the start of combat, the


wearer taunts all nearby enemies for 1 second. When the wearer
dies, a Construct with 1500/2250/3000 Health aries and taunts all
nearby enemies again.

= + Last Whisper: [UNIQUE] When the wearer


inflicts a critical hit, the target’s Armor is reduced by 80% for 3
seconds. This effect does not stack.

= + Duelist’s Zeal: [UNIQUE] The holder gains


the Duelist trait.

= + Bramble Vest: Negates bonus damage from


incoming critical hits. On being hit by a Basic Attack, deal
80/100/150 magic damage to all nearby enemies (once every 2.5
seconds).

= + Gargoyle Stoneplate: The holder gains 15


Armor and 15 Magic Resist for each enemy targeting them.

= + Sunfire Cape: [UNIQUE] At start of combat,


and every 2 seconds thereafter, a random enemy within 2 hexes is
burned for 25% of their maximum health over 10 seconds. Any
healing they receive is reduced by 50%.

= + Shroud of Stillness: [UNIQUE] When


combat begins, shoots a beam straight ahead that delays affected
enemies’ first spellcast, increasing their max Mana by 33% until they
cast.

= + Vanguard’s Cuirass: [UNIQUE] The holder


gains the Vanguard trait.
TFT SET 4: FATES!

= + Dragon’s Claw: Reduces incoming magic


damage by 60%.

= + Zephyr: [UNIQUE] When combat begins, the


wearer summons a whirlwind on the opposite side of the arena that
removes the closest enemy from combat for 5 seconds.

= + Quicksilver: [UNIQUE] The wearer is immune


to crowd control for the first 10 seconds of combat.

= + Elderwood Sprout: [UNIQUE] The holder


gains the Elderwood trait.

= + Locket of the Iron Solari: When combat


begins, the wearer and all allies within 2 hexes in the same row gain
a shield that blocks 300/375/800 damage for 8 seconds.

= + Ionic Spark: Enemies within 2 hexes have


their Magic Resist reduced by 40% (does not stack). When they cast
a spell, they are zapped taking magic damage equal to 225% of
their max Mana.

= + Rabadon’s Deathcap: The holder gains 50


additional Spell Power.

= + Luden’s Echo: When the holder cast their


spell, the first target dealt magic damage and up to 3 nearby
enemies are dealt an additional 180 magic damage, plus 180 if they
are crowd-controlled.

= + Morellonomicon: [UNIQUE] When the


wearer deals damage with their spell, they burn the target, dealing
25% of the target’s Maximum Health as true damage over 10
seconds and reducing healing by 50% for the duration of the burn.
TFT SET 4: FATES!

= + Jeweled Gauntlet: The holder’s spells can


cause critical hits, and holder gains +40% bonus critical strike
damage.

= + Aspect of Dusk: [UNIQUE] The holder gains


the Dusk trait.

= + Frozen Heart: Reduces the Attack Speed of


nearby enemies by 50%. Each Frozen Heart a champion carries
beyond the first increases the radius of this effect.

= + Chalice of Power: When combat begins, the


wearer and all allies within 1 hex in the same row gain 35 Spell
Power for the rest of combat.

= + Blue Buff: [UNIQUE] After casting their spell,


the wearer’s Mana is set to 20.

= + Redemption: When the wearer dies, allies


are healed for 800 Health.

= + Hand of Justice: At the beginning of each


planning phase, the wearer gains one of the following: Basic attacks
and spells deal +45% Damage / Basic attacks and spells heal for
45% of damage dealt.

= + Mage’s Cap: [UNIQUE] The holder gains the


Mage trait.

= + Warmog’s Armor: Grants 1000 bonus


Health (including components).

= + Trap Claw: Blocks the first enemy spell that


hits the wearer, and stuns the spell’s caster for 4 seconds.
TFT SET 4: FATES!

= + Warlord’s Banner: [UNIQUE] The wearer


gains the Warlord trait.

= + Thief’s Gloves: At the beginning of each


planning phase, the wearer equip 2 temporary items. Temporary
items increase in power based on your player level. [Consumes
Three items Slots]

= + Yomuu’s Ghostblade: [UNIQUE] The wearer


gains the Assassin trait.

= + Force of Nature: Wearer’s team gains +1


maximum team size.
TFT SET 4.5: FESTIVAL OF BEASTS

A. CHAMPIONS

Aatrox: $4 – Cultist – Vanguard – Forward (1/5)

Infernal Chains (75/150): Aatrox pulls some of the farthest


enemies toward himself, them slams the ground in front of himself,
dealing magic damage to all enemies hit.
Damage: 400 / 600 / 2500
Number of Targets: 2 / 2 / 5

Akali: $3 – Ninja – Assasin – Forward (1/5)

Five Point Strike (0/20): Akali throws kunai at her target,


dealing magic damage.
Damage: 200 / 275 / 450

Annie: $2 – Fortune – Mage – Backward (2/5)

Burst Shield (0/65): Annie blasts a cone of fire, dealing magic


damage to enemies in front of her, then creates a shield on herself
for 8 seconds.
Damage: 250 / 350 / 450
Shield Amount: 500 / 700 / 900

Aurelion Sol: $4 – Dragonsoul – Mage – Backward (4/5)

Voice of Lightning (0/80): Aurelion Sol breathes lightning in a


line towards the farthest enemy, dealing magic damage and
Overcharging all enemies hit for 10 seconds. If an enemy is already
Overcharged, Aurelion Sol consumes the effect and deals 50%
bonus damage.
Damage: 300 / 475 / 1300
TFT SET 4.5: FESTIVAL OF BEASTS

Azir: $5 – Warlord – Keeper – Emperor – Backward (4/5)

Emperor’s Divide (75/150): Azir calls forth a wall of charging


soldiers from behind him, dealing magic damage to and slowing all
enemies hit for 3 seconds. Enemies close to Azir are knocked back,
while enemies further away are knocked up for 1.5 seconds.
Wall Damage: 225 / 375 / 18888

Brand: $1 – Dragonsoul – Mage – Backward (1/5)

Dragonfile Pillar (0/60): After a brief delay, Brand erupts the


ground under the enemy with the highest current Health to erupt in
flames, dealing magic damage to enemies within. If an enemy is
caught in the epicenter, they are stunned for a few seconds.
Damage: 200 / 300 / 500
Stun Duration: 1.5 / 2 / 3

Braum: $2 – Dragonsoul – Vanguard – Forward (1/5)

Unbreakable (30/60): Braum puts up his shield for 4 seconds,


reducing his damage taken from the direction.
Damage Reduction: 75% / 80% / 90%

Cho’Gath: $4 – Fabled – Brawler – Forward (1/5)

Rupture (100/180): Cho’Gath ruptures a large area, dealing


magic damage and knocking up all enemies within for a few
seconds. Fabled Bonus: Cho’Gath additionally kocks up all enemies
on the board.
Damage: 200 / 400 / 2000
Knockup Duration: 2 / 2.5 / 8
TFT SET 4.5: FESTIVAL OF BEASTS

Darius: $3 – Fortune – Slayer – Forward (1/5)

Fortune’s Guillotine (0/50): Darius dunks an enemy, dealing


magic damage. While dunking, Darius unstoppable. If this kills the
target, Darius immediately casts again dealing reduced damage.
Damage: 550 / 850 / 1400
Damage Falloff: 25% / 20% / 15%

Diana: $1 – Spirit – Assassin – Forward (1/5)

Pale Cascade (0/70): Diana shield herself against damage over


4 seconds and summons some orbs to orbit around her. These orbs
explode for magic damage when they contact an enemy, refreshing
her shield when the final one explodes.
Orbs: 4 / 5 / 6
Damage: 80 / 85 / 90
Shield Amount: 200 / 300 / 450

Elise: $1 – Cultist – Keeper – Forward (2/5)

Spider Form (0/75): Elise transforms into a spider, gaining


bonus Health. Elise’s attacks in Spider Form heal her and inject her
target with venom, increasing the cost of their next spell.
Bonus Health: 25% / 30% / 45%
Health on Hit: 40 / 80 / 160
Mana Cost Increase: 35% / 35% / 50%

Fiora: $1 – Enlightened – Duelist – Forward (1/5)

