TFT Sum
TFT Sum
A. CHAMPIONS
Num Spiderlings: 1 / 2 / 4
Spiderling Attack Damage: 60
she swaps to her rocket launcher causing her attacks to deal bonus
area damage.
Attack Speed: 60% / 80% / 100%
Damage: 100 / 200 / 300
Silver Bolts (No cost): Innate: Vayne deals bonus true damage
every third attack based on the enemy’s maximum health.
Percentage Damage: 8% / 12% / 16%
B. ORIGINS
Demon
Dragon
No transcriptions
Exile
No transcriptions
(1) If an Exiles has no adjacent allies at the start of combat, they gain a
shield equal to 100% of their maximum Health.
Glacial
Hextech
Imperial
Ninja
The Ninja Traits is only active when you have exactly 1 or all 4
Ninjas.
Noble
Phantom
No transciptions
(2) At the start of combat, curse a random enemy and set their HP to 100.
Pirate
No transciptions
Robot
No transciptions
Void
No transciptions
(2) One random void champion deals true damage this combat.
(4) All your void champions deal true damage this combat.
TFT SET 1: BETA GAMEPLAY
Wild
Yordle
C. CLASSES
Assassin
Blademas
ter
Brawler
Elemental
ist
Guardian
No transcriptions
(2) At the start of combat, Guardians grants +40 Armor to adjacent allies.
This Armor can stack (except guardians).
Gunslinge
r
Knight
Ranger
Shapeshif
ter
Sorcerer
Innate: Sorcerers gain double mana from attacks. All Allies have
increased Spell Power.
(3) +40% Spell Power.
(6) +120% Spell Power.
(9) +200% Spell Power.
TFT SET 1: BETA GAMEPLAY
D. ITEMS
A. CHAMPIONS
Spray and Pray (0/70): Twitch gains infinite range and deals
for 8 seconds. During this time his attacks travel their full range and
hit every enemy they pass through. This can also trigger On-Hit
effects.
AD Bonus Percentage: 130% / 160% / 300%
Last Breath (0/90): Yasuo blinks to the enemy with the most
items and knocks them up, holding them airborn for 1 second and
hitting them 3 times, dealing basic attack damage and applying On
Hit effects.
Hits: 4 / 5 / 6
B. ORIGINS
Crystal
Desert
Electric
Glacial
Basic Attacks from Glacials have 25% chance to stun their target
for 1.5 seconds, bonus Magic Damage on stun
(2) 75 bonus Magic Damage
(4) 175 bonus Magic Damage
(6) 375 bonus Magic Damage
TFT SET 2: RISE OF ELEMENTS
Inferno
Inferno spell damage and critical strikes burns the ground beneath
the target, dealing a percent of that spell’s pre-mitigation damage
as magic damage over 4 seconds
(3) 70% Damage, Hexes that light on fire: 1
(6) 150% Damage, Hexes that light on fire: 3
(9) 250% Damage, Hexes that light on fire: 5
Light
When a Light Champion dies, all other Light Champions gain Attack
Speed and are healed for 20% of their Maximum Health
(3) +20% Attack Speed
(6) +30% Attack Speed
(9) +50% Attack Speed
Lunar
(2) Every 7 seconds, your team gains 15% Critical Chance, 15% Critical
Strike Damage, and 15% Spell Power. (Stacks up to 4 times).
Mountain
No transcriptions
(2) At the start of combat, a random ally gains a 1500 health Stoneshield
TFT SET 2: RISE OF ELEMENTS
Ocean
Poison
No transcriptions
(3) Poison Champions apply Neurotoxin when they deal damage, increasing
the target’s mana cost by 33%
Shadow
Steel
Wind
Woodland
No transcriptions
C. CLASSES
Alchemist
No transcriptions
Assassin
(3) +70% Critical Strike Damage & +10% Critical Strike Chance
(6) +210% Critical Strike Damage & +20% Critical Strike Chance
Avatar
No transcriptions
Berserker
Blademas
ter
Blademaster Basic Attacks have a 40% chance to trigger additional
attacks against their target. These additional attacks deal damage
like Basic Attacks and trigger on-hit effects
(2) 1 Additional Attack
(4) 2 Additional Attacks
(6) 3 Additional Attacks
Druid
No transcriptions
Mage
Mystic
Predator
No transcriptions
(3) Predators instantly kill enemies they damage who are below 25% health
Ranger
Soulboun
d
No transcriptions
(2) The first Soulbound unit to die in a round will instead enter the Spirit
Realm, becoming untargetable and continuing to fight as long as another
Soulbound unit is alive
Summone
r
Warden
D. ITEMS
A. CHAMPIONS
To the Skies! (0/80): Jayce jumps into the air and slams his
hammer, dealing magic damage to nearby enemies.
