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Ara Adreen

This document summarizes an elf ranger character. It provides stats for abilities, armor class, hit points, skills, proficiencies, and ranger class features including favored enemies and spellcasting. The ranger's race is wood elf and has the custom background. Equipment includes a longbow, two shortwords, and unarmed strike.
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0% found this document useful (0 votes)
22 views4 pages

Ara Adreen

This document summarizes an elf ranger character. It provides stats for abilities, armor class, hit points, skills, proficiencies, and ranger class features including favored enemies and spellcasting. The ranger's race is wood elf and has the custom background. Equipment includes a longbow, two shortwords, and unarmed strike.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ranger 2 cj4phxdjdb

CLASS & LEVEL PLAYER NAME


Ara Adreen
Wood Elf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 14 20 --
+0 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 2d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 P +2 Athletics STR Poisoner's Kit, Thieves' Tools
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Dwarvish, Elvish
INTELLIGENCE
P +4 Insight WIS
35 ft. (Walking)
+1 -1 Intimidation CHA
+1 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


-1 Performance CHA === ACTIONS ===
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === SPECIAL ===


CHARISMA Mask of the Wild
P +4 Survival WIS
You can attempt to hide even when you are only

-1 lightly obscured.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Longbow +5 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


14 PASSIVE WISDOM (INSIGHT)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 1 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 2 cj4phxdjdb
CLASS & LEVEL PLAYER NAME
Ara Adreen
Wood Elf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === | Two-Weapon Fighting • PHB | Special


When you engage in two-weapon fighting, you can add
* Hit Points • PHB 90 your ability modifier to the damage of the second
attack.
* Proficiencies • PHB 90
* Spellcasting • PHB 91
* Favored Enemy • PHB 91 You can cast known ranger spells using WIS as your
You have advantage on Survival checks to track your spellcasting modifier (Spell DC 12, Spell Attack +4).
favored enemies, as well as on INT checks to recall
information about them. You also learn one language
of your choice that is spoken by your favored enemies, === WOOD ELF RACIAL TRAITS ===
if they speak one at all.
* Darkvision • BR 23
| Humanoids • PHB You can see in darkness (shades of gray) up to 60 ft.
Humanoids are the main peoples of the world, both
civilized and savage, including humans and a * Keen Senses • BR 23
tremendous variety of other species. You have proficiency in the Perception skill.

* Natural Explorer • PHB 91 * Fey Ancestry • BR 23


You have a favored terrain type. Your proficiency You have advantage on saves against being charmed,
bonus is doubled for proficient skills when you make and magic can’t put you to sleep.
an INT or WIS check related to it. While traveling for
an hour or more in your chosen terrain, difficult terrain * Trance • BR 23
doesn’t slow your group’s travel, your group can’t You don't need to sleep, but meditate semiconsciously
become lost except by magical means, you remain for 4 hours a day. While meditating, you can dream
alert to danger even when you are engaged in another after a fashion; such dreams are actually mental
activity, you can move stealthily at a normal pace exercises that have become reflexive through years of
(while alone), you find twice as much food while practice. After resting in this way, you gain the same
foraging, and while tracking creatures, you learn the benefit that a human does from 8 hours of sleep.
exact number, sizes, and how long ago they passed
through the area. * Elf Weapon Training • BR 24
You have proficiency with the longsword, shortsword,
| Forest • PHB shortbow, and longbow.
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in * Fleet of Foot • BR 24
such regions. Your base walking speed increases to 35 feet.

* Fighting Style • PHB 91 * Mask of the Wild • BR 24


You adopt a particular style of fighting as your You can attempt to hide even when you are only lightly
specialty. obscured.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Mess Kit 1 1 lb.

Shortsword 1 2 lb. Rations (1 day) 10 20 lb.

SP 0 Shortsword 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

Longbow 1 2 lb. Tinderbox 1 1 lb.


EP 0 Arrows 200 10 lb. Torch 10 10 lb.

Backpack 1 5 lb. Waterskin 1 5 lb.


GP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

144 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

300 lb. Bedroll 1 7 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ara Adreen
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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