Riposte (0/95): Fiora enters a defensive stance for 1.5


seconds, which makes her immune to damage and enemy spell
TFT SET 4.5: FESTIVAL OF BEASTS

effects. Afterwards, she strikes, dealing magic damage to a nearby


enemy and stunning them for a few seconds.
Damage: 250 / 400 / 600
Stun Duration: 2 / 2.5 / 4

Garen: $1 – Warlord – Vanguard – Forward (1/5)

Judgement (0/100): Garen spins his sword for 4 seconds,


dealing magic damage to nearby enemies and reducing incoming
magic damage by 80% over the duration.
Total Damage: 450 / 675 / 1250

Irelia: $3 – Divine – Enlightened – Adept – Forward (1/5)

Bladestorm (50/100): Irelia launches a storm of blades in front


of her, dealing magic damage, applying on-hit effects, and
disarming enemies for a few seconds.
Damage: 200 / 300 / 700
Disarm Duration: 2.5 / 3 / 5

Janna: $2 – Enlightened – Mystic – Backward (4/5)

Eye of the Storm (40/70): Janna shields her some lowest-


Health allies for 4 seconds. Shielded allies also gain Attack Damage
for the duration.
Number of Allies: 2 / 3 / 4
Shield Amount: 250 / 275 / 350
Bonus Attack Damage: 20 / 30 / 60

Jarvan IV: $2 – Warlord – Keeper – Forward (1/5)


TFT SET 4.5: FESTIVAL OF BEASTS

Dragon Strike (50/100): Jarvan IV throws his standard near


the farthest enemy then pulls himself towards them with his lance,
dealing magic damage to enemies he passes through, knocking
them up and stunning them for 1 seconds.
Damage: 175 / 250 / 750

Jax: $2 – Divine – Duelist – Forward (1/5)

Counter Strike (60/110): Jax dodges all incoming attacks for 2


seconds, then strikes all nearby enemies, dealing magic damage
and stunning them for 1.5 seconds.
Damage: 150 / 250 / 450

Kalista: $3 – Cultist – Duelist – Backward (3/5)

Rend (No cost): Passive: Kalista’s spears remain in her target,


each one capable of dealing % of the target’s maximum Health in
magic damage when removed. She removes the spears when doing
so would kill the target.
Maximum Health Damage: 4% / 6% / 9%

Katarina: $3 – Warlord – Fortune – Assassin – Forward (1/5)

Death Lotus (0/90): Katarina channels for 2.5 seconds,


throwing knives at nearby enemies, dealing magic damage over the
duration and reducing healing by 50% to her targets for 5 seconds.
Total Damage: 650 / 1000 / 1500
Number of Targets: 4 / 5 / 6

Kayle: $4 – Divine – Executioner – Backward (3/5)


TFT SET 4.5: FESTIVAL OF BEASTS

Divine Ascension (0/60): Kayle Ascends, causing her attacks


to launch waves that deal bonus magic damage.
Damage: 110 / 150 / 350

Kennen: $3 – Ninja – Keeper – Backward (2/5)

Slicing Maelstrom (50/125): Kennen summons a storm


around himself for 3 seconds, calling down lightning bolts on all
enemies in the area every 0.5 seconds and dealing magic damage
over the duration. Each enemy struck by 3 lightning bolts is stunned
for 1.5 seconds.
Total Damage: 350 / 550 / 1200

Kindred: $3 – Spirit – Executioner – Backward (3/5)

Dance of Dread (0/35): Wolf mauls Kindred’s target, dealing


magic damage and reducing their healing by 50% for 5 seconds.
Meanwhile, Lamb leaps away from Kindred’s target.
Damage: 400 / 600 / 1000

Lee Sin: $5 – Divine – Duelist – Forward (1/5)

God Fist (0/40): Lee Sin punches his target, dealing magic
damage, knocking them back to the edge of the battlefield, and
stunning them for a few seconds. Any enemies the target collides
with during the knockback receive half the damage and are stunned
for 1 seconds. If the target cannot be pushed back any further, they
are knocked out of the battlefield instead, removing them from
combat. If the target is still alive, Lee Sin will dash to them.
Damage: 200 / 375 / 1000
Stun Duration: 2 / 3 / 10
TFT SET 4.5: FESTIVAL OF BEASTS

Lulu: $2 – Elderwood – Mage – Backward (3/5)

Wild Growth (75/140): Lulu makes a low-Health ally giant,


knocking up nearby enemies for 1 second. Hugeified allies gain
bonus Health for the rest of combat.
Bonus Health: 400 / 600 / 950

Maokai: $1 – Elderwood – Brawler – Forward (1/5)

Bramble Smash (0/75): Maokai smashes the ground sending


forward a shockwave, dealing magic damage and slowing Attack
Speed by 50% for 3 seconds.
Damage: 225 / 350 / 550

Morgana: $4 – Enlightened – Syphoner – Backward (2/5)

Hallowed Ground (60/120): Morgana hallows the ground


beneath a random enemy, dealing magic damage to enemies over 5
seconds, shredding their Attack Damage.
Damage: 250 / 400 / 1600
Healing: 40% / 40% / 80%

Nasus: $1 – Divine – Syphoner – Forward (1/5)

Wither (0/70): Nasus withers the enemy with the highest


percent Health, dealing magic damage over 5 seconds, and slowing
their Attack Speed and Movement Speed by 50% for the duration.
Damage: 350 / 550 / 850

Nautilus: $2 – Fabled – Vanguard – Forward (1/5)


TFT SET 4.5: FESTIVAL OF BEASTS

Impact Crater (85/150): Nautilus erupts the ground beneath


his target, knocking them up, stunning them for a few seconds and
dealing magic damage. Fabled Bonus: Nautilus also grants himself a
shield that reduces incoming damage by 50% for 5 seconds.
Damage: 300 / 450 / 1000
Stun Duration: 3 / 4 / 5

Neeko: $3 – Fabled – Mystic – Backward (3/5)

Pop Blossom (0/70): Neeko throws a seed at a random target


that explodes for magic damage three times. Each explosion affects
a bigger area than the last, Fabled Bonus: The third explosion is
empowered dealing 150% magic damage instead.
Damage: 250 / 325 / 425

Nidalee: $1 – Warlord – Sharpshooter – Backward (4/5)

Javelin Toss (0/60): Nidalee throws her javelin at her farthest


enemy, dealing magic damage plus 80% more for each hex
traveled.
Base Damage: 100 / 175 / 350

Nunu: $3 – Elderwood – Brawler – Forward (1/5)

Consume (0/85): Willump bites his target, dealing magic


damage. If Willump’s target has less Health than he does before the
bite, it deals an additional 50% damage and becomes true damage.
Damage: 450 / 700 / 1500

Olaf: $4 – Dragonsoul – Slayer – Forward (1/5)


TFT SET 4.5: FESTIVAL OF BEASTS

Ragnarok (0/70): Olaf gains Attack Speed, immunity to crowd


control, and his attacks cleave in a cone in front of him for physical
damage for the rest of combat.
Attack Speed: 150% / 175% / 350%
% Cleave Damage: 50% / 50% / 50%

Ornn: $5 – Elderwood – Vanguard – Blacksmith – Forward (1/5)

Stampede (80/160): Ornn summons an elemental from behind


the farthest enemy to travel towards him, slowing the Attack Speed
of enemies hit by 50% for a few seconds, and dealing magic
damage. If the elemental runs into Ornn, he headbutts it, redirecting
it towards another distant enemy, stunning for 1.5 seconds and
dealing magic damage.
Damage: 175 / 275 / 9999

Pyke: $2 – Cultist – Assassin – Slayer – Forward (1/5)

Phantom Undertow (60/120): Pyke leaves a phantom at his


location, then dashes behind the farthest enemy. After 1 second, his
phantom returns to Pyke, dealing magic damage to all enemies it
passes through and stunning them for a few seconds.
Damage: 100 / 175 / 275
Stun Duration: 2 / 2.5 / 4

Rakan: $2 – Elderwood – Keeper – Forward (2/5)

Disarming Diversion (60/120): Rakan dashes to the furthest


enemy within range, disarming all units he passes through for a few
seconds and taunting his target. Raken then creates a shield on
himself for 4 seconds.
Shield Amount: 200 / 400 / 800
TFT SET 4.5: FESTIVAL OF BEASTS