Damage: 450 / 600 / 1200
Get Excited! (No cost): Passive: Jinx gets excited as she helps
take down enemy units! After her first takedown, Jinx gains bonus
Attack Speed. After her second takedown, jinx swaps to her rocket
launcher, causing her Basic Attack to deal bonus magic damage to
all enemies in a small area around her target.
Attack Speed: 60% / 75% / 100%
Damage: 125 / 200 / 750
ally is dead) a health shield for 4 seconds. While the shield holds,
the ally receives bonus Attack Speed.
Shield Amount: 250 / 400 / 800
Attack Speed: 50% / 75% / 125%
Pop Blossom (75/150): Neeko leaps into the air and slams into
the ground, dealing magic damage and stunning all nearby
enemies.
Damage: 200 / 275 / 550
Stun Duration: 1.5 / 2 / 2.5
TFT SET 3: GALAXY
Three Talon Strike (0/60): Xin Zhao quickly strikes his target
three times, dealing Basic Attack damage and applying on-hit
effects. The third strike deals bonus magic damage and knocks his
target up for 1.5 seconds.
Damage: 200 / 275 / 375
second, hits them several times for Basic Attack damage and on-hit
effects.
Hits: 4 / 5 / 6
B. ORIGINS
Celestial
All allies heal for some of the damage they deal with spells and
attacks
(2) 15% Healing
(4) 35% Healing
(6) 60% Healing
Chrono
Cyberneti
c
Dark Star
When a Dark Star Champion dies, all other allied Dark Star
Champions gain Attack Damage and Spell Power
(3) Attack Damage and Spell Power +20
(6) Attack Damage and Spell Power +25
(9) Attack Damage and Spell Power +35
TFT SET 3: GALAXY
Mech-
Pilot
The Super-Mech has the combined Pilots Health, Attack Damage,
and Traits of its Pilots, as well as 3 random items from among
them. When the Super-Mech dies the Pilots are ejected, continue
to fight
(3) At the start of combat, three Mech-Pilot champs are merged into a Super
Mech
Rebel
Space
Pirate
Star
Guardian
Valkyrie
No transcriptions
(2) Valkyrie attacks and spells always critically hit targets below 40% health
Void
No transcrtiptions
(3) Attacks and spells from Void champions deal true damage
TFT SET 3: GALAXY
C. CLASSES
Blademas
ter
Blademaster’s Basic Attacks have a chance to trigger two
additional attacks against their target. These additional attacks
deal damage like Basic Attacks and trigger on-hit effects.
(3) 30% Chance to trigger
(6) 55% Chance to trigger
(9) 100% Chance to trigger
Blaster
Brawler
Demolitio
nist
No transcriptions
(2) Damage from Demolitionists’ spellcasts stun their for 1.50 seconds.
(Once per spellcast)
TFT SET 3: GALAXY
Infiltrator
Mana-
Reaver
No transcriptions
(2) Mana-Reaver attacks increase the mana cost of their target’s next spell
by 40%
Mercenary
No transcriptions
Mystic
Protector
Sniper
No transcriptions
(2) Snipers deal 15% increased damage for each hex between themselves
and their target
Sorcerer
Starship
No transcriptions
(1) Innate: Starships gain 40 Mana per second, maneuver around the board,
and are immune to movement impairing effects, but can’t Basic Attack
TFT SET 3: GALAXY
Vanguard
D. ITEMS
A. CHAMPIONS
Blind Duration: 3 / 4 / 6
Damage: 150 / 200 / 400
To the Skies! (0/80): Jayce jumps into the air and slams his
hammer, dealing magic damage to nearby enemies.
Damage: 450 / 600 / 1200
Get Excited! (No cost): Passive: Jinx gets excited as she helps
take down enemy units! After her first takedown, Jinx gains bonus
Attack Speed. After her second takedown, jinx swaps to her rocket
launcher, causing her Basic Attack to deal bonus magic damage to
all enemies in a small area around her target.
Attack Speed: 50% / 75% / 125%
Damage: 125 / 200 / 1000
ally is dead) a health shield for 4 seconds. While the shield holds,
the ally receives bonus Attack Speed.
Shield Amount: 250 / 400 / 800
Attack Speed: 50% / 75% / 125%
target are also knocked up and stunned for half the duration and
dealt half the damage.
