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0% found this document useful (0 votes)
18 views4 pages

Haloguy008 139443312

Uploaded by

cappi005
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Rogue 1 haloguy008

CLASS & LEVEL PLAYER NAME


Artemis
Elf 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
-1 Constitution +1 11 7 --
13 • +2 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
+1
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
13 DEFENSES HIT DICE DEATH SAVES

+1 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
8 +3

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Rapier, Scimitar,
Shortsword, Simple Weapons, Whip

-1 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Thieves' Tools
+2 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
E +7 Insight WIS Common, Common Sign Language, Elvish,
35 ft. (Walking) Thieves’ Cant
10 +2 Intimidation CHA
+0 Investigation INT
+0 +3 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM P +5 Perception WIS


+2 Performance CHA === ACTIONS ===
17 +2 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+0 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting,
+1 Sleight of Hand DEX Interact with an Object, Study, Influence

E +5 Stealth DEX
CHARISMA P +5 Survival WIS

14
+2

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE PERCEPTION
Unarmed Strike +3 2 Bludgeoning

17 PASSIVE INSIGHT

10 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 haloguy008
CLASS & LEVEL PLAYER NAME
Artemis
Elf 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === You have Darkvision with a range of 60 ft. Increase one scores by 2 and a different score by 1.

* Core Rogue Traits • free-rules 129 * Elven Lineage • free-rules 190


Choose a lineage from the Elven Lineages table. You === FEATS ===
* Expertise • free-rules 129 gain the level 1 benefit of that lineage.
You gain Expertise in two of your skill proficiencies of * Weapon Mastery • PHB-2024 129
your choice. | Wood Elf Lineage •
Your Speed increases to 35 ft. and you gain the spells | Longbow (Slow) •
* Sneak Attack • free-rules 129 outlined in the Elven Lineages table. Slow. If you hit a creature with a Longbow and deal
Once per turn you can deal an extra 1d6 damage to damage to the creature, you can reduce its Speed by
one creature you hit with an attack if you have * Elven Lineage Spells • free-rules 189 10 ft. until the start of your next turn. If the creature is
Advantage on the roll and the attack uses a Finesse or hit more than once with this property, the Speed
Ranged weapon. The extra damage’s type is the same | Wood Elf - Wisdom • reduction doesn’t exceed 10 ft.
as the weapon’s type.
* Fey Ancestry • free-rules 190 | Mace (Sap) •
You don’t need Advantage on the attack if at least one You have Advantage on saving throws you make to Sap. If you hit a creature with a Mace, that creature
of your allies is within 5 ft. of the target, the ally doesn’t avoid or end the Charmed condition. has Disadvantage on its next attack roll before the
have the Incapacitated condition, and you don’t have start of your next turn.
Disadvantage on the attack roll. * Keen Senses • free-rules 190
You have proficiency in the Insight, Perception, or | Sap (Mace): 1 Action
| 1 Action Survival skill.
| Slow (Longbow): 1 Action
* Thieves’ Cant • free-rules 129 * Trance • free-rules 190
You know Thieves’ Cant and one other language of You don’t need to sleep, and magic can’t put you to
your choice. sleep. You can finish a Long Rest in 4 hours if you
spend those hours in a trancelike meditation, during
* Weapon Mastery • free-rules 129 which you retain consciousness.

* Languages • free-rules 37
=== ELF SPECIES TRAITS === Your character knows at least three languages:
Common plus two languages you roll or choose from
* Creature Type • free-rules 190 the Standard Languages table. Knowledge of a
You are a Humanoid. language means your character can communicate in it,
read it, and write it.
* Size • free-rules 190
You are Medium. * Ability Score Increases • free-rules
When determining your character’s ability scores,
* Speed • free-rules 190 increase one score by 2 and a different one by 1, or
Your speed is 30 ft. increase three scores by 1.

* Darkvision • free-rules 190 | Increase two scores (+2 / +1) •

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 100

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Artemis Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Elven Lineage Spells -- 1A 30 ft. V,S Instantaneous free-rules 266 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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