Disarm Duration: 2.5 / 3 / 4

Samira: $5 – Daredevil – Sharpshooter – Slayer – Backward (2/5)

Inferno Trigger (No cost): Samira dashes and becomes


unstoppable, unleashing a few shots per second at 3 enemies within
2.5 hexes for 2 seconds. Each shot does base physical damage plys
% of her Attack Damage. For the duration, Samira gains 100%
dodge chance.
Shots Per Second: 3 / 4 / 10
Number of Targets: 3 / 3 / 9
Base Damage: 10 / 20 / 777
Percent of Attack Damage: 30% / 40% / 60%

Sejuani: $4 – Fortune – Vanguard – Forward (1/5)

Firecracker (80/160): Sejuani throws a giant firecracker at the


closest enemy that explodes after a 2-second delay. Enemies within
receive magic damage and are stunned for a few seconds.
Damage: 100 / 200 / 1600
Stun Duration: 2 / 2.5 / 8

Sett: $5 – The Boss – Brawler – Forward (1/5)

Showstopper (100/175): Sett grabs his target and slams them


forward, dealing % of their maximum Health in magic damage to
them, and % of the slammed enemy’s maximum Health to all other
enemies in a large area.
Primary Damage %: 40% / 60% / 800%
Secondary Damage %: 20% / 30% / 400%
TFT SET 4.5: FESTIVAL OF BEASTS

Shen: $4 – Ninja – Adept – Mystic – Forward (1/5)

Shadow Dash (50/100): Shen dashes past his target, shielding


himself against damage and taunting all adjacent enemies for a
seconds.
Shield Amount: 500 / 800 / 4000
Shield & Taunt Duration: 4 / 4 / 8

Shyvana: $3 – Dragonsoul – Brawler – Forward (1/5)

Dragon’s Descent (0/75): Shyvana dashes away from ther


current target and transforms into dragon form. While in Dragon
Form, Shyvana gains bonus Health, bonus AD, and her Basic Attacks
become ranged attacks that deal bonus magic damage over 2
seconds on hit.
Damage: 125 / 250 / 500
Attack Damage while Dragon: 30 / 60 / 120
Bonus Health: 40% / 45% / 50%

Sivir: $3 – Cultist – Sharpshooter – Backward (3/5)

On The Hunt (0/70): Sivir rallies her allies within 2 hexes,


granting them Attack Speed for 5 seconds. Sivir gains bonus Attack
Damage for the duration.
Attack Speed: 40% / 50% / 70%
Attack Damage: 100 / 200 / 350

Swain: $5 – Dragonsoul – Syphoner – Forward (2/5)

Draconic Ascension (40/100): Swain transforms into his


dragon form for 6 seconds, gaining maximum Health and dealing
magic damage each second to enemies within a few hexes. While in
TFT SET 4.5: FESTIVAL OF BEASTS

dragon form, every 2 seconds Swain breathes fire in a cone in front


of him, dealing magic damage, burning enemies for 25% of their
maximum Health as true damage over 10 seconds, and reducing
healing by 50% for the duration.
Damage Per Second: 75 / 150 / 1000
Cone Damage: 175 / 350 / 5000
Health Increase: 60% / 65% / 100%
Hex Range: 2.5 / 2.5 / 5

Tahm Kench: $1 – Fortune – Brawler – Forward (1/5)

Thick Skin (No cost): Tahm Kench takes reduced damage from
all sources.
Damage Reduction: 15 / 25 / 75

Talon: $4 – Enlightened – Assassin – Forward (1/5)

Truestrike (0/40): Talon stabs his target, striking them for % of


his Attack Damage plus bonus physical damage. If this kills them,
Talong becomes unstoppable and untargetable while he leaps to the
lowest Armor enemy.
Percent of Attack Damage: 240% / 250% / 300%
Bonus Damage: 100 / 200 / 600

Teemo: $2 – Spirit – Sharpshooter – Backward (3/5)

Sporecloud Dart (0/60): Teemo fires a dart at the enemy with


the highest Attack Speed. The dart explodes into a cloud of spores
on contact, poisoning nearby enemies. Poisoned enemies take
magic damage over a few seconds and are blinded for the duration.
Damage: 250 / 400 / 900
Duration: 2.5 / 3 / 4.5
TFT SET 4.5: FESTIVAL OF BEASTS

Tristana: $1 – Dragonsoul – Sharpshooter – Backward (4/5)

Rapid Fire (0/40): Tristana excites her Dragon, increasing her


Attack Speed and dealing bonus magic damage on hit for 3 seconds.
Bonus Attack Speed: 60% / 65% / 70%
Bonus Magic Damage: 40 / 60 / 80

Tryndamere: $4 – Warlord – Duelist – Slayer – Forward (1/5)

Spinning Slash (60/100): Tryndamere spins in a line towards


the most enemies dealing % of his Attack Damage to enemies in his
path and empowering his next three auto attacks to deal more
damage.
Spin Damage: 140% / 140% / 140%
Bonus Damage: 75% / 100% / 200%

Twisted Fate: $1 – Cultist – Mage – Backward (3/5)

Wild Cards (0/70): Twisted Fate throws three cards in a cone


that deal magic damage to each enemy they pass through.
Damage: 250 / 350 / 475

Veigar: $3 – Elderwood – Mage – Backward (3/5)

Dark Blossom (0/55): Veigar blasts the enemy with the lowest
Health, dealing magic damage. If this kills his target, Veigar
permanently gains Spell Power.
Damage: 500 / 650 / 1000
SP Gain On Kill: 1 / 1 / 2
TFT SET 4.5: FESTIVAL OF BEASTS

Vi: $2 – Warlord – Brawler – Forward (1/5)

Denting Blow (0/50): Vi’s attack blasts through her target,


dealing magic damage to all enemies in a cone and reducing their
Armor for 8 seconds.
Damage: 250 / 425 / 850
Armor Reduction: 40% / 50% / 70%

Vladimir: $2 – Cultist – Syphoner – Forward (2/5)

Transfusion (0/60): Vladimir deals magic damage to his target.


All nearby allies are healed for 50% of damage dealt.
Damage: 400 / 600 / 1000

Wukong: $1 – Divine – Vanguard – Forward (1/5)

Crushing Blow (0/50): Wukong slams his target with his staff,
dealing % of his Attack Damage as physical damage and stunning
them for a few seconds.
Percent of AD: 240% / 250% / 260%
Stun Duration: 1.5 / 2 / 3

Xayah: $4 – Elderwood – Keeper – Executioner – Backward (3/5)

Featherstorm (70/130): Xayah leaps into the air becoming


untargetable, invulnerable and throwing out a fan of feather
daggers, dealing % of her Attack Damage as physical damage to
enemies within the cone. Xayah then recalls her feathers, striking
enemies hit for magic damage per feather.
Attack Damage: 250% / 275% / 350%
Magic Damage Per Feather: 100 / 200 / 600
TFT SET 4.5: FESTIVAL OF BEASTS

Yasuo: $1 – Exile – Duelist – Forward (1/5)

Striking Steel (0/45): Yasuo strikes forward two hexes,


attacking for % of his Attack Damage. If he can’t hit two targets
from where he’s standing, he’ll first dash to a place where he can.
Percent of Attack Damage: 190% / 200% / 210%

Yone: $5 – Exile – Adept – Forward (1/5)

Seal Fate (0/60): Yone strikes along a path in front of him,


dealing magic damage split between all enemies hit. Enemies hit
are marked for death, reducing their Armor and Magic Resist. Yone’s
spell is then replaced with Unforgotten until there are no remaining
enemies marked for death. Unforgotten (10 mana): Yone dashes to
the lowest-Health enemy that is marked for death, dealing plus their
missing health as magic damage.
Damage: 800 / 1200 / 20000
Unforgotten Base Damage: 350 / 750 / 9999
AR and MR Reduction: 60% / 60% / 70%

Yuumi: $3 – Spirit – Mystic – Backward (3/5)

Zoomies (0/40): Yumi dashes to the lowest-Health ally, healing


them for % of their missing Health and granting them Attack Speed
for 5 seconds. She then repeats this in the farthest ally.
Healing: 30% / 45% / 90%
Attack Speed: 30% / 40% / 60%

Zed: $2 – Ninja – Slayer – Forward (1/5)