Stun: 3 / 3 / 6
Damage: 100 / 200 / 500
Pop Blossom (35/110): Neeko leaps into the air and slams into
the ground, dealing magic damage and stunning all nearby
enemies.
Damage: 150 / 250 / 450
Stun Duration: 1.5 / 2 / 2.5
Energy Slash (0/25): Riven dashes and shields herself for 300,
then slashes forward dealing 100 magic damage. Every third cast,
Riven leaps into the air and launches a wave of energy that deals
400 magic damage.
Shield: 200 / 350 / 1200
Magic Damage: 100 / 150 / 600
Energy Wave Damage: 300 / 500 / 1500
Three Talon Strike (0/60): Xin Zhao quickly strikes his target
three times, dealing Basic Attack damage and applying on-hit
effects. The third strike deals bonus magic damage and knocks his
target up for 1.5 seconds.
Damage: 200 / 275 / 375
Contempt for the Weak (No cost): Every third attack, Zed
deals 50 bonus magic damage and steals 20% of the target’s
current Attack Damage.
Steal Attack Damage: 20% / 33% / 50%
Bonus Magic Damage: 50 / 90 / 150
B. ORIGINS
Astro
No transcriptions
Battlecas
t
Battlecast champions, upon dealing or taking 10 instance of
damage, heal if below half health, or deal magic damage to the
nearest enemy if above half.
(2) 80 Healing or Damage
(4) 180 Healing or Damage
(6) 480 Healing or Damage
(8) 1000 Healing or Damage
Celestial
All allies heal for some of the damage they deal with spells and
attacks
(2) 15% Healing
(4) 45% Healing
(6) 150% Healing
Chrono
Cyberneti
c
Dark Star
When a Dark Star Champion dies, all other allied Dark Star
Champions gain Attack Damage and Spell Power
(2) Attack Damage and Spell Power +8
(4) Attack Damage and Spell Power +18
(6) Attack Damage and Spell Power +28
(8) Attack Damage and Spell Power +48
Mech-
Pilot
The Super-Mech has the traits of its pilots, 3 random items from
among them and gains 65% of the combined pilot’s health and
attack damage. When the Super-Mech dies the Pilots are ejected
with 35% of their maximum health and continue of fight
(3) At the start of combat, three random mech-pilots are teleported into a
super-mech
Rebel
Space
Pirate
Star
Guardian
C. CLASSES
Blademas
ter
Blademaster’s Basic Attacks have a chance to trigger two
additional attacks against their target. These additional attacks
deal damage like Basic Attacks and trigger on-hit effects.
(3) 30% Chance to trigger
(6) 65% Chance to trigger
(9) 100% Chance to trigger
Blaster
Brawler
Demolitio
nist
No transcriptions
(2) Damage from Demolitionists’ spellcasts stun their for 1.50 seconds.
(Once per spellcast)
TFT SET 3.5: RETURN TO THE STAR
Infiltrator
Mana-
Reaver
No transcriptions
(2) Mana-Reaver attacks increase the mana cost of their target’s next spell
by 30%
Mercenary
No transcriptions
Mystic
Paragon
No transcriptions
(1) Ally Star Guardian basic attacks are converted to true damage. All other
ally basic attacks are converted to magic damage
Protector
Sniper
Sorcerer
Starship
No transcriptions
(1) Innate: Starships gain 40 Mana per second, maneuver around the board,
and are immune to movement impairing effects, but can’t Basic Attack
Vanguard
D. ITEMS
A. CHAMPIONS
God Fist (0/40): Lee Sin punches his target, dealing magic
damage, knocking them back to the edge of the battlefield, and
stunning them for a few seconds. Any enemies the target collides
with during the knockback receive half the damage and are stunned
for 1 seconds. If the target cannot be pushed back any further, they
are knocked out of the battlefield instead, removing them from
combat. If the target is still alive, Lee Sin will dash to them.
Damage: 250 / 450 / 1000
Stun Duration: 2 / 3 / 10
TFT SET 4: FATES!
Chain Lash (30/60): Sylas lashes his chains out in a 3-hex line,
dealing magic damage to enemies hit and increasing the cost of
their next spell by 33%.
Damage: 250 / 400 / 700 / 1111
TFT SET 4: FATES!
Thick Skin (No cost): Tahm Kench takes reduced damage from
all sources.
Damage Reduction: 15 / 25 / 75
Dark Blossom (0/55): Veigar blasts the enemy with the lowest
Health, dealing magic damage. If this kills his target, Veigar
permanently gains Spell Power.
Damage: 450 / 650 / 900
SP Gain On Kill: 1 / 1 / 2
Crushing Blow (0/50): Wukong slams his target with his staff,
dealing % of his Attack Damage as physical damage and stunning
them for a few seconds.