Contempt For The Weak (No cost): Passive: Every third


attack, Zed deals bonus damage and steals % of the target’s current
Attack Damage.
TFT SET 4.5: FESTIVAL OF BEASTS

Attack Damage Stolen: 30% / 30% / 30%


Damage: 25 / 50 / 75

Zilean: $5 – Cultist – Mystic – Backward (3/5)

Rewind Fate (100/150): Zilean places a protective Time Rune


on the allies with the lowest Health other than himself. When they
would die, they instead resurrect after a few seconds, returning to
combat with some Health and shedding all negative effects. After
resurrecting, they have bonus Attack Speed for the rest of combat.
Number of Targets: 2 / 3 / 10
Revive Delay: 3 / 2 / 0.5
Health Restored: 350 / 500 / 3000
Bonus Attack Speed: 50% / 75% / 500%
TFT SET 4.5: FESTIVAL OF BEASTS

B. ORIGINS

Cultist

Once your team loses 50% of their Health, Galio is summoned,


slamming into the largest cluster of enemies and knocking them
up. Galio’s strength increase based on the total star level of all
active Cultists.
(3) Tyrant Galio
(6) Demon Lord Galio
(9) Supreme Overlord Galio

Daredevil

No transcriptions

(1) Daredevils seek the thrill of battle, dashing after every other attack.
After every dash, they shield themselves for 20% of their max health and
their next attack fires 2 shots, gaining Style. At max Style, they cast their
spell. Base Style rank increases star level.

Divine

Upon attacking 6 times or dropping below 50% Health, Divine


champions remove all crowd control and ascend for 6 seconds,
taking reduced damage and dealing bonus true damage for the
duration.

(2) 25% damage reduction and true damage


(4) 40% damage reduction and true damage
(6) 55% damage reduction and true damage
(8) 70% damage reduction and true damage

Dragonso
ul
The first Dragonsoul allies to take damage in combat receives the
Dragon’s Blessing. While blessed, the unit gains bonus stats, and
every 5th attack fires a Dragonsoul blast, dealing 40% of the
TFT SET 4.5: FESTIVAL OF BEASTS

target’s maximum Health in magic damage. On death, this blessing


passes to the closest Dragonsoul ally without a blessing.
(3) 1 Blessing, 40 AS & SP
(6) 3 Bleesing, 70 AS & SP
(9) 6 Blessing, 140 AS & SP

Elderwoo
d

Every two seconds all Elderwood champions grow, gaining bonus


stats. This effect stacks up to five times.
(3) 15 Armor and MR, 5 AD and SP
(6) 20 Armor and MR, 10 AD and SP
(9) 30 Armor and MR, 15 AD and SP

Enlighten
ed

Enlightened champions generate more Mana.

(2) 50% increase


(4) 100% increase
(6) 150% increase

Exile

If an Exile has no adjacent allies at the start of combat, they gain:

(1) A shield equal to 50% of their maximum health


(2) And 80% Lifesteal

Fabled
TFT SET 4.5: FESTIVAL OF BEASTS

No transcriptions

(3) Fabled champion’s spells are empowered from tales of their past valor.

Fortune

No transcriptions

(3) Winning combat against a player will give bonus orbs. The longer you’ve
gone without an orb, the bigger the payout!
(6) Wins give an extra bonus orb with rate loot.

Ninja

Ninja gain bonus Attack Damage and Spell Power. This trait is only
active when you have exactly 1 or 4 unique Ninjas.

(1) Ninja gains +50 AD & SP


(4) All Ninjas gain +140 AD & SP

Spirit

The first time a Spirit casts their spell, all allies gain Attack Speed.

(2) 18% Attack Speed


(4) 30% Attack Speed

The Boss
TFT SET 4.5: FESTIVAL OF BEASTS

No transcriptions

(1) When The Boss first drops below 40% Health, he leaves combat to start
doing sit-ups. Each sit-up restores 15% of his maximum Health and gives
him 40% Attack and Movement Speed. If he reaches full Health, he returns
to combat Pumped Up: all of his attacks and spells deal true damage. If all
of his allies die, he will immediately return to combat.

Warlord

Warlords have bonus Health and Spell Power. Each victorious


combat they participate in increases the bonus by 10% stacking up
to 5 times.
(3) 250 HP & 25 SP
(6) 400 HP & 40 SP
(9) 700 HP & 70 SP
TFT SET 4.5: FESTIVAL OF BEASTS

C. CLASSES

Adept

Adepts calm the flow of battle, reducing the Attack Speed of all
enemies by 50% for a few seconds at the start of combat.
(2) 2 Seconds
(3) 3.5 Seconds
(4) 6 Seconds

Assassin

Innate: At the start of combat, Assassins leap to the enemy


backline. Assassins gain bonus Critical Strike Damage and Chance,
and their spells can critically strike.

(2) +25% Critical Strike Damage & +10% Critical Strike Chance
(4) +55% Critical Strike Damage & +30% Critical Strike Chance
(6) +90% Critical Strike Damage & +50% Critical Strike Chance

Blacksmit
h

No transcriptions

(1) After participating in combat, Blacksmiths will begin forging an Artifact


item. The higher their star-level, the faster they work. Once the Artifact is
complete, it will become available to bestow upon an ally. Each ally may
only equip one Artifact.

Brawler

Brawlers gain bonus Health and Attack Damage

(2) 400 Health and 10 Attack Damage


(4) 700 Health and 20 Attack Damage
TFT SET 4.5: FESTIVAL OF BEASTS

(6) 1000 Health and 40 Attack Damage


(8) 1400 Health and 80 Attack Damage

Duelist

Innate: Duelists gain bonus Movement Speed. Duelists’ attacks


grant Attack Speed, up to 8 stacks.
(2) +15% AS per Stack
(4) +25% AS per Stack
(6) +40% AS per Stack
(8) +60% AS per Stack

Emperor

No transcriptions

(1) The Emperor deploys with two Sand Guards who can be placed
anywhere on the battlefield. They do not move or attack, and die when their
Emperor does.

Execution
er

Executioner attacks and spells always critically hit targets below a


certain percent threshold of health.

(2) 33% health


(3) 66% health
(4) 99% health

Keeper

At the start of combat, Keepers grant themselves and all nearby


allies a shield for a duration. This shield is 50% stronger on
Keepers.
(2) 150 shield, 8 seconds
TFT SET 4.5: FESTIVAL OF BEASTS

(4) 200 shield, 10 seconds


(6) 250 shield, 12 seconds

Mage

Mages cast twice and have modified Spell Power.

(3) 80% of their total Spell Power


(6) 105% of their total Spell Power
(9) 130% of their total Spell Power

Mystic

All allies gain Magic Resistance

(2) 40 Magic Resistance


(4) 120 Magic Resistance
(6) 300 Magic Resistance

Sharpshoot
er

Sharpshooters attacks and spells ricochet to nearby enemies,


dealing reduced damage.

(2) 2 ricochet with 65% reduced damage


(4) 3 ricochets with 45% reduced damage
(6) 4 ricochets with 30% reduced damage

Slayer

Slayers gain Lifesteal that increase at lower Health, and deal


bonus damage that increases based off their target’s missing
Health.
TFT SET 4.5: FESTIVAL OF BEASTS

(3) 15 to 30% Lifesteal and 20 to 45% Bonus Damage


(6) 30 to 60% Lifesteal and 35 to 80% Bonus Damage

Syphoner

All allies heal for some of the damage they deal with spells and
attacks.

(2) 10% for Allies, 40% for Syphoners


(4) 25% for Allies, 100% for Syphoners

Vanguard

Vanguard champions gain bonus Armor and Magic Resist

(2) 100 Armor and 10 Magic Resist


(4) 250 Armor and 25 Magic Resist
(6) 500 Armor and 50 Magic Resist
(8) 1000 Armor and 80 Magic Resist
TFT SET 4.5: FESTIVAL OF BEASTS

D. ITEMS

B.F. Sword: +15 Attack Damage.

Recurve Bow: +15% Attack Speed.

Chain Vest: +25 Armor.

Negatron Cloak: +25 Magic Resist.

Needlessly Large Rod: +15% Spell Power.

Tear of the Goddess: +15 Mana.

Giant’s Belt: +200 Health.

Sparring Gloves: +10% Critical Strike Chance, +10% Dodge


chance.

Spatula: You will get a special ability.

= + Deathblade: Contributing to a kill grants the


holder +10 Attack Damage for the rest of combat. This effect can
stack any number of times (starting at 3).

= + Giant Slayer: The holder’s spells and basic


attacks do 10% bonus damage. If the target has more than 1750
maximum Health, the bonus increases to 80%.

= + Guardian Angel: Prevents the wearer’s fisrt


death, placing them in stasis instead. After 2 seconds, they return
with 400 Health and shed all negative effects.

= + Bloodthirster: Basic attacks heal the holder


for 40% of the damage dealt.
TFT SET 4.5: FESTIVAL OF BEASTS

= + Hextech Gunblade: The holder’s spells heal


them for 33% of the damage dealt. Excess healing fuels a shield that
protects the holder against up to 300 damage.

= + Spear of Shojin: The holder’s basic attacks


restore 5 Mana on-hit.

= + Zeke’s Herald: When combat begins, the


wearer and all allies within 1 hex in the same row gain +30% Attack
Speed for the rest of combat.

= + Infinity Edge: [UNIQUE] Grants 75% Critical


Strike Chance (including components). Each point of Critical Strike
Chance above 100% becomes +1% Critical Strike Damage.

= + Sword of the Divine: [UNIQUE] The holder


gains the Divine trait.

= + Rapid Firecannon: The holder gains 200%


Attack Range, and their Basic Attack can’t miss.

= + Titan’s Resolve: When the wearer is hit or


inflicts a critical strike, they gain a 2% stacking damage bonus.
Stacks up to 25 times, at which point the wearer gains 25 Armor and
Magic Resistance, and increases in size.

= + Runann’s Hurricane: Basic Attacks fire a


bolt at another nearby enemy, dealing 80% of the wearer’s Attack
Damage and applying on-hit effects. These bolts can critical strike.

= + Guinsoo’s Rageblade: Basic Attacks grant


+6% Bonus Attack Speed for the rest of combat. This effect can
stack any number of times.
TFT SET 4.5: FESTIVAL OF BEASTS

= + Statikk Shiv: Every third Basic Attack from


the wearer deals 65 magic damage to 3 enemies. This effect can
now critically strike, and its crits reduce the Magic Resist of targets
hit by 60% for 6 seconds.

= + Zz’Rot Portal: At the start of combat, the


wearer taunts enemies within 2 hexes for 1 second. When the
wearer dies, a Construct with 1500/2250/3000 Health aries and
taunts all nearby enemies again.

= + Last Whisper: [UNIQUE] When the wearer


inflicts a critical hit, the target’s Armor is reduced by 70% for 5
seconds. This effect does not stack.

= + Duelist’s Zeal: [UNIQUE] The holder gains


the Duelist trait.

= + Bramble Vest: Negates bonus damage from


incoming critical hits. On being hit by a Basic Attack, deal
80/100/150 magic damage to all nearby enemies (once every 2.5
seconds).

= + Gargoyle Stoneplate: The holder gains 20


Armor and 20 Magic Resist for each enemy targeting them.

= + Sunfire Cape: Every 2.5 seconds, a random


enemy within 2 hexes is burned for 25% of their maximum health
over 10 seconds. Any healing they receive is reduced by 50%.

= + Shroud of Stillness: [UNIQUE] When


combat begins, shoots a beam straight ahead that delays affected
enemies’ first spellcast, increasing their max Mana by 35% until they
cast.

= + Vanguard’s Cuirass: [UNIQUE] The holder


gains the Vanguard trait.
TFT SET 4.5: FESTIVAL OF BEASTS

= + Dragon’s Claw: Reduces incoming magic


damage by 60%.

= + Zephyr: [UNIQUE] When combat begins, the


wearer summons a whirlwind on the opposite side of the arena that
removes the closest enemy from combat for 5 seconds.

= + Quicksilver: [UNIQUE] The wearer is immune


to crowd control for the first 10 seconds of combat.

= + Elderwood Sprout: [UNIQUE] The holder


gains the Elderwood trait.

= + Locket of the Iron Solari: When combat


begins, the wearer and all allies within 2 hexes in the same row gain
a shield that blocks 300/350/400 damage for 8 seconds.

= + Ionic Spark: Enemies within 2 hexes have


their Magic Resist reduced by 40% (does not stack). When they cast
a spell, they are zapped taking magic damage equal to 225% of
their max Mana.

= + Rabadon’s Deathcap: The holder gains 50


additional Spell Power.

= + Luden’s Echo: When the holder cast their


spell, the first target dealt magic damage and up to 3 nearby
enemies are dealt an additional 180 magic damage, plus 180 if they
are crowd-controlled.

= + Morellonomicon: [UNIQUE] When the


wearer deals damage with their spell, they burn the target, dealing
25% of the target’s Maximum Health as true damage over 10
seconds and reducing healing by 50% for the duration of the burn.
TFT SET 4.5: FESTIVAL OF BEASTS

= + Jeweled Gauntlet: The holder’s spells can


cause critical hits, and holder gains +40% bonus critical strike
damage.

= + Spirit of the Dragon: [UNIQUE] The holder


gains the Dragonsoul trait.

= + Frozen Heart: Reduces the Attack Speed of


nearby enemies by 50%. Each Frozen Heart a champion carries
beyond the first increases the radius of this effect.

= + Chalice of Power: When combat begins, the


wearer and all allies within 1 hex in the same row gain 30 Spell
Power for the rest of combat.

= + Blue Buff: [UNIQUE] After casting their spell,


the wearer’s Mana is set to 20.

= + Redemption: When the wearer dies, allies


are healed for 800 Health.

= + Hand of Justice: At the beginning of each


planning phase, the wearer gains one of the following: Basic attacks
and spells deal +40% Damage / Basic attacks and spells heal for
40% of damage dealt.

= + Mage’s Cap: [UNIQUE] The holder gains the


Mage trait.

= + Warmog’s Armor: Grants 1000 bonus


Health (including components).

= + Trap Claw: Blocks the first enemy spell that


hits the wearer, and stuns the spell’s caster for 4 seconds.
TFT SET 4.5: FESTIVAL OF BEASTS

= + Warlord’s Banner: [UNIQUE] The wearer


gains the Warlord trait.

= + Thief’s Gloves: At the beginning of each


planning phase, the wearer equip 2 temporary items. Temporary
items increase in power based on your player level. [Consumes
Three items Slots]

= + Yomuu’s Ghostblade: [UNIQUE] The wearer


gains the Assassin trait.

= + Force of Nature: Wearer’s team gains +1


maximum team size.

Anima Visage: The wearer regenerates 8% of their maximum


Health each second. +200 HP, +25 MR.

Death’s Defiance: 60% of the damage the wearer receives is


instead dealt over 5 seconds as non-lethal damage. +15 AD, +15
AS, +25 Armor.

Eternal Winter: Enemies who damage the wearer have their


Attack Speed slowed by 35% for 2 seconds. After being slowed this
way 7 time, the attacker is Frozen for the duration instead. An
enemy can only be Frozen once every 10 seconds. +200 HP, +25
Armor.

Gold Collector: The wearer executes enemies below 10% on


hit. Executions generate 1 gold. +30 AD, +20% Critical Strike
Chance.

Infinity Force: +33 AD, +33 AS, +33 AP, +33 Armor, +33
MR, +33 HP, +33% Critical Strike Chance.
TFT SET 4.5: FESTIVAL OF BEASTS

Manazane: After the wearer casts their spell for the first team
each combat, they restore 100 Mana over 4 seconds. +15 AD, +15
AS, +15 Mana.

Obsidian Cleaver: The wearer’s attacks and spell damage


shred enemy Armor and Magic Resistance by 40% for 3 seconds.
+200 HP, +30 AD.

Randuin’s Sanctum: At the start of combat, all allies


adjacent to the wearer gain 40 Armor and Magic Resistance for the
rest of combat. +25 Armor, +25 MR, +200 HP.

Rocket-Propelled Fist: At the start of combat, the wearer


pulls the farthest enemy into melee range, stunning them for 1.50
seconds. Allies within range will prioritize attacking that enemy. +15
Mana, +25 Armor, +200 HP.