Percent of AD: 250% / 265% / 280%
Stun Duration: 1.5 / 2 / 3
combat with some Health and shedding all negative effects. After
resurrecting, they have bonus 50% Attack Speed for the rest of
combat.
Number of Targets: 2 / 3 / 10
Revive Delay: 3.5 / 3 / 1
Health Restored: 350 / 500 / 3000
TFT SET 4: FATES!
B. ORIGINS
Cultist
Divine
Dusk
Elderwoo
d
Enlighten
ed
Exile
Fortune
No transcriptions
(3) Winning combat against a player will give bonus orbs. The longer you’ve
gone without an orb, the bigger the payout!
(6) Wins give an extra bonus orb with rate loot.
Moonlight
Ninja
Ninja gain bonus Attack Damage and Spell Power. This trait is only
active when you have exactly 1 or 4 unique Ninjas.
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed
based on the spell’s mana cost.
The Boss
No transcriptions
(1) When The Boss first drops below 40% Health, he leaves combat to start
doing sit-ups. Each sit-up restores 15% of his maximum Health and gives
him 40% Attack and Movement Speed. If he reaches full Health, he returns
to combat Pumped Up: all of his attacks and spells deal true damage. If all
of his allies die, he will immediately return to combat.
Tormented
No transcriptions
Warlord
C. CLASSES
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all
enemies by 50% for a few seconds at the start of combat.
(2) 2 Seconds
(3) 3.5 Seconds
(4) 6 Seconds
Assassin
(2) +30% Critical Strike Damage & +10% Critical Strike Chance
(4) +60% Critical Strike Damage & +25% Critical Strike Chance
(6) +90% Critical Strike Damage & +40% Critical Strike Chance
Brawler
Dazzler
Duelist
Emperor
No transcriptions
(1) The Emperor deploys with two Sand Guards who can be placed
anywhere on the battlefield. They do not move or attack, and die when their
Emperor does.
Hunter
Every few seconds, all Hunters will attack the lowest percent
Health enemy, dealing bonus damage.
(2) 125% damage every 3.5 seconds
(3) 150% damage every 3 seconds
(4) 175% damage every 2.5 seconds
(5) 200% damage every 2 seconds
Keeper
Mage
Mystic
Shade
Sharpshoot
er
Vanguard
D. ITEMS
A. CHAMPIONS
God Fist (0/40): Lee Sin punches his target, dealing magic
damage, knocking them back to the edge of the battlefield, and
stunning them for a few seconds. Any enemies the target collides
with during the knockback receive half the damage and are stunned
for 1 seconds. If the target cannot be pushed back any further, they
are knocked out of the battlefield instead, removing them from
combat. If the target is still alive, Lee Sin will dash to them.
Damage: 200 / 375 / 1000
Stun Duration: 2 / 3 / 10
TFT SET 4.5: FESTIVAL OF BEASTS
Thick Skin (No cost): Tahm Kench takes reduced damage from
all sources.
Damage Reduction: 15 / 25 / 75
Dark Blossom (0/55): Veigar blasts the enemy with the lowest
Health, dealing magic damage. If this kills his target, Veigar
permanently gains Spell Power.
Damage: 500 / 650 / 1000
SP Gain On Kill: 1 / 1 / 2
TFT SET 4.5: FESTIVAL OF BEASTS
Crushing Blow (0/50): Wukong slams his target with his staff,
dealing % of his Attack Damage as physical damage and stunning
them for a few seconds.
Percent of AD: 240% / 250% / 260%
Stun Duration: 1.5 / 2 / 3
B. ORIGINS
Cultist
Daredevil
No transcriptions
(1) Daredevils seek the thrill of battle, dashing after every other attack.
After every dash, they shield themselves for 20% of their max health and
their next attack fires 2 shots, gaining Style. At max Style, they cast their
spell. Base Style rank increases star level.
Divine
Dragonso
ul
The first Dragonsoul allies to take damage in combat receives the
Dragon’s Blessing. While blessed, the unit gains bonus stats, and
every 5th attack fires a Dragonsoul blast, dealing 40% of the
TFT SET 4.5: FESTIVAL OF BEASTS
Elderwoo
d
Enlighten
ed
Exile
Fabled
TFT SET 4.5: FESTIVAL OF BEASTS
No transcriptions
(3) Fabled champion’s spells are empowered from tales of their past valor.
Fortune
No transcriptions
(3) Winning combat against a player will give bonus orbs. The longer you’ve
gone without an orb, the bigger the payout!