Zhonya’s Paradox: The first instance of damage that would


reduce the wearer below 40% Health is prevented, causing them to
become invulnerable for 2.50 seconds. +15 AP, +25 Armor, +25 MR.
TFT SET 5: RECKONING

A. CHAMPIONS

Aatrox: $1 – Redeemed – Legionnaire – Forward (1/5)

Deathbringer Strike (0/70): Aatrox strikes his target, dealing


% of his Attack Damage, and heals himself.
Percent of Attack Damage: 260% / 280% / 360%
Healing: 200 / 300 / 450

Aphelios: $4 – Nightbringer – Ranger – Backward (4/5)

Dark Vigil (0/90): Aphelios launches attacks simultaneously.


one at his target and the rest at the enemies nearest to them,
dealing % of his Attack Damage plus bonus physical damage to
each.
Percent of Attack Damage: 140% / 150% / 180%
Number of Targets: 4 / 4 / 8
Bonus Damage: 125 / 250 / 300

Ashe: $3 – Draconic – Verdant – Ranger – Backward (5/5)

Enchanted Arrow (50/90): Ashe fires an arrow at the farthest


enemy, dealing magic damage to the first enemy hit and stunning
them. If the arrow travels at least 5 hexes, the stun duration is
doubled. Enemies within 1 hex receive 50% of these effects.
Damage: 300 / 450 / 750
Stun Duration: 1.5 / 2 / 2.5

Brand: $2 – Abomination – Spellweaver – Backward (3/5)

Sear (0/20): Brand launches a ball of fire at the nearest non-


seared enemy, searing them for magic damage over 12 seconds.
Seared enemies have reduced Magic Resist.
TFT SET 5: RECKONING

Damage: 600 / 900 / 1500


Magic Resist Shred: 40% / 50% / 70%

Darius: $5 – Nightbringer – Knight – God-King – Forward (1/5)

God-Wolf’s Carnage (40/100): Darius transforms into a God-


Wolf, becoming unstoppable as he lunges towards a nearby enemy.
A few God-Wolves join him in his hunt, each targeting their own
prey. When God-Wolves bite enemies, they deal % of Darius’ Attack
Damage as physical damage, and reduce the enemy’s Armor by
50% for 8 seconds. When Darius bites his prey, his next 2 attacks
restore % of his maximum health.
% Attack Damage: 200% / 225% / 2000%
Number of Wolves: 3 / 4 / 10
Max Health %: 15% / 20% / 50%

Diana: $4 – Dragonslayer – Nightbringer – Assassin – Forward


(1/5)

Moonfall (80/160): Diana calls forth moonlight, drawing in all


nearby enemies, dealing magic damage and stunning them.
Damage: 250 / 350 / 1500
Stun Duration: 2 / 2.5 / 4

Draven: $4 – Forgotten – Legionnaire – Backward (3/5)

Spinning Axes (0/40): Draven starts spinning an axe,


empowering his next attack to deal % of his Attack Damage plus
bonus physical damage. It will return to his original location after
striking the target. If Draven catches it, he will empower the axe
again. Draven can spin up to 2 axes at a time.
% Attack Damage: 170% / 180% / 340%
TFT SET 5: RECKONING

Damage: 150 / 200 / 800

Garen: $5 – Dawnbringer – Knight – God-King – Forward (1/5)

God-Lion’s Justice (40/100): Garen calls down a sword that


strikes a large area around his target, dealing % of each target’s
Max Health in magic damage and reducing their Magic Resist by
50% for 8 seconds, Garen gains a shield equal to % of his maximum
Health for 4 seconds.
Maximum Health Damage: 20% / 25% / 200%
Shield Amount: 35% / 45% / 200%

Gragas: $1 – Dawnbringer – Brawler – Forward (1/5)

Drunken Rage (40/70): Gragas drinks from his cask, granting


him % of damage reduction for 4 seconds, and causing his next
attack to deal bonus magic damage.
Magic Damage: 175 / 250 / 400
Damage Reduction: 35% / 45% / 60%

Hecarim: $2 – Forgotten – Cavalier – Forward (1/5)

Spirit of Dread (40/90): Hecarim creates an aura around


himself for 3 seconds. Each enemy within the aura takes magic
damage and heals Hecarim over the duration.
Damage: 250 / 350 / 500
Healing: 250 / 350 / 500

Heimerdinger: $5 – Draconic – Caretaker – Renewer –


Backward (4/5)
TFT SET 5: RECKONING

Upgrade!!! (0/140): Heimerdinger empowers his Baby


Dragon’s next attack. The Baby Dragon’s overcharged attack
launches 3 fireballs across the battlefield, dealing magic damage
and burning enemies for 18% of their maximum Health as true
damage over 6 seconds, reducing healing by 50% for the duration. If
Heimerdinger does not have a Baby Dragon, this Ability will create
one instead.
Magic Damage: 500 / 650 / 7777

Ivern: $4 – Revenant – Invoker – Renewer – Backward (2/5)

Daisy! (100/180): Ivern summons his Sentinel friend Daisy to


fight with him. Daisy receives 100% of Ivern’s Ability Power and
immediately casts Shockwave upon arrival.
Daisy Health: 1500 / 2400 / 10000
Secondary Ability Power Bonus: 100 / 150 / 300

Jax: $4 – Ironclad – Skirmisher – Forward (1/5)

Empowered Strike (0/20): Jax slams his target for % of his


Attack Damage and gains stacking Attack Speed for the remainder
of combat. Jax leaps to the nearest enemy if no target is in his
Attack Range.
Percent of Attack Damage: 200% / 220% / 300%
Attack Speed: 30% / 35% / 100%

Kalista: $1 – Abomination – Legionnaire – Backward (4/5)

Pierce (0/120): Kalista hurls a spear towards the farthest


enemy, dealing % of her Attack Damage plus bonus physical
damage to the first enemy it hits. If it kills an enemy, the spear
continues and will delay any excess damage to the next enemy it
hits.
TFT SET 5: RECKONING

Percent of Attack Damage: 180% / 200% / 240%


Bonus Damage: 350 / 600 / 1000

Karma: $4 – Dawnbringer – Invoker – Backward (4/5)

Soulflare (0/50): Karma fires a burst of energy towards a


random enemy’s location that detonates upon impact, dealing
magic damage to adjacent enemies, and reducing Karma’s
maximum Mana (down to a minimum of 10). Karma empowers every
third cast, causing it to launch 3 bursts of energy toward different
targets instead of 1.
Magic Damage: 225 / 280 / 700
Mana Cost Reduction: 15 / 15 / 30

Katarina: $3 – Forgotten – Assassin – Forward (1/5)

Sinister Blade (0/20): Katarina throws a dagger at the farthest


enemy, dealing magic damage. When the dagger lands near the
target Katarina teleports to it and immediately launches 3 additional
daggers at the nearest enemies that each deal magic damage.
Enemies hit have their incoming healing reduced by 50% for 6
seconds.
Damage: 180 / 250 / 420
Secondary Damage: 90 / 125 / 210

Kayle: $5 – Redeemed – Verdant – Legionnaire – Backward (4/5)

Divine Ascent (0/5): Passive: Kayle ascends every a few


seconds. Each bonus stacks with the one before, until she is fully
ascended.
1st: Attacks deal % of Kayle Attack Damage as bonus true damage.
TFT SET 5: RECKONING

2nd: Attacks explode around the target dealing her Attack Damage
and bonus true damage to adjacent enemies.
3rd: Every 15th attack grants Kayle immunity to damage for 1
second.
4th: Attacks cause swords to rain down around the target, dealing
magic damage.
1st Ascension Percent of Attack Damage: 90% / 100% /
1000%
4th Ascension Area Damage: 80 / 125 / 4000
Seconds per Ascension: 5 / 5 / 1

Kennen: $2 – Hellion – Skirmisher – Backward (2/5)

Flame Rush (60/125): Kennen engulfs himself in flame,


dashing behind his target, then to the farthest enemy. Enemies he
passes through are zapped dealing magic damage and stunning
them.
Damage: 150 / 225 / 350
Stun Duration: 1.5 / 2 / 2.5

Kha’Zix: $1 – Dawnbringer – Assassin – Forward (1/5)

Taste their Fear (0/60): Kha’Zix slashes the nearest enemy,


dealing magic damage. If the enemy has no adjacent allies, this
damage is increased.
Damage: 250 / 350 / 550
Isolation Damage: 750 / 1050 / 1650

Kindred: $5 – Eternal – Mystic – Ranger – Backward (3/5)