(6) Wins give an extra bonus orb with rate loot.
Ninja
Ninja gain bonus Attack Damage and Spell Power. This trait is only
active when you have exactly 1 or 4 unique Ninjas.
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed.
The Boss
TFT SET 4.5: FESTIVAL OF BEASTS
No transcriptions
(1) When The Boss first drops below 40% Health, he leaves combat to start
doing sit-ups. Each sit-up restores 15% of his maximum Health and gives
him 40% Attack and Movement Speed. If he reaches full Health, he returns
to combat Pumped Up: all of his attacks and spells deal true damage. If all
of his allies die, he will immediately return to combat.
Warlord
C. CLASSES
Adept
Adepts calm the flow of battle, reducing the Attack Speed of all
enemies by 50% for a few seconds at the start of combat.
(2) 2 Seconds
(3) 3.5 Seconds
(4) 6 Seconds
Assassin
(2) +25% Critical Strike Damage & +10% Critical Strike Chance
(4) +55% Critical Strike Damage & +30% Critical Strike Chance
(6) +90% Critical Strike Damage & +50% Critical Strike Chance
Blacksmit
h
No transcriptions
Brawler
Duelist
Emperor
No transcriptions
(1) The Emperor deploys with two Sand Guards who can be placed
anywhere on the battlefield. They do not move or attack, and die when their
Emperor does.
Execution
er
Keeper
Mage
Mystic
Sharpshoot
er
Slayer
Syphoner
All allies heal for some of the damage they deal with spells and
attacks.
Vanguard
D. ITEMS
Infinity Force: +33 AD, +33 AS, +33 AP, +33 Armor, +33
MR, +33 HP, +33% Critical Strike Chance.
TFT SET 4.5: FESTIVAL OF BEASTS
Manazane: After the wearer casts their spell for the first team
each combat, they restore 100 Mana over 4 seconds. +15 AD, +15
AS, +15 Mana.
A. CHAMPIONS
2nd: Attacks explode around the target dealing her Attack Damage
and bonus true damage to adjacent enemies.
3rd: Every 15th attack grants Kayle immunity to damage for 1
second.
4th: Attacks cause swords to rain down around the target, dealing
magic damage.
1st Ascension Percent of Attack Damage: 90% / 100% /
1000%
4th Ascension Area Damage: 80 / 125 / 4000
Seconds per Ascension: 5 / 5 / 1
shields each ally in its path for 3 seconds. Lux also empowers her
next attack to deal an additional magic damage.
Shield Amount: 125 / 180 / 360
Damage: 400 / 600 / 1000
Attract and Repel (80/150): Rell leaps into the air and creates
a tether between the herself and her farthest ally. When she lands,
the tether breaks, stunning all nearby enemies in its path for a few
seconds. This effect also grants Health shield for 4 seconds to
nearby allies in the same area.
Shield Amount: 300 / 450 / 3000
Stun Duration: 1.5 / 2 / 8
B. ORIGINS
Abominat
ion
When 3 allied champions have died, the Monstrosity will rise from
its grave. The Monstrosity receives bonus Health and Attack
Damage based on allied Abomination champions’ star levels.
The 3 Abomination champions nearest the grave will also grant the
Monstrosity a random copy of one of their items when combat
starts.
(3) 1000 Health, 100 Attack Damage
(4) 1600 Health, 140 Attack Damage
(5) 2200 Health, 180 Attack Damage
Coven
No transcriptions
(3) At the start of combat, the champion nearest to the center of your
Coven champions is chosen as the Coven Leader, gaining 60% bonus Ability
Power.
Each time a Coven champion casts, 15% of the cost is bestowed upon the
Coven Leader as Mana.
Dawnbrin
ger
Dawnbringers rapidly heal some of their maximum Health the first
time they drop below 50%. When this occurs, all allied
Dawnbringers gain 12% bonus damage.
(2) 30% of Maximum Health
(4) 60% of Maximum Health
(6) 90% of Maximum Health
(8) 130% of Maximum Health
Draconic
TFT SET 5: RECKONING
(3) At the end of each player combat, gain a dragon egg on your bench. The
bigger the egg, the longer it takes to hatch, and the rarer the reward.
(5) Dragon eggs are golden! Golden eggs hatch into even rarer loot.
Dragonsla
yer
Dragonslayers gain bonus Ability Power.
Eternal
No transcriptions
(1) Wolf separates from Lamb, and can be placed anywhere on the
battlefield. Wolf does not count toward your team size, and receives all of
Lamb’s stat bonuses.
Forgotten