Lamb’s Respite (100/200): Lamb creates a zone around


herself for a few seconds that prevents allies within from falling
TFT SET 5: RECKONING

below a specific amount of Health or dying. While Lamb’s Respite is


active, Wolf is invulnerable.
Duration: 2.5 / 3 / 10
Minimum Health: 100 / 100 / 2500

Kled: $1 – Hellion – Cavalier – Forward (1/5)

Violent Tendencies (No cost): Passive: Kled deals 200% of his


Attack Damage every 4th attack.
Kled enters combat on Skaarl, granting him a shield for 80% of his
maximum Health. When the shield is broken Kled dismounts,
becoming untargettable briefly, gaining Attack Speed.
Attack Speed %: 70% / 80% / 100%

Leblanc: $2 – Coven – Assassin – Backward (3/5)

Ethereal Chain (20/60): LeBlanc launches etheral chains at


the 2 enemies nearest her, dealing magic damage and, after a short
delay, stunning them.
Damage: 100 / 150 / 250
Stun Duration: 1.5 / 2 / 2.5

Lee Sin: $3 – Nightbringer – Skirmisher – Forward (1/5)

Cripple (30/70): Lee Sin slams the ground, dealing magic


damage to nearby enemies and slowing their Attack Speed by 50%
for 4 seconds.
Damage: 250 / 350 / 700

Leona: $1 – Redeemed – Knight – Forward (1/5)


TFT SET 5: RECKONING

Solar Barrier (0/60): Leona creates a barrier around herself,


reducing all incoming damage for 4 seconds.
Damage Reduction: 30 / 60 / 250

Lissandra: $1 – Coven – Renewer – Backward (3/5)

1000 Daggers (0/50): Lissandra hurls a dagger toward the


enemy with the highest Attack Damage, dealing magic damage to
the first target it hits. After hitting its initial target or at its final
destination, the dagger explodes dealing magic damage to nearby
targets. All enemies hit by this spell have their Attack Damage
reduced for 8 seconds.
Damage: 280 / 330 / 450
Secondary Damage: 140 / 165 / 225
Attack Damage Reduction: 40% / 40% / 40%

Lulu: $3 – Hellion – Mystic – Backward (3/5)

Whimsy (40/100): Lulu enchants several units nearest to her.


Enchanted allies gain % bonus Attack Speed for 4 seconds.
Enchanted enemies are stunned and transformed into a docile feline
for a few seconds, taking 20% increased damage. If there are less
targets nearby, Lulu will enchant herself.
Number of Targets: 3 / 4 / 6
Attack Speed %: 70% / 80% / 120%
Stun Duration: 1.5 / 2 / 2.5

Lux: $3 – Redeemed – Mystic – Backward (4/5)

Prismatic Illumination (40/80): Lux launches her ward toward


her farthest ally, then calls the wand back to her hand. The wand
TFT SET 5: RECKONING

shields each ally in its path for 3 seconds. Lux also empowers her
next attack to deal an additional magic damage.
Shield Amount: 125 / 180 / 360
Damage: 400 / 600 / 1000

Mordekaiser: $4 – Dragonslayer – Legionnaire – Forward (1/5)

Infernal Rise (0/80): Mordekaiser shields himself for 50% of


his maximum health for 5 seconds, empowering his mace to deal
bonus magic damage and gain 1 hex of range for the same
duration.
Damage: 450 / 600 / 5000

Morgana: $3 – Coven – Nightbringer – Mystic – Backward (2/5)

Soul Shackles (80/120): Morgana fires chains to nearby


enemies, dealing magic damage. After 3 seconds, all chained
enemies are dealt an additional magic damage and stunned.
Damage: 250 / 300 / 550
Additional Damage: 250 / 300 / 550
Stun Duration: 2.5 / 3 / 4

Nautilus: $2 – Ironclad – Knight – Forward (1/5)

Anchor Slam (50/120): Nautilus causes the ground beneath


his target to erupt, knocking them up, stunning them, and dealing
magic damage. Enemies adjacent to the target receive 50% of this
effect.
Damage: 200 / 300 / 750
Stun Duration: 3 / 4 / 6
TFT SET 5: RECKONING

Nidalee: $3 – Dawnbringer – Skirmisher – Backward (3/5)

Aspect of the Cougar (0/60): Nidalee transforms into a


cougar and leaps behind the lowest Health enemy.
While in cougar form, Nidalee gains 45% Dodge Chance, Attack
Speed, and her attacks become melee attacks that deal bonus
magic damage every 4th attack.
Damage: 200 / 300 / 600
Attack Speed %: 40% / 50% / 75%

Nocturne: $3 – Revenant – Assassin – Forward (1/5)

Umbra Blades (No cost): Passive: Every third attack, Nocturne


slashes all adjacent enemies for 125% of his Attack Damage, and
heals himself for % of the damage dealt. If only one target is hit,
Nocturne increase his Attack Speed for 3 seconds.
Percent Healed: 90% / 95% / 100%
Attack Speed %: 30% / 35% / 40%

Nunu: $3 – Abomination – Brawler – Forward (1/5)

Consume (0/75): Willump bites his target, dealing magic


damage. If Willump’s target has less Health than he does before the
bite, it deals an additional 50% damage and becomes true damage.
Damage: 500 / 750 / 1800

Pantheon: $3 – Dragonslayer – Skirmisher – Forward (1/5)

Aegis Assault (30/60): Pantheon braces his shield, reducing all


incoming damage for 4 seconds, and dealing % of his Attack
Damage in the area in front of him over the duration.
TFT SET 5: RECKONING

Enemies hit have their incoming healing reduced by 50% for 8


seconds.
Damage Reduction: 65% / 65% / 65%
Percent of Attack Damage: 400% / 450% / 650%

Poppy: $1 – Hellion – Knight – Forward (1/5)

Buckler Toss (50/70): Poppy throws her buckler at the farthest


enemy, dealing magic damage. The buckler then bounces back,
granting Poppy a shield that blocks damage.
Damage: 150 / 250 / 400
Shield Amount: 250 / 375 / 525

Rell: $4 – Ironclad – Redeemed – Cavalier – Forward (1/5)

Attract and Repel (80/150): Rell leaps into the air and creates
a tether between the herself and her farthest ally. When she lands,
the tether breaks, stunning all nearby enemies in its path for a few
seconds. This effect also grants Health shield for 4 seconds to
nearby allies in the same area.
Shield Amount: 300 / 450 / 3000
Stun Duration: 1.5 / 2 / 8

Riven: $3 – Dawnbringer – Legionnaire – Forward (1/5)

Blade of the Dawn (0/40): Riven empowers her blade,


stunning nearby enemies for 1.5 seconds and dealing them magic
damage. For the next 8 seconds, she gains bonus Attack Damage.
Magic Damage: 100 / 200 / 500
Bonus Attack Damage: 90% / 100% / 130%
TFT SET 5: RECKONING

Ryze: $4 – Abomination – Forgotten – Mystic – Backward (3/5)

Rune Prison (20/50): Ryze imprions the nearest enemy,


dealing magic damage and stunning them for a while. His next cast
spreads from his target, applying the same damage and half the
stun to all enemies in a large area around that target.
Damage: 200 / 250 / 800
Stun Duration: 1.5 / 2 / 4

Sejuani: $2 – Nightbringer – Cavalier – Forward (1/5)

Fury of the North (0/60): Sejuani signals Bristle to charge,


dealing magic damage and stunning her target. She then gains
Frost Armor, granting her Armor and Magic Resist for 4 seconds.
Armor and Magic Resist: 100 / 150 / 300
Stun Duration: 2 / 3 / 4
Magic Damage: 300 / 450 / 750

Sett: $2 – Draconic – Brawler – Forward (1/5)

Haymaker (0/50): Sett pulls back for a punch, shredding Armor


for 10 seconds (stacks) and dealing % of his Attack Damage as
physical damage to all enemies in the area.
Flat Armor Reduction: 20 / 25 / 30
Percent of Attack Damage: 170% / 185% / 200%

Soraka: $2 – Dawnbringer – Renewer – Backward (3/5)

Equinox (30/70): Soraka calms the area around the enemy


with the highest current percent Mana, dealing magic damage to all
enemies hit an increasing the cost of their next ability.
Damage: 150 / 250 / 400
TFT SET 5: RECKONING

Mana Cost Increase: 35%

Syndra: $2 – Redeemed – Invoker – Backward (4/5)

Force of Will (50/90): Syndra grabs the nearest enemy and


flings them towards the farthest enemy, dealing magic damage to
all nearby enemies upon impact and stunning the thrown target.
Damage: 300 / 400 / 600
Stun Duration: 2 / 2.5 / 4

Taric: $4 – Verdant – Knight – Forward (1/5)

Nature’s Touch (120/120): All allies in a large area around


Taric are healed and gain Armor for 5 seconds.
Healing: 500 / 750 / 5000
Armor: 50 / 75 / 500

Teemo: $5 – Hellion – Cruel – Invoker – Backward (4/5)

Teemo’s Cruelty (0/60): Teemo scatters Infernal Souls around


a random enemy. When an enemy nears an Infernal Soul (or after 3
seconds), it explodes dealing magic damage to nearby enemies and
reducing their Attack Speed by 50%.
Damage: 130 / 160 / 666
Infernal Souls: 5 / 6 / 42

Thresh: $2 – Forgotten – Knight – Forward (2/5)

Death Sentence (40/80): Thesh hooks his farthest enemy with


his chain scythe, dealing magic damage and pulling them toward
himself.
TFT SET 5: RECKONING

Damage: 200 / 400 / 1000


Duration: 2 / 3 / 4

Trundle: $2 – Dragonslayer – Skirmisher – Forward (1/5)

Subjugate (30/80): Trundle drains his target’s strength,


reducing their Health, Armor, Magic Resist, and Attack Damage by
35% and granting himself % of the drained stats for 8 seconds.
Stat Steal Multiplier: 100% / 130% / 200%

Udyr: $1 – Draconic – Skirmisher – Forward (1/5)

Feral Instinct (30/40): Udyr swaps between Turtle and Tiger


stance with each cast, gaining the following benefits:
Turtle: Gain a Health shield for 4 seconds.
Tiger: Strike 3 times quickly with his next attack for % of his Attack
Damage.
Shield Amount: 250 / 350 / 550
Percent of Attack Damage: 120 / 130 / 180

Varus: $2 – Redeemed – Ranger – Backward (4/5)

Holy Arrows (0/60): Varus fires a hail of arrows around his


target, dealing % of his Attack Damage as physical damage. Varus
and allies within the area are blessed, causing them to deal bonus
magic damage with their attacks for 6 seconds.
Bonus Magic Damage: 40 / 60 / 90
Attack Damage: 150% / 155% / 165%

Vayne: $1 – Forgotten – Ranger – Backward (4/5)


TFT SET 5: RECKONING

Silver Bolts (No cost): Passive: Vayne’s third attack on a


target deals bonus true damage.
Bonus Damage: 70 / 100 / 140

Vel’Koz: $4 – Redeemed – Spellweaver – Backward (4/5)

Lifeform Disintegration Ray (0/80): Vel’Koz channels a ray of


energy for 3 seconds toward the enemy nearest the center of the
battlefield, dealing total magic damage over the duration. The beam
widens as Vel’Koz channels, and he will pivot if there are no enemies
in the area.
Damage: 900 / 1150 / 4000

Viego: $5 – Forgotten – Assassin – Skirmisher – Forward (1/5)

Sovereign’s Domination: Viego corrupts the soul of his target


for 5 seconds, stunning them and dealing magic damage, increasing
100% each second. Viego will be interrupted if he is stunned, and
Viego’s allies prefer not to target his victim during soul corruption. If
his victim dies, they are resurrected at full Health to fight for him,
but they lose their Health per second. Resurrected enemies receive
the Trait bonuses of Viego’s team instead of their own.
Damage: 180 / 300 / 1500
Resurrected Health loss per second: 15% / 7% / 0%

Viktor: $2 – Forgotten – Spellweaver – Backward (4/5)

Siphon Power (30/70): Viktor blasts his target, dealing magic


damage to the nearest enemy. He also grants a shield to the 3 allies
nearest his target for 5 seconds.
Damage: 300 / 500 / 850
Shield Amount: 150 / 250 / 425
TFT SET 5: RECKONING

Vladimir: $1 – Nightbringer – Renewer – Backward (2/5)

Transfusion (0/80): Vladimir deals magic damage to the target


and heals himself.
Damage: 300 / 420 / 540
Heal: 200 / 280 / 360

Volibear: $5 – Revenant – Brawler – Forward (1/5)

Doombringer (110/200): Volibear leaps toward his target,


then slams the ground in a large area around him. This effect
knocks up and stuns enemies, removing any shields and dealing
magic damage.
Damage: 150 / 300 / 5000
Stun Duration: 2.5 / 3.5 / 10

Warwick: $1 – Forgotten – Brawler – Forward (1/5)

Infinite Duress (60/100): Warwick leaps to the enemy with


the lowest percent Health, stunning them, dealing magic damage
and healing himself for 80% of the damage over 2 seconds. If this
Ability kills the target, Warwick will instantly cast it again.
Damage: 200 / 300 / 450

Yasuo: $3 – Nightbringer – Legionnaire – Forward (1/5)

Burning Blade (0/40): Yasuo strikes his target, dealing magic


damage. He then empowers his blade, gaining stacking bonus true
damage on-hit for the rest of combat.
Magic Damage: 250 / 350 / 650
Bonus True Damage: 25 / 35 / 65
TFT SET 5: RECKONING

Ziggs: $1 – Hellion – Spellweaver – Backward (4/5)

Arcane Bomb (0/40): Ziggs throws an arcane bomb at his


target, dealing magic damage.
Damage: 250 / 375 / 525

Zyra: $3 – Draconic – Spellweaver – Backward (4/5)

Grasping Roots (40/100): Zyra sends a surge of vines toward


her farthest enemy, dealing magic damage and stunning all enemies
they hit.
Damage: 200 / 325 / 650
Stun Duration: 2 / 2.5 / 3
TFT SET 5: RECKONING

B. ORIGINS

Abominat
ion
When 3 allied champions have died, the Monstrosity will rise from
its grave. The Monstrosity receives bonus Health and Attack
Damage based on allied Abomination champions’ star levels.
The 3 Abomination champions nearest the grave will also grant the
Monstrosity a random copy of one of their items when combat
starts.
(3) 1000 Health, 100 Attack Damage
(4) 1600 Health, 140 Attack Damage
(5) 2200 Health, 180 Attack Damage

Coven

No transcriptions

(3) At the start of combat, the champion nearest to the center of your
Coven champions is chosen as the Coven Leader, gaining 60% bonus Ability
Power.

Each time a Coven champion casts, 15% of the cost is bestowed upon the
Coven Leader as Mana.

Dawnbrin
ger
Dawnbringers rapidly heal some of their maximum Health the first
time they drop below 50%. When this occurs, all allied
Dawnbringers gain 12% bonus damage.
(2) 30% of Maximum Health
(4) 60% of Maximum Health
(6) 90% of Maximum Health
(8) 130% of Maximum Health

Draconic
TFT SET 5: RECKONING

In Hyper Roll, dragon eggs hatch a lot faster!

(3) At the end of each player combat, gain a dragon egg on your bench. The
bigger the egg, the longer it takes to hatch, and the rarer the reward.
(5) Dragon eggs are golden! Golden eggs hatch into even rarer loot.

Dragonsla
yer
Dragonslayers gain bonus Ability Power.

After the first Dragonslayer ally scores a takedown on an enemy


with at least 1400 maximum Health, all allies gain additional
Ability Power for the rest of the round.
(2) 30% Ability Power for Dragonslayers, 20% for team
(4) 70% Ability Power for Dragonslayers, 60% for team
(6) 140% Ability Power for Dragonslayers, 100% for team

Eternal

No transcriptions

(1) Wolf separates from Lamb, and can be placed anywhere on the
battlefield. Wolf does not count toward your team size, and receives all of
Lamb’s stat bonuses.

Forgotten

Forgotten champions have bonus Attack Damage and Ability Power.


Each Shadow item held by a Forgotten champion increases these
bonuses by 15% on all Forgotten champions, stacking up to 4
times.
(3) 25 Attack Damage and Ability Power
(6) 60 Attack Damage and Ability Power
(9) 120 Attack Damage and Ability Power

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